Adarkar Valkyrie

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Modern Masters (MMA) Rare
Coldsnap (CSP) Rare

Combos Browse all

Adarkar Valkyrie

Snow Creature — Angel

Flying, vigilance

: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control.

Price & Acquistion Set Price Alerts

C14

MMA

CSP

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Recent Decks

Adarkar Valkyrie Discussion

Spirits on Kaalia, Beyond Heaven and Hell

2 weeks ago

Hey ghostfire86,

I've really tried Reconnaissance in my Kaalia of the Vast deck, Kaalia, Mirror Breaker EDH over and over, was in my original build.

The Vigilance aspect of it is nice, I'll agree with Last_Laugh there, and I have successfully used it to save Kaalia of the Vast from an unfavorable block here or there, like Baleful Strix once.

What I've found, for all it's power, if I draw it later/late in the game, it usually has very little impact, opposed to something like a Teferi's Protection as you suggested. Also, Flying is pretty good evasion on it's own, often don't need to pull back an attack, also, A/D/D are big there isn't many unfavorable block situations they get into anyway.

For me the key isn't survive-ability of Kaalia of the Vast its about Haste / Shroud/Hexproof / Grand Abolisher to resolve an early Iona, Shield of Emeria or Razaketh, the Foulblooded, etc, because if she never survives long enough to attack, Reconnaissance can't save her. So I guess, my thinking is, once she's attacked, she's done what I needed, so have less of a care factor as to what happens to her afterwards.

I do play more of a Combo Kaalia of the Vast strategy though, If I was playing an Infinite attack phases / Damage to win, I would need more favorable blocks and Vigilance with combos like:

Hellkite Charger or Aggravated Assault + Sword of Feast and Famine | Infinite Combat Phases or;

Adarkar Valkyrie + Aurelia, the Warleader + sac outlet | Infinite Combat Phases

then Reconnaissance would be in the 99 automatically. Really dependent on the strategy your taking with Kaalia of the Vast.

Realistically speaking, we're just Grim Tutor a Razaketh, the Foulblooded and eating Kaalia of the Vast anyway, Reconnaissance won't help her now.

unstablemustard on Kaalia, Winged beatdown

1 month ago

The biggest drawback for my Kaalia deck is when she hits the field without haste. She eats removal in almost every 4 man pod I have ever played against. Hall of the Bandit Lord is well worth the 3 life loss for her. Also Bastion Protector, Grand Abolisher, Fervor, Hammer of Purphoros and Urabrask the Hidden.

Balefire Dragon, Thundermaw Hellkite, Yosei, the Morning Star, Adarkar Valkyrie, Chancellor of the Annex, and Bogardan Hellkite are excellent inclusions.

Might I also suggest Twilight Shepherd and Karmic Guide for that sweet recursion?

Swords to Plowshares and Angel of Serenity for removal. Phyrexian Arena and Bloodgift Demon for card draw.

Mj3913 on Best tap abilities in bant ...

1 month ago

Derevi + Adarkar Valkyrie + Blasting Station or any sac outlet really.

EldraziMimic on Lyra Dawnbringer - Tribal Angel

2 months ago

LOVE the idea. Some other cool angel cards:

Adarkar Valkyrie, Angel of Condemnation, Angel of Jubilation, Angel of the Dire Hour, Angelic Favor, Blinding Angel, Chancellor of the Annex, Devout Invocation, Iona, Shield of Emeria (<-- a MUST for this deck! :D), Karmic Guide, Luminarch Ascension, Moonsilver Spear, Platinum Angel (<-- another must, imo), Seraph, Silver Seraph, Twilight Shepherd...

Just a few cool angel themed cards.

I would suggest adding some more board wipes, especially Austere Command, and also maybe adding in a Path to Exile.Personally Id also think about Dawn Charm and Lapse of Certainty

I think this deck would work great if taken in an equipment-ish direction, since white has some great equipment tutors!

JHowlett on Hymn of Darkness: Elenda EDH | *PRIMER*

3 months ago

Adarkar Valkyrie makes a cool tech play for your commander because they die and come back, plus there is the whole element of working together in there somewhere.

Spirits on Kaalia - Cheat A/D/D

3 months ago

Hi Elywood, Good start! Kaalia of the Vast is a really fun, albeit tier 3, commander that is the best!

Not sure of your budget, but here are some suggestion.

Alternative to Combo Win-Cons

The standard win-con in a Kaalia of the Vast which is not a combo is... Land Destruction! The idea being to use card's like Boros Charm, Avacyn, Angel of Hope, Teferi's Protection to protect yourself; OR have an A/D/D in hand that you can free cast that demands a response, but is hard to deal with no lands, like Hellkite Tyrant or Iona, Shield of Emeria. The key cards to this strategy are: Crucible of Worlds, Armageddon, Ravages of War, Cataclysm, Strip Mine, Waste land, Command Beacon. This is a HIGHLY viable strategy, people may not like facing your Kaalia of the Vast deck, but it definitely isn't a combo strategy.

Master of Cruelties has to be in there, attack with Kaalia of the Vast, drop in Master of Cruelties, during the declare blockers step their life becomes 1 (assuming he is unblocked), and Kaalia of the Vast hits for 2 finishing the player. Not a combo, a necessary Demon.

Another common strategy is multiple attack phases, non-combo, but with big A/D/D beaters, having multiple swings (especially with Vigilance is amazing way to deal damage). The key cards are: Hellkite Charger, Aggravated Assault, Sword of Feast and Famine, Aurelia, the Warleader, Seize the Day. There is a combo with Adarkar Valkyrie + Aurelia, the Warleader + sac outlet out of interest. Adarkar Valkyrie although not working properly with the Kaalia of the Vast mechanics, is still a great recursion angel. Reconnaissance is nice for this strategy too, as you can pull back your Kaalia of the Vast against block heavy decks, as well POST-damage, you can pull back EVERYONE, basically it gives all your creatures Vigilance.

Free A/D/D strategy, you have it with Sneak Attack, Quicksilver Amulet, Mimic Vat so your already there, try a Whip of Erebos gives all your creatures Lifelink, which increases your sustainability in drawn out games (non-combo strategy the only way to win is in a drawn-out game), plus give you another recursion engine. Could use a Sundial of the Infinite to keep them on the board permanently!!

Mana Sources

Lands: Blood Crypt, Godless Shrine, Sacred Foundry, Bloodstained Mire, Arid Mesa, Marsh Flats would be some nice improvements.

Rocks: Mana Crypt, Chromatic Lantern would be good.

$$$: Plateau, Scrubland, Badlands

Control

Angel of Despair is great at removal, Anguished Unmaking is necessary, Terminate at CMC2 is good as well.

Stranglehold is another good control mechanism, you have a few, can look at pairing it with Maralen of the Mornsong to lock down opponents draw. She has synergy with some other guys like Aven Mindcensor/Ob Nixilis, Unshackled. Eidolon of Rhetoric might stop a Sunforger cast depending on what you did earlier that turn, like a Haste Kaalia of the Vast for example, to consider, or in an Armageddon build will be very bad.

Out of the 99 Considerations

I'm not a huge fan of Reverberate/Shunt, you have Sunforger so I get it, but it will often just sit in your hand. And Kaalia of the Vast is usually splash , so not that valuable. Would rather have a Steel Hellkite or a Gisela, the Broken Blade, or heck, even a Wild Ricochet

Solemn Simulacrum really unnecessary land searching. Use mana-enablers instead.

Toxic Deluge is an all-star removal, but he removes Indestructible, so unless your facing that frequently in your play-groups, it will hurt you more than a Damnation, Wrath of God, or Rout will.

Boros Garrison/Orzhov Basilica I find it too slow without infinite combo, although it ramps, but you have lots of mana enablers. Field of Ruin colorless mana isn't great, don't need the search. Flamekin Village cost is too high, tapped+, try a Hall of the Bandit Lord. Shadowblood Ridge is also not great (I know it seems like it should be, but it's not!), Slayers' Stronghold is too expensive , use Hanweir Battlements instead, but even then it's borderline (but better), Smoldering Marsh isn't going to come in untapped when you need it, Temple of Malice/Temple of Silence I also don't like, but borderline for me would be my last cuts, Vivid Meadow is no.

Earnest Fellowship I wouldn't do this, might make it hard for you to block (which you have the big creatures that are hard to block already). A little too dangerous for my liking, let opponents pump their creatures, no need to do it for them, and block with your big guys.

Don't need Land Tax either, not enough basic lands. Wear could easily be an Anguished Unmaking and have better removal or a Vandalblast to get away from 1 for 1 play.

Devoted Caretaker I wish she provided protection period so could go unblockable. I think Mother of Runes is enough, but maybe theres someone that gives just protection and doesn't cost a and ? But it does permanents, so I get it.

Kothophed, Soul Hoarder will not be your friend some days during board wipe, but with so little drawing in Mardu, he's a fun one! I would run him in this type of build!

Coalition Relic I don't know it's worth it, give me a Chromatic Lantern any day.

Sun Titan is questionable, what are you bringing back? Lightning Greaves, Sunforger, Animate Dead, Necromancy only stuff. He's discretionary. High Mana cost but utility, he can combo with Fiend Hunter but again combos a different strategy (so can Karmic Guide btw).

Gilded Lotus seems highly unnecessary. Love the artwork on the Kokusho, the Evening Star always wanted him in.

Mana Distrubition

Right now, your 46%, 33%, 21% but your mana is 28%, 37%, 35%. In addition, Turn 1: 80%, 10%, 10%! / lands will be your best friends, but balancing / and / lands too. Avoid / that don't provide value, like Mountain, Shadowblood Ridge (awful), Smoldering Marsh, Temple of Malice.

Windswept Heath/Polluted Delta/Etc, the Off-Color fetches, can really help mana fix, pull a Sacred Foundry with Windswept Heath or a Godless Shrine with Polluted Delta / Etc.

Other Notables

Demonic Tutor doesn't get much better than that! Mortify can be a good utility removal the CMC3 makes it less attractive, Vampiric Tutor although inefficient to pull a Lightning Greaves or Gisela, Blade of Goldnight is still good enough. It's instant so at EOT pull what you need. Rakdos the Defiler can be fun in a Armageddon model. Fetid Heath/Rugged Prairie are not too shabby. Sensei's Divining Top can help look and top-deck the A/D/D you need, IF you have none in hand it can swap places so you don't miss Kaalia of the Vast drops. Cavern of Souls against Grixis/Izzet, Phyrexian Reclamation can keep you rolling once you run out of cards-in-hand, an alternate quasi-draw.

Very good Kaalia of the Vast non-combo deck, looks like a blast to play. Hopefully you found some of these ramblings useful.

ThallionDarkshine on The Olympic Discus Throw *WIP*

4 months ago

I really like Brion, since he's fairly unique among Boros commanders, and gives you access to a bunch of cards that help fill their weaknesses. Here's my build for him (Brion EDH).

A bunch of people mentioned some of the powerful good stuff that goes well with him, but I'll reiterate a few of them. Skullclamp and Well of Lost Dreams are a must because they compensate for Boros's lack of draw and synergize very well with Brion. Sunforger is another great source of card advantage, and can tutor up many synergistic cards like Fling effects or Threaten effects.

Speaking of Flings and Threatens, some of the best are Grab the Reins (can steal or fling or both), Captivating Crew (a repeatable version of the effect), and Zealous Conscripts (can steal anything, I've never actually experienced this, but I'm told stealing and ulting a planeswalker feels pretty good).

Next, some of the best fatties to sac to Brion. I'm not a huge fan of the random cheap high-power creatures with a downside that others have suggested, since I'm more into decks that take the game long. However, they are viable options. I really like Serra Avatar (flinging it should remove someone from the game), Phyrexian Processor (can repeatable generate massive tokens), and Taurean Mauler (a low-cmc beater that has synergy with one of the more out of the box suggestions I have).

Some stuff that doesn't really fit into any categories, but here are some of the other suggestions I am behind 100%. Neheb, the Eternal is great for his ability to generate tons of mana, Flameshadow Conjuring lets you get more value out of etb creatures and gives you copies to fling, and Feldon of the Third Path and Mimic Vat are great ways to generate more temporary bodies.

Now, on to some stuff that I really like with Brion. Conqueror's Galleon doesn't really synergize that well with him, but more with the Boros color combination in general. They like attacking, and need card draw. Hoarding Dragon is a great tutor, since you can easily kill it off and most of your important cards are artifacts. Heirloom Blade is a great equipment if you build around it slightly, even if just by including Taurean Mauler, which is not too bad on its own. If you do that, it turns into a fairly significant power boost that draws you at least 2 cards. In my book, that's pretty decent. Adarkar Valkyrie is one of my favorite white cards, and I'm really surprised no one else mentioned it. It lets you permanently steal creatures that are going to die, or save a creature you're flinging. Gift of Immortality can let you fling the creature its attached to for free once per turn. Finally, one last card I like for making tokens is Angelic Accord. It lets you essentially replace any creature you fling with an angel, or even just by attacking.

Anyways, hope this helped, and good luck with Brion, he's definitely one of the coolest Boros commanders!

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