Trinisphere

Trinisphere

Artifact

As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any colour of mana or colourless mana. For example, a spell that would cost to cast costs to cast instead.)

Latest Decks as Commander

Trinisphere Discussion

Epicurus on The Longest Time

2 weeks ago

I love creative builds like this one. It looks annoying as shyt to deal with, haha...

If I were to make a suggestion, it would be to add in things that make it more difficult for your opponent(s) to do anything with the time they're allotted before this deck begins to smash face. I wouldn't expect that you could fit all of the following in there, but here's some examples of what I'm talking about:

And then, also, Braid of Fire, since Jhoira can be activated during your upkeep.

I furthermore think that you would benefit from wheel effects, because I envision that you run out of cards in hand pretty quickly. I won't list them all, because I assume you're familiar with the best of them.

Cheers!

Gidgetimer on Does casting cost affect turning …

1 month ago

You pay the card's mana cost to turn it up with Manifest. The mana cost is what is printed in the upper right of the card (or along the left side of the art of cards using the Future Sight frame). Cost reductions, additional costs, alternative costs and cost setting abilities are not taken into account for the mana cost of a card.

You would have to pay to turn Ghalta face up no matter how much power you have on the board. Trinisphere will not make Manifests with a CMC of less than 3 cost 3 total. Lodestone Golem doesn't add to turning non-artifact manifests face up.

701.34b Any time you have priority, you may turn a manifested permanent you control face up. This is a special action that doesn’t use the stack (see rule 116.2b). To do this, show all players that the card representing that permanent is a creature card and what that card’s mana cost is, pay that cost, then turn the permanent face up.

202.1. A card’s mana cost is indicated by mana symbols near the top of the card. (See rule 107.4.) On most cards, these symbols are printed in the upper right corner. Some cards from the Future Sight set have alternate frames in which the mana symbols appear to the left of the illustration.

frig on Sad Moon

1 month ago

Leyline of Sanctity main deck with Chalice of the Void sideboard instead of Suppression Field and Trinisphere.

Also dropped the God for Oblivion Ring as a catch all tool box to be tutored for.

Peoni on Lord Windgrace CEDH Land Hate

2 months ago

I recommend running more stax/hate pieces in this deck. Cards like Null Rod, Sire Of Insanity, Stranglehold, and Trinisphere would do a lot to slow down any proactive combo players at the table and give you time to get your MLD value engine running. This deck isn't fast enough to win a race with them, so you'll need to stifle their speed significantly in order to compete with the faster decks at the table that aim to win in the first few turns.

Chrome Mox would be a nice addition. Could probably serve to replace Arcane Signet since you need your mana to be as fast as possible if you have any hope of hating out your speedier opponents before they go off. I don't know if you need an Eternal Witness in this deck, and I think you could also benefit from running some more cheap mana dorks along with a Priest of Titania rather than ramp spells like Kodama's Reach to speed up your ramp and hit your end game faster. Speaking of Titania, Titania, Protector of Argoth would be pretty strong in this deck.

Like your deck! Hope this helps. :^)

Lowenstein on No one will finish a game with me...

2 months ago

Poseidon31 thanks for the suggestions, though I think you may be overlooking the synergy of Blood Moon and Trinisphere. If the opponent Is stuck on one or two lands, then these spells can lock them out well.

vorpalaxe on Welcome to the Red Planet

2 months ago

well you can add a playset of 1 or 2 cmc cards. +4 Crack the Earth could be the thing. any alternative to lightning bolt and boom will give you a much higher probability of casting something. without an indestructible land boom and you are back to the same two spell possibilities for the next turn. +4 Lava Spike is arcane and splice into arcane gets me hard. it seems like it synergizes with Trinisphere after the prison is set up. you add the cost and text to the spell so you would pay 3 to splice Desperate Ritual to one of these spells with no penalty....

well i just copied the deck and played around with it. i really like how it plays haha losing to this deck would be so lame. "discarding as your hand overflows, you are beaten down by a simian spirit guide."

Welcome to the Red Planet copy

Poseidon31 on No one will finish a game with me...

2 months ago

You need more landdisruption. Surging AEther, Regress and Resounding Wave are some more.

Dictate of Kruphix for overdrawing. Magus of the Wheel for Fading away the lands in hand.

Delver of Secrets  Flip for aggressiv attacking.

You dont need Cryptic Command. Mana Leak works perfectly without lands and is cheaper to do a lot more a turn.

If you constantly can bounce, then they cant play anything. Blood Moon and Trinisphere dont make anything. Play more disruption.

Peoni on Rampage!!!!!

2 months ago

Okay, sorry for the delay. Was in the middle of a move.

So first I think some degree of stack interaction would benefit this deck. I don't know what your meta is like, but dealing with enemy control could be a serious pain as you try to establish yourself, so cards like Pyroblast, Red Elemental Blast, Deflecting Swat (or other efficient redirect effects), or even Veil of Summer and Vexing Shusher (use this guy!) could prove to be worth the card slots when the game comes down to protecting your board state or making sure one of your spells resolves.

As for general upgrades I would consider adding in more removal like Beast Within and swap out Wilt for Nature's Claim for the cheaper cost because I feel like the cycling isn't super necessary and 4 life is insignificant. Then, if losing the cycling really bothers you, you can throw in Runic Armasaur for some really sweet card draw that also fits your theme. Additionally, for some pseudo card draw that also has the potential to mess with your opponent's hands AND is most definitely a puzzle, there's Teferi's Puzzle Box. It's a wheel that keeps on wheeling.. sort of. I would recommend potentially adding in more land destruction like Wildfire, Decree of Annihilation, or Obliterate along with recursion for yourself through stuff like Life from the Loam, Ramunap Excavator, Crucible of Worlds, and Titania, Protector of Argoth. Speaking of her, Priest of Titania could probably replace Llanowar Visionary, and along with that, more cheap elf mana dorks i.e. Llanowar Elves and Fyndhorn Elves would do you a lot of good. If you go the MLD route stepping your ramp up is gonna be really important so you can rebuild your board before your opponents can (which is also why you have land recursion), so you might want stuff like Utopia Sprawl, Wild Growth, Carpet of Flowers, or even Exploration if you can swing it. Finally for some additional creature-based wincons, we could put in Conspicuous Snoop + Kiki-Jiki, Mirror Breaker as well as Kiki-Jiki, Mirror Breaker + Zealous Conscripts . To tutor for these you could use Goblin Recruiter to fetch Kiki-Jiki and Snoop, or Imperial Recruiter to tutor for a specific creature you need or just use him to get his gobbo friend and then assemble your win. Some additional misc. cards you might find fun and want to consider: Magus of the Moon, Bane of Progress, Null Rod, Trinisphere, Urabrask the Hidden, Woodland Bellower, Vorinclex, Voice of Hunger (don't do this to your friends lol), Ruination, Jokulhaups, and Root Maze.

Not all of this is going to fit in the budget you gave me, I just wanted to give you a lot of options and potentially stuff that you can build toward in the future if you decide you want to really invest in this deck. Hope this helps. :^)

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