|Commander / EDH||Legal|
Printings View all
|2010 Core Set||Rare|
|Classic Sixth Edition||Rare|
|Portal Second Age||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
Combos Browse all
Earthquake deals X damage to each creature without flying and each player.
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|Have (20)||gosora , pskinn01 , Venser_the_Sojoner , geazykagar , Dr_Jay , Nemesis , Swamy , shinobigarth , dplerner , MattN7498 , miracle , rockleemyhero , Wolfebladeelite , orzhov_is_relatively_okay819 , Ashy , acbooster , sonnet666 , bakeraj4 , ironax , Splashy|
19 hours ago
1 day ago
Alright. I went through my deck and found some cards that MAY be helpful. Keep Watch,Distant Melody,Slate of Ancestry will double your bugs (Keep watch can give you some blockers too if need be). Sakashima the Impostor can copy our commander and give us 2 bugs per card drawn. Throne of the God-Pharaoh can help end the game. Meekstone slows everyone but us (unless coat of arms is out, but if that is the case we should be winning shortly). And board wipes like Earthquake Magmaquake Fault Line will restart everyone but us while dealing some damage. I am going to try and post my full deck list later this week but i hope i gave you some ideas for some cards.
5 days ago
Also I almost always recommend Vesuva
1 week ago
Fires of Yavimaya, Hammer of Purphoros, and Anger are the haste enablers i've been using. So far the one I'm least happy with has been Anger, he's not always in the grave and when I wanna go off and he's in my hand it feels bad, usually have to blow a bolt trigger on him or something. usaDiabetic, the Ulvenwald Hydra has been very good for me, performing excellently at blocking a scary looking Prossh, Skyraider of Kher, but mostly getting me my Valakut, the Molten Pinnacle or Gaea's Cradle and drawing 8+ cards with Rishkar's Expertise. Starsky2814, I think that the confluence-traverse trade is a fair one, i'll try it out when the set drops! On a side note of Fires of Yavimaya, One time my opponent tried to Earthquake for 5 but forgot I had the fires out, so I got to sac it to pump Omnath so he lived, then the player received a face full of lightning bolts. Felt real good I've got to say.
1 week ago
What is Buried Ruin primarily used for here? Since Omnath decks tend to be tight on value lands, i feel like this could be something better like a Vesuva for your Valakut, the Molten Pinnacle, or a Stomping Ground to up your mountain count, or even a Kessig Wolf Run as a mana dump. Animist's Awakening and Nissa's Renewal were really lackluster for me, so I cut them in favor of Verdant Confluence and Hour of Promise. Skyshroud Claim and Nature's Lore would also be excellent ramp spells, especially if you include Stomping Ground, Sheltered Thicket and (more expensive abviously) Taiga. Crop Rotation, Expedition Map Sylvan Scrying, and Reap and Sow are worth a look into to grab value lands. I've had good success in my list running cards like Earthquake as a finisher, often times making a big swing with tokens then casting a X=>5 earthquake to get those last points of damage in, especially with bolt triggers from Omnath, Locus of Rage. I'll post my list below for reference, I have lots of fun with it! Nice deck, I kind of like the inclusion of Wave of Vitriol, I'll look into it myself.
1 week ago
Hey I am a long time Aurelia player. I have a deck that functions similarly to yours, you can check it out for some ideas here http://tappedout.net/mtg-decks/aurelia-angel-tribal-1/.
First off you need a lot more lands. I would run 39-40 for a deck like this. You never want to miss a land drop.
For mana production and ramp: Thran Dynamo Gilded Lotus Quicksilver Amulet Belbe's Portal Hedron Archive Gift of Estates Land Tax Tithe Burnished HartFor Removal: Day of Judgment Blasphemous Act, Fault Line Earthquake Return to Dust Comeuppance.
Creatures: I like the idea of sticking to one tribe, I recommend working your way in that direction even if it takes a while to achieve. The suggestions above will work for any type of big creatures, angels, giants, dragons, eldrazi etc. High impact angels Reya Dawnbringer Emeria Shepherd Sunblast Angel Angel of the Dire Hour. Some high impact giants Hammerfist Giant Inferno Titan.
Card draw: Wheel of fortune is great but expensive so Runehorn Hellkite, and Reforge the Soul and Dragon Mage are budget options. Planar Bridge is great in a high mana deck, you can tutor for the permanent you want most. Otherwise group hug cards are also reasonable Temple Bell, Howling Mine Font of Mythos Horn of Greed.
Things I would cut:Both Archetypes - they get lost easily to board wipes. Fall of the hammer, suppression bonds, solemnity, fall of the hammer, blazing volley, disaster radius, breath of darigaaz, dawnglare invoker, bloodshot Cyclops, anya, prism ring, and saving grace. All of these cards can be replaced with better more impactful cards listed above.
I would also cut Blade of Selves and Conjurer's Closet since they are not well supported in this deck. You really want to be using a lot of enter the battlefield creatures, so this doesn't seem like the right home for those cards.
Anyways, let me know what you think.