Sundial of the Infinite


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare

Combos Browse all

Sundial of the Infinite


1,T: End the turn. Activate this ability only during your turn.

Price & Acquistion Set Price Alerts



Recent Decks

Load more

Sundial of the Infinite Discussion

Themysteriousone on Inalla, Aetherworks Wizardist

5 days ago

If you use Sundial of the Infinite do you have to pay 1 every turn to keep it? Like say I didn't pay the 1 on a turn will I lose all my tokens that I gained from previous turns?

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

2 weeks ago

Hey Pygmyrhino990! Glad you like the deck. I can go over each of the cards that are over $5 and explain why I think they're replaceable or not.

  • Chromatic Lantern is one of the best mana rocks in the game. The ability to get all of our colors online whenever we want is really great, especially since some of our strongest cards like Arcanis the Omnipotent, Dualcaster Mage, and Necropotence are all color intensive. I would likely just replace this with another mana rock if it were to be taken out.

  • Cyclonic Rift is an incredible one-sided board wipe. I would say that this card is a blue staple and that nothing can compare to it; if you want to run something like Devastation Tide, it could work, but it would be far less effective for a number of reasons.

  • Drowned Catacomb is just a pretty good land. You can replace this with a basic or enters-tapped dimir dual (such as Jwar Isle Refuge) depending on how fast your version of the deck is if you build it.

  • Gamble is a decent tutor that can pick up anything. For a much slower but more reliable tutor, there's always Diabolic Tutor.

  • Kess, Dissident Mage is a powerhouse. She can recur our cantrips and, on our turn, protect us if we're trying to combo and have a counterspell in the yard. If you don't own her, there really isn't a great replacement that does the same thing. Izzet Chronarch isn't too bad if you want more recursion, but Kess is just too good to give up in my opinion.

  • Kindred Discovery is a decent draw engine that can really help us get online if we make a lot of copies. A replacement for this could come in the form of a straight up draw spell such as Opportunity or a political enchantment such as Curse of Verbosity. The slot is really up to you though, as the card isn't necessary for the deck to be good an can likely be swapped out for whatever you would like.

  • Mystical Tutor is another blue staple that I don't think has any great replacements. Just a solid card overall.

  • Necropotence is the single best draw engine in the game. I almost always find a win very soon after it resolves. The best replacement for this is probably Phyrexian Arena; it's slow but consistent draw.

  • Nykthos, Shrine to Nyx is a decent land that can probably be replaced with another land of your choice.

  • Paradox Engine is one of the main cards in this deck and one of the main ways we can accidentally or intentionally land a win. I can't think of anything that would replace this.

  • Patron Wizard is a really annoying card that does a LOT of work. It's incredibly expensive, though. There isn't really another card that has a similar effect, but you could try to run another counterspell or maybe play around with Ixalan's new Siren Stormtamer.

  • Reliquary Tower is another EDH staple that is probably fine to replace with any land of your choice.

  • Rhystic Study is a solid tax effect / draw engine that will be very annoying for your opponents. It's one of the better consistent draws in blue. This can be replaced with an upkeep extra draw effect such as Monastery Siege or another straight up draw spell if that's more up your alley. Merchant of Secrets is slow but not atrocious.

  • Sensei's Divining Top is just great fixing. I would try to pick one up when you can, as it has done wonders in most of my decks. If you don't want to spend the money, Sage of Epityr might be worth checking out as a one-time Top that filters garbage if we have some of our scry effects up.

  • Sigil Tracer is recurrable copy effect that can also hit our opponents' spells. It is a bit mana intensive, though. I don't love this card and you could play something like Wild Ricochet or Reverberate instead if you like the copy effect. If not, you can replace this with pretty much anything.

  • Sulfurous Springs is another good dual land that can be replaced with another land.

  • Thran Dynamo is just a big mana rock that can be replaced with another artifact that taps for multiple mana, such as Worn Powerstone.

  • Toxic Deluge is a solid board wipe that is cheap and gets around indestructible. You could try playing Languish or a destroy wipe such as Necromantic Selection or Kindred Dominance instead.

  • Wanderwine Prophets is an insanely annoying one card infinite turn combo if you can land it. It isn't integral to winning the game, however, and if you want another way to get infinite turns you could always replace it with Final Fortune (imprint Final Fortune on Isochron Scepter, at the end of the next turn use Sundial of the Infinite to avoid the lose the game trigger, repeat). If not, it can just be replaced with another high value wizard such as Havengul Lich or Vindictive Lich.

ERoss8 on Sundial of the Infinite

2 weeks ago

Please help me understand interactions between Sundial of the Infinite and until end of turn effects, namely, but not limited to, Xenagos, God of Revels or Craterhoof Behemoth

Monomanamaniac on Question About Insurrection + Admiral ...

3 weeks ago

Insurrection States until end of turn and Sundial of the Infinite clearly states that until end of turn effects end (but are not resolved)

Rhadamanthus on Question About Insurrection + Admiral ...

3 weeks ago

@Monomanamaniac: The reason that doesn't work is because there are two different steps in the End phase: end and cleanup. Admiral Beckett Brass triggers at the beginning of the end step, but "until end of turn" and "this turn" effects don't wear off until the cleanup step. The opponent won't have regained control of any of the stolen creatures at the time Admiral Brass triggers. Sundial of the Infinite also doesn't work because it skips the turn straight to the cleanup step (causing the control-changing effect to end).

Monomanamaniac on Question About Insurrection + Admiral ...

3 weeks ago

You know I was looking at this and you could potentially take control with insurrection, hit them with all your stuff, return their creatures first and then take one with the admiral. I think it would work because you can choose the order end of turn based effects resolve. On a side note, Sundial of the Infinite would allow you to abuse insurrection even more

pacolemere830530 on Krenko, Mob Boss Infinite Combos

4 weeks ago

Volkbrecht Thanks. When I first built my Keranos infinite combo deck, a friend told me I should run last chance with Isochron Scepter and Sundial of the Infinite for infinite turns in red... It's an awful combo but if it works, it'd be hilarious.

As far as Krenko, my style is to be very aggressive and greedy with my plays. I attempt to go off as early as possible and put the burden of finding answers squarely on my opponent. If they do, they probably win. If they don't, then I win. In true red player style, I play it with reckless abandon with little regard to future planning.

Thanks for the suggestions. I'll keep them in mind.

Funkydiscogod on Esper DRAW-GO

1 month ago

What about Sundial of the Infinite as a sideboard card against other decks that want to play things on your turn?

Load more