Talisman of Indulgence
Tap: Add (1) to your mana pool.
Tap: Add (Black) or (Red) to your mana pool. Talisman of Indulgence deals 1 damage to you.
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Talisman of Indulgence Discussion
5 hours ago
I would seriously advise running a few more mana rocks. My personal favorites are Coalition Relic and Talisman of Indulgence/Talisman of Dominance, but relic might be a bit pricey. Seeing as you are playing nekusar, 0 mana mana rocks such as Chrome Mox, Mana Crypt, Mox Opal, Mox Diamond and Lotus Petal allow you to get more value from continuously wheeling, but most of those cards are rather expensive. I also advise taking out Howling Mine, as it is rather slow, and instead run something akin to Hive Mind(and if you would like Mizzix's Mastery, which is hilarious with hive mind)
2 days ago
some relatively inexpensive lands you can run to smooth out your colored mana supply include:
Lavaclaw Reaches, Dragonskull Summit, Shadowblood Ridge, Sulfurous Springs, Smoldering Marsh.
also in 2-color i would consider not running cabal coffers unless you also run Urborg, Tomb of Yawgmoth.
also would consider Talisman of Indulgence and Rakdos Signet over Thought Vessel
1 week ago
I use Chromatic Lantern, Thran Dynamo, Talisman of Indulgence,Commander's Sphere, and Gilded LotusSol Ring and Mana Vault are good unless you are playing french.You could cut back on some of the lands to put these in. I think I only run 34 lands in mine. Paradox Engine works great with all the Mana rocks.
2 weeks ago
Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.
Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.
These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.
May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.
Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.
2 weeks ago
So I like the signets and talismans because they ramp so efficiently, and to add all the on color ones:
Talisman of Dominance
Talisman of Progress
Talisman of Indulgence
I think you can add these to your 34-land count and be fine. These are great because they can be used for things like Reshape, Goblin Welder, Daretti, Scrap Savant, etc. as well as tapping for mana and ramping you.
I'm usually not sold on Trinket Mage packages unless you're fetching combo pieces, and in Breya colors, you have awesome removal. You aren't some mono color or colorless deck that's dying for Executioner's Capsule.
3 weeks ago
This deck is in dire need of card draw and mana ramp, because it only has Staff of Nin in the former category and zero in the latter. In EDH, opponents have twice as much life as a normal game of Magic, which means in order to aggro your opponents down, you will need to keep your hand refreshed, and to be able to play your bigger threats earlier.
The amount of spot removal in this list, especially in weak forms like Shock and Tribal Flames, isn't necessary. Typically when you're facing multiple opponents, targeted removal isn't as useful, and when you do need it, you need to make it unconditional, like Doom Blade and Go for the Throat.
Another category that is missing is wraths. Even when playing aggro, in a multiplayer setting, boardwipes are necessary for value, and to save yourself when you are behind.
With these points in mind, I would try to find ways to incorporate the following list of cards:
Rakdos Signet, Nirkana Revenant, Crypt Ghast, Asylum Visitor, Stromkirk Occultist, Solemn Simulacrum, Sign in Blood, Blasphemous Act, Stensia Banquet, Decree of Pain, Black Sun's Zenith, Sol Ring, Urza's Incubator, Caged Sun, Gilded Lotus, Commander's Sphere, Talisman of Indulgence, Chromatic Lantern, Phyrexian Arena, Temple of the False God, and Cabal Coffers.
I know that's a long list of cards, and that some of them are pretty pricy, but a good standard in EDH is to have around 8-10 mana ramp cards, 8-10 card draw spells, 4-5 spot removal, 4-5 boardwipes, and 5-6 tutors.
I would cut from the list cards that are either weak spot removal, or less effective in a multiplayer setting, or not on-theme (in this case, vampires, counters, and proliferate):
For more ideas, I highly recommend using the website edhrec.com since it offers a database of popularly-used cards for your commander to get ideas (I can't hyperlink it for some reason). You can also check out my own Olivia Voldaren Vampire EDH deck for other ideas.
3 weeks ago
Just so you know: Breya's tokens are blue, so if you have Grand Architect + Nim Deathmantle, you can go infinite by taping the tokens and Breya for 6 mana, use 2 to activate Breya's ability sac'ing her and a token, and 4 mana to bring her back with the mantle.
It looks like the deck is lacking on ramp spells that fixes mana. As you still have some hard work to do with the mana base (6 shocklands is a lot of money), try to get all the 6 Signets for your deck and the 3 Talismans: Orzhov Signet, Azorius Signet, Boros Signet, Izzet Signet, Dimir Signet and Rakdos Signet, Talisman of Dominance, Talisman of Indulgence and Talisman of Progress. A commander deck usually has 10 ramp spells minimum, Sol Ring included, and I think 15-17 is the best in a non-green deck. Thankfully, this mana rocks are pretty cheap and man, they are usefull.
If you plan to go with the longer game plan rather than the turn 4-5 win, I recommend you to add all (or most) of the retriever creatures: along with your Myr Retriever, Junk Diver, Scrap Trawler and Workshop Assistant. They help a lot to keep going on and to recover something you lost due to a wrath or artifact/creature removal.
One last sugestion: replace Reckless Fireweaver or Disciple of the Vault with Blood Artist. Blood Artist has the advantage of triggering with each creature that dies, so if you have an opponent trying to combo off sac'ing creatures (another Breya, or a Prossh, or Sharuum, etc.), you stop them from going infinite. Other way, Blood Artist is pretty political in game.
If you like, I have a very competitive Breya decklist (althou non-budget at all). Check it if you want for some ideas.
3 weeks ago