Dark Confidant


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Mythic Rare
Modern Masters (MMA) Mythic Rare
Ravnica: City of Guilds (RAV) Rare
Promo Set (000) None

Combos Browse all

Dark Confidant

Creature — Human Wizard

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

Dark Confidant Discussion

Chasmolinker on Oloro_Magic

5 hours ago
<caption><h4>Stock List</h4></caption>
 <td width="200" align=“left”><font color=#EDD9B4>Land (24)</font></td> <td width="200" align=“left”><font color=#EDD9B4>Removal (10)</font></td> <td width="200" align=“left”><font color=#EDD9B4>Sideboard (15)</font></td>
 <td>4x [[card:Blackcleave Cliffs]]</td><td>3x [[card:Assassins trophy]]</td><td>2x [[card:Ancient Grudge]]</td>
<td>1x [[card:Blood Crypt (RTR)]]</td><td>2x [[card:Fatal Push]]</td><td>1x [[card:collective brutality]]</td>
<td>3x [[card:Bloodstained Mire (KTK)]]</td><td>2x [[card:Kolaghan's Command (DTK)]]</td><td>1x [[card:damnation]]</td>
<td>2x [[card:Forest]]</td><td>4x [[card:Lightning Bolt]]</td><td>1x [[card:engineered explosives (MMA)]] </td>
<td>2x [[card:Overgrown Tomb (RTR)]]</td><td><font color=#EDD9B4>Creatures (15)</font></td><td>3x [[card:fulminator mage]]</td>
<td>3x [[card:Raging Ravine]]</td><td>4x [[card:bloodbraid elf]]</td><td>1x [[card:grafdiggers cage]]</td>
<td>1x [[card:Stomping Ground (GTC)]]</td><td>3x [[card:Dark confidant]]</td><td>1x [[card:grim lavamancer]]</td>
<td>2x [[card:Swamp]]</td><td>3x [[card:scavenging ooze]]</td><td>1x [[card:kitchen finks]]</td>
<td>1x [[card:Twilight Mire (A25)]]</td><td>4x [[card:tarmogoyf]]</td><td>1x [[card:liliana the last hope]]</td>
<td>4x [[card:Verdant Catacombs (MM3)]] </td><td><font color=#EDD9B4>Disruption (10)</font></td><td>2x [[card:nihil spellbomb]]</td>
<td>1x [[card:Wooded Foothills (KTK)]]</td><td>4x [[card:Inquisition of Kozilek]]</td><td>1x [[card:thoughtseize]]</td>
<td> </td><td>4x [[card:Liliana of the veil]]</td>
<td> </td><td>2x [[card:Thoughtseize]]</td>

TheSimikBOat on abzan buying an obliterator...

2 days ago

Hey Vman,

About the mana: it is very simple, If you pay attention, you'll see that I can only play lands that add mana, and I only use Urborg, Tomb of Yawgmoth just in case I find decks that play Blood Moon , Magus of the Moon or other similar cards in the mainboard.

The best solution to the problem of the first turns that you say would be to move the Kambal to the sidebard and add another Fatal Push , because the first turn is the best to play Thoughtseize or Inquisition of Kozilek .

I feel a little bit foolish to play the Dark Confidant using 3 cards of CMC 5, but the firrst verion of this deck that I designed played only 2 Gray Merchant of Asphodel , and when I added the other one I did not think in the Dark Confidant s. I'm going to cut the Dark Confidant s and replace them for 2 Grim Flayer and a Mishra's Bauble . The problem is that I do not know what to remove of the main to add the other Mishra's Bauble , although in the end, against my esteem towards Assassin's Trophy , I will surely cut 1 Assassin's Trophy .

if you're worried about what might happen to Kambal after removing it from the Mainboard, don't worry, because I will add 1 or 2 in the side. (Kambal is great against decks like IzzetPhoenix, Burn, and against storm is very broken) ;D

Thanks for the vote, the suggestions and your help,


rores28 on Judith cEDH

4 days ago

I think there's at least a few auto includes youre missing here

Auto Includes
1. Toxic Deluge
2. Fire Covenant
3. Blood Moon
4. Magus of the Moon
4. Pyroblast Functional clone of Red Elemental Blast and a better version of some of your other red counter spells
5. Gamble This downside isn't always all downside because of the GY focus of deck

Should Strongly Consider
1. Dark Confidant You have very low avg CMC so this will never be a problem
2. Demonic Consultation
3. Reanimate
4. Praetor's Grasp
5. Imperial Seal
6. Blood Artist Has a lot of synergy with your combos
7. Rakdos Signet
8. Talisman of Indulgence
9. Cabal Ritual
10. Cursed Totem
11. Pyroclasm

Other possibilities
1. Rolling Earthquake
2. Dark Petition
3. Azra Oddsmaker
4. Pestilence
5. Infernal Darkness
6. Contamination
7. Anger of the Gods
8. By Force
9. Animate Dead
10. Phyrexian Arena
11. Mindblade Render

hkhssweiss on All Bow Before the True Queen

4 days ago

Yo xander11,

Alright so I did take a look over your deck, and I can see why you said it might be a little slow. Some suggestions you can actually do is actually change the deck list up a bit and go a bit more creature heavy. If you go more creature heavy you can use cards like Birthing Pod and Eldritch Evolution . That being said, you run quite a bit of reactive spells, that may be the reason why your deck is a bit clunky at times as your not having the right balance between the cards you have.

I do have a question though, how is your meta like or what is the pods you are going against? Are they more on the control side, or do your games last long? How fast does the game end usually?

Depending on these answers your deck route can change as the deck will be fine tuned towards your meta. There are options for faster ramp like Culling the Weak and Dark Ritual for the burst fast plays. If you need more card draw there are options like Necropotence or Dark Confidant .

Looking forward to hearing your response buddy~

NecroPony on Attacks of opportunity

5 days ago

Last night I played against Circu's Hunger and Narset, Enlightened Wheeler.

The first game I landed a turn two Blind Obedience . Narset got an explosive start, but ended up a Mana short of casting Narset before (Lavinia) Lavinia, Azorius Renegade hit the board and neutered his rocks. Otherwise game 1 was grindy. No one gaining the upper hand. Circu's Dark Confidant chipped away at his life total, while digging for the win.

Phyrexian Revoker naming Isochron Scepter turned off Circu's main wincon, and a combination of Aven Mindcensor beats and value extorting closed out the game.

Game 2 opened with a turn 2 Ethersworn Canonist which slowed the game down a bit. Narset got Mana screwed, and sat on 2 lands for a majority of the game. Circu abused Ghoulcaller's Bell and fetchlands to try to set up Counterbalance triggers. I miscalculated, and cast Knowledge Pool only to be countered, kind of being kneecapped by my own Ethersworn Canonist . However a turn or two later, I dropped a Lion's Eye Diamond . (Which got Counterbalance 'd by a Drowned Catacomb ) followed by Auriok Salvagers . Yet again, Blind Obedience closed out the game the following turn.

dingusdingo on Sen Triplets Stax/Control

1 week ago

Thoughts for edits

Thopter Foundry + Sword of the Meek + Time Sieve suffers from being a 3 piece combo and from card quality. Foundry can be worthwhile for instant speed blockers, but the other two are dead draws without the combo assembled.

Sensei's Divining Top with either Grim Monolith + Power Artifact or Dramatic Reversal + Isochron Scepter is a much nicer package, as all the pieces have strong value independently.

I would recommend Tainted Pact for running with Laboratory Maniac . It serves as an A + B combo for winning (+ draw 1 card ofc), and is safer for the purposes of your deck than Demonic Consultation , although you could easily run that for cheaper CMC comboing. Worth noting that Pact has synergy with Isochron, or can be used for getting the last combo piece for a Top combo.

It seems as if assembling infinite mana + draw deck is your goal. I would recommend slotting Copy Artifact + Winds of Rebuke as an alternate wincon to lab man wins. Combos with dramatic scepter (you copy the scepter, imprinting winds of rebuke, to mill everyone out and pass to them, causing draws into empty libraries for GG). Copy Artifact and Winds of Rebuke also both have very high card quality, both are playable independently.

My last combo suggestion is for Praetor's Grasp . Especially with Sen having the potential to steal combo pieces, you have the potential to stop win cons as well as getting closer to your own. Praetor's Grasp will run as a functional tutor here, grabbing faster ramp or the combo pieces you need.

ad nauseum is a strong card, but you should consider the following. You are already pressuring your own life total with Dark Confidant as well as Phyrexian Arena , plus incidental damage from Mana Crypt as well as Ancient Tomb and the talismans. Your average cmc 2.33, meaning your Ad Naus will usually dig 10-20 cards, depending on damage and what you flip.. You also don't run any rituals, and have no way of reusing rocks outside of Dramatic Reversal . Supporting cards like Chain of Vapor or Hurkyl's Recall give extra mileage to Ad Nauseum as they let you re-ramp your own mana positive rocks after landing the Ad Naus, and Yawgmoth's Will is a monster in Ad Naus decks. You are also light on creatures and pack a medium sized removal package, so creatures can get free swings and reduce your Ad Nauseum that way too. You are running white, so you could decide to make ad nauseum + Angel's Grace a win-con as a possibility too. Right now Ad Nauseum looks more like expensive card draw in this deck than a strong win condition. As it stands, I firmly believe Necropotence is stronger in this current list.

You should consider swapping slower, permanent based draw spells for faster, instant/sorcery speed draw spells. Brainstorm + Ponder + Preordain + Sleight of Hand will all bring down the cmc for Ad Naus, help guarantee smoothness in your early game, and give you cantrips to "win immediately" with Lab man. They also allow you to hold up counterspells more meaningfully. You could cut Padeem, Teferi, and the U/B Tezzeret, those changes alone would cut 10 CMC out of your deck for speed and Ad Naus purposes. For what it's worth, I also believe that Scroll Rack is most effective in edh with decks that sustain larger handsizes (gives ability to dig deeper), and would also be a proponent of cutting for a cantrip. One final note on card draw, your commander acts as card advantage for you,

Your removal package can be modified to be faster and stronger. Council's Judgment has some nice perks, but it should be tertiary to both Swords to Plowshares as well as Path to Exile . Both of them are just far more efficient. You also only have two answers to artifacts or enchantments on the board, Cyclonic Rift or Council's Judgment . 2-3 more bounce spells could help with board state by quite a bit, especially if you are able to stax them out of replaying their pieces. 1-2 pieces or artifact/enchantment removal will also go a long way to helping your board presence, especially since cEDH skews towards non-creature permanents.

Humility + Night of Souls' Betrayal is a nice creature lock, but I would rather see wipes in both of those slots. Humility wrecks card advantage from your own commander, and Night is low card quality outside of combo. Elesh Norn, Grand Cenobite is the preferred -x/-x effect, as it kills many of the strongest hate bears in the format (+ lab man) and allows your own hatebears to win through beatdown. I wouldn't recommend Elesh in a bear-lite build, so I would propose two wipes or pieces or removal instead.

Disallow is high cmc for a counter, consider running something else if you still want Ad Naus. If you want to hamper activated abilities, run either Pithing Needle or Phyrexian Revoker , both can deal with some of the premiere critters of the format, from Sisay to Thrasios. There are still plenty of fantastic 1 or 2 cmc counters that are common in the format that you don't run, such as Negate and Counterspell . Special mention to Swan Song for also doubling as a dramatic scepter + Copy Artifact wincon

Land base looking strong. Only changes I would suggest are remove the ETB tapped manlands, because speed is important, as well as swap out the artifact lands for basics. With a very high artifact density, you don't need to be worried about metalcraft enabled for Opal, and having nonbasics that don't give abilities and only produce 1 color of mana is not worthwhile when you can get caught by someone else's Back to Basics

As a closing note, I wanted to draw your attention to cards I see that may pose a problem for this build. Kataki, War's Wage Back to Basics Stranglehold Ruination

DiverDown on So, You Wanna Play Jund Yea? (Budget)

1 week ago

~$250 is VERY budget for a competitive viable Modern Jund deck. The archetype normally costs well into a couple thousand dollars for an optimal list, so the fact that Chasmolinker developed a viable deck for about a tenth of the normal price is astounding. The price this deck is estimated at is considerably budget to boot for players who want to play the archetype without having to pay half a year's worth of rent for pieces of cardboard. Being able to budget the cost down to where it is now is honestly a feat in and of itself.

Not trying to flame at all here. I just get triggered when people make questionable comments about how the term "budget" is used in MtG. To understand how the owner of this list is using the term, you have to understand the context of the deck and the archetype it is based on. The owner intends this list to still be competitive viable, and budgeting down the list to sub-$50 would severely gimp the deck to be not even remotely similar to what it is and how it plays.

I've listed one of my $90 decks before as budget and players actually attacked my claim that it was budget because my perspective was that something below $100 was undoubtedly budget (for a Commander deck especially), yet other people were expecting budget to mean it was between $10-20, but that price range is HYPER-budget in my opinion. Perspective is a huge thing to factor in with that respect. I don't believe that the owner of this list labeling it as budget is incorrect simply based on the context built around it and from my personal experience with playing the game for the better half of a decade. I can see why a casual player wouldn't view this deck as budget, but I don't think this deck is really meant for the casual player. It's a competitive list budgeted down to be friendly and more accessible to build than an optimized list filled with stuff like Tarmogoyf , Liliana of the Veil , and Dark Confidant normally would be.

EDIT: The owner of the list responded five minutes before I did, and I never had a chance to see their comment before I posted. It's wild how many parallels are in each of our comments haha.

SynergyBuild on Royal Assassin Out of Retirement

1 week ago

This could be a slick Mono-Black list. Probably a mono-black devotion deck. Gray Merchant of Asphodel , Geralf's Messenger , and Relentless Dead as a mini-zombie theme, Gatekeeper of Malakir , Bloodghast , and Kitesail Freebooter s to finish up the creature-base, with seriously high-value creatures, all of which add to devotion, and the rest of the mainboard can be removal like Fatal Push , Disfigure , Echoing Decay , Go for the Throat , etc. as well as discard in the forms of Thoughtseize and Inquisition of Kozilek .

For a price, Liliana of the Veil / Liliana, the Last Hope / Phyrexian Obliterator are all fine inclusions.

A sideboard filled with Duress against control (as though they could surive your onslaught of discard and recursive threats in the mainboard), Leyline of the Void against dredge and phoenix, Fulminator Mage against tron, Whip of Erebos for needed midrangy lifegain and recursion shenanigans, and whatever suits your meta, be it Ratchet Bomb against artifacts, tokens, or enchantments you find troublesome, Night of Souls' Betrayal for anti-swarm, Phyrexian Arena / Dark Confidant if you need some more grind, etc.

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Dark Confidant occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Black: 0.03%

Golgari: 0.08%

W/U/B (Esper): 0.09%

BUG (Sultai): 0.1%

U/B/R (Grixis): 0.06%


All decks: 0.12%

Black: 0.19%

Golgari: 0.29%

Rakdos: 0.16%

BRG (Jund): 1.19%


All decks: 0.11%