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|Modern Masters (MMA)||Rare|
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Snow Creature — Angel
: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control.
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Adarkar Valkyrie Discussion
4 days ago
Not sure of your budget, but here are some suggestion.
Alternative to Combo Win-Cons
The standard win-con in a Kaalia of the Vast which is not a combo is... Land Destruction! The idea being to use card's like Boros Charm, Avacyn, Angel of Hope, Teferi's Protection to protect yourself; OR have an A/D/D in hand that you can free cast that demands a response, but is hard to deal with no lands, like Hellkite Tyrant or Iona, Shield of Emeria. The key cards to this strategy are: Crucible of Worlds, Armageddon, Ravages of War, Cataclysm, Strip Mine, Waste land, Command Beacon. This is a HIGHLY viable strategy, people may not like facing your Kaalia of the Vast deck, but it definitely isn't a combo strategy.
Master of Cruelties has to be in there, attack with Kaalia of the Vast, drop in Master of Cruelties, during the declare blockers step their life becomes 1 (assuming he is unblocked), and Kaalia of the Vast hits for 2 finishing the player. Not a combo, a necessary Demon.
Another common strategy is multiple attack phases, non-combo, but with big A/D/D beaters, having multiple swings (especially with Vigilance is amazing way to deal damage). The key cards are: Hellkite Charger, Aggravated Assault, Sword of Feast and Famine, Aurelia, the Warleader, Seize the Day. There is a combo with Adarkar Valkyrie + Aurelia, the Warleader + sac outlet out of interest. Adarkar Valkyrie although not working properly with the Kaalia of the Vast mechanics, is still a great recursion angel. Reconnaissance is nice for this strategy too, as you can pull back your Kaalia of the Vast against block heavy decks, as well POST-damage, you can pull back EVERYONE, basically it gives all your creatures Vigilance.
Free A/D/D strategy, you have it with Sneak Attack, Quicksilver Amulet, Mimic Vat so your already there, try a Whip of Erebos gives all your creatures Lifelink, which increases your sustainability in drawn out games (non-combo strategy the only way to win is in a drawn-out game), plus give you another recursion engine. Could use a Sundial of the Infinite to keep them on the board permanently!!
Stranglehold is another good control mechanism, you have a few, can look at pairing it with Maralen of the Mornsong to lock down opponents draw. She has synergy with some other guys like Aven Mindcensor/Ob Nixilis, Unshackled. Eidolon of Rhetoric might stop a Sunforger cast depending on what you did earlier that turn, like a Haste Kaalia of the Vast for example, to consider, or in an Armageddon build will be very bad.
Out of the 99 Considerations
I'm not a huge fan of Reverberate/Shunt, you have Sunforger so I get it, but it will often just sit in your hand. And Kaalia of the Vast is usually splash , so not that valuable. Would rather have a Steel Hellkite or a Gisela, the Broken Blade, or heck, even a Wild Ricochet
Solemn Simulacrum really unnecessary land searching. Use mana-enablers instead.
Boros Garrison/Orzhov Basilica I find it too slow without infinite combo, although it ramps, but you have lots of mana enablers. Field of Ruin colorless mana isn't great, don't need the search. Flamekin Village cost is too high, tapped+, try a Hall of the Bandit Lord. Shadowblood Ridge is also not great (I know it seems like it should be, but it's not!), Slayers' Stronghold is too expensive , use Hanweir Battlements instead, but even then it's borderline (but better), Smoldering Marsh isn't going to come in untapped when you need it, Temple of Malice/Temple of Silence I also don't like, but borderline for me would be my last cuts, Vivid Meadow is no.
Earnest Fellowship I wouldn't do this, might make it hard for you to block (which you have the big creatures that are hard to block already). A little too dangerous for my liking, let opponents pump their creatures, no need to do it for them, and block with your big guys.
Devoted Caretaker I wish she provided protection period so could go unblockable. I think Mother of Runes is enough, but maybe theres someone that gives just protection and doesn't cost a and ? But it does permanents, so I get it.
Kothophed, Soul Hoarder will not be your friend some days during board wipe, but with so little drawing in Mardu, he's a fun one! I would run him in this type of build!
Sun Titan is questionable, what are you bringing back? Lightning Greaves, Sunforger, Animate Dead, Necromancy only stuff. He's discretionary. High Mana cost but utility, he can combo with Fiend Hunter but again combos a different strategy (so can Karmic Guide btw).
Right now, your 46%, 33%, 21% but your mana is 28%, 37%, 35%. In addition, Turn 1: 80%, 10%, 10%! / lands will be your best friends, but balancing / and / lands too. Avoid / that don't provide value, like Mountain, Shadowblood Ridge (awful), Smoldering Marsh, Temple of Malice.
Demonic Tutor doesn't get much better than that! Mortify can be a good utility removal the CMC3 makes it less attractive, Vampiric Tutor although inefficient to pull a Lightning Greaves or Gisela, Blade of Goldnight is still good enough. It's instant so at EOT pull what you need. Rakdos the Defiler can be fun in a Armageddon model. Fetid Heath/Rugged Prairie are not too shabby. Sensei's Divining Top can help look and top-deck the A/D/D you need, IF you have none in hand it can swap places so you don't miss Kaalia of the Vast drops. Cavern of Souls against Grixis/Izzet, Phyrexian Reclamation can keep you rolling once you run out of cards-in-hand, an alternate quasi-draw.
Very good Kaalia of the Vast non-combo deck, looks like a blast to play. Hopefully you found some of these ramblings useful.
2 weeks ago
I really like Brion, since he's fairly unique among Boros commanders, and gives you access to a bunch of cards that help fill their weaknesses. Here's my build for him (Brion EDH).
A bunch of people mentioned some of the powerful good stuff that goes well with him, but I'll reiterate a few of them. Skullclamp and Well of Lost Dreams are a must because they compensate for Boros's lack of draw and synergize very well with Brion. Sunforger is another great source of card advantage, and can tutor up many synergistic cards like Fling effects or Threaten effects.
Speaking of Flings and Threatens, some of the best are Grab the Reins (can steal or fling or both), Captivating Crew (a repeatable version of the effect), and Zealous Conscripts (can steal anything, I've never actually experienced this, but I'm told stealing and ulting a planeswalker feels pretty good).
Next, some of the best fatties to sac to Brion. I'm not a huge fan of the random cheap high-power creatures with a downside that others have suggested, since I'm more into decks that take the game long. However, they are viable options. I really like Serra Avatar (flinging it should remove someone from the game), Phyrexian Processor (can repeatable generate massive tokens), and Taurean Mauler (a low-cmc beater that has synergy with one of the more out of the box suggestions I have).
Some stuff that doesn't really fit into any categories, but here are some of the other suggestions I am behind 100%. Neheb, the Eternal is great for his ability to generate tons of mana, Flameshadow Conjuring lets you get more value out of etb creatures and gives you copies to fling, and Feldon of the Third Path and Mimic Vat are great ways to generate more temporary bodies.
Now, on to some stuff that I really like with Brion. Conqueror's Galleon doesn't really synergize that well with him, but more with the Boros color combination in general. They like attacking, and need card draw. Hoarding Dragon is a great tutor, since you can easily kill it off and most of your important cards are artifacts. Heirloom Blade is a great equipment if you build around it slightly, even if just by including Taurean Mauler, which is not too bad on its own. If you do that, it turns into a fairly significant power boost that draws you at least 2 cards. In my book, that's pretty decent. Adarkar Valkyrie is one of my favorite white cards, and I'm really surprised no one else mentioned it. It lets you permanently steal creatures that are going to die, or save a creature you're flinging. Gift of Immortality can let you fling the creature its attached to for free once per turn. Finally, one last card I like for making tokens is Angelic Accord. It lets you essentially replace any creature you fling with an angel, or even just by attacking.
Anyways, hope this helped, and good luck with Brion, he's definitely one of the coolest Boros commanders!
1 month ago
1 month ago
Any time a game object changes zones (battlefield, graveyard, hand, exile, etc.) the game treats it as an entirely new object with no memory of what happened to it in the previous zone. If you want to make Adarkar Valkyrie go infinite, you have to find a way to reactivate it after the creature returns to the battlefield (usually by returning a creature that can untap it as an ETB).
1 month ago
I am putting together an Ayli, The Eternal Pilgrim deck and found the card Adarkar Valkyrie. Am I right in assuming that if I tap Adarkar Valkyrie targeting, let's say, Doomed Traveler, then I sac it with Ayli, Eternal Pilgrim's first ability it will come back, I will gain a life, then I can do it again and again as many times as I can afford to until the end of the turn? If so, does Adarkar Valkyrie goes infinite with any sac outlet?
1 month ago
Hi. Here is a nice combo: Adarkar Valkyrie + sac outlet (Altar of Dementia / Ashnod's Altar preferible due to its low cost) can give you infinte combat phases. Just target Aurelia (or Godo) with Adarkar Valkyries ability. Attack with Aurelia, untapping the valkyrie. Sacrifice Aurelia in the end of combat step so she returns. Repeat.
You can do the same with Angelic Renewal, the sac outlet and Sun Titan.
Now, I suggest to you to cut some cards like Argentum Armor, its a high cost equipment with a high equip-cost that Vindicates. Nobilis of War its triggered ability doesnt worth it cmc.
I guess Samurai of the Pale Curtain is a meta call, I love that card.
2 months ago
If you are looking for creatures that are control, I suggest Fiend Hunter, Angel of Serenity, Faceless Butcher, Leonin Relic-Warder, Mesmeric Fiend, and Tidehollow Sculler. These are all decent control on their own, but pull double duty when paired with a sac outlet (which i feel you should have). Using the stack correctly, you play fiend hunter and target their ulamog with the first part of fh ability. While the ability is on the stack sacrifice fh and the second part of fh ability goes off and since the first part hasnt triggered yet, nothing is returned. Finally your opponent loses their ulamog.
I also think you could use some more recursion, such as Sheoldred, Whispering One, Hell's Caretaker Karmic Guide, and Reveillark. The last two are part of a group of infinite combos that get called either karmic guide and friends or reveillark and friends that you could add in.
Looks like you have a pretty solid deck as is, so I totally understand if you completely ignore my suggestions.
2 months ago
Hello fellow Magic players! I have recently started brainstorming on a budget esper colored deck revolving around the gun ability of Royal Assassin with the snagging of creatures with Adarkar Valkyrie. Looking to make it control based maybe putting in creatures like Grand Abolisher, Daxos of Meletis, Grand Arbiter Augustin IV, and maybe Angelic Arbiter to tax the opponents and limit what they can do while I kill and take creatures they put out. Looking for other possibilities of things to put in it. Any preferences and opinions are greatly appreciated!