Creature — Human Advisor
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle your library.
|Want (4)||amj , Cactusman , Mr.Bubbles11 , Forkbeard|
Printings View all
|Double Masters (2XM)||Mythic Rare|
|Masters 25 (A25)||Mythic Rare|
|Masters Edition II (ME2)||Rare|
|Portal Three Kingdoms (PTK)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Imperial Recruiter occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Imperial Recruiter Discussion
1 week ago
Now that the entire set has been revealed, the lack of reprints of Imperial Seal, Worldly Tutor, Akroma's Memorial, Vedalken Orrery, and Cabal Coffers are some very glaring exclusions, but I shall maintain hope for them being reprinted in Commander Legends, later, this year. On the other side, another reprint of Imperial Recruiter is always welcome, and I got my wish for Riku of Two Reflections being reprinted! He looks so awesome in the new card frame! Also, on that subject, the alternate artwork by Richard Kane Ferguson on Toxic Deluge is wonderful, as it is that old-school fantasy art that this game had in its early days, but has not seen in quite some time; the fact that WotC was able to get both Ferguson and Baxa to illustrate new artwork was quite impressive; if only the could have convinced Rebecca Guay to draw something new for them. Having said that, I noticed that Todd Lockwood, Ron Spencer, and Steve Argyle have not illustrated any new artwork for this game in some time; I hope that they have not lost interest in doing that. Also, I am rather sad that Riku did not have alternate artwork, but at least he was reprinted.
Overall, I am very pleased and impressed with this set; it did not contain every card that I desired, but I did not expect it to. Some players have been complaining about it, but I feel that the positive traits of this set outweigh its negative traits. The price of the sealed product is definitely a very major problem, but the only way to protest that is to not purchase it and instead purchase singles only. Hopefully, WotC shall realize that blatantly overpricing products is a poor business practice, and shall cease doing that in the future.
3 weeks ago
Weirdly for Alesha, the deck can get a ton of free value from this combo outside of winning. Filling the yard, digging, Stoneforge Mystic, Imperial Recruiter, Recruiter of the Guard, Goblin Engineer, Goblin Welder, etc. Not to mention the black tutors that aren't on bodies that can be reanimated or Nim Deathmantled. Seems really strong!
@StopShot what's the name of the combo, Nim Altarmancer?
3 weeks ago
@StopShot so, I've been thinking more about the combo.
While I have tested it, and still believe the rarity of that type of land block can be greatly minimized with the use of fetchlands and additionally a few other pieces always work well, I want to know what type of colors are we working with.
I think Tribute Mage and Trophy Mage if you move into blue really work well. You can even play Trophy Mage make a bit of mana, sacrifice the Mage, return it, get a Rings of Brighthearth, then get a Basalt Monolith after. This works similarly with Goblin Engineer and Imperial Recruiter. With alternate choices like Siege-Gang Commander or some other options, the deck can have some serious consistency.
Is it Mono-Red? In Boros+ this is a powerful combo that can work with Zirda, the Dawnwaker even!
4 weeks ago
I have been testing competitive Godo a lot recently. Since testing this list out I have been missing my copy spells like Fork. There are few better feelings than that of casting Fork to copy an Ad Nauseam.
Personally, I feel that Dualcaster Mage is a little too versatile to cut. At a minimal impact it's functionally a counterspell that you can tutor for with Imperial Recruiter. The upside is that it incidentally allows you to combo off with Twinflame, even in games where Helm of the Host has been exiled or an opponent has made casting Godo, Bandit Warlord or tutoring impossible.
At least one person was asking about Frenzied Fugue. This card is the truth! The card wins games that feel impossible otherwise. I've gained control of an opponent's Necropotence recently (and won the following turn). It can even bypass potential blockers with indestructible or help you to cast godo through stax pieces such as Aven Mindcensor or Drannith Magistrate.
1 month ago
MrBodi88 I think Imperial Recruiter is a poor choice. Are you already running Grim Tutor and Praetor's Grasp? Even if you are you should probably still cut recruiter! I don't think we evaluate tutors the same way in game based on the way you've described liking the more narrow tutor to 'save' the other ones. Tutors are placeholders for other cards, don't get sucked into the mentality of feeling like you have half your combo because you've got a tutor. Use it, get value, get interaction, get a combo piece. It's not worth anything otherwise. I'm not suggesting you ignore the information exchange surrounding things like using a reveal vs non-reveal tutor, I hope you take my meaning.
gillkohl it definitely caught my attention. As you have been so kind as to point out to Berzerker777 I have already stated I am wary of cards that get good assuming Kess sticks around. I think your use of in in a list still impacted by some budgetary restrictions is totally appropriate, and I may end up taking it for a spin, but I am initially pessimistic.
Barbola only 2 slots? You brute! In all seriousness card quality is one of the best things we have going for us and our combo lines are already so tight scepter and aetherflux are not really good enough. I can appreciate finding a spot for Isochron Scepter if you just can't have a Dramatic Reversal without it but I wouldn't waste a slot on a hard outlet for it, just go get Sensei's Divining Top or something, there are a few options for an outlet with cards already in the list.
Is Jace necessary? I think it's odd your asking me that in the same comment where you're asking about taking up 2 more slots with dead combo pieces for a backup. If you've got the gumption to roll without a backup then you're braver than me, but then why are you looking at dramatic scepter + aetherflux? Jace is definitely better than the two of those. If I needed more I'd run Praetor's Grasp because someone else definitely has a Thassa's Oracle I could put to better use.
Underworld Breach is hot. Even without leaning harder into it the card is a joke on its own. Definitely makes you feel a bit more like you're piloting storm again, which is a positive if you're nostalgic.
1 month ago
Since your deck can use more creatures, there are a lot of cool creatures that I've liked lately.
Captain Lannery Storm is a great source of early ramp. Cartographer's Hawk is a new one you can try out. Verge Rangers is also a new one to test. Either of the generic recuiters (Recruiter of the Guard and Imperial Recruiter) are great early. I've also seen people have success with playing a small goblin package. Since Dockside Extortionist is a great card, you play a Goblin Matron that can tutor it. You can also play great goblins like Kiki-Jiki, Mirror Breaker or Goblin Rabblemaster or Legion Warboss. You can go all in and use Goblin Recruiter
If/when you're able to pick up a copy, I highly recommend Ancient Tomb. It's a super strong way to ramp- just by making a land drop! I've been testing Weathered Wayfarer as a way to tutor for lands I need for each situation. If I need to ramp I grab Ancient Tomb. If I need double strike I grab Sunhome, Fortress of the Legion. If I need haste I grab Hanweir Battlements Flip. etc.
Lots of ideas to play with :D have fun!
2 months ago
Hiya! Long time Boros player here.
Additionally, Feather is a very mana-hungry commander. Because of that, I recommend you up your land count to 38 lands. You need to consistently make your land drop every single turn with this deck, so you need to have a healthy land count.
Now besides those, I've just got a few tips when it comes to building a Feather deck. Many Feather decks run into the problem of wanting to do too much. You said you want your build to be the token build with Voltron as a back-up. I think that's great. I see you running cards like Iroas, God of Victory and Elesh Norn, Grand Cenobite that support the token theme that I don't see others run in Feather decks, so kudos to you for those. With that in mind, you might want to reconsider running the burn cards you currently have since they don't support tokens nor board-wipes.
Okay, let me get into important pieces of Feather decks. Feather is a powerful commander, but she has one serious flaw- if she's not on board, your deck falls apart very quickly. When she is out the cards in your deck as incredible, when she's not they're quite bad. Your deck relies almost entirely on synergy, so you need to make sure you protect Feather. With that in mind, figure out how many low-cost protection spells that target you need to consistently protect Feather. Basically, enough so that you always have a way to protect Feather when you play her.
Now, as far as ramp goes, I find you really want your ramp to be two-mana and be able to produce colored mana. This way, you can play Feather on turn 3 with one mana open to protect her.
You've got a solid list already, I think the suggestions and some thoughtful consideration on your part can make it even better.
2 months ago
I'm actually going Bant with Chulane, just to dump a bunch of Hatebearers on the ground super fast. The only notable cards Black and Red add in terms of humans are Harsh Mentor, Imperial Recruiter, and Kitesail Freebooter. I'll have it posted today!