Leonin Relic-Warder

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Uncommon
Mirrodin Besieged Uncommon
Mirrodin Besieged: Mirran Uncommon

Combos Browse all

Leonin Relic-Warder

Creature — Cat Cleric

When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.

When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.

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Leonin Relic-Warder Discussion

CrimsonWings3689 on Arahbo, Roar of the World EDH

6 days ago

@ Tots - I can definitely understand some of the options you mentioned.

Leonin Skyhunter - meant to be a source of fast damage with Arahbo's free pump effect. Cats don't typically fly either, so while not ideal, it can serve as a blocker in a pinch. You are absolutely right in that it's returns diminish as time goes on.

Skyhunter Skirmisher - same deal as above, Double strike being an added bonus. A better option than Skyhunter as the double strike will always be relevant, but also fades as time goes on.

Enlightened Ascetic - meant to be removal on a stick that doubles as a body, but when compared to other options, I can see this getting the boot.

Noble Panther - Aside from the art being really sweet, it is one of the only multi color cats in the deck. I'd like to keep it, but I'm aware of it's flaws and it's among the cards that are likely to be cut.

Leonin Relic-Warder - Unlike Enlightened Ascetic, it can hit artifacts or enchantments. Even if the removal is temporary, it also serves as bait for removal if they want their stuff back. I don't see this one being cut when all is said and done.

Lost Leonin - I completely understand, and I actually kind of hate myself (slightly) for it's inclusion. It's a way to burst poison someone out of the game with Arahbo's free pump and his 3 mana second ability. It's an anti lifegain card that benefits from all other bonuses for the tribe... I'd like to keep it, but I see it as a potential cut and not a definite one.

Phantom Nishoba - A lifelink, trample 7/7 for 7 that effectively has 7 lives is appealing, especially with Arahbo on board. It's a late game threat that, if worst comes to worse, it's a blocker that gains me life and prevents a bunch of commander damage. The deck list is already light on higher cmc cards, would like to keep a few.

Sabertooth Nishoba - Kind of along the same line as Phantom Nishoba, it's a beefy tribal card that has pro-2 colors. It'll work great with Arahbo and serves as a solid blocker or way to get in. The deck list is already light on higher cmc cards, would like to keep a few.

Tots on Arahbo, Roar of the World EDH

1 week ago

I'd cut Lost Leonin, Leonin Skyhunter, Skyhunter Skirmisher, Enlightened Ascetic, Noble Panther, Phantom Nishoba, Sabertooth Nishoba, and Leonin Relic-Warder. Most of these are good for early game but all fall off incredibly hard incredibly fast. What's a turn 5 Leonin Skyhunter going to do but slow you down. That will put you at 100.

thegigibeast on Daxos the Terminator

1 week ago

Ok guyz! I had some time to update the deck according to comments here! I have decided to drop on the useless hatebears and the likes, and included some more combos to make the deck more consistent (thanks for the tip on Leonin Relic-Warder!).

I think this deck is becoming better and better now ;)

I still want your help to make it even better, as I think now I am starting to like this deck (I was not at first and built it simply to have one after the request from Zenaku17). I would like to use this for my 32 decks project for cEDH (I know it probably is not the best, but I would like to make this better than Bomberman Ghost Council of Orzhova).

Are there some things I removed that should not have been? Are there things I should swap around? Are there some hatebears that should be left in the deck? I know someone mentionned earlier Linvala should be dropped, what should be done? Thanks for the help everyone!

SaberTech on Daxos the Terminator

1 week ago

True, the experience counter game plan is probably a Plan D for the deck, but Flickering Ward can replace Daxos if you are comboing off and looking to kill with Grim Guardian. The redundancy may be unnecessary, but you do need at least one experience counter for Daxos and Flickering Ward can come back to your hand from the battlefield to be recast if you don't have another enchantment in hand.

I'm kicking myself for not knowing about the Leonin Relic-Warder combos. For some reason I've never seen someone mention them before. The deck needed another combo engine, and that one integrates itself really well.

sonnet666 on Daxos the Terminator

1 week ago

Well... That is helpful.

So the total # of same-turn wincons for Bomberman is 6:

Blind Obedience and Crypt Ghast can be used without Daxos, and the other 4 also act as wincons for the Leonin Relic-Warder + Animate Dead combos.

Note, however, that NONE of these wincons also require Flickering Ward, since you can simply extort LED on re-cast. That could be cut if it's not being useful, as accumulating EXP counters isn't really viable or necessary in cEDH.

(Also, here's a neat trick for the Leonin Relic-Warder combo. If you have Necropotence out, and you really need to try to win that turn, you can pay all but 1 of your life and hope to get LRW and Necromancy. If you do, you can move to the cleanup step, discarding LRW, and flashing in Necromancy in response to Necropotence's exile trigger. You need you wincon in play, of course. If you don't get the cards you need you can always commit seppuku by paying the rest of your life.)

sonnet666 on Daxos the Terminator

1 week ago

Thoughts:

  • This deck has very low curve. 35 lands is probably unnecessary. I'd go down to 32.

  • There's no reason not to include Phyrexian Tower, Volrath's Stronghold, Ancient Tomb, and Cavern of Souls in the landbase.

  • Add Skullclamp as a draw engine. There's enough support for it.

  • If you want Bomberman to be your main wincon, there's no reason you have to wait until your next attack to win with your spirits. Altar of Dementia, Altar of the Brood, and Blasting Station will all do the trick with no additional setup. Using Altar of Dementia on yourself also puts combo pieces in your yard and makes Skullclamp and Replenish more effective.

  • Anguished Unmaking is, in fact, better than Vindicate nearly all the time.

  • Swap Oblivion Ring for Leonin Relic-Warder. They're essentially the same effect, and Warder gets you an extra combo with Animate Dead and friends. (Warder can also be sac'ed to permanent exile while Oring can't be.)

  • Cut Doomwake Giant. This is the top of your curve and it just gives things -1/-1 when it lands. If you really want more board control, Hellfire is much cleaner.

  • Cut Agent of Erebos. We have gravehate on an untapped land now. It's unnecessary. (Scavenger Grounds)

  • If you still need room Thalia, Heretic Cathar and Blind Obedience are both ok to cut. They're ok at slowing opponents down, but not the greatest at it.

  • This last suggestion's a little more for casual play, but for Black/White creature based decks I like to include Westvale Abbey  Flip in the landbase in case he game drags on and I need to recoup some life in an emergency.

Gadianten on Ravos and Tymna Cleric Tribal HELP!

1 week ago

As a fellow cleric tribal enthusiast I appreciate where you are trying to go with the deck but you seem to be suffering some of the same issues I ran into myself, namely not having focused synergies that build into a win condition.

A strong sub theme of your deck seems to revolve around life gain, so with that in mind lets add to and weaponize this sub theme into win conditions. I agree with kamelyan that you should add Conspiracy as its quite nasty with Rotlung Reanimator and Cabal Archon, the only reason I don't run these two in my cleric deck is the hardcore clash with Angel of Glory's Rise. Beacon of Immortality and Test of Endurance make for an interesting and intractable win condition that plays along with your life gain theme for surprise victories. Stern Judge with Urborg, Tomb of Yawgmoth can be nasty repeatable drain where you use your life gain to stay ahead of other peoples dwindling life totals. Also, consider Greed and Erebos, God of the Dead for further card draw that works with your life gain. Also Boon Reflection might be useful as well.

If you need more cleric beaters try Custodi Soulbinders, Vile Deacon and Transcendent Master.

Some general replacements that might serve you better would be Scholar of Athreos over Pious Evangel  Flip, the drain effect is a nice mana dump, Frontline Medic over Banisher Priest allows you to play more aggressively and the counter ability can catch people by surprise and Grand Abolisher over Hanweir Militia Captain  Flip, the Captain generates tokens far to slowly and often requires you to over extend to make it any good.

For additional tribal removal options consider Kor Sanctifiers, War Priest of Thune, Leonin Relic-Warder and Reliquary Monk. Although I find Reliquary Monk and Relic-Warder to be more tricky to use without a sacrifice outlet.

Also don't forget that cleric tribal have A LOT of tax and hate effects within the tribe to play with like Sanctum Prelate, Leonin Arbiter, Glowrider, Ethersworn Canonist and Containment Priest

I hope this helps you, I look forward to seeing where you take the deck.

lasolfaremi on

4 weeks ago

Kyln I do like Mana Leak as well, but Remand draws a card and Muddle the Mixture can get you Leonin Relic-Warder, Baral, Chief of Compliance or Remand. I could try running 2 of them instead of Dispel, but it only costs 1, and since we are to combo on our turn, instants are really what's dangerous. Still, it remains situational.

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