Adarkar Valkyrie

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander 2014 (C14) Rare
Modern Masters (MMA) Rare
Coldsnap (CSP) Rare

Combos Browse all

Adarkar Valkyrie

Snow Creature — Angel

Flying, vigilance

: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control.

Adarkar Valkyrie Discussion

Mj3913 on Derevi tap and untap

1 month ago

Derevi + Adarkar Valkyrie + Any free Sac outlet like Blasting Station or Ashnod's Altar . Add in some 'Creature ETB Matters' effects for extra payoff.

BMHKain on Help Wanted for Atla(s) Palani ...

2 months ago


Atlas' Codex of Biological Transcendence of Time

Commander / EDH* BMHKain

SCORE: 1 | 11 COMMENTS | 213 VIEWS | IN 1 FOLDER


(Not even Mayael the Anima can't sing an Aria to save her life anymore.)

NOTICE BEFORE QUESTION: Initially, this was meant to be a Mayael the Anima deck all around; even conforming to newer; & better standards. Then, after several thoughts over her, I wanted to make a WAY better Mayael the Anima -Deck. Atla Palani, Nest Tender was just that. Saccing Eggs to find some of the Most Powerful that Mayael can also do. But I believe that after what I get after all this, Mayael will only be an Afterthought. Questions? Well, here we go...

Q1: In terms of Range of Power; The Magic No. is 4 Power. Namely Stuff w/ Great Effects; 4+ Powered Powerhouses, & just great effects. What do you think is the best out of the ones Printed as of currently? There are so many, I can't mention them all...

Q2: Oh, almost forgot. Assuming the Sac Engines needed to make Egg Tokens that create Monsters w/ incredible power, what exactly would you want to cut & proceed? Also: SACRIFICES MUST BE MADE. (As of this update: this has 127 Cards now.)

Q3: While I've an optimal amount of Instants, I have much fewer SORCERIES. Does this deck need anymore of them, or is it just fine?

Q4 FINAL: The whole purpose of this deck is to bring an entire army to the table in ONE TURN. Since this is /Naya/AGGRO, I want to know your thoughts for how to do it through sacking Eggs & bringing Fat to life in Adult Form. Based on these terms; how would you do this?

Finally, I have to ask: Am I doing too many Help Wanted Deck Help Threads? I'm just curious; that & I couldn't remember what I was initially going to say; that, & I'm apparently doing too little to help my case of trying all I can to help my problems; & from there, for such great people like you.

Hope this helps! :D

FyreLorde on Kaalia's Inferno

3 months ago

subiskier: Glad you like it! Yeah, getting Kaalia swinging quickly is definitely important, though I'm not really a huge fan of Hanweir Battlements , Slayers' Stronghold , and most other lands that give haste. Effectively paying 2 or 3 mana is a pretty big tax on getting Kaalia out, and I rarely find myself in a situation where I'm really wanting to pay it. I used to run Flamekin Village in the deck, but I swapped it out for Hall of the Bandit Lord which seems to work way better as you're not really paying anything extra other than it entering tapped. As for Fervor , I've actually been looking into slotting in Dragon Tempest (which is almost strictly better in this deck) but I haven't really decided what I'm willing to take out for it yet. Swiftfoot Boots is definitely a good card, and worth running alongside Lightning Greaves , but at a 5 mana investment I'm not too fond of Whispersilk Cloak . Thanks for the comment, and good luck to you too!

loricatuslupus: Thanks! I agree, I love creature decks much more than combos and Kaalia seems like one of the few that is aggressive enough to have a consistent chance at outpacing them. In my personal meta it's rather rare for there to not be any player without a flyer that Kaalia can safe swing at, so I'm not really too concerned about preventing blocking or damage effects with things like Dust Corona and Dolmen Gate . However, I actually have been thinking about adding Reconnaissance to the deck for a while (and probably would've already if I could find a copy locally) due to it's amazing value in both giving Kaalia safe triggers and pseudo-vigilance to all of my creatures. As for Chromatic Lantern , I actually used to run it in the deck (most of the maybe board is cards I ran at one time but later cut) but I just found that it wasn't very helpful. My mana base is stable enough at this point that I very rarely am in need of it's fixing, and at 3 cmc it doesn't really help me ramp Kaalia out. The initial goal of the deck is always have Kaalia swinging on turn 4 at the latest (ideally turn 2 or 3), and 2 cmc rocks like Sphere of the Suns just do a much better job at accomplishing that. Dark Ritual has done pretty well for me, I think. It allows for some pretty explosive early turns in either getting an extra rock out or ramping out Kaalia up to 2 turns earlier. Even late game I can usually find some use for it to stretch out my mana for more valuable turns. While temple lands are arguable some of the better taplands, I personally would not run them if I don't have to as taplands significantly reduce the speed of the deck and are detrimental to my plan of getting Kaalia out as quickly as possible. I used to run Reya Dawnbringer but I found that she was often either stuck without a target, or removed before she could do anything. I cut her in an attempt to shift away from effects like hers where you have to wait a turn to get anything out of them, and towards things that give immediate value upon entering/hitting. Also there's already enough times where I have Animate Dead or Reanimate in my hand with no good targets that I don't really think I'm in need of more recursion right now. Never really been a fan of Adarkar Valkyrie as her ability seems a bit underwhelming to me, especially when you have to wait a turn to use her as well. They're both alright cards, but if I ran them it would be solely for the synergy with a couple of cards like Razaketh, the Foulblooded that you mentioned, and that's not really worth it for me. Thanks for the comment and suggestions, and good luck with your own deck as well!

dbpunk on Gerrard Flicks His Cards

3 months ago

Also a good idea: get a copy of Adarkar Valkyrie . There's a combo where you can tap her in regards to Gerrard dying and return Gerard to play without exiling it, but still getting the trigger.

dbpunk on Atla palani deck tech

3 months ago

Well, not a big creature, but you should have the combo tech for Atla Palani, which is Mirror Entity , Thornbite Staff and Ashnod's Altar .

Then you probably also want some big boys or value producers to go along with those combos. For example, Avenger of Zendikar goes along pretty well with the Mirror Entity combo. Additionally, Polyraptor , Gruul Ragebeast , Verdant Sun's Avatar , Trostani, Selesnya's Voice could be big help too.

In terms of card advantage, you probably want Soul of the Harvest , Mentor of the Meek , Garruk's Packleader , Garruk's Horde

Also haste enablers like Urabrask the Hidden , Anger , Fervor , Fires of Yavimaya , Hammer of Purphoros , Rhythm of the Wild . Another great combo would Shifting Shadow , which'll get you a two for one if you attach it to an egg (although the second creature gains haste, but will die)

Also graveyard things such as Adarkar Valkyrie , Deadwood Treefolk , Genesis would be vital for the deck because you will be a target.

Finally, may I suggest a Kiki-Jiki, Mirror Breaker combo pack? Zealous Conscripts and Restoration Angel are in the right colors.

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Adarkar Valkyrie occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

White: 0.24%