|Commander / EDH||Legal|
Printings View all
|Premium Deck Series: Fire and Lightning||Uncommon|
|Duel Decks: Elves vs. Goblins||Uncommon|
|Promo set for Gatherer||Uncommon|
Combos Browse all
Creature — Goblin
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
Price & Acquistion Set Price Alerts
Mogg Fanatic Discussion
2 days ago
Eternal Scourge, Tainted Pact, Demonic Consultation, Buried Alive, Necrotic Ooze, Kiki-Jiki, Mirror Breaker, Mogg Fanatic, Oblivion Sower, Anger, Magus of the Moon, Harsh Mentor, Entomb, Reanimate, Animate Dead, Dance of the Dead, Necromancy, Void Winnower, Sire Of Insanity
2 days ago
Id say in Rakdos colors, the most compact Nooze combo would be Necrotic Ooze+ Kiki-Jiki, Mirror Breaker + Mogg Fanatic + any haste enabler (I'd probably run Angersince it is pretty easy to dump it with wheels and the likes). To be honest though, I don't know any other Nooze combo in Rakdos colors, but I am not sure it could get much more compact than this...
This one can be tutored by Buried Alive alone, and even without any haste outlet it could let you win the following turn (given no removal). Considering all the cards from the combo separately, Mogg Fanatic would not be dead since it allows you to cast your commander and you can cast it and then sac it to put it in the graveyard. Kiki-Jiki, Mirror Breakeris never dead since it can always generate value from any ETB effect at least, but I am sure we can get value from it in this deck. Overall, I think this is the most compact/efficient Noze package available in BR.
2 days ago
Not obligated to be bigdrazis, simply ones with some cast effect that can win you the game with the cloudstone combo, like Oblivion Sower. That way, you can free up some slots (Grapeshot + Tendrils of Agony+ Aetherflux Reservoirwould be unnecessary) to add some more interaction, tutors or utility.
Also, what do you think about adding a Nooze combo in here? Mogg Fanatic early would even not be bad as it would let us cast our commander... Thoughts?
2 days ago
Ok, so you have some interesting choices here, but to better suit the deck for cEDH, I think you may want to refocus it on being a combo/reanimator deck. One of the win line would still be to kill the table through a high sotrm count using either Ancestral Statue or Cloudstone Curio + eldrazis, but I think it should not be played as a storm deck, it should be played more like a combo/reanimator. That way, if you can't combo, you will still have some relevant targets to reanimate and some nice things to do.
Also, for this combo, I have found some interesting synergies that could help you tutor it pretty easily: Demonic Consultation/Tainted Pact(For this one we would need to rework the landbase). You also need to have Eternal Scourge in your deck as one of the eldrazi. The idea is to use one of the exile tutor to get Cloudstone Curio. This way, you have a lot of chance to put Scourge in exile, and with any other eldrazi either in your hand or on the battlefield already, you can storm/win on the spot. It is even better if you have an eldrazi with an actual cast effect that can win the game (Oblivion Sowerbeing the cheapest CMC wise at 6).
For the Ancestral Statuecombo, I think Nettle Droneis really nice. It would let us kill the entire table, and the Drone is not dead outside the combo: it would ease us into casting our commander, and it would later help reducing the mana cost of creatures we want to cast by 3. Even if they are less powerful, I would consider other pingers like Thermo-Alchemist (nice things to do is tapping him -> tutor a creature which untaps him-> tap him again for a total reduction of 6, enough for the Cloudstone combo above), Shepherd of Rot, Lobber Crew. Maybe also Heartless Hidetsugu, but it costs more mana, and I never tested it.
As for the reanimator part I talked about, I think it would synergize well with the combo aspect. We already need to draw a lot, so a lot of cards would go to the graveyard, and there are a lot of wheel effects in cEDH to help refill hands (not only from us but opponents also) like Wheel of Fortune. This could be ussed to put a lot of creatures in the graveyard. You could then reanimate them, stuff like Void Winnower, Sire Of Insanity are some really good reanimation targets in rakdos. We can run spells like Animate Dead, Reanimate, Dance of the Dead, Necromancy...
Going the reanimation route would let us cheat big eldrazis for the combo to work easier, if they ever die/get countered we have easier access to them. We could also even try a Buried Alive/Entomb combo with something in the likes of Necrotic Ooze + Kiki-Jiki, Mirror Breaker + Mogg Fanatic and something to give Ooze haste (like Anger in the graveyard). This could be a backup win condition that can be assembled easily by a single tutor, which is not to overlook.
1 week ago
What do you mean burn though the kill? My recommendation would be Kiki-Jiki, Mirror Breaker, Mogg Fanatic, and Anger for infinite damage with Fanatic. The one trade off is that you need some extra card slots to fit these.
I'm certainly not advocating removing LabMan though. He's great as another wincon.
2 weeks ago
Hi, I really like goblins too.
But, I think your deck is too slow.
In current modern competitive meta, there is a lot of creature removals. You might want to have fast attacking creatures instead of something that build up over time. I would get rid of Goblin Lackey, Krenko, Mob Boss for this reason. Your enchanments are too slow too. I would also remove [Brightstone ritual] because mana is never an issue with a goblin deck.
To make things better, add a playset of Reckless Bushwhacker, this is allow you to give haste to all your creatures for a very cheap mana cost.
If you have the money, Goblin Guide is a must because you can hit as early as turn 1 for 2 damages.
Some Mogg Fanatic could also be good because they are very versatile.
There is also a different road you can take, I really like this version of a goblin deck, it's called: Kuldotha Goblins, a very cheap deck.
You usually play artifact creatures for 0 mana on your first turn (Let say one). Then a signal pest that make all your attacking creatures +1/0. On second turn, you sacrifice your simian spirit guide, then you play Kuldotha rebirth to destroy one of your artifact creature (the 0 mana cost one) to have 3 extra 1/1 goblins on the field. You complete your first main phase by playing a bushwacker and go for 14 damages. Not bad for turn 2. Yeah I know, this is the perfect hand, most of the time you will have to kill on turn 4 or 5.
2 weeks ago
For Frenzied Goblin, can you cast the block cost multiple times to block multiple targets?
2 weeks ago
RamenNoodles I learned playing MTG as a mono red gobbos player, and those were some of the first cards in my first decks.
I have a few other good suggestions but you should decide if you want them or not, and if so what to replace them with.
Mogg Fanatic and/or Goblin Arsonist are really good since even if your opponents remove them, you can use them to ping their face, or even destroy their pesky utility creatures.Mogg Fanatic has straight up won me certain infect matchups due to being able to kill the majority of their creature base before being able to buff it up. And Goblin Arsonist synergizes with Goblin Grenade, letting you essentially hit them for 6 instead of 5.
Mogg War Marshal and/or Hordeling Outburst and/or Dragon Fodder Are incredibly great token producers. Hordeling Outburst is actually better then Goblin Rally most of the time, since you're going to want to play most of your deck out of 3-4 lands.
And last but not least, is one of my favorites...