Dance of the Dead

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Uncommon
Ice Age (ICE) Uncommon

Combos Browse all

Related Questions

Dance of the Dead

Enchantment — Aura

Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Dance of the Dead." Return enchanted creature card to play tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay (1)(Black). If he or she does, untap that creature.

Dance of the Dead Discussion

SideBae on Tymaret, the Duke of Death

1 day ago

So the first card that comes to mind is Mindslicer . In Rakdos decks, you can typically tune your 99 to make you the king of top-decks; this is part of the reason reanimating Sire Of Insanity is such a brutal play in decks like Xantcha, Sleeper Agent .

You're likely to be sacrificing a whole butt-ton of creatures. I advise ways to exploit your guys dying: Dictate of Erebos or Grave Pact come readily to mind. Skullclamp is pretty busted if you're going to be sacrificing creatures anyways, and its especially good seeing as you're running Gravecrawler already.

Zombies is one of the oldest archetypes, and thus it has access to a LOT of tribal effects. Cemetery Reaper , Death Baron , Zombie Master , Undead Warchief , Lord of the Accursed and Lord of the Undead are all good ways to pump your team and/or give them extra abilities. (Depending on the meta, you may want to run Bad Moon as well.) Call to the Grave is really good if you can tune the deck to have 2 or fewer non-zombie creatures. Dark Salvation and Liliana's Mastery are both viable cards in this deck. Graveborn Muse is another good card draw engine next to Phyrexian Arena , which I see you're already running. Unholy Grotto gives you a measure of recursion over your zombies. Noxious Ghoul also comes to mind, as does Withered Wretch as a form of one-sided graveyard hate.

One common issue I've seen in a lot of EDH decks is the prevalence of 1-for-1 instant and sorceries. In a majority of EDH games, you're going to have 2-3 opponents, rather than just one; this means you are facing roughly 2-3 times as many cards as you yourself have access to. Cards like Dreadbore and Terminate are good in 1-on-1 formats like Modern, but in EDH I have frequently found them to just not be good enough. I advise you run cards like Fire Covenant , Ashes to Ashes , Volcanic Fallout or Toxic Deluge instead. These have the potential to take out several creatures at the cost of one card, leaving you up that many cards over your opponents.

On a related note, since most games of EDH are decided by card advantage, anything you can do to draw cards will always be welcome. Ambition's Cost , Night's Whisper and the like are good ways to refill your hand. Wheel of Fortune is another good card, but it's about $100 now, so... consider carefully. Light Up the Stage is another one to consider. While Rakdos is good at topdecking, managing to draw extra cards means it is more likely to hit.

Black has access to many great tutor effects. You may want to consider running Demonic Tutor and Vampiric Tutor if you're able to get ahold of the cards. Gamble is a good red tutor.

Looting effects tend to be very good in zombie decks, which have access to graveyard recursion. Faithless Looting is essentially card advantage in your deck, because you can discard things like Gravecrawler at no cost. Similarly, I advise running a bigger reanimation package (supplementing your Animate Dead ) to get back fatties your opponents may have killed or you may have discarded. Reanimate , and Necromancy are good cards -- if you want to get spicy, Dance of the Dead is a card most people have never played against before, mostly because it isn't nearly as good as the other three. But I figured I'd mention it. Also, a bigger reanimation package means things like Entomb or Buried Alive become exponentially better.

With regard to planeswalkers, Liliana, Death's Majesty is a good card for any zombie deck.

With regard to your lands: I don't think Blighted Fen is very good, and Temple of the False God should be replaced with Ancient Tomb if at all possible. If you want good utility lands that can kill pesky creatures, I advise Blast Zone . If you are able, I advise running Bloodstained Mire and/or the off-color fetches in order to grab your Blood Crypt or Smoldering Marsh . These fetches are in effect extra dual lands.

If you have a lot of recursion, which I see you do in things like Phyrexian Reclamation , you may have luck with pox-style cards. Pox is one of the most brutal cards to resolve in EDH, and Smallpox and Innocent Blood also can be played to great effect. Note that these get around hexproof, shroud and indestructible.

Depending on how hateful your meta is, you may want to consider some pretty mean red cards. Changing your land base slightly will give you access to Blood Moon , Magus of the Moon and Ruination , while Price of Glory will make people think twice about casting counter-magic. If your meta is as blue-heavy as mine, Pyroblast and Red Elemental Blast are also fine considerations. If you end up running a lot of lord effects, you may want to consider Pyroclasm or Anger of the Gods , as your guys won't die if they're big enough. Possibility Storm is a good way to disrupt combo players -- I should know, as I play Storm in cEDH.

Because black has literally only one card designed to destroy artifacts ( Gate to Phyrexia ), red is a welcome addition to the team. By Force is a favorite of mine, but Shattering Spree , Vandalblast and Shatterstorm are also good ideas.

Rocks are great in EDH, especially if they're only 1 or 2 mana. I advise Talisman of Indulgence to replace Rakdos Locket and Mind Stone to replace Commander's Sphere . Coldsteel Heart is good as well, though it enters tapped, just like Charcoal Diamond and Fire Diamond . Thought Vessel is also worth considering.

Good luck with deck building!

SideBae on Breya, Artifact Shaper Synergies

3 days ago

Breya is always an interesting deck. I personally like the infinite-mana options; repeatedly casting Breya, then sac-ing her and one of the thopters to bolt an opponent results in game over immediately. I see three ways that are easiest to achieve that goal.

First, the bomberman combo: Auriok Salvagers with Lion's Eye Diamond . LED is an infamously expensive card though, so the other two may be easier to get ahold of.

Second, reanimated dragon combo: Worldgorger Dragon with Animate Dead , Necromancy , Dance of the Dead , or any other reanimating enchantment. The Worldgorger (which is reanimated from the yard) trigger exiles the reanimation enchantment, which lets it die, which returns the enchantment, which brings back the dragon... tapping all your lands/mana rocks for mana when they flicker in results in infinite mana. You really need another creature to target to end the loop, but it isn't too difficult to make sure this is the case.

Third, Dramatic Reversal with Isochron Scepter . You'll need 3+ mana from the rocks, but that also shouldn't be too hard.

Note that combos 1 and 2 accommodate Entomb effects as a tutor. So if you want to run those combos, Entomb , Buried Alive and/or Faithless Looting and the like are your friends. Note also that 1 and 2 generate infinite ETB triggers. Pairing them with Altar of the Brood allows you to win even if your commander has been countered or removed to oblivion. Furthermore, running Sculpting Steel or Phyrexian Metamorph to copy Sharuum the Hegemon creates a loop where you sac one to the legend rule and then bring back either the original or copying artifact. That also generates infinite ETB triggers, and is a pet combo of mine.

I strongly advise tutors outside the transmute ones. Demonic Tutor , Vampiric Tutor , Imperial Seal , Enlightened Tutor , Reshape , Whir of Invention , Gamble and Transmute Artifact are all in your colors (though some are more easily obtained than others). These will increase your deck's consistency, regardless of whether you decide to use the combo-build.

Depending on your deck's budget, you might want to consider your mana base as a work-in-progress. Slow Fetches like Rocky Tar Pit and Flood Plain are well under a dollar, and work well enough as a replacement for Bloodstained Mire or Flooded Strand . Mana Confluence and City of Brass are also powerhouses in a 4-color deck. You should at least consider Forbidden Orchard .

I advise Swords to Plowshares over Path to Exile . Ramping your opponent is especially dangerous in EDH, but the life-gain is typically not relevant.

Ramp is important in any EDH deck. Mind Stone is a good addition, along with Ancient Tomb . I typically don't care for 3-mana rocks, but Chromatic Lantern is good in 4- or 5-color decks. Izzet Signet is a good idea in addition to the other two signets you're running. Non-blue ones aren't nearly as good, but if you really need another, I advise Orzhov Signet over Boros Signet or Rakdos Signet . Sculpting Steel and Phyrexian Metamorph are good ways to copy opponents' rocks as well as your own, or even creatures in the case of the metamorph. Copy Artifact is another option.

Because you're in black, you have access to some real good card draw. Phyrexian Arena and Staff of Nin are good as permanent sources of card-advantage. Ambition's Cost , Ancient Craving , Painful Truths and Chart a Course are all good ways to draw cards as well.

If you're running Eldrazi Displacer , I suggest also running Containment Priest . That becomes {2}{C}: Exile target creature.

Good luck with deck building.

K1ngMars on Sacrifice Golgari Commanders

6 days ago

I'd say that golgari sacrifice decks are pretty much similar in some way. I run a Meren of Clan Nel Toth deck which is a bit more about reanimation and automill, but still pretty similar to what you would run in yours. I guess you could try and swap out commanders if you have them in your deck (you should). Otherwise, tackling the problem could be done in many ways.

I'd say some good old reanimation effects to bring your commander back from the graveyard would go a long way: Animate Dead , Necromancy , Dance of the Dead , Ever After , Beacon of Unrest .

Another good strategy would be to ramp lands like crazy, even if a little less efficient: recur and sac many times Viridian Emissary , Solemn Simulacrum , Dawntreader Elk and similar.

One last way would be to protect Savra from removal: Blessing of Leeches , Lightning Greaves and such.

Driemer84 on Whisper, Blood Liturgist (Value/Combo/ETB Deck)

1 week ago

Hey thanks for the comment on my Liliana deck. Here is what I'm thinking when I take a look at yours.

I see in your notes you want Butcher of Malakir over his enchantment counterparts. While I agree that reanimating creatures is a strength of black I think you need to evaluate the card in the situation where it can't be reanimated. As a creature he's more fragile than an enchantment and is quite a bit more expensive to cast if you don't have the ability to reanimate him. The average cmc of the deck is leaning to the high side and your land count is a bit low so even though your deck is all about reanimating, these are the types of slots where you can smooth things out. If you run things like Caged Sun or Grave Pact, it lets you Black Sun's Zenith the board without needing to reanimate anything to keep those effects.

Burnished Hart is another spot to lower your curve. I've really like Wayfarer's Bauble . It's half the effect, but also half the mana. Burnished Hart is another reanimation target, but ask yourself how often Burnished Hart is the creature you want to be reanimating.

Champion of Stray Souls is very expensive on all fronts. Consider some of the reanimation spells like Animate Dead , Necromancy , Dance of the Dead , Reanimate , Victimize , or maybe even Exhume .

I may consider cutting Rakshasa Gravecrawler or Vulturous Aven for God-Eternal Bontu . I get that Rakshasa nets you two tokens, but I think the cards Bontu provides would be more impactful. Liliana, Dreadhorde General may fit in nicely here too.

I'd like to see more free sacrifice outlets in here. Phyrexian Altar , Viscera Seer , Carrion Feeder are all ways to get creatures into your graveyard at will. These will make things like Butcher/Gravepact/Dictate/Blood Artist and anything that triggers on death more powerful. Speaking of death triggers, Zulaport Cutthroat seems like he'd fit in here too.

I like Torment of Hailfire or Exsanguinate. I don't think your deck needs two big X finishers and Torment is much more impactful when X is a lower number.

Overall I really like the look of the deck. You have a good focused game plan to work with. The biggest takeaways would be to try and lower the curve and up your mana count a bit. Even though you are all about reanimation, if you can get the same effect on a cheaper card you should at least consider it. Consider how often a particular creature is actually a reanimation target of yours. Like I mentioned above, just because you can reanimate Butcher or Burnished Hart doesn't mean you should. These are the slots where you can pick up some major efficiency.

Pal00ka on The Pain Train

2 weeks ago

My immediate thought with utilizing the Bros efficiently was to emphasize artifact creatures (ex. Goblin Replica ) and enchantment creatures (ex. Courser of Kruphix ) so you could always have options on what to sacrifice to answer a problem. You have the creature portion covered completely but I honestly cannot see you wanting to sacrifice any of your enchantments without also hurting yourself.

Most options to make expendable enchantment tokens are not great, like Pharika, God of Affliction , but some like Renowned Weaver could be viable because, again, it gives you options on what you want to sacrifice.

Bros' cost is also kind of expensive so ways to reduce it or generate more mana (you are in ) will allow multiple activations if need be. Heartstone and Thran Turbine come to mind to reduce their cost and Burnished Hart , Wild-Field Scarecrow , Solemn Simulacrum , Skittering Surveyor and Pilgrim's Eye are great early game to fix your mana while late-game you can sacrifice them to either ability.

You mentioned reanimation in the description so some more options are Animate Dead , Dance of the Dead , Phyrexian Delver , Oath of Ghouls , Palace Siege , Entreat the Dead , Feldon of the Third Path , Victimize , and Whisper, Blood Liturgist .

I would also consider other sacrifice options so in case you do not need to activate Bros you can still generate value via sacrificing your tokens or creatures. Altar's Reap and Costly Plunder for card advantage, Sidisi, Undead Vizier to tutor, Priest of Forgotten Gods for multi-value, etc.

You have the protective-footwear covered but I would consider adding Spider Umbra and Kaya's Ghostform so you can protect or sacrifice them if need be. Other personal favorites of mine are Undying Evil and Supernatural Stamina .

Looks nefariously "fun!"

ScottyKnowsMTG on Oathbreaker Kats

3 weeks ago

A couple of ways to assemble a quick kill with versions of Schroedinger's Leonin combos.

Classic Leonin Relic-Warder lines are available.

We can also cast Animate Dead , Dance of the Dead , or Necromancy on Felidar Guardian . When Guardian enters, it will flicker Aminatou. Then, use Aminatou's -1 ability to flicker the Animate Dead under the Felidar Guardian. Animate Dead's LTB trigger will have Felidar Guardian die, and either Zulaport Cutthroat or Blood Artist will trigger. Animate Dead will re-enter, and you'll enchant the Felidar Guardian in your graveyard, returning it to field, and flickering Aminatou once more. You can repeat this loop infinitely to kill the table.

Spirits on Kaalia, Mirror Breaker EDH

4 weeks ago

Hey weezel,

Lifegain is very important, it's like mana for this deck. I don't have enough life when needed for Hatred and even if I have an attacking Lifelink creature, sometimes don't have enough. Plus it's CMC5 isn't great.

I've also switched Gamble back in for Terminate out.

If I had Mox Diamond I would play it.

I found this combo, at Dab to Win! | Primer by Sir_Flash.

Leonin Relic-Warder + Animate Dead (or Dance of the Dead or Necromancy ) + Goblin Bombardment | Infinite Damage

Leonin Relic-Warder + Animate Dead + Razaketh, the Foulblooded | Almost Infinite Tutor (Bound by Life)

I swapped Reveillark back in, and moved out Angel of Serenity to try Leonin Relic-Warder . See how that goes, I'm below proper % of A/D/D now as well. Probably will take Reveillark out and put Angel of Serenity back in. 22 A/D/D was marginal, but I'm hoping the addition of Faithless Looting counteracts the 1 less A/D/D.

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Dance of the Dead occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%