Trinisphere

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
From the Vault: Exiled (V09) Mythic Rare
Darksteel (DST) Rare

Combos Browse all

Trinisphere

Artifact

As long as Trinisphere is untapped, each spell that would cost less than three mana to play costs three mana to play. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to play costs to play instead.)

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V09

DST

Ebay

Trinisphere Discussion

freakingShane on Avacyn, Prison Warden

1 day ago

Okay, brace yourself. I'm going all out.

  • P.S. Sorry that my inner spike ignores price...

Cards to Cut: Show

Cards to Add: Show

landofMordor on The Esper Heart

4 days ago

Dovin Baan might shut down aspects of Elves?? Fumigate would also help. Ummm Trinisphere, Porphyry Nodes, Culling Scales? As for Burn, Kor Firewalker/Dragon's Claw are great options.

Cut those Bontu from the SB. I would also maybe cut the Scarab God, depending on how it performs (seems kinda durdly for Modern, but I haven't played against it yet).

Megalomania on Teysa Combo

1 week ago

I think you need a bit nore stax pieces for the stax flavor to really be felt. As it stands, the deck looks more like a token pillow fort deck that will eventually win using the Sanguine Bond + Exquisite Blood combo.

If you really want to pursue the stax route, you need to keep in mind that it only works if you can set it up considerably early in the game and do so without paralyzing yourself in the process.

Some stax cards that you might want to add are Trinisphere, Death Cloud, Winter Orb, Tangle Wire and Chalice of the Void. I also remember a couple of 1 cmc creatures that add 1 to the cost of non-creature spells. I cant remember the names but you might want those too.

As for cuts, you have 2 orzhov signets and sol rings so you might want to begin with those. Lol. Id also lose some of the high cmc stuff and add more mana rocks especially if youre going to be using Winter Orb.

Basically, you want the deck to setup its gameplan faster. Not sure how helpful these comments are but ill keep popping up every now and then to give more inputs as I am also a fan of stax.

CK500 on Werewolf Lock

3 weeks ago

Thank you so much for the feedback,

-I haven't tested with Simian Spirit Guide yet, but it is definitely something that i need to do.
-Chalice of the Void isn't in the deck for budget reasons, I might end up splurging and getting some, but that will definitely happen after its eventual reprint.
-Thorn of Amethyst completely slipped my mind when I thought of this deck, but I don't know if it will work well with my other lock pieces considering that Trinisphere and Blood Moon are noncreatures. I might try running Magus of the Moon instead of blood moon to alleviate some of the issue, but I'll have to test that.
-Honestly, the Mizzium Mortars are the biggest problem I have with this deck. You were correct about Lightning Bolt not being in the main because of trinsphere (i'm not even sure if this is a valid reason) and I felt like I needed some kind of removal that didn't heavily saturate my 3 drop slot. I like your suggestion of Beast Within because it can be used as land destruction and removal, so I'll probably remove the mortars and add the beast within.

Either way, thank you for the advice, I'll look into your suggestions.

sylvannos on Tronfinity deck help

3 weeks ago

Ehhhhhhhhhhhhhhhhhhhhhhhhhhh......I'm not sure about this just yet. One of the benefits of Affinity is the power of its man lands and an explosive early game. Tron just gets put together, then starts doing unfair things (like turn 3 Karn Liberated).

This current iteration seems like a weaker version of Mono-Brown Eldrazi Tron, except it doesn't have Eldrazi Temple. At the same time, it's not nearly as fast as Affinity because it doesn't have Springleaf Drum and a bunch of 1 and 0 CMC creatures.

Which brings me to this:
http://mtgtop8.com/event?e=17158&d=306167&f=VI

...which is a Vintage deck. Of course, we're looking for Modern options, but there's some cool things going on that I think you should see.

First, it has several lands that produce more than on turn 1, backed up by land disruption. While we don't have anything like Mishra's Workshop in Modern, we do have Urza's Tower.

Second, it relies a lot on fast mana. Seem familiar? We have Springleaf Drum, Mox Opal, and a plethora of mana rocks and dorks.

Third, look at the creatures. It's using Arcbound Ravager, Walking Ballista and Hangarback Walker just like you are, but it's forgoing the high CMC artifacts in favor of Phyrexian Revoker, Lodestone Golem, Thorn of Amethyst, and Sphere of Resistance.

So how can we port this to Modern? I think you're right playing Tron lands, but then I'd toss in Inkmoth Nexus and Blinkmoth Nexus. Maybe you play Glimmervoid, Darksteel Citadel, Academy Ruins, Buried Ruin, and some basics if you have room.

Foundry Inspector and Etherium Sculptor can further speed things up. Not only do they lower the cost on everything, you basically get free +1/+1 counters from them.

But probably the strongest aspect to playing this type of deck in Modern? Trinisphere, Thorn of Amethyst, Chalice of the Void, and Lodestone Golem are all unrestricted, unlike Vintage where you can only have 1 of each. Probably the dumbest thing you could do is play a turn 2 Trinisphere/Thorn of Amethyst into turn 3 Ghost Quarter and Lodestone Golem.

The thing you have to be mindful of is that your mana base isn't as good as it is in Vintage, so too many Sphere of Resistance effects can cripple you more than your opponent. You also have to decide between playing a bunch of powerful 1-mana accelerators (Expedition Map, Springleaf Drum, and so on) or Chalice of the Void. I'd also forgo some of the higher CMC cards normally seen in Tron like Ugin, the Spirit Dragon. Swap these out for cards like Phyrexian Revoker or Thought-Knot Seer.

GeminiSpartanX on R\G land destruction

3 weeks ago

Hello again! The deck looks a lot better! However if I could make a few last suggestions to your build, I think you'll have a well-oiled Ponza machine: -1 Mountain, -1 Birds of Paradise, -1 Burning-Tree Emissary, for +1 Acidic Slime, +1 Inferno Titan, +1 Stormbreath Dragon. Since you now are running Trinispheres in the maindeck (an excellent choice that I'm considering doing myself), having more cards that cost less than 3 don't mesh well in the deck. 10 sources of turn 1 ramp has been enough in my experience. I've also been very impressed with Acidic Slime in my SB and have found myself siding it in almost every match. I'm considering moving it to my MD, so perhaps you'll find success with it as well. It's like a smaller Goblin Dark-Dwellers that can also hit artifacts and enchantments instead of just lands. Titan is the fastest way to close out a game, hitting for 3 when it ETB and hitting for 9+ when it swings the next turn. I'm never sorry to see it in my hand. If you're planning on using this in a larger event like an Open, Stormbreath Dragon is great against the most common removal spells in Modern right now, Fatal Push and Path to Exile. Stormbreath is also sneakily good against control decks that rely on path for spot removal. When you're choosing large beaters to ramp into, your priority should be to either have them affect the battlefield when they come into play, or be hard-to-remove to guarantee you win no matter what the opponent has. Stormbreath's protection is great for that, and I've often activated monstrous the next turn to add the damage needed to close out the game when it swings in for the second time. I'd reconsider using it here.

Good luck with your Open!

Moonbar on Ponza Mark 2

4 weeks ago

Needs more Trinisphere.

Red_X on Metal Transmute

4 weeks ago

No hablo portugese, perro hablo espanol, y creo que puedo ayudar. Creo que tienes demasiadas tarjetas que cuestan mucho, y piezas de cerradura. El Chalice of the Void, el Trinisphere, el Scourglass, y el Memnarch cuesto mucho y no trabjan con tu mazo. Yo usaria mas Serum Visions y Supreme Verdict a ayudar vives y encuentras tu combinacion. (Perdon para no accentos, no puedo usarlos con mi computadora).

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