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|Shards of Alara (ALA)||Rare|
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Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
Ad Nauseam Discussion
5 days ago
This is response to Darkshadow327 for how my tournament went.
Pretty much played 3 different decks my Tuvasa, Kess, and Meren.
Tuvasa won two games out of three, was in a pod against GAAIV, Nikiya, and Omnath. First game lost to Omnath due to GAAIV controlling the board and having Sol Ring start that went into a Damping Sphere and Sphere of Resistance T2, Nikiya popped all artifacts, but Omnath had Lotus Cobra shenanigan and dumpstered the board. Game two Tuvasa went all nuts and blackjacked Omnath T3, than GAAIV T4, than Nikiya the turn afterwards. Last game I went infinite mana with Bloom Tender / Pemmin's Aura and proceeded to have an unbeatable board state and nuked everyone. It was great.
Kess won two games out of three as well, in a pod against new Kozilek, Wrexial, and Numot. Game one I comboed out with Labman / Demonic Consultation on T4. Next game lost to Kozilek due to him having T1 no land but playing Crypt, Sol Ring, into a Metalworker and casting Kozi T2 and smashing everyone in the face. I died first that round :')...Next game Kess was unhappy with that loss as I drew the most bull**** hand, went T2 Ad Nauseam into Labman win ^^
Meren won all three of her games, it was lit. Went against Nekusar, Vannifar, and Kumena. First game had sick synergy plays. T1 casted GSZ into Dryad Arbor , T2 cast Culling the Weak sac'ing Arbor to cast Meren and Entomb into Life from the Loam . End step trigger brought back Arbor. Dredged on T3 into Protean Hulk and played Phyrexian Tower , Reanimate targeting hulk and proceeded to gain value while locking the board down with Plaguecrafter . Game two was an attrition game Nekusar had an early start with mana crypt and signets into a T2 Nekusar, but on T4 I Mindslicer everyone with Meren on board and proceeded to lock the board down not letting anyone have hands, eventually picking up devotion and draining everyone with Kokusho and Gary . Game three was a doozy, mulled down to 5 and pretty much shafted. Vannifar was going off but Kumena was able to stop the combo multiple times and smash Vannifar in the face. Nekusar player also got shafted due to me blowing up all his artifact/enchantments with Reclamation Sage and Caustic Caterpillar . Got lucky with a Living Death after being countered three times. Eternal Witness was MVP of that game.
That was how all my matches went!
1 week ago
I updated the list a bit, adding in Damnation as well as Bloom Tender and Freed from the Real for an alternate two-card infinite mana combo. It also works with Arbor Elf to an extent if you also have Utopia Sprawl and can produce blue mana, but that is a little more telegraphed and not as condensed.
With the inclusion of these cards, I had to cut Wild Growth , Chain of Vapor , and Into the Roil . Wild Growth was cut because even though it could be a combo piece with Freed from the Real and Arbor Elf , it can only work on Breeding Pool (or Tropical Island , but I can't afford that at the moment). All of those conditions make that combo incredibly undesirable at the moment. Chain of Vapor and Into the Roil were cut simply because bounce spells just aren't as great as permanent removal that can destroy or exile cards.
I hope these updates help. I think an additional boardwipe is going to do a lot for me, and another infinite mana outlet should make the deck faster and more consistent. I have been doing okay with operating at low life because at that point, someone else's board can start to look scary so all of the people who attacked me early on turn to me and keep me around because they need me to keep someone else at bay haha. However, it just makes me really uncomfortable playing at low life because I can't effectively Ad Nauseam to find a combo piece that I need, and if I stop the threatening player from comboing off, nothing's stopping the next person in the turn order from turning on me again which puts more pressure on me to have answers for them too. Regardless, I think another boardwipe might be good enough to answer a heavy creature presence. I tend to run a lot of cards that hand out 3/3 tokens and a Gilded Drake, so that's why I've favored Yahenni's Expertise as means of crowd control for those primarily, but a wipe that hits everything that isn't indestructible is too good to pass up even though it kills Tasigur.
Thank you guys for your suggestions. I'm gonna try out these updates and see how they perform next time I play. :)
1 week ago
I like the new look of your deck! Keep up the good work, man!
Actually, I would like to support the suggestion from PookandPie about more fast mana lands.
Even considering that you don't have many creatures in the deck, you should still have at least one green mana from Gaea's Cradle from game to game. And when in some games you will tap it for , or , you will be glad that you have this land. And you can use your Life / Death in conjunction with Gaea's Cradle to create insane ramp.
And both of these lands are very good targets for your Crop Rotation
1 week ago
Thanks for taking a look PookandPie!
This is my newest cEDH deck and still learning the ins and out of Zur, but atm Doomsday has been my most resilient way to win lately.
I'll probably take out Opt and switch in Night's Whisper , you are definitely right about digging two deep for a protection pile as I use Frantic Search and Gush for my protection piles. I'll play around with Snapcaster Mage as well as Mission Briefing I have spare ones not in use. Right now I am in the middle of adjusting this deck to my meta, albeit not playing with Imperial Seal does hurt and Dark Petition definitely sucks when you flip it with Ad Nauseam .
Thanks for your advice, I appreciate it greatly!
1 week ago
This may not be much help but have you considered a couple Pact of Negation for your combo turn. They double as protection and do not cause you any life loss off Ad Nauseam in case you have to combo before you are ready. Perhaps in place of the Mardu Charm . One of my biggest concerns is if you dont draw Reflecting Pool . Has mana availability been an issue in those games?
2 weeks ago
I'm a bit late on all of these, but in regards to them:
That vampire is definitely not something we'd look at since it:
Koka glad to hear the deck has been preforming well and recent additions have added another Oathsworn line!
Titus78 when I run mana vault I'm usually not too worried of the life loss, games just don't go on long enough for it to be too relevant, the purpose of it in the deck is to act as a early mana rock for the quick Ad Nauseam or Razaketh, the Foulblooded plays acting as a ritual in most games. If drawn later in the game, or if I have spare mana to untap it, it is usually funneled into Edgar Markov since most players would be low enough to threaten a win through combat damage and/or commander damage. So to sum it up:
Enables fast plays allowing us to race other decks
Enables commander cast later in the game
Life loss is negligible in most games
On the odd occasion Spare mana can uptap it
Only the SCD left for the primer now which hopefully will be released soon™
Thanks for the questions! :D
2 weeks ago
I do kind of like Grapeshot as a possible alternative win-con. On its own it can deal with a few annoying creatures like Hushwing Gryff or Hermit Druid and it can clear out some mana dorks that might block Animar from being able to swing through. The fact that Spellseeker can tutor for it is what makes it a possible consideration. However, as a win-con it is vulnerable to Flusterstorm , unlike Purph, and can wind up frequently being a dead draw early in the game depending on your meta.
Purph can kill in conjunction with the Kiri line, can help cut down on the life of Ad Nauseam decks when not comboing, and can be difficult to remove. However, he is surprisingly awkward to tutor for. He just seems to sit outside of a lot of Animar's more conventional lines of play. You often have better things to tutor for so Purph winds up being one of those "nice if I draw into it" types of cards. Considering that he doesn't pop up that often, he generally isn't missed that much when cut from an Animar deck.
2 weeks ago
Dmany this is wrong, it takes 4 turn cycles, not 2, you'd get half those cards off of the one per turn either way, a point my whole argument was based on, yet you seemed to miss. It is a falacy that Arena is twice the card draw you'd normally get, it is the exact same, only after it is dropped. This draw 4 cards in 2 turns isn't the same as seeing 4 cards off of one card in one turn with no delay, and then 6 in 2 turns, if you are counting draws.
griffstick I was never solely talking cEDH, where Greed is trash, Arena is trash, and so are most of the cards I mentioned, like Read the Bones , etc. 2 mana card draw like Night's Whisper is weak, and Ad Nauseam rules all. Claiming my argument is on another power level is really weird for an argument against it, when it clearly isn't.
Now onto the notion that 7 mana splashy plays are the casual EDH game. Cool. Someone doesn't burn through their hand fast, like many midrange or control lists, but does it just fast enough to want to run card draw at all. Given these, Phyrexian Arena fails miserably. It isn't a splashy play at all, think about Read the Bones or Ad Nauseam , those DO something, not grind out at a snail's pace, that isn't splashy, and is less than half of a 7 mana play.
Oh, but it helps them hit land drops. Assuming mono-black, Necropotence is better with all of that. It is splashier, it is going to fill the hand perfectly if you need, and hits lands. It is 10x better than Necropotence . Assuming cards over 3 mana are an issue with the land drop thing, yet by the fact you think low mana curves aren't a casual thing despite the Savannah Lions and other aggro deck's cards at casual tables always exist, 3 is the sweet spot. Assuming the deck has a weak landbase, as casual decks often do, so Arena or Necropotence may be hard, Dark Tutelage is better. It is cheaper, more fun with the reveals and sometimes winning the life loss by hitting a land, or making a memorable flip on an Emrakul, the Promised End, etc. it can be much more fun. It also costs less than a 15th of the cost of Arena, better for Casual players. It is easier on the landbase, etc. etc. etc.
I have yet to see a well-made deck (casual, budget, competitive, etc.) that really, honestly wants Arena in any slot other than a secondary, worse copy of another card.
CrimsonKing Really, what is great about it? An overpriced piece of cardboard that isn't all that good in any situation I have seen isn't... great IMO.
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