Bottomless Pit

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Stronghold (STH) Uncommon

Combos Browse all

Bottomless Pit

Enchantment

At the beginning of each player's upkeep, that player discards a card at random.

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STH

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Bottomless Pit Discussion

WhatevWorks on Mono-B WTF?!

1 day ago

I think stax-y, control-y might be a good way to go with this. Your commander could tutor for cards like Call to the Grave, Bottomless Pit, and Doom Blade. Once you have a decent lock on the board state, Mikaeus, the Unhallowed and Triskelion could be your finisher.

SynergyBuild on Erebos, God of the Undying

3 weeks ago

I do quite like the list, but I think you should really run more mass-discard effects, like Bottomless Pit and Necrogen Mists. It allows you to push the card advantage given from Erebos to a new level. I would also suggest more tutors. That should be a big improvement.

SynergyBuild on Omnipotence Comes With An Iron Grip

1 month ago

Darkshadow327 while I agree many decks that don't run Painful Quandary should, it is generally worse than a card like Oppression or Bottomless Pit, yes, those are symmetrical, and affect you, but you know you run those types of effects, so you can run more cards like Dark Confidant, Phyrexian Arena, Dark Tutelage, and other ways of drawing extra cards to compensate. Also, with Oppression no player that is trying to win the game that turn and will just take 15 from the three cards that they need to drop to win the game can do that, you have to discard cards if you have them in hand, and random discard is so great against combo lists, so Bottomless Pit is an incredible stax card too. I'd say Painful Quandary is simply cute, not nearly as powerful.

SynergyBuild on Omnipotence Comes With An Iron Grip

1 month ago

You have 137 cards, you need to drop 37?

Okay:

Landbase drops/adds:

Drop all three temples, bounce lands, Sunken Hollow and Smoldering Marsh, Forge of Heroes, Command Beacon, the three lands like Sulfur Falls, Dragonskull Summit, Desolate Lighthouse, and Drowned Catacomb, total of 13 lands, but add City of Brass, Gemstone Caverns, Ancient Tomb, Mana Confluence, Tarnished Citadel, Gemstone Mine, Shivan Reef, Underground River, and Command Tower

Total loss of cards = 5, rest needed = 32

Mainboard additions I'd suggest?

Talisman of Dominance, Fellwar Stone, Talisman of Indulgence, Bottomless Pit, Dark Confidant, Snapcaster Mage, Timetwister, Ponder, Brainstorm, Laboratory Maniac, Demonic Consultation, Tainted Pact, Imperial Seal, Dismember, Chain of Vapor, Pact of Negation, Mystic Remora, Swan Song, Delay, Dispel, Liliana of the Veil, Jace, the Mind Sculptor, Chrome Mox, Mana Vault, Mox Diamond, Lotus Petal, and Rolling Earthquake.

Addition of 27 cards = 59 total to drop

Drops:

Xantcha, Sleeper Agent, Nicol Bolas, Planeswalker, Vedalken Humiliator, The Scarab God, Nicol Bolas, God-Pharaoh, Liliana Vess, The Eldest Reborn, Painful Quandary, Pendrell Mists, Mind's Dilation, Omniscience, Leyline of Anticipation, Hero's Downfall, Stunning Reversal, Rakdos Charm, Thrilling Encore, Countersquall, Desertion, Go for the Throat, Fraying Omnipotence, Hour of Devastation, Tormenting Voice, Torment of Hailfire, Syphon Mind, Disrupt Decorum, Dark Intimations, Cruel Ultimatum, Blatant Thievery, Beacon of Unrest, Blasphemous Act, Damnation, Bloodchief Ascension, Disciple of Bolas, Etali, Primal Storm, Nightveil Specter, Fell Specter, Blazing Specter, Augur of Bolas, Clever Impersonator, Jace's Archivist, Kess, Dissident Mage, Mystic Confluence, Disallow, Cryptic Command, Reforge the Soul, Megrim, Liliana's Caress, Entreat the Dead, Phyrexian Arena, Rhystic Study, Search for Azcanta  Flip, Dream Salvage, Chromatic Lantern, Expedition Map, Lightning Greaves, Worldgorger Dragon, Animate Dead, Gonti, Lord of Luxury and Glacial Chasm

That should do it! 100 card deck!


The biggest upside to my switches and drops is the extreme amount of lowering that is done to the average cmc of the deck, along with the droppage of slower cards that do little without other spells. The new gameplan would be use discard and disruption like countermagic and removal to stop your opponents just long enough to use Laboratory Maniac with Demonic Consultation or Tainted Pact to exile your deck, and usually a draw spell like Brainstorm. More tutors for consistent gameplay is in the switches too.

zjepsen on Xantcha: Once More, With Feeling

1 month ago

Summary of first round of changes:

  1. Out: Words of Waste, Portcullis and Bottomless Pit. In: Price of Progress, Wild Ricochet and Thrilling Encore.

  2. The three cards I cut had no plan to truly benefit from them. As mentioned previously, Words of Waste felt bad to draw and I never wanted to activate it in both optimal and sub-optimal conditions. It's not a good card to draw when you're about to die. Portcullis is a semi-stax kind of card, which I originally intended to include based on the optimal situation of playing a turn 3 Xantcha into a turn 4 Portcullis, aiming to keep Xantcha as the primary threat on the table. Ultimately it just isn't impactful enough, and would be a terrible late-game draw. Finally, Bottomless Pit, meant to encourage Xantcha activations, would hurt me just as much as others.

  3. The three cards I included are all reactive. My playgroup packs solid board wipes, so there's a lot of potential value to be gained from Thrilling Encore. One of the highlights of the first game I played with the deck was targeting an opponent's Expropriate with a Reverberate. With Wild Ricochet, being able to redirect an opponent's spell in the mid to late game -- and/or copying its effect -- can serve many different purposes. Finally, Price of Progress is a way to end the game, though I will definitely need to retool my mana base so I'm not killing myself in the process.

L0stinExile on Vaevy girl

1 month ago

Nether Void is just insane.

Carpet of Flowers is a must-have in any stax deck where blue decks are going to be in your play group. Guttural Response, Red Elemental Blast, Pyroblast also things I'd recommend if blue decks are prevalent.

Minister of Pain is a surprisingly powerful card, and combos with Living Plane to practically shut down a game outright.

I'm also noticing a distinct lack of discard effects. One of the best ones in stax is Bottomless Pit.

Oh, and Contamination is fun, but you're very light on creatures so it might not be all that worth it in this particular list. Speaking of creatures, no Elves of Deep Shadow or Dark Confidant?

SynergyBuild on Grenzo, Hellbent Warden

1 month ago

+1! Love the list!

Would greatly recommend Oppression and Bottomless Pit!

StopShot on Help me find good cards ...

2 months ago

For Xantcha, Sleeper Agent run Hero's Blade to make her bigger before giving away control of her. Also run Heartstone since it makes all activated abilities of creatures cost less regardless if you control them or not. Also run Braid of Fire and Thran Turbine since you can use those to draw cards on your upkeep with free mana. Grave Betrayal practically makes her impossible to get rid of. Mana Cache is a way to give your opponents lots of mana to spend on your commander. You can also run cards like Oppression, Bottomless Pit, Necrogen Mists, Stronghold Rats to keep everyone's hands empty so that they'll want to draw more cards. Helm of Awakening is also good, since it makes all spells cost less leaving your opponents more mana to spend on her ability. Also since she has to attack you could also run Vampiric Link to gain life by enchanting your commander or you could just use Exquisite Blood to capitalize on the slugfest that is bound to ensue.

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