|Commander / EDH||Legal|
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As an additional cost to play Hatred, pay X life.
Target creature gets +X/+0 until end of turn.
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|Have (8)||LPrats , Fairseas , meecht , releasethedogs , MoJoMiXuP , Benniator , , mentor6|
|Want (18)||klokwurk , ShodoH , jeffffff , Markwiz , afretz , rerikson , rakdos24 , Georgez96 , i_love_hentai , tomshwag , BlazeRider , Clockwork_Control , Victorp99 , AgentCrazyDiamond , luxzora , Ariumlegion , GreySeaJones , Maethanial|
1 week ago
Scykrai, the strength of Selenia is that you can use her ability in response to itself as many times as you like, letting you drop your life by any multiple of 2, typically twenty or more. In my experience (I ̵n͝e͟e͢d you̕r͝ li̧f҉e), she's mostly a combo piece, so the strengths that Vona brings to the table are less relevant to the kind of deck that Selenia encourages building. I don't think that Vona is a bad choice for a general in a deck broadly along these lines by any means, but Selenia works really fast to do the things that let this deck win. Plus she's evasive so if you want to play Hatred (which I recommend) it's funnier/easier.
2 weeks ago
Hey man it's been too long since I've gotten back to this thread. I'm in an EDH league and for next year's decks we are playing 4 color decks, and we are doing a draft. All cards from any commander set is usable by everybody. We will draft 15 non commander set cards to be used, and once a card is drafted, only the person who drafted it can use that card. I have Saskia as my General and I would love to play this style of her. It would be great to hear some input on what 15 cards to hope to draft for. No budget - I'd like to hear competitive on theme picks. Some cards I was thinking: Sylvan Library, Vampiric Tutor, Hatred, Dark Confidant.
2 weeks ago
I'll link you to a buddy's deck of mine.
40-45 lands is way too much, you should be fine running 36 lands at first and than adjust from there. Adjusting your curve is also an idea you think about before you buy the cards. Think about the essentials for your deck before adding on cards that gives synergy, and than add in cards that will help you get results.
3 weeks ago
Yes I have been recommended Hatred before by a friend, and I definitely see how powerful it can be especially when used in combination with Vizkopa Guildmage. It can be an insta win. Hence the reason for it sitting in the maybe list. I initially thought it quite expensive (5 mana) for a 1 shot card that I wouldn't be able to reuse (because I make no use of recursion in this deck. Once it's gone, it's gone); Baring in mind I'm pushing the Phyrexian banner of efficiency, hence the deck's low CMC currently sitting at 2.60.
Currently the deck isn't as efficient as other decks with green at getting land ramp. It's because of my very greedy manabase, but this is to allow Atraxa, Praetors' Voice a head start to be played before the fourth turn. She can consistently be cast on turn 3, and possibly turn 2, but you'd have to be quite lucky for a turn 2 Atraxa, but it is possible.
With our games being group oriented I didn't feel like it could hold a place in the deck as it could quite possibly sit in my hand waiting for the right time to be used. In the deck's current state what would you swap out to fit it in? I will heavily consider getting it in there for a test run.
3 weeks ago
Feel the wrath of Atraxa's Hatred, a surprise card that will gain you the life after killing someone. I can see this build being something akin to a life gain/suicide deck. Hmm this bears some pondering across.
1 month ago
Phyrexian Crusader is just generally a really powerful creature. First Strike + Infect and two protections make him really hard to deal with. Also for course he brings an alternate win con. He is a bit on the weaker side in this deck, but adjustments could always be made with the equipment package. Batterskull and Hatred both work great with him.
Josu is also just a generally good card. A 4/5 Menace for 4 isn't super intimidating, but it isn't an awful baseline, and it pays off in the late game. This is Mono-Black commander so mana is rarely an issue. You even run most of the Mana doubling cards, but could even easily fit in a few more like Liliana of the Dark Realms. Not a super powerful Planewalker, but that is kind of the point. Players are typically less threatened by her allowing you to get far more value off of her than you should.
Whip is more of a life gain engine than a reanimation card. Blanket Lifelink is just so powerful so much so that I don't think it is wrong to run it when you have no intention to activate it. Of course Black is not without other good ways to gain life, but Whip is a very strong option when you have strong ETB triggers to go along with it, and you do. You may not want to Exile your guys, but sometimes tempo is more important than value.
Your not wrong about running too many Tutors and generally two is enough, but your deck leans heavily on getting very specific cards just to function properly. Many of which are fragile to removal and graveyard hate. So having more ways to get the cards you need can be fairly useful.
Though maybe Beseech isn't the right Tutor, perhaps something else that offers more flexibility and late game value like Sidisi, Undead Vizier.