As Foretold


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare

Combos Browse all

As Foretold


At the beginning of your upkeep, put a time counter on As Fortold.

Once each turn, you may pay rather than pay the mana cost for a spell you cast with converted mana cost X or less, where X is the number of time counters on As Fortold.

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As Foretold Discussion

EchoScorch on ramp to torrential gearhulk deck

3 days ago

A simple question I would like to ask you - Did you specifically make a deck to look terrible so that people would comment on it and then redo the entire thing into a deck that could possibly be competitive? Were you purposefully trying to incite people lol? Even now that this deck is a bit better, there are still issues with it. In the deck you are only representing 22 lands with the 19 physical lands and the 3 Attune with Aether. Most temur energy decks represent 26 lands with 22 in main board and 4 in the form of Attune with Aether, even with their Chandra's and Servant of the Conduits.

Getting more into the rest of the deck, you really need to focus on what you want your deck to accomplish. Right now, you are trying to go on a Go-Wide plan with Growing Rites of Itlimoc  Flip, a free spellish plan with As Foretold and a control plan with Torrential Gearhulk. These are good plans when in different decks, but cramming them all will usually not work. (Though in the newer versions of Temur decks they do have two Torrential Gearhulk in sideboard against some matchups).

In the future, please know that while some of our comments might be severe, you can always ask us for our reasoning and we would gladly explain to you how we feel that you can improve your deck. Do not go onto our walls and try and publicly harass us because even though we make some decks that are not as great (We usually make them on purpose or to just have fun) we do make some decks to be competitive and if you would look deeper into them you would see that the competitive meter is only an algorithm and does not always determine if a deck is good or not.

Profet93 on Instant/Sorcery-based Deck

5 days ago


To the best of my knowledge, if someone attempts to place Talrand into my deck, then I can place him back into the command zone per a rule change that occurred a bit ago. Moreover, if anyone attempts to hurt my precious talrand, then I use free counter magic when available (Ex: As Foretold, Pact of Negation, Force of Will, or Misdirection) to stop them. I also have Riptide Laboratory

StLouisNY on UB Faeries

6 days ago

Hey there,

Been playing Faeries solidly since about March '17, and I'll offer a few thoughts on some of the card choices based on my experiences.

1 - Ancestral Vision... I love the theory of the card. The card advantage when you can pull it off is huge, but it can be too slow against combo decks/burn/elves. I had tried running it as a 3 of with 2 As Foretold. I will say, there are few things more fun than hard-casting AV for free on turn 3. AF also helps free up mana for counterspells and if it sticks to the board, let's you activate Tar Pits & Mutavaults without worrying about being unable to cast anything. Generally right now I prefer Opt strictly for reliability. When I cast it I know 100% I'll benefit from it instead of hoping it's still relevant in 4 turns.

2 - Liliana of the Veil Amazing Card and made my deck 100% better when I included 3 of her (2 MB 1 SB) though I also like combining her with 1 Liliana, the Last Hope in the Mainboard. Just too many matchups where killing a X/1 creature is amazing.

3 - Tasigur, the Golden Fang Tasi is just a nice card to have access to. Not only can you possibly drop a 4/5 on turn 3, but his ability and the potential to buy back your counterspells is just solid mid to late-game. Not saying it's right/wrong, but my deck runs Tasi as a 61st card just to keep the creature/counterspell mix where I want it and then have a "shield" that can help deal with a larger threat than the faeries can.

I've tried several different builds of this deck (including the Smuggler's Copter build) and it's just super fun no matter how you build it. Always glad to see the Faeries get more publicity!

Avulth on Avulth's Jhoira of the Ghitu

1 week ago

@Snap157 Yeah I used to run it, and I think it makes sense to run in a different iteration of the deck. There are other cards, like As Foretold, which also take advantage of Paradox Haze, but I'm not running them. It's a way to remove time counters from multiple cards, but I don't run very many bombs and seldom need more than one of them to drop, so that's not that useful. That, on top of the fact that it can't remove counters on the turn it drops, are the reasons I think Paradox Haze is too slow. It's still a good option in a meta where other decks also play for a late game. Thanks for the input!

ImtheRealBear on Balance Turns for Bolas

1 week ago

I think you should cut As Foretold as it is really slow in modern. some board clears might be useful as well, like Damnation.

Dryxyx on ESPER Vampires

1 week ago

I can't help but wonder why Yahenni's Expertise is in the deck, it kills everything in the deck other then Sanctum Seeker and Yahenni, Undying Partisan. I'd consider replacing it with As Foretold. (AKA better Aether Vial.)

xyr0s on U/W AS FORETOLD (opinions please)

1 week ago

Suspend cards are to be cast with As Foretold. Yeah, Remand is still funny, but not quite the blast it used to be, back when suspend meant that the cards spent several turns before happening.

BrandonJamesCAC - how does affinity not care about Restore Balance? They have ways around it, but still, a turn 3 Restore Balance seems like it would kill off all their creatures, leaving only manlands, and even getting rid of all the +1/+1 counters from Arcbound Ravager. Actually, wouldn't most aggro decks lose almost all their stuff to a turn 3 Restore Balance, now we're at it? And I can't remember any aggro decks that play remand... It even circumvents indestructibility by having the controller sacrifice, rather than destroy, creatures and lands.

Search for Azcanta seems like it's maybe good enough for standard, but pretty bad in modern, where you'll almost always want to spend turn 2 doing something to interact with your opponent. If games with this deck tends to be very long, a single copy could be good, I think - grindy, griiiindyyyy card advantage over the long run.

Ghostly Prison could be something for this deck, perhaps in sideboard.

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