Fire Covenant

Fire Covenant

Instant

As an additional cost to play Fire Covenant, pay X life.

Fire Covenant deals X damage divided as you choose among any number of target creatures.

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Trade

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Want (4) adam1floyd3 , magicdad2020 , DeckofManyThings , 4lien4tion

Printings View all

Set Rarity
Masters Edition (MED) Common
Ice Age (ICE) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Fire Covenant occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Fire Covenant Discussion

alexjustdoit on [Primer] Political Subterfuge - Marchesa Aikido

1 day ago

Hey Openil - I have been making some somewhat minor changes here and there as I'm testing a couple options, and one more major change, so I haven't changed the primer yet.

Most important - this shell has undergone some changes since I last tested Ad Nauseam + Sickening Dreams combo, so the most major change was me slotting those two as well as bringing Children of Korlis Fire Covenant and Phyrexian Unlife back into the fold. I tested 30 games and took notes/winrates, and now am taking ad naus / sickening dreams / children of korlis out for a couple instants/aikido cards and am going to test another 30 games. This is a more major change in the sense that having this combo slotted changes the way you pilot the deck since you know that the combo is relatively easy to get to and so it affects a lot of the decisions you make.

Aside from that, I'm currently testing Harsh Justice, Scroll Rack, Drannith Magistrate, and depending on when you last looked, at one point I also added Land Tax, Sensei's Divining Top, Scheming Symmetry, (all three of which have been great and are here to stay), and took out Frontier Warmonger before I even tested it really since it seemed slow and I needed the slot. To make room for some of these cards being tested, I've been adjusting my instants package and taking out things like Mirage Mirror (tough cut) and No Mercy (less useful pillowfort and perhaps redundant/high costed).

I think that should cover it. Anything specific you're wondering about?

As for Irencrag Pyromancer and Skyline Despot, I'll start with Pyro.

I think this one might a little dangerously narrow, though you may be able to get away with it if you pillowfort really hard and consistently, since in order to get value off of this you'll have to pretty much make sure you never lose monarch after casting Queen Marchesa, because otherwise you just played it for nothing. Of course, this also depends on how many other draw effects you have, so if you have a bunch I think it's safer. But overall, the opportunity cost of cutting a card for this on top of it potentially doing nothing in a non-insignificant number of scenarios makes me hesitant.

Now, Skyline Despot. I think this is more ok, but I definitely think if you slot this you should treat it as a wincon/bomb and swap it in for one of your existing bombs, and I also think you should fully expect it to eat removal and result in a 7 mana "cast to regain monarch" since it has to survive a whole turn cycle for you to even get one 5/5 token. So, depends on your meta, but similar to Irencrag Pyro, I think it is best to consider the worst case scenario (unless worst case scenario is just super unlikely).

Seabody on [Primer] Political Subterfuge - Marchesa Aikido

2 weeks ago

Hey Eloniel,

I could see arguments for both Rolling Earthquake or Molten Disaster - but if you're running them I'd include the full Repercussion package- Blasphemous Act, Arcbond, and possibly Fire Covenant.

I run Master of Cruelties fine without either of those - we have lots of removal if it's imperative we punch through and it's often easy enough to find someone without a blocker - he's most effective with haste enablers where we can surprise someone.

I think Master Warcraft is just a much worse Disrupt Decorum to be honest (although much more budget friendly) - and overall I'm not to keen on the card as you don't get to choose who is being attacked, as alexjustdoit already mentioned.

As for Rogue's Passage - it's definitely playable, however we are very tight on utility land slots and there are quite a few I'd choose over this. Sure it seems good on paper to help get an attacker through to get back Monarch, but in practice we have lots of creatures with either evasion or deathtouch so that's not normally an issue. I also don't like spending 5 mana on my own turn unless I'm deploying something generally as we want to play at instant speed as much as possible. Just my take, but I hardly think either of these are necessary to run Master effectively.

RNR_Gaming on Tuning up Prossh

2 weeks ago

So, Demonic Consultation may help bring this to the next level. Additionally, maybe adding in a sweet new removal package. Assassin's Trophy and Fire Covenant would be super nice.

TDemers on The Ur-Companion

2 weeks ago

NeonEndymion

In: Dragonlord Silumgar - Out: Keiga, the Tide Star Clear upgrade.

In: Primevals' Glorious Rebirth - Out: Spell Rupture Cut a counterspell in favour of Primeval to recover from a board wipe instead of trying to prevent one.

In: Ugin, the Spirit Dragon - Out: Despark Moving the deck balance more towards asymetrical boardwipes instead of single target removals. Ugin and Primeval moved the average CMC to 4.0 which is quite high. I'll decide after some playtesting if Ugin should stay or not, maybe in favour of ramp like Skyshroud Claim

In: Return of the Wildspeaker - Out: Swords to Plowshares I can see Return of the Wildspeaker doing alot of work in this deck, 10 cards for 5 mana or a combat trick to close the game.

In: Urza's Ruinous Blast - Out: Ryusei, the Falling Star More reliable board wipe since I control when it happens and not my opponents.

In: Numot, the Devastator - Out: Steel Hellkite Improvement in color density to help synergize with Jegantha, Ramos and Morophon, white and blue needed the most help.

I left Niv-Mizzet Reborn in the deck for now, in goldfishing he usually draws me 1-3 cards which is not bad for a 5 colored mana dragon that can be cast with a simple Jegantha tap.

Down to 25 dragons, which is the lowest I want to go. I'd like to make room for Skyshroud Claim due to the higher average CMC and also still planning on adding Fire Covenant whenever I get my hands on it.

HELLcaster19 on Down With the Sickness

3 weeks ago

Grind Thank you! I appreciate the love for what I believe to be, is the underplayed God of the trio from this particular set! :)

Fire Covenant looks like an amazing removal spell. I will have to incorporate that into the deck!

Grind on Down With the Sickness

3 weeks ago

Sweet deck!!
Amy thoughts about Fire Covenant? It has gotten me out of a bind in the past.

TDemers on The Ur-Companion

3 weeks ago

Few other items to consider when evaluating cards:

  1. The more colored mana required the better.. Jegantha can help cast it, and it synergizes with Ramos and Morophon (secondary to the Jegantha synergy). This is one + for Niv Reborn.

  2. During Goldfishing I have been finding that there is a higher density of BRG than WU costed dragons. If I can even the colors a bit more it would smooth out the Jegantha mana efficiency. This is one + for keeping Ojutai.

  3. 5 CMC dragons are useful, as they can be cast at a discount the turn before Jegantha comes. All 6 CMC dragons (and Niv and Scion) directly compete with Jegantha.

I own a Ugin, the Spirit Dragon and am debating swapping him in instead of Earthquake until I can get my hands on Fire Covenant. He's on theme and would be a very effective wipe given all my dragons are 5+ CMC. It's just too bad he costs so much and is colorless so no help from Jegantha there. Also to consider is making room for Urza's Ruinous Blast or Primevals' Glorious Rebirth.

Oh and Toxic deluge is already in.. such a good card!

NeonEndymion on The Ur-Companion

3 weeks ago

Glad it's been a help vs annoyance! When starting a new deck the decision paralysis and cuts/swaps can be a real pain as much as it's also fun. I suppose I'm a little antsy to help w/ some refining/tweaking, as my current main lists are all at a place where I'm happy with them (or can't safely acquire new cards and accessories to brew/build with at the moment).

In any case, given your meta, I think the one clear "maybe" add is Xenagos, God of Revels.

The rest all have clear downsides for narrow upsides. Without dorks, walkers can be more of a liability as people will attack them down cleanly and quickly. Sarkhan the Mad is the one card that Vlasiax does not cut from his respective list, but that's mainly b/c he has a lot of board stall/Ghostly Prison decks in his meta and sometimes needs to push through a heap of direct damage.

In terms of cuts, I'm with you in finding Keiga, Ryusei, and Niv Mizzet Reborn underwhelming here.

As previously discussed Earthquake could eventually become Fire Covenant or Toxic Deluge.

Maybe Despark becomes Assassin's Trophy?

I'd also suggest having a hard look during testing at heavy generic mana cards that the companion can't help ramp into at all, esp whether Ramos works with how you sequence your plays, if Steel Hellkite can connect with open mana often enough, and whether Golos has any good land targets/hits reliably enough off the top. Kind of cool that you can use the companion to help activate him, though.

Lastly, I've been underwhelmed with Ojutai, Soul of Winter, as for me at least it had minimal impact whether playing from behind, ahead, or at parity. When ahead, it often was just a win more card for me.

If you cut a small handful of some of those higher CMC dragons, I think you could sneak in a few extra enablers/draw effects to help smooth things out in terms of overall consistency?

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