Leonin Relic-Warder


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Mirran (MBM) Uncommon

Combos Browse all

Leonin Relic-Warder

Creature — Cat Cleric

When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.

When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Leonin Relic-Warder Discussion

Dead213End on Karador Multiplayer Boonweaver Combo/Control

1 week ago

I think you're going about the Karador package all wrong. Where is Grand Abolisher ? You have access to the fastest tutors in the game with black, green, and white. You're not running Enlightened Tutor . This deck can be one of the fastest decks around. It can compete with Prossh and Breya. It should be the longer the game goes, the stronger this deck gets because the ability to cast Karador cheap late game. To be honest, I rarely ever cast Karador. I use Karador for the colors only.

Stack the deck with as many tutors you can. Don't skimp on the reanimator package, especially the 3 Dance of the Dead , Necromancy , Animate Dead , and Life / Death . Those are you bread and butter combo peaces. White has tons of tutors for enchantments. You want cards that can dump any card or creature into your grave. The whole dredge ability is too slow.

Razaketh, the Foulblooded + Leonin Relic-Warder + Animate Dead / Dance of the Dead / Necromancy = Win by having Leonin target Animate, which you can sack Leonin to Razaketh which in turn brings back Animate Dead starting a loop. Goes infinite with any free sack outlet. Use cards like Blood Artist to to win.

Of course Raz is hell to cast, but you cheat him out to your graveyard and animate him. He's a combo piece all by himself.

Step 1: Use Survival of the Fittest (pitching any creature) > Fetching Razaketh, the Foulblooded

Step 2: Use Survival of the Fittest again (pitching Raz) > Fetching Loyal Retainers / Necrotic Ooze / Karmic Guide

Step 3: (You can do this combo with any reanimator spell) Cast Loyal Retainers / Necrotic Ooze / Karmic Guide to bring back or copy Razaketh's ability.

Step 4: Once Razaketh is on the battlefield, use his ability to fetch Life / Death . You cast the Life spell from Life/Death for . Now all your lands become 1//1 creatures to sack to Razaketh.

Use the lands to fetch Leonin Relic-Warder and Lion's Eye Diamond . Cast Lion's Eye for , now activate Lion's Eye by discarding your hand to gain , putting Leonin into your grave. Sack another land to fetch Animate Dead . Use the from Lion's Eye to cast Animate Dead and reanimate Leonin Relic-Warder, targeting Animate Dead with Leonin's ability. Now you have infinite tutors (you still lose 2 life from Raz for each tutor).

This combo also works with Protean Hulk in the place of Leonin. You can now use cards like Auriok Salvagers with Lion's Eye for infinite mana.

Winterblast on Najeela's Hulk Pod Project (cEDH Primer)

1 week ago

portalguyman Hulk is an ENABLER of the combo, just like pod and Buried Alive . You never want to use an enabler to get another enabler - the goal is to use an enabler to assemble what actually wins.

If you have a look a the description, what actually reduces people's life to 0 is either a loop with Kiki/Felidar (attack or direct lifeloss with Blood Artist ), a loop with Kiki/Karmic Guide/Seer (infinite Karmic Guide tokens with haste to attack or for lifeloss with blood artist), a loop with Karmic Guide/Felidar/Seer and Blood Artist as an outlet for lifeloss (that combination is only really a thing during hulk lines when Kiki got lost somewhere) or a loop with Leonin Relic-Warder , Animate Dead and Blood Artist . That's what you need to find and you can use different enablers to get there.

Besides, if you fetch up to 5 you already have the Kiki loop in play...why would you want to go up to 6 and 7 (and wait a turn to kill hulk again)? The dying Hulk would just fetch what is already there from the pod line up to 5. And if these pieces aren't in the library anymore, Hulk also won't be able to find them. And the pod line would be stuck before you even get to 4 or 5. Makes no sense, right? ;)

multimedia on Teysa Karlov Aristocrats

1 week ago

Hey Captain, how's the deck coming along? There's another infinite combo to consider adding and it's powerful with many different cards in the deck including Teysa:

How it works:

  1. Warden has to be in your graveyard, but that is not difficult with all the sac outlets or Buried Alive .
  2. Cast Cutthroat or have him already on the battlefield. Cutthroat or equivalent needs to be on the battlefield before you create the dies loop.
  3. Cast Animate and animate Warden. When Warden ETB target Animate and exile it. This now creates a loop of sacing Warden and reanimating it with Animate. It's a dies loop because when Animate leaves the battlefield you sac the creature that it was enchanting. Since you enchanted Warden with Animate this lets Warden exile Animate thus it leaves the battlefield. When Animate leaves the battlefield Warden is saced and when Warden leaves the battlefield Animate comes out of exile back onto the battlefield able to reanimate Warden who's in the graveyard.

It's a dies loop since Warden is being saced over and over again by Animate; it's dying therefore this is infinite dies triggers from Cutthroat. Warden has a leave the battlefield ability and if this ability happens as a result of him dying then he will trigger Teysa meaning double triggers from any dies abilities you have on the battlefield from this loop.

Other than Cutthroat doing infinite opponent life loss, add any other powerful card with a dies ability that triggers when other creatures die or a sac outlet. Here's some examples:

You can break the loop easily which is important. As long as there's another creature in any graveyard you can target it with Animate. When Warden dies and Animate comes out of exile and back onto the battlefield target a different creature in a graveyard, not Warden. Best not to create the loop unless you can break it :)

Using or adding a sac outlet to the loop is also good. Adding for example Razaketh, the Foulblooded lets you have a lot of tutor effects by paying 2 life each time you sac Warden which can be over and over again. Razaketh's sac trigger can be used at instant speed thus you can target Warden while the loop is happening and use him as sac fodder to tutor for lots of cards. Warden is going to die anyway and when he does back onto the battlefield Animate comes to reanimate him so it doesn't matter how Warden gets into the graveyard when he has Animate in exile. Razaketh is another reason to add Buried Alive because if you get him into your graveyard you can reanimate him faster with Karmic Guide . Letting you begin the process of tutoring for all the combo pieces starting with Warden.

multimedia on Arahbo - Hear me roar.

1 week ago

Hey, nice upgrade and you kept your deck budget well done :)

There's a few good cards that are included in Feline Ferocity that I don't see here, consider adding them:

There's some other budget cards ($4 or less each) that can be upgrades to consider:

Vista and Scattered are good to search for one of them with Farseek since they are Plains. Vista and Village have good interaction with lots of basic lands. Call, Dawn and Armory are tutors, currently here there's no tutors. Dawn has good interaction with Herald's Horn being able to at instant speed set-up the top of your library with Cats. Having three turns where you can draw a Cat or creature of your choice is also nice. Titan is not a Cat, but he can be a repeatable way to reanimate 3 or less CMC permanents.

Cards to consider cutting:

  • 1x Plains
  • 1x Forest
  • Vivid Meadow
  • Blossoming Sands
  • Graypelt Refuge
  • Phantom Nishoba
  • Spirit of the Hearth or Felidar Sovereign
  • Hunter's Prowess
  • Rout
  • Dispatch

Good luck with your deck.

Venturub on The Small Big Damage

1 week ago

Hey there!

I consider your deck as very thoughtful although I have different suggestions for it:

lordnathan21 on Kitters

1 week ago

A few other recommendations while I have some spare time

Remember that with double strike, Arahbo's +3/+3 effectively becomes +6/+6.

StopShot on Need help combatting Flash-Hulk and ...

1 week ago

My deck: Flame Haze

Deck colors:

My deck's focus: Win through infinite combos. (Most of which are graveyard-based.) The deck description is under construction. I'm only looking for solutions that can effectively disrupt my opponent's combos without hurting my own. (So no to Rest in Peace .)

My infinite combos:

1) Leonin Relic-Warder + Animate Dead + Impact Tremors

2) Wayward Servant + Gravecrawler + Phyrexian Altar

3) Murderous Redcap + Ashnod's Altar + Nim Deathmantle

4) Felidar Guardian + Flameshadow Conjuring + Mountain

Discontinued) Auriok Salvagers + Lion's Eye Diamond + Walking Ballista

I've already boarded in cards I believe can help stop my opponent's combos, but I'm not sure if I could be running better options, which is why I'd like second opinions on what I am running as well as what better options may be usable as well.

Cards I've included to combat Flash-Hulk and Gitrog:

Pyroblast - Flash-Hulk

Red Elemental Blast - Flash-Hulk

Dark Betrayal - Gitrog

Cursed Totem - Both

Suppression Field - Both

Yixlid Jailer - Both

Question for Gitrog players: Lastly, while I am no Gitrog expert, I understand that so long as you have the Gitrog Monster, a discard outlet, and a Dakmor Salvage to loop with you can always manipulate your deck to consistently reach the same outcome through a deterministic number of cycles which leads to winning the game. My question is in regards to using your discard phase to discard Dakmor Salvage in order to win the game. While I understand discarding Dakmor this way leads to another discard phase and so on and so forth - cycling through your deck with this specific method does not always create the same outcome through a deterministic set of loops, and would not be a legal way to win the game in a tournament setting due to its un-deterministic nature, correct?

If so I am only interested in playing EDH under what would be allowed in tournament play, and I'd like to discourage any rule-bending win-conditions within my play-group otherwise it would force me to build around nonexistent problems when it comes to real events. That said I'm just too uncertain about the specific jargon and wording I'd use to accurately inform the other players as to this particular side of the gitrog deck given it's very complex interactions as well as it's specific implications with the rules. Simply put, I'd like to have an expert elaborate to me on what needs to be said so that I can just say "no" the next time this comes up without coming off as someone who is clueless over what they're talking about. Thank you.

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Leonin Relic-Warder occurrence in decks from the last year


All decks: 0.0%

Commander / EDH:

All decks: 0.02%

White: 0.1%

GW (Selesnya): 0.06%