|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Rare|
|Duels of the Planeswalkers (DPA)||Rare|
|2010 Core Set (M10)||Rare|
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Target player discards X cards at random.
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|Have (12)||mcstang1986 , Wolfebladeelite , bakeraj4 , Ashy , Poptartz95 , Dr_Jay , ThisIsBullshit , Venser_the_Sojoner , firemind12 , golgarigirl , Big-Foot , TheRealPeaches|
Mind Shatter Discussion
3 days ago
4 days ago
3 weeks ago
Permafrost Orb of Dreams is a huge play maker in this deck with Amulet of Vigor effectively slowing the game to where i gain massive advantages. Sidisi was originally in my list of cards to add to this deck and may still get into the deck. I may remove Thoughtseize as it has done its job in the prototype of this deck, and can now be removed. Amulet/Orb is something that helps me out with the placing of a Golgari Rot Farm in the deck (to be announced). This weekend I'll be implementing a new card or two into the deck, mainly from my sideboard into mainboard. The Abyss and Nether Void make there way into the deck now. Along with this, I'm throwing in Torment of Hailfire as a win condition. Hymn to Tourach is extremely beneficial when playing the political game (like my LGS does) but I definitely see where it can come out. Especially if I want to play cards like Mind Twist some time in the future. Mind Shatter will be hitting this decks mainboard tonight as well to cripple big threat decks.Garruk Wildspeaker or Nissa, Worldwaker? I think Nissa wins a place in this deck over Garruk as she can fetch the basics (If i dont already have all my basics in play) I find that I should be adding an effect like Seedborn Muse into the deck as well to gain advantage over the board in stacking.I did consider Epic Struggle for this deck, however felt it would be too slow. With the mana acceleration, I also considered Omnath, Locus of Mana as a hard beater but determined that he was more of a situational card that does nothing for the mana that he hordes. It's been determined that this kind of deck does not like to leave mana open during players turns.
Arbor Elf why remove Arbor? It untaps a forest that may be needed to get pieces. It actually helped me win a game last night. lol (I was land screwed)
2 months ago
Hi, At first i think you don't need that many lands, about 35-38 should be enough. Also the strategy (Discard right?) isn't well constructed. I would recommend also discarding cards from your Hand and creating some Synergies with your graveyard (Reanimator stuff etc...). Here are some Cards which are relativ cheap, but could work quite well.
Other good Stuff:Yawgmoth's Bargain, Mutilate, Languish, Bloodgift Demon, Profane Command, Swiftfoot Boots, Skullclamp, Avatar of Woe, Desecration Demon, Harvester of Souls, Phyrexian Reclamation, Nekrataal, Shriekmaw, Polluted Mire
I think that most of the cards are affordable and could improve this deck a lot. Adding more removal is also important. There are plenty of more cards, but this list should be enough for some new toughts :)
3 months ago
5 months ago
I would reconsider your manabase. Mutavault can be great, but you are so devotion heavy it could really hinder you casting your spells. And Nykthos, Shrine to Nyx definitely enables the big mana, but I don't see where you're making use of that at all. I would either cut them, or include some spells that thrive on big mana (Consume Spirit, Mind Shatter, etc)
Other than that, I'd want more removal. I've had good results with Funeral Charm, as it can do double duty. Gatekeeper of Malakir seems great, especially given the Panharmonicon synergy.
6 months ago
Wrench Mind and Distress are both already in there ;) Mind Shatter was in until last revision, there I decided to go with Damnable Pact because I got already 16 discard spells but no drawing mechanics. With an 1.4 CMC deck it's troubleing to keep my hand staffed. Even if my hand stays full I now can make the opponent draw and loose life, which is nice imho.