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Target player discards X cards at random.
Mind Twist Discussion
4 weeks ago
Hey nice deck ! First time I see a golgari elf tribal in this format. I really like the taste of it and your finishers seem fun :)
Furthermore, my 2CP is that Demonic Tutor , Thoughtseize , Inquisition of Kozilek , Duress and Hymn to Tourach are stapple in black. You should probably not run them all but the fact you're playing Shapers' Sanctuary shows you're looking for tools versus control. Those black cards are way better than Shapers' Sanctuary (and I run Shapers' Sanctuary in my main duel commander deck since I haven't access to black :p). Since you seem to have a strong deck for you should at least have a try on Mind Twist .
To finish with, even with your amount of ramp going to 35 lands can be a good thing. Mulligan deaths are real in this strong format (maybe the London mulligan will change lists). The best elfball deck lists have around 37 lands (https://mtgtop8.com/archetype?a=367). Wasteland could be a really sweet inclusion ( Sinkhole is kinda solid and available in black if you'll find land destruction is efficient).
1 month ago
Funny, I was just about to upload a discard OBK deck myself, when this popped up.
3 months ago
Looks like this has lost some steam? Please allow me to inject some fresh ideas into it. Here's the rundown of a format that I used to host well over a decade ago and it was freaking amazing. I'd like to incorporate, or at least for you all to incorporate some of these ideas:
1) By call it 'standard at some point' you're essentially breaking the format. For one, not everyone remembers what 'was' standard at some point. For two, there have been numerous times when standard has had to be redefined; there was Ravager before Skullclamp and then clamp was banned so there was Ravager after skullclamp. You need to have a strict definition of what players can and cannot do.
Here's the proposal: that the format be formally defined by card pools, each containing a few sets and each with its own banned/restricted list. These card pools are engineered to coincide with standard rotations so the general theme of 'what was once standard' still applies but as a guideline and NOT a rule. The RULE is that players may choose from one card pool and build their deck entirely within the constraints of that pool.
2) Based on what I've read so far (admittedly not enough) I think the approach of deciding on what decks players can use is way off. Go back to the baseline rule and allow players to build whatever they want to build. Someone made a comment about narrowing the metagame, but this is exactly the opposite of what we want.
3) on Banned/restricted cards, you have to get away from the mentality of banning cards every time someone uses it to beat you. The only time a card should be banned is if it warps the meta in such a way that it's no longer fun. But the reality is that the strength of this format is it's self-correcting. Yes, a lot of people may play Ravager, so then the few people playing Stars & Stripes or Prosbloom will wipe the tables clean. Jitte is strong, yes, but then so is a lot of other stuff from a lot of other pools. The strength of the pools is such that it allows us to be extremely flexible. Just one example: in the (onslaught + Mirrodin) 2004 pool, you could ban Skullclamp and in the 2005 pool (Mirrodin + Kamigawa) you could ban Arcbound Ravager and all his friends. This would ensure players would still have access to some broken cards, but not necessarily be able to assemble them together. Here's another example: back in 1996, Mind Twist was banned in Standard. I've done some testing on this; it's really no that degenerate anymore. Not that it's not strong, but the rest of the pools are SO strong that we can afford to allow the 1996 pool access to Mind Twist without creating a degenerate metagame. Again, it's not the card but the context it's in that matters. Use of pools allows us to control the context.
4) on that note, why oh why would you limit the pools to the most recent sets? Dude! Go back. All the way back to 1996 and have a pool for each year. There are soooo many decks out there, some of them were broken then but weak now, some were nothing then but fare much better now. Give players the opportunity to find their own solutions. I promise you: the format will correct itself.
3 months ago
Mind Twist is listed as ban in duel commander :( Can fix this please guys ?
Thanks and have a nice day
3 months ago
Hey my friend, you're deck is really cool :)
If you're in an competitive optic, for more consistancy I suggest you to go around 39 lands (You'll have the tools to scry your lands away once you have enough so it's fine) and add stuff like Ponder , Preordain and Brainstorm . I know it's hard to cut :D but this will consolidate your early game by always hitting your land drop as much as allow you to dig in your deck later in order to find answers. Furthermore that will help you to play Force of Will for free which seems to be kinda hard currently with your list (If you ask me I would probably just cut it from the list and replace it with a Mind Twist or a Sinkhole )
Have a nice day
4 months ago
Have you considered cards like:
- Mind Twist
- Mind Shatter
- Hymn to Tourach
- Syphon Mind
- Death Cloud
- Small Pox
- Ill-Gotten Gains
- Liliana, Heretical Healer Flip
- Liliana of the Veil
- Torment of Hailfire
- Waste Not
Hope that helps!
5 months ago
@stillenacht288: Devastating Dreams looks sort of like a cheaper but worse Death Cloud ... and I'm not actually that happy with Death Cloud as it is. :/ Yeah, people have rocks, but, the places where you want to blow up all the lands aren't too common - you have to have pretty significant Mana Rock Superiority(tm) to make that worthwhile. Maybe Devastating Dreams is actually a bit better than Death Cloud since you can ensure Xantcha survives, but, also discarding your whole hand asymetrically seems worse than the Death Cloud 's ability to Mind Twist the whole table.
@Yawgmoth73: that's an interesting question. I mean, not to answer, of course, but to consider how it's posed. You wonder if anyone can make Xantcha "viable," which is pretty subjective. The point of this deck is to make xantcha as "competitive" as possible, which is a lot easier to define - just winning the most games against the best decks. That's what I'm interested in. I'm not sure what "viable" is. You'd have to be more specific. Also this is made more difficult to understand because it seems like you're using "resorting" to denigrate certain combos - and combos are (obviously) the most efficient way to make decks "competitive." This means we need to understand "viable" as distinct from "competitive," so you must mean something else. Then you say "worldgorger dragon or rings/basalt" is "the only way to win" with this commander, which means that you didn't read the write up on the deck anyway. So I can't offer much help beyond that. :/
5 months ago
Been really interested in finding corner-case rares, Fiery Justice for example, as a weird worse Fire Covenant , one of, if not the best cEDH board wipe, Mind Twist as a great legal commander card, with the downside of only stopping one opponent, Ertai, the Corrupted as a cool commander with Hatching Plans or Induced Amnesia to get massive card advantage, Sire of Stagnation as a second Consecrated Sphinx ish effect, and Cruel Sadist as really cheap reusable removal or a big threat.
Otherwise, I have just seen some really powerful effects that save your life like Delaying Shield and Soul Echo , which together let you live forever, but alone still save you a turn worst case scenario. They are both great with infinite mana too.
Mind Twist occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%