Mind Twist

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mind Twist

Sorcery

Target player discards X cards at random.

Profet93 on Toshiro, The Black Swordsman

3 weeks ago

8netherwind8 +1

Kind of hard to provide meaningful suggestions when the commander switches like that. I will say, that's a pretty cool idea!

At the risk of sounding too unimpactful, perhaps a Sensei's Divining Top to go with Rings? Rings + temple + coffers = are you stated. Adding top allows to draw and cast your entire deck. It's obviously useful on it's own, even better with shuffling effects like fetchlands (which rings turns into ramp) and urborg allows you to keep the fetches "as swamps" while saving them for rings. I made a deck off of that philosophy so that's my bias.

Should you ever want to remove some of the less impactful cards, Mind Twist can put in some work. It's counterspell bait at worst, it can be ramped into in early game crippling one player, and late game just put someone in top decking mode assuming they have no meaningful board presence.

Profet93 on Mind-Gnawer

1 month ago

Cabal Coffers/Cabal Stronghold - Ramp

Deserted Temple - Untap the above / politics

Thespian's Stage/Vesuva - Copy cabal

Urborg, Tomb of Yawgmoth - Color fixing, not needed but nice to have if you include coffers.

Mind Twist - Random discard, super effective ramped into and as counterspell bait

Imp's Mischief - "Counter" counterspells and redirect targeted removal, draw and extra turns. Given your deck is extremely reliant on your commander, having some protection/bluff ability/utility is very valuable.

Bubbling Muck - Ramp

Feed the Swarm - Enchantment removal

Syphon Mind - Draw 3, each opponent discard 1

Vampiric Tutor - Tutor

Profet93 on Tergrid removal pants

1 month ago

Chainedbygod567

I wasn't sure what your budget per card is but this should hopefully not break the bank. I can recommend cuts should you wish

Feed the Swarm - Enchantment removal

Mind Twist - Note it states random, especially effective if ramped into in the early game. Also useful as counterspell bait.

Night's Whisper - Draw

Nightmare Unmaking - Versatile wipe

Sheoldred's Edict/Hero's Downfall - PW Removal

Bubbling Muck - Ramp! Highly recommended. Especially because you're not running urborg

Ill-Gotten Gains - Up to you, could be useful, could backfire.

Barter in Blood - Mass sacrifice

legendofa on The Baron's Coterie

1 month ago

Buried Alive is 3 mana, Demonic Tutor is 2 mana, and Bloodghast is 2 mana. If you cast Buried to dump a Bloodghast, it's still going to take another land play to get the same value as playing Bloodghast directly. I would cut Buried and just add another Bloodghast.

There aren't many repeatable sac outlets that draw cards, but Village Rites and Corrupted Conviction are solid, along with Deadly Dispute. I think these will help you more than long-term draw, but for the sake of completion Phyrexian Arena and Black Market Connections are the standard and top end, respectively.

Next thought is, you have a lot of potential finishers. The Exquisite Bond combo is the most generally useful, in my opinion, and you can get some redundancy with Vito, Thorn of the Dusk Rose. I would cut Mind Twist and two Exsanguinates for a couple Vitos and a couple more Thoughtseizes for more early advantage. Discard that you choose > random discard > discard that they choose.

Falkenrath Forebear can also work as Vampire-centric sacrifice fodder, especially alongside Voldaren Bloodcaster  Flip if you go hard in this direction, but it's a little less reliable. Maybe just break away from vampires and use another recursive creature.

How much does Surgical Extraction help you? If you're against graveyard decks or combo decks regularly, keep it in main deck. Otherwise, it's sideboard material. As I write that, I realize there's no sideboard listed--do you use sideboards?

Urborg, Tomb of Yawgmoth is very good with Cabal Coffers, so keep those together. But how do you use the fetchlands? If it's only to find another basic Swamp, there's no reason not to just use more basic Swamps.

Profet93 on Tinybones, The Pickpocket

2 months ago

LivingThing +1

Nice low avg cmc. I don't think you have enough basics to consistently ramp with Cabal Stronghold. Have you considered swapping it for a Volrath's Stronghold or another utility land such as Buried Ruin to recur one of your artifacts?

What is the wincon, commander damage and/or value from thieving opponent's graves? If it is the former, perhaps a Hatred might serve you well? Or if it's the latter, a Strionic Resonator to double up on casting?

Do you feel you have enough draw, especially given your low avg cmc? A Read the Bones could help. I'm unsure if you're into combos but a Helm of Obedience goes with your voidwalker. It also fits on theme, although it's cmc is relatively high for this build.

Should you wish, Arterial Flow and Mind Twist are additional discard effects. Note that mind twist does say random. I love ramping into it early game and just neutering one opponent to make him easy to hit consistently.

SufferFromEDHD on Sidisi 1CMC Glass Cannon

3 months ago

41.5% of this deck has CMC 0 for a reason. I'm all in on Ad Nauseam. Fantastic suggestions but I have to be very mindful of CMC total. Right now it's at 55 but maybe I'm overthinking it?

Grim Monolith had to double check my list. Was very surprised it is not in. Guessing CMC 2 scared me away but it would allow me to go off a turn earlier.

Necropotence Ad Nauseum #2. Back ups are important. Will slot in.

Snuff Out and Force of Despair I know this deck needs more removal but 7 CMC is a lot of life. Slaughter Pact is truly free. These are guaranteed sideboard cards for certain match ups.

Of your anti blue tech Mind Twist is a great suggestion. Old school power. Conqueror's Flail is a great "can't" but involves too much setup in a creature lite list.

Profet93 on Sidisi 1CMC Glass Cannon

3 months ago

SufferFromEDHD +1

Grim Monolith - Ramp

Necropotence - In case shit hits the fan and you need to dig?

Conqueror's Flail - Anti blue?

Snuff Out - Interaction

Mind Twist - Anti-blue bait. Should they exile your wincon, you can just spite them by making them discard their hand. Also deadly if ramped early game, should you wish.

Force of Despair - Interaction?

Profet93 on S U P E R F R ! E N D S (Yawgmoth)

3 months ago

I'm glad I could be of help. Be sure to let me know how the changes go.

Mono black is my favorite color. I'm not sure if I qualify as a black mage per se, but whenever I see a mono black deck on tappedout I generally try to comment, particularly when I see familiar names like yours pop up.

Urborg, Tomb of Yawgmoth - Allows your dark depths to tap for mana, use ancient tomb as a black source, and of course ramp for coffers.

While a personal choice, I like Mind Stone > Mox amber. Amber is nice if you already have your walkers out and draw into it. Mindstone ramps your commander our more quickly and can even be draw when you don't need it late game. Mox amber it isn't incredibly impactful, especially given your lack of artifact synergy. On that note, how often have you been able to reliably trigger inventor's fair?

I've always loved vengeful pharaoh, but I've wondered how practical it is. You are giving up your draw per turn to get it back on top of your library. I'm unsure how that plays in games but I could see it going south. What has been your experience with it?

How has Unmask been working for you? I assume you use your card advantage to be able to use it's free casting ability. Would you not be better served by something with a higher ceiling and lower floor such as Mind Twist? I bring it up because you have one 1 anti-blue card (Imp's mischief) and casting a Walker for 6+ mana only for it to be countered feels bad. Mind twist can bait a counterspell or can cripple another player (especially ramped in early game, note the discard is random)

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