Dance of the Dead

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Uncommon
Ice Age (ICE) Uncommon

Combos Browse all

Related Questions

Dance of the Dead

Enchantment — Aura

Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Dance of the Dead." Return enchanted creature card to play tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay (1)(Black). If he or she does, untap that creature.

Dance of the Dead Discussion

Sir_Flash on Kaalia Reanimator

3 days ago

Hey i'm glad there is another kaalia player, but you are definitely missing other integral parts of reanimation friend. Not many but few Brought Back Necromancy Dance of the Dead Exhume Wake the Dead .

TCG-Player on What Ends There Shall Once More Begin

6 days ago

First of all, great list! I have been thinking about building around this commander myself for quite some time now as I found this list on Reddit. You were asking for critique/suggestions so here we go:


The new land Field of the Dead seems like a great utility land for this deck, essentially turning all your infinite mana combos also into infinite creatures. It also seems like a solid target to blink for value.

Animate Dead but neither Dance of the Dead nor Necromancy ? If you don't want that many recurion spells I personally would opt to run Necromancy . It costs 1 mana more than Animate Dead , but it can be played at instant speed, if needed.

I know, it's a bit boring, but how about Rhystic Study ? Also maybe Smothering Tithe ?

Propaganda but no Ghostly Prison ?

Ashiok, Nightmare Weaver seems way less optimal than the new Ashiok . He also can infinitely mill your opponents, while providing graveyard hate instead of a mediocre creature steal ability.

Dark Confidant is a great card overall, but I wonder why he is in this deck specifically. He is the only creature in the deck that has no synergy with flickering.

Rona, Disciple of Gix seems very inefficient to me.

I get that you only play the Singets and Talismans that make blue mana, but the deck has only very few ramp pieces (I count 7), so I think Orzhov Signet and Talisman of Hierarchy would be great inclusions. Also have you considered cards like Mana Vault ?

No Path to Exile ?

Disenchant seems out of place. I would replace it with something like Leonin Relic-Warder .

Eerie Interlude but no Ghostway ?

You should definitely play Glen Elendra Archmage instead of Negate .

I know it's pricy, but have you considered Vampiric Tutor (or even more extreme: Imperial Seal )?

This deck is quite boardwipe light for a more control oriented strategy that can, on top of it, save some of it's creatures by temorarily exiling them. Terminus seems especially great, other than that just the classics: Wrath of God , Day of Judgment , Damnation .

These are all my thoughts on the deck, I hope there was something in there that is useful to you ;)

vraGG on The Aminatou Cat-astrophe cEDH

1 week ago

Hey! I really like this deck.

I think there are two cards that should be considered strict upgrades to what you have now.

I would replace:

StopShot on Breya Fast Combo

1 week ago

If by chance you're looking for a win-condition that doesn't use the graveyard or artifacts I'd recommend: Felidar Guardian + Flameshadow Conjuring . Cast Flameshadow first, then Felidar, always order ETB triggers so that Felidar's resolves first then Flameshadow. Felidar blinks any red source be it a Mountain , Badlands , or Commander's Sphere which effectively untaps it to pay for Flameshadow's ETB. This creates a hasty token for free that won't trigger Flameshadow again, so you'll always have the token Felidar blink the original Felidar which continues the cycle until you have infinite hasty cats to attack with. I consider this combo more durable than the Splinter Twin variant and easier on the mana base than the Kiki-Jiki, Mirror Breaker variant. If someone removes the cat before you can go infinite you can always reset the combo with Animate Dead , Dance of the Dead , or Necromancy reanimating the cat. This is a pretty easy combo to win with when your opponents are hiding behind their Planar Void 's and Stony Silence 's thinking they're safe.

Yesterday on Beyond (Censored as it discerns "something")

1 week ago

With Animate Dead (or Dance of the Dead or Necromancy ), if you cast it targeting your Worldgorger Dragon card in your graveyard, it brings the Dragon back. The Dragon's ability goes on the stack - float all your mana before it resolves. All your other permanents are exiled, including the enchantment aura that brought it back. The aura has a clause that makes you sacrifice the creature it brought back if the aura leaves, so you have to sacrifice the Dragon. When you do, all your permanents are brought back including your now untapped lands, and the aura. When the aura enters the battlefield, you attach it to the Worldgorger Dragon in your graveyard, then repeat the process as many times as you like to create as infinite mana in all of your colours. You'll also repeat all of your other ETBs as many times as you like. You'll need to have at least one other creature card in your graveyard (or some other instant speed interaction), otherwise you'll be forced to target the Worldgorger Dragon in your graveyard each time and the game will end in a draw if noone can stop the infinite loop.

If an opponent has instant-speed removal, you stand to suffer a huge blowout and lose the game on the spot. If the Dragon gets removed after it enters but before its ETB ability resolves, then its second ability will go on the stack when it dies, so it will resolve before its ETB does. The Dragon will die, then it will return all the zero cards it had exiled to the battlefield under your control, then it will exile all of your permanents with no way to get them back. It's a very all-in strategy.

Does that explain it?

I'm quite tired ATM but I intend to come back and help a bit more when I can. I like this deck a lot.

Osbert on Vilis Mono Black Commander

1 week ago

Mono black decks can take advantage of some very specific cards: Jet Medallion , Caged Sun , and Contamination (if you're feeling spikey), Cabal Ritual , and Bubbling Muck . The rituals hurt a lot less due to Villis's amazing ability to draw cards. Heartless Summoning is also a fantastic creature ramp card when your deck is composed primarily of large creatures like demons, however it prevents you from keeping x/1 creatures around. In my opinion it is VERY worth it because there is little difference between an 8/8 and a 7/7 but saving 2 mana on every creature makes a huge impact.

Mindslicer makes everyone hell bent but you will often pull ahead with Villis afterward so it could be a decent include.

Villis costs ALOT of mana and adding commander tax to that makes it crippling so I suggest including some ways to cheat him into play through reanimiation or other tricks. Geode Golem and Command Beacon can get Villis out of the command zone much sooner than normal and you can abuse Black's amazing reanimation spells to cheat him into play more efficiently than returning him to the command zone. Chainer, Dementia Master , Animate Dead , Dance of the Dead , Reanimate (also draws you 8 cards after he enters!!), Strands of Night , there are so many more I haven't listed.

Loxodon Warhammer is a fantastic equipment that serves multiple purpose by giving your flying demons trample and the much desires lifelink. This also turns Villis into a 2 hit commander damage killer making it even a win condition.

Including some quality sacrifice outlets feels like a must in a mono black deck because you are always playing with the grave. High Market and Miren, the Moaning Well are great sac outlets in land slots. Ashnod's Altar , Phyrexian Altar , Spawning Pit and Dimir House Guard are also good option that can serve multiple purposes.

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Dance of the Dead occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%