Mogg Fanatic

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Tempest Remastered (TPR) Common
Premium Deck Series: Fire and Lightning (PFL) Uncommon
Duel Decks: Elves vs. Goblins (EVG) Uncommon
Tenth Edition (10E) Uncommon
Anthologies (ATH) Common
Tempest (TMP) Common
Promo Set (000) Uncommon
Promo set for Gatherer (PSG) Uncommon

Combos Browse all

Mogg Fanatic

Creature — Goblin

Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.

Price & Acquistion Set Price Alerts

EMA

EVG

10E

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Recent Decks

Mogg Fanatic Discussion

Gattison on Help building a Bloodbriar deck

1 month ago

Hey, you look familiar! =P

I've been obsessed with Brian for a couple months now, lol. The most important thing I learned in all my testing though, was this: don't mix cards that sac themselves (like Mogg Fanatic) with cards that need you to sac something else (like Collateral Damage). Maybe that's obvious to you, but it took me a couple go-rounds before I picked up on that.

If you dig deep enough, you can find synergies in all colors. Red's got stuff like Goblin Arsonist + Reckless Abandon. Or you could find self-sacrificers, like Wild Cantor.

As stated above, black is extra good at sacrificing things, so Golgari is a safe bet.

Mono-green could be strong. In addition to the Eldrazi-token deck of mine you saw, there's also stuff like Seal of Strength, Child of Thorns (which you already mentioned to me) and Llanowar Augur.

Even white and blue can join the party with stuff like Angelic Purge/Lunarch Mantle and Perilous Research respectively.

My friend eyes2sky and I have been discussing this guy a LOT lately, so if you need any more help, don't be afraid to hit either one of us up! And welcome to Team Brian!

TheMadRocketeer on What do you call that? A Goblipede?

1 month ago

InfectRocksMyWorld. Fanatical Firebrand looks great. I'd run it over Raging Goblin or Mogg Fanatic if I had any. I'll add it to my Maybes and keep an eye out for some. Thanks for the tip.

t3hdarkness on Deadnose Goblins

1 month ago

By the time you have mana for your Krenko, Mob Boss and Hordeling Outburst do you even need them anymore?

Might be better to have Goblin Guide, Mogg Fanatic, or even just Lightning Bolt.

After that you only have to build a sideboard against your meta.

ClockworkSwordfish on Burned at the Stake

2 months ago

This is pretty neat! I'd consider things like Krenko's Command and Dragon Fodder, since they give you two goblins and can be made cheaper by the Medallion and/or Goblin Electromancer. After all, it would be embarrassing to ramp into a quick BATS and not have the seven creatures needed! A better one-drop of choice would probably be Mogg Fanatic, since unlike the others, you can still sacrifice him for an extra point of damage after tapping him for BATS. Seeing as you have two artifacts, you might also prefer Chart a Course to Artificer's Epiphany.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER v2]

2 months ago

Changing it up a bit!

Fervor out for for Hammer of Purphoros. Needed a higher artifact count.

Meekstone out for Ensnaring Bridge. Was considering bringing Crawlspace back in, but I think this is a better combo, especially with haste from the Hammer.

Horn of Greed out for Quest for Pure Flame. This may end up being Insult // Injury after playtesting.

Urabrask the Hidden out. The Hammer and Ensnaring Bridge is a better combo I think.

Ashnod's Altar in. I've felt like I needed another sac outlet for a while, might as well try one that worked for me before. If I find I don't need the ramp at all, this may become Mogg Fanatic.

hookedonkronix on Squee the voltron

2 months ago

Mogg Fanatic / Bloodstone Goblin / Goblin Spelunkers / Skirk Prospector / Spikeshot Goblin / Taurean Mauler / Pulse of the Forge / Radiating Lightning / Burning Wish / Seismic Shift / Grand Melee / Impact Tremors / Trove of Temptation

Cut these creatures and spells as soon as possible, none of them improve the Voltron wincon. You've got a lot of filler in here, I stopped adding cuts because it really depends how far you want to take this deck as well as what you'd budget for it. Mono red likes ramp, I'd recommend adding the mana doublers Gauntlet of Might / Gauntlet of Power and Caged Sun as well as some rocks Sol Ring and others. From your maybe board I'd include Goblin King / Blood Moon / Daretti, Scrap Savant and a few others. Mono red voltron is going to rely on you ramping up harder and controlling your opponents by destroying artifacts and land so Shattering Spree / Volcanic Offering / Incendiary Command / Mizzium Mortars / Fissure Vent/ Structural Distortion are all cards i'd recommend. Hope this helps, like I said it all depends on how far you want to take it but there are plenty of mono red staples that you don't have in here that would work well with a voltron build.

Epochalyptik on Stack Related Questions

3 months ago

Regarding your follow-up question:

No, that's not how it works. You can return Boros Reckoner before its ability resolves, but the ability remains on the stack and will still resolve as it normally would. The source of an ability that deals damage doesn't actually need to remain present in order for the ability to work (this is how Mogg Fanatic is able to function).

In the event the game needs information about the source of an ability at that source leaves the battlefield, the game uses the "last known information." For example, if you gave Mogg Fanatic a Basilisk Collar, then activated its ability, the damage it deals will be lifelink and deathtouch damage.

lagotripha on My little thingy [Primer]

3 months ago

I like a lot of the structure here, but there are a few cards that feel sort of 'Jammed in' without a great deal of thought about how they work together- almost like there are two good decks in here that need to be seperated.

Removal package and sideboard are super sweet- no complaints there. Manabase seems solid too.

But when it comes to creatures and spells, you've got this weird split of 'go wide' Souls/palladin/sorin and 'alesha combos' (without the associated tools to get them in the graveyard).

Personally, I'd go all in with one of those strategies rather than splitting them up. Either the traditional mardu tokens route, or just lingering souls (it is just that good) alongside some more 1-2 drops with sacrifice effects (Generator Servant, Mogg War Marshal,Stingscourger, Mogg Fanatic, Zulaport Cutthroat, Blood Artist Felidar Cub, Bomat Courier, Burrenton Forge-Tender, Hope of Ghirapur, Skirk Prospector, Viscera Seer etc. ) or Draw/discard effects (Insolent Neonate,Cathartic Reunion,Faithless Looting) to rush out something like Gigantomancer or Noosegraf Mob.

Still, it looks a lot more solid than my first deckbuilding attempts.

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