|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2017 (C17)||Rare|
|Commander Anthology (CM1)||Rare|
|Commander 2015 (C15)||Rare|
|MTG: Commander (CMD)||Rare|
|2010 Core Set (M10)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Portal Second Age (P02)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
Earthquake deals X damage to each creature without flying and each player.
|Have (7)||orzhov_is_relatively_okay819 , sonnet666 , Pumpkinking913 , Thunderbeard , miracle , rockleemyhero , geazykagar|
|Want (2)||passmethattea , Masofist|
4 days ago
I'd 100% run Reap the Past , since it's most often a strictly-better Wildest Dreams. I'm also surprised to see no Earthquake or similar "damage to creatures and players" effects, just since with such big stompy dudes, you can halve everyone's life, and kill the board in one turn.
On that note, I'd actually cut the Finale in favor of more mana-doubling. This is because unless you have a pretty large board-state, (not easy to maintain on turn 7), you won't kill anyone without trample, and any earlier in the game it's basically a dead draw; most of your creatures just die without being cast.
1 week ago
There is a few cards that I love to play with and that are not here. I think they would be nice to have : Forge of Heroes , Crimson Honor Guard , Earthquake , Magmaquake and Disrupt Decorum . Any opinion ?
2 weeks ago
Darksteel Myr , Guardians of Meletis , and Workshop Assistant Are all cards that seem like they don’t really do good things for your dragons, they are good blockers at best, but they are going to be really low impact on the board and don’t really fit the theme. Some options for replacements are blockers that are less hardy but ramp you into your dragons faster like— Palladium Myr and Iron Myr . And if you’re looking for quicker ways to interact with the board I’d use something like Dragon Hatchling before I’d use the artifact dudes.
Alchemist's Vial and Explorer's Scope Seem not that great, mana rocks or permanents that aren’t lands, but give mana are super good for the high casting cost dragon archetype, but I’d go for some of the other ones like Fire Diamond , Hedron Archive , Darksteel Ingot , Dreamstone Hedron , Burnished Hart
Angel's Tomb Seems pretty mediocre, it makes a single angle, some of the time. Yeah it gets around board wipes like Wrath of God but there are cooler ways to get around that like Dragon Egg or cards that actually benefit from being blown up like Anger
Battle Hymn is only particularly good, when you have several creatures out. When you are running so many big creatures it is going to be tough to have a lot out. So I’d hesitate to use it here.
Glimmerpost is only really useful in conjunction with Cloudpost , and even then I’d likely skip them in a format where you can only use one of each, they get powerful when you can run four copies of each in a deck.
Comet Storm Earthquake Pyrohemia and Hour of Devastation are all great for clearing out boards with a lot of stuff on it and since you’ll likely be trying to wipe out the game with a lot less creatures a lot of the time they’ll hurt your opponents way more than they hurt you. Relentless Assault is also just super good and cheap. You’ll also likely not have to deal with as many blockers as dragons fly, but a neat card to make your dragons more evasive and harder to chump block is Archetype of Aggression and also Goblin War Drums
Two cards that are likely out of budget, but are crazy good for the deck are Valakut, the Molten Pinnacle and Zirilan of the Claw . And Since you are in Mono Red I would 100% switch to Lathliss, Dragon Queen
3 weeks ago
Very good points, and thank you for the thoughts/analysis, as always.
Given what you're saying, I think I will try the following.
And see how that goes.
As to the moxen, I can see the pluses/minuses to both, but ultimately I do value the filter effect from Gruul Signet , and while this is now a faster midrange deck, it is still unavoidably midrange by design and probably doesn't need the extra acceleration on top of what's already in place.
Even in an ideal sequencing scenario, we're going to want to drop a set-up enchantment turns 1-3, and a follow-up dragon 2-4, and moving that up by a turn might just bait out early interaction/removal on us a bit more? And if the removal hits either/both moxen, we're not able to recover as well as truly competitive builds, as we're then down the land drop/card advantage, as well the rocks themselves——and we're curving out much higher at 4-5CMC+.
If you do end up testing with either/both, let me know; I've given in to making this list more or less budgetless, but it'll never be able to function as efficiently, and thus allow for the necessary and expensive interaction slots, as even Scion decks do. So I think we might be touching on an optimized 75% build, especially with the addition of ABUR duals, without the Moxen and without a suite of more expensive mono-U interaction (which would shift the Gruul core/Jund splash further into a fourth color, too) or the $$$ wheels/Twister.
3 weeks ago
Unfortunately I didn't have enough occasions to playtest my deck as lately I've been working a lot and acquiring some of the more expensive cards, so I can't tell much about newest version - it looks solid when I goldfish but it might need a little more test-runs in actual play.
About Earthquake - if you want to get rid of dorks then I'd go for Electrickery since it's overload costs just like Earthquake but it can hit Birds of Paradise AND stay away from our creatures. Also when you start paying more it actually might get a little worse since it's for worse Pyroclasm or for worse Anger of the Gods . I'd personally just think about creatures that I'd like to wipe most often with this kind of card and search for better version. The only redeeming quality of Earthquake is it's flexibility so it can be actually tested during games to answer the question "how much damage is enough?". Anyway it's symmetrical so our poor dorks might die from it too. Fire Covenant might be better as an asymmetrical effect.
I think that Chrome Mox is better in more cEDH builds where you can dump a dork early game and just roll with it since these kind of builds run 10+ dorks or redundant draw/tutor effects so players often get rid of extra copies in hand to get more speed.
With Mox Diamond however, I think that if you can afford it then it can certainly go here instead of 1 land. That's because we've got to a point where our ways to draw cards look good so there's no worry in losing 1 land card early and mid/late-game it can be used as a great color fixing artifact. Also counting artifacts as lands we still have 37 total so it looks good in higher CMC decks like our builds.
3 weeks ago
Here are my thoughts, in no particular order
Your land base is just 1 card away from running Tainted Pact for use with Labman lines. You should ditch that 2x island and run it. Also run the new Jace as a back up.
Omniscience + Show and Tell should be cut. Replace with Dramatic Reversal + Isochron Scepter . Its a more compact win, doesn't have the opportunity to blow up in your face, combos with Top and Copy Artifact, and both pieces have higher quality than the pieces they are replacing.
You run a lot of large CMC junk cards that will either end as dead draws or don't win upon resolving. Consecrated Sphinx should be put into play with reanimation, but since you don't run you should cut. Bolas's Citadel is just a bad Ad Nauseum. The handful of wheel cards over 3 CMC should be cut. Why spend that time giving your opponents cards on a soft combo when you could be tutoring and winning with the very easy A + B of Labman + pact? Specifically, Time Spiral Wheel and Deal Reforge the Soul Whispering Madness . Replace those cards with more format staple counterspells and removal. Swan Song Dispel Flusterstorm Red Elemental Blast Abrade Shattering Spree .
Really not wild about Molten Psyche or Winds of Change either. You are losing card advantage on both (-1 to be precise). Notion Thief and Waste Not are both strong when used with a wheel, but it isn't worth devoting that many deck slots to combos that don't explicitly win. You would be better off running tutors instead, which will help you get whichever A or B part of the Notion Wheel combo you don't have in your hand.
You really don't need to run Mission Briefing if you are running Snapcaster AND yawgill AND past in flames.
You should highly consider Chain of Vapor as well as Hurkyl's Recall . Both allow you to gain mana and storm when combined with the mana positive rocks, which feeds into your Aetherflux Reservoir line. They also double as removal and can combo break opponents who are trying to win.
You should include Mana Vault , its much better than Basalt Monolith . Thought Vessel should also be cut, even Prismatic Lens is better. The no maximum hand size will literally never be relevant, because if you are drawing that many cards you should be able to win instead of passing the turn. If you do have to discard down to 7, just keep the 7 that allow you to win and protect the win. You should also run Chrome Mox because of the high card advantage you generate.
28 lands means you're in danger of getting staxed out, very easily. Any artifact hate with early taxes means you're caught and discarding cards for multiple turns. The land base you're running could also use a tune up. You should include the painlands Underground River etc. as they enter untapped and provide color diversity without extra requirements. The two-or-more-opponents lands I'm not a fan of, but playing in a pod means they'll be live. The two-or-fewer-lands lands I'm not a fan of, and firmly believe you should cut. Checklands are fine, but replaceable long term. You should also run more rainbowlands, specifically Forbidden Orchard Gemstone Caverns Tarnished Citadel . If you are running Tolaria West as a 0 drop tutor, don't count it as a land towards your total, if you're running it as an island, it comes out tapped so cut it.
Your cantrips are a bit goofy too. Thought Scour should be replaced with Sleight of Hand , which gives you more flexibility about the card you get as well as gets around draw restrictions such as Alms Collector or Spirit of the Labyrinth . Fact or Fiction is simply too much CMC. I'm personally not a fan of Scroll Rack but that's entirely your call.
Terminate should be Pongify or Rapid Hybridization . Its 1 cmc cheaper and less color intensive, and if you lose to a 3/3 token you were going to lose anyways. Notably, Kess can kill the token by blocking.
3 weeks ago
Vlasiax, I am trying to figure out whether/not the deck does in fact want Chrome Mox and/or Mox Diamond , and if so, what 2x cards to cut in order to slot them in. A land slot, perhaps Sheltered Thicket and a piece of interaction, perhaps Earthquake ?
3 weeks ago
I've added Earthquake for the need to clear out a lot of opposing mana dorks, as I'm seeing a lot of fast starts in my pods lately on the back of them. If it would hit my own, I just sandbag it a bit into a one-sided board wipe.
Noxious Revival is in the list for the flexibility and value it provides, but also because you can use it, with Greater Good on the field, to chain 2x Patriarch's Bidding in subsequent turns. That's been a fun play.
As to ramp, as you say, the deck starts to get crowded around 3-5CMC, and with the added mana dorks/cost reducers and artifact mana, I haven't minded dropping Cultivate and Skyshroud Claim so far. If anything when I played them I'd be sequencing them after dropping other cards in that CMC slot, and then there would be tension about when if ever to play them, so they'd be dead in hand. So maybe they're just too slow for the speed and consistency we're going for?
As to Despark , that's probably a meta call but has been OK so far. There have been more than a few times when 1. the BG on Abrupt Decay would have been easier to produce and 2. the CMC restriction would have been better for Abrupt Decay vs Despark , but in most cases, in 75% metas, a lot of the "must answer" threats are indeed above 4CMC.
How has your list been performing lately?
Earthquake occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%