At the beginning of your upkeep, put a time counter on As Fortold.
Once each turn, you may pay rather than pay the mana cost for a spell you cast with converted mana cost X or less, where X is the number of time counters on As Fortold.
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As Foretold Discussion
3 days ago
Nice deck! Superfriends are my favorite builds, though I'm a Narset player myself.
Oath of Nissa is a must!
Why no The Chain Veil?
Contagion Engine has worked wonders for me in my Narset deck.
Saheeli Rai is a good walker, even if your deck isn't artifact heavy.
Cascading Cataracts for mana fixing AND points for flavor!
Aqueous Form for getting your commander to punch through and some helpful scrying before you cascade.
As Foretold can't hurt, and if you add more proliferation it becomes amazing.
Finally, with a superfriends theme, more proliferation effects always help, and with a low creature count, boardwipes hurt your opponents way more than you.
3 days ago
I'm not a super magic expert, but wouldn't casting crush put you back to square one on As Foretold do you find that that doesn't bother you much, i'm running a similar G/U deck UG Crush and I tried to stay away from Enchantments for that reason wondering if I erred in that.
3 days ago
Sorry but after few tests with As Foretold, it seem that not so effectiv that everyone think.
3 days ago
"Hey! I found your Mizzix list and really liked it, trying to build my own and will definitely take some inspiration from yours! I was wondering how it performs? Fun? Does it win? Does it run into issues of Mizzix keeps getting killed? Thanks!"
Some things to keep in mind about my list:
My group is about "Casual fun". Meaning I've avoided things like combos that take 15min during my turn. Extra turns. Ect.
We try to keep our powerlevel/budget similar.
A lot of the deck is focused more on Flavor / doing cool, but not necessarily good things. Saheeli Rai and Chandra, Torch of Defiance are in the list just because I pulled them and went "These planeswalkers have red in them. -GASSSSppp-". Whiles sometimes I get really hilarious things like copying an Aetherflux Reservoir with Saheeli and then deathstaring my friends. Most of my wins are political.
"I was wondering how it performs?" / "Does it win?" - My playgroup loves creatures. Elf tribal. Big eldrazi ramp decks. Those sort of things, so most of me staying alive is political or me getting chump blockers from my token generators (or an early propaganda). My deck use to be a very ghetto storm-ish combo that ended with me taking 25+min and grapeshotting everyone for twice their health. But that wasn't very fun for anyone.
Now the deck is pretty much: Control the board. Be political (always keep some blue untapped). The amount of times I've had my friends go "Dude if you don't counter this, I won't attack you next turn". When I haven't drawn a counterspell all game is getting pretty high. Other than that it's just protecting mizzixs so your control/card draw racks up more experience counters. Then it's a matter of, do I have enough to burn someone with with a "X" spell like Banefire. I don't know if i'd call it competitive in the slightest.
"Fun?" - I love it. Red/Blue was the first color combination outside of mono-red I really wanted to build. I started the deck off with the pre-build mizzixs. Actually switched to Jori En, Ruin Diver as commander for a while (lower threat, less focus on me). Then I sort of figured out the reason I got focused a lot was because of how long my turns took. I play this deck along side my goblin tribal, so when I have days where I want to be the reactive player I play this. Sit back and watch how things play out and just when your opponent thinks they are about to win, Aethersnatch their 40/40 Lifeblood Hydra, use it to discourage being attacked then kill everyone in one turn with fire.
"Does it run into issues of Mizzix keeps getting killed?" - YES! Mizzixs in my group is almost never directly killed. Usually it's some board wipe. Make it clear that if they mess with Mizzixs you're going to spend the rest of the game ruining them. Counter everything they play. Bounce/wipe their board. Light their commander on fire for 30 damage just to send a message. If Mizzixs isn't able to stay out, or you're unable to rack up experience counters with her, you're just a control/political deck that hopes you're left alone till you can steal something important or do something crazy without Mizzixs.
Some fun combos:
Any big burn spell + Metallurgic Summonings, Then you Saheeli Rai -2 to copy the construct and give it haste. When you cast an X spell the CMC is what you declare as it's cast. So burning someone for 20 damage, then hitting them with a 20/20 construct with haste is always fun.
Radiate is an older card but VERY fun! When you use it on an "X" spell, the copies have the same "X" value. In addition you choose when each copies resolves. So you can Radiate an X spell, target yourself, copy it targeting each other player. Meaning the damage dealt to you resolves last (if it's lethal you win). Also things like Radiate + Rapid Hybridization turns every creature on the board into lizards. Also if you're just straight screweeedd... You can Radiate + Scour from Existence exiling literally everything on the board. Radiate + Chaos Warp is just fun but takes a long time and might piss your group off.
Things I'm planning on doing to the deck in the future:
Adding As Foretold, one of my friends in our playgroup sent me a copy he traded for. Very excited to try it out!
Possibly changing the win condition. My groups slowly increasing it's power level so I maybe be able to change the win condition to something more consistent than "X" spells.
Thank you for your kind words! I've had a not so stellar past couple of weeks and it made me smile. Enjoyed having some coffee and babbling about magic. =) Have a wonderful day.
4 days ago
Because this is a rules forum for discussing rules, so I thought I should call out a non rules question as being off topic. As Foretold can get additional counters from cards like Tezzeret's Gambit, Dust of Moments, or Paradox Haze, among others. It's not limited to the 1 counter per turn as you implied.