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At the beginning of each player's upkeep, that player discards a card at random.
Bottomless Pit Discussion
5 days ago
I highly recommend including Bottomless Pit . Best of the 3 mana discard each turn effects.
1 month ago
tim27 hey! While there’s not a real 1:1 alternative, the important feature is to keep opponent’s hand sizes low. Cards like Words of Waste are okay in this regard and you can activate this for your draw for turn which can be a double-edged sword, but works at keeping each opponent’s hands at a minimum. Other than that, Oppression and Bottomless Pit were both originally in my list and serve as great universal stax pieces.
6721 on Rankle Stax
2 months ago
2 months ago
Liliana of the Veil is amazing, though unfortunately she is a lot of money. Liliana, Heretical Healer Flip is a more affordable alternative -- and if you can flip her fast and consistently, she's arguably just as good. Liliana Vess is also good, but I think she's significantly worse than the aforementioned. If you run some Lilies, Liliana's Triumph becomes even more powerful.
Considering how much of your creatures are under three power, you might want to consider Meekstone if your meta is into the whole attacking thing.
Night of Souls' Betrayal seems like it'd be super dorky in this deck. Your x/1s (like Dusk Legion Zealot ) would die and come back every turn so long as your general is down, so you'd get their triggers on every end step. This will require a lot of build-around, but keep it in mind because it's kinda super powerful.
2 months ago
I see you found a card simulator to Black Vise that works the opposite.
The Rack with Bottomless Pit seems like a great combo! Also I thought you didn’t want a combo deck. But seems like a lot slower way of winning a game. Especially if you take out most of your creatures.
I like your first idea, it’s simple. Clear the field so big guys can swing.
2 months ago
This is a somewhat strange request. The interaction between Dakmor Salvage and The Gitrog Monster is extremely strong, and very cheap monetarily. You should consider running a couple dredge cards for value anyways, as hitting 2-3 extra draws off a dredge is an easy and once again cheap monetarily way to get ahead in card advantage.
To humor you though, here's what I'd probably run.
- The full suite of 1 drop mana dorks Arbor Elf Llanowar Elves Fyndhorn Elves Birds of Paradise etc. etc. and some big dorks like Priest of Titania
- Cards that let me put extra lands into play for more landfall triggers Sakura-Tribe Scout Skyshroud Ranger Azusa, Lost but Seeking Explore Exploration Burgeoning maybe even Walking Atlas
- Cards that let me turn lands into effects or otherwise graveyard the lands Sylvan Safekeeper Constant Mists Crop Rotation Elvish Reclaimer Edge of Autumn Lotus Field Forbidden Ritual Reprocess Harrow
- Cards that love lands entering battlefield or graveyard Terravore Titania, Protector of Argoth Avenger of Zendikar Rampaging Baloths Undergrowth Champion Lotus Cobra
- Symmetrical black land hate cards that I can break parity on with Gitrog draws and recursion Smallpox Pox Death Cloud Desolation
- Recursion effects for all these land sacs Life from the Loam Groundskeeper Crucible of Worlds Ramunap Excavator
- Cards that go with my board hate subtheme here Torment of Hailfire Oppression Necrogen Mists Bottomless Pit Bane of Progress Back to Nature Black Sun's Zenith Damnation Root Maze Caustic Caterpillar
- Finishers if you don't want to combo, like Beastmaster Ascension Genesis Wave Craterhoof Behemoth Overrun Overwhelming Stampede
And from there, round it out with some efficient early game beaters, some spot removal, land ramp, and a bit of card draw.
3 months ago
I am a degenerate Black/Sultai mage. Everything is a resource. In no particular order:
Crucible of Worlds - The Grave is a resource. If I can't access my lands from my graveyard, I can't exploit my grave as a resource nearly as freely as I'd like.
Bottomless Pit - My graveyard is a resource. My opponents graveyards are resources. They must be filled. And not with the cherry-picked garbage that opponents in control of what they discard would choose.
Leyline of Anticipation - Time is a resource. This increases my windows of opportunity dramatically. A key card, and a personal favorite.
Future Sight - My library is a resource. To be able to see, and play, cards from the top of my library can be quite a boon. Especially in conjunction with so many other cards.
Squandered Resources - Resource manipulation. Need more lands in the grave? We got that. Need a few more mana than you have? We got that. Tap a land for mana. Sac that land to this. Re-play it with Crucible. Tap it again. Sac it again. 4 mana baby. Desperate times call for desperate measures, but he who finds himself in desperate times with no desperate measures to turn to? A dead man.
Unfulfilled Desires - Life is a resource. More manipulation. This one is hugely underrated imo. In any deck that exploits their graveyard, this card can just churn tons of hand-picked cards into your grave, with no risk of "milling" undesired cards.
Lich's Mastery - My life, my soul, a resource to be used. A risky play, but I've had this card just go off for me so many times. Turning all life gain into card draw is bonkers. Run it with a Soul Sister or two, an Aetherflux Reservoir , or the infamous Gary for some crazy draw power. Lich's Mastery + Vilis, Broker of Blood is quickly becoming a favorite interaction of mine. Lose life? Draw cards. Gain life? Draw cards. It's a "win-win", so to speak.
4 months ago
I love seeing discard decks. I run a Nebuchadnezzar discard deck, I recommend checking it out if ya want some ideas.
You are missing some of the stronger discard sorcery spells. Mind Twist and the weaker Mind Shatter are very powerful sorcery that can force your opponents to just go top decking, plus with your commander it becomes make target opponent top deck and get X 1/1 soldiers. I run both in Nebuchadnezzar because its a nice gun to have against combo players or fragile decks that cant handle losing resources. Arterial Flow is another good sorcery disacrd spell cause it forces all your opponents to discard 2 cards, unfortunately it is there choice and not yours or random. However two cards can be a lot, in a 4 pod game you manage to get 6 1/1s and discard 6 cards for 3 mana. Hymn to Tourach is really brutal because it takes out 2 cards at RANDOM, random discard can really mess with people because it gives the chance of taking out something really powerful vs giving them a choice and they discard 2 lands. I then recommend at least one 1 mana discard spell because they let you see your opponents hand and you get to pick what gets discarded. They are small power but getting knowledge is really valuable in a discard deck because it lets you know who is a big threat and who you should be trying to get to top decking first.
For enchantments you are missing two of the most powerful discard engines, Bottomless Pit and Oppression . I do understand that both these cards hurt you however they are so powerful that the little negative of hurting you can be ignored. Making everybody discard 1 card at random at their upkeeps can be very deadly, you get a token each upkeep(except yours) and you can ideally stop people from getting combos or using powerful cards. Then oppression is really nice cause it punishes spell slinging decks or decks that try to go greedy and cast a lot of stuff. Both these enchantments make it a lot easier to get people to top deck.
For creatures, I recommend checking out some specters( I run a lot of the good ones in my nebu deck). Specter are typically 3 to 4 mana creatures that just force people to discard a card when they deal combat damage. Solid flyers and helps you get people to top deck and produce tokens.
Now for some cool synergy, I recommend Sepulchral Primordial and Reanimate . Because you are putting all of your opponents cards in their graveyard doesnt mean they have to go to waste. With primordial you get a 5/4 intimate creature for 7 mana + 3 creatures of your choice from your opponents graveyards ( I assume 4 man game). Reanimate is nice because you can either bring back one of your creatures or take that really strong creature you forced your opponent to discard early game.
I hope these suggestions help.
Bottomless Pit occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%