Lord of the Void

Lord of the Void

Creature — Demon

Flying Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.

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Trade

Have (1) Forkbeard
Want (2) notrachelray , VGKanri

Printings View all

Set Rarity
Gatecrash (GTC) Mythic Rare

Combos Browse all

Legality

Format Legality
Unformat Legal
Leviathan Legal
Commander / EDH Legal
1v1 Commander Legal
Block Constructed Legal
Modern Legal
2019-10-04 Legal
Custom Legal
Oathbreaker Legal
Casual Legal
Pioneer Legal
Limited Legal
Highlander Legal
Canadian Highlander Legal
Tiny Leaders Legal
Vintage Legal
Duel Commander Legal
Legacy Legal

Latest Decks as Commander

Lord of the Void Discussion

ThoAlmighty on Blood Diamonds

1 month ago

To be honest, I'm not much of a fan of Ancient Craving or Ambition's Cost. They're nice to refuel after you play Vilis but otherwise aren't worth the cost imo. Falkenrath Aristocrat and Deathgreeter don't seem to have the support to be very impactful either, and I imagine you could use more rocks. Charcoal Diamond and Jet Medallion seem like good inclusions from your maybeboard. Speaking of, Lord of the Void and Twilight Prophet are also sweet cards that you might want to swap in; if you can get them to stick they're both terrific.

Nokik on MonoBlack Demon Aristocrats

1 month ago

Hi! Thank you for creating this deck, i was looking for some cool demon deck, but only what i found were just decks filled with some expensive demons. However this deck has interesting engine in it that can cheat out demons or bring them back again from graveyard, and i love it! I'm playing it often, and still enjoying it. I made some personal changes, because not every card was available to me or i just wanted different demons there. :)

From sorcery i just cut out Duress, because i didn't need it, and it created space for more demons. :)

So for creatures: i kept all small dudes spawning small creatures - basically your nice cheating engine is kept untouched. However i made changes to some demons. Here is my list of demons:

  • one more Abhorrent Overlord because this card is fantastic in this deck as it spawns small creatures to sacrifice or chump block. So overall i have 2 of them in deck.

  • i kept Eater of Hope

  • i kept Kothophed, Soul Hoarder

  • i added 2x Overseer of the Damned because it creates more small creatures and can destroy enemy threat each time u pull him out.

  • added 2x Archfiend of Spite cuz he can be awesome blocker and also you can cheat him from hand as a surprise for its madness cost when you discard him with Call the Bloodline

  • added 1x Harvester of Souls as another card draw engine, and potential blocker for enormous creatures.

  • added 1x Lord of the Void cuz he is just so damn strong and people freak out when i pull him on board. :D

  • as an experiment i added 1x Desecration Demon but eventually i decided to remove him because if opponent have a lot of creatures, sacrificing one of them is not good enough for you and you have nor attacker or blocker. I put there 1x Griselbrand instead, because this deck lacks lifegain a little bit. I wish i could put there Westvale Abbey  Flip to get Ormendahl, Profane Prince but this card is unavailable for me.

Having Liliana's Contract as an alternate win condition is great, because some decks like to get tons of life, so with that you can surpass it.

Overall this deck performed very well for me, it is also good against mill, because if he mills your demons into your graveyard, you just need to pull them on board, you don't want to draw them anyways. :D

multimedia on rakdos, the showstopper/ chaos

1 month ago

Hey, nice start on a budget. Chaos can be a tricky theme to build.

The avg. CMC of your deck is very high at 4.3 with only Sol Ring as reliable ramp and only having 35 lands. This 4.3 number means you will consistently not be casting a card until earliest turn four, more like turn five. Not doing anything for the first four turns or more is not fun in Commander because you risk basically not having any board presence at all before turn five. My advice is add some ramp in place of a few high CMC cards (5 CMC or higher). Doing this will reduce the avg. CMC and ramp will make it easier to cast spells especially Showstopper.

Some cards for ramp to consider adding:

For the cards to consider cutting you want to make a choice of what are the best cards you want at the high end of the mana curve? Having lots of both high CMC Chaos cards and big creatures is too many high CMC cards. Showstopper is the six drop creature you want to cast. Cards to consider cutting to add more ramp:


Reanimation is a good secondary strategy when playing so many high CMC creatures. Reanimation needs enablers to get creatures into graveyard which is good with Patriarch's Bidding and Demons. Consider expanding on reanimation? Another reason to add enablers for reanimation is Anger. A haste enabler to give your high CMC creatures haste, attacking with them the turn you play them especially Showshopper.


Some card changes to consider:

Budget lands to consider adding to replace some basic lands: Graven Cairns, Ash Barrens, Grixis Panorama, Jund Panorama, Foreboding Ruins, Tainted Peak, Evolving Wilds.

Good luck with your deck.

Hoobynobber7395 on Mill hard play hard

2 months ago

Puppet Strings and Sword of the Paruns are great to untap your creatures and play off of the mill ability on Phenax, God of Deception

Throne of the God-Pharaoh will help give another way to take out opponents since you are tapping/untapping a lot

Night Market Lookout is a good pinger when it becomes tapped

Lord of the Void is a spicy include if you are willing to spend a little bit extra on budget but worth it in the long run

Hollowsage forces opponents to discard

Servant of Tymaret is also a great pinger when tapping and untapping

MrKillStar on Eternal Darkness

3 months ago

If you wanna do some kind of "control" I would suggest:
Sudden Spoiling - can save you, or use it diplomatically. It also combos with Massacre Wurm.
You already use Sadistic Sacrament and Life's Finale, so you could consider Nightmare Incursion,Praetor's Grasp, even Peer into the Abyss could be silly to use :D Curse of the Cabal is a bit silly, but could be fun to use in some decks.
I use Bitter Ordeal in my For the Void as a combo piece... its very derpy combo, but it works surprisingly well :D (infinite triggers of Desecrated Tomb+Tortured Existence+Phyrexian Altar).
Gravestorm - could be used aswell, but there are better cards for draw and graveyard hate, but why not more card draw in control deck?
Necropotence - depending on your budget (which it seems to be okay), this is just top tier diamond in mono-black. You dont even have any self-discard card effects (just max. hand size), so its even better. Reliquary Tower usually fixes that problem, so you can go full yolo. Ivory Tower/Venser's Journal helps to mitigate the life lose.
Price of Knowledge - Should be pretty solid in mono-black (even in U/B) control. It also works pretty well with Peer into the Abyss.
Revenge of Ravens - could be helpful to keep attacking creatures away from you or just slow them down.
Scheming Symmetry - Absolutely great card, especially when you can either draw your top card right away, or just cast it with Bolas's Citadel and/or remove the top card of your opp's library, which shouldnt be that hard, depending on you deck, ofc. Lord of the Void/Oblivion Sower should do the job.


Cards I would get rid off:
Blood Artist - Its a good card, but it heavily depends on the board state of every player.. I personally wouldnt play it, unless you can abuse it on your own, pinging opponents by 1 damage..
Beseech the Queen - In my opinion, this is the worst tutor a mono black deck can have, just because you must reveal the card you tutored for.. I would either remove it or replace it with other tutor like Grim Tutor, etc.

Azeworai on Tinybones the card thief

4 months ago

Ah, I have piloted a mono-black discard deck for quite the number of years. I have Chainer, Dementia Master at the helm myself, as he is a rather powerful card when everyone's hands are empty, thus he reigns unanswered. Therefrom, a great amount of methods may be used to win.

Tinybones is less of a finisher itself, more so a value engine. As such, I would recommend possessing a lower curve to take advantage of the card draw and more potent finishers within the deck to hent for victory. Also, having card draw outside of the commander would grant a better backup plan. A discard deck's goal is to empty each opponent's hand and win by going unthreatened. If no players have cards to discard, Tinybones cannot provide draw.

The changes I would make are more instants so you kill things once they resolve as opposed to waiting a full turn, swifter discard in the early game to make your commander more effective, stronger finishers for the sake of ending the game betime, and just cutting some cards.

So, first, there are some things I would remove.

  1. Murderous Compulsion may go with the discard theme, but it's conditional removal at sorcery-speed.
  2. Bad Deal is ironically a bad deal, as it is six mana for two cards gone.
  3. Assassin's Strike is just egregious. A six-mana sorcery to kill one thing and they discard but one card. Begone.
  4. Unnerve is fine but not great. Being a one time effect at four mana, I dislike it, though Xantcha is a great character in the art.
  5. Haunting Hymn is six mana, which is far too late for discard effects to be effective. You want discard early, as it makes it far more difficult for decks to catch their footing.
  6. I have the same reason for Tasigur's Cruelty.
  7. Cabal Conditioning has an identical reason.
  8. I have a shortlist for this category, being creatures without long-game value; Burglar Rat, Liliana's Reaver, and Banshee of the Dread Choir have discard stapled to them, but don't do much else whilst lacking much in terms of evasion for Larceny.
  9. Scythe Specter is slow and other cards just do its job better, and Herald of Anguish is slow and lacks fodder for its second ability.
  10. Necrogen Spellbomb is just crap. Two mana for one card from a single player's hand is awful. Don't play this.
  11. Awaken the Erstwhile neglects the game plan of having more cards than your opponents whilst lacking the option of going back. I'd just add a stronger finisher.

Alright. With that out of the way, I may suggest other cards.

So, early game discard. Mind Rake and Delirium Skeins are each great, for they take card from every player in the first few turns of the game.

Let's add some better kill spells: Snuff Out, Victim of Night, Go for the Throat, Hero's Downfall, Drag to the Underworld, and Murderous Rider.

Wraths are a cruciality for slower strategies such as this, for aggressive strategies such as Alesha or Tymna. You should add any of Massacre Girl, Damnation, or Massacre Wurm.

Upon card draw, you have none outside of the Trinket Thief, Rankle, and Geth's Grimoire. I'd add any of Phyrexian Arena, Sign in Blood, Underworld Connections, and Dread Presence. Necropotence may seem as if it negates the strategy, but it is always worth it.

Lightning Greaves just seem great.

Dark Ritual and Cabal Ritual allow for turn one Pit or Mists, easily providing much value with your commander on turn two.

Expedition Map allows you to assemble your land combos with Cabal Coffers and Urborg. Always nice.

Nirkana Revenant is an option for the sake of late-game ramp, giving much for Torment of Hailfire.

Now, for the finishers I have many. Do note that these are meant to be played when people haven't any cards in hand, hence lacking answers for these once on the field. Sheoldred, the Whispering One grants value from each player's bin whiles eating at their board. Abhorrent Overlord offers a swarm of flyers to end the game. Grave Titan is much the same. Archfiend of Despair goes well with Tinybones's second ability. Though I am not too fond of it, Archfiend of Spite offers much. Geth, Lord of the Vault hents the opponent's graveyards to swarm the board. Kokusho, the Evening Star is a massive threat that harms upon death. Kothophed allows for a quite a bit of card draw. Lord of the Void is always fun. Lastly, Gray Merchant of Asphodel does so much every time it hits the field.

Of course, I'd add more ramp and reanimation. Mind Stone, Arcane Signet, Charcoal Diamond, and Lake of the Dead are great for ramp. Animate Dead, Reanimate, and Dread Return are fine ways to get stuff from anyone's yard, save for the Return.

That shall be all from me. Do enjoy your day!

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