|Commander / EDH||Legal|
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|2012 Core Set||Rare|
Combos Browse all
Sundial of the Infinite
1,T: End the turn. Activate this ability only during your turn.
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Sundial of the Infinite Discussion
10 hours ago
1 day ago
I don't think that will work quite the way you imagine it. the problem being, that Sundial of the Infinite actually ends the turn. So, if you use it in response to a counterspell, you exile the counterspell... and the spell, it was trying to counter. And end the turn, so you don't get to play any further spells until it's your turn again.
Better yet (for your opponent): It turns their Lightning Bolts into timewalk. And having seen you end turn as response to removal, you'll be catching removal during your next upkeep (if your opponent is reasonably smart). Then what? Lose the creature? that's fine, you just drew a useless SB-card (good for opponent) OR Lose the turn? oh well, opponent just lost a removal spell. But he's probably okay with that, as you just gave him the turn, and you didn't even get to draw a card.
I think you'd rather play Silence in your SB. So when you have an explosive turn of playing all the equipment, you start by playing Silence, and when that has resolved, you get to do all the other things you want to.
2 days ago
There aren't any, since Summer Bloom got banned, and the amulet-bloom-decks disappeared. But the idea is: You play Hive Mind and then a pact (like Summoner's Pact or Pact of Negation) in a color, your opponent doesn't have mana for. Hive Mind forces your opponent to cast the same spell you do, whether they want to or not. That means that during your next upkeep, they'll have the trigger from the pact hanging. And Sundial of the Infinite is a way out of that, since it nullifies everything on the stack by ending the turn.
I just don't understand what you use sundial for?
2 days ago
okay... the Sundial of the Infinite is a new touch. What do you bring that in against? Decks that play Hivemind and pacts? Can't really think of any that do anymore (amulet-bloom used to, but not since the banning of summer bloom).
2 days ago
4 days ago
@foxboy93, for Hexproof I'd recommend pairing with Impact Tremors or Zulaport Cutthroat. That aside I feel even if you're to go for the kill with a sac engine you should be running Goblin Bombardment and give a moderate consideration to Blasting Station since its still better to win ten times out of ten than nine times out of ten, but I'm incredibly picky so its just my perspective on the matter. I just don't like small loop-holes that ruin the combo you assembled.
I feel like a non-graveyard based combo is a really big question to answer. If your deck generates mana like no ones business I'd recommend Mana Echoes + Myr Matrix for the slow terrifying kill your opponents can't stop. Another cute one is Sword of Feast and Famine + Aggravated Assault and if you're really banking to have every hit connect I'd suggest putting in Key to the City, Darkest Hour, Break Through the Line, Nether Traitor, and Mogis's Marauder. If you want a combo that involves putting in even smaller spells you could try risking it to build Isochron Scepter + Final Fortune + Sundial of the Infinite in which Shred Memory would be a good friend of yours which tutors any of the pieces of this infinite turn combo. My personalized non-graveyard combo is Kiki-Jiki, Mirror Breaker + Thornbite Staff and then take any creature and a Goblin Bombardment to sac the token copies infinitely.
4 days ago
6 days ago
Hmm for the casting phage part Torpor Orb and Sundial of the Infinite allow you to survive casting her. For getting rid of iona, there isn't much you can do aside from Visara the Dreadful, Avatar of Slaughter, and I guess Mycosynth Lattice to get around the color thing as a whole.