|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|Modern Masters (MMA)||Mythic Rare|
|Ravnica: City of Guilds (RAV)||Rare|
|Promo Set (000)||None|
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Creature — Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
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Dark Confidant Discussion
2 days ago
Tough to tell. A worst case I can see is that he replaces himself in my hand with a CMC < 4 card, So i haven't lost any card advantage. I get what your saying, I've wasted my Kaalia of the Vast swing for a 6/6 Flample at this point. If Kaalia of the Vast gets killed, it hasn't delivered any value. In my build 36 / 63 = 57.1% I'll only get 1 card as well. Using Hypergeometric probability, 24.9% I'll get 2 cards, 10.6% 3 cards, 4.5% 4 cards, 2.9% 5 or more. I can't tell if that is going to be worth the slot he's taking. If he draws me 3 cards (10.6%) I pay 3 life, I'm probably quite happy, because 2 cards are CMC >= 4 and 1 is CMC < 4. Need to see him in action a couple times, but worst-case I do not lose a card in hand advantage, gets me 1 card draw closer to that Iona, Shield of Emeria in my deck, and potentially he filters out some lands I would have top-decked (ew).
Trying to figure out his opportunity cost here, I already have Master of Cruelties and Iona, Shield of Emeria in my build, so those aren't options/opportunities. I can't see any other A/D/D that are on that level, I replaced Archangel Avacyn Flip with Demonlord Belzenlok, but her CMC5 was challenging too, and it only made creatures indestructible, and on occasion would wipe out my Kaalia of the Vast with her flip ability.
To get a Master of Cruelties or Iona, Shield of Emeria that means I would need a Tutor to hand, Gamble? It is cast/gone and then it also forces a discard, so I go down net 1 card, which might actually be the card I tutored. Also with 0 cards in hand it's just an Entomb. Diabolic Tutor but that is CMC4, but maybe better, in general it is too high a CMC. Cruel Tutor for CMC3 does top of library only, but maybe? Beseech the Queen i've been thinking about for a while, but it is limited by the number of lands I have, so can't pull a Razaketh, the Foulblooded. There are CMC5 tutor with Cycling or Spell Mastery etc, none feel just right. Imperial Recruiter but there's no Power 2 creature that helps me out that much, tutor the Dark Confidant maybe would be his best option, or Grand Abolisher/Mother of Runes?
I've found I'm at critical mass of A/D/D where sometimes (occassionally), I do not have an A/D/D and Kaalia of the Vast sits without anything to resolve. For a while I've been thinking of increasing my A/D/D by another 1.
Some other creatures I'm considering are Angel of Sanctions small and doesn't permanently exile it, Archfiend of Depravity which is situational, Aurelia, the Warleader which doesn't trigger properly with Kaalia of the Vast, Bruna, the Fading Light which doesn't work with Kaalia of the Vast, Disciple of Bolas which is a different way to draw cards, but it requires a creature to sacrifice, Maralen of the Mornsong which by itself is a dead draw and not an A/D/D, only powerful with Stranglehold (High CMC), Silverblade Paladin who I miss, but he was cut to increase my A/D/D odds so Kaalia of the Vast wasn't sitting doing nothing, Steel Hellkite who since being in the deck since inception has done nothing except destroy 1 Mana Crypt and 1 Sol Ring for all his efforts, Zodiac Dragon which I can't afford, but even so, he's not trample or flying, so limited usefulness, if any.
What other opportunities are > Demonlord Belzenlok, that's the key question. Right now have to see how he goes. I'm ok if he pulls me 3 cards to my hand and gives me a 6/6 Flample. Maybe he pulls me a Tutor so I can pull Teferi's Protection and protect my Kaalia of the Vast long enough to play the Razaketh, the Foulblooded he also pulled to my hand? I know that's a best-case type scenario, but it could happen?
Let me know if you get him resolved and if he does work, or if he's just a big flop.
2 days ago
Hey, I like that these colors are your choice. +1! I also really like the 4x Creeping Tar Pit.
Also, Damping Sphere is legit against Tron & Storm style decks.
Here's my 75, but it is more Control oriented:
SCORE: 121 | 336 COMMENTS | 20710 VIEWS | IN 38 FOLDERS
3 days ago
mikeb388 Valid choices; I'm finding versus any vehicles Gonti does not get me many places, and he's just dogfood and countered against control right now. I mean the same could be said of any creature, but Gonti is REAL gambling. Doomfall late game has won me some matches; and against control decks where one or two board threats are the only thing on their board it can win you match. Doomfall also allows you to pull cards from their hand and monitor the situation. I've used as that more than anything else; another intelligence gathering point. Gonti is a gamble, but it can payout, its just not paying out for me as of late. He's fetched me artifacts, or creatures, and occasionally a control spell; but rarely something that is going to turn the tide of battle at a 4-point mana cost. I then have to use MORE mana to use the card he pulls. Turn 4 he's at his most effective, and I'm not tapping out for him bc I'm naked, and I'm about control with this deck. I still might slot in Never over Doomfall at some point just because it is also definitive control. Denial of assets; that's my main goal. I need more from Gonti, Lord of Luxury and not gambling. I know what I'm getting out of Never; a dead creature or planeswalker. I know what I'm getting out Doomfall too; a dead creature or a valuable card out of their hand. I can't say the same for Gonti; but that's not my place to judge. Everyone is different. He's not a bad guy, I just want certainty of board elimination and control. His deathtouch helps, but I need more.
Monoblack aggro is a thing, I just don't like it much in the current meta. Pre-Dominaria it had more legs for me to satisfied with, post-Dominaria its a non-starter. I've seen some decks running Ruin Raider but I've caught them killing themselves with it. Bob's cousin Ned is what I call Ruin Raider. Bob = Dark Confidant.
Regarding Walk the Plank, I think that for 1 mana more and getting the option to kill a planeswalker is much more gratifying; no silly merfolk restrictions either...not that many exist outside of Merfolk Trickster. I've slotted Cast Down over it because of one phrase; end of turn. Cast Down works at instant speed, and that frees me up to do what I want with my mana on my turn. This is a CRUCIAL and harsh lesson for anyone playing control. Having some instant removal is needed. Leave some mana open, wait for them to play their board, then make calls on what to kill. Putting that choice on my turn not only opens me up for further waste; it means I might not be able to remove whatever they are casting behind my target. Of course, it matters if their tapped out too, and a variety of other factors, but generally some of the best time to do a bit of cleaning house is at the end of their turn. Again, take that with a grain of salt, and YMMV, and don't follow that fact like its a litany of the universe or some shit. You have to think moves ahead.
Crow_Storm on BUG
1 week ago
1 week ago
ZendikariWol I have previously used Fauna Shaman, Merciless Executioner, and Strionic Resonator, but I removed them to keep on the side for redundancy if necessary. This is a low CMC combo deck and the cards you have suggested don't necessarily help me win in any way; Dark Confidant is fine with such low CMCS and I ramp with elves and am not focused on lands. I also do not generally have problems reanimating what I want when I want it, and I can kill very fast if left unchecked, even on a few lands. However, thank you for the suggestions! I am always open to hearing what others like to use in their builds. Meren is personally my favorite commander and my favorite kind of deck to play.
1 week ago
So 1) I have to give props to a good ol' queen reference. 2) your deck is markedly more tier than mine so I won't drop the list, there are a few cards in it you could use. Viridian Emissary is great ramp, Primal Druid isn't bad. Lifecrafter's Bestiary is freaking amazing. Treasure Keeper is, at very least, worth considering. Merciless Executioner is pretty goo. Body Snatcher would support the reanimation subtheme. Solemn Simulacrum is legendary, and Noxious Gearhulk is great late-game removals. Gotta come back from those Dark Confidant uses somehow. Thragtusk is pretty gold and Wurmcoil Engine is also quite fantastic. Fauna Shaman is a necessity and Strionic Resonator is pretty great.
1 week ago
There are many ways to build mono black, and there aren't many different cards that I can suggest that haven't been included in your maybe list. Typical builds of mono black that has had some success in modern include Zombies or Vampires. The deck formula is usually the same. ~22 lands, ~26 creatures (8 1-drops, 8 2-drops, 6 3-drop, 4 4+ drops), and ~12 disruption spells consisting of discard and removal. Some problems I see with your current deck is that the curve doesn't flow as your lowest creature CMC is 3 and you would only have about a 17% chance to have one in hand by turn three. Another problem with mono black is that it runs out of gas compared to other colors, your current build has only 2 draw spells (and not a great one at that).
If i was to build i would try out something like this: Creatures (in order or preference):
Shadow Alley Denizen - makes other creatures difficult to block (worse against other black deck matchups)
Typhoid Rats - unfavorable to block, trades favorably on defense late game
Hex Parasite - Usual for removing counters / killing plainswalkers (Meta Choice)
Gifted Aetherborn - Vampires - difficult to block, gains life, good on defense
3 - drops (6): Vampire Nighthawk is the best option in the three spot and should be a 4x of.
if building zombies you have other options, usually they use the 3 spot for lords DeathBaron ($), Diregraf Colossus, or Lord of the Accursed (budget) pumps and makes blocking harder.
Geralf's Messenger can remove 4 life without even attacking, trades favorably once and gets bigger - downside is the coming into play tapped. or Plague Belcher which is good if you have a gravecrawler to target the negative counters.
4+ Drops (4): These are you finishers, if budget is not an option than Phyrexian Obliterator is the choice.
Vampires the choice is Vampire Nocturnus
For your removal package you need to think about a balance that supports your deck. If you are playing aggro with creatures that have recursion than hand disruption that targets instants and sorceries are weak. I would focus on creature removal with high kill spells and Harsh Scrutiny. If your creatures are weak to removal or have high amounts of evasion then the protect package Duress would be better. Obviously cards like Thoughtseize which targets both is better, but stick to one type that best suites the deck you build and place the other type in the sideboard.
For lands I would cut to 22, they can be all swamps but you can try out cards like Leechridden Swamp/Piranha Marsh/Desert of the Glorified/Ifnir Deadlands/Scavenger Grounds (meta choice) or Terramorphic Expanse/Canyon Slough/Fetid Pools if speed isn't too important