|Commander / EDH||Legal|
Printings View all
|Masters Edition II||Rare|
|Portal Three Kingdoms||Uncommon|
Combos Browse all
Creature — Human Advisor
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.
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Imperial Recruiter Discussion
1 day ago
I'm not sonnet666 but I guess I can also answer ;)
The thing with Krenko is... there are no combos under 3 cards available (except for Zealous + Kiki), and we lack tutors to find them, meaning it is difficult for Krenko to be good on competitive tables. If you wanted your list to be considered more, you are lacking the best tutor red has access to, Imperial Recruiter.
Another problem with mono red is draw, but at least that is well covered in your deck. However, Wheel of Fate is too slow, and you are missing Reforge the Soul. I would cut Wheel of Fate for Imperial Recruiter and Burn at the Stake for Reforge the Soul, since the burn spell can only hit one player and assumes you have a lot of tokens on the battlefield, which will be difficult in competitive games.
Also, you are missing two good goblin sac outlets that can be tutored by your other goblins and are also combo pieces, Goblin Sledder and Mogg Raider. I would cut Reckless One for one of them and would look for another combat reliant goblin like this to cut for the second one.
I would also add more ways to give haste to your creatures that can be played before Krenko. By that I mean haste enablers costing 3 or less mana: Fervor, Hammer of Purphoros, Mass Hysteria and the best you are missing IMO (cause it can slow down opponents at the same time) Ashling's Prerogative.
Last but not least part of my comment, you are missing fast mana in the like of Mana Crypt, Chrome Mox, Mox Opal, Mana Vault and maybe Mox Diamond. This will help getting to your commander faster, accelerating your game plan, and are essential in all competitive decks, since all others run them, if you are not running them you will be behind.
3 days ago
Some changes for playtesting:
Invasion Plans in for Imperial Recruiter - I didn't want to lose Recruiter, but my regular group had issues with people proxying expensive cards they never intended to buy. Hopefully it gets reprinted in the Masters set later this year.
Gratuitous Violence in for Insult / Injury - Insult/Injury was good, but I always liked Gratuitous Violence better, and I'm never really low on mana, so gonna see how it works out again. "Set it and forget it!" Ron Popeil about Gratuitous Violence
Glacial Crevasses in. Ive missed this card, and now that the deck is drawing more hate, I think it needs to come back in. Not sure what I am going to cut to make it fit though.
5 days ago
thegigibeast I know I have you helping of daxos. But I have built food chain Prossh from the tier one list I have everything for it except Grim Tutor and Imperial Recruiter and the mana base is shock and fetch lands instead of all the expensive duel lands. But my question is would Impact Tremors be better then Goblin Bombardment?
1 week ago
Not having Imperial Recruiter makes it tough on Animar, because the Recruiter enables so much of what the deck wants to do, on top of being the key piece in a lot of combo chains. I agree with a lot of what JMCraig has said, but I'd like to offer some advice in regards to running Kiki-combo in Animar:
First, I'll acknowledge that running Kiki-combo comes at a small cost in consistency, in that all those cards could instead be mana dorks or ways to draw more cards. Those slots could also be used for silver-bullet spells geared to your meta, such as running Scavenging Ooze for dealing with The Gitrog Monster (which is Animar's only real way of interacting with Gitrog's combo beyond stealing Gitrog with Gilded Drake). That being said, Kiki-combo does offer you a combo that doesn't rely on having Animar in play or necessarily require chaining with Recruiter.
If you are running Kiki-combo, you'll also want Bloom Tender, Glen Elendra Archmage, and Birthing Pod in your deck to give your Kiki-combo pieces added value and integrate them better into the rest of the deck. Bloom Tender is great in general, and if you have both it and Animar with 2 counters out Deceiver Exarch and Pestermite essentially become pseudo-Dark Rituals by untapping Bloom Tender.
The reason you want Birthing Pod and Glen Elendra Archmage is because they let you go: Activate Birthing Pod and sacrifice the Archmage -> Persist brings back the Archmange -> fetch out Zealous Conscripts when the Pod's ability resolves and use the Conscript's trigger to untap Birthing Pod -> Activate the Pod and sac the Archmage again to fetch out Kiki-Jiki to combo off with the Conscripts.
You can also use the Pod to sac a 2-mana creature -> fetch Pestermite -> untap Pod -> activate Pod and sac the Pestermite to fetch the Archmage. You are stopped there for the turn, but just having the Archmage out (hopefully with some blue lands untapped to use its ability) can put a lot of pressure on your opponents. They now have to play around the Archmage, and if they can't either kill it once or force you to use its ability then you are threatening to end the game on your next turn. The whole process is fairly easy for your opponents to interrupt if they time their removal right, but on their own both Birthing Pod and the Archmage offer a lot on their own as deck inclusions anyway.
Beyond those combos, you can used Pestermite and Deceiver Exarch as "free" creatures when comboing off with Cloudstone Curio, or to tap down potential blockers or counterspell mana at the end of an opponent's turn. And on more than one occasion I've cast Zealous Conscripts right after casting Kozilek to give Kozilek haste and swing for the Annihilator trigger.
As a side note, I've found that I don't like running Splinter Twin in Animar. I've often found having a 4-mana non-creature spell that is only useful in specific situations to often just be a dead draw. However, I know some people have included it for extra redundancy, so whatever suits your fancy.
Anyway, if you do end up keeping Kiki-Jiki in the deck for a while longer, I hope these ideas help.
1 week ago
I play a 5 colour combo deck (Combo Queen, but I think I have maybe 3-5 different cards in my real deck) and of course the biggest problem is to run into Blood Moon, Magus of the Moon and Back to Basics. I'm not talking about the possibility of Ruination because I have no response to that anyway and will have to prevent it with Gaddock Teeg.
My question is, what are the best ways to get rid of a Blood Moon when there's only red mana available and maybe one different colour from a mana dork?
Another method, although complicated, would be to use Imperial Recruiter to get Kiki-Jiki, Mirror Breaker, copy recruiter to find Elvish Spirit Guide and again to search for Reclamation Sage. That's the only other way I can imagine that would work without any other colour than red, but it takes multiple turns.
Do you know anything else that could work? Maybe something with alternative casting costs for removing enchantments? A cheap red creature that can kill a Magus when it comes into play ( Flametongue Kavu is a bit expensive for 3R and the recruiter can't get it)?
Often I have something to respond or at least one basic forest or mana dork to work with, but I don't want to have absolutely NO (tutorable or otherwise realistic) solution to a blood moon if it happens to catch me tapped out with only nonbasics on the board. Any help is appreciated!
2 weeks ago
1 month ago
Ok, I still have a few comments/questions about what you guyz have said:
I know Imperial Recruiter is a good creature tutor, but the only relevant combo piece it could get is a Phantasmal Image, since the other ones have a greater power... It would have been a no brainer if I had more creatures in the list, but for now it will not make the cut. Maybe it will get tested later on, but not now.
This deck is not a 1vs1 deck, it is a multiplayer one, designed to play in 4 players pod, so I don't see Lightning Storm and Master the Way as viable cards in here. Kozilek, Butcher of Truth has been suggested couple times now, so I will look towards the inclusion. At first, I did not thaught about him because I wanted to have a low average CMC (at 2.16 for now) with a lot of cheap interaction spells. The more it has been suggested, the more I started thinking, and the more I wanted to include it in. The thing is, I need to have ways to play with it without my commander, because I will not cast Kozilek a lot, it would be there to recycle back my entire graveyard, and like it has been mentionned before, it would let me get infinite tokens once I have infinite mana through infinite cycling with the commander, winning with damage. I simply don't know what to remove for it yet.
Kozilek, Butcher of Truth will definitely come in as soon as I know what to remove. Cutting the Ashnod + Clamp combo seems the way to free 2 slots, since those are dead cards outside of combo... For now I will remove those two to include Kozilek, Butcher of Truth and Transmute Artifact. But I would simply like to know how Blood Moon affects my High Tide plan? I run quite a lot of basics, so it would not affect me a lot... And I think it would be pretty good against 3+ colors decks?
1 month ago
Looks great so far. Have you considered Imperial Recruiter? If fetches most of your creatures, some of which are combo pieces/tutors.