Dance of the Dead

Dance of the Dead

Enchantment — Aura

Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Dance of the Dead." Return enchanted creature card to play tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay (1)(Black). If he or she does, untap that creature.

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Trade

Have (2) Bluboltar , metalmagic
Want (5) rpie4444 , soccer6 , Quickflash , halluz , Draconaught

Printings View all

Set Rarity
Masters Edition II (ME2) Uncommon
Ice Age (ICE) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dance of the Dead occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Dance of the Dead Discussion

Dango on What is your favorite card ...

19 hours ago

Historically, Sun Titan has a very special place in my heart. I always toss around the idea of running him whenever I run white as a supplemental color in EDH. The initial interaction I fell in love with was Sun Titan's ETB/attack trigger getting back an Eternal Witness from my yard to get anything back to my hand. I later discovered how nuts he is with reanimator shells, cheating out bonkers creatures by returning an Animate Dead, Dance of the Dead, or Necromancy into play. There's also the swingy option of returning Underworld Breach to play every turn with an attack trigger and basically getting a free pseudo-Yawgwin into play on each of my turns.

Overall, I think there's just always huge merit to running him. If I'm really strapped on a top end when I'm in white, the thought "but what about Sun Titan" is bound to drift into my mind at some point.

arcane_trouper on MagicalHacker - List of All Anti-Infinite Cards

1 week ago

Wow, great work MagicalHacker. Reformatted with card links and averages (rounded up) of the range of decks the combos are in. I figure a single number for each 2 card combo makes it easker to tally up and figure percentages later. So 120,411 two-card combos total.

7293 Deadeye Navigator + Peregrine Drake

6255 Exquisite Blood + Sanguine Bond

4652 Kiki-Jiki, Mirror Breaker + Zealous Conscripts

4545 The Gitrog Monster + Dakmor Salvage

3688 Basalt Monolith + Rings of Brighthearth

3073 Demonic Consultation + Thassa's Oracle

2990 Demonic Consultation + Jace, Wielder of Mysteries

2957 Niv-Mizzet, Parun + Curiosity

2658 Mikaeus, the Unhallowed+ Triskelion

2445 Niv-Mizzet, the Firemind + Curiosity

2410 Grand Architect + Pili-Pala

2370 Demonic Consultation + Laboratory Maniac

2333 Mindcrank + Bloodchief Ascension

2315 Worldgorger Dragon + Animate Dead

2242 Umbral Mantle + Priest of Titania

2132 Niv-Mizzet, Parun + Ophidian Eye

2129 Mindcrank + Duskmantle Guildmage

2010 Godo, Bandit Warlord + Helm of the Host

1957 Aurelia, the Warleader + Helm of the Host

1852 Dualcaster Mage + Twinflame

1809 Deadeye Navigator + Palinchron

1673 Worldgorger Dragon + Dance of the Dead

1714 Traumatize + Fraying Sanity

1689 Necrotic Ooze + Buried Alive

1679 Exquisite Blood + Vizkopa Guildmage

1662 Umbral Mantle + Elvish Archdruid

1598 High Alert + Axebane Guardian

1558 Combat Celebrant + Helm of the Host

1532 Ad Nauseam + Angel's Grace

1523 Niv-Mizzet, the Firemind + Ophidian Eye

1514 Traumatize + Keening Stone

1483 Mindcrank + Syr Konrad, the Grim

1466 Eldrazi Displacer + Peregrine Drake

1429 Staff of Domination + Priest of Titania

1388 Kiki-Jiki, Mirror Breaker + Felidar Guardian

1390 Fleet Swallower + Fraying Sanity

1358 Worldgorger Dragon + Necromancy

1311 Aggravated Assault + Sword of Feast and Famine

1302 Grim Monolith + Power Artifact

1304 Reiterate + Mana Geyser

1279 Umbral Mantle + Karametra's Acolyte

1263 Heliod, Sun-Crowned + Walking Ballista

1245 Sage of Hours + Ezuri, Claw of Progress

1251 Exquisite Blood + Cliffhaven Vampire

1239 Time Sieve + Thopter Assembly

1227 Fleet Swallower + Keening Stone

1231 Necrotic Ooze + Entomb

1223 Food Chain + Eternal Scourge

1218 Aggravated Assault + Savage Ventmaw

1225 Kiki-Jiki, Mirror Breaker + Combat Celebrant

1170 Najeela, the Blade-Blossom + Nature's Will

1167 Basalt Monolith + Power Artifact

1188 Aggravated Assault + Neheb, the Eternal

1155 Helm of Obedience + Rest in Peace

1153 Exquisite Blood + Defiant Bloodlord

1112 Niv-Mizzet, Parun + Tandem Lookout

1107 Kiki-Jiki, Mirror Breaker + Deceiver Exarch

1103 Devoted Druid + Vizier of Remedies

1087 Freed from the Real + Incubation Druid

1076 Umbral Mantle + Marwyn, the Nurturer

960 Najeela, the Blade-Blossom + Cryptolith Rite

1025 Splinter Twin + Zealous Conscripts

1011 Niv-Mizzet, the Firemind + Tandem Lookout

1008 Kiki-Jiki, Mirror Breaker + Pestermite

Zhugo12 on Karadorable [cEDH Primer]

1 week ago

tcooke2 Protean Hulk is already in the list, and listed in the combo tutors. Felidar Guardian Combos with Karmic Guide, Reveillark, Animate Dead, Necromancy, and Dance of the Dead but those cards already have redundant combos in this list, and most cost less than 4. I'd consider it, but I'm not sure it's worth the slot.

darklight90 on Budget Mono Black Competitive Super Fast Reanimate

3 weeks ago

Hello Balaam__ :-)

Good question, the answer is the drawback of Dance of the Dead:

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay . If he or she does, untap that creature.

As you can read, it locks your creature and also slow down the deck a lot... It should kill the opponent in a couple of turns, so, I prefer other faster reanimation techniques. Moreover, the reanimation cards are enough to allow you to reanimate in the really first turns of the game.

However, thank you for the highlight ;-)

Balaam__ on 10 Zombie Lords

1 month ago

Great build. It’s a little creature heavy, but that doesn’t seem to pose a problem. Maybe a few more reanimation spells could help in a pinch. I’d recommend Reanimate due to the low cmc of most of your creatures, but Animate Dead or Dance of the Dead are all modern legal and just as effective (they work on your opponent’s deceased creatures too;)

Swim_ish on Best way to cast Ulamog, ...

1 month ago

If you’re doing for Anje Dance of the Dead or Animate Dead would be good. Pitch him to Anje, bring him back cheap with one of these.

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