Sundial of the Infinite

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare

Combos Browse all

Sundial of the Infinite

Artifact

{1},{T}: End the turn. Activate this ability only during your turn.

Sundial of the Infinite Discussion

Wesjohn11 on Riptide Madness

23 hours ago

Logo79 I was actually looking for a place to put Dregscape Sliver then abandoned the idea, now I’m reconsidering. It is a very powerful sliver. And Sundial of the Infinite is probably one of my favorite cards. I use it in my Phage the Untouchable deck and it puts in work

cdkime on Perfectly (im)Balanced, As All Things ...

1 day ago

GhostChieftain is correct regarding Sundial of the Infinite - the reminder text clearly states that "'until end of turn" effects end."

You're getting it confused with a different set of abilities--triggered abilities that occur at the end of your turn, or delayed trigger abilities, such as the delayed trigger on Final Fortune , which is placed on the stack. The trick is to use Sundial when the ability you wish to remove is on the stack, taking advantage of the "Exile all . . . abilities on the stack" language. Effects that simply wear off at the end of turn, without a resultant delayed trigger, do not use the stack--hence their different treatment in Sundial's reminder text.

Logo79 on Riptide Madness

2 days ago

I like your build, but I would highly recommend running Dregscape Sliver . Not only is it a cheap and effective return engine, if you pair it with Sundial of the Infinite you keep those creatures too. Just end your turn while the exile ability goes on the stack and they stay. Besides that, if you have Homing Sliver in play, you can keep pitching a bunch of slivers to the yard and finish with dregscape to return them all for cheap and most likely kill.

BMHKain on Perfectly (im)Balanced, As All Things ...

3 days ago

(Yes, I pulled off a freaking Thanos; but only half a Plane of Existence dies. Rip. No wonder Darkseid would beat him, & Nintendo never lost a Death Battle for soooo long (& no, Mario vs Sonic fight 1 barely counts; same for Nintendo vs Nintendo.) X/)


1000% Spark Storm (EDH Superfriends Primer)

Commander / EDH* BMHKain

SCORE: 2 | 14 COMMENTS | 908 VIEWS | IN 3 FOLDERS


Just thank GhostChieftain for the suggestion on using something I need to use more. I did. :)

I personally wonder how a sequel to an otherwise, crappy attempt for advice for a deck like this can get any worse. Regardless, might as well push on; ALOT of cuts have been made since; & I'm truly nearing the end; which means after that, I'll allow the personal Merit to make a Morophon, the Boundless Human Tribal Deck. But after that, & trying to make & cut to 100 cards for Kruphix, God of Horizons & aforementioned Tribal Deck; There is no more turning back; I plan to make a Tribal Deck w/ Kykar, Wind's Fury based on the 2016/2017 Documentary The Red Pill; as nobody had a previous objection to this even now, it is officially too late to object the idea.

& One last bit of news for now: I plan to do something regarding "Project: Razia's Parhelion II" (Working Title)

IT's a Working Title as even though Razia, Boros Archangel was the Parun (The only rank of a Guild higher than a Guild Leader) of the Boros Legion; I actually wanted to get as ancient as possible; before the Ten Paruns was still an idea, & Ravnica, compared to other Major Planes of Existence is just recently formed in comparison to (then) many others.

Think of this as a haven for those who can think of combos in Commander/EDH that can win games; all while improving upon ideas The Legion would only dream of doing as a Guild. All that said & done though, I do apologize for this part of the whole thing; but it's not like I'd want to make a Tier 1 deck of this kind right away; that is too much already. But because Feather, the Redeemed , & (As a Joke.) Depala, Pilot Exemplar seemed to reach Tier 3, I'll start young from there. Even so, I do apologize about this kind of idea; but it just might work; after all, one topic stated "I played Boros before it is considered "cool""

Not the right name, but you get my point. If any of the few, the proud, the cEDH Boros users want to join in the future, I only need one suggestion: In MTG Lore, The Boros League's Parun: Razia is the first thing we know of in Ravnican Lore for the Boros Legion. But there was also a time before even the idea of a Parun of a Guild was ever a thought; here would have to be someone for each of the "Ten Guilds-To-Become" as the Primordial base for all ten. You may list all 10 each if you wish, but I just want the one for Boros.

& yes, In apologize for the whole "Boros" idea for the few cEDH Players, but, as I said before, most of my crap is more akin to "Semi-Competitive" anyway.

AW CRAP! I souldn't have mentioned my updates here! Uh, here are the questions before I have a mental breakdown for having most of this topic about anything, but Questions:

1: ( Teferi, Timebender trashed. Nexus of Fate 's is stil MIA)

2: On the Topic of ol' Mu-Mu (I pray I'm still being honourable to her while enchristening her with a cute, & Affectionate Nickname; I don't understand Chinese Dialect; & I'm trying to learn Nipponese Kanji... Please forgive Me, Yanling...) She too has two new iterations, but which is the better to add?: Do you think Mu Yanling, Sky Dancer would be good? Sucks that has 2 Loyalty, maybe adding Prismatic Omen again can help? At least it's better than having to deal w/ Blood Moon , or what about Mu Yanling, Celestial Wind ?

3: ( Elspeth, Knight-Errant is kept.)

4: Golos, Tireless Pilgrim is an awesome new reveal, & I consider Top Secret Tek. Flikering it Recht & Link to supply you w/ your whole library of Lands, easily a card that is of immense Banworthiness. I also included Crucible of Worlds (Which WILL NOT leave the deck; especially if I get my lands screwed by an Armageddemon . Since I don't intend to lose either of the former, I think it is time to recreate Zendikar in ways not even Nissa, Who Shakes the World would ever do; Wrenn and Six can manipulate Lands, while working w/ both Crucible of Worlds & Golos, Tireless Pilgrim . But there is Also Xenagos, the Reveler , who makes a ton of mana from your creature tokens; can make a Hasty 2/2 Satyr, & for the record, his Ultimate is ENTIRELY OPTIONAL.

So, who would you pick: Wrenn and Six , or Xenagos, the Reveler ? Or should I not have cut Kiora, the Crashing Wave in the first place, & put her back, maybe even keeping in one of the former 2?

5: Daretti, Ingenious Iconoclast ; Reason of Death: The creature from the Star Trek episode: The Man Trap.

6: (Ol' Teyo gets promoted in rank as a Shieldmage.)

(Not like it matters, Walkers w/ Indestructible while still being Walkers can be damaged all the same...)

7: (Misguided Idiocy Averted.)

8: (Very well. This Karn gets Korned.)

9:


Budget cedh mana base

Commander / EDH* timmyt1000

SCORE: 25 | 10 COMMENTS | 2784 VIEWS | IN 30 FOLDERS


Because I had no choice but to mention this again. After I reach the 100 card mark, I wonder how to rebuild my landbase on a budget-level cEDH Level; despite being only "Semi-Cometitive". How'd you recreate this? Remember the Cycle Duals are mandatory 5 slots by default, & Crucible of Worlds , & Golos, Tireless Pilgrim are not to be cut from the non-lands either.

Side Note: It's fair enough This was meant for 1, 2, or even 3 color decks; I just used something similar for the current decklist.

10: Mirari's Wake is added. Status regarding Night of Souls' Betrayal is still MIA.

11: (nope.)

And... that's it, actually. That took soooo long. So I'd like some answers unless anyone can make me answer them myself. Regardless, I still need to cut to 100 cards. So I hope this crappy sequel can help... :D

For Now, I'm planning after all this...

Actually, I have one last announcement. Remember that time that I wanted to make a Partners Deck? Well, I wasn't kidding. & neither is the theme in question, based on these cards:

  1. Riftsweeper

  2. Pull from Eternity

  3. Torrent Elemental

  4. Void Maw

  5. Runic Repetition

  6. Mirror of Fate

  7. Misthollow Griffin

  8. Inverter of Truth (Maybe?)

Yep, I'm making a deck based on Exile running colors. Not running Atraxa though; I can't even believe I even cut her from Superfriends/Avengers. What two Partners would be good in a deck like this? & no, is exempt from this as their exile stuff isn't truly well devised here unless you got some things to say otherwise against this fact.

Huh... Finally... It worked. Thanks go to GhostChieftain for the Accordion method. I guess I'll have to use it more...

KayneMarco on Feather,the Infinite (cEDH)

5 days ago

You would need Sundial of the Infinite in this deck to keep from losing the game at the end of turn during the infinite turn loop because of the wording on Chance for Glory With the sundial out just activate it at the end of your second main phase and it stops you from losing so you can take your next turn where you untap the sundial and continue your loop and rinse and repeat.

McToters on Valduk, Majordomo of the Forge

1 week ago

Hey great list! Final Fortune is a personal favorite, and you’re already running Sundial of the Infinite so you wont lose the game on the extra turn when you activate it ;) Definitely not for every deck but something janky and fun to pull off in a casual atmosphere. Glorious End also contributes to keeping some tokens as well but not as good as Sundial. Hoarding Dragon is a not as good artifact tutor, but a great option for casual play. Maybe worth trying. The new Goblin Engineer could be nifty for this deck as well. Not sure if you struggle with card draw but Daretti, Scrap Savant could help in this regard and would contribute to Goblin Engineer ’s handiness. Same with Scrap Mastery . It would add some graveyard recursion overall which I’m not sure you would want to bring the deck that way. It does add artifact synergy though since you are running so many.

Anyway, love me some Valduk! The Sundial combo is one of the coolest ones in Magic IMO. +1

Phenix on List of all infinite combos 2.0

3 weeks ago

Hey ho, if you agree and are still going, I'll add some more :

Freed from the Real + Bloom Tender for infinite mana

Isochron Scepter + Sundial of the Infinite + Final Fortune for infinite turns

Time Sieve + Thopter Assembly for infinite turns

Turntimber Ranger + Arcane Adaptation for infinite p/t and infinite tokens wolves (and ally)

Myr Retriever + Myr Retriever + Krark-Clan Ironworks for infinite ETB and ETG

Intruder Alarm + Presence of Gond + any creature for infinite token.

I might come back later if this list is still expanding. Feel free to reach me for any question or explanation if needed.

McToters on The Lonely Lover

3 weeks ago

Ok! Sweet build so far! Let me see if I can hell you out. I am a fan of the title by the way.

So Naturally, Feldon’s ability focuses on a few things. They are:

1) it triggers ETBs and graveyard abilties

2) it is a “tap” ability

3) and ARTIFACTS.

Keeping these three things in mind I would suggest the following, some of which may not suit your play-style, but alas! This is why they are suggestions!

Creatures like Inferno Titan , Godo, Bandit Warlord (only useful if you’re running equipments), Bloodfire Colossus , and Zealous Conscripts have value in entering or dying. The new Ilharg, the Raze-Boar may be of semi-interest to you even though he doesn’t have an ETB he is another tool that helps trigger ETBs like Feldon.

I think potentially the most key card you are missing is Sundial of the Infinite so you can keep the token copies that Feldon makes. Plus it’s an artifact you can try and recur since red can do that rather well. In regards to recursion I think you could mull over Goblin Welder and Scrap Mastery . They seen like they could work for you. Goblin Engineer from the soon to come out Modern horizons will be an auto-include for this deck too.

Krark-Clan Ironworks may be better for you than Phyrexian Altar . There would be no problems with running both but aince this deck is artifact heavy I’d recommend the former over the latter.

There is also Umbral Mantle , Thousand-Year Elixir , and Sword of the Paruns to help untap Feldon.

Anyway, this is not to say you dont already have some awesome stuff going on already! If you want my opinion on what to take out for some new stuff let me know. Id be happy to help.

+1

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Sundial of the Infinite occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%