Imperial Recruiter

Imperial Recruiter

Creature — Human Advisor

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.

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Trade

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Printings View all

Set Rarity
Masters 25 (A25) Mythic Rare
Masters Edition II (ME2) Rare
Portal Three Kingdoms (PTK) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Imperial Recruiter occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.22%

Imperial Recruiter Discussion

Lambofan217 on Atla Palani cEDH

4 days ago

How about Imperial Recruiter and Recruiter of the Guard to help find your pieces?

smilodex on Tymna and Vial Smasher

3 weeks ago

When you already play Exquisite Blood you should consider to play the Exquisite Blood + Sanguine Bond-combo.

If you want to take this deck to the next level, you should consider the following cards:

Boza on Secret Lair Ultimate Edition

3 weeks ago

Does nobody understand reprint equity? Reprint equity is a resource WOTC has that is depleted with every single reprint. The more a card is reprinted, the less desirable it becomes. Thus, WOTC has to be very careful with their reprints in order not to run out of them. For example, Imperial Recruiter was a 200 dollar card prior to its reprint in the Masters set. Now, it is worth a quarter of that and will likely not be reprinted again in the next 10 years.

Enemy fetchlands have the highest and most volatile reprint equity - they are the most desirable reprints, but getting too many of them out there will tank the future reprint value of the card. So, making new art and a new scarce distribution model will not upset the reprint equity, while satisfying some of the demand.

So, is this jerk move by Wizards? Yes. Is this is a smart move by Wizards? Also yes.

dingusdingo on Najeela Grindbo [CEDH]

3 weeks ago

There are some very obvious upgrades and some very confusing includes here. If this is a paper list you own, might be good to include that so you don't get a comment exactly like this one.

Notably, your mana base is not optimized. You should definitely include the ABU Dual lands.

Next, why are you building Najeela as heavy stax? 30 slots devoted to slowing the game and practically no interaction. I understand the basic premise that longer games create more combat steps which helps Najeela, but that is taking too much of a value approach to the format. While you're busy jamming slow down pieces, someone is free to land their Oracle + Consult combo. You're giving up further tutors and speed and resilience and layering in Flash Hulk + Consult lines in order to guarantee more combat steps, a strategy that isn't going to work when you face off against the highest caliber decks currently available.

Let's investigate. Blood Moon in a 5 color deck is not a good choice. Even fetching into basics and using mana dorks, your deck is a very small amount red and a very small amount artifact. Anyone with the foresight to include artifact mana in their decks is going to breeze past you after you play this, especially if they can hit a Pyroclasm against all your elf mana. Similar reasoning for Contamination and Magus of the Moon. You're giving up the active ability of the card you literally always have access to, the ability that gives you extra combats and extra tokens and extra damage, in order to slow the game to get more combat and more tokens and more damage.

Next, you're lacking some very obvious tutor choices and slotting some inefficient ones. Gamble and Imperial Seal should have slots on this list, and your 4 CMC creature based tutors that require an attack or an activation (read: a turn after you cast them) are much slower. Yes both of them are negative card advantage and Gamble does have a risk, but they are both much faster than Sisay or Zur for finding the card you need, and less restricted in what they can search. Even Imperial Recruiter is going to perform better than Sisay or Zur for additional tutoring.

Your lack of removal and counterspells is going to cause a lot of problems for you. Running an entirely preventative game with stax means as soon as something slips through, your opponent gains more traction and can set up to either win or to remove your stax pieces. 3 pieces of removal in a 99 card deck doesn't cut it. 0 counterspells in competitive for a deck that includes blue doesn't cut it. Your entire game plan for the 3 other opponents is "I go fast or I play perfect stax and lock them out". That is not a good plan for competitive games, where you can expect opponents to interact with you either on the stack or on the board, and opponent's also have access to speedy mana and extremely low casting curves. Many of your combos with stax you could just ignore and instead get Najeela into play to win. Look at Derevi + Hokori. Why waste time casting Hokori when you can get Najeela into play and then win? Same with Winter Orb. These slots could easily be counterspells to force your own combo through, or to stop someone else's Flash.

Yes I understand Najeela accrues advantage in longer games. I also understand there are 3 different cards that combo with the commander for winning. Instead of slowing the game down, pick your pace up. Najeela is one of the best decks for racing, because your winning lines are so efficient and you just need to find 1 card in the deck. This is also why many Najeela lists can layer their wins with Flash Hulk and Oracle Consult. If Najeela is locked down, pivot to assembling one of the two different 2 card combos that wins without a combat step.

Mironzitos on Grenzo Doomsday Dash

3 weeks ago

Ashnod's Altar or Phyrexian Altar,

Teferi's Puzzle Box,

Stranglehold or Blood Moon to help the locking

-

and I want your opinion guys about possibilities to fit Splinter Twin to make variable combos like:

Goblin Sharpshooter or Zealous Conscripts

the combo Dualcaster Mage + Twinflame that can interact with other cards having some value

to support more this variations Imperial Recruiter is sugar .

any piece that appears first is easy to combine and you will be unpredictable for multiple matches. It's been fun and competitive appreciate ur attetion end Lets Grenzo !

twitch.tv/Mironzitos

Mironzitos on Grenzo ft. DJ Doomsday | Competitive Primer

3 weeks ago

Ashnod's Altar or Phyrexian Altar,

Teferi's Puzzle Box,

Stranglehold or Blood Moon to help the locking

-

and I want your opinion guys about possibilities to fit Splinter Twin to make variable combos like:

Goblin Sharpshooter or Zealous Conscripts

the combo Dualcaster Mage + Twinflame that can interact with other cards having some value

to support more this variations Imperial Recruiter is sugar .

any piece that appears first is easy to combine and you will be unpredictable for multiple matches. It's been fun and competitive appreciate ur attetion end Lets Grenzo !

twitch.tv/Mironzitos

multimedia on I’m new to cEDH and ...

1 month ago

Another Flash Hulk/Animar combo is you have least four lands, Animar has at least three counters and your opponents among them have at least three artifacts/enchantments.

Hulk tutor for Imperial Recruiter + Dockside Extortionist. Recruiter tutors for Phyrexian Metamorph first, then Kiri-Onna, then Peregrine Drake and last Walking Ballista as the win condition. In the combo for the cost of 8 life use Metamorph to copy Recruiter three times. Metamorph, Kiri and Drake or Extortionist make a bouncing, copying, casting, mana loop to put infinite counters on Animar.

Last_Laugh on Animar, Soul of Elements

1 month ago

Ok, this is for your combo build...

Neoform is also an option to combo out (Animar's absolute best combo line) but it NEEDS Imperial Recruiter, Spellseeker, Walking Ballista and Phyrexian Metamorph. It needs only 4 life, , 2 counters on Animar, and Imperial Recruiter in hand.

Imperial Recruiter looks up Phyrexian Metamorph. Metamorph for 2 life copies Recruiter and looks up Spellseeker. Spellseeker looks up Neoform. Neoform sacs Spellseeker to look up Ancestral Statue. Bounce Statue over and over until Animar is double your opponents life totals and use the final bounce to return Metamorph to hand. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.


Weird Harvest looks up Ancestral Statue and Walking Ballista/Purphoros, God of the Forge for the win. Imperial Recruiter and Spellseeker can look up Weird Harvest to increase consistency also.

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