Earthquake

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2017 (C17) Rare
Commander Anthology (CM1) Rare
Commander 2015 (C15) Rare
MTG: Commander (CMD) Rare
2010 Core Set (M10) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Portal Second Age (P02) Rare
Portal (POR) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

Earthquake Discussion

Optimator on SadoArtifacthate

1 week ago

Mana Leak is also a weaker counterspell in EDH (it's pretty decent in 60-card formats). I would only recommend it in very counterspell-heavy decks. If the goal is protecting against removal/boardwipes use Swan Song or Negate . Otherwise, use Counterspell , Arcane Denial , or any of the other good cards that counter anything.

As for Rift Bolt and Lightning Bolt , if they're for removal I would highly recommend something more reliable like Pongify , Rapid Hybridization , Reality Shift , Aftershock , or Fissure . Comet Storm or Rolling Thunder work well with Saheeli too. If they're for going upstairs I'd again recommend things like Comet Storm to have a bigger impact and even end the game outright.

Without counterspelling them, the only way in to handle enchantments is Chaos Warp . I insist you run it. There are a few colorless ways to deal, like Scour from Existence , Unstable Obelisk , and Spine of Ish Sah . The latter two are great with recursion.

Personally, I always run two boardwipes minimum and I try to squeeze more in when possible. You already have the best in Cyclonic Rift, but another could save your bacon (you don't have tutors to find it, nor would I necessarily recommend running any). Even decks that go wide, like ours, need reset buttons in emergencies. Blasphemous Act is the gold standard, but Ixidron , Earthquake , Wash Out , and Coastal Breach are good too.

xaarvaxus on The Dragon Gun (EDH) - Zirilan of the Claw

4 weeks ago

Steel Hellkite has been reprinted often enough that its pretty much a budget card now. Firebreathing and removal on a stick and you can use your Manifold Key to untap it after combat.

Ryusei, the Falling Star is also budget and can give you a 5 point Earthquake if you have a sac outlet of some sort. Speaking of, I'd add a Quake in place of Hordeling Outburst .

Dragonspeaker Shaman is needed cost reduction for your scaled beasties though looking on Card Kingdom.com, the price on this is a bit higher than I would have guessed. Would still be a very good investment for the deck.

Icon of Ancestry is an anthem and search for more dragons.

You really need more artifact ramp here. Budget options [under $1] include: Star Compass , Mana Geode , Pillar of Origins and Hedron Archive . If you're willing to bump up and spend more than $1 per rock: Mind Stone , Worn Powerstone , Wayfarer's Bauble and Fire Diamond are more powerful options. Sol Ring is an obvious choice as well and if you can afford to splurge on one, I would.

By Force is a really nice mass artifact removal spell that will go a long way towards slowing down the table to give you time to launch the dragon airforce.

Too bad on Sundial of the Infinite , it would really make the deck much better by mitigating Zirilan's drawback.

Crkbnd on Kykar, Wind's Fury

3 months ago

I am considering removing a few of the anthem effects and adding some X spell cards similar to Earthquake

CRUELShadow14 on Holy Swarm

3 months ago

I appreciate the feedback!

As I noted, this was made solely from cards I already owned not already in decks I run. So some things, like Coat of Arms over Shared Animosity are things I already consider swapped in my head.

  1. I was actually working on the deck a bit anyways this morning and swapped Wheel and Deal for Windfall and Skyscribing and Pull from Tomorrow .

  2. Outnumber was just a solid one mana spot removal that would probably reliably kill a threat that I couldn't counterspell. I was nervous going in with most of my removal being counters, since I have only just recently been running more.

  3. Mana base does need fixing for sure, but I'm less concerned with speed for my meta. My decks already run faster than my group (enough that they've been complaining about it), mainly cuz I have a preference towards lower CMC with a bottom heavy curve so I can cast multiple things on a turn, or leave mana up for counterspells safely.

  4. In terms of shutting down opponents and stealing creatures, I'm not a big fan of them. It's definitely no fun to not be able to do anything and I would rather balance casual competitiveness with fun for everyone else. Stealing creatures is more palatable for me, so I may look into that. I like the idea, thematically, due to the set The Locust God is from.

  5. Arcanis the Omnipotent is, in fact, terrible. I've played a few games now having drawn it and never once played it. I was unsure if I'd be able to make enough Insect tokens to have adequate block fodder and wanted creatures that synergized well. I didn't have a ton of options, as it turned out.

  6. I was definitely considering adding a few X-cost win cons in case I'm blocked out by a Crawlspace or Sphere of Safety effect.

Anyways I really appreciate your feedback, I was considering Blasphemous Act but I think Earthquake might be better, despite the increase in actual mana cost.

Feel free to add other stuff, if what I said gave you any ideas!!

SideBae on Holy Swarm

3 months ago
  1. I highly suggest Preordain to accompany your Ponder and Brainstorm . One-mana cantrips are great: They'll dig you to lands if you need them, or past them if you don't. Note that these Xerox-style cards allow you to run fewer lands, as it becomes easier to find the lands when you really need them. I suggest you run around thirty-three or thirty-four lands, at most. Similarly, Faithless Looting is great.

  2. Windfall deserves to come out of the Maybeboard into the main. I think it's better than Skyscribing , as you can cast it after an opponent tutors and make them discard whatever they got; additionally, if an opponent has more cards than you, Windfall becomes card-positive. Additionally, pairing Windfall with your Narset, Parter of Veils is... good.

  3. Mass-draw is always good. Treasure Cruise and Dig Through Time are great, though running both is slightly questionable (delving one makes the other tougher to cast). If you run Dack Fayden out of the Maybeboard (I suggest doing that), then delving becomes easier. I see Distant Melody in your Maybeboard; I think the effect is powerful, but Slate of Ancestry is better.

  4. One-for-ones like Outnumber are alright in one-on-one games, but in a usual EDH game you typically have three opponents. I think boardwipes, in addition to your Cyclonic Rift , are probably the way to go. Rolling Earthquake is a great red boardwipe in most decks, but I think straight Earthquake is better in this one (it lets your bug-things live). Similarly, By Force is great as artifact-hate.

  5. Coat of Arms is an interesting include. I think Shared Animosity is probably better deserving of that slot, if only because it is asymmetric and more affordable mana-wise. Typically you'll have a lot of bug-duders, so not pumping toughness isn't a big deal (they're disposable). However, this may be a meta-call.

  6. In colors outside green, ramp is difficult to find but still important. I suggest reexamining your rock-package; there're a lot of good rocks out there. Talisman of Creativity , Mind Stone , Fellwar Stone , the soon-to-release Arcane Signet , Coldsteel Heart , Fire Diamond and Sky Diamond are all good. In general, two-mana ramp is better than three-mana ramp, since by turn three you want to be casting more powerful cards and/or landing a threat. If you have access, Mana Vault and Mana Crypt are excellent ways to turbo-out your general.

  7. Depending on your budget, your mana-base can be improved. Prismatic Vista seems really good, especially since fetches massively improve your Brainstorm . Steam Vents is around $11 these days, and is also a good include.

  8. If you don't want to run a lot of non-basics, you can craft a sort of blue-moon package into this deck; in my experience, this can shut down a lot of opponents. Back to Basics , Magus of the Moon and Blood Moon are all good ways to take advantage of a basic-based land-base, and punish suckers like me for playing more complicated mana-bases. Cutting a bunch of your colorless lands, like Ghost Quarter or Tectonic Edge , for Snow-Covered Island can end up allowing you access to your colors while still running non-basic hate.

  9. Stranglehold is a good way to shut down opponents, similar to Ashiok, Dream Render in UB decks.

  10. I don't think Arcanis the Omnipotent is very good. Six-mana is a lot to pay, and having to wait a turn-cycle before you can start drawing cards is a big drawback that gives your opponents a long time to kill him. For six-mana, you want a bigger punch; I suggest bringing out your Consecrated Sphinx or Niv-Mizzet, Parun from your Maybeboard instead.

  11. If you pair Battle Hymn or your maybe-boarded Ashnod's Altar with an x-spell, you can get a lot of value. Expansion / Explosion is good, as is Blue Sun's Zenith .

  12. Finally, Mr. Steal-yo-Gurl cards are great as a form of spot removal. Vedalken Shackles , Control Magic , Sower of Temptation and Treachery are all great ways to make opposing threats into your threats.

Good luck! Love this general.

Nemesis on GRUUL SMASH!!!

3 months ago

Hey @Eldrazi_lord I've got a few suggestions for you, maybe you can do something with them :P.

The first thing I'd address is the fact that I don't think you have enough dragons to work with your commander. I think you'll need to decide between going with a big creature theme or going with a token theme. Your commander is more conducive to the former option, so my suggestions will be geared towards that. Some dragon additions I would consider are:

Lathliss, Dragon Queen

Savage Ventmaw

Scourge of Valkas

Hellkite Charger

Hellkite Tyrant

Dragonmaster Outcast

Thunderbreak Regent

Skyline Despot

Balefire Dragon

Steel Hellkite

I know I suggested a ton of high mana cost stuff, so here are some ramp suggestions to get you there -

Dragonlord's Servant

Dragonspeaker Shaman

Thran Dynamo

Kodama's Reach

Harrow

Gruul Signet

Worn Powerstone

Commander's Sphere

Hedron Archive

Gilded Lotus

Sakura-Tribe Elder

Somberwald Sage

Urza's Incubator

Next, some removal suggestions:

Beast Within

Subterranean Tremors

Magmaquake

Earthquake

Chaos Warp

Lastly, some utility/misc suggestions:

Crucible of Fire

Dragon Tempest

Frontier Siege

Sarkhan's Triumph

Rhythm of the Wild

Harmonize

Rishkar's Expertise

I have tons of other suggestions, so if you'd like to go in this direction hit me up and I'll keep going.

oh, one last last thing, you probably want to add more lands. like, 5-6 more minimum.

Dragonsblood33 on Kykar, Wind's Fury Brew

4 months ago

If you are running Earthquake I would definitely run Soulfire Grand Master so even if you dont win automatically with it, you can still gain a lot of life to keep you in the game

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Earthquake occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.18%