Lord of the Void

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Mythic Rare

Combos Browse all

Lord of the Void

Creature — Demon

Flying Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.

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Lord of the Void Discussion

hkhssweiss on Rakdos Lord of Coin Flips

3 days ago

Hey xander11,

Alright I took a look over your deck, and you built it pretty sweet! From what you told me so far you want a casual/fun deck that can threaten to stomp people to the ground :P

Here might be some fun card suggestions that you can utilize for card flips:

Aside from those fun janky cards, I would lower the curve a little bit more, add more rocks, as well as more Card Advantage (CA). The most problem with Rakdos decks is the lack of CA it can provide.

Some staples you can use of this archetype are:

Also some additional types of demon that can help:

Since cards are going to hit the graveyard at one point, recursion spells are quite nice, here might be some utility spells that are cool:

I'm not too sure on which route you want to go for your deck, but I hope this gives you some additional insight. If you like further help clarify what additional support your looking for and I'll be glad to help out!

Skoodly on Flippy Rakdos

1 week ago

Lord of the Void and Shadowborn Demon are both a bit overcosted for equal or less value than Harvester of Souls provides.

Krark's Thumb probably isn't good enough though

Spirits on Kaalia, Mirror Breaker EDH

1 week ago

Hi HunterXDante,

Thanks for the comment. I'll take a look at your deck and share some feedback on your page.

Archangel of Tithes is ok, 3/5 flying for CMC4 isn't terrible. The stax isn't board changing. Assists with go-wide strategies, unless their tokens also tap for mana, but usually those are Impact Tremors type hits anyways. I don't think he strong enough with all the impressive A/D/D available. I'd rather have the Rakdos the Defiler in many situations, he seems weak (I know, I struggled with him for VERY long), but he can slow down Grixis/Izzet decks just long enough that I can combo before they do. Or if I'm mana screwed or something, or Kaalia of the Vast being controlled, he can keep the board even. Creates an ok lock with Volrath's Stronghold sometimes too. Master of Cruelties can do the job against Grixis/Izzet usually too, but if they have a Baleful Strix or Bitterblossom or something you're going to lose to a Show and Tell + Omniscience combo without a tutored Rakdos the Defiler.

Lord of the Void is amazing, I just took him out last week to test Mausoleum Secrets supported with a Street Wraith (why play 99 card commander when you can play 98 card commander with 38 life :). He was great when versus Eldrazi decks, or even Mono Green/Big Green Commanders. The reason he eventually got cut is because of his lack of Trample. Flample would be an auto-include, found he wasn't connecting enough and inconsistently.

Archfiend of Despair also is great, I've been putting him in an out testing various new cards. Thought he would act like a Gisela, Blade of Goldnight but didn't work that way. Rarely does Life matter that much in Commander (Combo commander), but sometimes it does, Selesnya for example, Often he slows down combat between opponents, unless they get the strategic advantage. I try and combo instead of damage, if my primary strategy was damage, he would be an auto-include. Very good. His CMC8 was the ultimate reason I didn't go with him, would never tutor him (better options available) and didn't support my primary win-con (but very helpful for secondary).

Entomb I'm just not sure what to pull with it? It does support Mausoleum Secrets and can be cool early Iona, Shield of Emeria with a Reanimate for example. If you're playing Entomb (and a reanimation sub-theme) definitely play Gamble as well. I just feel I don't have enough early recursion to really take advantage of an Entomb. Chances are if you do the hyper-geometric probability is low for it's utility, someone like Kess, Dissident Mage LOVES this card.

HunterXDante on Kaalia, Mirror Breaker EDH

2 weeks ago

Thank you so much for putting together this list. It's been a huge help in putting me on the right track towards my own build, Which I had to make a few budget options and choices based on my play group. Here's my "Budget Version", I haven't gotten around to the description yet but I will be sure to include a link here if that's alright.

I'm curious about your opinion on a few cards though if you have the time. Such As:

Thanks again, Cheers.

TheErebos on Kaalia of the vast edh

3 weeks ago

I'm no specialist in angels and dragons, but I can help you with demons, since they are my pets :)

Blood Speaker is good tutor engine and can be used multiple times if you find a way to bring it back.

Harvester of Souls may be not the biggest one around, but gives you CA that is crucial for this deck.

Lord of the Void is one of the best (if not the best) demon imho.

You may add Disciple of Bolas as well - it gives you sweet burst draw for creature that you will bring back anyway.

Angels package that you use in the other hand is totally fine.

It's all up to you! :)

hkhssweiss on Circu's Apathetic Sadism (Combo)

1 month ago

TheErebos Yes you are sir!

Just posted this deck going to try out tomorrow night to see how it fairs out in my casual play group, any ideas so far that you can think of?

I took out Necropotence for Lord of the Void so far because I feel like I had to much card draw and too little impact.

BlueStar220 on Kaalia EDH

2 months ago

I know you're not wanting to make this deck extremely competitive. I also don't know if your intent is to buy this deck in real life. But here are my suggestions:

With any Kaalia deck, you're not only making yourself a target, but you're also putting all your eggs into one basket. If Kaalia dies too often, you will be forced to hard cast all of your spells. And with only 33 lands and 8 ramp spells, that will be very difficult to do. Rose runs 38 lands and 7 ramp spells in his Kaalia deck, and he will still have mana issues. I would highly recommend a few more lands, (closer to 38). And in addition, I would also recommend a few more protection spells including:

Indestructibility
Swiftfoot Boots
Lightning Greaves
Avacyn, Angel of Hope
Cavern of Souls
Maze of Ith Note: I don't count this as a land.

Since you're running Mardu, you're not going to have that much card draw. So In replacement of that I would recommend search cards. That way, once you have Kaalia out, you can use the search card to find whatever creature you want, and put it into your hand before she attacks.

Demonic Tutor
Cruel Tutor
Diabolic Tutor
Rune-Scarred Demon
Vampiric Tutor
Imperial Seal
Mastermind's Acquisition

Also, since you will be top decking a lot with little to no card draw, I find that Sire Of Insanity works really well with Kaalia, since you're preventing everyone else from drawing/having a hand.

I noticed you don't have any board wipes, I typically like to run at least 3-5 for emergency purposes. Some good ones are:

Decree of Pain
Merciless Eviction
Wrath of God
Damnation
Catastrophe is especially good for Kaalia.

There are some other cards that can also help abuse Kaalia's effect such as:

Aggravated Assault
Strionic Resonator
Scourge of the Throne
Helm of the Host

If you do ever make this deck extremely competitive, land destruction is the best way to abuse Kaalia:

Armageddon
Catastrophe
Desolation Angel
Ravages of War
Winter Orb
Yosei, the Morning Star

Here are some cards that are just generically good to have:

Archfiend of Despair
Iona, Shield of Emeria
Master of Cruelties
Emeria Shepherd
Anguished Unmaking
Homeward Path
Vindicate
Archfiend of Depravity
Lord of the Void
Utvara Hellkite
Windbrisk Heights and Quicksilver Amulet can also help cheat in creatures.

Cereal_Killer on Sultai New Eldrazi(+) - Exile all their stuff

5 months ago

Ok, since you want to have a fun deck, that could hold its owns but doesn't need to be super competitive I'd go in the "steal your opponent's cards" direction. So Gonti, Lord of Luxury and Lord of the Void are awesome cards I'd also put in 2x.
I don't really like Nightveil Specter (what if opponent has a rw deck? You can't cast that cards!), maybe Circu, Dimir Lobotomist could be an alternative.
Ashiok, Nightmare Weaver is a great card too, very powerful here.
Then, since your man curve is very high and you need to have tons of mana, there are 2 options I'd go: or make it a ub deck (cutting green and beeing more similar to a control with Duress, Inquisition of Kozilek, more counters, as Mana Leak, Negate and reducing your mana curve cutting some big eldrazi), or using green for ramp with cards like Sakura-Tribe Elder, Explore, Utopia Sprawl, Farseek, Oath of Nissa, Search for Tomorrow, Birds of Paradise, Cultivate, Harrow and so on. Remember you need tons of mana for your creatures and also to cast things you have exiled.
But this is your decision. And only after you have decided we can help you seeing what could be add in the deck and what cards you don't need.

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