Talisman of Indulgence
Tap: Add (1) to your mana pool.
Tap: Add (Black) or (Red) to your mana pool. Talisman of Indulgence deals 1 damage to you.
|Want (10)||brownwaterboys , BreauxCPA , Crescent , Glegg , theThane , fitz66 , chandraisbi , spaceyjdjames , ZeroEntropy , Rabu|
Printings View all
|Archenemy: Nicol Bolas (E01)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Talisman of Indulgence occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
RBW (Mardu): 0.62%
UBR (Grixis): 0.72%
Talisman of Indulgence Discussion
1 week ago
I also think that if you cut a few of the more expensive cards (ex: Kaervek the Merciless , Ward of Bones ) for more mana ramp ( Rakdos Signet , Talisman of Indulgence ...) you can get away with running just around 31 or 32 lands. That'll free up some more slots for low-to-the-ground burn. Overall I think the deck would improve by a lot if you lowered the average CMC to something like 2 or 2.5.
I don't think very highly of Dash Hopes , to be honest. Maybe your experience has been different than mine, but in general people will be perfectly happy to pay 5 life for a significant spell. You're probably better off running something that generates card advantage, like Commune with Lava or Light Up the Stage . Gamble isn't really card advantage, but I think you should run it if only for the selection. Same goes for Faithless Looting .
Harvester of Souls works pretty well as a top-end, I think. It gets you cards when your opponents sac guys.
Right. That's all I got. Good luck.
1 week ago
Wassup LordWaterbird, +1!
Something that has always helped me is adding custom tags to count draw and ramp, like so:
1x Yawgmoth, Thran Physician #Draw #Sacrifice #Removal
If you really want to cap Marchesa's power level at 7/8 I think you'd have to gut many of the fun cards and play a really consistent, conservative midrange style with lots of interaction or MLD to really be an 8.
That'd be pretty spikey, but here are a few alternative (6-7/10) ideas:
Lean into aggro/midrange... BBB, BB, UU, etc, are really going to slow you down. I would only run cards with those costs that can compare to Necropotence , Yawgmoth, Thran Physician , etc. Eg. Grave Pact is good, but Plaguecrafter does more (...also Merciless Executioner / Fleshbag Marauder ). If you're trying to wipe the board, I'd go for Massacre Girl / Profaner of the Dead , etc.
Fire Covenant ... awesome card. Dethrone is tricky and so you need to be able to consistently manipulate life.
Flayer of the Hatebound ... this card is MVP in Marchesa. Add this.
3 weeks ago
I have a lot of recommendations for you. These may be pricey so I apologize if they're out of your price range but here you go:
Cards To Add Show
Add Reyhan, Last of the Abzan . If you can put +1/+1 counters on your creatures, your devourer will get HUGE real fast! Gets crazy too if you eat everything with Mycoloth and all those extra +1/+1 counters go to him.
Add Triumph of the Hordes . This cards a no brainer for token swarms and huge powerful armies. Remember, it only takes 10 infect to kill someone.
Add Moldervine Reclamation . Just a simple life gain/card draw engine for your devourers.
Cards To Swap Show
Replace Thorn-Thrash Viashino with Bloodspore Thrinax . Viashino doesn't provide any positive effects for devouring. Bloodspore Thrinax on the otherhand can push a token deck into an absurd board state.
Replace Mother Bear with Jade Mage . Mother Bear is situational and requires her to be in the graveyard prior to using her. And the value isn't all that great. With Jade Mage you can use all of your mana every turn to do at least something.
Replace Emrakul's Hatcher with Tendershoot Dryad . Emrakul isn't that great for your token production. Tendershoot on the other hand can buff all of your saprolings and in a 4 player game, it'll produce 3 tokens by the time it comes back to you.
Replace Algae Gharial with Poison-Tip Archer . You won't get much value out of Gharial. Poison-Tip Archer on the other hand can be lethal if kept on the board. It's basically a stronger Mayhem Devil .
Cards to Cut Show
Mana Rocks Show
Wayfarer's Bauble , Arcane Signet , Chromatic Lantern , Commander's Sphere , Darksteel Ingot , Thran Dynamo , Worn Powerstone , Fellwar Stone , Golgari Signet , Gruul Signet , Rakdos Signet , Talisman of Impulse , Talisman of Indulgence , Talisman of Resilience , Heraldic Banner
Urborg, Tomb of Yawgmoth , Fabled Passage , Castle Embereth , Dwarven Mine , Bojuka Bog , Grim Backwoods , Phyrexian Tower , Kessig Wolf Run , Volrath's Stronghold , Overgrown Tomb , Stomping Ground , Woodland Cemetery , Blood Crypt , Dragonskull Summit , Command Tower , Savage Lands , Rootbound Crag , Rakdos Carnarium , Gruul Turf , Golgari Rot Farm
4 weeks ago
I gotta say, all I'd recommend is ramp. The talisman cycle in Alesha's colors should help. Talisman of Indulgence , Talisman of Conviction , and Talisman of Hierarchy should help. Chromatic Lantern helps to, as well as guaranteeing what colors you need. Ramp always speeds things up, makes your plan come to fruition faster.
1 month ago
I have a few suggestions for ya.
Finisher: Shared Animosity
I'll try to take another look when I get a moment.
1 month ago
So, I would recommend adding more card advantage - the amount here feels underwhelming. Also, I would try to swap in 2 maan ramp for the current 3 mana stuff. The talsimans are really good here if you're preventing damage ( Talisman of Indulgence , Talisman of Hierarchy , Talisman of Conviction ) as well as the signets ( Rakdos Signet , Boros Signet , Orzhov Signet ). You aslo have stuff like Fellwar Stone and the new Arcane Signet . You also have cards like Burnished Hart and Wayfarer's Bauble which help you straight up get lands.
I would also cut the Orzhov Basilica , you have lots of tapped lands and this will just slow you down more.
1 month ago
more mana artifacts
also you should run atleast 9 counterspells
Should try to get tutors
more draw spells
1 month ago
Not a bad start... I do have several suggestions though and I'll try to break it down by category.
Finishers: Drop Door of Destinies... it's a significant investment that does nothing for your current board and requires gas to get it to do anything after. Reconnaissance (2nd post dedicated entirely to this card) is your best finisher by far.
Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires