|Commander / EDH||Legal|
Printings View all
|Masters Edition II (ME2)||Uncommon|
|Ice Age (ICE)||Uncommon|
Combos Browse all
Dance of the Dead
Enchantment — Aura
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Dance of the Dead." Return enchanted creature card to play tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay (1)(Black). If he or she does, untap that creature.
Dance of the Dead Discussion
16 hours ago
Worldgorger Dragon combos with Animate Dead + Dance of the Dead for infinite ETB effects which combos with Impact Tremors , Dragon Tempest , and Scourge of Valkas . It can be "flashed in" with Quicksilver Amulet in order to protect yourself from an Obliterate effect.
I can see how it would seem unimportant in the grand scheme of my generals general focus but i didn't wanna just pilot the same basic Kaalia deck that everyone else makes with nothing but fatties. That being said; I can see how Silence and Orim's Chant can be considered unnecessary, in all honesty I only opted for those since in these colors i don't have access to counter spells. I have no issues removing said cards as well and the wonky lose the game cards like Glorious End + Chance for Glory and the support card Sundial of the Infinite .
I had previously tested Strionic Resonator and it works for the first maybe the second attack but then you run out of Targets to cheat. That's why it wasn't included in the original deck list.
1 day ago
Forgot about another combo you could include that is very hard to disrupt...
One last thing, in competitive EDH (turn 3-5 win on spot type of competitive) board wipes (ex. Toxic Deluge , Vandalblast , Damnation ) that make you waste a whole turn at Sorcery Speed are just bad, same thing with spot removal. For example I take my turn and pass you try to combo off on your turn I use my Kolaghan's Command to TRY to stop you (chances are it won't and you have Force of Will , Pact of Negation , etc) and if it does work and you fail THAT TURN and I use your next turn tutoring something up then you leave yourself in a position where they can win next turn. This is another reason combos that win the game on the spot are important. Oh yeah, based on that fact you like cards to never be dead draws for your deck, you may like the idea of an Ad Nauseam deck, which is also very widely known for being great. I mean any card that has decks built around it in every format has to be good, aka Ad Nauseam !!!
4 days ago
If you really want to take this deck to the next level then you need all of the fast mana and tutors: Mana Crypt , Mana Vault , Grim Monolith , Mox Diamond , Mox Opal , Chrome Mox , Mox Amber , Talisman of Indulgence , Lotus Petal , Dark Ritual , Cabal Ritual , Pyretic Ritual , Desperate Ritual , Rite of Flame , Culling the Weak , Infernal Plunge , Lake of the Dead , Bubbling Muck , Rain of Filth , Grim Tutor , Imperial Seal , Vampiric Tutor and Diabolic Intent .
Rakdos is also the color combination you need for Worldgorger Dragon + Dance of the Dead , Animate Dead or Necromancy infinite combo. Use Buried Alive or Entomb to pitch one of the Kiki combos or to pitch the dragon and then use one of the enchantments to start the combo. Be sure with Dragon combo to have another creature in the GY or you draw the game with an uninterruptible infinite combo. Other cards that help these combos are Victimize and Final Parting .
5 days ago
Dance of the Dead functions the same as animate dead for the leonin sac loop. Additional redundancy is always great. Nice work!
1 week ago
- Have Auriok Salvagers and Lion's Eye Diamond in play.
- Pop Lion's Eye Diamond for and discarding our hand
- We spend to activate the ability of Salvagers, returning Lion's Eye Diamond to our hand. We have netted mana
- We can loop steps 2 and 3 as many times as we want, generating infinite mana. We then loop steps 2 and 3 as many times as we want, generating infinite mana.
- We play our commander, causing an opponent to lose 1 life and we gain 1 life.
- We sacrifice our commander to its own ability, sending it back to the command zone.
- We use our infinite mana to repeat steps 5 and 6 until all opponents have been drained of all life.
To explain the Relic Warder combo
- Leonin Relic-Warder is in the graveyard. We have either Blood Artist or Zulaport Cutthroat on the battlefield.
- We cast either Animate Dead or Dance of the Dead targeting Relic Warder.
- Relic Warder enters the battlefield, causing its ability to trigger. We choose to exile the reanimation enchantment that is keeping Relic Warder in play.
- The enchantment becomes exiled, causing Relic Warder to go to the graveyard from the battlefield. Relic Warder's leave the battlefield trigger fires, and our reanimation enchantment comes back. We target Relic Warder.
- We repeat steps 3 and 4 to form an infinite loop of Relic Warder going to the graveyard from the battlefield. Every time it leaves, we cause opponents to lose life with Blood Artist or Zulaport Cutthroat until all our opponents die.
2 weeks ago
You can consider adding in Yosei, the Morning Star for double lock down triggers. Consistent recursion are also great so cards you can think about adding are Animate Dead , Dance of the Dead , Necromancy , Reanimate , Corpse Dance just to name a few.
Hope that helps!
3 weeks ago
First off I wanna say I like what you got going here. I'll give my two cents on some adds or replaces that I would do.
First off. I think that Muldrotha's ability is extremely fun to use but I do think she needs a little bit of help earlier on as she's 6 mana. Adding in Animate Dead and Dance of the Dead I think really help supplement her ability early on in the game as well as later on in the game by being able to cast a creature and then also cheat an extra one out with your enchantment cast on one of those. Both are pretty cheap at 3.50. Exhume is also about 2 bucks and adds in extra recursion. I also think Buried Alive is an essential for cheating out one of your big creatures for some early game pressure.
In my playgroup a lot of enchantments/artifacts are played that need answers so Reclamation Sage is always useful along with Caustic Caterpillar . Hostage Taker is pretty amazing also at dealing with threats or even great for taking your opponent's overpowered Sol Ring .
I like the enchantments that make your opponents' creatures useless. Some other things that can be some fun are Dragonlord Silumgar or Deep Freeze . I personally would remove the ones that give your opponents mana in favor of one of those 2.
I can go through a bit more if you'd like but I just wanna get your thoughts on those for now.
I redid it since it looked so bad because I forgot the brackets. Sorry about that.
3 weeks ago
Hey, just read your comment on my primer. I'd love to give some advice, though without knowing what direction you want to take with the deck, I'll just start with some general thoughts on the deck.
I really like some of the cheap interactive cards you're running. In particular, I like the idea of running a cheap deathtoucher in Gnarlwood Dryad to completely shut down creatures coming your way. I do think there may be better options for that slot, but I definitely like including something along those lines in the deck.
I think you probably want to find room for 3-4 more lands. Muldrotha is a very mana hungry commander, and you've got some expensive finishers in the deck to boot. I get it, lands aren't all that exciting, but if you miss a land drop playing Muldrotha, you're not going to have a very good time.
You've got a lot of great cheap and efficient cards in your noncreature slots, but you have a bunch of creatures that feel very expensive for what they do. Acid Web Spider and Noxious Dragon both fill important roles, but cost tons of mana, making it really hard to make use of them effectively. I would look for some cheaper creatures that fill similar roles. Manglehorn can not only take care of any artifact, it also can significantly weaken opposing mana rocks. Plaguecrafter is a great way to get rid of hexproof/shroud/indestructible creatures, and also lets you get creatures into your graveyard so you can replay them.
In a similar vein, I have really enjoyed reanimation enchantments in my Muldrotha. I'm not sure what your budget is, but Dance of the Dead , Animate Dead , and Necromancy have performed incredibly well for me. They let you get extra creature plays from your graveyard, help keep Muldrotha on the field, or cheat out giant creatures for cheap. I especially like them here because of Final Parting , which lets you tutor a reanimation spell and a reanimation target, letting you tutor and play any creature from your deck for 7 mana.
Finally, I really like all my self-mill pieces to do more than just fill my graveyard. While its all well and good to have a stocked graveyard, you can't neglect your hand, just in case you can't stick Muldrotha or your graveyard gets removed. For this reason, I really like things like Vessel of Nascency , Satyr Wayfinder , and Perpetual Timepiece . You've got a couple of the best options for this ( World Shaper , Sidisi, Brood Tyrant ), but you also have a bunch of cards that do nothing besides dump cards into the grave.
Dance of the Dead occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%