Storm Crow

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Starter 1999 (S99) Common
Classic Sixth Edition (6ED) Common
Portal (POR) Common
Alliances (ALL) Common

Combos Browse all

Storm Crow

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Price & Acquistion Set Price Alerts

9ED

8ED

7ED

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Recent Decks

Storm Crow Discussion

SynergyBuild on Unleash the Horde!

15 hours ago

When you move to the 'Preview your Comment!' button, below it shows the first ~15 cards that you have linked with the double-[ 'card:Card Name' double-] syntax, like with Storm Crow, you can click the box next to the listed item beneath the preview to suggest it!

M_Malcom on Card creation challenge

1 day ago

Create a card that combos with 1 Storm Crow alone

SynergyBuild on Why Every Commander is Competitive

1 week ago

Yes, the true terms for the control I specified are "Permission" and "Stax", the reason I separate them is because the point of this isn't to delve into the technical theory behind gameplay, instead I want to be able to build a base for any player trying to make a cEDH deck. I can build up a deck with extreme ease if I know three things:

  • The Colors of the deck (The Commander)

  • The Base to use (The Archetype)

  • The Win Condition (The Combo)

I can build up any commander deck using those 3 things in mind, and I built up plenty of examples for them. I went over cEDH staples because I wanted to show the type of cards you should be interested in, though there are tons more than I said.

You mention countermagic in combo decks, but I suggested that if you look at "So, How do I Build Combo?", so I don't think I ever disagreed there. I also wen't over beatdown in stax, it was in the "Pick a Win Condition!" strategy where I mention blood pod being a beatdown strategy. This isn't to say they don't run Karmic Guide/Kiki-Jiki, Mirror Breaker/Felidar Guardian/Birthing Pod combo as a finisher separate to beatdown.

You say you run Eidolon of Blossoms in your Saffi Eriksdotter, which I assume means you can sac Saffi, then the Eidolon to draw a card, but then wouldn't you rather Elvish Visionary? Harmonize is actually a card I greatly suggest against for most people. Green decks are mostly creature-based strategies, and would rather a tutor like Summoner's Pact, Chord of Calling, Green Sun's Zenith, Worldly Tutor, Birthing Pod, or Sylvan Tutor or they would rather a better draw spell like Lead the Stampede. Harmonize rarely is useful in cEDH, it is simply too clunky.

Again, in this list I have made no claims of any card not being cEDH worthy or anything, there is a use for most cards in mtg, not all, Eager Cadet will have to sit this one out, but Eidolon of Blossoms could be in an enchantress deck, and I guess a dredge deck could use the Harmonize to great ability, I never claim a card can't work.

Okay, this next one is the hardest... Edric, Spymaster of Trest and aggro. Yes, it is a deck that wins by dealing combat damage, yes it is a creature based deck that wins... "fast." No, it isn't aggro. Here is my argument, the deck is an extra turns deck, that has a draw engine based on dealing combat damage. This means that it isn't an aggro deck for two reasons, The goal of the normal Edric, Spymaster of Trest deck isn't to win as fast as possible by setting your opponents' life totals to 0, it is a deck based around being able to draw enough cards in a turn to chain effectively infinite turns together, which wins through use of combat damage as a finisher.

I would claim it is a combo deck, no, it doesn't set up a combo like Time Vault + Voltaic Key + Storm Crow to win a game, but it does effectively the same thing, in the same way a storm deck isn't technically a combo deck, nothing it does goes infinite or does something that was an unintended side effect of two or more cards in conjunction, a storm deck simply uses a lot of cards that synergize well, yet they are considered combo because they play the game with a mindset based on winning as fast as possible (while being protected from interaction) without the use of normal creature swings or general burn.

If you were wondering, I will come back to this primer and revamp it, give me a week though, because I have been working on making a primer for all of EDH... and that will take time.

joecool1299 on Cutting Cards (Silas and Sidar)

1 week ago

I mean really I would cut Storm Crow but obviously if you're running that you don't care how good it is.

This doesn't really seem like a Future Sight deck, Triple blue and low to the ground with few real pure card advantage engines means I don't think you need it.

Skyshroud Claim seems like an odd choice. I understand the mana dorks but then you have this expensive ramp spell when your average cmc is low. If you feel you need more ramp, Farseek or Sakura-Tribe Elder.

Etherium Sculptor is odd. I don't think you have enough cards that care. You might get like 2 mana off this over the course of the game. I don't think that does enough.

Yuriko, the Tiger's Shadow seems decent in this deck even with no other ninjas. Spawnwrithe seems too cute.

I feel you have a bigger issue though. Silas Renn, Seeker Adept doesn't really fit in this deck. If you just want the colors, you should cut the spellbombs and such and keep the bare best like the swords and the Strix. If you want the effect, you should run more payoffs, and artifacts you wanna sacrifice and stuff like Glissa, the Traitor to reward you. And as a contrast, you should slow your deck down a smidge to accommodate the grindy game plan.

The way it is now, sometimes you're gonna draw the wrong half of your deck and the artifacts are just going to be cards that do almost nothing when you could be playing cards that jell with your game plan of go wide tempo hate bears.

Finally Gavony Township. That is all.

Icbrgr on Silent Aberration

1 week ago

@Murphy77 Thanks for the suggestions! I have an appreciation for Fraying Sanity as it basically Doubles the net mill throughout the game; However this particular mill deck is not a turbo-mill brew. Im still working on my description.... but basically this Mill style is meant to be more of a control/slower playstyle. The creatures are more about defending than anything and meant to bottleneck the field; and spot removal for opponents with bigger creatures. when it comes to Memory Sluice its a nice early play especially and the hybrid mana is very appealing because its easy to cast in many situations. in the later game it can double in mill effectiveness which is nice for when Silent Arbiter is in play and the extra creatures for blocking/attacking are not needed. Trepanation Blade/Mindcrank are fun but the success of piloting this deck lies with defense/attrition... If i am swinging with creatures then combat damage is probably gonna be enough to win no matter what... and Jace's Phantasm is the only evasive creatures but a chump block is a chump block either way whether the opponents has an army of Storm Crows or Elite Vanguard. As far as my flex slots are concerned for match-ups in the event that aggro isnt a problem and Silent Arbiter got Sideboarded for Trepanation Blade then the overall effectiveness of both Wight of Precinct Six and the blade are reduced because then the opponent likely has less creatures for wright to feed on and more lands in the deck.

zelian12 on Arcades Strikes Back

3 weeks ago

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DwaginFodder on Card creation challenge

1 month ago

Manegroth, God of Endings

Legendary Enchantment Creature - God

Indestructible

~ isn't a creature as long as your devotion to colorless is less than three.

: Search your library for a basic Wastes and put it onto the battlefield tapped, then shuffle your library.

As an additional cost to all spells your opponents cast, they must exile a card from their hand.

5/6

With that last ability, I think this fulfills both of your challenges, TypicalTimmy. Also, I'd like to point out that Draglord_Sim was making a Storm Crow joke and not a serious submission to the challenge.

All of the monocolored gods of Theros also had a monocolered legendary enchantment artifact weapon. Make one for Manegroth. It must have a colorless requirement of (though CMC is your choice) and must be a legendary enchantment artifact that has both a static and an activated ability. It must not be a bow, spear, whip, bident, or hammer, and cannot be an equipment in order to conform with the cycle.

Draglord_Sim on Card creation challenge

1 month ago

I understood that, it was meant as a joke because Storm Crow is "the most powerful card in the game".

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