|Commander / EDH||Legal|
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|Dominaria (DOM)||Mythic Rare|
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Legendary Creature — Elder Demon
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card’s converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
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Demonlord Belzenlok Discussion
11 hours ago
More changes. The summary of the changes is to 1) increase the payoff of mana discount from Rakdos, Lord of Riots and 2) add more colorless creatures that I can windmill slam for no cost.
1 day ago
1 day ago
Trevorlb21 I've decided to cut 1 Field of Ruin to add 1 Demonlord Belzenlok back to the deck. It was between that card, Battle at the Bridge, or Mastermind's Acquisition as a 1 of. As far as Karn, Scion of Urza goes...if I feel like has too long of a shelf life, I just play it on top of him AFTER I activate it for the turn then get a SECOND activation out of the new copy. If you want to see someone get pissed off; there's your trigger. You tick him up, draw cards, then play another copy, tick him down to get the other card. The salt flows out of your opponent as he realizes he's fucked up. That's the aggressive fuck you play with 4 copies of Karn, but I don't expect everyone to want to do that. I do it because it wins me games, and my opponent then looks at Karn like he's satan and he goes after him. When he does that, I simply just steamroll him with other creatures.
1 week ago
1 week ago
WariZz Hey man, thank you. Ive put up roughly 60/40 with results online in the tournament practice section. I havent played on paper. Thats mostly due to my misplays as an okay player. UW Control is the worst match up pre-sideboard, as is almost any decks not playing counters. Lol. It stands well suited against the aggressive match ups, as well as the midrange ones. If you open up with a three or four lands youre bound to hit action thatll push towards a good mid-game (turns 5-7) in the form of Glorybringer and Twilight Prophet . The removal could be better and more consistent, but the spell/creature ratio is pretty well fitted to handle small and large creatures.
Only thing Im needing to do is get more finishers like Chandra, Torch of Defiance and Vraska, Relic Seeker in the mainboard to help close the game out. Demonlord Belzenlok is nice for card advantage and large chunks of damage in the air but its almost always picked off by a removal spell as soon as it sticks; heck Ive found Twilight Prophet to hit harder and pressure opponents so much more. She too gets picked off fast, so if I play her I make sure I can have the citys blessing turned on. Shell close out a game on her own.
As for the rotation, itll be a hard hit losing the Energy mechanic and Glorybringer . All those cards get you in winning positions on their own so Im hoping the new set gives Jund something to replace them. Glint-Sleeve Siphoner is just soooooo good for card advantage and getting early damage in. Servant of the Conduit is sooooo good at mana fixing and early damage too. Ill miss them. Lol. I dont wanna rely fully on dinosaurs.
1 week ago
@paulriso: I don't know when the list will be updated, but the following is a minimally edited repost of an earlier comment I made. It has been mostly agreed with (or rather there has been little disagreement) and the edits incorporate a lot of the feedback I have read. Note that these are impressions and where they may likely start, but are not guaranteed to be their true standings.
Lyra Dawnbringer - T5. Just an efficient creature. Angel tribal does nothing.
Naru Meha, Master Wizard - T2. Good in a High Tide shell like JVP, but also with a simple combo with Ghostly Flicker.
Demonlord Belzenlok - T4. Efficient beater that draws 1-2 cards in a good color.
Multani, Yavimaya's Avatar - T4. Seems like a decent STAX commander.
Naban, Dean of Iteration - T4. Seems like a decent enough value commander in a good color.
Evra, Halcyon Witness - T4. Requires removal. Good with Aetherflux.
Josu Vess, Lich Knight - T5.
Verix Bladewing - T5.
Marwyn, the Nurturer - T2.5-3. Taps for big mana. Probably a decent Elfball commander. Comparing her to Ezuri and Selvala, so there is potential to be better than T3 where Ezuri is.
Shalai, Voice of Plenty - T3. Protects creature combos and is an infinite mana outlet.
Zahid, Djinn of the Lamp - T5.
Kazarov, Sengir Pureblood - T5. Can disrupt creature shenanigans, but is too slow.
Squee, the Immortal - T4. No Food Chain, so settle for Skullclamp and Smokestack.
Grunn, the Lonely King - T5.
Teshar, Ancestor’s Apostle - T3-4. Bomberman Combo + Scarecrone/Brass Secretary/Selfless Cathar/Ticking Gnomes.
Slinn Voda, the Rising Deep - T5.
Valduk, Keeper of the Flame - T4. Cute with Skullclamp and/or Possessed Portal.
Baird, Steward of Argive - T5.
Tetsuko Umezawa, Fugitive - T4-5. There is probably something cool I am missing.
Torgaar, Famine Incarnate - T4. I want to say T5, but the effect might qualify it for T4. It also acts as a one-time sac outlet in the command zone.
Danitha Capashen, Paragon - T5.
Urgoros, the Empty One - T4-5. I want to say T5, but the "at random" may qualify it for T4.
Kwende, Pride of Femeref - T5.
Whisper, Blood Liturgist - T3-4. Relatively cheap reanimation makes for a decent commander.
Yargle, Glutton of Urborg - T1. By far the best Legend to come out of Dominaria and will easily be brewed for ages to come.
Darigaaz Reincarnated - T3-4. Decent beater in good colors. Also an okay Food Chain commander since it "stores" 8 mana.
Jhoira, Weatherlight Captain - T1.5-2. Tentative starting point for the powerful artifact storm commander. Comparing most closely to Nin, the Pain Artist.
Muldrotha, the Gravetide - T1.5-2. Three best colors combined with an efficient value engine. Works very well with Command Beacon. There are also combos with LED, Phantasmal Image, and Animate Dead. Comparing mostly to Damia and Rashmi.
Aryel, Knight of Windgrace - T4. Makes tokens and is (slow) removal.
Jodah, Archmage Eternal - T3. Can cheat in a lot of cool stuff.
Firesong and Sunspeaker - T4. Cool with damage based board wipes and Aetherflux.
Grand Warlord Radha - T3. Free mana is free.
Adeliz, the Cinder Wind - T4-5. Is wizard storm possible?
Arvad the Cursed - T5.
Garna, the Bloodflame - T3. A better No Rest for the Wicked with a haste anthem is playable. It turns Entomb into an Eladamri's Call. Good in a shell with Paradox Engine and a sac outlet.
Hallar, the Firefletcher - T5.
Raff Capashen, Ship's Mage - T4. Can have Shimmer Zur lines with Aetherflux.
Rona, Disciple of Gix - T3-4. Goes infinite with LED and Deadeye.
Shanna, Sisay’s Legacy - T5.
Slimefoot, the Stowaway - T2.5-3. Comparable to Ishkanah, Grafwidow. Likely to rise since it only needs infinite colorless rather than infinite black.
Tatyova, Benthic Druid - T2.5-3. Good colors and abilities.
Tiana, Ship's Caretaker - T4. Helps recover from Bane of Progress. Best combo I could think of: Possessed Portal + Sigarda's Aid + 0-drop equipment.
Traxos, Scourge of Kroog - T5.
Niambi, Faithful Healer - T5.
2 weeks ago
Grand Abolisher is very nice, means Kaalia of the Vast can attack and play an A/D/D on your turn without interference. He is $6 though, so doesn't help your under $200 budget, but you have some room it looks like.
Karmic Guide is pretty cheap, has protection: and has recursion built-in, I really like her, she can be abused too if you choose. Could easily replace Tariel, Reckoner of Souls, he's too random, and can't get your graveyard.
Should also spend the $8 on Master of Cruelties. Instant kill-con.
Archfiend of Depravity is a reasonably good budget demon. Mortify is a good budget removal spell. Aegis Angel is a good budget angel, and protects Kaalia of the Vast. Bladewing the Risen is good budget recursion dragon. None are auto-includes though, but there's some stuff there they could replace.
Hellspark Elemental feels wrong, does he combo something? No synergy.
Battlefield Forge is a budget land that can get rid of some of the "ETB Tapped" lands your running.
Crackling Doom feels in the flavor of this deck because of the red spells you play. Thunderous Wrath is awesome to top deck, but sucks in the hand, can always just burn a player if drawn at a inconvenient time. Bogardan Hellkite also feels kind-of in this flavor too.
Flameblast Dragon won't work if he enters tapped and attacking, you'll have to wait until next turn to activate his ability.
I'm testing Demonlord Belzenlok, I think he's going to work out, I have a feeling.
Necropotence is $6 I believe, but can help with the draw issues.
Hopefully you find something useful here. Nice build. +1.
2 weeks ago
Gray Merchant of Asphodel, and more removal/wrath effects. I don't like Abyssal Persecutor, or Bad Moon in this deck. Demon of Dark Schemes for token/mana dork wrath, Demonlord Belzenlok to get to your apostles,Eater of Hope turns late game apostles into removal. I also really don't like Dark Ritual either. In your description that's a little magical Christmas land.