Sundial of the Infinite


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare

Combos Browse all

Sundial of the Infinite


{1},{T}: End the turn. Activate this ability only during your turn.

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Sundial of the Infinite Discussion

TempleOfAsmodeus on Rubinia - Helm of the Host

1 day ago

When C17 came out, the first thing I did was try to rebuild the Vampiric Bloodlust deck to make exponential copies of Edgar Markov attacking each turn for the explosive +1/+1 counters. It required Blade of Selves, Mirror Gallery, Strionic Resonator, Anointed Procession, AND Sundial of the Infinite... talk about Magic Christmasland. I nearly fell off my chair with excitement when Helm of the Host was spoiled. I preordered 10 copies, put one in Edgar and one in Mirko Vosk, Mind Drinker, and I've been looking for things to do with the other 8.

This is the first deck I literally just clicked & bought the whole list. So excited to test it out this weekend. I happen to have a Stoneforge Mystic and an Avacyn, Angel of Hope sitting around I'm going to toss in as well as a Curator's Ward. Didn't think of Biovisionary, but I'll probably mix one of those in later.

Polupus on Hivepact

3 days ago

I suggest Sundial of the Infinite as a reusable way to counter the pact upkeep triggers. Yeah it skips a draw but that could be an alternate wincon in the right scenario.

Flooremoji on Hivepact

1 week ago

Sundial of the Infinite can save you

Neotrup on Exactly how do I permanently ...

1 week ago

An important point that hasn't exactly been touched on. If you exile an opponent's commander with something like Roon of the Hidden Realm and they choose to put it in the command zone, the ability will still trigger at the beginning of the next end step, and will still return the commander as long as it hasn't moved from the command zone. You will still need to activate the Sundial of the Infinite to keep it in the command zone.

FancyTuesday on Exactly how do I permanently ...

1 week ago

And when Gidgetimer says end the turn they mean with an ability like that of Sundial of the Infinite.

I suspect you may be chasing after a popular method to permanently exile targets with Torment-era cards like Faceless Butcher. This effect was born of an older syntax that used two separate triggered abilities that you could interrupt, putting the "Return" effect on the stack on top of the "Exile" effect. That wording is no longer used in modern renditions of the effect that use the wording "While [this card] is in play exile target X."

Also, you cannot permanently exile Commanders unless your opponent allows you to do so by deliberately opting to send their Commander to the exile zone rather than the command zone. Any time a Commander moves to the exile, graveyard, hand, or library the player has the option of returning it to the command zone.

903.9. If a commander would be exiled from anywhere or put into its owners hand, graveyard, or library from anywhere, its owner may put it into the command zone instead. This replacement effect may apply more than once to the same event.

cdkime on Exactly how do I permanently ...

1 week ago

Gidgetimer is correct, though there are two points of clarification I want to make:

  1. It is important to wait until the delayed trigger is on the stack. If you activate Sundial of the Infinite, the delayed trigger will not have activated, and thus will not be removed. It will thus activate at the beginning of the next upkeep--your opponent's.

  2. Any time a commander changes zones, your opponent has the opportunity to return them to the Command zone. This includes flicker effects. As such, your opponent can merely return their commander to the command zone and cast it again. (If you are looking for semi-permanent commander renewal, Darksteel Mutation, Song of the Dryads, and Imprisoned in the Moon are your friends, as they provide removal, without a zone change.)

griffstick on Valduk Smash

1 week ago

One more thing void. Bludgeon Brawl is just efficient in this deck by itself. Turning Ashnod's Altar, Gilded Lotus, Ruby Medallion, Sol Ring, Strionic Resonator, Sundial of the Infinite, and Thran Dynamo into equipments. Not to mention that the Mycosynth Lattice and Bludgeon Brawl combo works great with voldok. Equipment lands. They equip for free! That's insane! You'll make a shit ton of 3/1's

if Bludgeon Brawl is in play and you have the Hammer of Nazahn equip then every time you play a mana rock or a Sundial of the Infinite type card it equips for free

TheDevicer on Need Help Finding A Commander ...

3 weeks ago

I ALWAYS recommend Roon of the Hidden Realm to people because he teaches players lessons about deck building across all skill and economic levels. He can also be put together at various levels of power, has room for tons of weird pet cards if you want to run them, and can be decently competitive at a low price point.

Blink decks also have lots of room for cool synergies. Draw a bunch of cards with Tishana, Voice of Thunder, keep people from attacking with Stonehorn Dignitary, steal back the Perplexing Chimera to your side of the board after donating it to someone, exile someone's commander until end of turn and then activate Sundial of the Infinite to end the turn and leave their commander permanently in exile, etc.

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