Lord of the Void

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Mythic Rare

Combos Browse all

Lord of the Void

Creature — Demon

FlyingWhenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.

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Lord of the Void Discussion

Bezter on Kaalia's Kitchen Table

22 hours ago

Looking nice so far!! Here are some suggestions from my experience, fellow Kaalia player :)

As far as creatures go, pretty much just play the ones you like!

Some less-budget suggestions: Master of Cruelties, pretty much instant kill if they have no blockers. Rune-Scarred Demon, Gisela, Blade of Goldnight, Aurelia, the Warleader, Lord of the Void, Akroma, Angel of Wrath, Gisela, the Broken Blade. Those are some of my favorites. A little heavier on the budget but super fun!

Mid-budget options: Ob Nixilis, Unshackled, Platinum Angel, Anya, Merciless Angel, Mana-Charged Dragon, Rakdos, Lord of Riots, Angel of Despair, Mother of Runes, Deathless Angel, Hellkite Tyrant, Tariel, Reckoner of Souls, Blinding Angel, Overseer of the Damned, Akroma, Angel of Fury.

More budget-friendly options: Angel of Serenity, Angelic Arbiter, Indulgent Tormentor, Reya Dawnbringer, Harvester of Souls, Bloodgift Demon, Exquisite Archangel, Herald of the Host (For multiplayer), Angelic Skirmisher, Bruna, the Fading Light (to pair with Gisela), Seraph of the Sword, Guardian of the Gateless.

There are obviously numerous options as far as creatures go. Those are a couple of mine. But don't go off just what other people say- if you don't like the feel of killing someone outright with Master of Cruelties, don't get him! If you want to play a little more defensive you can run Seraph of the Sword and Guardian of the Gateless or something! Just play what you want to! :)

You may want to stay away from enchantment Auras, as they can get 2-for-1ed pretty easily. Gift of Immortality is great though, as it can come back to the field. Maybe opt for equipments instead, such as Fireshrieker in place of Battle Mastery and Prowler's Helm (which I see you have) or Whispersilk Cloak, which has the added benefit of shroud. Spectra Ward is a pretty good Aura, as it gives protection from all colors, making whichever creature (supposedly Kaalia) free to attack and block, without taking any damage. But again if someone plays Day of Judgment, it'll get 2-for-1ed.

Not really sure about the curses. I personally probably wouldn't run them, but they seem fun!

Dragon Tempest is a good include. Give all your fliers haste!

That being said you might want to not have too many at all. Mainly equipment to protect Kaalia, like Lightning Greaves, Swiftfoot Boots, and Mask of Avacyn or equipment of the like.

You definitely want ramp, and I see you have some. The appropriate signets, Commander's Sphere, Darksteel Ingot, probably the cluestones (They can draw you cards, which is usually more useful than getting a small creature until end of turn, as with the keyrunes).

You have quite a bit of removal which can be good! Sometimes you can have too much though, and that is occasionally my problem. You have some good target removal and a couple good board wipes. I have Earthquake in my deck, although I haven't found it super useful yet. Merciless Eviction, Hallowed Burial, Planar Cleansing, akroma's wrath, Fumigate, and maybe even Torment of Hailfire are good. But as with creatures, there are tons of options for board wipes.
Land bases can be pretty rough to figure out, not to mention expensive. Going super budget, obviously the guildgates, lifegain lands (Scoured Barrens, etc.), bounce lands (Boros Garrison, etc.), other dual lands (Forsaken Sanctuary, etc.). All the basics. Other useful, cheap lands include Exotic Orchard, Rupture Spire, and the pain lands like Caves of Koilos and Battlefield Forge.

If you're going to spend a little more, the check lands like Clifftop Retreat and Dragonskull Summit are great. Scry lands such as Temple of Malice and be very useful. Obviously fetchlands and shocklands are good, but not friendly to the budget at all. I don't think they're worth it sometimes. But everything is up to you! :)

Hopefully these suggestions help! I've said it a lot, but play whatever you think will be the most fun for you! Good luck in the building process- I'll be following along to see how it goes! :)

TheDragonking564 on HELP ME PLZ

1 week ago

I have a The Ur-Dragon deck myself, and I've built dragons a number of times, so I hope I can help, as well as expand on what othermax gave you.

Ramp:All the examples that were given before were very good choices, but I would also recommend Nature's Lore and Skyshroud Claim, as these can search for non-basic Forests, such as the Shocks and so on, right from the get go! I would also highly recommend getting a Chromatic Lantern to help with mana fixing! The Lantern is insanely useful and needed for anything more then 2 colours, of which Karrthus definitely falls under. Zendikar Resurgent is another great example of mana ramp, though it's more late game, and it also allows you to draw cards from casting creatures. Also look into Shaman of Forgotten Ways as mana ramp and an extra win con, Selvala, Heart of the Wilds for tons of ramp, and Solemn Simulacrum.

Land Base:Absolutely, you desperately need some more lands! Because of the CMC of dragons and alot of the creatures you are using, you will want anywhere from 37-39 lands! You may have some issues with the deck since, as many have said already, your mana base is very very slow. Fetches, whether you get the fast fetches or the slow fetches, you need some of those. You should also get some of the Shocks and Checks, since those will absolutely speed your game up a ton!

Card Draw/Advantage:othermax gave some amazing suggestions there, so I won't really go in depth here. Since you are playing some big creatures, look into Rishkar's Expertise and Soul's Majesty, both very good draw spells for a deck with bigger creatures. Another couple of cards to start churning things out would be Lurking Predators and Selvala's Stampede, though many aren't a fan of the Stampede since it gives your opponents choices, but this card has never failed to help me kill at least 1 person.

Removal:This may depend on your meta, but many of the choices given by othermax are very good, though I'm unsure if you want to do a Dragon tribal deck or not, but another choice you are gonna want to look into would be Chaos Warp and Vandalblast, both very good and strong removal spells. For board wipes, you seem like you are good to an extent, but maybe look into Toxic Deluge, Life's Finale and Decree of Pain.

Creatures:You do have an interesting creature base, though I am rather unsure about the Lord of the Void being there, but that is on you. If you are wanting to build more Dragon Tribal based, here are some good ones for you: Scourge of Kher Ridges (Has built in board wipes for fliers and non-fliers), Knollspine Dragon (Discard your hand and draw a bunch of cards), Balefire Dragon (insanely powerful dragon that can wipe an opponent's board, Steel Hellkite (artifact dragon that can remove permanents), Scourge of the Throne (extra combat step if attacking person with most health), Hellkite Tyrant (if you have artifact decks, this can legitimately win you the game), Scourge of Valkas (Will throw damage around based on number of dragons each time a dragon enters the battlefield (Dragon Tempest does this, but also gives fliers haste)), Kolaghan, the Storm's Fury (pumps attacking creatures +1/+0 for each attacking dragon), Taurean Mauler (low casting cost creature that grows based on spells cast by opponents) and Dragonlord Atarka (can take out Planeswalkers and other things). Some other utility creatures are Xenagos, God of Revels (pump single creature, and gives haste) and Nylea, God of the Hunt (gives all creatures trample).

mollycat on HELP ME PLZ

1 week ago

Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons

gdm1989 on Gonti's World of Luxury

1 week ago

Gonti is one of my favorite commanders to use. There are other creatures and cards you can use if you're going for the theft and greed gimmick

Lord of the Void, Hedonist's Trove, Oblivion Sower, Helm of Possession, Mirage Mirror,Grave Betrayal, Supernatural Stamina, Chainer, Dementia Master.

Now to abuse ETB these will helpPlague Belcher, Mikaeus, the Unhallowed

PhotogenicParasympathetic on Serial Killer [Primer Included]

3 weeks ago

Yeah, Xiahou Dun, the One-Eyed isn't a very common card to see, mostly because he's a Portal Three Kingdoms card, and that whole set's basically impossible to find (hence his nearly 90$ price tag). The trick with him, is that in black, he's really easy to reanimate, so a super-popular strategy with him is cast Demonic Tutor, grab Dread Return, then sac him to get DT back, then reanimate him Dread Return, then DT again, sac him again to get DT back, DT again, flashback Dread Return to reanimate him again, sac him again, get back DT again, DT again, and hey look, you've now got the three pieces of your combo in hand and you win. He's just very abusable - like if Eternal Witness were in blue/white where flickering to keep getting extra ETB's was a thing, PLUS having access to the best tutors in the game.

I'd be more inclined to run Mirari than Mirrorpool, since MP requires colorless mana to activate, and I don't want to weaken the manabase by adding too many non-black producers. If your list already has a number of ways to produce colorless mana, then sure, go for it. Mirari seems pretty cool, though I'd caution against using it to copy your killspells (most of the time) since the spells will frequently be cheaper than the price to copy.

Corrupt is a great spell - the only reason I'm not running it is because it's not an instant, so I can't get it back with Toshiro. Notice that it's effectively a slower, more costly Tendrils of Corruption, unless I'm aiming it at a player - in which case, I want them dead, not just stung for a bit. Still, running it as a possible way to finish out a game, or just to pick off that one problem player isn't a mistake.

Maze of Ith and Fleshbag Marauder both seem like solid additions. I'm shying away from Marauder (and his twin, Merciless Executioner), just because I like my removal instant-speed, but particularly if you're looking to go in a more creature-based direction, he's a solid card that triggers Toshiro usually more than once.

From these cards, Lord of the Void is the only one I don't really think belongs. Again, this is a really strong card that you can use to devastating effect... but everyone at the table will know it. Also, people tend to be very incentivized to remove things like Lord that steal cards out of their library. In my superfriends list, I specifically run Ashiok, Nightmare Weaver not because it's that great in EDH, but because people will swing at them again and again and again even to the point of ignoring my much more dangerous planeswalkers, because it's actively ripping resources away from them, and the other walkers are ticking up much more subtly - towards much more devastating ults.

In short, run Lord if you like, but be prepared to have him removed, and to draw the ire of the table if he sticks around.

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