This is a Pramikon FLyers tribal deck, with a small Angel subtheme and quite a few counterspells. Because I always try to fit too much in a deck, there is also an Aurelia, the Warleader for extra combats and an Alrund's Epiphany and Medomai the Ageless for extra turns, but they all also fall within the "flyers" category, so it should be good. I'm also considering Dragon Tempest for Medomai, but I'm not sure if the haste is worth it, as I run barely any Dragons. But you could of course switch out, say Anya, Merciless Angel, Iridescent Angel and Lightning Angel for something like Dragonlord Ojutai, Ryusei, the Falling Star and Skyline Despot.

On the other hand, if you'd rather have more creature-based counterspells you could put any of the following in: Spiketail Hatchling, Spiketail Drakeling, Spiketail Drake, Spell Queller, Judge's Familiar, Silumgar Sorcerer, Overcharged Amalgam and/or even Nimble Obstructionist maybe.

Or if you'd rather focus a bit more on lifegain: Archon of Redemption, Wingmate Roc, Sage of the Inward Eye.

Or you could go more into the flying tribal theme with Jubilant Skybonder, Kangee, Sky Warden, Pride of the Clouds, Soulcatcher and/or Sprite Noble

You could even focus a little more on stealing creatures with Sower of Temptation and Hypnotic Siren

Or maybe you'd rather just have more fun with your flyers with Aven Mimeomancer and Yusri, Fortune's Flame

Using the Hunted Dragon and Hunted Lammasu also seems like fun, since you can give the tokens to an opponent who can't hit you because of Pramikon

I suppose you could lean into the stax-y effect more, switching out some of the flying synergy like Favorable Winds for something like Mudslide

After having tried this deck a couple of times I have decided to include some Blink effect in the Maybe Board. They're either Instants like Otherworldly Journey or Creatures with flying like Flickerwisp. I decided on this because I found I was having very little control once Pramikon hit the field. Yes, the circle jerk definitely helps not to die, but aside from that there is no control, you attack one side until Pramikon leaves the battlefield somehow. Not only that, but you as the player also have to abide by this rule, and this is a deck that relies on attacking, and attacking strategically. This is why I chose Blink effects over Flicker effects. Not only is a Blink effect a slightly safer protection effect, but with Pramikon out of the way for just my turn, I can attack whoever I want and at the end I can re-install Pramikon and choose a different side if so desired.


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72% Casual

28% Competitive

Top Ranked
Date added 8 months
Last updated 2 weeks

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

46 - 0 Rares

27 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.51
Tokens Angel 4/4 W, Angel Warrior 4/4 W, Bird 1/1 U, Bird 1/1 W, 2/2 U Token Creature Bird, 1/1 W Token Creature Cat Bird, Faerie 1/1 U, Horror 4/4 B, 1/1 UR Token Creature Insect, Knight 2/2 W w/ First Strike, Monarch Emblem, Spirit 1/1 W, Spirit 1/1 W
Folders maybe later decks, Zachs Casual, decks modern, EDH busild future decks, EDH
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2 weeks ago)

+1 Curiosity Crafter maybe