Mishra's Bauble


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Coldsnap (CSP) Uncommon

Combos Browse all

Mishra's Bauble


Tap, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

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Recent Decks

Mishra's Bauble Discussion

soliced on Beatless Combo [Primer]

12 hours ago

you should check out the updates i made to the main board and side board of this deck i now have a secondary win con of infinite mill as well as a much stronger side board. also i tested both Street Wraith and Mishra's Bauble and tho wraith is insainly good i fear that this deck cant afford to take more damage than its already going to with 0 blockers XD so i sided on the bauble

KablamoBoom on Trying Out Soulflayer

2 days ago

I have been brewing this deck for SO LONG, Zetalpa was like a sign from above. I run Street Wraith and Mishra's Bauble for both Soulflayer and Traverse, other than that it's a pretty straightforward deck. Discard is often better than mill, because you have at least seven chances to see Zetalpa t1. With that in mind make sure the discard is an effect and not the cost of a spell, so you can hold priority to delve. The deck leaves so few opportunities for grave hate.

naterino on Pattern Recognition #56 - Fetches

3 days ago

Continuing off pheardeamon's point, I avidly play grixus death's shadow and run 12 fetchlands with 6 Mana sorces. The deck also has a lot of draw power with cantrips and the use of Mishra's Bauble. I tend to think of when I should draw and fetch based on if I need lands or not. While the effects may be minor percentages turn 1, with several draw a turn and several fetches the math adds up quickly. Granted this is a deck that mitigates the life loss, decks like burn may want those minor percentage increases. Also with the unban of Jace, the Mind Sculptor the fact that fetches shuffle seems relivent

TheAnnihilator on UG Delver

3 days ago

I definitely would not suggest swapping Lay of the Land for Sanctum -- Lay puts cards in the yard for Goyf/delerium/delve, Sanctum doesn't -- and it also counts for a +1/+1 counter on Deeproot Champion when Sanctum doesn't (swapping Dryad for Champion might be the right choice, not sure). As for mulligans, in testing the list reliably hits up to its 4th land drop in any given game, and usually hits the 3rd on T3 (because all you need is 1 land + cantrip or Lay/Traverse to hit your second land). The point is to keep the land count as low as possible so you can never flood out. Finally, I really think the Mishra's Bauble are massively important to the deck -- they add a card type for delerium and Goyf, and they fuel delve for free.

Drakorya on Junk/Abzan

4 days ago

I feel like with any Jund/Abzan modern deck, Reid Duke is the man. Check out his article about his pro tour top 8 with Abzan: https://www.channelfireball.com/articles/top-8-my-way-abzan-at-pro-tour-rivals-of-ixalan/

He talks about using Nihil Spellbomb instead of Mishra's Bauble to fuel delirium for Grim Flayer. The spellbomb helps alot game 1 against all the graveyard decks in the format.

Liliana, the Last Hope is also a good card to consider.

soliced on Beatless

4 days ago

no problems thanks for the credit. I've always wanted mox for this deck or my affinity deck but sadly they cost way to much in paper. but I might steal ur idea on Street Wraith also what do you think of Mishra's Bauble

Drakorya on CoCo Bloodbraid Ball Breaker

5 days ago

If you're not liking the Mishra's Bauble's, maybe try out Sundial of the Infinite? You can use it to stop your Ball Lightning and Groundbreaker from being sacrificed. The downside would be that it doesn't really synergize with the rest of your deck.

Some sideboard suggestions:

bold44 on B/G Eldrazi Delirium

1 week ago

made some more tweeks based on some limited play testing. Increasing artifact count to 4 by adding in 2 Mishra's Bauble. Increased copies of Liliana, the Last Hope to 3 to help increase odds of draw or milling her. Increased enchantment count by adding 1 copy of Vessel of Nascency.

Cut the Hangarback Walker and the Scavenging Ooze, -1 Fatal Push, and modified the land base a bit to bring down to 22 lands with 6 total fetches instead of 5.

I still need to cut 1 more card but unsure what to remove. Feedback welcome as always. Thanks!

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