|Commander / EDH||Legal|
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|2012 Core Set (M12)||Rare|
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Sundial of the Infinite
1,T: End the turn. Activate this ability only during your turn.
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Sundial of the Infinite Discussion
1 day ago
Not sure of your budget, but here are some suggestion.
Alternative to Combo Win-Cons
The standard win-con in a Kaalia of the Vast which is not a combo is... Land Destruction! The idea being to use card's like Boros Charm, Avacyn, Angel of Hope, Teferi's Protection to protect yourself; OR have an A/D/D in hand that you can free cast that demands a response, but is hard to deal with no lands, like Hellkite Tyrant or Iona, Shield of Emeria. The key cards to this strategy are: Crucible of Worlds, Armageddon, Ravages of War, Cataclysm, Strip Mine, Waste land, Command Beacon. This is a HIGHLY viable strategy, people may not like facing your Kaalia of the Vast deck, but it definitely isn't a combo strategy.
Master of Cruelties has to be in there, attack with Kaalia of the Vast, drop in Master of Cruelties, during the declare blockers step their life becomes 1 (assuming he is unblocked), and Kaalia of the Vast hits for 2 finishing the player. Not a combo, a necessary Demon.
Another common strategy is multiple attack phases, non-combo, but with big A/D/D beaters, having multiple swings (especially with Vigilance is amazing way to deal damage). The key cards are: Hellkite Charger, Aggravated Assault, Sword of Feast and Famine, Aurelia, the Warleader, Seize the Day. There is a combo with Adarkar Valkyrie + Aurelia, the Warleader + sac outlet out of interest. Adarkar Valkyrie although not working properly with the Kaalia of the Vast mechanics, is still a great recursion angel. Reconnaissance is nice for this strategy too, as you can pull back your Kaalia of the Vast against block heavy decks, as well POST-damage, you can pull back EVERYONE, basically it gives all your creatures Vigilance.
Free A/D/D strategy, you have it with Sneak Attack, Quicksilver Amulet, Mimic Vat so your already there, try a Whip of Erebos gives all your creatures Lifelink, which increases your sustainability in drawn out games (non-combo strategy the only way to win is in a drawn-out game), plus give you another recursion engine. Could use a Sundial of the Infinite to keep them on the board permanently!!
Stranglehold is another good control mechanism, you have a few, can look at pairing it with Maralen of the Mornsong to lock down opponents draw. She has synergy with some other guys like Aven Mindcensor/Ob Nixilis, Unshackled. Eidolon of Rhetoric might stop a Sunforger cast depending on what you did earlier that turn, like a Haste Kaalia of the Vast for example, to consider, or in an Armageddon build will be very bad.
Out of the 99 Considerations
I'm not a huge fan of Reverberate/Shunt, you have Sunforger so I get it, but it will often just sit in your hand. And Kaalia of the Vast is usually splash , so not that valuable. Would rather have a Steel Hellkite or a Gisela, the Broken Blade, or heck, even a Wild Ricochet
Solemn Simulacrum really unnecessary land searching. Use mana-enablers instead.
Boros Garrison/Orzhov Basilica I find it too slow without infinite combo, although it ramps, but you have lots of mana enablers. Field of Ruin colorless mana isn't great, don't need the search. Flamekin Village cost is too high, tapped+, try a Hall of the Bandit Lord. Shadowblood Ridge is also not great (I know it seems like it should be, but it's not!), Slayers' Stronghold is too expensive , use Hanweir Battlements instead, but even then it's borderline (but better), Smoldering Marsh isn't going to come in untapped when you need it, Temple of Malice/Temple of Silence I also don't like, but borderline for me would be my last cuts, Vivid Meadow is no.
Earnest Fellowship I wouldn't do this, might make it hard for you to block (which you have the big creatures that are hard to block already). A little too dangerous for my liking, let opponents pump their creatures, no need to do it for them, and block with your big guys.
Devoted Caretaker I wish she provided protection period so could go unblockable. I think Mother of Runes is enough, but maybe theres someone that gives just protection and doesn't cost a and ? But it does permanents, so I get it.
Kothophed, Soul Hoarder will not be your friend some days during board wipe, but with so little drawing in Mardu, he's a fun one! I would run him in this type of build!
Sun Titan is questionable, what are you bringing back? Lightning Greaves, Sunforger, Animate Dead, Necromancy only stuff. He's discretionary. High Mana cost but utility, he can combo with Fiend Hunter but again combos a different strategy (so can Karmic Guide btw).
Right now, your 46%, 33%, 21% but your mana is 28%, 37%, 35%. In addition, Turn 1: 80%, 10%, 10%! / lands will be your best friends, but balancing / and / lands too. Avoid / that don't provide value, like Mountain, Shadowblood Ridge (awful), Smoldering Marsh, Temple of Malice.
Demonic Tutor doesn't get much better than that! Mortify can be a good utility removal the CMC3 makes it less attractive, Vampiric Tutor although inefficient to pull a Lightning Greaves or Gisela, Blade of Goldnight is still good enough. It's instant so at EOT pull what you need. Rakdos the Defiler can be fun in a Armageddon model. Fetid Heath/Rugged Prairie are not too shabby. Sensei's Divining Top can help look and top-deck the A/D/D you need, IF you have none in hand it can swap places so you don't miss Kaalia of the Vast drops. Cavern of Souls against Grixis/Izzet, Phyrexian Reclamation can keep you rolling once you run out of cards-in-hand, an alternate quasi-draw.
Very good Kaalia of the Vast non-combo deck, looks like a blast to play. Hopefully you found some of these ramblings useful.
2 days ago
I have in my Roon deck most of what solarbeam said together with.
Brago, King Eternal, Eldrazi Displacer, Galepowder Mage
Reclamation Sage, Duplicant, Solemn Simulacrum, Satyr Wayfinder, Thragtusk
Wall of Blossoms, Wall of Omens all of the best "enters the battlefield, draw a card".Scrivener, Mnemonic Wall
Ghostway, Eerie Interlude
Displace, Ghostly Flicker, Illusionist's StratagemVanish into Memory
Hallowed Moonlight, Containment Priest, Sundial of the InfiniteThran Dynamo, Worn Powerstone
Sage of Ancient Lore Flip has an "enters the battlefield" ability and packs quite a punch if transformed.
2 days ago
2 days ago
3 days ago
If you like to create many small elementals you can also use Tempt with Vengeance and Firecat Blitz which actually create elemental cats. I advise to use together with some mass sacrifice outlet such as Ashnod's Altar, Goblin Bombardment or you can just kill them yourself with Goblin Sharpshooter or Subterranean Spirit.
If you like fireworks and you play free for all games Blade of Selves on Omnath, Locus of Rage really make an explosive combo, but it is a bit tricky. The Omnath copies go to the graveyard at the same time as soon as they are created without anyonene getting priority (legendary rule). Then each of those deaths will trigger once on each Omnath that was alive in that very brief moment. So with four players (in free for all) you would create two additional Omnath that would die and trigger six times for a total of 18 points of damage, isn't that fun? The number of triggers increases exponentially with the number of tokens, so if you are playing with more than four players or you happen to have parallel lives on the battlefield you can easily kill one or two players in that moment.
Sismir, for that Sundial of the Infinite trick to work you have to wait until your end step when the delayed triggered ability that says "exile those tokens" is on the stack, then is when you activate the Sundial to end your turn. If you activate it before your end step the delayed triggered will still occur on the next end step, in this scenario means the end step of the next turn.
This way you can trap a commander in the exile forever if you flicker it (with something like Otherworldly Journey) and then you counter or exile the delayed trigger that would bring it back at the beginning of your end step.
1 week ago
synonimous: Sundial of the Infinite allows me to keep the tokens created by Inalla. In response to their "At the beginning of the next end step, exile this token" trigger, I end the turn, (getting rid of it), and it doesn't trigger again. So I get to keep all the tokens.
1 week ago
I chose to put Sundial of the Infinite to give a little more protection. In my play group they like to cast at the end of my turn and its a way to put a hold on there shenanigans. The deck is super fun. The win rate I've had isn't the greatest but when you turn 3 or 4 Ghalta, Primal Hunger and end a player shortly after its super fun! I'm definitely gonna try out Traverse the Outlands
1 week ago
Why are you running Sundial of the Infinite? There isn't anything that synergizes with it. Other than that I love the list and kind of want to make it myself.