Trinisphere

Artifact

As long as Trinisphere is untapped, each spell that would cost less than three mana to play costs three mana to play. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to play costs to play instead.)

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Trinisphere Discussion

Colgate on Colorless Artifact Lockdown

6 days ago

Grim Monolith for delicious turn 1 and turn 2 Trinispheres and it can allow for some explosive plays relatively early.

Daedalus19876 on Nath stax

6 days ago

Deck looks absolutely solid for a first draft. However, there are a few changed I would consider (depending on budget):

1) Diabolic Intent over Diabolic Tutor.

2) Beast Within over Golgari Charm

3) It depends on meta, but I feel that Vulturous Zombie may be underwhelming here.

4) Trinisphere, Sphere of Resistance, and Static Orb are good stax cards you're missing.

5) Mindslicer.

6) Bone Splinters is cute, but sorcery speed makes this not very playable.

7) I am not a fan of Animist's Awakening here.

You might enjoy looking at PartyJ's fantastic Nath list: Nath of the Gilt-Leaf - Multiplayer Stax EDH

Happy deckbuilding!

lagotripha on Dirty Deeds Done Dirt Cheap

1 week ago

I like the idea here, I'm tinkering and think it might work best as a Nahiri's Wrath control setup. Lotus Bloom is a fantastic card, but it does leave you with one less card in hand for 2 turns, so that should be taken into account. Telling Time could be Peer Through Depths as you're gonna be trying to cope with dead cards anyway, so topdeck control is likely less valuable than digging for an answer T2-3.

I feel like a Trophy Mage toolbox setup to search out spellweaver helix and mimic vat will be optimal, as it also gives access to Ensnaring Bridge. Damping Matrix/Imi Statue and Trinisphere, or a Fist of Suns/Inspiring Statuary combo. The only issue is the amount of affinity hate around, which would screw with reliability.

Sin Prodder and Nahiri's Wrath feel functional, but I don't know how well they'll actually fit into things- sorcery speed isn't really what you want for non-discard control. A little bit of me wants to cascade into Wheel of Fate then for ultimate BM, discard and card draw, but it feels cheap and gimicky.

The problem I've always had with the huge-huge spells style is that they spend most of the game as a blank card, so it tends to 'gum up' a deck's draws and hands unless you have a way of running less of them. Running just searing wind and instant search like Mystical Teachings might work, but then its just a different wincon on a mystical teachings deck.

All told, interesting idea- not sure quite how to pull it off, short of the weird mill variant I made. Good luck and happy brewing.

Colgate on Colorless Artifact Lockdown

1 week ago

Yes I have wanted complete lockdown for game and I've even managed to do so multiple times. This isn't even lockdown and especially not complete. You don't have any reliable way to find the lock and you have bunch of dead cards in deck. If you somehow against all the odds manage to pull of your Exodia, your lock still is at its best just forcing your opponent to cast spells only during their turn, tap all their lands, if they tap any of them, your life total can't change and you bolt something every turn. Even if you somehow manage to pull that off, you still let them untap freely, cast as many spells as they wish during their main phase, draw as much as they wish, they can still also target you and all of your permanents with no penalty. There are many decks in legacy, which can continue to operate under your "complete lockdown" just like there were no lock at all. Trinisphere alone can make stronger lock than anything in your deck. Listen advice you're given and play some Trinispheres and Chalice of the Void. Defense Grid is good once you can do something threatening during your turn, but I would still keep it at side.

Winterblast on Colorless Artifact Lockdown

1 week ago

I play (white) Stax in Legacy and there's no real way around having 4 Chalice and Trinisphere in the deck. Maybe 3 Trinisphere, because its effect is not cummulative (Chalice can be cast for different X if you get more than one) but you need to have them and you want to play them on turn 1 if possible. You can do very much with the rest of the deck, playing almost creatureless or going for a rather aggressive strategy, but some parts are absolutely necessary.

That would be for you:

It may seem to reduce the fun a bit, when you can't make every "cool" creature work but trust me, there's nothing more fun than a turn 1 trinisphere...

generalbobby on Best Way to Combat Competitive ...

1 week ago

Hate. Trinisphere. Maralen of the Mornsong, as I found out the hard way, is backbreaking. Any of the "cast one spell per turn" cards previously mentioned hurt too.
Source: I am a storm player.

Kazooiebee on Nath Stacks

1 week ago

Because of the limited budget, Trinisphere and Thorn of Amethyst were put out. Even though Trinisphere is really good in my casual meta it gets less good. The other cards look pretty good, especially Herald of Leshrac.

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