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|Commander / EDH||Legal|
Mind Twist occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Mind Twist Discussion
1 week ago
Since this is a DCM deck, here are a couple staples to consider:
Demonic Tutor is a no brainer.
Liliana of the Veil is another staple.
You need some more worthy reanimation target, one of my favorite being Sire Of Insanity .
1 month ago
I'm very happy you feel that way. Some people find my comments rude as they disagree with it and rather than explain why they disagree so we can have a discussion, they ignore it completely which sucks.
My only issue with Mind Twist is that it only messes with 1 opponent. Sometimes you can't always race to win and need to fight attrition style. Mind twist comes in handy. Nothing better than ramping into it T2-3 and stripping their hand as it has either basically won me the game 1v1 or I can use it politically to get rid of one player for a long time. I dont think you should discount counter bait depending on your meta. I understand you have imp's mischief (love that card btw, my favorite black card aside from chains and nethervoid) and defense grid but sometimes that isn't enough. Especially if you want to cast insidious dreams when they have 2 blue open.
How reliably do you get your card draw?
Didn't realize eldrazi were an issue in your cEDH meta. Duly noted.
How have Nighthaze Lake of the Dead and Repay in Kind been working for you? Haze is nice with urborg otherwise, eh? Lake of the dead is one of those cards that are very powerful, but with the prevalence of strip mine and nonbasic land hate, I've felt its too easy to get 2 for 1ed with it. Repay seems really good to help you just beat face. But at 5-7 mana, you don't win unless they have no blockers/removal.
1 month ago
Appreciate the input either way. That is honestly the main reason I started using tappedout. So my decks get some input from other players outside my LGS.
FYI, i live in the East Coast(New York) so it is almost 3:30am here, either way, no problem :D
Cloud Key You haven't been the first to suggest this(one of my friends thinks it should be in(IN ADDITION, to helm of awakening)). I'll play around with it once i pickup one for K'rrik. I see the potential in it. When I first saw K'rrik spoiled, the idea of the deck was much different. It seemed silly since K'rrik pays for Black and I wouldn't want that many artifacts... However, now that the deck/general idea for K'rrik is more colorless than you'd think, I might put in Voltaic Key and other artifacts(maybe Scroll Rack , but honestly didn't test too good since I didn't end of using it too much...that one colorless would always go towards something else.) I honestly am going to give it a shot. I should mention, the above deck isn't my current build. There are a few cards I've been changing in and out to test out.
Mind Twist seems lackluster IMO, if I do run rings, maybe?(even then it seems not needed). Also, making someone discard their hand seems a waste when i'd rather just win the game. If it was Instant speed, i'd maybe consider it. However it is not. I doubt i'd ever run it to be honest.
Syphon Mind Totally get it. I don't even think the cost is that bad. It was a thought... but that was it. After playing the deck for so long, drawing cards usually isn't a big problem...I do have a bunch of card draw already. Such as Greed ( or other examples: Erebos, necropotence, arguel's blood fast etc.) Plus Villis, sensei's and other cards(cantrips(in this deck, Nihil Spellbomb is basically a cantrip/free card but whenever I need it...but usually I save it to stop a combo or to help enable my own combo.
Murderous Rider was a thought aswell. It honestly seems like a slightly worse Vraska's Contempt... Mainly because of the Exile(eldrazi go bye bye!). Hero's Downfall was in the very first draft of this deck. Now Rider is better IMO since it shuffles in/doubles as a creature. It honestly may go in Go for the Throat 's place.
1 month ago
Cloud Key - 1/4th of your deck is artifacts. I think it costing 1 more and only helping your artifacts is much better in a cEDH meta than helping your opponents. You're helping yourself ramp by 1 but each opponent by 1 (1 to 3). I get it that your commander dies a lot and that sucks. But rather than putting in (IMO) a suboptimal card, why not just add in Command Beacon or Volrath's Stronghold to bypass commander tax?
Vampiric Link - I was unaware of that, didn't realize that. Despite possibly getting 2 for 1ed, your point is 100% true.
Thats true regarding Shred Memory , I just like the versatility but I failed to recognize the cantrip aspect.
Honestly rings alone is pretty powerful given it interacts with 1/5th of your deck, even without basalt monolith. Also you wouldn't need to add torment, just use the infinite mana and top to draw your deck, play aether, storm off with free artifacts and use bontu's monuments ability copied with rings for 20 damage each opponent. Use manifold key to do it again.
Oops, didn't realize read the bones was there. It's midnight here so mistakes are bound to be made.
Lastly, here are 3 suggestions (not entirely sold on all of them but just some ideas)....
1 month ago
That makes sense, I thought it was something of that effect. I completely understand where you're coming from. Cutting pet cards is hard, even if they do make the deck better. I recently had to cut Head Games for Mind Twist in mono black and that has won me games outright.
I'm surprised the beast is pulling its weight, but if the meta is as you describe, then it seems like the perfect fit. I'm glad it's been working out for you.
Rings is just so fun and easy to abuse, I love it! Out of curiosity, how often do you win through infinite as opposed to combat damage (I know you go infinite into combat damage, but yeah). If your primary wincon is combo, staff seems perfect. If its just a nice utility card like rings, then that's some food for thought. Also curious what commanders are prevalent in your meta, gives me a better understanding of how to overcome them given Mono Green constraints.
A fringe suggestion, should you need desire it, could be Blast Zone (at least until you get the foil cavern and hollow). Can be very useful depending on the meta
2 months ago
2 months ago
Regarding your land drops, I HATE missing land drops, so I know where you're coming from, but at a point you can sacrifice that land for more card draw in the form of Phyrexian Arena , Sign in Blood or Night's Whisper , the last 2 in particular are good in your opening hand. If you choose not to, understand completely. But I've been playing in a more semi-competitive meta, so I make these suggestions from that perspective. Not sure what your meta is like and the level of interaction.
Murderous Rider isn't a crazy upgrade and I understand art for flavor reasons, although I disagree with your art choice, I think the promo looks bad and the "upgrades murderous rider" (whatever it's called) in foil looks spectacular. I respect your artistic taste nevertheless.
Hellfire definitely seems like a pet card since it's the picture of your deck.
I like that aspect of Ill-Gotten Gains , I have 3 mindslaver effects in my mono black deck so I know where you're coming from, thats a fair point.
The promo version of Xiahou Dun, the One-Eyed is $55 on TCG player, while it's a lot of $$, just wanted you to be informed of the price difference.
Another note, I LOVE Head Games , but it's not so much a threat as it is a political tool. If you use it that way, by all means. Whenever I tried using it in either of my playgroups, it always worked against me because I was seen as the threat, maybe it isn't the case in your situation. But should you want to go for more efficiency, I would replace it for Mind Twist (note, it says at random). Can be used earlier than head games, bait's counterspell removal, put creatures in their yards from the hand.
3 months ago
Sweet summer child,
You’ve stumbled upon a vicious toolbox control deck that can dominate at the highest levels of cEDH. The wincon depends on the situation but is almost always the result of the opponent conceding.
Otherwise accelerate mana with Mana Crypt , Sol Ring , Mox Opal , etc. You underestimate how easy it is to assemble the needed colors and mana advantage with the full set of fetches and tutors. If you don’t like Lotus Field run Urborg, Tomb of Yawgmoth . It’s there to cast Necro.
Infinite combos are fragile and the pieces are often useless on their own. This deck can quickly and consistently assemble disgusting sequences that make players concede on the spot.