Talisman of Indulgence
Tap: Add (1) to your mana pool.
Tap: Add (Black) or (Red) to your mana pool. Talisman of Indulgence deals 1 damage to you.
|Want (5)||MitReklaw , Peza , bloodmoonhowler , theoriginalbugg , Zombie23|
Printings View all
|Archenemy: Nicol Bolas (E01)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Talisman of Indulgence occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
RBW (Mardu): 0.62%
UBR (Grixis): 0.72%
Talisman of Indulgence Discussion
5 days ago
My ten card ramp package was Sol Ring, Arcane Signet, Rakdos Signet, Izzet Signet, Dimir Signet, Talisman of Creativity, Talisman of Dominance, Talisman of Indulgence, Chromatic Lantern, and Nightscape Familiar. Thought Vessel deserves an honorable mention, but was replaced by Arcane Signet. Whispering Madness is good, just in being another windfall effect. I usually put it on a locust token if I have any out, but if you put it on Dragon Mage, things just get silly. As far as cuts go: Nicol Bolas, Wall of Frost, Anvil of Bogardin, Keranos, Master of the Feast, Kederekt Parasite, Fell Specter are on my recommendation list
5 days ago
Thank you echo4lima, those are some good suggestions!
- The Chromatic Lantern could really solve the mana issue. Silly that I didn't think of it myself :P
- Fevered Visions looks cool, I'm going to try to get my hands on a copy.
- The problem with Whispering Madness is that I don't really do a lot of combat damage. I don't run a lot of creatures and those I do run are often too valuable to risk an attack.
Now about upping the ramp package I think you're right. 10 pieces would be great. Chromatic Lantern would help and I've got a spare copy of Arcane Signet. Next to those I'm thinking Talisman of Creativity, Talisman of Dominance & Talisman of Indulgence, but are those really the best? And what's more, what could I cut for those?
Thank you in advance!!
6 days ago
drcatherwood: Thanks for the input. I actually don't have a spare Armageddon at the moment but I'll be on the lookout to pick one up. Ditto with the Crucible, though that might take longer to grab.
1 week ago
I think a couple of board wipe spells would be beneficial. Something like Storm's Wrath or Hour of Devastation would help you stay alive vs aggro and give you a good shot a killing some plainswalkers as well. Another card that burn decks have run in the past for this reason is Ensnaring Bridge. You would probably need to keep your hand emptied which leads into my next thought.
If you do want to try the Ensnaring Bridge plan, then you will probably need to empty your hand a little bit faster. Your creatures will help you with this, but don't really work well with the board wipes. Trading the creatures for cards like Talisman of Indulgence or Chromatic Lantern gives you mana that can be used instantly. They also have the side benefit of being able to give you red mana on the chance you only have tron lands in play.
Another consideration I had for this deck would be getting hosed by things like Leyline of Sanctity. I know you have All Is Dust for things like this, but you could also try something like Ugin, the Ineffable to not only remove troublesome cards like leyline, but also give you another creature option to work with. It also has the potential benefit of card draw. The static ability could help you play some of your hand out.
General food for thought.
4.1 Changing the mountains to snow mountains to add Arcum's Astrolabe. Reasoning is card draw and mana filtering for possible color splashes.
4.2 Chalice of the Void Why? Well given that your playing a large number of spells that can be whatever cost you want, you can place this at almost any value you want for some potential spell control. It would probably be better as a sideboard card, but it couldn't hurt to have for the combo matchups. Imagine landing this on 2 to combat the Grinding Station/Underworld Breach decks.
4.3 Shrapnel Blast This just seems like solid damage for the cost. Sacrifice fodder for this could be astrolabe's, talismans, chalice, you name it. (example) destroying your own Ensnaring Bridge to allow you to attack.
2 weeks ago
2 weeks ago
Woah, holy knights.
Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.
Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.
I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.
Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.
Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.
So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.
With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.
Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.
With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.
This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.
3 weeks ago
Rounding out Mana Base are artifacts:
1 Sol Ring 1 Boros Signet 1 Orzhov Signet 1 Rakdos Signet 1 Chromatic Lantern 1 Dowsing Dagger 1 Worn Powerstone +1 more mana ramp artifact
Recommended cards for that last spot for puchase or check your collection for: Commander's Sphere, Talisman of Hierarchy, Talisman of Conviction, Talisman of Indulgence, Fellwar Stone, Darksteel Ingot, or Mardu Banner
3 weeks ago
I suspect it is only 76% because that rating system only counts hard staples to the format. As such, it won't count any of my optimal wizards that do the same exact things if not better than those staples. For example, for 2U you get two Hideaway Watcher for Tomorrow.. which amounts to: Look at top 4, put one in hand and three on bottom of library in any order. Then look at top 4, put one exiled under Watcher until he leaves battlefield, then put other three on bottom in any order." You can then sac/bounce/swing/block with the "original" watcher. The exile trigger at End Step will give you the copy's card so it's essentially a slow draw. If you can sac him with altar/exploit or clamp him, you'll get that card right away. So in Inalla, Watcher is better than basically all other 2-mana draw/scry spells in the game.
Critiques/comments welcome! I would love to improve the deck.
- Replaced Nevinyrral's Disk with Oblivion Stone for Trophy Mage tutor.
- Replaced Buried Alive with Entomb for Spellseeker tutor.
- Replaced Talisman of Indulgence with Unstable Obelisk for Trophy Mage tutor. Trophy mage lacked a tutor target to deal with single permanents rather than the board (Oblivion Stone.)
- Considering Pithing Needle for Trinket Mage toolkit but unsure if worth it, and what I would replace... I could also run Expedition Map + Maze of Ith I suppose, which might let me add in Rogue's Passage etc for helping Wanderwine Prophets get through.