|Commander / EDH||Legal|
Printings View all
|Masters Edition II (ME2)||Uncommon|
|Ice Age (ICE)||Uncommon|
Combos Browse all
Dance of the Dead
Enchantment — Aura
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Dance of the Dead." Return enchanted creature card to play tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay (1)(Black). If he or she does, untap that creature.
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Dance of the Dead Discussion
1 week ago
magicthegatheringplayer37 your obviously a troll. This is why I wish T/O had a report user function :/
Anyway, staroceansurfer, the deck looks pretty sweet. Reminds me a lot of my Tasigur, the Golden Fang build - just grind out value and play a bunch of sweet cards in . Since this is Muldrotha specifically, maybe add Wayfarer's Bauble or Font of Fertility as ramp spells that synergize with your commander. However, they are a bit slower than fast mana like signets and Sol Ring, so there is a good argument against them in a faster, reanimator deck. Also, no Entomb? Seems generally better than Buried Alive at the least, since it lets you turn 2 any creature in the deck with Animate Dead. For reanimation spells, Dance of the Dead is another good one. You have to pay to untap the creature, but if that creature is Consecrated Sphinx or Vorinclex, Voice of Hunger, untapping isn't super important.
Also, how good has World Shaper been for you? Obviously you can mill yourself fairly well with Splinterfright, Perpetual Timepiece, Shaper itself, etc, but it doesn't seem like you have a reliable way of getting it killed. You can always just hope someone kills it in combat or point your own removal at it, but that seems inefficient.
3 weeks ago
You seem to have your combos nailed down, so I won't mess with those. I'd cut the Cluestones and Keyrunes personally - I'm never really a fan of 3-mana rocks, with one notable exception: Coalition Relic. Particularly in this deck, where your commander is a 6 drop, CRelic is a necessity and will let you cast her on T4.
Beyond that, I'm surprised not to see a Mesmeric Orb, Ashnod's Altar, Reanimate, Necromancy, Dance of the Dead etc in a self-mill deck... Mesmeric Orb also goes infinite with Basalt Monolith, which could be an additional combo here.
I have a self-mill deck as well, and while the commander is different, you might be able to find some cards that you like in there :)
Commander / EDH
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Happy deckbuilding! :)
4 weeks ago
I'd cut some stuff like Abzan Charm, Golgari Charm, Mortify for stuff like Beast Within, Anguished Unmaking. I can't tell you how good Animate Dead, Dance of the Dead and Necromancy is with sun titan. You should also run some free sac outlets like Carrion Feeder, Dimir House Guard, Viscera Seer, Greater Good etc. Make room for Buried Alive
1 month ago
I have several suggestions so gonna break them down by card type. I'm not covering planeswalkers, suffice it to say I'm not a huge fan of any here unless you have Liliana of the Veil sitting around lol.
1 month ago
Anyways, Animate Dead, Dance of the Dead and/or Necromancy would be better here than Victimize. Mystic Remora and Rhystic Study are very good in multiplayer, not sure in 1v1, but worth mentioning. Nihil Spellbomb is better here than Tormod's Crypt (in my opinion) for the cantrip. Cephalid Coliseum is a nice land here also.
Anyways, feel free to check out my list for ideas. It's not 1v1 but it might help. Feedback, upvotes, and ideas are appreciated. Muldrotha's Madhouse - No Infinite
1 month ago
@Stompytime - I've seen it in 1 or 2 lists. I think you'd be better off sticking the triad of Animate Dead, Dance of the Dead, and Necromancy personally but it's not a bad card and can make our grave relevant still if Muldrotha's taxed into oblivion.
1 month ago
I'm admittedly going for some low hanging fruit here but still good cards here lol.
Fleshbag Marauder needs his living brother Merciless Executioner. Spore Frog is disgusting here. Glen Elendra Archmage is 100% worth it if you can afford her. Animate Dead, Necromancy, and/or Dance of the Dead are all good. Entomb is obviously worth it. Crystal Vein, Command Beacon, and Cephalid Coliseum are all good lands here also.
Anyways, feel free to check out my list for ideas. Feedback, upvotes, and ideas are appreciated. Muldrotha's Madhouse - No Infinite
1 month ago
I'm not sure how well Living Death and Primal Surge strategies mesh... one needs cards in your grave and you have some non permanents to support this strat which both weaken Primal Surge. I'd pick one or the other (current list looks more Primal Surge oriented).
Got a few suggestions for you that'll work either way though. Fleshbag Marauder to go with his twin Merciless Executioner. Eternal Witness to pull anything out of your grave, but especially Primal Surge. Cephalid Coliseum, Fauna Shaman, and Survival of the Fittest are all great selective ways to get cards in your grave (survival is available in gold border for MUCH cheaper). Crystal Vein and Lotus Petal are both good options for ramp here. Nihil Spellbomb is a good option here also.
If you want to go the Living Death route I'd suggest Golgari Grave-Troll, Stinkweed Imp, Entomb, and Intuition to get cards in your grave. I'd also recommend more reanimation focus if you go this route and run Necromancy and/or Dance of the Dead.
Feel free to check out my list for ideas. Not primal surge but still plenty of permanents. Feedback, ideas, and upvotes are appreciated. Muldrotha's Madhouse - No Infinite