Adarkar Valkyrie

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander 2014 (C14) Rare
Modern Masters (MMA) Rare
Coldsnap (CSP) Rare

Combos Browse all

Adarkar Valkyrie

Snow Creature — Angel

Flying, vigilance

: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control.

Adarkar Valkyrie Discussion

Nzero on Interaction between Twilight Shepherd and ...

1 week ago

Sorry if this is too basic of a question, but I've been searching and can't find the answer.

With a card like Twilight Shepherd , does its "persist" effect come before or after other cards that would bring it back? For instance, what happens if you have Gift of Immortality attached to it? Does it come back with the -1/-1 on it or is that prevented? Similarly, as another example, what happens if the Adarkar Valkyrie ability was used on it? Or what about cards that return all creatures that died during the turn, like Faith's Reward ?

Can someone tell me under what conditions the persist -1/-1 counter comes into play and when it doesn't?

dingusdingo on Gideon EDH

1 month ago

I'm digging the invincible and destroy all mashed together. Creates strong board control and allows you to swing uncontested.

Fist, I've noticed you're running 46 lands, which is quite a few. I think you could cut down to 38 very easily, especially if you cut a few of the larger CMC spells in favor of cheaper alternatives.

So what would I spend those 8 land slots on? Tutors and ramp.

Enlightened Tutor Open the Armory will both help you find Darksteel Plate or Worldslayer

Weathered Wayfarer or Expedition Map tutor you to your special lands. Tithe can help you with card advantage.

Serenity could be a hot include too for more control. Porphyry Nodes works in a similar vein for creatures and probably combos better with your deck. Planar Collapse is another cheap wiper that can clear the board for you.

Knight of the Holy Nimbus works surprisingly well here too.

I don't think you actually want All Is Dust for this deck! Your commander flipped is a white permanent, and sacrifice goes through indestructible! One of the lower cost mass destruction ( Porphyry Nodes / Planar Collapse ) could easily fit this slot if you didn't use it to replace some plains. Fiend Hunter is also an excellent choice, as it lets you reuse ETB effects by wiping the board, or gives you spot removal on an opponents problem creature.

Not a fan of Omen Machine here either. Pretty expensive for a stax type piece, would much rather see Aven Mindcensor for flash blowouts + beats or more wipes or Spirit of the Labyrinth to keep draw-hate in your list.

Emeria Shepherd Adarkar Valkyrie and Palisade Giant could all be lower CMC creatures to smooth over your early game. Soltari Visionary could give some extra control elements, while Samurai of the Pale Curtain could help against graveyard strategies. Dust Elemental lets you reset your ETB creatures or can be flashed in at EOT before yours to prepare for a board wipe. Even Serene Master could be good for early game to help you get more to mid game!

Spirits on Kaalia of the Cruel

1 month ago

Hi,

Kiki-Jiki, Mirror Breaker + Karmic Guide | Infinite Damage + Infinite haste angels.

This one also needs Goblin Bombardment for the Infinite Damage (or a Sac-Outlet for the Infinite Haste Angels like a Viscera Seer or Butcher of the Horde ).

  1. Kiki-Jiki, Mirror Breaker copying Karmic Guide

  2. With Ability on the stack (unresolved), Goblin Bombardment sacrifice Kiki-Jiki, Mirror Breaker to Deal 1 damage

  3. Allow both Abilities ( Goblin Bombardment + Kiki-Jiki, Mirror Breaker ) to resolve off the stack

  4. The ETB for Karmic Guide (Copy who has Haste, thanks Kiki-Jiki, Mirror Breaker ) returns Kiki-Jiki, Mirror Breaker to the Battlefield, since he has Haste built-in, go back to 1. Infinite Damage from the Goblin Bombardment and creates Infinite Karmic Guide copies, all with Haste that can attack (as long as your pre-combat main phase).

I think maybe your thinking Kiki-Jiki, Mirror Breaker + Restoration Angel who makes Infinite Haste angels, no need for a Goblin Bombardment in that case.

Adarkar Valkyrie + Aurelia, the Warleader + Goblin Bombardment | infinite combat phases

  1. Adarkar Valkyrie target the Aurelia, the Warleader , resolve

  2. Attack with Aurelia, the Warleader (who has haste), this will Adarkar Valkyrie (and any other creatures)

  3. Goblin Bombardment sacrifice Aurelia, the Warleader to Deal 1 damage (or as discussed above any other sac outlet)

  4. Allow the Adarkar Valkyrie delayed triggered ability (the Aurelia, the Warleader dying) to Resolve, returning the Aurelia, the Warleader to the Battlefield. Remember, this Aurelia, the Warleader has a NEW card ID value, so this will be his first time he attacks THIS turn, and since the Old Aurelia, the Warleader conveniently created an additional combat phase, and the new Aurelia, the Warleader has haste, let's go back to 1. and then loop Infinite Attack Phases for ALL creatures. Doesn't even matter if Aurelia, the Warleader gets blocked and killed, doing your work for you (unless she exiled then that's bad).

Adarkar Valkyrie + Karmic Guide + Lightning Greaves + Goblin Bombardment | Infinite damage

  1. Adarkar Valkyrie (with Equip Lightning Greaves or Dragon Tempest to give it Haste) target the Karmic Guide , resolve

  2. Goblin Bombardment sacrifice Karmic Guide to Deal 1 damage, this puts the Adarkar Valkyrie delayed trigger on the stack as well (Stack looks like: Deal 1 damage, return Karmic Guide to the battlefield)

  3. With both the Abilities on the stack, Goblin Bombardment sacrifice Adarkar Valkyrie to Deal 1 damage, resolve

  4. Resolve the Adarkar Valkyrie delayed trigger, returning the Karmic Guide , put the Karmic Guide ETB on the stack, returning the Adarkar Valkyrie , resolve that

  5. Resolve the first Goblin Bombardment off the stack (now empty), and then give Adarkar Valkyrie haste with Equip Lightning Greaves or Dragon Tempest , then go back to 1. for Infinite Damage

Kiki-Jiki, Mirror Breaker + Reveillark + Goblin Bombardment | Infinite Damage

Special Note: This one is a MIND-BENDER, because the Reveillark is LTB (Not ETB)

  1. Kiki-Jiki, Mirror Breaker copy the Reveillark , resolve

  2. Goblin Bombardment sacrifice Kiki-Jiki, Mirror Breaker to Deal 1 damage, resolve

  3. Goblin Bombardment sacrifice Reveillark to deal 1 damage, put his LTB on the stack returning Kiki-Jiki, Mirror Breaker and any other power 2 or less creature (hopefully a Grand Abolisher ) to the battlefield, resolve the LTB and the Damage to empty the stack

  4. Kiki-Jiki, Mirror Breaker has haste built-in, so go back to 1. NEVER sacrifice the original Reveillark only the copies. Infinite Damage.

Karmic Guide + Reveillark + Goblin Bombardment | Infinite damage

  1. Goblin Bombardment sacrifice Karmic Guide to Deal 1 damage, resolve

  2. Goblin Bombardment sacrifice Reveillark to Deal 1 damage, put his LTB on the stack returning Karmic Guide and any other power 2 or less creature (hopefully a Grand Abolisher ) to the battlefield, resolve the LTB (The damage is still on the stack from 1.)

  3. Put the Karmic Guide ETB on the stack, returning the Reveillark to the battlefield, resolve

  4. Resolve the original Goblin Bombardment damage off the stack to do 1 damage, and then go back to 1.

Another special note:

Animate Dead + Karmic Guide when setting up the Buried Alive >> Kiki-Jiki, Mirror Breaker + Restoration Angel + Karmic Guide is a bit weird too, because Karmic Guide has Protection from , so you have to make sure you put the Animate Dead triggered ability that will kill the Karmic Guide on the stack FIRST, then put the Karmic Guide ETB on the stack SECOND. Resolve the Karmic Guide ETB off the stack, THEN, Kiki-Jiki, Mirror Breaker (built-in haste) IN RESPONSE to the Animate Dead trigger on the stack, to have the Karmic Guide (Copy) return the Restoration Angel . Eventually, when you want to go into Combat Phase (with Infinite Haste Restoration Angel s, you will need to let the Animate Dead resolve off the stack, killing the Original Karmic Guide (but not the copy). But who cares, attack free with the Restoration Angel copies and the Karmic Guide copy.

LordKunai on Kaalia of the Cruel

1 month ago

hey Spirits, That is an astute observation i didnt recognize about Rakdos the Defiler !!! because he is not declared as an attacker, his first ability does not trigger right? That's brilliant. :)

And yeah when I was making cuts. I dropped Zealous Conscripts because of the 5 cmc... Thats a bit heavy. Thats why I kept in the Village Bell-Ringer because he is 4 cmc and while thats still a bit much, its more manageable than 5 and they essentially combo the same way. with Goblin Bombardment , Kiki-Jiki, Mirror Breaker and Adarkar Valkyrie .

Those are very good arguments for Mother of Runes . I know someone may have already asked you this but, so why do you go 4cmc Mother of Runes over 2 cmc Flickering Ward which allows you to protect the creature AND protect itself by flickering it (and also in general, is harder to remove than a creature)?

LordKunai on Kaalia of the Cruel

1 month ago

Hey Spirits, so yeah all the combos you mentioned that I have I took directly from your decktech. I simply cannot do some of your super fast combos so I looked at your alternate combos section and essentially went for the ones that have a lot of the same cards involved such as: Kiki-Jiki, Mirror Breaker , Adarkar Valkyrie , and Goblin Bombardment and sort of just ran with those. So the reason why I like Mark of Fury is because of its reusability. I believe one of my buddies in my playgroup uses 1 or 2 ( Anguished Unmaking & Assassin's Trophy ) cards for instant speed, target permanent removal so I think it being in danger until EOT isn't too bad, and with Grand Abolisher out, its totally safe.

I use Reliquary Tower just in case I find myself with a boat load of cards and not wanting to discard them; but perhaps I will consider cutting it.

Terramorphic Expanse and Evolving Wilds are the same card with different names. I only run 1 just to be certain that at least by the 2nd turn I should have most of my colors. I have 1 of the fetches in there ( Bloodstained Mire , but Arid Mesa and Marsh Flats are just outa my magic budget at the moment.

Crucible of Worlds + fetch or Strip Mine is BRILLIANT. never thought of that. While its a bit pricey it's not too bad... might pick one of those up.

Your right about Reflecting Pool , honestly should pick one of those up before they go any higher. I do wanna wait to see what gets reprinted in Modern Horizons before I make any big purchases though.

And yeah Leyline of the Void is great... but WAY to pricey for me right now lol.

And yes... Angel of Jubilation scares me. I think I may play test her a couple of times and see if i can balance and control when she is on the field and when I need to do the things she won't allow. and I believe your right with how it works. it WOULD shut of things like fetches, Necropotence , and Phyrexian Reclamation . but yeah I think shocklands are fine because it is part of it resolving, not an activation cost.

Yes Angel of Despair is better but not against a recursion deck like Meren of Clan Nel Toth . Essentially I need to prevent him from sacking his stuff to make us sack ours; or exile it once the threat has entered the battlefield so it STAYS GONE. going to the graveyard is just not good enough.... Honestly, it's kind of why i Wanna Lord of the Void . Because not only do i get to take some of his stuff, but I'm also exiling his stuff in the process.

Mother of Runes IS great, I considered her for a moment. But much of what I'm up against is untargetted removal. where IIIIII am being forced to sack MY permanents or the board is being wiped. it's brutal lol. So i ended up cutting her.

Hall of the Bandit Lord is on my "to buy" list but... too $$$.

I was 50/50 on Rakdos the Defiler . It seems decent but if im in for the long haul for the game, I dont wanna be sacking my angels and dragons cuz of him.

Zealous Conscripts are right on the cusp of staying in. I just need to figure out what to cut.

Thanks for the help with this. you have been a TREMENDOUS help :)

Spirits on Kaalia of the Cruel

1 month ago

Hey LordKunai,

Looking good. Mark of Fury is okay, but has to survive till EOT. I hate 1 removal giving a 2 for 1. Maybe double up on your Expedite with Crimson Wisps . I like it better because it can still draw you an A/D/D to cast with the haste Kaalia of the Vast .

Is Reliquary Tower just for Necropotence ? I might just go colored mana (I know how much fixing we have, but all our spells are or etc. Too situational.

I see your playing Terramorphic Expanse , there's definitely other better fetch lands, but don't forget about Evolving Wilds . I don't recommend either because I hate tapped mana (except Bojuka Bog ).

Vault of the Archangel might be a little too mana intense now, but it's still decent enough. I think Reflecting Pool might still be affordable but I haven't bought one in a long time.

Obviously Kiki-Jiki, Mirror Breaker + Restoration Angel or Village Bell-Ringer go infinite, but there is also Combat Celebrant and Zealous Conscripts as well, but of course relies on the Kiki-Jiki, Mirror Breaker quite heavily.

Also, not sure if you've mapped out all your Infinite combos, but don't forget you have:

Adarkar Valkyrie + Kiki-Jiki, Mirror Breaker + Goblin Bombardment | Infinite Damage

Adarkar Valkyrie + Karmic Guide + Lightning Greaves or Dragon Tempest + Goblin Bombardment | Infinite Damage

Adarkar Valkyrie + Aurelia, the Warleader + Goblin Bombardment | Infinite Combat Phases

Adarkar Valkyrie + Village Bell-Ringer + Goblin Bombardment | Infinite Damage

And if you so choose, Adarkar Valkyrie + Zealous Conscripts + Goblin Bombardment | Infinite Damage

Thornbite Staff can also go infinite with Adarkar Valkyrie or Kiki-Jiki, Mirror Breaker , also with Kiki-Jiki, Mirror Breaker avoids the UGLY equip . Just an FYI.

Tainted Pact is an inexpensive (and instant) speed tutor, the problem is, you can't have any duplicate lands in your deck (even duplicate basic lands) so that's where it gets expensive. There's also Demonic Consultation if your a gambler lol, damn those top 6, it's also instant so can pull a Master of Cruelties if Kaalia of the Vast triggered ability gets on the stack, tutor for the killer.

You may want Crucible of Worlds , it works best with all the fetches like Windswept Heath , Wooded Foothills all the fetch lands, but also is awesome with Strip Mine or Wasteland ($$$). If you have Crucible of Worlds + a Fetch land, basically can filter out all the mana from the deck (while ramping) so when you draw it's usually favorable. I've contemplated it over Chromatic Lantern but don't have one to test, although reasonably priced since reprint.

I have similar worries around Cartouche of Zeal (2 for 1), but when you need haste you need it. I like Leyline of the Void more than Tormod's Crypt , Relic of Progenitus for sure, since it's a lasting effect and CMC0 in opening hand, and prevents the Experience from getting earned at all. But they are ok at the job. Relic of Progenitus would be amazing if it could target the card, but it has more utility than Tormod's Crypt anyway even with the downside.

Be careful with Angel of Jubilation he shuts down your deck too, like Goblin Bombardment , Razaketh, the Foulblooded , Necropotence , Phyrexian Reclamation , Diabolic Intent (might be wrong on this one would have to check the rule book on additional costs), Mana Confluence , Bloodstained Mire (or any Fetch).

Maybe Blood Crypt / Godless Shrine / Sacred Foundry probably enter tapped too (again this one would have to read the rulebook too, not sure if that's considered paying a cost to "activate abilities" probably not because it doesn't have the : symbol on it.

City of Brass is another good multi-color mana asource.

Terminus is a terrific way of getting rid of all those recurring creatures too (unless he can sac them all in response somehow).

Sun Titan + Gift of Immortality love each other, but he's a hard cast in this deck (think about with Goblin Bombardment .

If you have a Grand Abolisher then Mark of Fury works well, but I dunno I wouldn't personally play it or Cartouche of Zeal too scary for me.

I might have mentioned before, Angel of Despair is far superior to someone like Angel of Jubilation unless she's solving a specific pod problem for disruption to your deck. Hellkite Tyrant is hand if you play artifact decks like Breya, Etherium Shaper or Teferi, Temporal Archmage .

Mother of Runes can give protection if your facing Targeted removal.

Oh Hall of the Bandit Lord can give haste too. Diabolic Tutor is a underplayed tutor but if your games are going beyond turn 6 it's quite viable.

Rakdos the Defiler is almost as deadly as a Master of Cruelties if you can get him connected early enough.

Some ideas anyway, the reprinted fetches like Windswept Heath are fairly cheap still (I think).

PS: Zealous Conscripts loves stealing, Haste attacking, and sacrificing opponents creatures with a Goblin Bombardment .

Spirits on Kaalia of the Cruel

1 month ago

Hey LordKunai,

Here's some recommendations, budget conscious where I can be.

Lightning Greaves is a critical component of Kaalia of the Vast , I play multiple tutors for it, like Steelshaper's Gift and Stoneforge Mystic . Lightning Greaves is a must, if you can't connect a Haste Kaalia of the Vast swing your going to have a bad time.

Gisela, Blade of Goldnight is a staple, the double ended effect is really the key. She is a bit pricey, so I'll offer some other options tool.

Angel of Despair , I believe is $0.25, another key removal for any permanent! like an Omniscience and drop her in off of an opponents Show and Tell . #Winning

Lands are important, but expensive, Blood Crypt because it's both a Swamp and Mountain is good, Godless Shrine same idea but Plains . Works with the check lands like Isolated Chapel .

Anguished Unmaking & Path to Exile good removal if you have, expensive to buy elsewise. Utter End & Mortify are cheaper alternatives but still exceptional removal spells.

Battlefield Forge is cheap and gives good color indexing. Diabolic Tutor is still okay at CMC4 and very inexpensive to all the reprinting of this tutor.

I would try and hone in on a desired goal and synergize around that. Mine is Kiki-Jiki, Mirror Breaker and Restoration Angel , Land Destruction / Indestructible, Liliana's Contract / Shadowborn Apostle type decks, Worldgorger Dragon , Extra Combat Phases.

You have a little bit of Legendary sub-theme, some protecting yourself and Kaalia of the Vast sub-theme Magus of the Moat / Boros Charm , some recursion with Phyrexian Reclamation . You've got a very strong base of cards, once you pick a synergy, you definitely want to synergize around those core abilities.

You have lots of great cards, and I bet it's extremely fun to play! The Signet's are good, Talisman of Indulgence is cheap and better, I also feel like in most situations Fellwar Stone is better than the signet too. But because of the cost of the other mana sources, augmenting with Signets is a fantastic idea.

I don't like Subterranean Tremors , small ground walkers should matter too much to you, and all of your ramp comes from artifacts so destroying those is not a great idea. If your getting a Lizard, something is off the rails. Something like Vandalblast is better for Artifact control.

Never been a fan of Rogue's Passage , CMC5 for unblockable is too much, perhaps try something like Shizo, Death's Storehouse .

Crackling Doom another card that gets around indestructible, but so do things like Utter End or Anguished Unmaking . Crackling Doom is very unlikely to get what you really need it to solve.

Chancellor of the Annex doesn't seem strong enough for the CMC7, or Stax enough. Odric, Lunarch Marshal seems a little out of place, the A/D/D are pretty tough on their own, if you have enough where engaging Odric, Lunarch Marshal to multiply their abilities you should be winning anyway without him.

Archangel Avacyn  Flip is similar to Angelic Guardian but a little more versatile.

Sneak Attack another way to cheat things in, similar to Quicksilver Amulet .

I don't see anything out of place here, other than some of my comments.

Adarkar Valkyrie has many infinite combos (like infinite combat with Aurelia, the Warleader ) for example. I have a bunch under my Alternative Synergies Considered if your interested. She's powerful, can establish some combos, and fits the build in a budget format.

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Adarkar Valkyrie occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

White: 0.24%