|Commander / EDH||Legal|
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As an additional cost to play Hatred, pay X life.
Target creature gets +X/+0 until end of turn.
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1 week ago
Glad to be of help.
I recently bought Hatred for my Voltron deck so it's kinda versatile, esp when it has the potential to one hit just about anyone with Commander/Infect dmg, provided you've a healthy life buffer. The card has not made it into my 99 though as it's more suitable for 1 v 1 context and less powerful in multiplayer (it's another story if the guy you buffed with Hatred has lifelink).
And yeah, am absolutely loving the creatureless deck. Still tweaking it and it has been amazingly consistent in my recent plays. Give it a +1 too if you like the deck!
Let me know how yours fare within your meta too. Cheers.
1 week ago
Here're some of my humble suggestions:
Aurification is worth considering if you want to build a pillowfort around yourself.
Hatred could be another wincon, turning a seemingly harmless 3 points of damage into lethal hit from your commander.
I run a wacky unorthodox creatureless Yennett Deck, perhaps you can draw some ideas from it too.
Commander / EDH
SCORE: 21 | 30 COMMENTS | 1249 VIEWS | IN 3 FOLDERS
1 week ago
along with that, if you want to use Etrata as your primary win-con, you may want to run more haste equips so you don't just sit there twiddling your thumbs while everyone else gets a turn to remove Etrata before you even get to attack. i saw you have swiftfoot boots already, so other cheap cast alternatives to add can be Lightning Greaves and Ring of Valkas being the most mana efficient, to Strider Harness, Chariot of Victory, and Haunted Cloak as a slightly more expensive alternative.
lastly, I would sneak in a Hatred into the deck if you can, just to keep people off guard, when they thought they had a 3 turn clock, all of a sudden turned into insta-death by commander damage.
2 weeks ago
Profet93 your sequencing so far is correct. It is similar to Hatred in the sense that you're paying life equal to the increase of power each time you use this combo, but essentially you're repeating this sequence using the two untapped swamps to pay for Phyrexian Reclamation for as long as you want, and make the Mirage Mirror copy of Korlash, or Korlash itself as big as possible because you can basically unload every swamp in the deck with this Grandeur combo.
2 weeks ago
2 weeks ago
Plague Stinger should be in the list. Its cmc 2 and has built in evasion. You should max out on those and the other 2 drops. I would also cut hand and skithryx and jam Hatred + more cheap kill spells to clear the way for your small infectors like Go for the Throat, which I would swap out virulent wound and sudden spoiling for. Bonesplitter could find a place in the thran dynamo and jet medallion slots. The last two medallions can come out for Night's Whisper. Or demonic tutors since we're already rocking playsets of sol rings and vamp tutors ;p
2 weeks ago
Well, I'll do my best for advice. I'll give you some basic info, stuff that I'm pretty sure we'll agree on, then explain the dilemma I have with some of the deck's more integral parts.
First off, under combos you list Faith's Reward and Merciless Eviction, this doesn't work because the exiling of permanents doesn't put them into the graveyard, but into the exile zone. Also, in combo #9, Sigarda's Aid appears useless, because you already have auto-instant-speed-free-equip-on-entering and instant-speed equipments with Stonehewer Giant.
Other than that, I'd suggest upgrading your landbase with the following cards, dropping tapped lands:
Now to the more controversial (I assume) part of my critque/advice. Really, you need to hone you deck into doing something more specific than Aikido Control Voltron Aggro Combo. It streches your deck too thin to do any.
Well, not exactly, there is a way to do it, but it requires some money, because the name of a deck that can pull off the N>3 where N is equal to the number of strategies type of deck is called Toolbox. A strategy in which a deck runs a selection of 'Tutors' (Enlightened Tutor, Vampiric Tutor, Demonic Tutor, Gamble, etc.) and tutor targets, or cards that your most prone to tutoring out to get to position your deck to move into a role of gameplay. This strategy can rarely pull off aggro though, but can do a midrange voltron strategy, such as tutoring an Argentum Armor, Batterskull, and Fireshrieker onto the field, positioned to one-shot whoever looks at you wrong, blowing up a permanent per kill.
Control is fine to toolbox for too, in fact tutoring the right answer to the right problem is exactly where toolbox and control overlap. Aikido less so, due to the need for instant-speed tutoring in many cases, but most of those tutors end up tutoring to top, so it is hard to pull it off.
Combo is where toolbox starts to both shine and fall apart. As soon as you run efficient combo, the best answer to nearly any situation is run a tutor-line and win. No need to tutor a sweeper to kill your opponents' elves when you can just Kiki-Jiki, Mirror Breaker and Felidar Guardian to make infinite cats and kill each and every one of your opponents. Really, it kind of makes the toolbox irrelevant, yes, when an opponent has Blind Obedience you may have to tutor something to get rid of it, or just, you know, run another combo that doesn't fold to Blind Obedience.
Some people have told me that you'd rather still have a toolbox because you might not have access to two tutors, but in that case, just tutor a Imperial Recruiter, use that to tutor for Kiki-Jiki, Mirror Breaker, cast Kiki, copy recruiter, and fetch Felidar Guardian, problem solves. Don't want to pay for Imperial Recruiter? Fetch Recruiter of the Guard and replace Felidar Guardian with Combat Celebrant so you make infinite combat steps instead of infinite cats, less fun, but it still works.
Point is, toolbox isn't a perfect answer to making this deck work the way it was intended, but it can piece it together from the stretched mess it is now. It is simply too inconsistent in the current form, with a mediocre landbase for a mana-hungry deck.
Some options would be to scrap the current build, and go heavy control-stax, with Armageddons, some of the pillowfort you have, and abusing the Monarchy to get back into the game faster than your opponents. This would be backed up by a combo-package used to win the game after success fully locking out your opponents from interacting with you, or playing the game at all.
Another option is to go heavy-combo, with an aim on the midrangy strategy of building up minor defenses so you can set up and combo out around turn 4-5, with decent disruption such as Swords to Plowshares, Inquisition of Kozilek, etc. This stops your opponents from going off before you hjopefull long enough for you to use the tutors at your disposal and win.
For an aggro-voltron strategy, dropping all of your top-end for better voltron cards like Hatred, and speedening up your build with more ramp like Lotus Petal, Grim Monolith, Mana Vault, Mana Crypt, Chrome Mox, and Mox Diamond should help smoothen it out, aiming to kill a player by turn 3-4, and each following turn knocking out a player. This strategy requires some level of protection for your commander, and a single Swiftfoot Boots won't really cut it. Perhaps changing the commander to something with more protection would help.
Those are my thought on how to better this deck in terms of competitiveness, but honestly I have no idea what you wanted me to do, since you didn't specify your playgroup, budget, amount of hate you can handle, etc. I assumed a decent budget, since it is already at $400+ dollars, an average meta (I didn't know), and all the hate could be taken (Grafted Exoskeleton).
If I was off, just tell me!
3 weeks ago
Good call! The tutors in the Maybeboard are there cause I currently do not own a copy or can't afford one at the moment. They're certainly going in once I manage to secure them.
Hatred never crossed my mind as I was too preoccupied with combo base finishes for this deck. It's an interesting alternative to win.
Aminatou, the Fateshifter was in my first cut but I subsequently axed her because, being creatureless, I've very limited ways to protect my Planeswalker from combat damage (besides blocking with Yennett). My view of Aminatou, is that she needs to stick around longer to accrue incremental value from the use of her abilities. Her "Blink" ability is useful to help me reset my Mana Vault and Grim Monolith when I was play testing her, so that's a plus point.
Liliana Vess gives me instant value by tutoring a card to top of library (usually Nexus of Fate or Expropriate) for Yennett to cast them for free. Tezzeret the Seeker functions as a 5 CMC artifact tutor that can retire after he fetches me the desired artifact, so I'm not too worried about protecting him.
Thanks for the suggestions and help. Keep the ideas flowing mate, looking forward to more "quirky and odd" ideas for this eccentric deck.