Sundial of the Infinite

Artifact

1,T: End the turn. Activate this ability only during your turn.

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Sundial of the Infinite Discussion

N_ on Biovisionary Wincon EDH

5 days ago

Sundial of the Infinite would stop people messing with you once you have your board ready to win at the end of turn (unless they krosan grip it)

TheHamster on Bad Luck Brion

1 week ago

came back because remember Feldon of the Third Path make copies of your dudes to fling, also works with aformentioned Sundial of the Infinite

TheHamster on Bad Luck Brion

1 week ago

I dig the super budget build aha. Was looking through other Brion decks for idea's on improving my own. Don't have many helpful suggestions for you since Don't run the budget variety but Sundial of the Infinite is probably your best friend with this deck. Say you steal something you don't want to fling. Maybe you just want to hold onto it for a few turns before you do? Just end the ol' turn with returning it on the stack and it's yours forever. Oh also works with feldon's ability as well as kiki-jiki if you ever put one in. Also fun when your opponent tries to do something at the end of your turn you can exile their tutor or fetchland crack off the stack ahaha.

hubatish on I End My Turn

2 weeks ago

Wall of Omens seems like a pretty good back-up plan for all your flicker guys. Turn to Mist seems poor. Even with Sundial of the Infinite it costs 3 mana instead of one in comparison to Path to Exile.

Cool combo collection though!

akumawerewolf on Sundial it Up

2 weeks ago

I would strongly recommend running Sneak Attack in a deck running Sneak Attack and flicker abilities. Sneak Attack now says "at end step" instead of end of turn, meaning it works with Sundial of the Infinite, and it lets you cheat things out that you just want to flicker a few times.

RazortoothMtg on Looking for suggestions on a ...

3 weeks ago

i think Sedris, the Traitor King is pretty fun to play. He's interesting, lets you play some of the weird EDH cards like Sundial of the Infinite and can actually be built pretty cheaply, then upgraded with stuff like Entomb or some eldrazi once you play with him a few times. That's my vote.

In esper, I second Sen Triplets

For a Dimir deck, if you like mill, I think Phenax, God of Deception is probably the strongest. Otherwise, I second Wrexial, the Risen Deep (although he's kinda a mill deck too).

GS10 on The Rare Occurrence of an Uncommon General

3 weeks ago

That's my point. There are very situational effects that might help me use the general's ability sometimes, but they require a lot of set up to turn my 3 mana 2/1 into a 3 mana 4/3, which by today's standards isn't even very tempting.

I thought of those tokens until EOT as a way to go, yes, and specially because running Sundial of the Infinite would also enable those Take an Extra Turn + You lose the game spells, but in the end it was too much of a build around and too easily disrupted to feel like the best way to go with it.

Specially given that the Brothers have only 1 toughness naturally and in response to anything I do it can be killed so easily. Not a lot of Shocks or even Lightning Bolts in Commander, but any Walking Ballista or Triskelion would do the job, and even buffed it would still die to anything in combat.

I'm trying to make the most out of the 99 and it is likely that I end up only casting the general to chump block something dangerous keeping my most relevant creatures alive (and even so, odds are I have enough goblin tokens to deal with that anyway). I have a Kydele+Akiri Deck that is built around artifacts, and even so I cast Akiri, Line-Slinger more as a chump blocker than an actual voltron threat, and looking at Brothers Yamazaki I don't see any incentive to build the deck around commander damage.

My main concern is that, not relying on a strong general, the strategy in my 99 ends up a bit more split. Say if I were to run Krenko, Mob Boss as a general: the deck would be plain and simply goblin tribal. If I am not running him as a general, I might not be able to find it every game, and so, going full on goblin tribal is riskier, there are other cards and other forms of support that would benefit me more often than, lets say a goblin lord (Caged Sun over Goblin Chieftain + Goblin Warchief for instance), but I am still focusing on goblins because that's where the mono red EDH goodstuff is mostly, and when I do draw into my best ones, they are not as powerful and imposing as they are in that said Krenko, Mob Boss deck.

Maybe the deck works fine as is, but it doesn't feel awesome, it doesn't look like it's "solved", it's just an amalgam of red cards. It might work fine but it's not a deck that would appeal to me if I didn't got it in luck, and since to me that's most of what EDH is about, playing something that speaks to you, not being able to make the deck appealing for me makes it weird and probably makes me feel that the deck is worse than it actually will be in play.

Anyway, I'm going on a rant already. I really appreciate your insights! Every help means a lot while building this deck! Thank you!

R0llingThunder on The Rare Occurrence of an Uncommon General

3 weeks ago

If you want to use the Brothers' ability, try Felhide Spiritbinder, Flamerush Rider, Flameshadow Conjuring, Heat Shimmer, Twinflame, Mimic Vat, Minion Reflector, Mirrorpool, Soul Foundry or Soul Separator.

Most of these are only temporary, so you could add Sundial of the Infinite to get around the EOT triggers.

As a singular entity, one Brother is not going to cut it unless you go voltron like you suggested. I think goodstuff.dec is where you want to be heading.

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