Creature — Human Advisor
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle your library.
Printings View all
|Double Masters (2XM)||Mythic Rare|
|Masters 25 (A25)||Mythic Rare|
|Masters Edition II (ME2)||Rare|
|Portal Three Kingdoms (PTK)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Imperial Recruiter Discussion
1 week ago
Another suggestion you may have already considered or had suggested to you... Thoughts on Imperial Recruiter?
1 month ago
Hey, interesting version of Atla, that's a lot of creatures.
Consider cutting a few of the least good creatures for more early game ramp?
- Arcane Signet, Fellwar Stone, Wild Growth could replace Gruul Ragebeast, Thromok the Insatiable, Autochthon Wurm
Could also replace a few other big creatures for some enablers.
- Mirror Entity, Imperial Recruiter, Samut, Voice of Dissent could replace God-Eternal Rhonas, Archetype of Endurance, Impervious Greatwurm.
Nature's Lore and Farseek are land ramp spell upgrades for Explosive Vegetation and Cultivate because you have Savannah/Taiga/Garden/Ground and Farseek can get Plateau/Foundry. These two drop land ramp spells can be quicker ramp and they ramp with a dual land.
I don't think I've ever seen a manabase with Savannah/Taiga/Plateau, but also Guildgates... You could improve the manabase a lot. Some changes to consider:
- City of Brass and Exotic Orchard could replace Arctic Flats and Highland Weald.
- Fire-Lit Thicket, Rugged Prairie, Wooded Bastion could replace the three Guildgates.
- Brushland, Battlefield Forge, Karplusan Forest could replace Blossoming Sands, Graypelt Refuge, Shivan Oasis.
- Windswept Heath, Wooded Foothills could replace Game Trail and Fortified Village.
Good luck with your deck.
1 month ago
Okay, sorry for the delay. Was in the middle of a move.
So first I think some degree of stack interaction would benefit this deck. I don't know what your meta is like, but dealing with enemy control could be a serious pain as you try to establish yourself, so cards like Pyroblast, Red Elemental Blast, Deflecting Swat (or other efficient redirect effects), or even Veil of Summer and Vexing Shusher (use this guy!) could prove to be worth the card slots when the game comes down to protecting your board state or making sure one of your spells resolves.
As for general upgrades I would consider adding in more removal like Beast Within and swap out Wilt for Nature's Claim for the cheaper cost because I feel like the cycling isn't super necessary and 4 life is insignificant. Then, if losing the cycling really bothers you, you can throw in Runic Armasaur for some really sweet card draw that also fits your theme. Additionally, for some pseudo card draw that also has the potential to mess with your opponent's hands AND is most definitely a puzzle, there's Teferi's Puzzle Box. It's a wheel that keeps on wheeling.. sort of. I would recommend potentially adding in more land destruction like Wildfire, Decree of Annihilation, or Obliterate along with recursion for yourself through stuff like Life from the Loam, Ramunap Excavator, Crucible of Worlds, and Titania, Protector of Argoth. Speaking of her, Priest of Titania could probably replace Llanowar Visionary, and along with that, more cheap elf mana dorks i.e. Llanowar Elves and Fyndhorn Elves would do you a lot of good. If you go the MLD route stepping your ramp up is gonna be really important so you can rebuild your board before your opponents can (which is also why you have land recursion), so you might want stuff like Utopia Sprawl, Wild Growth, Carpet of Flowers, or even Exploration if you can swing it. Finally for some additional creature-based wincons, we could put in Conspicuous Snoop + Kiki-Jiki, Mirror Breaker as well as Kiki-Jiki, Mirror Breaker + Zealous Conscripts . To tutor for these you could use Goblin Recruiter to fetch Kiki-Jiki and Snoop, or Imperial Recruiter to tutor for a specific creature you need or just use him to get his gobbo friend and then assemble your win. Some additional misc. cards you might find fun and want to consider: Magus of the Moon, Bane of Progress, Null Rod, Trinisphere, Urabrask the Hidden, Woodland Bellower, Vorinclex, Voice of Hunger (don't do this to your friends lol), Ruination, Jokulhaups, and Root Maze.
Not all of this is going to fit in the budget you gave me, I just wanted to give you a lot of options and potentially stuff that you can build toward in the future if you decide you want to really invest in this deck. Hope this helps. :^)
1 month ago
you'll probably get at least 1 activation off of it all the time. at that point it's 3 mana to ensure you're building your board next turn.
consider you're almost certainly playing it on a creature that already has a counter on it, and so if they waste removal on it then that's fine since now they don't have removal for something that matters and you have essentially only lost 3 mana since your creature is just coming back.
consider also that they've had removal and they haven't used it on whatever you're playing shadow on so far, so it's probably not a big threat to them, so why would they waste a removal spell on it? they'll probably save it for whatever comes out off of shadows next turn if it even is a big immediate threat to them.
shadows triggers and now I have a simulacrum + a Thief of Sanity do you want to use your removal on either of them really? maybe, but they might say ... well this isn't that bad, i'll wait till something ACTUALLY bad comes out and then i'll kill it. and by then you've gotten 3-4 free creature tutors.
it's somewhat of a damned if you do damned if you don't card for your opponents and it has a low opportunity cost for you.
I think it's a good card, but I ended up going for Imperial Recruiter instead since it lets me have more choice over what cards I'm getting.
all of your concerns are totally real, and you should be aware of them and let that influence how you play the card. (like by not putting it on creatures without evasion, or on high priority for removal creatures, or saving a counter spell in case you get something really good off it) that said, I still think it's generally a good card.
1 month ago
I moved Seedborn Muse and Mana Severance to the sideboard. I want to test without them in the deck. I replaced them with Imperial Recruiter to find Chulane, Teller of Tales and Basalt Monolith as another way to cast Morophon, the Boundless more quickly.
1 month ago
I just ordered 2 Tawnos's Coffin because it was way below market value, but I'm wondering if it might go well in here. It would syngergize well with Dockside Extortionist, Imperial Recruiter, Muxus, Goblin Grandee, Purphoros, God of the Forge, Goblin Recruiter, etc... you could even "exile" one of your creatures then Skirk Fire Marshal the world.
1 month ago
Enlightened Tutor , Mystical Tutor, Gamble , Idyllic Tutor , Fabricate , Congregation at Dawn , Entomb, Buried Alive, Jarad's Orders, Signal the Clans, Woodland Bellower, Yisan, the Wanderer Bard, Spellseeker, Wargate, Gravebreaker Lamia,Corpse Connoisseur,Open the Armory,Steelshaper's Gift, Birthing Pod, Chord of Calling , Imperial Recruiter, Recruiter of the Guard, Goblin Recruiter, the mage cycle (ie:Trophy Mage) these are all the ones I can think of right now if I think of more I'll be sure to post them!
2 months ago
Updated for some cheaper mana rocks and FoW that I got from Double Masters. Swapped out Tribute Mage for Trinket Mage to work with the new mana rocks. I'm still hoping to get a Dark Confidant and Imperial Recruiter