|Commander / EDH||Legal|
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At the beginning of each player's upkeep, that player discards a card.
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Necrogen Mists Discussion
4 days ago
While a mill deck in commander is hard to create, as most of the usable/good mill cards target, it is a lot of fun to play. Discard is a little easier, but not by much. Also, the best colour combination for this type of deck is U/B and Atraxa has two extra colours that don't really help as well as her ability not synergising very well with mill or discard. Anyway, you asked and I shall try to deliver.
First the milling essentials: Glimpse the Unthinkable is the best mill spell bar none and is required. Secondly Increasing Confusion is quite good for commander, as mana totals will get quite large. Thirdly, Mind Funeral is great, as is Mind Grind. Fourthly, Mind Sculpt and Tome Scour mill for 7 and 5 respectfully, which is not too great, so only run them if you feel like that small amount of mill is extremely useful. Fifth, Hedron Crab is a great one drop due to the mill 3 per land you drop. Also, speaking of one drops, Jace's Phantasm is a good creature that soon becomes great with mill and discard. Sixth, Nemesis of Reason is stupidly good as it mills 10 per attack! It doesn't even need to cause damage! Startled Awake Flip is a nice mill spell and recurs too. Another great creature, and my recommended commander, is Szadek, Lord of Secrets. His milling will get massive really fast. All you need to do is get him in unblocked. Use Rogue's Passage or Whispersilk Cloak. Some good beaters are Consuming Aberration and Sewer Nemesis. If you don't care about price, then Jace, the Mind Sculptor is awesome, but if budget is a thing Jace Beleren is a nice cheap replacement. Now onto the milling combos! Traumatize and Fraying Sanity completely destroy an opponent, as does Keening Stone and Fraying Sanity. Archive Trap and Ghost Quarter are great together, as is Maralen of the Mornsong and Archive Trap. Also, Ghost Quarter helps get rid of land for Mind Funeral and Mind Grind. Lastly, Jace's Erasure and any card draw is quite nice. Thats about it for mill, now onto discard!
First off you need Waste Not. It is beautiful. The Rack works when you have made them discard down to 2 or less, which is one of your goals. Quest for the Nihil Stone and Shrieking Affliction are like The Rack - dealing small damage when opponents don't have hands. Liliana's Caress and Megrim do small amounts of damage per discarded card, which is nice. Bottomless Pit helps keep opponents hands empty, as does Necrogen Mists. Oppression is awesome, as is Painful Quandary, and both together is god-tier. Underworld Dreams is nice little 'screw you' after they loose their hands. Jin-Gitaxias, Core Augur murders everyone but you late game. Nath of the Gilt-Leaf is goddamn beautiful and breaks even more when you have Sadistic Hypnotist, Nezumi Bone-Reader and/or Mind Slash out. Another awesome combo is Mindcrank plus Bloodchief Ascension with three counters and any discard to an opponent means you kill them. With Dark Deal or similar you win. While these two things are great and all, you need some utility and a way to keep you alive when you suddenly become the target.
To stay alive, you need some pillowforts like Propaganda and Ghostly Prison. Cards like Frozen AEther and Kismet will help keep the opponent's board from becoming too overwhelming and Standstill will prevent spells for a small while. Psychic Spiral is another great spell that gets back all of your mill spells and it also mills an opponent for a little too. Talrand, Sky Summoner is fun with all the spells you are slinging, and he provides an alternate win condition. Another alternate win is through infection. Cards like Flesh-Eater Imp, Hand of the Praetors, Phyrexian Crusader, Phyrexian Juggernaut, Necropede, Putrefax, Plague Stinger and Corpse Cur all win you the game when they deal 10 damage to an opponent. Also, Skithiryx, the Blight Dragon is a good option but is quite expensive. Cards like Giant Growth make you win harder. Infect is where Atraxa shines due to the added poison counters to each opponent every time you finish your turn. Adding Contagion Engine might even make your opponents scoop.
Good God, that is a big slab of writing. Here is a deck list I made for you: Atraxa makes you loose your mind!. Tell me what you think!
6 days ago
Nice deck so far but I would change some things. I expect you want to cast your Commander as soon as possible. So I would add more ramp to your deck: Quirion Elves ramps, fixes mana and is an elf. Also Elves of Deep Shadow and Fyndhorn Elves. Another way are aritfacts. Commander's Sphere is nearly an autoinclude for every edh deck. I would cut Shrieking Affliction, Liliana's Caress, Bloodchief Ascension and Megrim as in Commander this cards have not enough impact on the board when everyone has 40 lifepoints. Also Dark Deal as mentioned above is an absolut must have for a Nath deck. Another good card is Champion of Lambholt. Other cards to cut:
- Deadbridge Shaman to situational
- Myojin of Night's Reach to late. Run Bottomless Pit and\or Necrogen Mists
- Avoid Fate to situational but depends on meta. Maybe in your playgroup it is ok.
- Radiant Fountain and Zhalfirin Void because you run to many lands that only produce colorless mana.
- Prowess of the Fair because you don't need it.
I hope this helps.
2 weeks ago
is it just a preference thing with having Raven's Crime over Inquisition of Kozilek in the deck? you already have non-targeted discard in the form of Necrogen Mists and Hypnotic Specter. wouldn't iok be a little more helpful? also, are the Drown in Sorrow for the scry ability? personally Flaying Tendrils just seems better. takes care of Bloodghast, Kitchen Finks and the like but, definitely screws your Geralf's Messenger. so i can see why sorrow over tendrils in that case. anyhow, thanks for commenting on my deck. hope you're doing well and having good games. take care.
3 weeks ago
Played with this deck against my friend's aggro burn deck. I had to side board in the Drown in Sorrow and sub out the Necrogen Mists. Needed the speed and to take care of the early attackers. he was fast enough to get his early spells out before i was able to empty his hand with Raven's Crime and Thoughtseize. Before I had the Thoughtseize i was able to cast Waste Not. Which gave me card advantage to pull lands, 2 Hypnotic Specter, Nezumi Shortfang for damage and hand control. I won with 10 life to spare. So in the end he top decked badly and I walked away without having to use the Drown in Sorrows.
3 weeks ago
Crypt Ghast would give you some ramp
Hollowborn Barghest isn't a rat, but the ability is quite good with your game plan.
Rackling same with this guy, another Rack but tied to a non-rat creature
Phyrexian Reclamation can let you re-play annoying creatures once people remove them, as well as provide draw for when you're top decking
Gray Merchant of Asphodel is a super solid black finisher and can keep you in the game a lot longer
Geier Reach Sanitarium gives you a discard trigger for everyone, and draws everyone another card which you can make them discard again
Attrition lets you use those rat tokens for repeatable removal
These are the cards that are probably under performing in your deck: Bone Splinters, Coercion, Death Stroke, Duress, Kaervek's Hex, Ostracize, Waking Nightmare, Ichor Rats, Typhoid Rats, Simulacrum, Subversion, Ordeal of Erebos,
4 weeks ago
if you have any questions please ask! I'll be happy to help.
1 month ago
Read the second half of Wheel and Deal's text. Your opponents discard their hands, true - but then they get to draw back up to seven. You're getting marginal benefit and very likely giving your opponents free card advantage. If I'm your opponent and you've been making me discard all game, I will be very happy when you play a card that lets me discard the few remaining cards in my hand and draw back up to seven.
Now, it's true that Wheel effects are very good with Liliana's Caress, Geth's Grimoire, and Waste Not, but if you never draw one of those three cards (or if an opponent destroys them), the Wheel effects become marginal to outright bad. (That said, if you want to double down on such things, Megrim should probably be in this deck too.)
And if all you want to do is fill their graveyard so that you can exploit what's in there with Reanimate and Lazav, Dimir Mastermind and the like, you're better off running mill cards (e.g., Keening Stone) over Wheel effects.
As for your second question, Damia herself is the main reason to discard your own cards. Necrogen Mists and Bottomless Pit empty your hand faster so that you draw more cards with Damia's ability. These cards hurt everyone equally, but only you are playing a creature who can jump out of the command zone and let you refuel in one fell swoop. Part of the benefit of the discard theme is limiting your opponents' options. If you're refilling up to seven cards with Damia every round while your opponents are trying to make things work with only one or two cards in hand, then Mists and Pit aren't really hurting you. Plus, you have Archfiend of Ifnir, which I assume that you added because you wanted to benefit from self-discarding.
1 month ago
I have a deck, Damia Discard, that has a lot of symmetrical discard because Damia allows you to recover much more easily than your opponents, and because targeted discard is less good when you have multiple opponents. I've found Necrogen Mists and Bottomless Pit to be indispensable, and Liliana of the Veil would also be pretty good if you can afford the price tag.
Extirpate doesn't make any sense in a singleton format (unless your playgroup has a lot of Relentless Rats decks running around, ha), so that's an easy cut. Wheel and Deal is also really bad in this deck - if you've been making your opponents discard, the absolute last thing you want to do is give them a free Wheel of Fortune.