Mind Twist

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Arena [BETA] Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) Rare
Masters Edition III (ME3) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Mind Twist

Sorcery

Target player discards X cards at random.

Set Price Alerts

Mind Twist Discussion

mmcgeach on Xantcha Combo-Control

6 days ago

@ryanstreet: Correct.

@stillenacht288: Devastating Dreams looks sort of like a cheaper but worse Death Cloud ... and I'm not actually that happy with Death Cloud as it is. :/ Yeah, people have rocks, but, the places where you want to blow up all the lands aren't too common - you have to have pretty significant Mana Rock Superiority(tm) to make that worthwhile. Maybe Devastating Dreams is actually a bit better than Death Cloud since you can ensure Xantcha survives, but, also discarding your whole hand asymetrically seems worse than the Death Cloud 's ability to Mind Twist the whole table.

@Yawgmoth73: that's an interesting question. I mean, not to answer, of course, but to consider how it's posed. You wonder if anyone can make Xantcha "viable," which is pretty subjective. The point of this deck is to make xantcha as "competitive" as possible, which is a lot easier to define - just winning the most games against the best decks. That's what I'm interested in. I'm not sure what "viable" is. You'd have to be more specific. Also this is made more difficult to understand because it seems like you're using "resorting" to denigrate certain combos - and combos are (obviously) the most efficient way to make decks "competitive." This means we need to understand "viable" as distinct from "competitive," so you must mean something else. Then you say "worldgorger dragon or rings/basalt" is "the only way to win" with this commander, which means that you didn't read the write up on the deck anyway. So I can't offer much help beyond that. :/

SynergyBuild on The Deckwatch [Home Base]

3 weeks ago

Been really interested in finding corner-case rares, Fiery Justice for example, as a weird worse Fire Covenant , one of, if not the best cEDH board wipe, Mind Twist as a great legal commander card, with the downside of only stopping one opponent, Ertai, the Corrupted as a cool commander with Hatching Plans or Induced Amnesia to get massive card advantage, Sire of Stagnation as a second Consecrated Sphinx ish effect, and Cruel Sadist as really cheap reusable removal or a big threat.

Otherwise, I have just seen some really powerful effects that save your life like Delaying Shield and Soul Echo , which together let you live forever, but alone still save you a turn worst case scenario. They are both great with infinite mana too.

Thoughts?

Boza on B&R announcement tomorrow

4 weeks ago

1 - Do not unban Jitte and SFM at the same time. That seems to be a no-brainer. SFM is a lot safer than jitte.

2 - Unban Green Sun's Zenith - I do not think this is a very powerful card. The only reason it is banned is being a good ramp spell with Dryad Arbor , which is powerful, but not that much. And it puts a significant deck building restriction on you - play a lot of green creatures.

3 - Provide a unified Pauper banlist that marries the current list for MODO to the paper one. It is very simple - just use the current one and add Hymn to Tourach , Sinkhole , Goblin Grenade and High Tide - done!

4 - Change nothing for standard.

5 - Legacy - unban something non-impactful like Mind Twist or Mind's Desire .

m_to_the_three on The Haunting of Hightower Manor

1 month ago

Also don't be afraid to put in some small discard sorcery cards. For example Hymn to Tourach is pretty solid. For two mana you make somebody discard 2 cards at RANDOM. Random discards are very powerful because they can really mess up a player's tempo. That is another reason why Bottomless Pit and Mind Twist are very powerful. Smallpox is another powerful card to play. It fits in the discard theme but it also does a bunch of other stuff that messes with a lot of people's tempo early game.

Also think about putting maybe one or two, one mana discard cards. I run it in Nebuchadnezzar because it supports his ability very well but having the power of seeing an opponents hand early game can help you figure out which opponent is the biggest threat and who you should be making discard faster. Thoughtseize is the best one mana drop discard. Close seconds would be Duress and Inquisition of Kozilek. I only recommend though using one or two just because having too many one drop discard cards can end up back firing for you. Its just nice value, you get to pick what gets discarded and you get to see how strong there hand is, if its really powerful you bully that guy and if its not amazing you can pick on another player.

Last little tip: When playing a discard deck, you will either be ignored because people underestimate your strength and consider your deck as a nuisance but not a threat or you will be considered the villain of the table and be targeted cause nobody wants to throw away there cards. Because of that, I recommend No Mercy. Its a nice defensive card that tells people to back off and to let you be.

I hope this all helps out.

m_to_the_three on The Haunting of Hightower Manor

1 month ago

I run a black/blue discard deck, Nebuchadnezzar is the commander. I recommend cards like Oppression and Bottomless Pit. Even though they hurt you, they are too powerful to pass up in my opinion. In essence they will be top decking a lot faster with those enchantments on the field. I also run in my discard deck, Reanimate, Necromancy, and Animate Dead as a way to steal other players powerful creatures that they ended up discarding. Sepulchral Primordial is also a wonderful big guy to run in a discard deck. He is pretty powerful by himself but he steals multiple creatures for you. You also should consider the most powerful discard card in the game, Mind Twist. I also run its weaker version too, Mind Shatter. Also Liliana's Specter is pretty nice, 3 mana causes all your opponents to discard one card. I recommend checking out my Nebuchadnezzar deck for my ideas, discard and graveyard decks are my favorite stuff.

Overall, your deck looks like a lot of fun and I hope you cause mayhem in your games.

JaceFromStateFarm on Dies Irae

1 month ago

ZebAD, I've updated the decklist here! Sorry it took me so long. The fatty count has been slightly reduced as you really don't want too many. I also went up a land and was fortunate enough to be able to cut all the ETB tapped lands from the deck (with the exception of Bojuka Bog, which will be staying in the deck. Faithless Looting and Sarkhan, Fireblood have been nice to help avoid drawing too many or too few lands.

Essentially, I've shifted the deck to be a bit more midrange-y. 5 drops are nice for when your commander eats a removal spell, that way you still have something to do on your turn. The deck also has gotten a little meaner, with the inclusion of Armageddon and Mind Twist. I'd like to add an Enlightened Tutor, another few ways to draw cards, and a few more stax-y elements, as that's often how the deck wins. If stax is not your thing, though, something like this list minus the Armageddon and Mind Twist should serve you nicely.

Also, I think I'm going to put Dragon Mage back in. I really like Dragon Mage.

multimedia on Goblin Tantrum

2 months ago

Hey, honestly you should consider simplifying everything. Start by cutting Ishai, Ojutai Dragonspeaker, white and blue and just playing Smasher with red and black? I suggest this because of the budget; it's easier to make a good two color budget deck than a four color one. When playing four colors on a budget you really need to restrict the types of cards you play in some colors. For instance here because of the manabase it's better not have or cards in the deck. Instead mostly red and black cards only splashing the two other colors which makes it easier on the manabase and more consistent that you can cast cards in your hand because you have the right mana. With two colors however you increase deck consistently; you only have to worry about being able to cast black and red cards.

Cards like Rakdos Return, Torrent of Hailfire, Ribbons, expand with more of these types of cards:

These cards want a lot of ramp:

A problem with just red and black can be draw, but there's a few good budget draw spells to choose from:

Inferno Titan and Etali, Primal Storm are other good budget big creatures with Smasher.


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