Imperial Recruiter

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masters Edition II Rare
Portal Three Kingdoms Uncommon
Promo Set Uncommon

Combos Browse all

Imperial Recruiter

Creature — Human Advisor

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 2%

5.23 TIX $19.51 Foil

Isle of Cards

$362.43 Paper

Ebay

Have (0)
Want (1) Lightpulsar9

Imperial Recruiter Discussion

HezTheGod on Dark Phoenix, Who Frowns At Fun

1 day ago

Ghirapur AEther Grid will help you abuse your orbs if your deck wants that.

Wheel of Fortune and Yawgmoth's Will both seem like they should be in here

Grand Abolisher, Red Elemental Blast, Pyroblast, and Defense Grid help stop those pesky blue decks.

Mother of Runes -- 'nuff said there

Cataclysm is great because it will likely lock down all opponents for the rest of the game.

Gonti, Lord of Luxury is pretty fun with Alesha

Victimize is great recursion.

If you feel like dumping mad money into this deck: Imperial Seal, The Tabernacle at Pendrell Vale, and Imperial Recruiter

Overall, nice deck!! +1

Lilbrudder on The Deckwatch [Home Base]

1 week ago

Oh you have a budget! How about Mana Crypt (edit nvm you have a foil version) and Imperial Recruiter ermm wait...I'm not very good at this. I am obviously all about going fast and pushing things to the limits but I will never go above 32 lands for any commander ever again except maybe for asusa, angry omnath, or turbofroggy. Rocks will always get you there faster. Unfortunately your colors are horrendous for good rocks I will think on this. Mind Stone? Coldsteel Heart? How about you sell your foil copies for regular versions of the cards then buy grim monolith and mox diamond. Blasphemy?

thegigibeast on Krenk that 3 times

1 week ago

I would also cut high cost cards (like Akroma's Memorial) that will be stuck in your hands in favor of more hate directed at higher tiers decks (since this wants to be as competitive as it possibly can).

That means I would include:

Daedalus19876 on Dark Phoenix, Who Frowns At Fun

1 week ago

Okay, let's do this! cracks knuckles I love the snarky tone of the description, btw :)

The stax elements of this deck seem strong, mostly. You're missing Winter Orb though. I would normally suggest Crackdown and Meekstone and Moat, but they interfere with Alesha :( Perhaps Smoke or Mudslide? I don't personally like Chalice of the Void in EDH, though, there's just too much variance in the mana cost of powerful cards. And since you're reanimating things anyway, might as well play Big Daddy Smokestack!

However, the land base seems...a little off. 29 mana-producing lands is REALLY really low, doubly so since you will have to pay some of your own "taxes". I know that the Karoo lands help a bit, but I still wouldn't trust this mana base without SIGNIFICANT testing. You might also find the Filterlands useful to mana fix (Rugged Prairie, Fetid Heath, Graven Cairns). I also never leave home without Reflecting Pool, City of Brass, Mana Confluence, etc. Basically, look at Lilbrudder's Leovold mana base and color-shift it XD

I'd frequently choose to run Rest in Peace over (or in addition to) Leyline of the Void. Always good to run another combo piece!

Phyrexian Arena over Underworld Connections, 1000%. The former doesn't lock down a land, which is even more important in this deck.

I'm actually not really a fan of Nahiri, the Harbinger in EDH. Is she just there for utility, or are you planning to use her ult? If the former is true, there are better ways to get card filtering. If the latter is true, what's your finisher?

That being said, planeswalkers can generally be really good in stax decks. You might get away with including some other walkers that play more into your gameplan, possibly Sorin Markov to reset lifetotals? :)

Night's Whisper over Wild Guess: less color commitment, more card advantage.

No Necropotence? :( I guess maybe the card is too much color commitment in tri-color.

If you're going to run Mox Opal with only 18 artifacts, I'd try and include the three on-color artifact lands as well.

False Prophet seems odd here, since you have the ability to reanimate creatures with relative ease.

Personally, I'd substitute Austere Command over Merciless Eviction, though it does depend on how you plan to use the board wipe.

Land Tax does wonders to fix your mana, and recover after an Armageddon...

If you have oodles of money, Imperial Recruiter pairs well with Recruiter of the Guard.

Yes or no on Mox Diamond? Your land count is already low, but it's so good...

Swords to Plowshares over Path to Exile: you don't want to give your opponents land ramp in a stax deck, lol.

I hope that helps a bit! :) I'll leave more comments if I think of them, and happy deckbuilding!

Panda213 on Looking to move my Unlimited ...

2 weeks ago

Hey :)

Looking to trade/sell my Time Vault. Would love to pick up an English Imperial Recruiter, judge promo Lightning Bolts, judge promo and/or guru Mountain, black bordered reserved list cards and always interested in selaed product. If you're interested and don't have any of this stuff then feel free to offer any solid high value cards, definitely willing to work something out for the right deal. Pics available for serious offers.

Winterblast on Pattern Recognition #17 - ACC

1 month ago

My preferred archetype is definitely control, especially proactive control, which keeps the opponent(s) from playing at all or disables certain actions/card functions permanently, instead of just reacting to their spells. Actually these strategies always require some "combos", not in the form of recurring actions but rather as a permanent lock. At the moment I'm playing mostly commander and that strategy is imo the best to keep people from randomly ending games with some out of the blue combo in a generic midrange aggro deck (Tooth and Nail for example), which requires no skill or even thinking, given you have enough mana and luck of the draw.

One of my favourite combos at the moment is Mechanized Production and Tangle Wire (or Sphere of Resistance, Lodestone Golem, Thorn of Amethyst...). It basically slows down the game long enough to win with the alternative win condition of the enchantment.

Smokestack and Sundial of the Infinite is an all time favourite for me: add a counter, pass the turn before second ability resolves - everyone else sacrifices more each turn and draws cards, thus milling themselves.

Another combo I like very much is Humility and Moat, which I use in Augustin's $t4ks (2017 version). Elspeth, Knight-Errant turns the board state in your favour then, because you can fly over the moat and/or keep producing generic 1/1 creatures.

Also much fun to play is Mycosynth Lattice and Vandalblast. That's only a one time combo but as it destroys ALL permanents of all opponents, including lands...that's worth it.

The complicated Aluren combo (Imperial Recruiter/Recruiter of the Guard, Dream Stalker/Whitemane Lion, Cavern Harpy, Parasitic Strix) is great to play and also hard to disrupt. Fits in every 4 or 5 colour commander deck...

I'm currently thinking about making something with Mycosynth Lattice and Titania's Song and maybe Null Rod and March of the Machines but I need to study the layers better before I make that happen. An article about the layers would be greatly appreciated! There are quite a few card interactions that seemingly disable each other but still have a certain effect because of the layers...to know more about how this works in practice would be good in order to build an awesome combo/control deck. Especially in commander it would be cool to create a board state in which people have to hit each other with vanilla creatures while all mana sources are completely disabled or something like that, haha.

8bit9mm on Strawberry Shortcake

1 month ago

cgomes,

Chandra has been a powerhouse and I don't see her leaving the MD anytime soon. Being able to sit behind bridge and just tick up and threaten an ultimate is very powerful. There are obviously matches where she gets sided out (D&T for starters), but she is exactly the kind of versatile threat the deck needed.

The sideboard is pretty typical for R/W builds since you run 4 Imperial Recruiters and 3 Enlightened Tutors. It allows you to have a much more toolbox approach to the sideboard.

SaberTech on Animar Combo

1 month ago

I figured we could continue our conversation on Animar here, if that's alright with you.

I'm glad you mentioned Rishkar, because he is another card I picked up to see if I could fit him in my deck (which is Mad World Rising if you feel like taking a gander). Under ideal conditions, Rishkar is like a green Dark Ritual in Animar but I've been having a hard time trying to figure out what to get rid of to fit him in. I think that he is better suited to more explosive Animar builds that run cards like Bond Beetle, which give you more versatility with utilizing +1/+1 counters. He does have really good interaction with Wirewood Symbiote though.

Everything you said about Walking Ballista pretty much confirms what I've been thinking. I find that Purphoros is one of the more difficult combo pieces to tutor for in my deck, so having Walking Ballista as an alternate option to win off of Animar and Ancestral Statue is really appealing, especially since the ballista can be tutored for with both Imperial Recruiter and Trinket Mage.

Load more