Tap, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
|Have (3)||Forkbeard , metalmagic ,|
|Want (2)||ziraneth , brianMTG|
Printings View all
|Double Masters (2XM)||Uncommon|
|Mystery Booster (MYS1)||Uncommon|
|Iconic Masters (IMA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Mishra's Bauble occurrence in decks from the last year
All decks: 0.23%
Commander / EDH:
All decks: 0.01%
Mishra's Bauble Discussion
1 week ago
i noticed the challenge was 1 or less... but you don't have any 0 costs :O mana crypt might be out of your price range but maybe you could throw in some baubles like Mishra's Bauble, Urza's Bauble, or Lodestone Bauble
3 weeks ago
Oh my god they reprinted Mox Opal! I knew it! Also, Atraxa seems to be doubting Phyrexia, so maybe we're seeing some story along with this set. I like Mishra's Bauble too, and maybe we'll see a Sun Quan, Lord of Wu reprint.
3 weeks ago
Big fan of GDS, though I've never played the deck. How have you found 3 Snapcaster Mages to be? I have noticed that a lot of lists are playing 2 now. It seems like they might be too clunky, who would've thought. Also think that playing a 4th Mishra's Bauble is favorable to Serum Visions. The more you play cards at sorcery speed the more you get run over. That being said, I love The Royal Scions and I'm not an expert at the deck, so it could be fine. Interested to know how Liliana of the Veil is in the sb.
1 month ago
With all required cards on the battlefield; tap to sacrifice Mishra's Bauble using it's activated ability, once Bauble enters the graveyard, tap Emry, Lurker of the Loch in order to recast Buable from the graveyard, one Buable enters the battlefield this with trigger Jeskai Ascendancy's loot and replacements effects, repeat ad infinitum or until satisfied with the number of cards drawn.
1 month ago
Temporal Trespass could work as an interesting extra-turn spell, considering how much you dump into the graveyard.
Swan Song is pretty much a commander staple. Its cost wouldn't be reduced, but it's still a powerful counterspell.
1 month ago
Thank you, valentin74!
1) Precisely for this reason. I chose to use responses that can also be used proactively. And Path can be used on some creature (an Ornithopter for example) to ramp off. Besides, it is quite common for Path to have no drawback (against 4C or 5C with greedy mana bases).
2) They are very useful in pods that I find difficult, with a lot of counter and interactions. Besides, they are necessary in situations where you combo off but your only payoffs are Urza's Bauble or Mishra's Bauble, where you can draw your deck on the opponent's upkeep and you need to win before giving a bigger window to stop you.
3) To be honest I never tried Verge Rangers because I found it slow. But if you are in a more midrange version, it may be a real option. Of course, before considering using it I would certainly use Mystic Forge.
4) I honestly don't like Heliod on this deck. Apart from triggering Teshar and possibly combo with Ballista, it adds absolutely nothing to our game plan. I prefer to use some redundancy from some of our combo pieces, or some way to dig more into the deck.
5) Not long ago I used only Codex Shredder and decided to test the other 2, and I really enjoyed it. Besides possibly answering opponents' top tutors, in practice, in our deck it is a "draw a card", since our graveyeard is an extension of the hand. In addition, it is possible to loop our non-artifact or non-creature spells with Codex Shredder.
6) Banisher Priest (or Fiend Hunter on some lists) is a necessary evil (like Leonin Relic-Warder). It is often an option to remove stax pieces that can harm our game a lot (Hello, Collector Ouphe and Drannith Magistrate), or even answer something that is essential to not lose before returning to our next turn (like Zur the Enchanter). Since we use many self mill effects, it is feasible to revive Banisher Priest with the Teshar effect, which is not the case with other types of responses. In addition, Banisher Priest can be fetched with Recruiter of the Guard.
2 months ago
Oh, that's a cool interaction. Aether Spellbomb would additionally allow board control, and those combined with Nihil Spellbomb would allow me to draw way too many cards. Mishra's Bauble, but 12 copies that also do other things, even if they cost a little more. Also beats T3feri.
Pyrite Spellbomb could be nice but I'd rather have flat bounce from Aether. Course, I do have a lot of the fixing for splash already, so I might consider tacking Red in for additional effective removal, including Pyroclasm and Galvanic Blast.
2 months ago
Is this deck intended to be casual or competitive? Budget or no? I'd recommend changing the hubs for your deck to help everyone give more targeted feedback and to expose the deck to a broader audience.
That being said, here are cards I'd recommend based off of Mill decks I've seen on MTGO/online (not taking into account card cost): Shelldock Isle as it basically nets you an extra card/free spell
Oboro, Palace in the Clouds to trigger Hedron Crab over and over
Visions of Beyond because it's basically Ancestral Recall for Mill
Field of Ruin to hit your opponent's important lands
Crypt Incursion as a way to help you survive
Snapcaster Mage to flashback your Glimpses, Visions, etc.
Breaking / Entering as a maybeboard card if you really need more efficient mill
Here are some other thoughts I had:
-You have a fair number of expensive cards in your deck, but you only have 20 lands. I have a feeling that your expensive cards will be stuck in your hand as you struggle to draw enough lands to play them (which will only be exacerbated by the fact that you have 64 cards in your deck). Even still, you'll probably want 21-23 lands in your deck. With that the average game of Modern lasts about 5 turns - can you successfully mill your opponent out in that time? If not, you'll want to trim/remove the cards that don't have a significant impact by that time. For example, I would consider replacing the following:
Curse of the Bloody Tome: comes out on turn 3 and you'll probably get 1-2 triggers out of it.
Patient Rebuilding: very variable and you may not even get any triggers out of it.
Keening Stone: you probably won't be able to cast this card.
Traumatize: most of the time this will probably only be marginally better than another Glimpse or perhaps even worse! I'd recommend doing some playtesting with your deck to see on average how many cards you mill from your opponent by turn 5. Also consider that opponents will be thinning their decks with fetchlands, Arcum's Astrolabe, and Mishra's Bauble.
Increasing Confusion: this card is very deceptive in that it actually isn't that mana efficient. If you flash it back on turn 5, then it's the exact same thing as Glimpse!
Mind Grind: same thing except for Mind Funeral - at 6 mana, this card does the same thing that Mind Funeral does for 3! -If you can afford it, definitely run 4x Glimpse, 4x Archive Trap, and 4x Mesmeric Orb. Those are your most powerful cards that you'll want every game.
-You'll also want dual lands, like Darkslick Shores, Drowned Catacomb, Watery Grave, etc. This will really help prevent you from getting mana screwed by drawing too many of one basic. Also, fetchlands are Hedron Crab's best friend!
Mill is always a fringe deck in the Modern metagame as most decks will just out-value and outrace you, which is a shame because I always find Mill so fun to play! I hope all this helps you out and I hope I didn't come off as mean/rude. I'm genuinely trying to help you out with your deck so you can win more and have more fun with it!