Dark Confidant


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Mythic Rare
Modern Masters (MMA) Mythic Rare
Ravnica: City of Guilds (RAV) Rare
Promo Set (000) None

Combos Browse all

Dark Confidant

Creature — Human Wizard

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

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Recent Decks

Dark Confidant Discussion

Saint1129 on Clone Legion

17 hours ago

Cool deck! Btw though, you've got 2 Dark Confidants in there. Can't have that in an EDH.

htfilm on Esper Mythseize

2 days ago

Just putting in my two cents here.

I personally think that Path to Exile is severely overrated. Sure, the land might not matter in some matches, but it WILL in most, especially with so many low-curve decks these days that would love a free land, like Death's Shadow decks, Young Pyromancer decks, and Affinity. It's also often necessary to kill mana dorks that come down turn one these days, and it's getting more important than ever before thanks to the threat of a turn 3 Jace, the Mind Sculptor. Path simply does not kill mana dorks, in an era when they are more common than ever. I accept it when there is no other reasonable 1-mana option besides things like Dismember, which I am fond of, but I see you are running Fatal Push as well. I would remove 1 Path to Exile to add a fourth Push. It still hits most of the meta: Tarmogoyf, Noble Hierarch, Death's Shadow, Dark Confidant, the aforementioned Pyromancer, and revolted, which is easily achieved by adding one or two more fetchlands, hits the new Bloodbraid Elf. I do recognize that Path is still the better option against Tron, Breach, and other go-over-Jace decks, and so I would add one in the sideboard, removing a Disdainful Stroke which serves the same purpose, but is one more mana.

Again, this is just my opinion and I recognize that you have had far more experience with the deck than I have, so if these are just the ramblings of a confused player, feel free to ignore this.

Suns_Champion on Steal Creatures, Get Money

2 days ago

Hi! No problem! Got some ideas for ya!

I'm thinking this is a good start to a steal, dethrone, sack, gain control of a creature deck. Threaten effect, attack triggering Dethrone, sac to Ashnod's Altar, you end up with permanent control of the creature. P.S. I really like your Unspeakable Symbol in here. Brilliant!

So for what I'm thinking we'll need a bunch of stuff: Steal spells, ways to lose life(to activate dethrone), and sac outlets. Let's get to work!

Steal Spells: Slave of Bolas, Mass Mutiny, Insurrection, Mark of Mutiny(holy moley you don't even need dethrone :D), Act of Aggression, Word of Seizing, Zealous Conscripts, Kari Zev's Expertise, Act of Treason, Traitorous Instinct, Harness by Force, Hijack, Threaten.... these are all decent options. I think you should capitalize on the cost-efficiency of the red Threatens to leave room to do other things the same turn. Others like Insurrection are just game winners, especially if you end up with control of all of the stolen creatures in the end :)

Sac outlets: Fling(for the lolz and to deal some damage), Phyrexian Altar($$$$ I know), Attrition, Goblin Bombardment, Viscera Seer, Greater Gargadon, Grimgrin, Corpse-Born, Phyrexian Tower, Carrion Feeder, High Market... that's a good start. Hopefully find sac outlets with added utility. I also really like the lands, definitely run those.

Ways to lose life: Necropotence(commander staple, nice because you can pay only as much life as you need), Phyrexian Arena, Dark Confidant, Yawgmoth's Bargain, Bloodgift Demon, Sign in Blood & Night's Whisper, Dark Tutelage, Greed, Reprocess.... wow! luckily, black has us covered in this category! Take your pick! These are all amazing because they enable the strategy of the deck and draw you cards! Perfect!

Hopefully this will give you a good jumping off point! Good luck friend!

TristanTaylorsVoice on Green

2 days ago

@Chasmolinker Avatar of the Resolute is Garruk's Companion with more late game value. I think the third toughness on Kalonian Tusker to help evolve Experiment One's with Rancor and beat Dark Confidant/Snapcaster Mage is a little more valueable.

Nylea's Disciple is less versatile than Obstinate Baloth, and IMO less effective in the burn matchup, since Nylea's Disciple can be killed in response to its trigger for two less life, whereas Obstinate Baloth is beefier and can't be bolted.

Thank you for the suggestions

lemons452922 on Jund deck List 2018

2 days ago

Personally, if you are running 2x Brutality, I think 5x other 1-mana discard is a lot. It feels bad to cascade into late when they should already be out of cards. Maybe adding a Liliana, the Last Hope or another Scavenging Ooze in it's place?

If you feel like running Grim Flayer over Dark Confidant, feel free to look at my build, Junding Them w/ BBE for ideas.

From experience, if the person playing Jace, the Mind Sculptor knows what they are doing, it is going to be rough getting rid of it once it lands. For this reason and because Bloodbraid Elf is back, I am playing a play-set of Thoughtseize. Plus, if you are going to Lost Legacy a blue deck, you are giving them cards, which is probably not ideal. Plus, they can still win with Jace, the Mind Sculptor out of the way. Against control, I generally side in more discard, so Duress seems quite nice as a "Fun-Of" in the board.

Any way, it is a good build! Good Luck, +1, and Happy Junding!

Chasmolinker on JUND Midrange

2 days ago

Thanks for the input lemons452922. I agree with everything you've said. I'm debating dropping Inquisition of Kozilek all together. But T1 discard is still the best thing to do with Jund on T1. (That or dump a Raging Ravine) So, I worry that only having four 1 mana discard spells isn't going to be enough. I think 5 is a minimum to have consistent T1 plays. The information gained T1 is crucial to navigating the deck properly.

I've been looking for some free space to get Liliana, the Last Hope into the MB for far too long. The value of having both Liliana planeswalkers at the same time is huge. I think your suggestion is exactly the space for it.

The more and more I look at the deck list, the more I cringe at a full playset of Dark Confidant. I'm gonna have to try only running 3 as much as I don't want to, I think I have to.

Hazoret the Fervent is still a question mark in my book. I have it there for now for any grindy midrange decks to get the last few points of damage through late game. But, I haven't actually playtested it yet. Lots of people have suggested it as a solid card in Jund prior to the unbanning.

MrBoombastic on Jund (post BBE unbanned)

3 days ago

Huntmaster of the Fells  Flip was the bad replacement for BBE and doesn't need a place in the deck. He didn't see much play before the unban either.

Playing so many 4-drops makes Dark Confidant a lot more risky to play and lessens the amount of targets BBE has. I know she always hits something, but more is always better in this situation. She needs to be our absolute top end.

Blightning was a good card in the days of old, when midrange decks such as Jund were dominating. Seeing how fast the Modern format is today, I don't imagine Blightning having the same impact.

I'd also much rather play the 4th Liliana of the Veil over Chandra, Torch of Defiance, since she's easily the best thing we can cascade into.

You might want to include a Maelstrom Pulse somewhere in the main. It works wonders against tokens, Jace, the Mind Sculptor and other annoying stuff.

That's my 2 cents. Good luck with the brew.

RingweMakil on BUG Midrange

3 days ago

Search for Azcanta  Flip is wonderful, I'm glad you chose to include it in your list.

Crazy talk for a second - Field of Ruin? I know, I know, three colour decks, colourless lands, etc., but Field of Ruin can fix your mana if need be, and is the freest of answers to Inkmoth Nexus, Celestial Colonnade, Raging Ravine, Urza's Tower, Academy Ruins, and so on and so forth. Having access to that card swings matchups that would otherwise just be unwinnable, into straight up favourable. So long as we're experimenting, maybe we switch the Serum Visions out for the Fields, and rely more on JvP to dig us through our awkward draws?

I'm very glad also that you're playing Hero's Downfall! The card is extremely underrated, in my opinion, and I have a hunch he is going to see much more play now that Jace, the Mind Sculptor is public enemy no. 1. Contrary to popular opinion, it is not a strictly worse Maelstrom Pulse - the fact that it can kill manlands, and as you pointed out, is instant speed, makes it a very strong contender. You won't be disappointed by it!

I still think your gy can support a singleton M. Cut quite easily. Big Goyfs are a reason to play Cut, or a giant Master of Etherium, Primeval Titan, Wurmcoil Engine and so on. With Thoughtseize and shocks and fetch, the casting of Dismember will often be more painful than you'll want.

Speaking of Wurmcoil Engine, Kalitas, Traitor of Ghet! 3 Mind Sculptor is probably 1 more than you need, and Scoozes have a habit of competing for food - may I recommend Kalitas to you? He gains life, he exiles, he races like no other, and wins creature based aggro/attrition matchups as easily as Jace wins control matchups. I think your list desperately needs a way to catch back up on life total and board presence against the more aggressive decks in the field that can deploy multiple threats a turn, and Kalitas coming down after two/three turns of interaction is the best NO to aggro I have yet discovered. In a world of Kolaghan's Command and Liliana, the Last Hope, the exiling zombie maker is king (especially if Lightning Bolt becomes more popular), not least because he can race Gurmag Angler, Tasigur, the Golden Fang and Bedlam Reveler quite successfully with 3 points of lifelink (-5, +3 for you each turn cycle; -3 for them; so you're outpacing them by one life point each combat - and heaven forbid you should have any zombies to help).

And Liliana, the Last Hope! Her minus 2 synergises quite well with Jace zero, her plus is an amazing answer to Birds of Paradise, Lingering Souls, Vizier of Remedies, Elvish Mystic, Selfless Spirit, Young Pyromancer, Dark Confidant, Snapcaster Mage, Master of Waves - I could go on, but you get the idea. Also, even if the plus does not kill something, the shrinking is often very relevant in combat, and saves one a ton of life over the course of several turns of ground based combat; it also makes otherwise untenable combats tenable/favourable. That one copy in your sideboard should probably find its way to the main - even against Tron, I have been happy to have her in my list, because of the rather nasty loop she sets up with Fulminator Mage.

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