Fire Covenant

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition (MED) Common
Ice Age (ICE) Uncommon

Combos Browse all

Fire Covenant

Instant

As an additional cost to play Fire Covenant, pay X life.

Fire Covenant deals X damage divided as you choose among any number of target creatures.

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Fire Covenant Discussion

Winterblast on Najeela's Hulk Pod Project (cEDH Primer)

1 month ago

TzickyT I think it's a great card because you can jam it on curve and activate it for colorless mana when needed. For example to blow up a Magus of the Moon, which is pretty hard to get rid of otherwise. Also removes Torpor Orb, Laboratory Maniac, The Chain Veil, Grafdigger's Cage,...I like it because you don't need to keep certain coloured mana open for interaction but just play it when it's easily possible and let it stick around for when it's needed. Until then it's also a warrior for token production and Mindblade Render. Being a creature makes it easier to find (Pod, survival...) and it is also fodder for Pod. The cut was Fire Covenant for now because I rarely needed to remove more than one creature and the 3 mana were hard to keep open for instant speed reactions.

Summoner's Pact is interesting but it's also risky because you have to win in that turn and if you go for it on turn 2 or 3 you can get blown out when your win con is stopped or just delayed for a turn. It could go in the deck but I would have to find something to cut for it (maybe Tymna because it's a reduction in cmc and a swap between slow draw and fast tutor). Targets for pact could be Hulk and also Derevi but for now I rather use Eldritch Evolution as an additional tutor. As it is, the deck has a really strong mid and late game because it doesn't go all in with the fast kill atempts. If something gets countered or destroyed, there's usually a way to go for another kill attempt in the following 1-2 turns without having to worry about getting killed by my own setup...playing pact would work but you have to be aware that it's a one way ticket in the early game.

maenk on Brago :sweats:

1 month ago

Any thoughts on Reality Acid? It comboes the same ways as the rishadan pirates,but leaving it there on the field is much easier,as its an enchantment,so no Toxic Deluge nor Fire Covenant,and if they use Nature's Claim,they still lose a permanent.

maenk on Brago :sweats:

1 month ago

Any thoughts on Reality Acid? It comboes the same ways as the rishadan pirates,but leaving it there on the field is much easier,as its an enchantment,so no Toxic Deluge nor Fire Covenant,and if they use Nature's Claim,they still lose a permanent.

lynden on Food Chain Tazri

2 months ago

The new Assassin's Trophy seems playable as a 2nd Abrupt Decay in the deck.

Question is, what to replace it with. Im considering Gilded Drake, Gitaxian Probe or Fire Covenant.

Would love to hear what you guys think.

xStormyx on Dance of Pales [EDH]

2 months ago

Crackling Doom, Mortify, Vindicate, and Utter End are all really good removal, and I would suggest some of them instead of Fire Covenant, Nameless Inversion, or the counterspells, which kinda seem a little out of place in a vampire tribal deck?

Legion's Landing, Blade of the Bloodchief, and Radiant Destiny are fun for the tribal help.

Patron of the Vein is removal, and continues to buff all your vampires. bloodline necromancer and Bishop of Rebirth are useful recursion, and Bloodlord of Vaasgoth and Necropolis Regent are just real nice for makin big dudes.

Really cool deck! Check out my Russian Vampire Mafia, it's cool to see how decks with the same commander and idea can feel so different sometimes.

Darkshadow327 on Dance of Pales [EDH]

2 months ago

I would say Tithe for Land Tax, since it it is a guarantees land drop every turn.

Nameless Inversion for Kindred Dominance.

It's all up to preference but I would say Fire Covenant or Stromkirk Condemned for Harsh Mercy.

Falkenrath Gorger for Patriarch's Bidding (honestly gorger is better in a deck with discard shenanigans).

SynergyBuild on Commanders by Power Level [EDH Tier List]

2 months ago

n0bunga I guess that's fair, again, I was just going off of what I was told, I don't play Yisan at all. Animar at least has some protection on it, and normally will only get removed by blue bounce effects, but Yisan, the Wanderer Bard will get hit by stuff like Swords to Plowshares, Dismember, etc. I do run Yisan in my Selvala list, but I know it is separate for the commander, so I'll take your word on it.


cvarena21989 now your deck only has a 3 card combo (CFE creature like Eternal Scourge, Food Chain, and outlet like Impact Tremors), that is very slow, I wouldn't call it cEDH competitive at all. On another note, how does Carrion Feeder, Eternal Scourge, Food Chain, and Sek'Kuar, Deathkeeper go infinite? Like you need to be in magical christmas land to get them all, but I still don't know how you win from there, no creatures can die infinitely with it to trigger Sek'Kuar, because if you sacrifice Eternal Scourge to Carrion Feeder, you can't get it back, and if you sacrifice sek'kuar the deathkeeper to it, it won't trigger since it says 'whenever another nontoken creature dies'. Your deck doesn't even really work, let alone act competitively.

Using Blood Artist, or Zulaport Cutthroat with the combo requires it to be a 4 card combo that needs like 9 mana, and why do you bring up Fire Covenant, it doesn't do anything here unless you have infinite life, which you can only get from Blood Artist, or Zulaport Cutthroat, in which case you already won.

Look I am trying to help you out, but jesus man, you come in saying you have a competitive deck, and normally I am like "Oh, it works well, it is just a little fragile or slow," but your deck doesn't even work. Now that I think about it, Carnage Altar doesn't work either, since the infinite mana you have from Food Chain needs to be done on creatures, which the ability from Carnage Altar isn't.

SaberTech on Ancestral Animar

3 months ago

@JMCraig On the topic of card draw, I've been meaning to ask how your testing with Loyal Drake went.

And yeah, the value of particular cards can really depend on how many people are running full cEDH lists or just strong pub-stomp decks. Toxic Deluge is played reasonably often in the cEDH meta, and most blue decks run Cyclonic Rift in case the game actually goes long, but other wraths are pretty scarce. I occasionally also see Fire Covenant pop up in some lists. It's hard to justify playing a 4+ cmc wrath spell in cEDH because most decks don't play a lot of creatures and cEDH decks can often threaten to just win the game on turn 4 instead of spending that mana on wrathing the board.

Have any cEDH focused groups like the Lab Maniacs or people on the cEDH Reddit written an article detailing how cEDH differs from a strong pub-stomp meta? That would be an interesting discussion to have because the cEDH meta really is a unique beast when it comes to EDH. The difference is kind of like the difference between the Modern and Vintage formats, and you can see it in how cards like Mental Misstep are actually a viable option to run in cEDH due to the low CMC cards that are usually run. Mental Misstep would be a complete waste of a card slot in less competitive metas because its range of possible targets would be too narrow. Faerie Macabre is another one of those cEDH meta cards that you aren't likely to see in other metas. There are enough degenerate graveyard interactions in cEDH that being able to get the faerie's free removal ability at instant speed from hand can make it a reasonable deck inclusion depending on the decks your group runs, but in other EDH metas the overall game impact that the card has probably wouldn't be enough for it to stay in a deck for very long. It would be really neat to read a comprehensive article that digs into the different deck-building philosophies that define cEDH.

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