Mogg Fanatic


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Eternal Masters Common
Tempest Remastered Common
Premium Deck Series: Fire and Lightning Uncommon
Duel Decks: Elves vs. Goblins Uncommon
Tenth Edition Uncommon
Anthologies Common
Tempest Common
Promo set for Gatherer Uncommon
Promo Set Uncommon

Combos Browse all

Mogg Fanatic

Creature — Goblin

Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -40%

0.03 TIX $0.03 Foil


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Mogg Fanatic Discussion

Copperlax on Goblin Whack-Job

2 weeks ago

Oloro_Magic I like Goblin War Strike but I'd have to be very wide for it to be strictly better than Goblin Grenade. I'm unsure if I'll be in that ideal scenario enough to merit dropping grenade for war strike.

I also like your suggestion for Goblin Lackey. I haven't had counter-spells wreak enough havoc on this deck enough to start dedicating a "put" slot to it; Maybe drop Mogg Fanatic for it? I'm not sure. I have another goblin deck that I use for kitchen table 2-headed giant matches that uses Krenko, Mob Boss and Ankle Shanker to generate a lot of tokens with first strike and death touch. Lackey might be appropriate for that one as it will get the Ankle Shanker out faster.

jandrobard on Pattern Recognition #23 - The ...

3 weeks ago

Rest in peace Mogg Fanatic. You used to be relevant when damage was on the stack, now...

bradc1988 on Aren't Goblins Supposed To Be Red

3 weeks ago

I would:

-2 Go for the Throat
+2 Terminate (Terminate is so cheap after MM17 and less conditional)
-2 Goblinslide (Way too slow and you don't have enough non-creature spells to make this worthwhile)
+2 Goblin Grenade (5 damage to the face for is too good)

Also I would run Mogg Fanatics over the Festering Goblins as the damage is more flexible and gives you a red one drop.

al5464 on amulet ritual

1 month ago

what is the reason for Mogg Fanatic?

lithium142 on I Equip, You Lose

1 month ago

Seems to be in a good spot. I'll playtest it when I get home. Insolent Neonate is decent. I'm concerned about the investment you have to make for his ability, but again I'll play him a few games.

I think you should swap 4 Wild Cantor in for Mogg Fanatic. Maybe you occasionally use mogg for removal. But I'm picturing having 2 moggs in your hand vs 2 cantors, and Wild Cantor just seems more flexible, and a lot more useful in that situation.

I never tested the deck with fewer than 8 big guys, also. So that's one more thing I'll be mindful of when I'm testing =)

Overall, I really like where this is at tho

Teufell on Eldrazi Deathrender

1 month ago

Powerful deck.

There only two things I would change: 2 More Mogg Fanatic and 2 more Quicksilver Amulet.

tacshtson on Non-Dredge Dredge

2 months ago

Hey whyundead3, thanks for the feedback. I agree in making it as competitive as possible, casual or not. Winning fast is winning fun, right?

The usefulness of Rally the Ancestors I'd overlooked. Rule 603.7C was something I had missed, so from here on out please consider mentions of Rally the Ancestors and Immortal Servitude to be one and the same unless otherwise specified. The same is true for Blood Artist and Zulaport Cutthroat, although I was aware of the former, merely passing over it.

I do agree that the deck does nothing until Immortal Servitude goes off. It is stalling until that point when it goes off and hopefully wins. Adding in Augur of Bolas and/or Screeching Skaab gives it board presence before then, which is something I had been considering. There's not much to do about this, short of changing the game plan away from Immortal Servitude, which I should have gone into.

This is actually the third iteration of the deck I've looked at. The first version was a RBW setup that looked to power out and up a Quest for the Gravelord or Mortician Beetle as fast as possible. This is similar to your thoughts on Carrion Feeder. When I was looking at that setup I'd considered either using the same sacrifice outlets you listed, or one-drop self-sacrificing creatures like the Mogg Fanatic still in the MaybeBoard. I settled on the latter as it was more difficult to disrupt via removal and could get some additional speed through Kuldotha Rebirth and Infernal Plunge, as both sacrifice setups work best feeding on Ornithopter and Memnite.This was great in concept, except in researching it I found an identical setup that could power out a T2 win through different means . No point using the same setup for two different decks.

I like some of the options you've brought up, namely the Doomed Traveler, as it gives me another target for Qarsi Sadist immediately, a repeat chump-blocker, or could power another scheme for damage like you're thinking. Pawn of Ulamog also plays nicely into this. The under-performing Inquisitor Exarch does stand to be replaced by something more useful.

Thanks for the catch on Enclave Cryptologist. I was under the impression he entered as Level 1, not having used that sort of card before. Merfolk Looter has been swapped in.

The alternatives to Taigam's Scheming I am not sold on however. While it is true that they don't actually do anything to the game, like put cards in hand, they do optimize Pieces of the Puzzle, which is wonderful. My main thing is simply that, as a two-drop, I can put 5 + 1 cards into the graveyard. I don't think anything else beats this ratio short of a good Mind Funeral somehow cast on myself. If there's a faster method you're aware of, by all means. I didn't look greatly into targeting myself with mill cards, only ones that give me some control over what remains in my library/goes to my hand.

I do like Forbidden Alchemy, but for my purposes it's a worse version of Pieces of the Puzzle, albeit a worse copy 5 - 8 of the card. Thought Scour is in a similar situation when compared to Screeching Skaab, as the reduced mana cost and self-replacing nature just doesn't suit my needs as well as a 2/1 body. It's a good card, just not for my needs. Fact or Fiction is just too expensive. Two castings of Taigam's Scheming fills the graveyard far better and doesn't give my opponent any influence.

We're in the same line of thought with Taigam's Scheming just not doing as much as it could. I'd looked at building this in Green using Gather the Pack, Commune with the Gods, and Satyr Wayfinder, but that setup just works better with the typical Dredge creature suite of Bloodghast, Narcomoeba, Prized Amalgam, etc. These cards have the benefit of refilling my hand, but I'm just not using the right creature strategy to make this deck work in Green.

As for Black mana sources, I definitely agree. Even in this current build I have no reason not to split my Plains and go 50:50 with Swamps.

Overall, I appreciate the input. I have been sitting on a playset of Dark Prophecy, Deathgreeter, Lingering Souls, and Teysa, Orzhov Scion that play nicely with some of the ideas you've dropped here, even if that wasn't the intent. Plus you caught some critical mistakes I'd made in this deck.Cheers.

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