Sky Hussar

Sky Hussar

Creature — Human Knight

Flying

When Sky Hussar enters the battlefield, untap all creatures you control.

Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.)

Browse Alters View at Gatherer

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Dissension (DIS) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Sky Hussar Discussion

Funkydiscogod on Making White great again

2 months ago

Obviously, not all of those belong in the same deck.

Restore Balance and Generous Gift are probably most useful in a deck full of cascade spells and borderposts .

Flagstones of Trokair and Porphyry Nodes are often used in Enduring Ideal prison decks: Flagstones tutors out Mistveil Plains to put Nodes on the bottom of the library to be found again.

Sky Hussar is best friends with Kiki-Jiki, Mirror Breaker and could be a win condition of America control, or as a stepping stone for Prime Speaker Vannifar .

You can make white tokens using Legion's Landing  Flip and Recruit the Worthy with Intangible Virtue and other anthem effects.

You can make flying tribal with Squadron Hawk and Battle Screech with Sephara, Sky's Blade and other flying support cards.

Magnanimous on Making White great again

2 months ago

So white is a pretty under-powered color in both modern and pioneer and I want to build a deck focusing on white cards for either of those formats, likely modern, and would like card and/or strategy suggestions.

Here's a list of cards I'm thinking about to get started, I just really don't know how to fit them together: Porphyry Nodes , Flagstones of Trokair , Recruit the Worthy , Sky Hussar , Squadron Hawk , Battle Screech , Legion's Landing  Flip, Gift of Estates , Restore Balance , Generous Gift

Edit: I know the meta decks for white (D&T, Soul Sisters, Martyr Proc) and want to find a new W or Wx deck that uses weird mechanics and synergies specific to white in a semi-competitive way.

I feel like I should mention that I was working on a deck with Porphyry Nodes , Generous Gift , Flagstones of Trokair , Greater Gargadon , Restore Balance , and Electrodominance before I posted this.

smilodex on Chulane elf ball

5 months ago

Nice Decklist, if you add cards like Intruder Alarm , Village Bell-Ringer , Sky Hussar & Great Oak Guardian you're going infinite with enough mana dorks.

BrandonJamesCAC on UW Flyers

5 months ago

I always love that Sky Hussar for these decks. Worst case, you cast it.

But usually tapping down Familiars and Whatever weak Faerie you got. Buries in CA.

How about Squawk?

Fleanend on $50 Budget MTG

11 months ago

Don't know if it's your style but I really like Sky Hussar , for both card draw and untap trigger.

madcatsowega on The New Angry Birds

1 year ago

I also wanted to comment on the choice for Hour of Need. Essentially the card is a 4/4 flyer with flash for 3 mana and the additional cost of exiling a creature. Way back in the day Sea Drake was a thing in Legacy because of its aggressive cost. Since then they have printed a few other 4/4 flyers (IE, Illusory Angel) but this one is the best IMHO. Hour of Need accelerates Angy Bird's clock (which was something it originally struggled with in older builds) and allows for some combat trickery. The ability to play it on the opponent's turn means you're often forcing the opponent to lose one of their attacking creatures as well. Instant speed also means we can hold mana open to cast other cards based on the opponent's turn. And because Angry Birds generates so much card advantage and also a lot of expendable creatures, the cost of exiling a creature is typically pretty minimal--especially since Hour of Need is only a 2x of.

The fact that Hour of Need can actually generate 2x 4/4 flyers at instant speed in the late game and can double as really bad removal in really dire situations is just gravy. In my experience Hour of Need has been the card that has changed the tides of an otherwise losing game.

That said, I think a great argument can also be made for Spell Queller in the 3-drop slot. The great thing about Angry Birds are that we have several viable cards in the 2-drop and 3-drop slots to build the deck to the player's tastes and meta.

Since Sky Hussar is not typically a card I cast (but mainly make use of its forecast ability for card advantage, I felt that 3x was the right amount over 4x. Again, it could be a matter of taste but it really is a card I want to see in game but not in multiples. On the other hand, Judge's Familiar is a fantastic card that deserves to be a 4-of IMHO because of its excellent value. Having 4 of it and 3 Mother of Runes pretty much ensures we have a strong turn one play.

Skinken on The New Angry Birds

1 year ago

Are there any real reasons not to run Detention Sphere over Oblivion Ring?

Also I'm curious about the idea behind Hour of Need.

And lastly, what made you make the change from 3x Sky Hussar to 4x, and as a result going down to 3x Judge's Familiar?

I'm asking all this because I'm trying to build an angry birds list myself, and thus am looking for any additional advise I can get (your primer was an amazing help though :))

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