- 1x Angel of Sanctions
- 1x Argivian Archaeologist
- 1x Armory Automaton
- 1x Cataclysmic Gearhulk
- 1x Eight-and-a-Half-Tails
- 1x Eternal Dragon
- 1x Grand Abolisher
- 1x Knight of the White Orchid
- 1x Leonin Abunas
- 1x Mother of Runes
- 1x Puresteel Paladin
- 1x Recruiter of the Guard
- 1x Reveillark
- 1x Serra Ascendant
- 1x Silverblade Paladin
- 1x Solemn Simulacrum
- 1x Stoneforge Mystic
- 1x Stonehewer Giant
- 1x Sun Titan
- 1x Transcendent Master
- 1x Weathered Wayfarer
- 1x Enlightened Tutor
- 1x Forsake the Worldly
- 1x Oblation
- 1x Path to Exile
- 1x Return to Dust
- 1x Unexpectedly Absent
- 1x Buried Ruin
- 1x Command Beacon
- 1x Desert of the True
- 1x Dust Bowl
- 1x Emeria, The Sky Ruin
- 1x Inventors' Fair
- 1x Kor Haven
- 1x Mikokoro, Center of the Sea
- 1x Mistveil Plains
- 1x Myriad Landscape
- 1x Nykthos, Shrine to Nyx
- 1x Petrified Field
- 20x Plains
- 1x Rogue's Passage
- 1x Secluded Steppe
- 1x Strip Mine
- 1x Thespian's Stage
- 1x Austere Command
- 1x Day of Judgment
- 1x Hour of Revelation
- 1x Open the Armory
- 1x Remember the Fallen
- 1x Steelshaper's Gift
- 1x Terminus
- 1x Wrath of God
- 1x Argentum Armor
- 1x Batterskull
- 1x Champion's Helm
- 1x Conqueror's Flail
- 1x Darksteel Plate
- 1x Fireshrieker
- 1x Godsend
- 1x Loxodon Warhammer
- 1x Masterwork of Ingenuity
- 1x Swiftfoot Boots
- 1x Sword of Feast and Famine
- 1x Sword of Fire and Ice
- 1x Sword of Light and Shadow
- 1x Sword of the Animist
- 1x Sword of Vengeance
- 1x Umezawa's Jitte
Comments View Archive
Hmm. I've actually enjoyed spells like Cataclysmic Gearhulk in my sram deck, I personally prefer Divine Reckoning by far. But the "choose one" option has made for some fantastic mismatches even when I destroy my own crap; usually I keep a lynchpin equipment + enchantment (argentum armor...swords) & just combat trick em to death once there wall is turned to crap
July 16, 2017 8:33 p.m.
Stonecloaker - Never been too sure if I really want this card. It always feels like something I'd end up cutting if another Equipment support creature gets printed.
Scroll Rack - I took it out for Smuggler's Copter back in February. I seldom had both it and Land Tax out at once, never wanted to burn tutors to assemble them, and didn't really use Rack by itself that much. I'm a lot happier with Looter Scooter. It triggers Sram, Senior Edificer, it loots, can take chunks out of Planeswalkers, and also pairs well with an active Land Tax.
I'm fully aware of the issues Sword of Light and Shadow causes, but I bite the bullet and deal with it. Sword's protection from both creature removal colours and creature recursion is too invaluable to drop.
This deck has an ever noticeable artifact hate issue, and it's been causing many problems.
Actively avoiding heavier artifact removal so that I don't destroy my own board has been a detriment. It has allowed my opponents to get away with the game with utility artifacts and extensive artifact-based ramp. Cataclysmic Gearhulk was the first attempt at adding more artifact removal, as it at least spares by best Equipment. I also added Forsake the Worldly to patch up remaining gaps in my removal suite. While these additions are fantastic, it's still not enough. I'm planning on dropping All Is Dust for Hour of Revelation to add another hard artifact sweeper.
July 16, 2017 8:48 p.m.
Is the word "all" a problem?
August 7, 2017 8:40 a.m.
Should this cat make a claim for the Commander seat in this build?
I think there is no easy answer... would you consider a solid draw engine to be put in the 99?
Mid/endgame Baral has way more Voltron qualities, but denies solid card advantage.
My personal opinion leans towards this cat being the commander and Sram as one of the 99, with a solid pack of available ramp.
August 7, 2017 8:46 a.m.
... not to mention the newly dropped equipment. This new commander product might storm several ranks of decks like these ;)
August 7, 2017 6:34 p.m.
Cerainly will change the landscape of Sisay, my Sram too, (That hammer) free equip hits like a ton of bricks in my Sram deck
August 7, 2017 8:41 p.m.
The german-one is a Bonesplitter that copies itself whenever dealing combat dmg to a player.
August 8, 2017 3:57 a.m.
Hammer of Nazahn is definitely going to be added. More sources of free equip triggers is always welcome.
The Axe is too gimmicky. Not interested in it.
August 8, 2017 8:32 a.m.
Haha, we agree on something... The axe could be great elsewhere; I MAY use it but not as excited about it as other people are, I'm also a little bit lazy to want to manage a billion tokens in a non-token deck. Would be fun to see Bane of Progress drop after those axes have been copulating... That hammer though :)....
August 8, 2017 9:27 a.m.
|Smuggler's Copter||Mask of Memory|
|Draw 1, discard 1||Draw 2, discard 1|
|Needs attack to trigger.||Needs contact to trigger.|
|Not a creature at end of turn.||Stay equipped.|
|Not good with other Equipments.||Stay equipped.|
|Evasion (Flying).||No other abilities.|
Aside, here is a new equipment:
I think Equip for +3/+1 is nice. Bonus: the creature is (almost always) replaced if killed.
August 10, 2017 4:13 a.m.
Smuggler's Copter doesn't have to worry about summoning sickness after the turn it's played, can also trigger off of blocking, gives my utility creatures the option to "attack" without putting them in danger, and is an evasive body to divebomb Planeswalkers.
Not interested in Heirloom Blade. Equipment with death triggers will almost never trigger off of a Commander's death, the creature types in this deck are too varied, and the lone +3/+1 boost is... boring.
August 10, 2017 5:11 p.m.
Wowowow! Hey! Remember me!? Probably not. I still run 8.5. I am very new to your change to SRAM! A few questions:
What do you consider your starting game plan with Sram? Let's say you have a few equipment tutors, what equipment do you search for and what order? You mentioned with Eight-and-a-Half-Tails, you search for Swiftfoot Boots first or Sword of the Animist if you are short on lands. Did this change for Sram, Senior Edificer?
No! You chopped Ghostly Prison? And the 2/3 flyer with the same effect? What did you replace them with and why!? (If you can remember.)
How did Grasp of Fate make the cut? I thought you did not like Oblivion Ring-esque effects? Does multiple targets make t worth it? Why not run Quarantine Field at that point? Too much mana? A chance for more targets on the same opponent also though.
What did you cut for Forsake the Worldly? If you can remember.
Last question, ever think about switching back to Eight-and-a-Half-Tails? Sure, he does literal nothing early, but you become SO invulnerable in the late game, which you can reach pretty easily considering you are playing with 3 other players. Do you ever miss it? Or are you 100% satisfied with the change? I do like the touch of keeping him in your deck. How did your play group/meta respond to the commander change? With relief? I can imagine Sram, Senior Edificer often gets under rated at first glance.
August 11, 2017 5:10 a.m.
The starting game plan is to drop Sram, Senior Edificer on Turn 2 and ride the card draw. An early Equipment tutor is usually spent on the either one of those two. In fact, Sram, Senior Edificer makes Sword of the Animist better as he's a consistent early game body to equip.
Ghostly Prison and Windborn Muse were replaced with Grasp of Fate and Armory Automaton respectively. I needed space for Armory Automaton and leaving Ghostly Prison by itself wasn't going to be that effective anymore.
Never switching back to Eight-and-a-Half-Tails and I absolutely don't miss him in the Command Zone. Sram, Senior Edificer's been amazing since the change. Eight-and-a-Half-Tails is only still in the 99 due to the lack of Leonin Abunas variants without shroud. He still has his issues in low mana situations.
My Commander is mostly irrelevant. It's the crazy plays I sometimes perform that cause groans. I got extremely lucky once with Argentum Armor and a Masterwork of Ingenuity copy both equipped on Turn 5.
Though I'm been happy with Sram, Senior Edificer, his days in the Command Zone may be numbered. Balan, Wandering Knight from the Commander 2017 decks has my complete attention right now. The Cat hits like a truck with little set up.
August 11, 2017 10:11 a.m.
I find it surprising that you would be willing to trade the card draw from Sram and the early game presence he gives for a 4CMC 3/3 with first strike that needs 2 more mana to do something relevant. I think Balan should be in the deck, don't get me wrong, but I don't think he should be the commander when Sram seems much more useful to get things going. I think the same logic you apply to not running 8.5 as the commander anymore can and should be applied to Balan.
August 11, 2017 10:42 a.m.
Hi Voltron Fans
I'm a huge friend of Balan as well. He does so well with the new Bonesplitter-Like axe. Once he hit with double strike he gets 2 more axes he can equip straight away by paying 2 mana. You can basically do this turn 4 - 5 (don't forget he can equip himself with things like Swiftfoot Boots).
August 11, 2017 5:08 p.m.
Balan is the kind of Commander I've been waiting for since I first built this deck in 2011.
This deck's primary strategy is to defeat all opponents with Commander Damage though boosts from Equipment. Balan has a better base body than previous Commanders, benefits from being equipped, and circumvents equip costs. He's able to be a 2-Turn clock with minimal set-up and can bounce back from creature removal fairly easily.
August 12, 2017 12:01 a.m.
True, but Sram gives you early game presence and functions as a card engine for doing what you would be doing anyway. He lets you draw into your win conditions which imo makes you more competitive vs other decks. This might be a difference in perspective. That's ok, playtesting will tell us more.
August 12, 2017 6:53 a.m.
@NensouHiebara - you and I definitely diverged a bit over the past couple years with card choices. Likely due to meta and playtesting (I have 13 decks now...). But I believe that we're in sync on Balan, Wandering Knight being the best thing since sliced bread for equipment commanders. I opted for Gisela, the Broken Blade for a time for the keyword soup. It's nice to have an option that doesn't get double punished for commander tax and equip costs and is more than viable as a threat himself. Very much looking forward to him taking Gisela's place.
Hammer of Nazahn is another welcome piece to the arsenal. Can't wait to make use of it.
August 12, 2017 7:41 p.m.
Hey I basically copied this deck minus a few of the more expensive cards (looking at you batterskull and Petrified Fields) was an absolute ton of fun to play. Sun titan with stripmine is just nasty . I love the amount of recursion you can work between the swords, titan and revilark.
It's a great deck and looking forward to playing with it for a while .
August 29, 2017 10:47 a.m.
Hello good sir/ma'm, I have been in love with this deck since it was Eight-and-a-Half-Tails. With your recent changes you are testing... Do you think Silverblade Paladin still finds a home in the list, I only ask because I see you cut Fireshrieker for Inquisitor's Flail (which is absolutely absurd with Balan, Wandering Knight... DOUBLE STRIKE DOUBLE DAMAGE!)? Next, I see you swapped Darksteel Plate out for the Hammer, but the Hammer isn't indestructible itself, and I feel that to be a little unsettling with catch all board wipes like Hour of Revelation be played where the plate would survive. Also, is Reliquary Tower still being considered now that we lost the draw engine of Sram, Senior Edificer? I feel the hand will empty pretty quick now without him at the helm. Your response is greatly appreciated, this deck is amazing and I appreciate any and all feedback to my comments.
September 1, 2017 4:39 a.m.
Silverblade Paladin is another card I'm planning on replacing, but with what is still up in the air. I'm waiting until after the full Ixalan spoiler before I start finding potential additions.
Having to discard cards due to a overloaded hand is a significant annoyance, and Sword of Fire and Ice's mandatory card draw trigger can fill my hand faster than I can empty it. Reliquary Tower is something I'm playing with to see if its inclusion is necessary.
September 3, 2017 9:48 a.m.
Are you not changing your commander to Balan, Wandering Knight? I am playtesting him now. He takes a little longer to get out and less card draw, but more power. His activated ability makes his resilience very strong after getting removed. I may consider more 2-cost mana rocks to get him out a turn or 2 earlier, even considering that artifact hate will hit harder on us. I would also prefer to keep mikokoro rather than Reliquary Tower since we lost that card draw when changing commanders. Also, will Sram stay in the deck. What will you take out for him if he does? Thoughts?
September 6, 2017 2:12 a.m.
September 6, 2017 2:24 a.m.
Balan, Wandering Knight will become the Commander when I next update the deck. I don't change things the instant new cards come out and keep the deck on a set update schedule. The next update should be sometime in October.
Additional Mana Rocks - Not going that route. I don't need to rush Balan onto the battlefield, so the early game will be designated to preparing the board like it was with Eight-and-a-Half-Tails as the Commander. Additionally, Sword of the Animist is my first choice from an early tutor.
Sram, Senior Edificer - Will probably still have a place in the deck. Waiting for Ixalan to be completely spoiled first.
Knight Exemplar - This is a Tribal card. It's not suited for Voltron.
Bastion Protector - Tried it when Commander 2015 came out and didn't really like it. It doesn't do anything if Balan is out of commission and its 3/3 body doesn't allow it to work with Reveillark and Recruiter of the Guard.
Ogre's Cleaver - Too dull. I prefer Equipment that have some form of additional utility beyond P/T boosts. Equip is also a pretty high for what it does.
September 6, 2017 5:54 p.m.
I am not convinced that Balan > Sram for the Command slot.
The card-advantage brought by Sram help a lot the deck to recover from mass destruction.
Please, don't hesitate to share your tests with this change!
PS: Your decklist and your explanations convinced me to play (almost) the same deck! Usually, I am following your advices.
September 7, 2017 5:10 a.m.
I am still playing with Sram on the helm. Having a tough time to hand in the card advantage.
But my deck has more different choices. But I like the reasoning he puts up. Good for thought!
September 7, 2017 3 p.m.
I also was curious about either Sram or Balan is the right choice to be the Commander in this deck. I fi ally decided to run Balan because i really don't like these low-cost but low-impact equipments many players like to run to get the draws from Sram. I think each equipment should be impactful and worth equipping. How do you think about this?
September 7, 2017 3:11 p.m.
For THIS deck I do see Balan being a good choice. I already took my shot long ago at saying to go "all in" on Sram's draw ability. But I don't think 16 equip + 1 aura out of 99 cards was really all that dedicated to what Sram does best, so with that ratio - I say, what the heck, Balan probably is a better choice.
September 7, 2017 4:25 p.m.
I agree that 16 equip is poor.. good point!
BUT Flickering Ward is extremely powerful with Sram!
September 8, 2017 3:34 a.m.
@NensouHiebaraOh yeah! That card is hilarious. I love it!
@TeysaforeverDid you just assume Balan's gender?!
September 13, 2017 3:28 p.m.
Oh yeah you're right. The german name is Balan, Wandernde Ritterin.
September 14, 2017 1:24 a.m.
September 16, 2017 6:57 a.m.
@NensouHiebara - Considering that Mono-white is lacking on ramp, it's on theme with it being an equipment and that the defender tokens are more likely to be irrelevant than not, I definitely plan on playtesting it.
Also, if you make Balan, Wandering Knight the commander, will you be considering shroud? Whispersilk Cloak has since made it into my deck since Balan's ability gets around shroud. I haven't looked back since.
September 16, 2017 10:20 a.m.
Hi, big fan here.
I really like Balan and am excited for what you will do with her.
With the carddraw of Sram gone, i guess the deck needs something aside of Fire and Ice. So Sram in the 99 in exchange for the Silverblade Paladin.
September 16, 2017 4:32 p.m.
I don't feel like I need another Maze effect. Maze of Ith and Kor Haven were in the deck together for years and haven't felt the need for the second effect again after dropping Maze back in December. Haven is also one of my go-to targets for a land tutor, so I often have it out.
Whispersilk Cloak doesn't seem unreasonable with Balan at the helm, but it will still be as clunky as always when relying on my other creatures. I'm going to stick with leaving shroud out of my deck. I don't want to have more awkward scenarios than what I already get with Godsend and Sword of Light and Shadow.
Alms Collector - Draw spells are too infrequent in my meta for Collector to function properly. I mostly see card draw engines that draw one at a time.
September 16, 2017 8:40 p.m.
Hi, I have still some questions if i may:
September 18, 2017 4:34 p.m.
Transcendent Master is a threat that doesn't need Equipment. If I'm in a situation where Equipment is scarce, it's something I can fall back on. Loxodon Punisher would be stuck as a 2/2. Punisher's a potent threat with Equipment, but I wouldn't use it over the Master.
September 18, 2017 8:57 p.m.
Make the change to Balan, Wandering Knight! I hit 76 commander damage last game with Inquisitor's Flail, Argentum Armor, Batterskull, and Umezawa's Jitte. The guy hits like a house, like I hit another person for 24 commander damage in one hit on turn 7. It just does work. How has it worked for you so far? Any issues?
September 20, 2017 5:36 a.m.
Commander in my area has become exceedingly sparse and stagnant lately. I've only had one game with Balan so far, and that was almost a month ago when Commander 2017 released.
In that single game, I one-shot two Dragon precon players and shrugged off back-to-back Swords to Plowshares and Merciless Eviction topdecks from the Vampire precon player. Not a notable game to be honest. Dropkicking precons isn't something to gain worthwhile information.
September 20, 2017 6:04 p.m.
So as mentioned before, Ive been using your guide as my primer for my own deck. Recently Ive been having issues with keeping my hand full, the lack of a sword of ice and fire dose not help with the situation but its just out of my price range at the moment.
Any advice? Any other draw cards you would use?
October 1, 2017 8:31 p.m.
Conqueror's Galleon is a non-Equipment option I currently have my eyes on. Its land side offers great utility for Mono-White. Crew 4 is somewhat high, but it's not unreasonable since Galleon only ever needs to be crewed once.
October 1, 2017 11:02 p.m.
I have a ruling question:If you attack with multiple creatures and you have Leonin Shikari out is it possible to requip your your equipments after the equipped creature hit, but before the new eqipped creature does its damage?
PS: Is removing Angel of Sanctions still a thing? You said he will be most likely the first one to go ;)
October 2, 2017 4:12 p.m.
Combat damage is dealt simultaneously. So you can't do this normally.
You could do this with two creatures if the first one with the Equipment has first strike and you move the Equipment onto the second creature without first strike in-between combat damage steps.
But I'm not a Judge or anything, so you should ask someone well versed in the Comprehensive Rules.
I didn't expect to be changing Commanders again so soon, and Balan needs to have a few cards be replaced. Angel of Sanctions is an open slot, but the cards that are no longer ideal are at a higher priority.
October 2, 2017 5:29 p.m.
What NensouHiebara says is right.
More precisely, damage's assignation is a turn-based action that happens at the beginning of the Combat Damage Step of the Combat Phase. "Turn-based actions" don't use the stack and can't be responded. Players get priority afterwards.
So, you have the opportunity to either change your Equipment places (thanks to Leonin Shikari) before assigning/dealing damage, or after. Not in-between.
But there's an exception, it's if you control a creature with first or double strike. When such a creature dealt its damage, and before the others will assign their damage, you have a moment where players will get priority. See rule 510.4 for that exception. (translation: you get a second Combat Damage Step).
PS: I'm a Judge Level 1 experimented with the Comprehensive Rules.
October 3, 2017 3:45 a.m.
Thank you for the fast response
So it would be a little combo if you have both Leonin Shikari and Puresteel Paladin (or lots of mana) out. But i guess it's too gimmicky and Balan, Wandering Knight or any other double striker can do the same job.
October 3, 2017 7:05 a.m.
October 3, 2017 9:46 a.m.
Thoughts on O-Naginata post-Balan switch? Him getting chump blocked feels bad and trample can really help. Or do you feel the restriction hinders your other creatures too much? With second equipment, Balan reaches 12 damage with trample minimum!
Another downside involves the fact that 12 of your creatures are not legal equip targets alone, but you have balan every game! Thoughts?
October 4, 2017 11:34 p.m.
Are you aware of the fact that Field of Ruin will also give basics to the other players you did not target?
October 4, 2017 11:37 p.m.
I'm fully aware Field of Ruin gives a free Basic to every other opponent. It doesn't bother me. I'm not aggressive with my Strip Lands and the one-time free Basic isn't going to matter enough to be a detriment.
October 5, 2017 11:03 a.m.
Inpressive deck indeed, I have two suggestions for you -
Inspiring Statuary is a one of a kind ramp card for an equipment deck. It may end up being a collateral damage type card if it's removed, but I can tell you from experience playing it, it ramps an astounding amount. If your deck diversifies away from equipment, which Sram is fully capable of doing, it might not be a great fit. As your deck is currently constructed though, it looks like a winner.
Tragic Arrogance is one of my favorite voltron-wipes of all time. To be honest with you, I kind of dislike Cataclysmic Gearhulk. A lot. Letting your opponents pick pretty much sucks, and if there's any other artifacts or creatures you want to keep on board (like your equipment or Sram) the Gearhulk could end up either in the graveyard when it resolves, or makes you sac something you don't want to. While it is easy to recur the Gearhulk, that still doesn't mitigate the fact that Tragic Arrogance does the job far, far better.
Hope I gave you something to chew on, happy hunting :) Don't switch to Balan, he might be a more efficient body to use equipment on, but I view him as a worse commander. Sram's ability to draw is a big deal, Balan will run into problems of loosing fuel as the game gets longer.
October 9, 2017 9:38 p.m.
Balan, Wandering Knight is the Voltron Commander I've always wanted: one with strong Equipment synergy and actually designed around combat. The goal of the deck is to win with Commander Damage, and Balan does that better than any previous Commander. Other cards (including Sram) can still provide card draw in the 99.
October 9, 2017 11:17 p.m.
Fair points, I still think tragic arrogance is an excellent board wipe that's practically tailored for Voltron decks. Gearhulk isn't the card to drop for it, what about angel of sanctions? Seems a little out of place. Give it a shot, Tragic Arrogance is criminally undervalued in EDH, as it gets around Indestructiblity, Hexproof, shroud, even protection from white. Being the chooser for every player let's you dismantle opponents' boards in a way that's almost impossible to stop.
Speaking of removal, Council's Judgment is another gem that may warrant consideration. Can you tell I like control cards? Might be a tad obvious haha. Seriously though, white has access to great removal, and for a Voltron deck with an uber cheap commander, the deck looks fairly creature heavy. I also think you could probably drop to 35 lands if you wished.
As for Balan, you're absolutely right that he is way more lethal than Sram could ever hope to be. Still, I feel that if Balan runs into a good control deck(or a few at once), he might be outmatched. For example, facing a board wipe mid to late game looks like it would really hurt Balan a lot, as opposed to Sram who would be cheaper to recast and keeps refueling your hand. If the deck gets tailored to Balan with plenty of draw cards (does white even have a lot?), then yeah, he can dominate. In a vacuum though, I believe Sram is just better.
October 10, 2017 10:55 a.m.
I don't want to go critical mass with sweepers. I need my Commander and my Equipment on board to win! The three sweepers I have already to clear out everyone else's toys set me back enough. A fourth one feels excessive.
October 10, 2017 11:57 a.m.
I could debate tragic arrogance further, as it does let you keep your commander and your best equipment(probably a sword). Alas, maybe seeing it used would provide some clarity, it screams voltron-wipe to me.
I think in trying to help you, you ended up helping me with my thoughts on equipment voltron builds. I really appreciate the back and forth conversation. I'm thinking of switching to Nazahn from Ojutai for my next decked out voltron build, this has helped a lot. Thanks so much :)
October 10, 2017 12:25 p.m.
Nothing wrong with Tragic Arrogance, I'm more of a Divine Reckoning guy myself. Some tradeoff between CMC, destroy vs. sac. flashback... I still end up preferring the true one-sidedness of my divine reckoning though... Then MLD :)
October 10, 2017 10:35 p.m.
Haven't really given Teferi's Protection much thought. I've been more focused on fixing the deck up for Balan.
I'll toss it in the Maybeboard and give it a shot later on.
October 11, 2017 9:27 a.m.
@NensouHiebara I've read over everything today and I'm super impressed. I would love to bounce some ideas off of you for my own equipment deck.
With the release of the new commander decks it really adds a lot to go through.
October 11, 2017 3:01 p.m.
I don't Get The cataclismic gearhulk. Why would you like to destroy your stuff?
October 13, 2017 8:59 a.m.
@Icenhard Wouldn't that be the question about every wipe?
October 13, 2017 11:52 a.m.
One of White's strengths is its sweepers: the ability purge the board of undesirables in a quick and efficient manner. My stuff getting destroyed as well is unfortunate, but quite often a necessary sacrifice to keep my opponents' strategies in check. Without sweepers, this deck would fold to a lot of easily avoidable situations.
October 13, 2017 7:21 p.m.
Can you please remember what you took out for Strata Scythe, Caged Sun, and Relic Seeker? By the way, playtesting with Inquisitor's Flail, I noticed a lot of my Sword triggers are no longer doing it twice since it does not equate to double strike. Do you find it worth the change in order to reduce redundancy of Balan, Wandering Knights double strike?
October 23, 2017 3:48 a.m.
October 23, 2017 8:36 a.m.
Thank you for sharing your great deck. I am a long time follower and I love this deck, because it plays the kind of magic which I enjoy the most: Artifacts and a mono-white build. Let's face it: mono white is the single-worst color in Commander. However, your deck is powerful with strong synergies and a flavourful theme, without swingy, game-ending cards and combos. I am taking a break from competitive commander, because it does not fit for me. There are other formats that do that for me. Therefore, I am strongly considering building a mono-white attrition deck for a more casual meta.
I would love to hear your thoughts on some cards.
Mana Crypt it is amazing, but it can do a lot of damage to you (1.5 a turn on average). It is great for decks that try to win fast. I think its probably fine to add it here since you have lifegain but I feel like you are a little slow to try to push for the win. The damage can add up quickly, especially when you aren't lucky with the random results.
Wayfarer's Bauble is solid land ramp. I would rather have lands in play than a mana stone as they tend to get blown up. It's cheap to use and doesnt leave you with a target for things like Austere Command. It also lets you ramp into a turn 3 Balan, Wandering Knight.
Tithe is instant speed and let's you dropping lands when you fall behind.
Sensei's Divining Top I have started seeing this card a bit less as a staple for every deck.Card selection is always amazing and the more often you can refresh your selection the better this card becomes. It is amazing when you can manage to shuffle once per turn. This means that every turn, you get access to the best of three cards as your draw. It is great for trigger Miracle, like Terminus, even in your opponents turn. However, you don't have a lot ways to shuffle your deck to filter off the bad cards.
Crystal Ball is topdeck manipulation where you dig into the cards you want or need. Whithout many shuffle effects it can make a nice addition.
Mind's Eye is one of the more powerful actual card draw effects available to mono white. It does not provide topdeck manipulation and it consumes a lot of mana. It is no Consecrated Sphinx and it may sit for a round until it provides value. However, it is very reliable card draw, especially if not answered quickly.
Crucible of Worlds is a good backup plan for your many utility lands. It turns Inventors' Fair into an engine. You already run Buried Ruin and Petrified Field which make this setup hard to disrupt. Personally I like including fetchlands if you are going to include this card just to expand what you can do with it. In mono color I tend to not run fetchlands. With Crucible I would consider fetchlands so I tend to have more shuffling, also for Sensei's Top.
Rout can wrath the board at instant speed as a nice surprise option.
Tragic Arrogance and Divine Reckoning work good with your voltron strategy. Keep your best creature and equipment and destroy the rest. Tragic Arrogance can also handle Indestructible and Hexproof, which is a great benefit.
Hallowed Burial Generally speaking I find it hard ever wanting to miracle Terminus. It can be nice with topdeck manipulation especially with Sensei's Divining Top, but I have also concerns with that card. Overall, I feel like the cheaper overall mana cost of Hallowed Burial could be a bit more solid than the random situations where you can profitably miracle cast Terminus.
Grasp of Fate and Angel of Sanctions are both efficient and versatile removal options. Your opponents will typically answer them quickly to get their cards back. I see it more like tempo cards, if you want to push for the win.
Ray of Distortion is costly, but I think it's an underplayed card. Instant speed two-for-one removal is not too bad in my book.
Serra Ascendant is more aggressive and looking for swords. It's a nice and cheap beater.People get really pissed off when they see this on turn one and it usually leads to the whole table running you over first. Anyway, after clubbing a single opponent to under half life people start stabilizing and then you will turn the game into archenemy.
Transcendent Master Not really sure what to say. I think it's a very flavourful option and he gives you something to dump mana into. He can carry equipment and scales well into the late game. On the other hand he is very slow and everybody at the table will see it coming.
Wall of Reverence acts as an amazing blocker paired with its lifegain it grants some great sustainability. You don't need to attack to gain life, which makes it great in more situations against decks that push hard on life. You also get the life end of your turn which can make a differnce.
Gisela, the Broken Blade comes down early, has evasion and lifelink. She's an efficient beater.
October 29, 2017 3:48 p.m.
Mana Crypt Show
Wayfarer's Bauble is a good ramp option. I'd say it's strictly better than any of the generic 3CMC mana rocks like Manalith and Darksteel Ingot just because it's permanent land ramp. But the deck has no space for further ramp cards, and I certainly wouldn't use it over Mana Crypt.
Tithe is an okay land fetch card. I already have Eternal Dragon in the deck that performs the same task, but with the added benefit of not requiring coloured mana and being a 5/5 flier for the late game.
Sensei's Divining Top Show
As for refreshing the top of my library, there are currently fifteen cards in this deck that shuffle, with four of them repeatable by themselves.
Crucible of Worlds is a fine card, just not for this deck. I do have quite the number of utility lands, but they're not the main focus of the deck. I feel Sun Titan and Petrified Field are sufficient enough to bring back destroyed utility lands and have no need for a third land recursion card.
Day of Judgment & Wrath of God Show
Rout is a sweeper better suited for control decks. I infrequently have 7 mana open for a single spell. I'm always doing things with my mana.
The "choose one and sacrifice the rest" style of sweepers is something I don't want too many of. I've been burnt in the past by overloading on them and I don't want to make that mistake again. They will also never remove a permanent type if it's the only one that player controls. Something a straight, clean sweeper will always do.
Divine Reckoning doesn't have the benefits the other sweepers of this style have by hitting all nonland permanents, though is still a good option for metas heavy on token decks.
Tragic Arrogance is probably the first sweeper I would consider if I ever had to replace one, but for now it isn't needed.
Grasp of Fate & Angel of Sanctions Show
I ideally can't have my Commander to take out a Planeswalker and reduce their clock against an opponent. That extra turn could give them the opportunity they needed to turn the tables. In situations where I'm set back, the plethora of utility dorks my creature base is made of don't have the raw power to punch a Planeswalker to death in one attack. The better Planeswalkers are also quite adept at protecting themselves with blockers or their controller have ample defenses set up beforehand. Sometimes combat just isn't feasible for quickly killing a Planeswalker.
Aura of Silence's taxing ability becomes increasingly less effecting the longer the game goes. I've used it before and eventually replaced it.
Karmic Guide was in the deck before and I dropped it, as I didn't need so much creature recursion. I'm even recently having thoughts about Reveillark's role in the deck given the versatility of Sun Titan and the easy access to Sword of Light and Shadow this deck has.
Serra Ascendant & Transcendent Master Show
Transcendent Master is, above all other reasons, is in the deck because it's a Pet Card. It's slow and would be ineffective if I was ever in a competitive meta, but I adore the card too much to ever let it go. That's not to say it's bad. An indestructible, lifelinking 9/9 will give any deck a hard time.
Wall of Reverence is not what this deck wants. I like to think that every creature has the potential to be a threat with Equipment. A defender can't do anything. And if I ever need an efficient blocker, I can slap Godsend on something.
Gisela, the Broken Blade and Baneslayer Angel are both just big beaters. Serra Ascendant and Transcendent Master trumps them both by being both bigger and cheaper. Keywords can always come from Equipment.
November 1, 2017 4:52 p.m.
Questions for post-Balan, Wandering Knight switch! I see you are still on the Sram, tsk tsk! =P
Why not keep Caged Sun in the 99? Did the deck get too tight that it had to get cut from adding cards?
Would you consider running Ancient Tomb?
What sleeves do you use for you commander deck? Dragon shields, kmcs, ultra pro, etc?
November 9, 2017 9:14 a.m.
I haven't had a game of Commander since August... :|
There's been little interested in Commander at my LGS during FNMs the past few months. I intended to make the switch last month, but I can't test new cards if I can't get a game going...
I'll update the deck by the end of this month. Games or no games.
Ancient Tomb was in the deck before. It was cut some months after Nykthos, Shrine to Nyx was added. I didn't need two lands that produce more than one mana and I needed space for the cycling lands. I'm actively trying to make Nykthos work well in the deck. If I ever get fed up with trying to build devotion, I'd reconsider Ancient Tomb.
Reliquary Tower isn't part of the deck officially, and still won't be after the Balan swap. If the swap doesn't work out the way I hope it will, it sinply won't happen and Reliquary Tower will be removed from the Maybeboard.
I double-sleeve in KMC Perfect Fits and DragonShield Mattes.
November 9, 2017 2:39 p.m.
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|Date added||4 years|
|Last updated||1 month|
This deck is Commander / EDH legal.
|Tokens||1/1 Kor Soldier, 0/0 Germ, Equipment|
|Folders||favorites, Commander, great edh deck, Faves, EDH, EDH Decks, decks i want to build, edh, EDH, Decks Im going to get soon, See all 364|
|Top rank||#15 on 2016-01-25|