|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions||Mythic Rare|
|From the Vault: Exiled||Mythic Rare|
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As long as Trinisphere is untapped, each spell that would cost less than three mana to play costs three mana to play. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to play costs to play instead.)
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1 day ago
Hi, just want too ask if you have tested Trinisphere and do you think it will fit our purpose to shut down early combo decks?
6 days ago
1 week ago
Hello, I'm building a Queen Marchesa BomberMan build and was wondering how often the following cards hurt you from going off with it:
2 weeks ago
It's hard to rebuild a whole deck in order to change the strategy. It's much easier to list what you absolutely want in every Stax list - at least I could list a basic package of cards that I always use in Stax builds, no matter what the rest is supposed to do. When building a new Stax deck I consider these slots fixed, so the numner of free slots in the deck is reduced by ~33 for lands and the number of cards used for the basic speed and disruption package. The rest depends on what colours I want to use and how exactly I want to play with the deck.
A lot depends on your budget though, because Stax is the most expensive way to go (except for 5 colour with all the duals maybe, but only if there's a lot of other expensive stuff there too). I was lucky enough to get my hands on a playset of Mishra's Workshop around 2008 or 2009, when the playset was below the price you have to pay for ONE copy today and I also got an italian The Tabernacle at Pendrell Vale for 70 euro, wich is a tenth of today's price. You don't have to play these crds, but they make stax a whole lot better and they justify playing cards like Crop Rotation and Tolaria West, which you might not want to include otherwise.
As for the basic Stax package I mentioned, for me this consists of the following cards:
- Sol Ring
- Mana Crypt
- Mana Vault
- Grim Monolith
- Mox Diamond
- Chrome Mox
- Mox Opal
- Lotus Petal
- Voltaic Key
- Coalition Relic
- Ancient Tomb
- City of Traitors
- Mishra's Workshop
- Sphere of Resistance
- Thorn of Amethyst
- Lodestone Golem
- Tangle Wire
- The Tabernacle at Pendrell Vale (unless I play aggro stax with many creatures)
- Land Equilibrium
- Crucible of Worlds
- Strip Mine
- Ravages of War
- Ensnaring Bridge (not in aggro stax)
- Moat (not in aggro stax)
Humility (not in aggro stax)
- Scroll Rack
- Jace, the Mind Sculptor
- Tezzeret the Seeker
- Transmute Artifact
You see, there are a lot of slots that I consider fixed when I play stax and the rest of the deck should define the specific strategy. I have also listed some blue cards in my basic package, but without blue these could be easily replaced with other must plays, for example Goblin Welder in red. The tutors also depend on the colours you want to use, but with black and blue you have quite a few to choose from. White is good for some of the most perverted masss removals and lockdown pieces.
To complete your deck you have to double-check every card for its power, if it has a direct impact on the game or if it does next to nothing without other cards in the deck (in that case it should be a lock or combo). You also have to check if there is anything similar but better and then make changes accordingly. Also avoid multiple copies of effects that are not cummulative, unless it's an effect you absolutely want to see in every game and which is most likely a top target for removal.
2 weeks ago
I wouldn't play Pox in a multicoloured deck, especially if your manabase is so inconsistent. With BBB it will often be a dead card and if there's only Zur on the board you don't want to play it either...I'd rather use Cataclysm or Armageddon and Ravages of War. Not Damnation and Wrath of God because you probably don't need and want to clear the entire board.
Stax is really good if it prevents the opponents from playing anything useful in the first place instead of reacting to threats, it's the archetype for proactive control. I personally wouldn't play counters, if you don't play Mana Drain because it doesn't fit the overall strategy. You don't want to keep mana open to react, you want to drop something that locks the opponent down. Maybe some more taxing permanents? Sphere of Resistance, Lodestone Golem, Thorn of Amethyst, Thalia, Guardian of Thraben, Trinisphere...Tangle Wire is also great and you have some cards that prevent untapping too.
If you already play Rest in Peace I would include one of my all time favourite combos and use Helm of Obedience. For more consistency add the Leyline of the Void again as well. This trick has won so many games for me, it's ridiculous. A bit more tutors would be cool though, for example Transmute Artifact if you want to buy that (you find some on ebay for 40-50 USD).
3 weeks ago
Welcome back to Modern!
I'm very new to Ponza (I'm MUCH more of an Infect player), so please take these comments with some healthy skepticism! There are (at least) two Merfolk decks at my second-favorite LGS but I have yet to play either. But I've been reading up/planning for the match-up, so here are some thoughts:
- Keep Beast Within (for killing Lords) and Bonfire of the Damned (for killing everyone) for sure.
- Blood Moon is actually not terrible, since it shuts down Cavern of Souls and Mutavault.
- Keep some mana up when casting Instants and Sorceries if at all possible, to pay the Cursecatcher/Spell Pierce tax.
- Post-board, expect more Tappers (e.g., Tidebinder Mage, Bouncers (e.g., more Vapor Snags or maybe Echoing Truth), and Counters (e.g., Unified Will).
- Some other cards to consider: Firespout, Sudden Shock, and Trinisphere (I run 2x in sideboard and though I don't know yet how it is against Merfolk, it's been great against other fast decks like Elves and Bogles).
Bottom line: If I was boarding your deck against Fish, I'd try ...
- Out: 3x Stone Rain, 1x Blood Moon, 1x Mwonvuli Acid-Moss
- In: 4x Anger of the Gods, 1x Thrun, the Last Troll
1 month ago
Thanks ... I'm running UG Infect now, and it's just in SUCH a rough patch, I was looking for something else to play for a while. Ponza has always seemed awesome, so I was frankly hoping to hear it was in a better place :-)
A couple thoughts though, for Death's Shadow:
- Primal Command? The versatility is great, but mode 1 seems like it would be especially useful (killing DS in early- and mid-game, and giving you that just one more turn in the late-).
- Trinisphere maybe, for sideboard? It's solid against against a bunch of decks (I learned about the card the hard way playing Infect). Not sure though if shutting down your Birds and Elves though is worth it.
Please keep us posted, and draw well!
1 month ago
Dimir Signet or other on-color signets
This is the best I have off the top of my head. The multicolored ones add some things, too.