Trinisphere

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
From the Vault: Exiled (V09) Mythic Rare
Darksteel (DST) Rare

Combos Browse all

Trinisphere

Artifact

As long as Trinisphere is untapped, each spell that would cost less than three mana to play costs three mana to play. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to play costs to play instead.)

Price & Acquistion Set Price Alerts

V09

DST

Ebay

Trinisphere Discussion

lagotripha on Redlock 2.0

4 days ago

Trinisphere sideboard? Bottled Cloister to stick bridge? Defense Grid to fight disruption? Storage Matrix can somtimes work, but its a meta call. Mirror of Fate and a doomsday wincon in your sideboard? Pithing Needle/Sorcerous Spyglass card blanking? Lots of fun stuff out there. I'm just trying to figure out a Possessed Portal/Goblin Rabblemaster deck.

BLEATH on Anyone need revised demonic tutor?

1 week ago

Looking for Static Orb

Thorn of Amethyst

Trinisphere

Enlightened Tutor

One DT is nm the other is mp/hp and is valued at 25.

jcsmbio07018 on Lord Windgrace MLD cEDH

2 weeks ago

Hey CamTheMan505! Thanks for the comments and for testing it :P I can add you to the edit list if you want to make some updates to the list ;) Just let me know!

Now for your comments, bear in mind I have not yet tested the deck, so you are probably more right than me in most observations, but from the theoretical end of things I have some comments:

1) Yes, I think one of the problems I'll bump with is ramping early game and hitting the necessary stax. Maybe cut 2 lands and play 2 more dorks? This is something I had already in mind, I'm running 35 lands because I can reuse some of the self-sacing lands (Strip Mine, Wasteland, fetches,...) even though it feels like a really high number to me. Maybe trim to 33 and introduce Llanowar Elves and Fyndhorn Elves. That's some boost to the early game speed, not only for Windgrace, but to hit 3 mana hate cards, i.e. Trinisphere, moon effects if we end up keeping them, etc.

2) Moon effects... Well, I played them in Blood Pod with 4 colors and ended up cutting it for this reason that you point and because there were quite a few mono-colored decks in my playgroup. It's questionable. If we follow my suggestion above, we have two non-land non-red sources more, and we can play around the Moon effect we know we are going to play. If we draw it later, we can pitch it to the commander. However, I accept that we could look to play some other stax pieces instead of moon effects, if we feel the early game is is need of a buff. Any suggestions from the enormous maybeboard or anything else you had in mind?

3) Necropotence is a terrible idea. You are like the 3rd guy to tell me that and I'm the 3rd guy I'll tell: Necro makes you exile cards you discard. That turns half of your commander's synergy off. Wheel of Fortune is ok but I feel that in competitive metas it will help other players more than me. Dark Confidant is too suicidal with cards of CMC 8 or 10. As strange as it sounds Faithless Looting, Night's Whisper and Sensei's Divining Top are the ones I like the most, with an honorable mention to Dire Fleet Daredevil. Looting is good per ser, and can be discarded to the commander if you have no lands, still being castable from the grave. Whisper is simple pure card draw, not flashy but effective. Top is good because we play so many fetches that it might actually work as a pseudo-card advantage, we will most likely not get stuck on our top 3 cards for long.

Waiting eagerly for your vision on these points. I'll only test the deck this weekend but will also share my views then!

BMHKain on cdkime

2 weeks ago


Gisela Purifies the Non-Believers of cEDH Boros

Commander / EDH* BMHKain

SCORE: 3 | 33 COMMENTS | 442 VIEWS


Sorry for commenting excessively again, but I want some help for cutting this to 100. I currently have 39 to cut. Here are some combos I'd like to keep:

Amulet of Vigor + Orb of Dreams (All my stuff enter play untapped, where others are tapped.

Final Fortune + Isochron Scepter + Sundial of the Infinite + Grand Abolisher (Extra Turns w/ protection.)

Dualcaster Mage X Any opposing Instant/Sorcery (Anti-Counterspell card.)

Imperial Recruiter + Recruiter of the Guard + Any P/W creature 2< (Tutor for many kinds of creatures.)

Eldrazi Displacer + Any creature with ETB properties. ((Maybe a Fallacy) Repeating effects over & over.)

Bygone Bishop + 3

Gisela, Blade of Goldnight + Serra's Blessing (Gives the Broken Blade & my other creatures Vigilance.)

Gisela, Blade of Goldnight + Dictate of the Twin Gods + Personal Sanctuary (x2x2 Damage Plus Protection from damage on my turn.)

+

War's Toll + Manabarbs + Sulfuric Vortex + Personal Sanctuary (Opponents are Dealt damage just by a tapping of one land.)

Trinisphere + Sphere of Resistance + Static Orb + Winter Orb + The Immortal Sun + Suppression Field + Thalia, Guardian of Thraben (The Stax Package.)

Anyways, these are just some of what this deck is capable of. Do you want to help on this? I should be doing this myself, but it's like a nail bomb inflicted on a Surgeon's Patient; I dunno where to start. What do you say?

SynergyBuild on Uril, the Smash Bros (Voltron/Enchantress EDH)

3 weeks ago

How does the list handle common creature hate like Cyclonic Rift, Humility, and Terminus?

Also, could you please drop the "Competitive" hub?


I want to preface this with that I don't want to claim you, your deckbuilding skills, or this deck is bad. I simply want to make notice of the "competitive" hub you placed on this list. I would like to see it removed due to what I believe is a mistake and might be misleading.

Competitive lists are normally Tier 1 to 2.5 lists that tend to either:

A - Be able to race out wins with a tad bit of protects, turn 1-4 wins need to be regular.

B - Able able to set up a lock on the game like Trinisphere + Winter Orb + Tangle Wire, and pull a win through that lock.

C - Be able to counter or remove any combo win or stax lock your opponents drop before they win, and then pull a win yourself.

These three archetypes are "Combo", "Stax" and "Control" respectively. Occasionally decks do fit multiple archetypes and are a hybrid of them.


This deck cannot race consitently between turns 1-4, and it doesn't have good stax, so if it is a competitive list, it should be control. You run 6 pieces of removal and no countermagic (Pyroblast, Illumination, Red Elemental Blast, Guttural Response, etc.), which is a fifth the minimum amount of cEDH straight control lists run.

Please, I don't want to insult the list, just please drop the "competitive" hub.


Here are some lists that are considered Tier 1, the most competitive lists, for reference:

Food Chain Tazri

i hate all of you

Grixis Twin

Chain Veil Teferi

Walking Ball | Thrasios Ballista

Tana and Tymna Blood Pod - Primer

Melt Banana

Ad Nauseam Doomsday Zur


P.S. - Voltron Zur isn't tier one, Zur is a Necropotence/Doomsday combo commander.

metatronius on Skred

3 weeks ago

Onyx77Thank you, having played a ton of the archetype I've grown very unimpressed with Koth of the Hammer. I think he's generally pretty terrible in most situations, I mean saying "oh he's like a big haste creature" is kind of wrong because he can't block and is easily killed on the swing-back. His board impact is very minimal, and you kind of want your threats to help stabilize the board. I understand he's a fast clock with his ultimate, but honestly in what world are you going to have your threat around for 3 turns and not be heavily favored to win the game? If you want to play him though I guess you can cut out the Pia and Kiran Nalaar? I really don't like doing that though because of how well they work with your mana rocks and Karn, Scion of Urza, and how nicely they stabilize your board. As for Goblin Rabblemaster, He's fine, if you feel you want to shore up your combo matchup (traditionally the hardest matchup) then you can run him in your sideboard but I've always used Trinisphere for that slot and now we have Damping Sphere which is more flexible and cheaper.

SynergyBuild on Roon

3 weeks ago

I want to preface this with that I don't want to claim you, your deckbuilding skills, or this deck is bad. I simply want to make notice of the "competitive" tag you placed on this list. I would like to see it removed due to what I believe is a mistake.

Competitive lists are normally Tier 1 to 2.5 lists that tend to either:

A - Be able to race out wins with a tad bit of protects, turn 1-4 wins need to be regular.

B - Able able to set up a lock on the game like Trinisphere + Winter Orb + Tangle Wire, and pull a win through that lock.

C - Be able to counter or remove any combo win or stax lock your opponents drop before they win, and then pull a win yourself.

These three archetypes are "Combo", "Stax" and "Control". Occasionally decks do fit multiple archetypes and are a hybrid of them.


This deck cannot race between turns 1-4, and it doesn't have good stax, so if it is a competitive list, it should be control. You run 18 cards that can counter your opponents spells or remove your opponents boardstate, this is extremely low for control, normally running 30+ answers to threats at a minimum, and the ones you run are much slower that normally run ones, in terms of ones that can normally be cast be turn 1-4, you run 8 total answers. Yes they may be repeatable with Roon of the Hidden Realm, yet they won't be by the time an opponent has run.


Here are some lists that are considered Tier 1, the most competitive, for reference:

Food Chain Tazri

i hate all of you

grixis twin

Chain Veil Teferi

Walking Ball | Thrasios Ballista

Tana and Tymna Blood Pod - Primer

Melt Banana

Ad Nauseam Doomsday Zur

SynergyBuild on Ruric Thar, the Unbowed

3 weeks ago

Hah! Love the Titania's Song, I thought I was the only one!

Decree of Annihilation doesn't trigger Ruric Thar, the Unbowed and is a cantrip Armageddon. Epicenter, Impending Disaster, Boom and Ruination are great ways to turn the table in your favor as well, with all of your dorks. Trinisphere, Sphere of Resistance, Thorn of Amethyst, Lodestone Golem, and other tax effects to improve on the way the land destruction shuts off your opponents. Running more tutors for Magus of the Moon is also great, think Sylvan Tutor or Imperial Recruiter type effects.

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