|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|From the Vault: Exiled (V09)||Mythic Rare|
Combos Browse all
As long as Trinisphere is untapped, each spell that would cost less than three mana to play costs three mana to play. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to play costs to play instead.)
Price & Acquistion Set Price Alerts
|Have (4)||rebelteddybear , NostalgicAce , Nemesis , mziter501|
|Want (4)||Roadhog , Enivid , Gabeph , Spinalripper|
15 hours ago
The deck looks super fun! Always happy to see more people playing ponza/LD type decks. Trinisphere coupled with LD spells just wins games man.
18 hours ago
Yeah, I'm not at all sure if a Torpor Orb effect is worth it ... is it like Anger of the Gods, Trinisphere, or Eidolon of the Great Revel where it hurts us a lot but our opponents even more? Or is it just terrible? Also, if I went with the creature version I would want to do the math first, but I think the right approach is run an uncastable one-of (i.e., no splash ... the only way to play it is via Evolution). Sure, it would ROT to draw one, but using one sideboard slot and having it as a (virtual) three-of seems better than using two sideboard slots (e.g., Hushwing Gryff/Tocatli Honor Guard and Plains) to have it as a four-of.
1 day ago
3 days ago
its all good. i think that the issue of whir for 10-12 is that by the time we get to that much mana we should just go semi-infinite and win anyways. plus i thought about it and decided All Is Dust is just too expensive for what we want it to do against our agro match ups. i decided to put in a Trophy Mage so we can get a blocker for a turn and search up for our agro hate artifacts like Trinisphere, Ensnaring Bridge and Tangle Wire.
1 week ago
And you need to take out a lot of the really high CMC cards in your deck. And you need better ramp in your deck. Things like Mana Vault.
1 week ago
First, welcome to Modern!
I'm normally on Ponza or Infect, so please take my inputs with healthy skepticism. But here are some thoughts from the other side of the table:
- Artifact hate (for Affinity and opp sideboard cards like Trinisphere): Shattering Spree or Smash to Smithereens
- Grave hate: Tormod's Crypt, Relic of Progenitus, or Grafdigger's Cage
- Lifegain hate (for opp sideboard cards): Leyline of Punishment or Skullcrack (as already mentioned).
- Mana hate: Blood Moon (since it hurts LOTS of decks, but not yours) or Stone Rain/Molten Rain
- Random stuff: Pyrite Spellbomb (for opp sideboard cards like Kor Firewalker and Burrenton Forge-Tender), Magma Spray (when you need to exile opp Creatures), Ratchet Bomb (general removal), Forked Bolt (mostly for opp mana dorks), Sudden Shock (for Infect and some combo decks), Kari Zev's Expertise (maybe too cute, but certainly powerful), Dragon's Claw (as already mentioned)
You might want to check with GoblinsMTG on Reddit too.
1 week ago
I realize that some of these cards are combo pieces but the point of most stax decks is that you resolve a Thorn of Amethyst Smokestack or a Trinisphere and then you hopefully can ramp into Brago on turn 2 the finish off your opponents.
For me if somebody is playing cards over 5 CMC (besides one or 2 in their deck) I am not worried because I can't just win before they can possibly cast it. Especially since you are running Staxs.
The reason I think some of the really good cards in your deck are too slow is because your stax pieces are going to slow you down and you will not be able to cast them.
Well you have to be playing an insane amount of ramp anyways to hopefully cast Brago on turn 2. So you won't be limited by the amount of lands that you have. In addition you aren't running the Hide Tide combo.
One of the less scary thing in EDH is creatures. If somebody is actually planning to kill you by swinging creatures at you then you should even be worried. The only time it is bad then you are playing Ad Nauseam storm or your opponent is playing elves and will OTK you with Craterhoof Behemoth.
The only relevant clone effect you will probably get is Copy Artifact cause you can copy Sol Ring or Mana Vault. Other than that you should just be staxing them anyways meaning they can't play anything.
Angel of Invention this is bad because it is a win more card. It is a part of a 3 card combo which doesn't make you win the game. This is besides the fact that it is a 5 CMC card and hard to cast.
In terms of counterspells things like Delay Swan Song Force of Will Spell Pierce Negate Mental Misstep Trickbind are just better and easier to cast than a traditional Counterspell or Disallow and will end up being more useful against you scary opponents that actually interact with you. If you look at other people's deck you will be surprised at how little interaction people actually run. This means that most of the time at the worst you are playing a 2v1 or even a 0v1.
I think is the the difference in our mindset. You are trying to go for more value in your deck but all you need is to sculpt your hand by turn 4 at the worst and slam down enough stax to make your opponents stop playing the game.
1 week ago
UseForgottenAncient: That's a good question. I would probably use Relic of Progenitus with Trinisphere. There aren't a lot of fast combo decks in my meta, mainly Storm, Ad Nauseam, and Living End proper. Trinisphere also hurts Bogles, which takes up a large part of the metagame here (they're preying on Death's Shadow and control).