Mishra's Bauble

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Coldsnap (CSP) Uncommon

Combos Browse all

Mishra's Bauble

Artifact

Tap, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

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Mishra's Bauble Discussion

hungry000 on Narcissistic Saheeli

4 days ago

np. Honestly, I think your manabase can handle the triple U pretty easily. You only actually have two lands that don't produce blue, after all. Artifacts that cantrip, like Prophetic Prism, are ok. Mishra's Bauble is a really good one since it can cantrip and is a 0 mana artifact for Whir, Pentad Prism can ramp and is perfect for Whir as you can use its charge counters and tap it to pay for most of the mana cost on its own. You can also play some sideboard artifact cards in your main, like Grafdigger's Cage or Relic of Progenitus, which could incidentally improve some matchups.

Mana Leak and Remand are more for surviving the first few turns, which comes first. Remand in particular even helps you find the combo by drawing. You usually only play Dispel maindeck if you're playing a combo that can reliably go off early on, like Ad Nauseam. Your combo is three cards so it's less likely to go off as quickly, plus you're in solid control colors, so it's better to drag the game out longer with slower, catch-all counterspells. I'm not saying you need to drop it completely, but you already have 4 Swan Song, which should be enough for combo protection.

Ah, ok. I assumed you didn't really have a budget since it wasn't mentioned in the description, but I probably should've taken a hint from your lands, so mb.

smoresnbacon on sultai midrange

5 days ago

Since you don't have Goyfs yet, I would try to maximize the value of Grim Flayer here. I run BUG Traverse with 4x Flayer and 4x Goyf, and I very often find myself Traversing for Flayer instead, he really is that good. To make him his best, a full set of Mishra's Bauble will go a long way towards enabling Delirium and providing graveyard fuel to power out early Tasigurs and flip JVP quickly. You might also consider Architects of Will, since it counts as multiple card types towards delirium, which should in theory be helpful when running Delve threats next to Flayer.

While I do enjoy wrecking people with Ashiok, it really isn't the greatest mainboard card in the current hyper-aggressive meta. 4x Liliana of the Veil would be ideal here, but I understand if it's not in the budget. You might consider replacing a couple or all of the Ashioks with Liliana, the Last Hope, which should be right at home here, recurring your threats, killing small creatures and helping fuel the graveyard.

Also, have you tested Cast Down yet? I run two in BUG Traverse and BUG Midrange and the card has overperformed. It's about as close to Terminate as we have in our colors and hits nearly everything that's relevant in the current meta.

Lastly, have you tried Kalitas, Traitor of Ghet? He lines up well against some of the top decks currently, and is probably overall stronger than Ashiok.

lagotripha on Heartless Retrieving

2 weeks ago

I've run more than a few heartless summoning decks in my time. My retriever isn't reliable enough as a solo win condition (In my opinion. Its different in a kark-clan ironworks deck).

I highly reccomend a backup ramp/beatdown plan. Wurmcoil Engine and Thragtusk hit like trucks and do wonders when you need to stabilize. To back that up cards which encourage you to discard as a cost mean that dead combo cards don't clog up your hand Collective Brutality is nuts, but Molten-Tail Masticore and similar less popular options can be very powerful. In this plan Pentad Prism is invaluable. Sometimes you just don't draw summoning, so getting 4/5 drops turn 3 anyway is incredibly valuable. This would involve swaping out Treasured Find, glissa and weaver to make space.

If you don't feel like beatdown backup plans, how about secondary combos? Scrap Trawler and Workshop Assistant are almost cheap enough, and when you aren't comboing they're at least worth Mishra's Bauble recursions. These would sit in similar slots.

If none of these appeal, then look at maindecking Shred Memory in place of nyx weaver and posssibly Dimir Machinations in place of a glissa, with one of the altars swapped for a Grim Haruspex (which has the benifit of letting you search out bontu's or pulse.)

ZorrosRage on Kuldotha Kitty Opa style

3 weeks ago

I see your going for Dirty Kitty

some of these could work Dragon Fodder, Mishra's Bauble, or Wild Cantor

LekTek on BiG Rock

4 weeks ago

Oh also nathaniel, Nihil Spellbomb can replace itself immediately, whereas Mishra's Bauble always takes a turn, and so is a dead top-deck.

LekTek on BiG Rock

4 weeks ago

Hi nathaniel I've definitely given thought to running Mishra's Bauble over Nihil Spellbomb... and I've almost convinced myself to give it a go. I was running two Spellbombs, before trying out Walking Ballista in place of one of them. Having the Spellbombs mainboard does free up sideboard space too, which is the main reason I've kept with it over Bauble.

Nathanaiel on BiG Rock

4 weeks ago

Any reason to run Nihil Spellbomb in the main over Mishra's Bauble? It cycles for free, gives some Info and fuels your delirium just as much as the Spellbomb does.

Squirrel_of_War on Muldrotha Exhumes All

1 month ago

@Force_of_Willb - Ancestral Knowledge will shuffle the library when it leaves so you need to pay the upkeep for a turn or two at least. it's also a bit pricey.

Deadbridge Chant is one of my favorite cards and I had it in here when I first built the deck but it never stuck around for more than the turn I cast it. I might find a spot for it but at the moment I don't think there are any cards in here that are less useful.

Dreamborn Muse is great and I put in Forgotten Creation which is similar but I ended up taking it out because in my playgroup if the card doesn't do something the turn it is cast or has an ability that can be activated at instant speed then it is very likely it will get removed before you get any use from it. Also muse can potentially help my opponents or make them hate me and target me more than usual.

I really appreciate you input on what to remove since that is always the hardest thing to decide when I get great suggestions.

Nyx Weaver is a card that is on the fence. I have him in currently because he is basically a draw 2 additional cards each turn but the main reason is that I can count him as an enchantment or creature for Muldrotha's ability.

Body Snatcher is part of the Hulk chain so he has to stay.

Aid from the Cowl is something I just added in but have not yet got to try it out. It seems promising since it will trigger at the end of the turn I cast it so I'm excited to see it play out and it costs less than Deadbridge Chant and doesn't rely on my graveyard. In my playgroup my yard usually gets exiled a few times each game so Cowl can still be an advantage without my yard.

Overeager Apprentice is an all star in a few of my other decks and I recently added him in here to see if he works out. I might remove him after some testing.

Other cards that I'm not 100% sure on are Spellskite and Mishra's Bauble. I may remove one to add in Tezzeret the Seeker since he can tutor any of the artifacts in the deck the turn he is cast (with the exception of Mindslaver).

Thanks for the comment! Don't for get to +1 if you like the deck!

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