Creature — Human Advisor
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.
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Imperial Recruiter Discussion
2 weeks ago
chaosumbreon87 Thanks for all the feedback I've given it a little thought. I'll have to do more thinking and testing to cover everything you mentioned, but here's what I think right now. I agree about cutting Woodfall Primus it's a wincon but it might be just too expensive. I'll have to think about Weathered Wayfarer I'll do some more testing and see. I'm already running Ashnod's Altar. I'm going to swap Melira, Sylvok Outcast for Anafenza, Kin-Tree Spirit so it doesn't nonbo with Devoted Druid, but I'm going to keep in finks and Vizier of Remedies because vizier combos with devoted druid and finks. I'll see about adding Imperial Recruiter. You were right about Dryad Arbor I also wasn't running Gaea's Cradle. Walking Ballista is an easily tutorable infinite mana sink for Devoted Druid + Vizier of Remedies . I like Kiki + Combat Celebrant although I might want to run a couple red rituals to help with the for Kiki. And lastly I would like to be able to abuse staff more, but I'm going to have to really think about what to swap in and out to do so. Thanks again for all the suggestions.
3 weeks ago
In light of the recent MTGO Commander Banlist announcement, I thought to ask everyone what the banlist would look like if they made it.
The following proposed banlist is my opinion of what the banlist should look like. You will see 3 criteria for what makes a card unfit for the format, and a list of what cards could be banned based on them:
Proposed banlist Show
First off, the easiest thing to tackle is the fact that simple bans can be made to ensure the format is not a pay-to-win game, in order to make the format more inviting AND ensure that the winner isn't always the one with the most money:
- The ABUR Duals (Tundra, Underground Sea, Badlands , Taiga, Savannah, Scrubland, Volcanic Island, Bayou, Plateau, and Tropical Island)
- The Power 10 (Black Lotus, Time Walk, Ancestral Recall, Mox Sapphire, Mox Jet, Mox Ruby, Mox Pearl, Mox Emerald, Timetwister, and Library of Alexandria)
- Candelabra of Tawnos
- Capture of Jingzhou
- Gaea's Cradle
- Gauntlet of Might
- Grim Tutor
- Imperial Recruiter
- Imperial Seal
- Mana Drain
- Mishra's Workshop
- Ravages of War
- The Tabernacle at Pendrell Vale
- Time Vault
Next, what's the point of having the format be 100-card singleton if we can just jam the best tutors and obscene card drawing engines into every deck? I'd ban those cards to ensure the game can't become stale through consistency:
- Altar of Bone
- Arcum Dagsson
- Birthing Pod
- Captain Sisay
- Defense of the Heart
- Demonic Tutor
- Diabolic Intent
- Edric, Spymaster of Trest
- Eladamri's Call
- Enlightened Tutor
- Fauna Shaman
- Gifts Ungiven
- Green Sun's Zenith
- Hermit Druid
- Merchant Scroll
- Mystical Tutor
- Oath of Druids
- Personal Tutor
- Sterling Grove
- Survival of the Fittest
- Sylvan Tutor
- Trade Secrets
- Traverse the Ulvenwald
- Vampiric Tutor
- Worldly Tutor
- Yawgmoth's Bargain
- Yisan, the Wanderer Bard
- Zur the Enchanter
Lastly, the elephant in the room. According to a survey conducted by MaRo, people said that the most unfun event for them in a game of magic is mana denial. Being denied mana production or being unfairly out-ramped is a core part of games that are the opposite of fun:
- Braids, Cabal Minion
- Limited Resources
- Mana Crypt
- Mana Vault
- Mana Vortex
- Rofellos, Llanowar Emissary
- Sol Ring
- Static Orb
- Tangle Wire
- Tolarian Academy
- Winter Orb
And that's it!
I'm anticipating a few arguments to this proposed banlist.
Firstly, I'm sure that many would argue that such a banlist would allow many combos to run rampant through commander, to which I would say, with what tutors? Combos that previously didn't exist truly now exist, but without tutors to back them up, it will be difficult to assemble combos.
Some will say that Stax decks are no longer viable, to which I respond with the question: If stax and MLD are objectively the most effective way to ensure opponents don't enjoy the game, what argument could there possibly be for their inclusion?
Lastly, many opponents of this proposed banlist will probably argue that such a banlist is far too long to be healthy. I agree that a shorter banlist would be better, so I am interested to hear which specific examples aren't as bad of violators of the problems I mentioned for each section.
3 weeks ago
Needs Imperial Recruiter
3 weeks ago
Imperial Seal, Imperial Recruiter, Survival of the Fittest, the ABUR Duals, better on color fetches (Catacombs, Mesa, Flats), Mox Diamond. Other card differences between our lists are based on preference.
1 month ago
Looking for suggestions for cards that will complement the decks' consistency and/or resiliency
1 month ago
Made some more changes. Trying to find a balance between the very linear Competitive version and the flexible deck that I want. The price of the deck isn't accurate anymore, as some of the promo cards show up as 2x their actual cost (Imperial Recruiter for one). This deck is probably still sub $1k realistically.
Added more tutors, more and better draw spells, as well as fixing some effect redundancy that I was missing. Dropped the CMC even more (I miss you Chancellor of the Forge!).
Trying out Storm Cauldron again. It is less group-huggy than Ghirapur Orrery, but still allows me to work around some Stax effects. This deck excels with extra land effects, but there aren't that many that MonoRed has access to that are actually good. If anyone has solid suggestions on how to get more land on the battlefield let me know.
Finding the right balance of Stax effects is taking a lot of fine tuning, and moving cards in and out. I've commited to MLD and resource denial, as even with the symmetrical effects Ib can work around quite a bit of it.
I'm really feeling confident in the current build. It can really hold his own, and definitely performs a lot better than the Tier 4 or worse that he is normally ranked at.
As always, if you have comments or criticisms (or praise for Our Glorious Leader!), let me know!
1 month ago
Harsh Mentor is brutal.
It also punishes greedy mana bases to a degree that is not seen before, fetching requires 3 life, shock lands untap for 4 life.
Its also useful against a multitude of fringe cards and decks, like everything lantern control plays, or Pendelhaven in infect, all the value cards in affinity... etc.
Its here to stay with us for sure.
Sadly it doesn't trigger on activated abilities of planeswalkers.
I see the appeal of adding red to hatebears decks (Eidolon of the Great Revel, Magus of the Moon, Ash Zealot... etc.).The problem is that these cards are not universal hatecards, and best when used in conjuction with something like Imperial Recruiter, which is only available in legacy :/
1 month ago
Burn / Reddeckwins got some pretty nice toys recently...
Harsh Mentor - kills planeswalkers, makes fetching cost 3 life, and sock lands cost 4 life to untap... etc.
Eidolon of the Great Revel probably needs no introduction.
Magus of the Moon, Ash Zealot...
Come to think of it, only the lack of a reliable tutor (...Imperial Recruiter, separates red deck wins from being the bane of the format).