Ad Nauseam


Format Legality
Pre-release Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Rare

Combos Browse all

Ad Nauseam


Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.

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Recent Decks

Ad Nauseam Discussion

Iraruel on [List - Multiplayer] EDH Generals by Tier

2 days ago

Hi IronBlackZepp and MintyThe1st,

My Edgar list is just a tad different from the usual vampire beats you're use to. Its a fast combo deck first and foremost. It uses razaketh, the foulblooded and Ad Nauseam to pull off fast wins abusing Edgar's ability to create tutor chains with raza. I invite you to look at the deck list even if the primer portion is still unfinished and also am looking forward to questions whether it be through PMs or the comments section.



Adamaro on It's like murder except legal (MonoB Control EDH)

4 days ago

Hello and cool deck! My main concern is Ad Nauseam, you have a fairly high curve for this card to not kill you quickly.

enpc on Sharuum's Little Toys

6 days ago

So looking at the list, there are a few things that you can do to free up some card slots for more card advantage.

First step is that you should look at streamlining your combos. As has been pointed out, adding Auriok Salvagers in combo with Lion's Eye Diamond is a good move, however I think that you could easily cut Krark-Clan Ironworks, Ashnod's Altar Rings of Brighthearth, Basalt Monolith (unless you wanted to keep it for ramp), either Grinding Station or Altar of the Brood (I would keep altar of the two) and Mindslaver without any major negative impacts to your deck.

I would however add Disciple of the Vault and Nihil Spellbomb as both cards are good (one helps mill the other is a combo piece in its own right).

As for good card advantage, I like Ponder, Preordain, Impulse (which is amazing) and Night's Whisper as cantrip pieces. There's also Mystic Remora which is a powerhouse. The more you can get your curve down as well, the more appealing Ad Nauseam becomes.

For counterspells, I would recommend adding Flusterstorm and Negate. Swords to Plowshares is probably also not a bad idea, as is Vindicate and Fragmentize to get rid of cards like Stony Silence.

You should also look into getting the rest ofthe 6 fetches. They will help streamline the deck as well.

Camel-Senpai on Gitrog Stax

1 week ago
  1. Because in the best case scenario, you get Marit Lage out on turn 3 and now have to spend at least six more turns attacking with it and being behind on at least 2 lands in a deck that depends on having lands out for Rain of Filth to win. Both of these cards are individually dead draws for the deck and seeing as I don't have any built in protection, it can easily get exiled by anyone playing white with the only benefit being that I might get to draw my deck out with Ad Nauseam in the case that I topdeck it. Realistically, spending two tutors, at least 5 mana, and denying yourself lands to get a Timmy creature out is really only going to work against twelve year olds that don't run removal.

  2. The meta I'm in isn't dependent on voltron or attacking with infinite creatures. It also doesn't protect against commanders that attack and win based on having attacked like zur,the enchanter. Gitrog also has this cool feature where you can tap your land for mana just before sacrificing it, and I see that as more valuable than people not being able to attack me for a turn or two if I don't have a Crucible of Worlds out. The free draw is fairly negligible as there are many other lands in this deck that give me a free draw as well as build up my board state or help take down an enemy's. If I wanted to stall the game out, I'd ideally just lay down a Tangle Wire and take some free turns searching for combo pieces while everyone else has to deal with the fact that there are pieces of their board state that are literally unplayable.

enpc on Angel's Grace, Backup Win Conditions ...

1 week ago

As the thread name eludes to, I am considering adding Angel's Grace to my Thrasios and Tymna deck, Triton Weaver. This is primarily to do work with Ad Nauseam.

I am also looking at my backup win condition package. Currently it is using Noxious Revival and Memory's Journey to loop Reality Shift to exile each opponent's library. However I recently added Thought Scour to the deck which I can use in place of Reality Shift, as well as looping Swan Song for infinite birbs.

So the question is this: should I cut Reality Shift for Angel's Grace? Is there another card I should cut for it? Is it actually worth running?

The other thing is that I am looking for feedback about the combo package/deck in general. I know I'm missing Imperial Seal, Arid Mesa, a few of the ABURs and Timetwister.

Timetwister is currently placeholdered by Day's Undoing - we house rule undoing to be twister in comp games as none of us want to drop over a grand for a single card.

Thanks in advance.

garrukhunter98 on Murderous Maralen

1 week ago

Look at the Maralen Deck that I made. It is basically the same combo, but with Sickening Dreams and Dark Sphere to win the game. I added a Sol Ring to possibly win on turn 4 by playing Sol Ring on turn one and Maralen on turn 2, You can then play Ad Nauseam just before you take your 4th turn. You go until you have at least 60 Swamps in hand as well as Dark Sphere and Sickening Dreams. You then play both on turn 4 and win. You will also have enough mana to play and use Elixir of Immortality in case your opponents stop you.

If you don't have Sol Ring and don't draw it before you play Maralen, it follows the same strategy as your deck, but with the cards replaced with this combo to win on turn 6.

I want to try another version of this deck with just a Sol Ring, Exquisite Blood, Sanguine Bond, as well as 96 Swamps.

Iraruel on [List - Multiplayer] EDH Generals by Tier

1 week ago


Was wondering how I could be able to improve the tier of my Edgar Markov list. I would argue it plays better than Teysa, Orzhov Scion, Ghost Council of Orzhova at very least, probably pushing towards the level of Selvala, Explorer Returned and Sliver Queen in power level, any suggestions on how I could improve the list would be great! I'm hoping to make the deck more resilient but also manage to keep the gameplan within the first 4 turns. Another interesting part of the deck is the longevity provided by Skullclamp allowing for more protected combo lines late game, which can be from Doomsday or the main enablers razaketh, the foulblooded and Ad Nauseam. The deck has improved with recent updates as well as getting a better line to victory with the inclusion of Necromancy mainboard for instant speed lines, this allows us to use Yawgmoth's Will efficiently.

Thank you and that's a brief overview of the deck, hope it helps and I will be waiting for suggestions if any eagerly! :)

Good day regards,


VoidCaster113 on Dominaria release notes posted

1 week ago

I want to make an EDH combo deck around Belzenlok already. He doesnt seem as good as Razaketh for the competitive scene, but with a pseudo-Ad Nauseam ability at ETB rather than cast and only 6 CMC, it could be promising.Also...SQUEE!!

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