|Commander / EDH||Legal|
Printings View all
Combos Browse all
At the beginning of each player's upkeep, that player discards a card.
Price & Acquistion Set Price Alerts
Necrogen Mists Discussion
2 days ago
DarkLaw I think it looks interesting at least because it says "nonland" casting this after a boardwipe essentially means 3 times X dmg. Having everyone at zero cards in hand isn't too hard to achieve in a mono b deck either, with stuff like Delirium Skeins, Bottomless Pit, Mind Twist, Necrogen Mists...I think I'll try it in my deck with Xiahou Dun, the One-Eyed
6 days ago
Yeah Painful Quandary is kind of expensive and it's rare that I'm able to get it on the field in time to matter, but it is game over once it's out with Necrogen Mists. They essentially can only play 3 more spells for the rest of the game, which helps shore up the weakness to topdecks most discard decks have. This generally stops most opponents from trying to race The Rack in damage and is really good against storm and control decks. This deck is more durdly than most discard decks and I've been trying to model it more on legacy pox than on other 8rack decks by diversifying my threats.
6 days ago
UnleashedHavok, as you know, I usually build on shoestring budgets, and this list is actually not one I've papered out yet, so honest answer is "no idea". But I think there's promise, and with a little extra tech, this deck's chances improve rapidly.
Raven's Crime, The Rack, Necrogen Mists, Ensnaring Bridge, Pack Rat, and Inquisition of Kozilek would be my first potential non-budget adds. Then Grafdigger's Cage and other grave hate in the sideboard.
8-Rack has some inherent problems because of the way it approaches winning. Decks with resilient attackers like Loxodon Smiter, Lingering Souls, artifacts like Lantern of Insight, or graveyard interactions like Dredge will be tough matchups, but this deck is geared to demolish anybody running on low resources, like Jund, Bogles, and typical midrangy stuff. You can mitigate the dangers of the grave by running good SB hate.
Hope that helps! What kinds of modern decks catch your eye? Are you wanting to play decks that are less-than-ubiquitous, of a certain archetype, or just anything that's budget?
1 week ago
Funny thing, I decided at the last moment to not play them in favor of some Geth's Verdict. I was worried about getting blown out by leaning too heavily on the discard strategy and I wanted a maindeck answer to the nahiri-emrakul combo and get potentially get some value out of my removal when I was hellbent with Necrogen Mists.
I also learned 20min before the event that Shrieking Affliction doesn't trigger the way The Rack does when stacking the upkeep discard from Necrogen Mists when the opponent has 2 cards in hand. Maybe that's bad info, but it was a split second decision.
It's a good card no doubt, but personally, I've been shying away from going straight discard and running creatures in lieu of having any copies of Liliana of the Veil or Ensnaring Bridge. It's just more fun to kill creatures than discard cards in my mind (I am not a Spike). Dumb reason, yeah, but all that might change if I choose to include some Waste Not or Asylum Visitor... or it might not if I start including more land destruction. I learned a lot about what this deck can/wants to do and the flexibility of having multiple strategies.
1 week ago
Yurie sorry it took me so long to reply, had final exams and work. thats a lot of suggestions. Malfegor is definitely on the maybeboard, he seems fucking hilarious. Ogre Battledriver is prob a no go, unearthed creatures already have haste and the 2 extra power doesnt matter much. Waste Not is interesting, id have to test it out, gets the maybeboard. Exhume is probably a no go, because it lets my opponents get something too, but its a super powerful effect so it gets the maybeboard. for Massacre Wurm and Sheoldred, Whispering One, i would love to run them both but im trying to keep this deck under a 150$ budget, so itd be one or the other. Archfiend of Ifnir is a nah, even with all my looting effects i dont feel it does enough on its own unlike the rest of the creatures to warrant a spot. Body Double lets me get any creature out of any gyard, but its very variable on its usefulness, still gets the maybeobard tho. Cunning Lethemancer is a nah, too small to warrant use and the effect is marginal, if i wanted to run an effect like that id run Necrogen Mists. Puppeteer Clique is interesting, and even though i dont get the persist trigger after unearthing it, the etb is ver powerful. Kazuul, Tyrant of the Cliffs has the same problem as teysa envoy of ghosts, where theyre just not gonna attack until they have a way to get rid of him. Lazav, Dimir Mastermind is a nah bc even tho we have a lot of symmetrical draw spells the chances of actually getting something useful is slim. Fated Return is too expensive to be blunt, even though instant speed reanimation is nice id rather use cheaper spells or just unearth something. Magus of the Wheel is a nice semi repeatable draw, so it gets the maybeboard. Corpse Augur is interesting, id have to playtest it first. Feldon of the Third Path is definitely an interesting card in its own right, and has the potential to be amazing, although the same applies for his potential to be underwhelming. Covenant of Minds is a no go bc giving ur opponents choice sucks. Charmbreaker Devils is a no go bc the randomness tied to its effect could screw me over, and most of my instants and sorceries are good enough as one shots, and even then i have Archaeomancer. Avatar of Woe is a nice repeatable destruction engine, but i dont feel that it fits with the deck. Extract from Darkness has the potential to be super powerful even if my opponents dont have anything in their graveyard because i can get somethin from my own. Overseer of the Damned is a no go, it doesnt do anything when unearthed aside from getting me a 2/2 and killing a dude, and i already have shriekmaw. Infernal Offering gives my opponent choice, and could potentially screw me over hard. Stormsurge Kraken is a nice untargetable beater, but once again it doesnt do enough for me. Skeletal Scrying makes me exile my gyard, so its a no go.
1 week ago
Ensnaring Bridge isn't needed at all but having it will give you more time to get your racks & their hand size in check. That being said, it will also draw out games exceedingly long.
Liliana of the Veil is quite crucial to the deck, she acts as the engine of the deck, she's your "way out" against locks and she'll steal you wins on a regular basis. I would slowly invest in her but if it's just not going to happen then you could try filling her slot with some Kolaghan's Command and Blightning. Necrogen Mists is effective but suffers from timing.
Honestly, you should brew up a list and post it here. I'll be happy to help you tweak it.
1 week ago
Regarding lands I'd say you should either cut three other cards for three more swamps, or cut Nykthos and another card to play two more swamps. You really want to have 23-24 playable lands in the deck.
Another thing to add, since I don't know what your current sideboard is, some great budget choices are Mutilate, Flaying Tendrils, Nihil Spellbomb, Extirpate, Geth's Verdict, Ratchet Bomb, Tormod's Crypt, Hero's Downfall, Pithing Needle, Necrogen Mists, Distress, Memoricide, and Lost Legacy.
If you are looking for any more help, I made a whole primer on playing decks like this
SCORE: -25 | 25 COMMENTS | 6083 VIEWS | IN 18 FOLDERS
2 weeks ago
Stax is never fun to play against: throw together a deck with Zur the Enchanter as the commander and dropping, probably in this order: Rule of Law, Spirit of the Labyrinth and finally Bottomless Pit, Oppression or Necrogen Mists. If you're having trouble attacking, Steel of the Godhead is a useful addition.
Then, when everyone is locked down and pissed off, you can either go Voltron (with Battle Mastery and Phyresis etc.) or combo (Necropotence and Phyrexian Unlife, draw half your library, and then, if you didn't draw Repay in Kind, play one of the 3 or so tutors in the deck to search for it.) If you want to piss off your opponents more, then you can always Nevermore naming their commander. Darksteel Mutation and Imprisoned in the Moon are also 3 mana enchantment commander removal that stops them just re-casting them. (NOTE: Necropotence does not count as drawing cards so Spirit of the Labyrinth doesn't trigger.)
Its quite slow, but Rule of Law will probably prevent any hate directed at you, especially this early game. Also, enchantment removal is generally not as prevalent as, say, artifact removal. Don't forget to be an arsehole and gloat over their pain, that really pisses people off and will help you return to modern.