|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|From the Vault: Exiled (V09)||Mythic Rare|
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As long as Trinisphere is untapped, each spell that would cost less than three mana to play costs three mana to play. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to play costs to play instead.)
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1 week ago
Been messing around with this. My meta is pretty creature heavy, we regularly have a Prossh, Selvala, and Momir Vig Hackball sitting at the table, one card that I've found will blow them out super hard is an overloaded Electrickery. While this is absolutely not the correct play in a meta that isn't filled with elfball or other creature combo decks, I've had a lot of success. It will regularly resolve on the end step of turn 2, wipe all the dorks that they were relying on and curves nicely into a cheeky Trinisphere just to really show them who's boss.
1 month ago
I like it, reminds me of my Legacy Stax deck I had back in the day.
Trinisphere should be in the list
Since you're going colorless, 1 or 2 of Norn's Annex could be useful.
1 month ago
In MT:G we use "hypergeometric calculation" to figure out our probability of drawing certain cards, or in this case types of cards. I was too lazy to work it out by hand so I used an online calculator.
The cards we are concerned with are: Null Rod, Sphere of Resistance, Tangle Wire, Thorn of Amethyst, Trinisphere, Winter Orb, and Root Maze. I left out Manglehorn as a stax piece because Yissan the wanderer bard is our commander and can fetch him on verse 3. So 7 stax pieces, with no easy ways to tutor for them in a 99 card deck. What's the chance that we draw any one of them naturally in a 7 card hand?
The calculator says 33.53%. I'm not great at math, but I'll make a few assumptions. You will draw one of the 7 stax pieces in your opening hand in a third of your games. In commander we get to mulligan once for free, so the odds are even better. And with successive mulligans, as is suggested when playing cEDH, digging for a stax piece makes your chance of success even higher. You can use the calculator to figure out your chance of success on successive turns, in case you don't get what you need in an opening hand.
In my opinion, this totally justifies the inclusion of 7 stax pieces in the deck in a competitive environment!
1 month ago
Why bot up the Metalworker count to four and add a Staff of Domination you can go infinite on turn two if you can land a turn one dude. I would also up the count of your disruptive elements like Chalice of the Void and maybe use some things like Trinisphere and Lodestone Golem to help you lock out the game and protect your walkers.
1 month ago
Stax is a resource management deck, based upon the idea of proactively dealing with the opponent's threats. This means instead of removing their big dude, or countering their wincon, you force them to never cast the cards to begin with. Winter Orb is a great card at doing such a feat, as you can flash in your commander on the endstep of the opponent's turn, tapping it down. You untap all of your permanents, as it is tapped, but all your opponent's will have to deal with only untapping one land. This will make casting a big creature or wincon very difficult. Discard is another form of stax. By denying them cards, mana, or stopping them from casting spells (Gaddock Teeg, Rule of Law, etc.) you remove their threats before they even have them.
Stax is IMO the most competitive non-combo strategy at the highest tables of EDH. Hokori, Dust Drinker, Stasis, Trinisphere, Sphere of Resistance, Static Orb, Thalia, Guardian of Thraben, Lodestone Golem, Armageddon, and Thorn of Amethyst are the types of cards considered to be "Stax."
Voltron is a separate strategy entirely, based upon the principle of Rafiq of the Many or one massive creature. Normally voltron strategies like to get one medium sized creature, then enchant (Shield of the Oversoul) the creature to oblivion, or equip one up (Fireshrieker) similarly, at which point by doubling and doubling up it's damage, it one-shots a player. It is normally an aggressive strategy.
1 month ago
I've played a very similar list and found gitrog to be a decent match up. I've found that the stax pieces do more work than the creatures. Trinisphere, Sphere of Resistance, and Thorn of Amethyst all slow the deck down really well, and then tutor a Thalia, Guardian of Thraben. It can still be played through, but gets really hard. Most people in my meta fear the frog enough to be okay with these lines of play and will let you advance your board state.
Just remember any deck can explode and run away with it.
1 month ago
My wife plays my version of this deck, I built it for her to compete with the rest of our game night players.
Trinisphere will shut down aggro deck that are cheap and fast I.E. Goblins, Elves, Humans, etc.
You have no instant speed spot removal which can make a problem for you as all your responses have to be on your turn. So... Either run Vedalken Orrery to play WoGs at instant speed or play Path to Exile and Swords to Plowshares. I'd do both honestly.
I think that you should consider cutting the following cards:
Kindred Boon: Just isn't good. For it to have any affect on the board you need to have 6 mana to play it, and at that point you should already have enough ramp to play Avacyn.
Gift Of Immortality: The only way anything on your board could or should die is by exile in which case Gift won't trigger
Terminus: This hurts you as much as your opponents, the goal is to take advantage of board wipes and gain a board state advantage.
Mass Calcify: You never know when a white card will be the problem you're trying to get rid of.
Gift of Estates: Just play Land Tax.
Defy Death: It's just too expensive honestly, I mean you already have Emeria and it's sheperd so... If you feel the need to have graveyard recursion try Reinforcements, Resurection, God-Pharoah's Gift, or if you're feeling real fancy Reya Dawnbringer
Godsend: I get it. This is one of my favorite cards in all of Magic too but... It's not that good in a commander deck that can boardwipe every turn and not lose anything.
Norn's Annex: The cost to attack you is too easy. 2 life is nothing to a commander player, and if they happen to play white...
Curse Of Exhaustion: Just play Rule of Law it limits you as well but it doesn't matter to you honestly because you set everyone back so much every turn.
felipe3142 on Póques
1 month ago
Indeed game 1 is almost certainly a win for Dredge, then it's all about sideboards, and I would never keep a hand without Leyline of the Void.
Among the decks that play around with graveyards, Manaless Dredge has the least possible responses for Leyline of the Void. As of Reanimator decks, they usually try to run Echoing Truth or Chain of Vapor, which are really effective since I can't always hard cast Leyline again and they can sneak in some important creatures like Griselbrand.
But then I could make use of other cards from my sideboard (by the way, I would have a lot of free slots in the mainborad since I wouldn't need Sinkholes and such), like Trinisphere, which would hopefully hold the opponent's responses in his hand until I can make sure to discard them.
Thanks for your reply.