Target player discards X cards at random.
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|Commander / EDH||Legal|
Mind Twist occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Mind Twist Discussion
1 month ago
Jalverastegui, thanks for the input. I agree about Force of Will. The best benefit of it for me is the alt cost. This deck is at its best when I'm using all of my resources every turn. I don't generally benefit from leaving mana untapped for counterspelling. I aslo hear you about the Mind Twist. Truth is, I only own the one. Also, the problem with Mind Burst is that it's awesome if you run 4, but kinda garbage if you run any less than that. If I got just 2 more Mind Twist and removed the Mind Burst completely, I could add in the 2x Force of Will without losing any of the bouncers.
Although, I do like Ostracize. It lets me see what I'm up against on turn one, and possibly remove a combo piece. It might, at the very least, yoink a mana dork. That's always helpful.
2 months ago
No problem, I'm glad you liked my suggestions.
You have consume spirit, exsanguinae, profame command and torment of hailfire - not including your commander as X-spells. The weakest of them are consume spirit and profane command. The consume spirit lifegain is nice, only black restriction is sometimes annoying and only hits 1 player. Profane reads 1 player loses life and return 1 creature back. Both are not as good as exsanguiante and torment are the better X-spells. I would cut those 2 and add either some more draw or interaction.
Damnable pact is cool but unless you feel you are lacking draw, I would replace it with something less costly on life. Read the Bones, Sign in Blood, Night's Whisper and Syphon Mind. Read the bones and syphon would be my 2 picks.
If you wanted to add more interaction instead/with draw, then consider Mind Twist, Thought Distortion, Worst Fears and Force of Despair. Mind twist is brutal since the discard is random. Discard is one of black's strongest abilities aside from ramp and tutoring. This also baits counterspells. Speaking of counterspells, thought distortion can put in serious work depending on the meta. Shuts down blue completely, is partial grave hate and best of all can't be countered. Worst fears can just win you the game against another black player using their toxic deluge or necro. Moreover, you get all their information (hand, morphs, etc...) and can use their resources against them all the while depriving them of their turn. Lastly, force of despair allows you to interact while tapped out, very powerful to bluff interaction. I usually use it on opposing commanders or if my opponents get out field of the dead and a bunch of zombies in 1 turn.
Imp's Mischief- You already run this, it's one of my favorite black cards. Just note it changes any target, including but not limited to targeted..... removal, draw, extra turns and more. Moreover, it counters counterspells. You spend 20+ mana on your commander, just for it to get countered sucks. You could always add Cavern of Souls if blue is an issue in the meta (also helps magus) and can even be used on eldrazi for kozilek. But if that's not an option, in response to their counterspell on your commander, you cast imp's mischief changing the target of the counterspell to imp's mischief. Mischief resolves. Counterspell trys to resolve but fails to resolve since the target (imp's mischief) is gone/illegal. Your commander resolves, eating the blue player alive.
I saw you were upvoting my decks, you should check out My Deck as I am a mono black fiend. My deck revolves around interaction and tutoring (with all the good tutors) into coffers and urborg. Then use candelabra and others to untap coffers.
2 months ago
Since this is a DCM deck, here are a couple staples to consider:
Demonic Tutor is a no brainer.
Liliana of the Veil is another staple.
You need some more worthy reanimation target, one of my favorite being Sire Of Insanity .
3 months ago
I'm very happy you feel that way. Some people find my comments rude as they disagree with it and rather than explain why they disagree so we can have a discussion, they ignore it completely which sucks.
My only issue with Mind Twist is that it only messes with 1 opponent. Sometimes you can't always race to win and need to fight attrition style. Mind twist comes in handy. Nothing better than ramping into it T2-3 and stripping their hand as it has either basically won me the game 1v1 or I can use it politically to get rid of one player for a long time. I dont think you should discount counter bait depending on your meta. I understand you have imp's mischief (love that card btw, my favorite black card aside from chains and nethervoid) and defense grid but sometimes that isn't enough. Especially if you want to cast insidious dreams when they have 2 blue open.
How reliably do you get your card draw?
Didn't realize eldrazi were an issue in your cEDH meta. Duly noted.
How have Nighthaze Lake of the Dead and Repay in Kind been working for you? Haze is nice with urborg otherwise, eh? Lake of the dead is one of those cards that are very powerful, but with the prevalence of strip mine and nonbasic land hate, I've felt its too easy to get 2 for 1ed with it. Repay seems really good to help you just beat face. But at 5-7 mana, you don't win unless they have no blockers/removal.
3 months ago
Appreciate the input either way. That is honestly the main reason I started using tappedout. So my decks get some input from other players outside my LGS.
FYI, i live in the East Coast(New York) so it is almost 3:30am here, either way, no problem :D
Cloud Key You haven't been the first to suggest this(one of my friends thinks it should be in(IN ADDITION, to helm of awakening)). I'll play around with it once i pickup one for K'rrik. I see the potential in it. When I first saw K'rrik spoiled, the idea of the deck was much different. It seemed silly since K'rrik pays for Black and I wouldn't want that many artifacts... However, now that the deck/general idea for K'rrik is more colorless than you'd think, I might put in Voltaic Key and other artifacts(maybe Scroll Rack , but honestly didn't test too good since I didn't end of using it too much...that one colorless would always go towards something else.) I honestly am going to give it a shot. I should mention, the above deck isn't my current build. There are a few cards I've been changing in and out to test out.
Mind Twist seems lackluster IMO, if I do run rings, maybe?(even then it seems not needed). Also, making someone discard their hand seems a waste when i'd rather just win the game. If it was Instant speed, i'd maybe consider it. However it is not. I doubt i'd ever run it to be honest.
Syphon Mind Totally get it. I don't even think the cost is that bad. It was a thought... but that was it. After playing the deck for so long, drawing cards usually isn't a big problem...I do have a bunch of card draw already. Such as Greed ( or other examples: Erebos, necropotence, arguel's blood fast etc.) Plus Villis, sensei's and other cards(cantrips(in this deck, Nihil Spellbomb is basically a cantrip/free card but whenever I need it...but usually I save it to stop a combo or to help enable my own combo.
Murderous Rider was a thought aswell. It honestly seems like a slightly worse Vraska's Contempt... Mainly because of the Exile(eldrazi go bye bye!). Hero's Downfall was in the very first draft of this deck. Now Rider is better IMO since it shuffles in/doubles as a creature. It honestly may go in Go for the Throat 's place.
3 months ago
Cloud Key - 1/4th of your deck is artifacts. I think it costing 1 more and only helping your artifacts is much better in a cEDH meta than helping your opponents. You're helping yourself ramp by 1 but each opponent by 1 (1 to 3). I get it that your commander dies a lot and that sucks. But rather than putting in (IMO) a suboptimal card, why not just add in Command Beacon or Volrath's Stronghold to bypass commander tax?
Vampiric Link - I was unaware of that, didn't realize that. Despite possibly getting 2 for 1ed, your point is 100% true.
Thats true regarding Shred Memory , I just like the versatility but I failed to recognize the cantrip aspect.
Honestly rings alone is pretty powerful given it interacts with 1/5th of your deck, even without basalt monolith. Also you wouldn't need to add torment, just use the infinite mana and top to draw your deck, play aether, storm off with free artifacts and use bontu's monuments ability copied with rings for 20 damage each opponent. Use manifold key to do it again.
Oops, didn't realize read the bones was there. It's midnight here so mistakes are bound to be made.
Lastly, here are 3 suggestions (not entirely sold on all of them but just some ideas)....
3 months ago
That makes sense, I thought it was something of that effect. I completely understand where you're coming from. Cutting pet cards is hard, even if they do make the deck better. I recently had to cut Head Games for Mind Twist in mono black and that has won me games outright.
I'm surprised the beast is pulling its weight, but if the meta is as you describe, then it seems like the perfect fit. I'm glad it's been working out for you.
Rings is just so fun and easy to abuse, I love it! Out of curiosity, how often do you win through infinite as opposed to combat damage (I know you go infinite into combat damage, but yeah). If your primary wincon is combo, staff seems perfect. If its just a nice utility card like rings, then that's some food for thought. Also curious what commanders are prevalent in your meta, gives me a better understanding of how to overcome them given Mono Green constraints.
A fringe suggestion, should you need desire it, could be Blast Zone (at least until you get the foil cavern and hollow). Can be very useful depending on the meta