Mishra's Bauble

Mishra's Bauble


Tap, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

Browse Alters


Have (2) metalmagic , Azdranax
Want (1) mvas

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Uncommon
Mystery Booster: Convention Edition (MYSCON) Uncommon
Iconic Masters (IMA) Uncommon
Coldsnap (CSP) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mishra's Bauble occurrence in decks from the last year


All decks: 0.23%

Commander / EDH:

All decks: 0.01%

Mishra's Bauble Discussion

Vlasiax on Brother, That Looks... Infected

4 days ago

I think that I'd cut Mishra's Bauble because I don't see much use of it except filling yard for Become Immense or checking the next draw. Also in budget version 1-2 copies of Become Immense are max, especially when someone doesn't have budget for fetches.

jaymc1130 on Emry, Lurker of the loch cEDH

2 weeks ago

You might consider taking a look here for some ideas: Emry's Forgeworks.

I've been fooling with an Emry build for cEDH the last week and a half and it's been quite a lot of fun. Figured I'd take a look at some other lists and see if the combined brainpower could yield some results in terms of incremental improvements. I seem to be able to get very consistent combo potential, or enough interaction to stand some chance in games where I'm playing against the best decks in the format, but not both yet. Mono colored decks generally never are able to reach that point, but with some inspirational assistance it's possible to get close.

Just as some side notes, it's entirely possible to combo out with Mishra's Bauble and other similar "draw a card next upkeep" cantrip artifacts. It just requires Shimmer Myr so you can play artifacts at instant speed, at which point there are a number of game winning combos that could potentially be employed. Chakram Retriever, Pemmin's Aura, and Freed from the Real all offer the same general combo lines as Mirran Spy and I've gone this route for the time being to cut down on tutor need and increase consistency. The enchantments require more combo elements and they are rather specific so I'm not totally satisfied, but they do work well. I gave things like Riddlesmith/Vedalken Archmage a try but was not at all happy about the performance or the consistency of finding the piece and moved to basically any artifact that includes a "sac: draw card" clause and some that draw on ETB. At first I was also running Urza and some supporting staff for him but found I didn't tend to need him at all and I'm curious if that's also your opinion as your list doesn't include him either. Krark-Clan Ironworks is a seriously sweet combo enabler for Emry that smooths out the lines around things like Mishra's Bauble allowing them to both draw infinite and generate infinite mana which can later be filtered to . Thousand-Year Elixir, Umbral Mantle and Magewright's Stone haven't gotten a look yet, but with cost reducers and KCI (+ non Aura combo element aside from the Mantle) they have potential to generate infinite colorless mana that can then later be filtered and are artifact pieces that can be recurred, potentially making for some nice synergy.

Emry seems quite interesting in this format and I'm looking forward to seeing how competitive the community can get the concept to be.

Oloro_Magic on Help needed with SkredRed build

2 weeks ago

Hey, some more copies of Chandra, Acolyte of Flame is not a bad thing, they could just be better than Koth, so that is not the end of the world.

As for Valakut, the Molten Pinnacle I'm not too interested in playing valakut unless it is winning the game at that moment. For example as we see them used in the Titan decks these days with Dryad of the Ilysian Grove and in Scapeshift decks. Scrying Sheets serves a vastly different purpose than valakut. Basically the logic behind playing sheets, besides upping your snow permanent count, is that it gives you a way to be proactive about using your mana each turn if you have nothing else to do. Sure the card might as well not exist against faster decks sometimes, but you will be glad to have it against decks that are looking to play a longer game as it provides you with a great way to generate some additional value and if nothing else is a fateseal that can be a pseudo-Mishra's Bauble. That being said, while I think that Sheets is exponentially better than valakut which seems way too slow nowadays in a deck like this, I wouldn't necessarily call Sheets a priority as you seek to update this deck. On a scale of 1-100 in terms of how crucial they are to the deck I would say they are about a 55, nice to have but not the card that is going to decide if you win the game. I can see running a couple valakut for the time being although I am not convinced a couple basics are not just better as they at least come in untapped.

As for the counters on bomb/zone, it really depends on the matchup but generally the sweet spot is 1-3. To give you an idea as regards some of the top modern decks at the time of writing:

vs. Amulet ---- 1/3

vs. UBX Shadow ---- 1/2 (depends on threats; 1 is usually good; if they have green mana they likely have Tarmogoyf)

vs. Humans ---- 2

vs. Jund ---- 2

vs. Urza ---- 1/2 (sometimes 0 but you would need a way to beat infinite life as well)

vs. Tron ---- 1 is probably best but it isn't good here regardless

vs. Dredge ---- 2/3 again though not great

vs. Crabvine ---- 1

vs. Spirits ---- 2/3

vs. Ad Nauseam ---- 0/2

vs. Storm ---- 2

vs. Mono Red Browess/Burn ---- 1/2

vs. Bant Stoneblade ---- 2/3 (rarely; also sometimes an argument for 0 to destroy the germ)

vs. Infect 1/2

vs. Heliod Company 1/2/3

Sometimes you will use the bomb to get rid of specific problem cards which you will need to identify via matchup knowledge (often stuff like sideboard hate). Otherwise try not to take the bomb too far above 3 unless you anticipate something at a higher cmc that you otherwise cannot answer; most decks in modern, even the big mana decks, tend to be pretty low in terms of their curve.

5dollarMTG on $5 Red Improv

2 weeks ago

Hey mika_zaki - sorry I missed your question earlier. I just noticed it now. The best way to improve the deck would probably be to add more (and better) zero-cost artifacts - Memnite, Mishra's Bauble, etc.

wallisface on Help with a -1/-1 counters ...

2 weeks ago

Xica thanks for the feedback. Yeah i was already aware Hapatra generates less tokens from Black-Suns than Nest would.

I’ve made some changes to the deck, namely ditching almost all of the creatures. In their place, more disruption, Mishra's Bauble to help draw through the deck, and, as it’s increasingly likely i’ll be able to stall out decks, a few Wurmcoil Engine. The deck looks now to play out more of a slow grind where i can hopefully force a late-game where i can draw into a more advantageous position.

I don’t have any Plunge into Darkness on hand, but it seems like a decent addition so i’ll try hunt down a playset.

firrlo on Emry, Lurker of the loch cEDH

3 weeks ago

DemonicConsolation The unfortunate answer is: we dont. There is no way to consistently combo off with Mirran Spy + say Mishra's Bauble so for the sake of consistency, we have to rely on multiple winning combos. This does not mean that Mirran Spy is not worth the slot however as it is very powerful when we do manage to find it :)

bushido_man96 on The Best Artifact Colors: Golgari

1 month ago

I run the Baubles in mine: Urza's Bauble, Mishra's Bauble, and Conjurer's Bauble as cheap, reusable draw. Tangle Wire is also useful.

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