As an additional cost to play Fire Covenant, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
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Fire Covenant Discussion
5 days ago
I am somewhat excited about this set, but not as excited as I was about Eternal Masters (and I was very excited about that set), because this set does not seem to be the same type of set as the other. Iconic cards are often, but not always, powerful and popular cards, so this set may not have quite as many valuable cards as did Eternal Masters, but I still am excited about it, since I hope to see some older cards reprinted in the new border style.
Some specific cards that I would like to see are Absorb, Backlash, Essence Vortex, Fire Covenant, Fungal Shambler, and Dromar, the Banisher, since none of those cards have ever been reprinted, at all, let alone in the new card frame.
2 weeks ago
Been a long time brotha I love the updates. This is getting more low to the ground!
If you have another slot open I'd definitely recommend Fire Covenant
3 weeks ago
I see, that makes sense. I hadn't seen Ricochet Trap until someone suggested it yesterday.
BTW, Fire Covenant is definitely a champ. I used it twice yesterday and both times it really made a splash.
1 month ago
How is Fire Covenant working out for you?
1 month ago
My deck: http://tappedout.net/mtg-decks/alesha-who-smites-death/
I've been having trouble lately landing infinite combos with Alesha who Smiles at Death. The combos I like pulling off involve the graveyard and work very well to my liking, but heavily fall apart to cards like Leyline of the Void, Rest in Peace, etc.
To counteract this I'm trying to go infinite with cards that don't use the graveyard, but many of those combos I've been finding very highly unsatisfactory. Instead I've came up with a new approach. If I can generate an infinite combo the produces infinite red or colored mana and I have either Blasting Station or Goblin Bombardment I can cast and sacrifice my commander, Alesha, Who Smiles at Death, infinite times killing my opponents. I'm just unfamiliar with infinite mana-combos in my colors that also don't use the graveyard. Any ideas? (Skip past the break below if you aren't going to ask whether I've tried a speific non-infinite mana combo.)
Extra: List of Non-Graveyard combos that I've already tried and won't reconsider. (Please don't recommend I try these. I've used many of them before already, and they're not reliable enough to my liking.)
Splinter Twin + Village Bell-Ringer Cons: I have to wait a round of turns after drawing Bell-Ringer after drawing it to mitigate summoning sickness before going infinite. I'd rather have something more instantaneous so I have more options to choose from when deciding to go off.
Ad Nauseam + Angel's Grace + Sickening Dreams OR Mana Geyser + Reiterate OR Dualcaster Mage + Heat Shimmer Cons: You have to cast all combo pieces at once rather than set up over a few turns in advance which requires usually completely tapping out. Also if the combo is thwarted it's too much trouble in Mardu colors to recur instants and sorceries from graveyard back to hand just to reset it.
Teysa, Orzhov Scion + Darkest Hour + Goblin Bombardment Cons: I've tried pretty hard to make this combo work, but for some reason having an extra creature to sacrifice makes this combo a little too unreliable for my liking.
[Any combo that involves milling] Cons: My playgroup runs the Eldrazi Titans meaning they're impossible to mill. Adding graveyard-hate interferes with my other combos and adds another piece to the mill-combo.
Parallax Wave + Opalescence + Impact Tremors Cons: Half the time this works. You can preset up Opalescence and follow up with Parallax Wave some turn later once you draw into it, but not the other way around since Parallax Wave has fading which becomes an unreliable clock to get Opalescence if you preset the combo in that order.
Sword of Feast and Famine + Aggravated Assault Cons: With the exception to Nether Traitor there are no other cheap CMC creatures with a form of reliable evasion and haste. Etched Champion and Mogis's Marauder are nice, but aren't as reliable as I'd like.
Eldrazi Displacer + Emrakul's Hatcher + Impact Tremors OR Restoration Angel + Impact Tremors + Felidar Guardian//Conspiracy Cons: Requires too much mana to set up at once or similar to the problems with Kiki-Jiki + Bell-Ringer in that you may have to preset the combo with a creature and hope it doesn't get removed by a board-wipe.
Mindcrank + Bloodchief Ascension Cons: Despite it being a multiplayer game getting three quest counters on Bloodchief Ascension is awkward and situational considering it gives my opponents extra time and turns to react.
Near-Death Experience + Plunge into Darkness//Fire Covenant Cons: Near-Death Experience has to sit on the field for a whole round of turns at the very least. An opponent removing Near-Death Experience after I've brought myself down to 1 life before my upkeep is also too high of a risk to take as well.
Anafenza, Kin-Tree Spirit + Murderous Redcap + Goblin Bombardment Cons: This combo already uses the graveyard, so its not a non-graveyard combo. Also I'm fine not using this one since the other graveyard combos I use I feel work better than this one.
As you can see I've covered a long range of different non-graveyard combos, but each one is too unsatisfactory for me. Unless I have missed a non-graveyard infinite damage combo I would like to know what infinite colored-mana or infinite red-colored-mana combos exist in my colors if anyone knows of any that don't use the graveyard. Thank you for your help.
1 month ago
Currently 2-2 in the cEDH tourney after last night's win! I did however notice quite a few misplays on my part post-game.
Highlights: Bloody hell is the deck resilient! Despite the setbacks, I managed to pull through once more. Fire Covenant is an absolute all star choice, destroying everyone's hatebears and mana dorks, creating a nightmare scenario. Following it immediately with Vandalblast is just pure undiluted schadenfreude, with both opponents reduced to two lands each.
A common theme of the deck is getting bogged down by hatebears for a while, but still managing to pull through. Having a ton of mana rocks and dorks makes it hard to cut into the mana base all at once. As a more midrange player, I feel very comfortable with games going longer. Certain hate pieces scare me more than others, but what I'm really afraid of is someone comboing ahead of me despite stax in play, while I'm left unable to react. If I can sculpt a hand with decent answers to the worst hate cards, I'm forcing the others to deal with me rather than develop their board or further their game plan because I threaten to win.
All that said, my assessment may very well change depending on future matchups. Stax decks playing blue like Grand Arbiter and Teferi seem very well positioned to counter the deck, and faster combos -- like Food Chain Tazri -- might prove to be difficult to interact with. Time will tell!
2 months ago
Fire Covenant concerns me, not only does it nessitate a red producing land, not a colour present anywhere else, but does the same thing as Toxic Deluge for a great use cost, I do not see the advantage of this card :/
2 months ago
Those are interesting suggestions. Blessed Reversal seems fun, but it is basically a fog for decks that go wide, but mostly worthless for decks that go tall. In the right circumstances, it is probably great. Blaze of Glory is a nice Fog if you have a creature out, and doubles as a sweeper if it targets a deathtouch creature. I may consider both of these cards, and either could end up as an alternate or sideboard card. Both could be good in the right meta.
I had previously considered Fire Covenant, but it is not quite right. If I could target a player, it would be an auto include. Since it is only good for creatures, I think I can find better alternatives.