Ad Nauseam

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Rare

Combos Browse all

Ad Nauseam

Instant

Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.

Ad Nauseam Discussion

RylandL on Ghave That Bitch Some Competition

1 week ago

I would probably cut Good-Fortune Unicorn and add in Squirrel Nest . I run it, and it's a combo win that you don't need Ghave for. Sets pressure to the table, and it can feed altars for more mana or Gaea's Cradle . A buddy of mine plays Ghave also, and runs both Academy Rector and Recruiter of the Guard . Sets up insane hulk lines and quite resilient. As far as Ad Nauseam goes, it's one of my favorite cards in Magic, but if you're doing a hulk pile in the deck, it could potentially hurt. So if you were doing hulk, I'd cut Ad Nauseam for Revilliark. Probably cut out Geralf's Messenger and Yisan, the Wanderer Bard too. Only because I've found Yisan is a tad too slow, and Geralfs is sometimes hard to cast. Although, that's a double standard because Messenger is just so good in Ghave and every day I consider adding it back. But idk. So maybe Yisan for Rector, Messenger for Animate Dead , and instead of Runic, (he's great, just imo he's too slow and situational)) I'd cut maybe Natural Order for Tymna the Weaver . She's just too powerful both early and mid game to get in swings and draw usually 3 cards a turn. No one will block if Ghave is out with open mana, most people won't trade their mana dorks. They just let stuff through.

I'm at work, and only glanced over your list for cuts and considered what I find to be too slow. I like the addition of Choke though. Seeing this list made me wanna buy one and add it to mine. Urza is getting out of hand in my meta lok

Vlasiax on Who let the Vamps out? (Edgar-Commander)

1 week ago

I'd rather swap it in for Throne of the God-Pharaoh since it's too much of a "win more" card, while vampire might be used to rebuild boardstate.

And as I said already Quag Vampires might be unblockable so for 2/2 unblockable vampire with 1/1 friend doesn't look that weak - even better than Vampire Nighthawk especially when it comes to CMC for Ad Nauseam or Bolas's Citadel .

Also what's your experience with Impact Tremors ?

Abzkaban on Ghave That Bitch Some Competition

1 week ago

Sorry for the late responses, guys. Life got me busy.

-Fulcrum

Those could be possibilities. Also good ways to recover should a creature combo piece wind up in the graveyard. Finale of Devastation serves that purpose as well, though those would be more mana efficient if we're pulling from the grave. We also have Eternal Witness and Noxious Revival , both of which require us to cast the card again. Then there's Yawgmoth's Will which allows us to pull whatever we want as long as we have the mana. Still both of your suggestions pull a creature straight to the battlefield which I like.

RylandL

Thanks! This is all theory crafting, and I haven't gotten a chance to test it, really. I know I'll never actually own this list in paper unless I do some major proxy-ing. Lol I'll have to see if I can try it out online if I get the chance. Unfortunately that means I can't answer your question. My hope is that turn two wins can be possible with this list, though I'll be willing to bet turn 3 win threats will be a consistency. I'm trying to keep the curve as low as I can, but Academy Rector would be another quick path to Hulk. As it is Hulk and Karmic artificially raise the average cmc since they're both necessary for a Hulk path win, but they'll almost never be cast. The could be potential hazards for Ad Nauseam , though. I feel like Rector would almost pose the same problem, but it would be worth adding to the list.

The biggest problem is finding cuts since optimizing makes a deck so tightly sealed so to speak. I also want to add in Runic Armasaur , but I'm struggling to find a cut for it. I don't know if I'd find room for Animate Dead , but it might be worth finding a slot for Reanimate as well as Academy Rector . What would be your thoughts on cuts for these if I were to include them?

caantpayrent on Obzedat: Vein-Drain Pain-Train

1 week ago

Hey have you thought about using the custom categories?

Sorting the deck via the purpose of the card and not just its default type makes improving the deck so much easier, When you can see exactly what numbers you have you know straight away if there's an area that needs work or what not.

even if right now you know exactly everything in the deck that will change over time, and being able to see why you put a card in a deck will make life easier, But especially if your asking people to look at it, Its a lot easier for someone who is unfamiliar with the deck to learn it and be able to offer insight..

I just had a look and it seems as if you you use them on your primer so I'd strongly recommend doing it here as well..

I'm not a life drain/gain player so I'm not sure on that front but Academy Rector is always a good option..youre running sac outlets and have some strong enchantments..

also things like Angel's Grace seem to be an auto include, works well with something like Ad Nauseam

how come youre running such low ramp? Orzhov Signet Talisman of Hierarchy Fellwar Stone should be auto includes, there's also Marble Diamond Charcoal Diamond but theyre only 1 color, and come in tapped so a bit more niche..

and I cant tell but are you not running that much draw are you?

PartialPride on Competitive Food Chain Prossh

1 week ago

tsujimon: Assassin's Trophy is a good card, no question about that, however, what we are trying to do here is combo out as fast as possible. The downside of not hitting lands and providing an opponent with a land is a real cost when games end on turn 3 (as you're essentially giving them 25% more mana in some cases). I think Abrupt Decay hits basically all of the relevant things and has a very important 'can't be countered' clause. But more importantly, in my opinion, is that interaction is not a winning line unless its anti-counter spell tech which may prevent us from combo-ing. Most of our interaction is anti-blue spells. The ONLY other interaction we run is Abrupt Decay , Nature's Claim , Fire Covenant , and Toxic Deluge . We talked about abrupt decay above, nature's claim is too efficient to not run, fire covenant is an instant speed, one-sided board wipe in most instances, which leaves toxic deluge. I've cut deluge before but it's currently back in. It remains the worst piece of interaction by far, but I still think it's better than Trophy as it is better in the niche indestructible scenarios and is helpful when we're behind. Now if I was running Beast Within I would consider running Trophy instead but I cut beast within a long time ago.

As for updates with Modern Horizons likely no meaningful changes. I'm excited to get full art snow lands but that's pretty much it. I will probably test out Nurturing Peatland instead of a basic OR Prismatic Vista , but I don't think I play enough basics for Vista to be worth it and I can't do both. Peatland seems reasonably Ok though even if it hurts us each time. The only other card that potentially interested me was Force of Vigor instead of Nature's Claim , although going down a card in a deck without blue seems dicey plus it hurts more with Ad Nauseam . I will give it a try though.

TuffGuy on Varolz Hulk

1 week ago

Could be a meta call, but have you thought of using Doom Whisperer over Ad Nauseam ? The deck has more ways to make it work via reanimation, provides a big body against Tymna decks and lets you dig just as deep while putting Hulk directly in the yard and leaving a reanimation spell or Autumn's Veil on top. And since we aren't trying to storm off I feel like Ad Naus doesn't doesn't do what it does for other Ad Naus decks. Just some food for thought.

Vlasiax on Who let the Vamps out? (Edgar-Commander)

1 week ago

Hi, today I thought about some changes that would make your deck faster.

That's my 2 cents, let me know what you think about these changes!

Daedalus19876 on Milkshake Stealing Sisters

1 week ago

Hey! Came here from Advertise Your Deck.

I'd highly suggest running the 3 Talismans over the 3 Signets (though you could always run both!). You're not running Vampiric Tutor , which may help you.

Your landbase seems... wonky. No offense to bushido_man96, but I'd suggest the exact opposite: your land count seems fine for a cEDH-esque deck (though I might go to 32), but you're running zero out-of-Esper fetches and I don't know why. I'd highly recommend running all nine playable fetches here (everything except for Wooded Foothills ), over the checklands and Tolaria West .

I would 100% cut Memnarch and Norn's Annex - high-CMC spells like him makes it impractical to play Ad Nauseam without the Angel's Grace as a hyper-draw spell. You don't seem to have much recursion outside of Yawg Will, and I'd work on that too. Finally, the lack of Toxic Deluge surprises me.

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Ad Nauseam occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.13%

Golgari: 0.11%