Dance of the Dead

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Uncommon
Ice Age (ICE) Uncommon

Combos Browse all

Related Questions

Dance of the Dead

Enchantment — Aura

Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Dance of the Dead." Return enchanted creature card to play tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay (1)(Black). If he or she does, untap that creature.

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Dance of the Dead Discussion

Sgtpopnfreash on Sen Triplets Ultimate Domination (HOD updated)

2 weeks ago

Ok so I have a lot of suggestions that would make this deck more competitive because its pretty far off at the moment. I'll go by each section.

First artifacts, you should take out everything you have except for Sol Ring and Sensei's Divining Top. Yes even Chromatic Lantern, especially Chromatic Lantern. Spending 3 mana on a rock that only produces 1 mana is too much of a tempo loss in a competitive game and its effect is unnecessary which I will explain when I talk about lands. Instead add some fast mana acceleration. Cards like Mox Opal, Mox Diamond, Chrome Mox, Mana Crypt, Mana Vault, Grim Monolith, Talisman of Dominance, Talisman of Progress, Dimir Signet, Azorius Signet, and Orzhov Signet. You should strive to run as much of that ramp package as you can afford.

Second lands, with a solid land base you should have no need for a card like Chromatic Lantern even in Sen Triplets. Lands like Forbidden Orchard, Exotic Orchard, Mana Confluence, City of Brass, Reflecting Pool, Gemstone Caverns, Gemstone Mine and Command Tower along with Mox Diamond and Mox Opal should be able to provide all the green or red mana you should ever need in a game. You also are running far far too mana lands. With a decent ramp package running anywhere from 29-34 lands should be more than enough.

Third instants, you are running a lot of control style interaction with counterspells and one-off removal which is sort of fine but a lot of it is simply not viable in a competitive setting. Cryptic Command is super versitile but 4 mana as a response is brutal. Needing to leave up 4 mana for an answer will cause you to not be able to play anything in the early game. There are plenty of 1 and 2 mana counterspells that you should run instead. Disallow and Render Silent have the same problem, its just too expensive on turn 2 or 3 when you are trying to play a signet or talisman to ramp you should be able to have mana for an answer as well. Pull from Tomorrow and Flash seem like super weird choices and IDK why you are running Orim's Chant and not Silence.

Fourth sorceries, the only thing here that i notice is that the triple white kind of makes it unplayable most of the time even when you do have the condition met. With all the other creature wipes I would cut it. Also no Toxic Deluge? Unburial Rites is also way expensive when you have reanimation effects like Exhume, Dance of the Dead, and Necromancy.

Fifth creatures, no this one is messy. you have WAY too many reanimation targets, you need to cut some fatties. In competitive re-animator you only need like 1-3 fatties because they should be so powerful that once they are reanimated they just win you the game essentially. You do not want to have one in your hand ever in an ideal world so you really want to limit the number of reanimation targets in the deck. The only ones i see that are worth running are Jin-Gitaxias, Core Augur and Elesh Norn, Grand Cenobite. You could add an eldrazi titan if you wanted as well. The others are simply weak in comparison.

Those are my thoughts on the cards you are currently running. Now for the second awkward part of this deck. The majority of your card advantage I notice is over time. You have a lot of engines like Phyrexian Arena and Rhystic Study and not many 1 off draw spells like Night's Whisper. That is fine in a stacks strategy when you can slow the game down enough to get the value form them but you arn't really running any stacks effects. This deck should probably run cards like Aven Mindcensor, Sphere of Resistance, Torpor Orb, Cursed Totem, Pithing Needle, Aura of Silence, Seal of Cleansing, Nihil Spellbomb, Tormod's Crypt, Phyrexian Revoker, Blind Obedience. The problem is there arn't that many hard stacks cards that don't hurt your gameplan as much as everyone else. The deck needs a lot of cleaning up and some cohesiveness in its strategy to be considered competitive.

Qolorful on Card with most text ever?

3 weeks ago

Well Dance of the Dead could be unless you count Garruk Relentless, which technically has more words on that card...

buildingadeck on Draconic Domination

3 weeks ago

You should add Worldgorger Dragon, Dance of the Dead and something like Shred Memory and Muddle the Mixture as cheap tutors to assemble the combo. You can use Scion to pitch Gorger, and then Animate Dead/Dance to initiate an infinite loop. You create a ton of mana (arbitrarily large) and then use Scion to entomb Niv-Mizzet. From here, you can animate dead the Mizzet, ping people to death using Memory's Journey as a way of looping cards to not run out.

PearlyXD on Ghave that Bitch a Combo

3 weeks ago

I've been testing a deck similar to this for a while. My thoughts:

Green Sun's Zenith is pretty bad. Okay, it's a 8 mana Protean Hulk that increases your chance to draw it, but imo 8 mana is too much and I mainly played Hulk with some reanimation spells. I would definitely add more reanimation spells (or just choose Natural Order over it), such as Dance of the Dead or Necromancy, which were mentioned in earlier comments.

Boonweaver Giant is must-in, because it's a one-card-instant-win, honestly. You just need ANY sacrifice card (and you use 4 of them iirc). If you are lucky enough, you can set a 2nd turn kill (even 1st, if your hand is perfect). Of course, if you choose to play Giant, you need more reanimation spells.

I added one more combo to my deck - Teysa, Orzhov Scion + Darkest Hour + Blasting Station. You have several tutors for artifacts/enchantments so this combo should be pretty good.

The rest of the deck is really cool!

Raging_Squiggle on Instant as a Supertype

3 weeks ago

They have, but the more text is on the card the harder it is to read and more complex it becomes. Ice Cauldron, Call to Arms, Dance of the Dead, etc.

multimedia on Inalla, Combo Ritualist

3 weeks ago

Hey, I recommend adding a small reanimation package to better be able to complete these creatures with Inalla combos. Without reanimation Wanderwine is nine mana and Bloodline is six mana which are a lot for combos.

To get these creatures in the graveyard you can go two different ways or both. Draw and discard them or use cards that put them directly into the grave. For draw and discard I suggest Frantic Search, Compulsive Research, Champion of Wits and Faithless Looting. To tutor for them and put them directly into the grave: Entomb and Buried Alive. To reanimate them for cheap Animate Dead, Dance of the Dead and Reanimate.

To fit room for some of these cards consider cutting these: Havengul, Chemister, Keeper, Decree, Disallow, Command and Docent.


Wulfsival on Scarab God Commie

3 weeks ago

There are some obviously good reanimation targets here. But I would like to recommend more reanimation spells, such as: Animate Dead, Dance of the Dead, maybe Dread Return for flashback and such. Even though the Scarab Gods cost is effectively going to stay the same, it must get tedious and repetitive to recast him over and over if and when they kill him, so some redundancy here might be good. I would also definitely recommend some looting effects, like Jace, Vryn's Prodigy  Flip and some wheel effects like Windfall. Also Entomb and Buried Alive are always a part of reanimation package.

Fine_Dough on Meren

3 weeks ago

Ok! I've got a lot of suggestions, so here goes.Alrighty, I'd recommend:

Arbor Elf

Elvish Mystic

Llanowar Elves

Birds of Paradise

Elves of Deep Shadow

Protean Hulk (This card combos with Viscera Seer, Phyrexian Delver, Mikaeus, the Unhallowed, and Walking Ballista.)

Bane of Progress

Sidisi, Undead Vizier

Fauna Shaman

Razaketh, the Foulblooded (Weenies = Tutors.)

Mikaeus, the Unhallowed (Big combo daddy.)

Triskelion (Also combos with Mikaeus.)

Deathrite Shaman

Caustic Caterpillar (Sacrifices itself, which can be good with cards like Pattern of Rebirth.)

Phyrexian Delver (Combos with Protean Hulk. Also just a good reanimate on it's own.)

Necrotic Ooze (Combos with Phyrexian Devourer and Triskelion/Walking Ballista. You always want to put Triskelion in the graveyard, if you can help it, though.)

Phyrexian Devourer (See above combo.)

Walking Ballista (The holy grail of combo pieces.)

Avenger of Zendikar (Very good token generator, synergizes with cards like Contamination which requires a steady flow of weenies to keep it afloat.)

Reclamation Sage

Verdant Catacombs

Windswept Heath

Bloodstained Mire

Misty Rainforest

Marsh Flats

Polluted Delta

Wooded Foothills

Llanowar Wastes

Overgrown Tomb

Woodland Cemetery

Mana Confluence

City of Brass

Reflecting Pool

Bayou (Very expensive, but worth picking up if you feel like affording it.)

Ancient Tomb

Phyrexian Tower

Dryad Arbor (Just a land that can be tutored out with cards like Worldly Tutor if needed.)

Bitterblossom (Amazing token generator and combos with Contamination.)

Awakening Zone (Another fantastic token generator, also combos with Contamination.)

Contamination (A mean green stax machine, you can infinite lock them with a token generator like any of the two above.)

Pattern of Rebirth (Amazing card. Slap it on any old creature and sacrifice it to get big creatures like Protean Hulk.)

Grave Pact

Animate Dead

Dance of the Dead

Necromancy

Sylvan Library

Survival of the Fittest (The almighty god of hand sculpting.)

Mirri's Guile

Reanimate

Life/Death

Buried Alive

Thoughtseize

Cabal Therapy (Amazing card, works like a Thoughtseize and sacrifices a creature in the process.)

Duress

Demonic Tutor

Diabolic Intent

Green Sun's Zenith

Regrowth

Night's Whisper

Toxic Deluge

Natural Order (Sacrifice something like a dork, get Protean Hulk? Yes, please.)

Worldly Tutor

Vampiric Tutor

Dark Ritual

(Possibly)Cabal Ritual

Beast Within

Abrupt Decay

Entomb

Nature's Claim

Noxious Revival

Chord of Calling

Mana Crypt (Another expensive one. It's very good, but very expensive, so if you don't wind up running it, it's perfectly understandable.)

Altar of Dementia

Phyrexian Altar

Chrome Mox

Mox Diamond (The pricetags on these cards are ridiculous.)

Lotus Petal

Sensei's Divining Top

Birthing Pod

And that is about it. Sorry for nuking you with all of these cards lmao but I would be very happy if I could help you out. And, of course, you don't have to use my suggestions, if you don't feel like it. After all, they're pretty pricey lol.

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