Creature — Bird
Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
|Have (2)||gildan_bladeborn , Mortiferus_Rosa|
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|Commander / EDH||Legal|
Aetherstorm Roc Discussion
1 year ago
I would first hone in on a theme (probably creature beatdown) and not have a Electrostatic Pummeler, Aetherworks Marvel, and creature beatdown mix. I would do that by removing Electrostatic Pummeler and definitely Aetherworks Marvel to bring the good cards (possibly Bristling Hydra, Walking Ballista, or Jadelight Ranger) to 4 copies. I would, at least, put Aetherstorm Roc down to 2 and not have 4 of both Highspire Infusion and Larger Than Life because you need established board presence (which is not always a guarantee) for them to not be dead cards. As for lands, Scattered Groves, Sunpetal Grove, Shefet Dunes, and maybe even Arch of Orazca are viable. Verdurous Gearhulk and especially Angel of Invention are really good in this deck, as opposed to the hard-to-cast Aetherwind Basker.
2 years ago
Took this deck to FNM last night and finished 2-2, which I am pretty satisfied with for a home brew.
Lost the first match (0-2 in games) against blue/black control as I wasn't able to land my threats around the opponent's counter-magic and removal.
Lost the second match (1-2 in games) against a BGw Constrictor deck; the white splash was for Aethergeode Miner and Aetherstorm Roc. The Miner proved a pretty good chump blocker against the likes of Rhonas the Indomitable, although the trample creatures fared a little better. The games were hard fought, especially when I was able to give lifelink and trample to Rhonas.
Won my third round (2-1 in games) against a WBg tokens deck, mainly due to the opponent being land screwed and flooded in the 2nd and 3rd games, respectively.
Fourth and final round was an easy victory against a clunky RB pirate aggro deck that didn't really have any aggro.
2 years ago
I like what youre trying to do here bmagicguy. Lifelink is a pretty solid strategy right now because fast aggrieved decks are super popular. So if you want this build to work I would suggest having a lot of small, maybe high toughness creatures with lifelink to flood the board and block with. Drawing cards is also good so something like Shapers' Sanctuary will deter opponents removal and draw for you. Green and white allows you to be pretty tricksy with untapping and protection. So if you want to survive to the point with your herald you could maybe add things like Glory-Bound Initiate for lifegain, or Ranging Raptors and Ripjaw Raptor for card draw and ramp. Cards like Prepare give you a surprise big lifelink blocker after your opponents attack you then you can use the back half of it to fight a creature with something you want to take damage like your raptors! Aerial Responder is great, but Im not sold on Aetherstorm Roc, maybe its a place to put in raptors. Exemplar of Strength, Inspiring Cleric and Bishop's Soldier CAN be good but I dont think its the build youre going for so the glory bounds could go there. Majestic Myriarch is awesome with all your lifelinkers but Id suggest putting in some more creatures with valuable keywords. Adorned Pouncer will give it double strike and you can bring it back on turn 5 as a 4/4 double strike! As a finisher, in case you dont get Victory's Herald, theres Appeal which basically lets you swing in for a huge attack unblocked if you pair the cards together and you can still block any attacks on the next turn. But I love green white in standard and if you have any questions or ideas feel free to speak up! Hope Ive given you some ideas
2 years ago
very true considering Aethergeode Miner sort of replace the Longtusk Cub spot in terms of aggression and energy production, since that and Aetherstorm Roc instead of Bristling Hydra i basically forgo the threats for the infinite combo so i usually wont play them until i can almost set it up rather than grind out an early win with the normal energy creatures. while it doesnt hurt to get him out turn 2 most games im mostly interested in getting out a mana dork on 2 to ramp into the colors i need since im running 7 and 16 land sources can produce or get green that is the major color i want for turn 2. I do appreciate the feedback though and it can be an issue having the white when the dorks get removed early on though.
2 years ago
While I don't mind splashing white for Cast Out, considering your mana base and attunes, I dislike the idea of running the 3 Aethergeode Miner. Ideally, you'd like them out ASAP to generate energy. That being said, you wont always have access to white mana turn 2. Aetherstorm Roc seems a little weak in general so I'd look for a replacement.
2 years ago
Then:Turn 1 - Attune with Aether for additional energy so to protect the miner before the comboTurn 2 - Aethergeode MinerTurn 3 - Dynavolt TowerTurn 4 - Aetherstorm RocTurn 5 - Paradox Engine then combo for the win
Just a possible way to win in "Ultimate Christmas Land"
2 years ago
Im not sure Panharmonicon does much more than Decoction Module, Aetherstorm Roc and Winding Constrictor already do for me. To me it seems it would really just be a harder to answer Winding Constrictor that is twice as much to cast (which could prove to be more valuable with more testing).
This is definitely a card I can consider so thank you!