|Commander / EDH||Legal|
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|2010 Core Set||Rare|
|Classic Sixth Edition||Rare|
|Portal Second Age||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
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Earthquake deals X damage to each creature without flying and each player.
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|Have (10)||kobyjoe , Venser_the_Sojoner , rockleemyhero , Swamy , Nemesis , pskinn01 , gosora , orzhov_is_relatively_okay819 , Ashy , acbooster|
3 days ago
I think Deflecting Palm should definitely be dropped, as if you're playing rush, your own life total should not matter. Also, drop Smash to Smithereens. This card is far too specific, and can easily be replaced. Also, you're using the wrong Avacyn for a deck like this. Check out Archangel Avacyn Flip. She's far more powerful. Also, sack Earthquake as well. Whilst I did say your life total shouldn't matter, you don't want to drop your life the same amount as your opponent's. Maybe replace Earthquake with Banefire? Also, Shock is just taking up space. You should replace that with Vexing Devil, he's brilliant. Also consider Hell's Thunder, which is also very good for early damage.
Hope I helped!
1 week ago
I like a lot about the deck and I don't feel like there is a lot of input needed on the creature part - that is pretty straight forward. However... I would like to offer some suggestions for the rest:
There are no wraths in the deck. I would try to get my hands on a Damnation after the reprint in MM17. If you want to go more budget, you could try Blasphemous Act and definitely In Garruk's Wake. Decree of Pain is also very interesting for the deck. Since you might probably try to avoid killing your own stuff, you could also go more heavily on groud-wraths like Earthquake, Subterranean Tremors or anything in that flavor. Having around 5 wraths in the deck could really make it a lot better.
I would cut some of the expensive cards with only minor impact in your specific list like Chancellor of the Dross and the Sorin-Cards - even though they are super flavorful :)
Lastly I think your mana is over-fixed and comes into play tapped to often. Things like the gain-lands as well as the fast-land are actually not that good in commander if you are just two-colour. I would recommend sticking with the ones that come into play untapped always. Once you are in only two colours there is not shortage of them. There is the BR-Odysse-Filterland (Forgot the name), The Painland and also any other fetchland that finds either Mountain or Swamp. The only tapped lands I really would run is the Ravnice-Bounce-Land and the temple. Also maybe cut Mortuary Mire for Bojuka Bog.
That would be my suggestions :)
1 week ago
1 month ago
Build the deck myself, gotta say it's quite fun to play - still have to manage politics a bit though, since this deck is causing aggro.A few suggestions I have: Add Myriad Landscape and Blighted Woodland - these are ramp cards, that are not wasted before wort is in play, they are permanents that you can recurr and they can also be used as additional landfall triggers, when a finisher of yours is in play.Earthquake, while not being an instant boardwipe as Starstorm, which you put in recently, has the ability to still kill all non flyers, but also as an additional finisher. You need to have more life than anybody else on the table, but heck, it would be another value card IMO.
Firecat Blitz, Nissa's Pilgrimage, Decimate I approve of, however I wouldn't cut Increasing Vengeance yet, since you increased the count of spells that are worth copying with the last update. I have also noticed that it's worse than Reverberate, however it can be used for looting and played as a finisher from your GY at instant speed - great utility!
1 month ago
Sylvan Safekeeper synergizes with Titania and provides protection for Omnath.
Chandra, Flamecaller creates elemental tokens and can fix a bad hand with her 0 or wipe a weak board with her -X.
Genesis Wave is a massive bomb to drop when you've got a lot of mana, whether or not Omnath is out it will be great.
Xenagos, God of Revels is a strong threat and can make your Rubblehulk and Ulvenwald Hydra somewhat scarier (though rubblehulk is an iffy include, IMO it basically serves to randomly kill an opponent who didn't block Omnath with commander damage).
I would recommend Earthquake as a method to finish off opponents who you've already been slugging all game.
Bobo seems like another good threat to add (I see he's on your maybeboard) and would synergize well with Seek the Horizon and Sprouting Vines. Tornado Elemental is also on your maybeboard and I can testify to the fact that it is a really strong card to have in your toolbox. Omnath and his elementals can't block fliers, obviously, and Tornado Elemental is fantastic for that.
You could consider Jolrael, Empress of Beasts as well. She's very niche, but can either turn your lands into attackers (unfortunately not elementals) or deter your opponent from casting a wrath effect by threatening to turn their lands into creatures.
Cuts are hard but it seems like Nissa's Pilgrimage, Seek the Wilds, and Burnished Hart are good places too start. Low impact ramp seems to primarily aid your deck in overinvesting in Omnath. Embodiment of Insight also seems pretty mediocre.
Nice list though, fun to look through.
1 month ago
Have you considered:
- Smoke, Ensnaring Bridge - doesn't seem like you have a whole lot to defend yourself
- Swiftfoot Boots
- Balefire Dragon, Charmbreaker Devils - solid removal and utility creatures
- Predator, Flagship
- Molten Psyche
- Thespian's Stage - for valakut/temple of the false god
- Homeward Path
- Aggravated Assault - combos with Sword of Feast and Famine for infinite combat phases
- Earthquake/Rolling Earthquake
- Pyrohemia - fun with indestructible and pro-red creatures or just nuke the board for 3 every turn... you've got life gain
on My feet hurt
1 month ago
Honestly, you probably need some kind of power booster for the phoenixes. A lot of them are weak and somewhat mana heavy to bring back. Flamewake Phoenix I would try to put to four because that is the easiest one to continuously recur. I like Chandra's Phoenix because she is also somewhat easy to bring back, especially if you replace Pyroclasm with Earthquake. I'm not so sure I like Skred in here since it can only damage creatures. Maybe just a whole bunch of burn spells in its place? Also, while I have a deep love for Obsidian Fireheart (he is one of my favorite all time arts), he seems pretty out of place here. For that mana, maybe consider Flame-Wreathed Phoenix since you'll either get the return ability or a 5/5 beater.