Dark Confidant

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Mythic Rare
Modern Masters (MMA) Mythic Rare
Ravnica: City of Guilds (RAV) Rare
Promo Set (000) None

Combos Browse all

Dark Confidant

Creature — Human Wizard

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

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MMA

RAV

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Recent Decks

Dark Confidant Discussion

SynergyBuild on Omnipotence Comes With An Iron Grip

2 days ago

Darkshadow327 while I agree many decks that don't run Painful Quandary should, it is generally worse than a card like Oppression or Bottomless Pit, yes, those are symmetrical, and affect you, but you know you run those types of effects, so you can run more cards like Dark Confidant, Phyrexian Arena, Dark Tutelage, and other ways of drawing extra cards to compensate. Also, with Oppression no player that is trying to win the game that turn and will just take 15 from the three cards that they need to drop to win the game can do that, you have to discard cards if you have them in hand, and random discard is so great against combo lists, so Bottomless Pit is an incredible stax card too. I'd say Painful Quandary is simply cute, not nearly as powerful.

SynergyBuild on Omnipotence Comes With An Iron Grip

3 days ago

You have 137 cards, you need to drop 37?

Okay:

Landbase drops/adds:

Drop all three temples, bounce lands, Sunken Hollow and Smoldering Marsh, Forge of Heroes, Command Beacon, the three lands like Sulfur Falls, Dragonskull Summit, Desolate Lighthouse, and Drowned Catacomb, total of 13 lands, but add City of Brass, Gemstone Caverns, Ancient Tomb, Mana Confluence, Tarnished Citadel, Gemstone Mine, Shivan Reef, Underground River, and Command Tower

Total loss of cards = 5, rest needed = 32

Mainboard additions I'd suggest?

Talisman of Dominance, Fellwar Stone, Talisman of Indulgence, Bottomless Pit, Dark Confidant, Snapcaster Mage, Timetwister, Ponder, Brainstorm, Laboratory Maniac, Demonic Consultation, Tainted Pact, Imperial Seal, Dismember, Chain of Vapor, Pact of Negation, Mystic Remora, Swan Song, Delay, Dispel, Liliana of the Veil, Jace, the Mind Sculptor, Chrome Mox, Mana Vault, Mox Diamond, Lotus Petal, and Rolling Earthquake.

Addition of 27 cards = 59 total to drop

Drops:

Xantcha, Sleeper Agent, Nicol Bolas, Planeswalker, Vedalken Humiliator, The Scarab God, Nicol Bolas, God-Pharaoh, Liliana Vess, The Eldest Reborn, Painful Quandary, Pendrell Mists, Mind's Dilation, Omniscience, Leyline of Anticipation, Hero's Downfall, Stunning Reversal, Rakdos Charm, Thrilling Encore, Countersquall, Desertion, Go for the Throat, Fraying Omnipotence, Hour of Devastation, Tormenting Voice, Torment of Hailfire, Syphon Mind, Disrupt Decorum, Dark Intimations, Cruel Ultimatum, Blatant Thievery, Beacon of Unrest, Blasphemous Act, Damnation, Bloodchief Ascension, Disciple of Bolas, Etali, Primal Storm, Nightveil Specter, Fell Specter, Blazing Specter, Augur of Bolas, Clever Impersonator, Jace's Archivist, Kess, Dissident Mage, Mystic Confluence, Disallow, Cryptic Command, Reforge the Soul, Megrim, Liliana's Caress, Entreat the Dead, Phyrexian Arena, Rhystic Study, Search for Azcanta  Flip, Dream Salvage, Chromatic Lantern, Expedition Map, Lightning Greaves, Worldgorger Dragon, Animate Dead, Gonti, Lord of Luxury and Glacial Chasm

That should do it! 100 card deck!


The biggest upside to my switches and drops is the extreme amount of lowering that is done to the average cmc of the deck, along with the droppage of slower cards that do little without other spells. The new gameplan would be use discard and disruption like countermagic and removal to stop your opponents just long enough to use Laboratory Maniac with Demonic Consultation or Tainted Pact to exile your deck, and usually a draw spell like Brainstorm. More tutors for consistent gameplay is in the switches too.

Gronlok on Sultai Jundish

1 week ago

Saph1029 I really like what you are trying to build, but personally I feel like you are trying to do too much at once. B/G midrange decks want to start the game with hand disruption and follow up with a threat on turn two. Fatal Push and Thoughtscour are good ways to spend your mana on turn 1 if you do not have access to hand disruption, and Fatal Push is undoubtedly your most reliable way to kill a creature. 12 creatures alongside 2 Creeping Tar Pit is very few creatures. Delving in a deck that wants Delirium makes sense as an alternative strategy, however it cuts you off from playing Dark Confidant. I really think Dark Confidant is the missing puzzle piece.

remove

1 Nissa, Steward of Elements 1 Search for Azcanta  Flip 1 Tasigur, the Golden Fang 2 Traverse the Ulvenwald 2 Countersquall

add

2 Fatal Push 4 Dark Confidant 1 Inquisition of Kozilek

Chasmolinker on New Abzan

1 week ago

I'm pretty sure Siege Rhino is still good in Modern. It's a 4 mana value beater with trample. It's a little worse with Fatal Push but not more than any other 4 drop creature in Modern.

I could see cutting Dark Confidant for another Grim Flayer and another Tireless Tracker.

Traverse the Ulvenwald doesn't do much here. I'd rather see Mishra's Bauble. Hell I'd even take Walking Ballista.

Cut a Thoughtseize for Courser of Kruphix or another Tireless Tracker.

No room for even one Rhino??

mahdik on Mushroom Hunting: Slimefoot, the Stowaway

1 week ago

Is it me or there's actually no reliable and (more importantly) easy way to go infinite mana? Sure Necrotic Ooze shenanigans, and there's a bunch of crazy mana enabler don't get me wrong, but with all the tutor you have you can easily integrate easy and cheap combo in your deck (Basalt Monolith + Rings of Brighthearth to name a few) as plan B. A cute Swords to Plowshares and you're down for some turns in other cases. You should diversifies your combos.

I suggest Umbral Mantle; on ANY of your heavy mana producer is an infinite combo (works with Priest of Titania, Arbor Elf, or even Necrotic Ooze in some extend). That's mostly if you stay with the enchanted land plan (which I wouldn't do but we're all different player, do what you like).

If money isn't your problem (I don't think it is), you should also consider Doubling Season, or even Parallel Lives, or moreover Primal Vigor if you don't mind helping others. They are just crazy unabler for token decks. Any of these with Ashnod's Altar (I'll talk about that card in a minute) is infinite mana with your commander in play; don't need Necrotic Ooze, don't need Devoted Druid, just an easy infinite combo that wins the game.

But the important part; play some sac outlet. Relaying on others board wipes is just dangerous (relaying on others at all is). I know the deck has A LOT of tutors and way to get your combo out; Protean Hulk and Razaketh, the Foulblooded are crazy tutor target/combo unabler, but a Path to Exile can kill the deck if you can't protect them .Spawning Pit, Viscera Seer, Ashnod's Altar will work (the 2 last ones are my favorite). Protects your saprolings against mass-bounce/exile/flicker which would make them disappear without killing them (Evacuation and Cyclonic Rift will kill your combo). You can also kill your board in response to a Decree of Pain or even a Living Death for max value. I can't say it too much, you NEED sac outlet for your combo, it's necessary.

And just because I love this card: Conspiracy. It changes the creature type of all your board to saproling (in your case); gives a lot of reach to your deck. But it might be underwhelming. Arcane Adaptation is all around way better, but ya know... blue.

There's some card that just wouldn't make the cut if I was you. Dark Confidant, Reassembling Skeleton, Bloodghast and Abrupt Decay are just underwhelming in commander IMO. Cabal Therapy and Collective Brutality (unless you intend to target yourself as a way to discard prematurely for a surprise win) are just REALLY underwhelming. Target discard in commander is no legacy.

All the cards I proposed don't go out there way off of your play style, so I hope you take it greatly :D

Spirits on Kaalia, Beyond Heaven and Hell

1 week ago

I would run Rune-Scarred Demon, it's a 7/7 Flying, that you can cast off of Kaalia of the Vast, and it replaces itself in your hand. Think of it not as a Rune-Scarred Demon but a next turn Master of Cruelties or Iona, Shield of Emeria or Dark Confidant or any removal. It's very valuable. Pull a Razaketh, the Foulblooded and sacrifice the Rune-Scarred Demon to it! So many possibilities.

ghostfire86 on Kaalia, Beyond Heaven and Hell

2 weeks ago

lords2001,

I use to run Rune-Scarred Demon, Aurelia, the Warleader, Sorin, Grim Nemesis, and Iroas, God of Victory. Each have their benefits, but all of them I've found underwhelming for what the deck needs as I pilot it.

The best of points, as I've stated previously in the comments, is that Aurelia, the Warleader does not give benefit the turn it drops. She must survive another turn, if dropped by Kaalia, before she is even viable. A rule that I've learned to follow is creatures that are dropped by Kaalia Must have ETB or static effects to be useful. Every arch type has a set of rules that are to be followed to gain maximum benefits. Take for Legacy Red Burn for example. I wrote an article on the deck a few years back on the topic with rules in which was intended to guide beginners through the process of card selection:

The Art of Legacy Burn [http://www.essentialmagic.com/em2/Doc.aspx?hDocID=318]

Rune-Scarred Demon is a great beater with the tutor add on, but if you look at my list you'll see that it's Swamped with tutors. What I run into now days is the need for immediate removal options of permanents or increased damage to drop a threat quickly from the pod. Demanding Dragon is not the best of cards ever printed, but it serves both of the purposes that I've set forward. Opponent takes 10 damage from it the turn it drops, or they sac a creature and take 5 damage. Either way its a win for me.

Iroas, God of Victory, where to begin....This card for Kaalia I've found to be a tragic disaster for my build. He is nothing more than an overly priced menace enchantment with built in a Dolmen Gate that I'll virtually never acquire devotion for due to my high use of black permanents. Furthermore, I get more use out of his replacement, Moat and it's back up Magus of the Moat, in this evasive flyers deck.

Sorin poses a problem for me. Grim Nemesis is to slow and without the use of deck manipulation the primary increase is not worth it. You basically pay 5 for card draw and it won't pay for itself in the long run due to resources devoted to protecting him and set up to effectively make use of the first ability. The other two abilities.....I'd rather run Nahiri, the Harbinger. Sorin Markov, to drop one opponent to 10 life, I've considered, but the triple black with no way to sneak in makes the idea difficult to swallow.

Dark Confidant and Dark Tutelage have yet to kill me in any game that I've played. The card draw is fast and penalty is minimal due to the large array of cards in the deck that have 3 or less cmc. The probability of getting hit for a large amount is very small. Yes I have had games where I've hit two in a row for 7+ life lose, but the amount of damage output for the card advantage makes up for it and the decks ability to shut most opponents down.

Ob Nixilis Reignited was under consideration, but the idea was dropped after a previous revision.

lords2001 on Kaalia, Beyond Heaven and Hell

2 weeks ago

I like it.

The only changes I would suggest that affect more than flavour -

Demanding Dragon isn't good enough compared to the other options out there. If you want a new card, Lyra Dawnbringer, if not then Rune-Scarred Demon is cheap due to a recent reprint. Also Aurelia, the Warleader and Iroas, God of Victory are nice cards to blow out games. Iroas is especially nice with Kaalia due to the preventative damage along with menace.

Also are you getting value from Dark Confidant compared to other draw spells? With 10 spells cmc 7 or more you have a good chance of shooting yourself in the foot.

The final thought is an opposite type of draw - plainswalker via Ob Nix or Sorin.

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