Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

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Earthquake Discussion

multimedia on Drowning In Dragons

2 weeks ago

Hey, saw your forum topic asking for help. Welcome to TappedOut :)

This is very low budget deck, less than $30, therefore all my card suggestions will be $1 or less. There's several budget cards that can replace current cards here. I'll first list all card suggestions for you to consider and then explain.

Cards to consider adding:

For your overall deck:

For against Goblins:


The card suggestions for your overall deck are cards that can help in all matchups not just against your Goblin opponent. Command Tower and Haven of the Spirit Dragon are Rainbow lands they can make mana of any color (red or green) to cast Dragons. Tower is one of the best lands for multicolor decks in all of Commander. Mana it makes can be used to cast any spell.

Dragon Tempest and Dragon's Hoard are excellent Dragon tribal cards. Tempest giving haste to Dragons as well as a source of damage to a target opponent or creature whenever a Dragon comes into play is very strong. Haste with big powerful Dragons makes them much more threatening to your opponents especially when they get double strike from Atarka. Hoard is a Rainbow mana rock, it can make any color of mana to cast any spell. This is great and another reason it's good is it can be a source of repeatable draw because of Dragons. You put a counter on it when a Dragon ETB (enters the battlefield); can then remove a counter to draw a card.

Talisman of Impulse , Prismatic Lens and Mind Stone are two drop mana rocks. Early game mana rocks and land ramp spells ( Cultivate , Kodama's Reach , Nissa's Pilgrimage ) are cards you want with Dragons. You need early game plays and ramp is the best thing you can do since the faster you can play your big Dragons the more pressure you put on your opponents and the faster you can kill your opponents. Adding more ramp is a good way to beat your Goblin opponent because if you land a big Dragon faster than normal then Goblins will have a hard time dealing with it.

Lathliss, Dragon Queen and Scourge of Valkas are two very good budget Dragons because they give you more value when you play more Dragons, they are also excellent when both are on the battlefield. Lathliss creates Dragon tokens and Scourge does damage to target opponent or creature whenever a Dragon ETB. When a Dragon token is created this means it ETB. The token will trigger abilities of cards like Scourge, Tempest, Hoard, Elemental Bond , etc. Glorybringer is a powerful five drop budget Dragon who can be a repeatable single source of 4 damage to target nonDragon creatures. He's a repeatable way to kill Krenko.

Sarkhan's Triumph and Signal the Clans are budget instant creature tutors to search your library for a specific Dragon such as Lathliss or Steel Hellkite and it put into your hand. Harmonize is good draw for four mana and Elemental Bond can be repeatable draw when Dragons ETB. Magmaquake is an instant creature board wipe that doesn't hurt your Dragons, best of all it can kill all Planeswalkers if you put enough mana into it.


Against your Goblin opponent you want repeatable damage effects. Circle of Flame and AEther Flash do this; Circle prevents your opponent from attacking with 1/1 creatures because any 1/1 creature who attacks will die. Flash does 2 damage to each creature including your own creatures when they ETB. Doing 2 damage to Dragons doesn't kill them, but doing 2 damage to every Goblin that ETB can prevent your opponent from even playing Goblins.

The number one target to kill against Goblins is the Commander Krenko, Mob Boss because his ability can keep making Goblin tokens and this can get out of hand pretty fast. When Krenko dies he goes to the Command Zone, but this can delay your opponent long enough for you to stabilize with a Dragon or two. Incinerate and Mizzium Mortars ; you want a few more low mana cost targeted removal spells that can do 3 or more damage just to be able to kill Krenko. Mortars is unique because for six mana it can instead do 4 damage to just all your opponents creatures.

Early game board wipes are also good against Goblins. Pyroclasm , Sweltering Suns and Slagstorm are budget board wipes that can be cast turn two, three or four which can cripple your Goblin opponent. Sweltering and Slagstorm do 3 damage to all creatures this means they will more times than not kill Krenko since he has 3 toughness, but your Dragons will be fine since most have more than 3 toughness.

Respite is one of many Fog effects in Magic that prevents combat damage, but the reason I chose it as a suggestion is because it also gains you life equal to the number of attacking creatures.

If you like some of these card suggestions I can help you to make cuts.

Good luck with your deck.


hfvalenz on Dragon Rush

2 weeks ago

Hey I got some inputs you may want to consider. Of course every deck's performance is closely related to the meta you're playing, but these are some things I think can help.

  • In my opinion, Haste is more relevant than, for example, Double strike in your deck, since dragons are big enough by default, same goes for Crucible of Fire. Having that is a bit overkill. I think I'd cut Berserkers' Onslaught, Rage Reflection and Crucible of Fire for this reason. I'd also cut Emblem of the Warmind because it's so very easy to deal with. Instead, I think it would be better to add Anger , Fervor , Hammer of Purphoros . Also, these cards can lower your average CMC.

  • Counter magic can be toublesome when you look at the high CMC of your spells, so Conqueror's Flail can help you protect against that. Also Red Elemental Blast and Pyroblast are good on these same way. Another thing is the sweepers, since your creatures will be the biggest and more costly, Wrath effects are more detrimental to you. Maybe squeezing in a Warping Wail to protect your board against that can be useful and also the least expected in a mono red deck.

  • I think you're OK when it comes to drawing cards, but there are some things I think can be improved. First, there is Urza's Blueprints which isn't very mana efficient. For 6 mana artifact you should replace it with The Immortal Sun , so much more at same cost. Then, comes the "when something happens, pay some mana to draw" effects, which I think are no good when you look at how much mana you're spending on your creatures: Here we have Mind's Eye and Seer's Sundial. Not only these cards require stuff to happen but also that you pay precious, scarce mana for them. Farsight Mask comes here as well; I think these can be replaced by Outpost Siege (choosing Khans) and Vance's Blasting Cannons  Flip. The Outpost has a teeny tiny difference with the Cannons in that it lets you play lands while Cannons does not. Staff of Nin is a bit high cost for what it does but I think it's OK considering it's a "secure" draw. Dragon's Hoard is somewhat slow, but as it also gives you mana fits great. Same thing with Vanquisher's Banner, as it gives a little buff and some draw as well. Knollspine Dragon can really draw lots of cards, but somewhat late I think. I wouldn't cut it though, I'd maybe add Dragon Mage to refill your hand.

  • Looking your ramp, you got some good choices. I'd add Herald's Horn and Ruby Medallion to the "lowering cost" pack and also The Immortal Sun as I already mentioned. I think you should consider the inclusion of Solemn Simulacrum and Burnished Hart to get lands and also, there's this land I really like on mono colored decks with lots of basic lands, Terrain Generator . I'd be careful with symmetric effects such as Gauntlet of Power and Mana Flare, it could be dangerous to give free mana to your opponents. On a related subject, in addition to Belbe's Portal, maybe adding a Quicksilver Amulet and Cryptic Gateway as a second and third ways to cheat dragons at instant speed.

  • Your deck is lacking removal, there's virtually none if you don't count the effects on some creatures and as we all know, creatures are the most vulnerable permanent on the board. So, Chaos Warp is a must I think considering the versatility it provides. Warstorm Surge could kill most of your opponents creatures whenever a dragon enters the battlefield or do lots of damage directly to your opponents. Kilnmouth Dragon can act as a removal for creatures as well. Steel Hellkite fits here too, it's a dragon and can get any permanent of the specific cost needed, kills tokens for 0 mana, for example. Also, Vandalblast to get rid of your opponents' mana rocks. Earthquake is OK, I'd rather run Magmaquake or Starstorm because of instant speed, but I'd consider adding Blasphemous Act and maybe Hour of Devastation , Chain Reaction or Mizzium Mortars . Disaster Radius has a high CMC but it doesn't hit you or your stuff.

  • The last ability on Sarkhan, Dragonsoul is ridiculous, but hard to achieve. Still, I think it may worth the try.

  • Swiftfoot Boots instead of Mask of Avacyn, equipping for 3 mana is way too high.

Mapet on Rakdos's Tyranny (every advice is welcome!)

2 weeks ago

Hi Zequen! Thank you for your comment :)
Wow, that combo is neat! I may try it one day, actually I already have Havoc Festival in my collection!
You're right, I lack small creatures, so I'm considering addition of more Rakdos-enabling possibilities. Often I ramp pretty fast, so casting 5 or 6-mana-cost creatures isn't a problem. I also have a lot of draw to help me drawing more or less anything I want!
Your example of Curse of the Pierced Heart isn't good because it works only on enchanted player's turn, it should work on my turn to let me cast Rakdos, Lord of Riots . Honden of Infinite Rage would be better in that matter. I am focusing on methods that don't use additional mana resources, like Earthquake or Pestilence . I once used Nettle Drone and Gut Shot but I tried to remove all cards that would be not generic or flexible enough. Cryptolith Fragment  Flip looks reasonable :)
I will consider adding Indulgent Tormentor , but Bloodgift Demon is better, and already present in my deck :)
In my opinion there is no such thing as too much mass removal :D It's just too good when your opponents are faster than you.
Xantcha, Sleeper Agent is interesting. I'll look for her in my friends collections! When it comes to Mana Geyser and Neheb, the Eternal I don't think I'd use that large amounts of red mana. My deck consists mostly of colorless and black creatures, and I don't think it would have big impact on my plays :)
Thank you a lot for your advice!

Zequen on Rakdos's Tyranny (every advice is welcome!)

3 weeks ago

Let me introduce to you my favorite rakdos combo Havoc Festival + Wound Reflection . With this they have a turn to find an answer or the die. With the alternate win condition section I assume you aren't against them and this one has value when not together as well.

For comments on the deck. You have no early game power creature wise. The smallest creature you have is Solemn Simulacrum . Considering you have alot of rocks and ramp it may be ok. But to me it looks like you want to act fast and you have like 3 card that can get the damage in to allow you to cast Rakdos, Lord of Riots . Which is what helps you cast end game spells. Many people try to solve stuff like this with Earthquake like effects, or if you are desperate Curse of the Pierced Heart . You can also lols people with Pestilence or similar effects. As you can essentially use it to fulfill Rakdos, Lord of Riots damage opponents requirement, then you can use it to effectively pay 1 Black Mana to reduce the cost of your creature spells by 3.

I would be careful with all the field wipes, you have many great creatures and field wiping alot is counter productive to that strategy. I would replace the field wiping demons to Bloodgift Demon and Indulgent Tormentor instead, as they would be great adds to the deck as the could fulfill the damage requirement and give you card advantage.

I would Personally try adding in Xantcha, Sleeper Agent , as it is card draw and while it is out you can pay 2 extra to cast Rakdos, Lord of Riots . Following the game plan of Rakdos, Lord of Riots you should think about Neheb, the Eternal as well, as it plays the game of damaging people to get "Mana" to cast big spells. A surprise card you can get people with is Mana Geyser as it can easily get you like 12-17 Mana on turn 5 in a standard commander game (4 people).

WhichKing on Hyper Aggro Hazoret

3 weeks ago

I feel like with so few creatures you're deck may struggle abit in longer games with more players than you can zerg reliably. You can consider putting in Repercussion . This card is nuts when coupled with Blasphemous Act , Earthquake and Pyrohemia (since your commander ensures that pyrohemia stays in play, just remember that you get damaged as well!)

Snap157 on Rakdos, Waster of Time

3 weeks ago

while building edh decks, I go for the template of 12 ramp, 10 draw, 5 boardwipes and 5 target removal

you only have one creature boardwipe, ( Hour of Devastation ), so I would take out Earthquake and add in cards like Last One Standing , Fire Covenant , Damnation , Blasphemous Act , or Decree of Pain .

Take out Ruination , Skull Rend to add in Thran Dynamo , Gilded Lotus , or Worn Powerstone

your draw cards are either non-repeatable ( Sign in Blood ), or unreliable ( Indulgent Tormentor ). I would recommend Necropotence , Phyrexian Arena , Underworld Connections Erebos, God of the Dead and other on-demand draw cards

hope this helps!

Osbert on Wait, When Did I Get Burned?

1 month ago

Seems you can produce plenty of mana but you don't have anything to finish the job: Exsanguinate , Torment of Hailfire , Comet Storm , Earthquake , Pyrohemia , and Pestilence are able to get you there.

Need more mana? Mana Geyser has your back.

You may want to get rid of the targetted discard effects like Blightning for something that hits all your opponents like Arterial Flow or Myojin of Night's Reach .

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Earthquake occurrence in decks from the last year

Modern:

All decks: 0.0%

Commander / EDH:

All decks: 0.03%

Red: 0.14%

Izzet: 0.05%

Boros: 0.22%

Gruul: 0.03%

Rakdos: 0.07%

Mardu: 0.06%

Grixis: 0.01%

Rainbow/All: 0.07%