Dark Confidant

Creature — Human Wizard

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

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Dark Confidant Discussion

de4thbymaje on Jund in Progress, HELP!

18 hours ago

its just extremely versatile and considered one of the "fairest" of deck types. playtest your jund to mine i did a few times it was fun, also another thing to consider with Grim Flayer is he gets to set up your next draw and can be life saving especially if you have Dark Confidant out.

GrandRoyal on Abzan Life in the Kitchen

2 days ago

Good point! Uhm hmm.... Man hard choice, I guess putting in Dark Confidant would work? or like Phyrexian Arena (Not sure if modern legal...)?

Stephencliffe on Nahiri Mardu

3 days ago

Cool idea moving out of Jeskai. I see a few changes that might be beneficial to the deck.

Firstly, you have no means of drawing additional cards. Normally Dark Confidant would be the perfect card, but your curve is way too high for him. Maybe try Phyrexian Arena to help you out with that. Other options include Ob Nixilis Reignited, Read the Bones and Painful Truths. These all come at the cost of paying life, so you'll want some way of gaining some of that back. But card draw is a must, so definitely find a way to generate some.

Secondly, you have tons and tons of removal. There are decks that aren't oriented around creatures; against those decks many of your cards will be dead in your hand. Even against creature decks, too much removal means that you're reacting to whatever your opponent is doing. This is never a great strategy.

You can try taking out a chunk of your removal spells to add in some creatures to pressure your opponent. This can also serve as an alternate win condition, should anything happen to Nahiri. Sin Collector, Desecration Demon and Restoration Angel are all very affordable creatures that have impactful effects on the game. Gideon, Ally of Zendikar is also good, even in modern.

Now for the sideboard. You should definitely run Stony Silence and Rest in Peace. Basically every white deck has some amount of these two cards in the sideboard. They're amazing, run them. Past that, Spellskite is never a bad idea, nor is Fulminator Mage.

What you should really do is playtest this against as many decks as you can, and find out what your worst matchups are. Then you can make a sideboard plan from there.

Hope I was helpful. Cool deck, hope it all works well for you!

sylvannos on The Man Show

3 days ago

@Spazik007: Staff of Domination creates infinite mana with Metalworker once you have 3 artifacts in your hand. You tap Metalworker, reveal the 3 cards, add to your pool, then use to untap Metalworker with Staff of Domination, then untap Staff of Domination. This nets you each time. You then rinse and repeat until you've added an arbitrarily large amount of mana to your pool. With that mana, you use Staff of Domination to draw infinite cards, gain infinite life, and tap down/untap infinite creatures.

You can also use Staff of Domination by itself to just durdle and mess with your opponent. Tapping down Griselbrand each combat step against Show and Tell, drawing cards, untapping your Wurmcoil Engine to play defense, etc. make Staff of Domination strong even when you don't have Metalworkers out.

Staff of Nin is mostly there for value in grindy matches. A lot of the midrange and control decks can't keep up with the extra card each turn on top of having their life total and planeswalkers pinged. It also kills off cards like Thalia, Guardian of Thraben, Dark Confidant, Ichorid, etc.

You can also go infinite with Staff of Nin using the mentioned infinite mana combo. What you do is draw your library with Staff of Domination, play Karn, Silver Golem, then use Karn, Silver Golem to animate Staff of Nin. Then, you just tap and untap Staff of Nin infinite times just like you would Metalworker using Staff of Domination.

TheDuggernaught on Dirty Soul Sisters

3 days ago

Other B/W soul sisters lists that I've seen do well usually include Illness in the Ranks combined with Forbidden Orchard. Mercy Killing also becomes super good. I've also always seen them with Dark Confidant, and Archangel of Thune.

bradc1988 on Orzhov Superfriends

5 days ago

Bitterblossom could definitely find a spot, I think Dark Confidant would just kill me outright lol

Entrei on In Response, Spin Top (Miracles Primer)

5 days ago

All I can hope now is that nothing in my developing modern deck gets banned before it's finished (nervous look at Arcbound Ravager, Dark Confidant)

xantm70 on Hapatra and the Infinite Snek

6 days ago

A few initial thoughts:

  • I'm a bit unclear on why you're running Darkheart Sliver--is there a synergy there that I'm not seeing?
  • Why omit Mox Diamond and Grim Monolith? Running the mana-positive rocks seems like it furthers your game plan in a pretty real way.
  • In much the same way that Vampiric Tutor is good, Imperial Seal is good. I'm not sure you need Grim Tutor, but it's certainly worth considering.
  • I'm very leery of Veteran Explorer; I know it easily gets you two more lands during your combo turn, but it also gives two lands to everyone else, and that's a dicey trade-off if you plan on pushing through disruption. What does including it do for you?
  • SquirrelCraft seems a bit cute, especially since you're light on free sac outlets. Seeing as you're already running infinite mill as a meaningful line, Altar of Dementia doesn't seem an unreasonable option to consider if you're keen to win by squirrels for days, but I feel there are stronger options--Exsanguinate comes to mind.
  • Elvish Spirit Guide seems largely inferior to Lotus Petal in this context; it's a 3-drop (Ad Nauseam/Dark Confidant) that only ever gives you one of your two colors.
  • What are your main targets for Reanimate and Unearth? Is there any merit in Entomb, or are those purely ways to recur combo pieces?
  • Dryad Arbor over a basic Forest could be very strong; you can grab it off fetchlands, and it makes T1 GSZ a ramp spell.
  • On the topic of fetchlands, your colors give you access to seven* of them, and you should almost certainly run them all.
  • If you haven't already, consider Toxic Deluge as an additional board wipe--it may never make it in, but it's an extremely cheap and potent card
  • Depending on how full your graveyard gets when you're starting to go off, Cabal Ritual feels like it would be naturally at home alongside Dark Ritual and Culling the Weak
  • Bloom Tender in a two-color deck feels dubious, but I'm not quite prepared to say it's necessarily wrong, either.
  • Given your reliance on mana dorks, Benefactor's Draught functions as a ritual that cantrips; if you choose to pair it with Isochron Scepter, it also draws you your deck while giving you an outrageous amount of mana.

I hope some of this helps! I like the direction you seem to be taking this.

*The other six are Bloodstained Mire, Marsh Flats, Misty Rainforest, Polluted Delta, Windswept Heath, and Wooded Foothills

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