|Commander / EDH||Legal|
Printings View all
|Masters Edition II (ME2)||Uncommon|
|Ice Age (ICE)||Uncommon|
Combos Browse all
Dance of the Dead
Enchantment — Aura
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Dance of the Dead." Return enchanted creature card to play tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay (1)(Black). If he or she does, untap that creature.
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Dance of the Dead Discussion
5 days ago
1 week ago
Thanks so much for the advice! I'll certainly look in to these cards, as a new player any help is really appreciated.
These suggestions let me cycle and get powerful monsters into the graveyard where I can get to them early, I really like that. I've noticed Inalla allows several themes to coexist and gives me flexibility and unpredictability on the board. I'll be adding Dance of the Dead soon but I'll check my local shop for Cloudstone Curio and test it out during Commander play this Saturday.
1 week ago
I don't know if you allready tested it, but Cloudstone Curio is a nice piece in budget Inalla.
I found Sedraxis Alchemist to be a great piece of interaction aswell.
That would be a subtheme in your gameplan.
On the topic of reanimation Dance of the Dead is a nice alternative to Animate Dead, I would play both to make sure I didn't get in trouble losing either of them, especially since they are solid cards on their own.
1 week ago
LabManiac_Cameron I'm playing right now, I took out everything but Body Snatcher and Phyrexian Delver. I put in Nezahal, Primal Tide, Razaketh, the Foulblooded and then an Animate Dead and a Dance of the Dead. Any suggestions for the other 2 replacements would be appreciated.
3 weeks ago
This deck is extremely slow, from the looks of it. 4.10 average mana cost with only 4 pieces of acceleration means you're going to spend a lot of turns playing lands, passing, and doing nothing.
If you're wanting to mess with opponent's strategies, then I recommend these cards:
Aven Mindcensor. He's absurdly good vs combo and he's really cheap to buy right now- before his reprint he was a $10+ card, and now he's less than a dollar. Pick some up, he's good in this format vs Demonic Tutor and fetch lands.
Linvala, Keeper of Silence. Shuts off mana dorks and powerful activated abilities alike. Slows opponents down and will force many decks to scramble to come up with a way to get rid of her in order to play out their strategy.
Thalia, Heretic Cathar. Slows opponents down a little bit if they run as many nonbasics as you, but also shuts off haste effectively by bringing their hasted creatures in tapped.
Hushwing Gryff. Effective second copy of that 2 mana Ixalan guy with the same ability. If you don't like opponents abusing ETBs, may as well go all the way with it.
Aura of Silence is one of the best pieces of artifact/echantment hate. Opponents get taxed like crazy and they have to play around it- it's a strong card.
Rhystic Study- either you draw a boat load of cards or everyone else gets slowed down to one turn behind curve. Either way, you win.
Anguished Unmaking is one of the best removal spells you could be casting in your colors.
So, I'm just going to list off some cards I don't like or view as suboptimal. Problem is, I don't know what cards are your placeholders and which are not (I'm assuming Sensei Golden Tail is a placeholder):
Bright Reprisal is terrible. Swords to Plowshares exiles the creature at any time for only 1 mana. Sure, it doesn't draw a card, but paying 4 more mana just to draw a card isn't a good exchange anyway.
Sphere of Safety. It's 5 mana and you don't run enough enchantments to make it overbearing for, say, an Elf deck to just swing through. A lot of the time this is going to be an overcost Ghostly Prison, and you probably should have just board wiped those creatures away anyway. Day of Judgment is one mana less and gets rid of the problems right then and right there.
A lot of your counters, but especially Fall of the Gavel. Swan Song hits 3 major card types for only 1 mana and 2/2 birds are worthless in a 40 life format, but even something like Arcane Denial would be a better choice. 5 life isn't worth paying that much for the spell.
There are more, but I can stop there for now, because I don't see a coherent theme or goal to the deck. You run Paradox Engine, but only 4 whole mana rocks. You're not running Sol Ring so I imagine this is for Duel Commander, but this deck is entirely too slow for Duel Commander. Paradox Engine needs creatures that tap to do something or artifacts that tap for mana to truly be abused, and as it stands this deck is not set up to really use either. Running Isochron Scepter with only 4 cards that can go on it is also problematic, and even if you ran Dramatic Reversal you might not have the ability to abuse it either since you run so few mana rocks.
Consider running 10-12 mana rocks, and lower your overall curve. Blazing Archon looks great on paper, but he is easily removed and by the time you could plainly cast him on turn 8-9, you're already going to be dead if you're playing against decks of any reasonable speed. Same goes for Avacyn and Iona. If you want to run all of these big creatures, consider adopting some kind of reanimation sub theme to bypass their egregious mana costs (Entomb, Careful Study, Frantic Search and Reanimate, Animate Dead, Dance of the Dead, etc.).
If you want to play the control deck, you'll need a win condition that comes down and is capable of killing 1-3 people (if multiplayer, but like I said I have no way of knowing which format this is for because you mana costs are way too high for Duel but you're not running Sol Ring). You can use specific creatures that can come down and kill opponents (using Master Transmuter to drop out a Blightsteel Colossus with counter spell backup can be handy), or you can use infinite combos like Sanguine Bond and Exquisite Blood or Thopter Foundry + Sword of the Meek + Ashnod's Altar. You could also run enough mana rocks that Dramatic Reversal + Scepter give you infinite mana, so you can churn out a huge Blue Sun's Zenith to kill an opponent, or something. The world is truly your oyster.
Hopefully this helps. I know it's a lot to read lol.
1 month ago
Some good additions that are not too expensive.
- Mind Stone
- Everflowing Chalice
- Gold Myr
- Leaden Myr
- Plague Myr
- Thought Vessel
- Hedron Crawler
- Sidisi, Undead Vizier
- Disciple of Bolas
- Sheoldred, Whispering One
- Razaketh, the Foulblooded
- Serra Ascendant
- Corpse Dance
- Dance of the Dead
- Phyrexian Delver
- Insidious Dreams
- Zombie Infestation
- Necromancer's Stockpile
1 month ago
Hey there, you requested feedback on the budget list so here are some suggestions.
- Bloodrite Invoker > Walking Ballista I like the invoker as a cute Necrotic Ooze outlet, but Balista adds significantly more value because it is also a Food Chain win condition.
- Urborg Elf > Arbor Elf Cheap Mana dorks are key here and if colors are a huge issue then something like Sylvan Caryatid seems better than the Elf.
- Mental Note > Thought Scour Strict upgrade if you want this effect because it allows you to mill other players after topdeck tutors.
- Shuko This is what allows you to mill out using Cephalid Illusionist, I'm not sure if this is supposed to be in the list already as the Illusionist seems useless without it. Alternatively, you could cut Illusionist entirely to add another Reanimation effect/target like Dance of the Dead or Nezahal, Primal Tide.
Obviously finding ways to upgrade the manabase and remove the ETB tapped lands will improve things but overall this looks like a good density of combos. The next step to upgrading will to fill out the tutor suite.