Imperial Recruiter

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Mythic Rare
Masters Edition II (ME2) Rare
Portal Three Kingdoms (PTK) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Imperial Recruiter

Creature — Human Advisor

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts

A25

PTK

Ebay

Imperial Recruiter Discussion

QuietMyth on Competitive Aurelia Com(bat/bo)

4 days ago

Milesfuzz hey, thanks for the comment. Godo and Conscripts have been in this deck before, but they met their end on the chopping block because they only really have one good use. While Godo doesn't necessarily have to go get Helm, and he does put it into play, doing anything else is pretty useless. You still need 4 mana to equip barring any shenanigans happening, so you would prefer to just have Stonehewer Giant to do the job a hundred times better.

Conscripts doesn't do anything that Restoration Angel can't. Stealing an opponents creature and using it in 2 combats thanks to aurelia is cute, but I want more triggers from Dire Fleet Daredevil and Imperial Recruiter.

I think it just comes down to the number of slots in the deck, right now everything does a job that can't really be replaced.

hkhssweiss on Intet of Infinite Dreams (Combo)

1 week ago

JohnnyCRO

No worries! I understand finals are a thing haha, no need to rush. I appreciate the time you take to do a well thought out response, besides I only play once to twice a week. Wish it was more but life is also a thing :P

Yes I do wish Bloom Tender can tap for so much things but that is also what Expropriate is for and when they let me take their permanents lol! I feel the same with you on that point, most of the decks that I build with red becomes a splash with your same exact reasoning. My friend made a good point on decks with red in them, they either overtakes the deck to build around them or they only provide slight help to the other colors.

I like the pun you did with the s(t)eal, quite witty good sir.

You are right on the Precognition Field it provides a good engine and since this is a spellslinger deck that extra reach does help quite a bit which thus lead me to keep more of the spell ramp over rocks for now. I was trying to fit in Preordain before, but yes the advantage for digging deep is helps tremendously.

I'm going to consider running Orcish Lumberjack and Imperial Recruiter as what SynergyBuild had suggested before. The burst is quite strong, as well as losing lands isn't as troubling. What I want a perspective on though is that if Ramunap Excavator or Crucible of Worlds worth running as well now.

I'll do some changes and when I collect the cards I'll give you another link to check it out.

So far cards I'm going to pick up is Mana Vault as well as Precognition Field, I have all the other cards and going to do some deck modifications. Thanks again for your insight, I'm excited to try these changes out in a couple days at my LGS!

JohnnyCRO on Intet of Infinite Dreams (Combo)

1 week ago

@hkhssweiss

Sorry for taking my time, exams are a thing.

I completely agree that red is meh compared to those 2. IMHO green and blue are the strongest colors in EDH, while red leaves much to be desired here. Every deck containing red I ever tried to theorycraft/build ended up having red as a splash for artifact removal, a wheel or two and a few looters (Mizzix, Kess, even Daretti was more colorless than he was red). It's just that the moment I saw Bloom Tender I started drooling over a potential t3 Intet. And just as that thought make me happy, it made me just as sad to realize that it often "just" provides .

Even if it cannot go toe to toe with Zur, Teferi and similar decks, it can at least make itself relevant there. Thus both becoming a more important deck at the table, instead of being that deck that's 2 turns slower than the rest of the table, and increasing the possibility of surviving long enough to drop Intet and s(t)eal the win here and there.

  • Bring to Light - I love that rainbow lands interaction. I'm tepmpted to put it in the next semi-casual UGx deck I'll build (this might never happen, but let's keep up the good vibes). Still, we agree that id doesn't pull its weight as it is now.

  • Dack - nothing to add here

  • Nissa - I see your point. However IMO at 5 mana you should be making preparations to drop Intet instead. Also, she taps you out without providing any card advantage right away, thus opening a hefty interaction window which opponents can use to set you back more than Nissa was worth. In my experience you need a healthy amount of draw and filtering to reach 5 mana, and after that relying on her to draw cards for every land drop might not give you as many cards as you'd want/"deserve" from such an investment. Precognition Field is no Necropotence, but if you're looking for a draw engine this might be it. You're constantly a card ahead and you immediately get the chance to interact with the board/stack just as if it has drawn you a card right away. I wouldn't recommend it as an optimal choice, but I'd play it over Nissa, at least as a draw engine.

  • Heroic Intervention - I tested it briefly in Edric. And though they aren't that similar, it never did anything that a counter wouldn't be able to. But I often wanted it to be a bit more useful when opponents took the initiative and tried to push for a win.

  • red counters - as I stressed out, and we agree here, it's a meta call. We also agree on Swan Song and the reason I didn't mention it. It's one of the best counters in the format, but in a deck where you depend on your creature(s) getting through, giving anyone flying blockers isn't a good idea.

  • Krosan Grip - leave it in then. I myself kept it in my Tasigur for a long time and now I'm pointing it out whenever I see it in a deck fast/optimized enough that such cmc might be a problem.

I'd leave in Natural State depending on your meta. If you need multiple pieces of artifact/enchantment removal, this one is very underestimated IMO, and it even gets better the more competitive your meta is. However if you want/can remove a removal bc you have too much or you often use it to remove things you'd rather counter, sure.

Also Ponder is very valuable IMO. Digging 3 cards deep is quite good, and the ability to reshuffle and get a random card is also useful. At the low low price of , even sorcery speed can't diminish its usefulness IMO. I've only just noticed that you aren't playing Preordain either BTW.

Dack -> Delay, Bring to light -> Pact and Heroic intervention -> Negate are all tremendous upgrades IMO. I'd just like you to think about Nature's claim, Ponder and Nissa once more. But if you end up doing it your way, it's cool. The pilot and the builder surely knows his deck better than me, I'm just giving suggestions here.

I'm glad that my comments and advice are of help to you.

1) this is a tricky one. Good thing about KReach/Cultivate with high-cmc generals is that they both ramp you and their fix your next land drop. This is important bc high-cmc generals demand a land drop or two more than cheap ones (unless there is some insane artifact ramping going on, but that is too glass cannon for my taste), and this way you can manage to pull off those land drops elegantly while doing additional ramping. This 2 for 1 use makes it possible to have the perks of lower land count while still hitting your drops well. Of course this works best with cmc 5 generals (my best friend is playing Sigarda, Host of Herons this way and it's doing wonders for him. Hate seeing her t3/4 consistently just as much as I'm proud to have helped). However cmc of 6 would require another land drop or more ramp. And what's the point of playing ramp if it just ramps you halfway into something you want? It's about designing a good curve so your spells can work off one another. In this case, it would mind optimizing your ramp package to reach 6 mana consistently (maybe 7-8 with the new interaction package in case your meta has plenty of removal, this one is a tactical decision more than anything else). So if we say you hit your first 3 land drops, for the sake of simplicity, the question should be what can get you from that to 6 mana the fastest. With manabase as finely crafted as yours, KReach/Cultivate don't get you further than a Sol Ring or a Fellwar Stone, and by no means farther than a Mana Vault/Mana Crypt since their ensured 5 mana with raw ramping for 1 immediately isn't worth to you more than ramping for 1 cheaper ramp spells do (since your target spell, your general, has cmc of 6, not 5), but they do it on earlier turns so you can play Intet faster on occasion and they give mana without the need for green or for 3 mana already available to you.

In short; IMO cheaper ramp, be it in the form of spells, dorks or rocks, wouldn't serve you any worse than these do. But cheaper ramp would be more useful on early turns and could help you get away with a bit greedy hands. And though this covers my point, I wanted to explore it a bit more to make a wider point about ramp in general. Why those 3cmc spells are kicking ass in my friend's Sigarda, Host of Herons, why I'm planning to fill my Grand Arbiter Augustin IV with 2 cmc rocks and why Edric decks play even Boreal Druid over things like Fellwar Stone. It's about your curve, about key spells you're looking to cast and about how those two influence the card choices you make.

2) Sadly, again, red has so few excellent cards that IDK if I even could recommend many. Synergy build gave you some awesome suggestions, Orcish Lumberjack and Imperial Recruiter might indeed be what you're looking for. Apart from that, I don't think I can be of help. :-/

P.S.

Sorry for all the spelling mistakes I (might) have made. As you can imagine this took me some time to get down and I'm at least 4h behind on sleep. Thank you in advance.

hkhssweiss on Intet of Infinite Dreams (Combo)

1 week ago

SynergyBuild

Haha thanks for checking out again buddy, I already used to run Aggravated Assault. It was cut out in this current version when streamlining Intet. I am a bit iffy on Imperial Recruiter at the moment, a 3 cmc tutor that can only grab me an E-Wit, Oracle, Snapcaster, Bloom, or Shusher. Two are ramp and I would rarely go for them, it would mainly be for the Vexing Shusher if I were to add it in. Spellseeker on other hand seems more viable once I add in a counter spell suite, so I'll keep that in mind.

Orcish Lumberjack I love him in a fast combo deck that can win on the spot or be able to reuse lands but I would have to test him out and see if the extra burst is worth the loss of land and if I flip into lumberjack. Sylvan Tutor is still a flex and I'm going to have to test it out once I get one. Jin-Gitaxias, Core Augur didn't make the cut, too clunky in hand, even if I have it out via Intet's cheat, it will get removed. The only thing great about it was the refill when I played it. Never got around more than one whole turn, too vulnerable to be stolen in grave, as well as doesn't win me the game when used in Season Past. Vorinclex, Voice of Hunger doesn't do much for me as well, I'm not running a goodstuff.deck as it's much slower than focusing on comboing out into extra turns.

SynergyBuild on Intet of Infinite Dreams (Combo)

1 week ago

Upping the red goodstuff is easy, Aggravated Assault is top notch with Intet, Bear Umbra, and Nature's Will. Also given you have 5 good options, Imperial Recruiter could work too, especially supported by Spellseeker, if you don't mind the addition of more tutors, they could work wonders. If you want explosive mana, Orcish Lumberjack is absurd!

Running Sylvan Tutor into Jin-Gitaxias, Core Augur could be great, with you already running Worldly Tutor, it could be back-breaking. Vorin-clex is worse, but could be a nice backup option.

hkhssweiss on Soldier of Fortune, Boros' Final Stand

1 week ago

BMHKain

Sorry I should have clarified. I meant how I helped TheErebos not asking him for advice. To go with your questions.

How well do you know cEDH? You do know that unless your running a combo deck multiple pieces of cards as a win con is too slow. You said you want to make a Boros color as competitive as possible. The cards you listed are not optimal and subpar.

You mentioned that you want to build a value town/stax(prison) hybrid. You are delving into combo pieces and not part of the lines you set your self up for. The main reason I listed the partners as commanders is because in a competitive meta life is a valuable resource if your going against Ad Naus type of decks the pressure Akiri gives is great. Having all the mana rocks in addition to stax/hate pieces will boost up her power and rack up damage as well as staxing the board. You break parity by gaining additional creatures for the value and go hatebears to swing and chip away at their life slowly while Bruse helps micro manage and enables higher outputs of damage.

Hatebear/Value Creatures:

Artifact Stax/Tax:

Enchantment Stax

Prison is a type of Stax, if you want to add in combo. The most efficient one in Boros is Kiki-Jiki and any creature that can untap him ex. Restoration Angel/Village Bell-Ringer.

BMHKain on Stuff that's important for what ...

1 week ago

NOTE: This is a topic regarding cEDH Boros. If you think there is no hope for it, do NOT post on this. (The Bold should be warning enough...)

After trying to cut some stuff to 100 for some things, I realized, there is some others to do regarding one deck:


Soldier of Fortune, Boros' Final Stand

Commander / EDH* BMHKain

SCORE: 4 | 58 COMMENTS | 583 VIEWS | IN 1 FOLDER


I previously wanted this to be Tier 3, as one joke cEDH deck (Depala, of all things.), did this. But this is a serious attempt by all means. That said, I'll mention some things worth note to get at least just a little bit closer to my goal:

Both of their most recent prints state their abilities differently. Pyroblast has:

Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

Red Elemental Blast?

Choose one — • Counter target blue spell. • Destroy target blue permanent.

This seems written differently; but I dunno how this is different from the others. Regardless, cEDH usually smiles upon . So I'll leave it to you to decide...

This is a biggie. One person not known for cEDH believes this is a real dud of a wincon. But I'd like some opinions o this. If this really does suck, at least that's 3 cuts so far. Aside from this, Grand Abolisher does wonders here.

This is new as I found that Magistrate's Scepter is just one target for counters; something I know FOR A FACT Boros is NOT good at in the slightest (There, a minus. See? I can agree w/ you too. 0-^) Prototype Portal can imprint any artifact; which can range from an infinite mana via Lotus Petal, or Infinite Turns w/ Ugin's Nexus. Problem? I have little to nothing to destroy the copy is opposed to exiling it. Plus, this is quite expensive; but I don't want to use Final Fortune + Sundial of the Infinite loops; they can be disrupted; besides, this is the only option left (Gonti's Aether Heart is more expensive anyway.). Bonus points for infinite mana in case Ugin's Nexus is a skip. I'll let you decide.

I'm confused about this; happy, but confused. Usually stuff lower than 3 CMC would be fine; but one cEDH Staples lists actually lists her on the main list. runs Dorks, & so few even reach a 3+ toughness. Should I get rid of her for CMC's sake? or should I keep her as a Gamekiller?

W/ so many doing stuff outside of Lifeloss/lifegain, this should be very important to note as others would either Self-Mill via Laboratory Maniac, Maze's End a game, basically put; Wincons that don't depend on Life Total. So, should I put in stuff like these, Goblin Chainwhirler, or other things that can kill life totals? Otherwise, I at least have Altar of the Brood to mill everyone else... XP

After knowing about creatures outside of that can produce Mana, I decided Neheb, the Eternal is no longer enough (It actually requires Damage dealing to make it work; so, I'm thinking of cutting him; considering nobody really wants to damage anyways.). While I could flicker [Farrelite Priest]] & make her new, w/o previous memory, I want to leave it to you; w/ so much Devotion to , Should I rather increase the amount of Plains & decrease the number of Mountains? (I have Blood Moon Anyway...). If she is crap to you, I want to know why; I cannot run Avacyn's Pilgrim you know.

Yes, I get it. Tamiyo's Journal is the only Target of this inspector. That said, Tamiyo's Journal can search for anything. Problem? One target. Not consistent enough, & nobody is recommending a card like Tamiyo's Journal that can also work on its own... Ideas are welcome.

This combo came to me in the form of an Epiphany. After I blow up all lands, I can flicker Fiend Hunter exiling Sun Titan to bring all my lands back; yes, this is possible. Since Lands are 0CMC Permanents, I can bring them all back to my side. even a combo like this can't be stopped by the next part of this charade...

Some of the best cards in this deck so far. It promotes a Prison-Lock for all Graveyards in play. Since this deck should be able to have effects that bypass both of these; I just want to know what to cut due to these...

This also applies to what I can use for Arcane Laboratory in . This combo has been looked up, but I dunno how it'll work here... It should be useful, but I dunno if it's cEDH competitive or not; much less how it works. If this is good both ways, I'm keeping them. At least tell me how it works, please...

  • Squee Sucks?

Squee, the Immortal + Goblin Bombardment was meant to be used as a combo here. But since this uses Eldrazi Displacer to flicker ETB/CIP Creatures, I'm thinking of cutting the former 2 unless I can find a card that mimics Displacer's effect, so I don't have to have just one of such effect to waste... Felidar Guardian?

  • The Emancipation Proclamation NEVER happened...

Emancipation Angel is something not to be cross with. She can return any permanent you control to your hand. Simple as that. Since it's an ETB ability, Eldrazi Displacer can bounce her, & she can do this again. If you want a list of Creatures in my deck that are ETB/CIP based, SUGOI! LET'S KICK As- Captain Janeway: Asteroids. Seven of Nine: Fun will now commence.

(Yes. I LITERALLY pulled off a Star Trek: Voyager.)

Duergar Hedge-Mage Fiend Hunter Goblin Chainwhirler Goblin Settler Imperial Recruiter Mentor of the Meek Mikaeus, the Lunarch Priest of Urabrask Recruiter of the Guard Solemn Simulacrum Sun Titan Thraben Inspector Village Bell-Ringer Wall of Omens Wily Goblin

(Damn, that's a lot... I need to lessen the lot...)

Paradox Engine is the only thing I have to Isochron Scepter imprinting Dramatic Reversal, so it NEEDS to stay; plus, I could've sworn it was a staple here... While this has quite some ETB/CIP effects, that doesn't have to mean things can't be cast either. Even stuff like Sunforger when casting instants are still considered cast. Even Mistveil Plains can bring them back. I really just wanted to throw in Reito Lantern, though; but cards like Grafdigger's Cage might mess w/ it; so it's now a skip.

Recently, I wanted to take this deck to a differing route; Value Town/Stax/Prison. This in turn meant a lot of stuff; Glowrider, Thorn of Amethyst (How fitting as it's my birthstone; but I still hated how STEVEN UNIVERSE personified her as a character since the beginning... :/), Thalia, Guardian of Thraben, Vryn Wingmare, Ethersworn Canonist, Kismet, even Sphere of Resistance is damn good here. While a lot would think stuff like this is crap here, even stuff like Stranglehold, Linvala, Keeper of Silence, Grand Abolisher, even Ugin's Nexus & Defense Grid are all great here. Irony? Many wouldn't see all this as competitive enough. So, w/ all that said, one last thing...

  • Any ideas for a new CMDR?

Alright, we're almost done with what might be my longest post here ever... I've been thinking for the longest time; I need a new commander; Gisela, Blade of Goldnight is too much now. Since I took the liberty to change from Stax/Control (Or Value Town/Stax? I dun remember...) to Value Town/Stax/Prison. From there, I decided to make a change of CMDR. But there were bigger flaws w/ most, so I decided to make some regulations:

  1. No Tier 5 CMDRs.
  2. No Tribal Commanders (Stuff like Depala, Pilot Exemplar apply here.)
  3. Partners are only Allowed if not from BBD (Battlebond) (Khorvath Brightflame + Sylvia Brightspear for instance is not allowed.)
  4. Equipment/Aura Based CMDRS are out; I don't have any of that anyway...

I guess this is alright? The reason I left out 5. It must be Aggro Based is, well, the rest of the Tier 4s w/o only counting none of them.

Now I leave all this to you: What should I cut for a legit Tier 3 cEDH deck? I apologize for the Mammoth Sized Text, but it should be worth the effort.

I am open to Constructive Criticism only. I hope this is of good help for what is worth of help to me. I'll let you decide on my fate on this deck now.

WunderlichDrums on He who controls the Spice controls the Spice Girls

2 weeks ago

LOL, yeah, I ask a lot, all at once. But damn really? That's interesting..same name, lots of similar cards...But ok.

Yeah, makes sense. Metallic Mimic does some work..indeed.

I like River Kelpie because he draws when other people do graveyard stuff. True, but in a heavy creature meta Clique is pretty good. Not Amazing!, but pretty good.

Yeahhhh, I would definitely give Vigean Graftmage another try. When he comes out people always anticipate what's gonna happen and then you see the "oh, ohhh, Ohhhhhhhh" face after they read it lol

Completely agree! Razaketh is great, it's one of the non-free sac outlets that I actually loved in this deck because the 2 life can matter...but yeah, 8 AND triple Black can be difficult. Or, you're just playing that and doing nothing else that turn which feels bad.

Thanks man, I appreciate that :)

I just checked out the list you posted and I like the changes you've made: Phantasmal Image - not a change, but clones are awesome and I might add him. Imperial Recruiter - tutors are always great. Chasm Skulker - I had it in my first build, cut it, and now I realize just having blockers in this deck is awesome because your life gets dangerously low sometimes. Chaos Warp - great in general Last One Standing - seems really good, cheaper boardwipe. Ever backfire though? Midnight Reaper - def have to try this out, I just put in Harvester of Souls after having it for a while and this seems like a cheaper version. Shifting Shadow - seems like a powerhouse if no one catches on and removes it lol I've wanted to add this for quite a while. Glen Elendra Archmage - awesome with Mikaeus lol I'm sure you know. Nicol Bolas, the Ravager  Flip - I'm not a huge fan of that 7 mana cost to flip honestly, but, the effects do seem somewhat worth it. Sakashima the Impostor - I would have thought this is really good in Marchesa..no? Anger - I can understand that. I sometimes forget you need a mountain. Zealous Conscripts - I actually also took this out from my starting build. It didn't do much for me when people play small creatures and often just drew hate since people thought I ran the Kiki combo... Scourge of the Throne - I actually really like this card, but haven't played it much to have an opinion on it, but when I have, it hasn't done the amount of work I expected it too sadly. Consecrated Sphinx - seems great. I may test this out, I need more draw in my list. No Rune-Scarred Demon? - have you ever tested him out? I like the way it plays most times.

LANDS: I need a Hall of the Bandit Lord though, seems good.

Have you considered Forge of Heroes and Tarnished Citadel? Forge seems pretty good and I'm debating citadel, cuz 3 damage per colored mana seems like it might be pushing it.

Good on you for putting every fetch land though! I haven't invested That much money into my Marchesa landbase, but I should. Personally, personally, I don't think the OG duals are worth their cost in any deck lol - maybe when they were cheaper and I got a scrubland for my Teysa deck at $60, but now each being minimum $100?.. meh.. But I know everyone has different opinions on them.

Overall though, I really like the look of your list - it seems solid!

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