|Commander / EDH||Legal|
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|Archenemy: Nicol Bolas (E01)||None|
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Talisman of Indulgence
Tap: Add (1) to your mana pool.
Tap: Add (Black) or (Red) to your mana pool. Talisman of Indulgence deals 1 damage to you.
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Talisman of Indulgence Discussion
1 day ago
A few thoughts that you may want to consider. Some will have to be weighed against budget but I think they all bring the deck a little more of an edge. Alesha, Who Smiles at Death has to be a fast deck to be effective as she will quickly get burned out if things move too slowly for you.
Faster dual lands that don't come into play tapped give you an edge early game that is not to be underestimated. They are a little pricey but if you can grab them they will certainly up the pace. The pain lands Sulfurous Springs, Karplusan Forest, Caves of Koilos The filter lands Graven Cairns, Rugged Prairie, Fetid Heath The check lands Dragonskull Summit, Isolated Chapel, Clifftop Retreat Also Talisman of Indulgence is an pretty damn good budget mana rock in your colours.
Just a couple more card draw options Read the Bones and Painful Truths are both better than Cathartic Reunion in my opinion. Usually I wouldn't advocate for higher cost cards but Mardu suffers from card advantage and I think its worth it not to lose those two cards....or have to, at the very least, worry about recurring them.
Break Through the Line is an interesting enhancer you may want to consider
I am not sure you need so many board wipes. Even so I think Day of Judgment might be one to consider replacing a more mana intensive card
Village Bell-Ringer would be a good addition to keep your defenses up as you'll probably want to be attacking all the time. You also could consider Selfless Spirit to bolster you creatures in combat. Hope of Ghirapur can shut down an opposing player pretty hard if you can recur it
4 days ago
Nice deck. I run a very very similar Edgar Markov deck (yawg's will and all).
Feel free to check out my list. Upvotes, feedback, and/or ideas on any of my decklists is appreciated. Edgar's Dega Vampires.
1 week ago
First, you seem to be missing 2 cards, you've only got 98 in your list.
Now for some suggestions...
Reconnaissance needs to be in this list. It allows you to attack with every creature, untap to avoid bad blocks, untap after first strike damage but before normal damage, and even untap after normal combat damage is dealt due to the creature being 'attacking' until the end of combat step ends (you untap in the middle of this step).
Now for a few cards with much smaller explanations lol...
Boros Charm - wraths are the bane of this deck, protect your board. Talisman of Indulgence/Fellwar Stone both deserve spots. Shared Animosity needs to be in the deck, not just the maybe pile. Diabolic Intent should replace Diabolic Tutor. Sorin, Solemn Visitor is better here by far for his lifelink your team +1 than your 2 current Sorins combined.
Now creatures... and I'd up your creature count to at least 33. Legion Loyalist, Rakish Heir, Yahenni, Undying Partisan, Mirror Entity, Dusk Legion Zealot and consider more flyers like Falkenrath Aristocrat and Voldaren Pariah Flip.
Anyways, I hope this helps and feel free to check out my list for ideas. Edgar's Dega Vampires. Upvotes on any of my lists is appreciated.
1 week ago
Mana Confluence and City of Brass deserve a spot. Ogre Battledriver is a really good haste enabler, especially with infect. Dack's Duplicate is a great clone here. Scourge of the Throne, Legion Loyalist, and maybe Marton Stromgald would probably be really good here also.
Feel free to check out my Marchesa list for ideas. It's not infect but it should still help for non-creatures. He who controls the Spice controls the Spice Girls
hkhssweiss on Tariel
1 week ago
So far I am seeing an Angel theme with a sub-reanimator route. I would recommend adding in a lot more mana rocks as in the Mardu colors that is are source of ramp. Here is some mana rocks that are efficient:
- Talisman of Indulgence
- Fellwar Stone
- Mind Stone
- Chromatic Lantern
- Commander's Sphere
- Thran Dynamo
- Wayfarer's Bauble
These are also a list of some other synergy cards, that might help you be a little bit more sneakier in how you play or just options that might haven't seen before:
Help that helps and feel free to ask about anything else!
1 week ago
Hey, this is a good start for a budget Commander deck.
My advice before you add any other cards is to improve the manabase with budget dual lands. A 12x/12x/12x Basic land manabase is not good, it's too inconsistent which Basic lands you'll draw. As a result you'll get hands where you can't play any cards because you drew the wrong lands.
I don't recommend three/four/five color decks on a budget because manabases in Commander are typically the most expensive part of a deck and it's really crucial to have a playable manabase, but to get a playable manabase you have to be willing to spend, not a lot, but some. My advice even though you're playing three colors is to primarily play only two colors. Have 90% of the cards in the deck be these two colors and the third color can be use very sparingly, mostly just to cast Zurgo from the Command Zone.
Consider these lands:
- Command Tower
- Exotic Orchard
- Nomad Outpost
- Battlefield Forge
- Caves of Koilos
- Tainted Field
- Tainted Peak
- Smoldering Marsh
- Graven Cairns
- Evolving Wilds
- Dragonskull Summit
- Isolated Chapel
Other budget cards that can help the manabase situation are mana rocks (Signets, Talismans and Rainbow rocks). These rocks can also add ramp; they do two things that's wanted here, help with mana color fixing and provide ramp.
Consider adding these rocks:
Good luck with your deck.
1 week ago
Hey welcome! Some suggestions when it comes to deck building, if you want to use high cost spells you need to have at least some form of acceleration so you will be able to use them earlier on so you won't have to wait until turn 7 or 8 to play them. Especially in Grixis colors you are going to be relying a fair bit on mana rocks since that is the only reliable way you will be able to accelerate faster.
Another factor after the mana acceleration is card draw, you will eventually play all your cards so you will need a way to refill your hand. In most deckbuilding you should go backwards in terms of what is your goal for your deck? What do you want it to do? After that, think about how to achieve your goal, than select cards that will help you arrive to it. All other cards will support or synergize with your goal selection.
Now with that being said here are some budget cards that might help you!
Hope that helps and feel free to ask for any advice!
2 weeks ago
Also, also, in discussion about running Chromatic Lantern over the signets. My response is: run all of them. My suggestion wasn't based on the quality of the ramp, it was based on the quantity that you are running. You have 3 true ramp cards. Even cEDH Markov lists run more than that. Now I don't tend to play aggro in EDH, so take this with a grain of salt, but I never have less than 10 ways to ramp in my decks. That may seem like a lot, but it is really important to have enough ramp in order to keep pace with your opponents. Since you are trying to be quick and low to the ground, 10 may be a bit much, but 5-6 seems like a good number. The 2 cmc ramp spells are budget friendly and shouldn't hurt your aggro strategy: the Signets, Fellwar Stone, Talisman of Indulgence. It's just something to consider.
Sorry about the double post!