Chains of Mephistopheles

Chains of Mephistopheles

Enchantment

If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.

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Trade

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Printings View all

Set Rarity
Masters Edition (MED) Common
Legends (LEG) Rare

Combos Browse all

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Pauper Legal
Canadian Highlander Legal
Duel Commander Legal
2019-10-04 Legal
Casual Legal
Unformat Legal
Pauper EDH Legal
Oldschool 93/94 Legal
Legacy Legal

Latest Decks as Commander

Chains of Mephistopheles Discussion

MarkovBrewer69 on Drana Reanimator

1 week ago

Thank you for the suggestions Coward_Token! I like the idea of Moonlight Bargain especially, I just need to think on exactly what to take out. Chains of Mephistopheles seems pretty useful too but I might have to see what my playgroup thinks about that first x). Unfortunately I don't think Blightsteel Colossus would work out because of its shuffle clause, as much as I think it would be awesome to reanimate. Let me know if you happen to think of anything else!

Coward_Token on Drana Reanimator

1 week ago

Chains of Mephistopheles if you want to get creatures out of your hand while being mean about it

Moonlight Bargain for grave digging on some light steroids

SynergyBuild on Staples of the Format

1 month ago

Key Cantrips:

Ponder, Preordain, Brainstorm, Gitaxian Probe

Key Draw:

Mystic Remora, Rhystic Study, Sylvan Library, Dark Confidant, Ad Nauseam, Mindblade Render, Oakhame Adversary, Waste Not, Notion Thief, Sensei's Divining Top

Key Wheels:

Wheel of Fortune, Windfall, Timetwister, Dark Deal

Key Tutors:

Enlightened Tutor, Mystical Tutor, Vampiric Tutor, Demonic Tutor, Gamble, Worldly Tutor, Lim-Dul's Vault, Eladamri's Call

Key Recursion:

Yawgmoth's Will, Underworld Breach, Noxious Grasp, Reap, Eternal Witness

Key Mana Rocks:

Mana Crypt, Sol Ring, Mox Diamond, Chrome Mox, Lotus Petal, Mox Opal, Mox Amber, Mana Vault, Grim Monolith, Basalt Monolith, Arcane Signet, Fellwar Stone, the Signets and Talismans, Mind Stone, and Thought Vessel

Key Mana Dorks:

Deathrite Shaman, Birds of Paradise, Noble Hierarch, Avacyn's Pilgrim, Elves of Deep Shadow, Elvish Mystic, Llanowar Elves, Fyndhorn Elves, Arbor Elf, Boreal Druid, Bloom Tender, Priest of Titania, Faeburrow Elder

Key Mana Ramp (Other):

Dockside Extortionist, Kinnan, Bonder Prodigy, Smothering Tithe, Carpet of Flowers, Curse of Opulence, Derevi, Empyrial Tactician, Wild Growth, Dark Ritual, Cabal Ritual

Key Stax/Hate:

Collector Ouphe, Notion Thief, Ashiok, Dream Render, Narset, Parter of Veils, Null Rod, Linvala, Keeper of Silence, Cursed Totem, Grafdigger's Cage, Chains of Mephistopheles, Rest in Peace, Aven Mindcensor, Drannith Magistrate

Key Blue Countermagic:

Swan Song, Spell Pierce, Flusterstorm, Miscast, Dispel, Force of Will, Force of Negation, Mental Misstep, Fierce Guardianship, Pact of Negation, Mana Drain, Dovin's Veto, Drown in the Loch, Counterspell

Key Non-Blue Countermagic:

Silence, Veil of Summer, Autumn's Veil, Red Elemental Blast, Pyroblast, Deflecting Swat

Key Removal:

Chain of Vapor, Swords to Plowshares, Nature's Claim, Dismember, Fatal Push, Vandalblast, Winds of Abandon, Cyclonic Rift, Gilded Drake, Oko, Thief of Crowns, Legacy's Allure, Abrade, Abrupt Decay, Assassin's Trophy, Drown in the Loch, By Force, Shattering Spree, Natural State

Key Wincons:

Demonic Consultation, Tainted Pact, Thassa's Oracle, Jace, Wielder of Mysteries

Lands are Fetches, Horizon Duals, Og Duals, Shocks, Pain lands, sometimes triomes, sometimes the castles. Command Tower, City of Brass, Mana Confluence, Exotic Orchard, Forbidden Orchard, Gemstone Caverns, Gemstone Mine, Ancient Tomb, Gaea's Cradle, Wirewood Lodge, Mystic Sanctuary

Caerwyn on Has anybody played Judge’s Tower?

1 month ago

SynergyBuild

It is more than just "show how well you know the stack and triggers." The goal of the tower is to include as many complicated cards as possible.

Triggered abilities that another trigger might implicate--as the game goes on, these chained triggered abilities are going off left and right, so it becomes just as much a function of keeping track of what is on the field as it is knowing the rules. It also becomes a matter of figuring out what order to place your simultaneous triggers on the stack, in order to trip up your opponents.

It is about filling the deck with cards that are easy to mess up. I used the Red Elemental Blast and Pyroblast example earlier. Red Elemental Blast you are required to hold onto until there is a blue permanent or spell; Pyroblast you have to cast right away if there is a permanent on the field, or, if not, the first time a spell is cast. Why? Because REB has to target a Blue spell/permanent; Pyroblast can target anything, but only has an effect if it is Blue.

It's about including cards that suddenly alter the boardstate, like Bludgeon Brawl, so you have to constantly remember to take actions that are not normal (like, say, remembering to equip every artifact you cast).

It's about including cards like Chains of Mephistopheles that both have complicated rules text, and can implicate a whole bunch of triggers resulting in a chain reaction of things that must be performed and responded to.

The person building the tower goes out of their way to create a pile that (a) has a bunch of cards with strange rules quirks and (b) interact with one another in complicated ways.

With thousands upon thousands of cards in the game, there are a lot of great options for the tower's creator to build something truly sadistic, designed to trip up even the most skilled of judges.

zAzen7977 on TINYBONES: TINY PUNISHER (Mono-Black Stax)

1 month ago

Thank you casual_competitive and stinkybot!

I recommend the following changes to make this build more budget-friendly:

Chains of Mephistopheles -> Mind Rake or Imp's Mischief

Mana Crypt -> Lotus Petal or Arcane Signet

Imperial Seal -> Insidious Dreams

Vampiric Tutor -> Diabolic Tutor

Liliana of the Veil -> Syphon Mind

Thoughtseize -> Mire's Toll

Also, you can take out the 5 fetchlands for 5 Swamps.

RNR_Gaming on TINYBONES: TINY PUNISHER (Mono-Black Stax)

1 month ago

So, even though its absurdly expensive Chains of Mephistopheles is what's really going to push tinybones over the top. I've been working on a list to if you'd like to check out it out :) I believe abby315 also has a popular build so they might be able to provide additional insight.

https://tappedout.net/mtg-decks/tiny-stax-1/

0rc on All Your Deck Is Belong To Sygg

2 months ago

Teferi's Ageless Insight has good synergy with your commander. Teferi's Tutelage is also a viable option. I’d drop Time Spiral for Wheel and Deal to keep the mill moving forward. Also, Devastation Tide or Cyclonic Rift are always funny when followed by a wheel effect—-especially if Narset, Parter of Veils or Notion Thief is in play. If you wanna get crazy with that theme, run Chains of Mephistopheles and consider Teferi's Puzzle Box as well.

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