Leonin Relic-Warder

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Mirran (MBM) Uncommon

Combos Browse all

Leonin Relic-Warder

Creature — Cat Cleric

When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.

When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.

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Leonin Relic-Warder Discussion

Rzepkanut on The Crossroads

1 week ago

Hey friend sorry about the delay here's a few quick ideas for you.Fiend Hunter, Banisher Priest, Sin Collector, Leonin Relic-Warder, Bishop of Rebirth, Marshal's Anthem Happy Gathering!

hfvalenz on Athreos Deck (plz halp)

3 weeks ago

I strongly agree with PartyJ on the land count and even go further, because WB can be slow on ramp, you need mana rocks:

On the ramp side, there are a few things that can get you lands, but some can be expensive:

Also, any deck running black should include Urborg, Tomb of Yawgmoth + Cabal Coffers and maybe, Expedition Map to find them.

Besides all the above in my opinion this deck needs a direction on what you want to do with it, namely answering the questions What does this deck do? and How does it wins by doing that?

I also sort of agree with shaftdiggity's suggestion. Since your commander has a low CMC, and also is not very easy to deal with, you can rely on him staying on the battlefield and using his ability to get your creatures back from your graveyard. So, one way to go is by searching for creatures with relatively low CMC and/or good Enter the Battlefield effects, combined with Sacrifice Outlets.

These are some ETB examples:

These need to be used with an available Sac Outlet:

The way to play these cards goes like this: As they enter the battlefield, their first ability triggers and you get to exile somethin. Then, in response (or when the ability is on the stack but hasn't resolved yet you sacrifice the creature. Hence, the second ability will go to the stack, but since the first one hasn't resolved yet, there is nothing to return from exile. The first ability will then resolve, exiling something permanently.

Some good Sac Outlets exmples:

Forcing your opponents to sacrifice with you is very good:

Rhadamanthus on Brago with Oblivion Ring and ...

3 weeks ago

Leonin Relic-Warder won't be able to target the Oblivion Ring it's exiling. If a triggered ability has targets then you need to choose the targets at the time you put it onto the stack. When you put the Warder's LTB and ETB triggers onto the stack, Oblivion Ring isn't on the battlefield yet so you can't choose it as a target for the ETB.

But yes, you can alternate back and forth between an artifact/enchantment and a permanent. From the starting position in your question, you put Warder's LTB on top of the stack, let it resolve and return the Ring, then target Warder with the Ring's ETB. When Warder gets exiled its LTB will return nothing and when its ETB finally resolves the targeted artifact/enchantment will be exiled with no way to return. You would follow a similar process to exile something with the Ring next turn.

Asmodeus_82 on Brago with Oblivion Ring and ...

3 weeks ago

So I know that if you have a Leonin Relic-Warder and Oblivion Ring out you can permanently exile something by stacking the triggers so that the Oblivion Ring leaves play before its exile ETB resolves.

What I want to know is whether this is possible once the Oblivion Ring is already exiled under the Relic Warder.So the situation is there is a Leonin Relic-Warder which as exiled an Oblivion Ring and Brago, King Eternal has just dealt combat damage, His trigger goes on the stack, I target the Relic Warder, can I stack my triggers in such as way that the Oblivion Ring Permanently exiles a something? If so how do you stack the triggers?

GoneWithLaw on Cats in da house

1 month ago

Some thoughts on some of your card choices, in no particular order.

Sylvan Reclamation for all intents and purposes in a deck like this is strictly better than Relic Crush. Trading out one generic mana for one White mana (which 99 times out of 100 you WILL have) gets you basic landcycling AND exile instead of destroy. The switch is a no-brainer, imo.

Thought Vessel isn't doing a ton for this deck. How often will you be at or above your hand limit for more than a turn or two? Card draw in GW isn't that impressive, even with Rishkar's Expertise and company. I think you'd be better off with Talisman of Unity over Thought Vessel, and I'd dump the Spellbook for a Sol Ring so you can get some more ramp going.

For a deck that wants to get ahead early, I believe you're running far too many ETB tapped lands. Blossoming Sands, Grasslands, Krosan Verge, Mosswort Bridge, Myriad Landscape, and Stirring Wildwood will all set you back a turn on mana production. I'd say Temple of Plenty too, but at least you're getting the scry on that. I'm Opting not to run that, but that's your call! Get some more rocks in there like Selesnya Signet, and be on the lookout for the new Unclaimed Territory in Ixalan, which is pretty much budget Cavern of Souls. Some more relevant utility lands like Rogue's Passage over Reliquary Tower would be worthwhile, too.

If you can, I'd sooner run Brimaz, King of Oreskos over Jedit Ojanen of Efrava. The forestwalk is nice, but 6 mana is steep. Brimaz is only 3 CMC and provides an excellent source defense with Vigilance.

Running Lost Leonin signals to me that you want to use Infect combined with the Arahbo's eminence for a quick kill. Double Strike enablers like Duelist's Heritage, Silverblade Paladin, and Ajani, Caller of the Pride (did somebody ask for flavor?) are huge boons for this, and in general allow you to get the most of Arahbo's pumps. Not to mention them having 3 CMC and similar casting costs as Lost Leonin lead to a superb curve out of your plays. Grafted Exoskeleton also turns any of your cats into a bigger Lost Leonin, for what it's worth!

The last comment that I'll make, and this stems from "mistakes" I was making when first build this deck, is too much focus on cheap cats as soon as quickly being too big a focus. Smashing your opponent for 6 with a 2-drop sounds appealing, but that's only going to go so far in multiplayer. If you're doing 1v1 commander, that's largely fine, but you'll want to diversify your line-up if you want to hold your own in multiplayer. Admittedly, I'm still trying to squeeze these in my own deck, but it wouldn't be remiss of you to include cards like Reveillark and Karmic Guide in here for some recursion. (Also, those two go infinite with Leonin Relic-Warder, Greater Good, and a mana rock!)

CrimsonWings3689 on Arahbo, Roar of the World EDH

2 months ago

@ Tots - I can definitely understand some of the options you mentioned.

Leonin Skyhunter - meant to be a source of fast damage with Arahbo's free pump effect. Cats don't typically fly either, so while not ideal, it can serve as a blocker in a pinch. You are absolutely right in that it's returns diminish as time goes on.

Skyhunter Skirmisher - same deal as above, Double strike being an added bonus. A better option than Skyhunter as the double strike will always be relevant, but also fades as time goes on.

Enlightened Ascetic - meant to be removal on a stick that doubles as a body, but when compared to other options, I can see this getting the boot.

Noble Panther - Aside from the art being really sweet, it is one of the only multi color cats in the deck. I'd like to keep it, but I'm aware of it's flaws and it's among the cards that are likely to be cut.

Leonin Relic-Warder - Unlike Enlightened Ascetic, it can hit artifacts or enchantments. Even if the removal is temporary, it also serves as bait for removal if they want their stuff back. I don't see this one being cut when all is said and done.

Lost Leonin - I completely understand, and I actually kind of hate myself (slightly) for it's inclusion. It's a way to burst poison someone out of the game with Arahbo's free pump and his 3 mana second ability. It's an anti lifegain card that benefits from all other bonuses for the tribe... I'd like to keep it, but I see it as a potential cut and not a definite one.

Phantom Nishoba - A lifelink, trample 7/7 for 7 that effectively has 7 lives is appealing, especially with Arahbo on board. It's a late game threat that, if worst comes to worse, it's a blocker that gains me life and prevents a bunch of commander damage. The deck list is already light on higher cmc cards, would like to keep a few.

Sabertooth Nishoba - Kind of along the same line as Phantom Nishoba, it's a beefy tribal card that has pro-2 colors. It'll work great with Arahbo and serves as a solid blocker or way to get in. The deck list is already light on higher cmc cards, would like to keep a few.

Tots on Arahbo, Roar of the World EDH

2 months ago

I'd cut Lost Leonin, Leonin Skyhunter, Skyhunter Skirmisher, Enlightened Ascetic, Noble Panther, Phantom Nishoba, Sabertooth Nishoba, and Leonin Relic-Warder. Most of these are good for early game but all fall off incredibly hard incredibly fast. What's a turn 5 Leonin Skyhunter going to do but slow you down. That will put you at 100.

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