Dance of the Dead
Enchantment — Aura
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Dance of the Dead." Return enchanted creature card to play tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay (1)(Black). If he or she does, untap that creature.
|Have (3)||Bluboltar , metalmagic , Forkbeard|
|Want (2)||gbaker40 , mannequin13|
Printings View all
|Masters Edition II (ME2)||Uncommon|
|Ice Age (ICE)||Uncommon|
Combos Browse all
- Dance of the Dead + Worldgorger Dragon
- Dance of the Dead + Renegade Rallier
- Dance of the Dead + Sun Titan
|Commander / EDH||Legal|
Latest Decks as Commander
Dance of the Dead Discussion
1 day ago
When it comes to reanimation targets, you want creatures that function identically to spells. Removal spells, draw spells, etc. That way you can go all-in on the reanimation strategy while also pulling off interaction at the same time. With that in mind...
Solemn Simulacrum for ramp and draw
Etali, Primal Storm because he's just straight value
Flayer of the Hatebound can deal lots of damage in a reanimator style deck
Worldgorger Dragon goes infinite with Animate Dead, Dance of the Dead, and Necromancy very easily. Then you have infinite mana to do stuff with. It's worth the price tag and is a wincon in reanimator cEDH decks.
Phylath, World Sculptor can make tons of tokens and is more budget friendly
Vilis, Broker of Blood is surprisingly budget, and takes over any game
Gray Merchant of Asphodel is designed to be reanimated as many times as possible
Any of the eldrazi that shadow63 mentioned
I'm mostly familiar with mono-red reanimator because of my commander Feldon of the Third Path. He would work great in a reanimator deck, too. Especially one with lots of creature-based shenanigans. Also, Chainer, Nightmare Adept is great at reanimating. He also gives Korvold haste and any creature you have in hand (provided you discard it and cast it from the yard).
1 day ago
Sire Of Insanity is insanely good, and turns being ahead on the board into wins. Also quite inexpensive to purchase. Does great work when your deck plays from the graveyard
Terastodon is a 9/9 beater that solves 3 problems immediately. Also rather inexpensive to acquire. You can even nuke 3 of your own lands to get three 3/3's and one 9/9 for 18 swinging power on the field.
Protean Hulk isn't too expensive and is a fantastic choice if you have a creature based combo already in the deck.
Sheoldred, Whispering One is expensive to buy, but an absolute powerhouse in reanimator strategies. Sticking this on turn 3 can put you super far ahead.
Avatar of Woe can be great board control when reanimated early.
Massacre Wurm is about $2 after all the reprints, and while it isn't the best reanimation target, it can certainly bring the hurt for opponents.
Ancient Stone Idol is a 12/12 Trampler, no crazy effects but a massive beater that has a die trigger.
Most demons are decent choices. I'm a big fan of how Kuro, Pitlord can instantly clear a board, but his upkeep cost is kind of gross.
As far as budget reanimation cards, I'm a huge fan of Apprentice Necromancer for reanimation targets with ETB triggers. It works extremely well with Sun Titan, which is out of Korvold colors but a gross combo to be aware of nonetheless (Sun Tit ETB returns the Necro, the attack trigger returns something else too). I also like Life / Death which has lots of potential in Korvold (make lands into creatures, then sac creatures to draw tons of cards) outside of just reanimation. Animate Dead and Dance of the Dead are both inexpensive at around $5 and $10 respectively last I checked and are worth getting, they will be staples even in 100% optimized reanimator. Whisper, Blood Liturgist has nice use when you get Korvold sac triggers, but needs cheap token or reusable bodies to use consistently and is expensive to cast at 4 CMC. Victimize is a great card, but once again requires bodies on the field. Exhume is fast to cast but you usually want to pair it with graveyard removal or time it well. Dread Return is a useful card that does well with lots of bodies and can be used twice. Doomed Necromancer is great Korvold tech but slow at 3 CMC + summoning sick, usually activating on turn 4 or later.
Buried Alive is a phenomenal card that can enable reanimator strategies, a definite must-include.
Cheap discard outlets also help move fatties from your hand to the graveyard. I can recommend Putrid Imp as the GOAT, but also Tortured Existence, Wild Mongrel, Faithless Looting, Noose Constrictor and Fauna Shaman. You can also look to some one-time spells to help you discard, I recommend Collective Brutality and Smallpox especially. Bog Witch can work wonders in slower metas, but will be a cut when your deck gets more optimized.
3 days ago
Ok i've been thinking, Open the Armory (fetches: Animate Dead or Dance of the Dead) is better than Steelshaper's Gift (only Lightning Greaves), the issue is CMC2, for that I get Demonic Tutor or Tainted Pact or Diabolic Intent.
I dunno if you follow the Kaalia discord, but Kaalia of the Vast finished in the top-4 of 118 player cEDH tourney, Okoberfest, there's a decklist in the article (moxfield). I'm going to run a side-by-side differential, but notably it runs Ad Nauseam and Dualcaster Mage combos instead of like Dockside Extortionist combos (which I feel Corpse Dance isn't good until mid-range gameplay).
2 weeks ago
Here are some of our recommendations:
Agent of Treachery Thalakos Deceiver Villainous Wealth Mnemonic Betrayal Dominating Licid Gonti, Lord of Luxury Keiga, the Tide Star Perplexing Chimera Puppeteer Clique Sower of Temptation Thada Adel, Acquisitor The Scarab God Thief of Sanity Animate Dead Dance of the Dead Treachery Blatant Thievery Bribery Acquire Extract from Darkness Dragonlord Silumgar Geth, Lord of the Vault
2 weeks ago
I’m fairly new to Mtg. Not sure about the deeper intricacies of the rules. Can I cast Exhume or Reanimate targeting Arixmethes, Slumbering Isle in my graveyard? I tried searching for an answer online and all I could find was that cards like Animate Dead or Dance of the Dead will not work. I can’t figure out if Arixmethes counts as a creature or land (or both?) while it’s in the graveyard, so I’m not sure if it can be exhumed/reanimated.
3 weeks ago
Looks like a standard casual build. I'll reccomend running Nature's Claim, Assassin's Trophy, Blood Artist, Lesser Masticore,Footsteps of the Goryo, Protean Hulk, Apprentice Necromancer, Necromancy, Animate Dead, Dance of the Dead and Mikaeus, the Unhallowed - though a few of these I'll only suggest running them if you're looking to up the power like hulk and mikaeus the unhallowed
3 weeks ago
Beating people without breaking a sweat usually wrestles some jimmies. Worldgorger Dragon, Animate Dead, Dance of the Dead and Necromancy make for an easy mana loop; though you would need filter cards like Faithless Looting, Cathartic Reunion, Thrill of Possibility and Tormenting Voice to get things cracking. Buried Alive and Entomb are also a huge help.
3 weeks ago
So, I really think you should add in a reanimator package. Buried Alive, Animate Dead, Dance of the Dead, and Reanimate. Getting villis out early wrecks. Necropotence should also be in here. Even if you're not going for balls to the wall combo its hands down the best hand reload.
Now for the shameless self promotion to validate my own narcissism. This is a deck I poured hours into developing the primer; even if you dont want all the bells and whistles it could give you some ideas.