|Commander / EDH||Legal|
Printings View all
|Shards of Alara||Rare|
Combos Browse all
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
Price & Acquistion Set Price Alerts
Ad Nauseam Discussion
1 week ago
Thank you for explaining why the stasis lock does not work as is Scorprix, I misscalculated the steps needed at first. I'll be sure to update the combo section here soon. Cast Out is mostly used as an easy draw effect with the Ad Nauseam combo. I am considering cutting the draw effects down to just the 2 cycle lands and maybe Gush. Any suggestions there?
1 week ago
It is fine if Angel's Grace only keeps us alive until the end of the turn. If Ad Nauseam resolves then we are looking to win the same turn with Laboratory Maniac and all of the free mana spells in the deck.
1 week ago
Ad Nauseam with Angel's Grace does not work. Angel's Grace will allow you to live 1 turn but your life total will go to zero. Ad Nauseam makes you lose the life while Angel's Grace only makes damage stop when you have 1 life. Like the deck.
2 weeks ago
Needs more Ad Nauseam. You could also maybe replace Angel of Glory's Rise with Flash+ Protean Hulk. There is a bomberman hulk pile and a hasted hermit druid pile. There is also a no graveyard HD pile. Aside from these possible changes that arent really necessary the list looks very good
2 weeks ago
TheRedeemed, I never get any of the lands in my hand into play, they just get discarded to Lightning Storm. And either way, after Ad Nauseam resolves, I have less than 5 or 10 cards in my library, so I'll deck myself soon enough.
3 weeks ago
No Tainted Pact seems like a pretty strong oversight considering you're going the route with Manipulate Fate, Riftsweeper, et al. It's also perfect for finding that one card you're missing, though your mana base is going to need to be improved to truly take advantage of it since you can just cast the creatures from exile to win via the food chain you find using Pact lol. I'm going to assume fetches and the like are out of the question, but Forbidden Orchard (who cares about a token when you have the right color of mana you need?), City of Brass, Mana Confluence, Exotic Orchard, etc., aren't very expensive and can be used pretty easily by this deck. The check lands, like Glacial Fortress and Hinterland Harbor, may not be a bad idea either. I'd strongly recommend an Urborg, Tomb of Yawgmoth as well, to help cast Necropotence reliably on with mana base.
Anyway, back to tutors. You've got Vampiric Tutor, but no Demonic Tutor. There's probably a reason for it, but I think it would be a good idea to include DT anyway. With how many instants/sorceries you run, Dark Petition seems like a solid choice (and another great way to cast Necropotence- tutor plus Necro is a very hard to beat third/fourth turn given your ramp). I don't see the harm in using Ad Nauseam as mass draw, either, for what it's worth- drawing into Food Chain or a tutor to grab it is very important to this deck. Plunge into Darkness may be a nice idea too, since you can pitch a Griffin or Scourge it may show you and you can pay the life pretty easily assuming you win quickly thereafter. Paying 1B to look at your top 20+ cards isn't bad at all, honestly.
3 weeks ago
Other janky cards you could abuse
Auriok Salvagers with CMC0 mana sources
1) Necropotence into your combo pieces
2) Ad Nauseam into your combo pieces
3) Lim-Dul's Vault into your combo pieces
4 weeks ago
Nice, looks like a pretty classic setup. I'd consider swapping the staffs for lingering souls for testing- it should be pretty stable and a more impactful card overall without losing space or tempo. I think that once that swap is in there the decks should be fairly evenly matched, though all that lifelink on both sides is likely to cause games to draw out some. Tainted Remedy is basically essential.
Looking at his list, brave would basically just swap for any of his removal naming red and provide protection until the end of the turn. The decks actually look relatively evenly matched from where I'm standing, so be careful not to overoptimize. I'd reccomend putting together a number of cards which are fun to swap in and out of decks rather than worrying about getting it just right. If you like, look at some other budget lists on the site to get a handle on different playstyles - this izzet list for example.
The main thing with learning the rules is that the core is relatively simple, and everyone looks up the rest until they're very used to it. For example, the finer points of Angel's Grace don't matter until you start messing with Ad Nauseam combo (damage =/= loss of life, but you can't lose, so you can draw until your life total is big and negative and your entire deck is in your hand).
Once you've got a good handle on responding to spells, the order of the combat step, phases and the keywords you can start worrying about the rest of it.
Good luck, and most importantly have fun.