As Foretold

As Foretold

Enchantment

At the beginning of your upkeep, put a time counter on As Fortold.

Once each turn, you may pay rather than pay the mana cost for a spell you cast with converted mana cost X or less, where X is the number of time counters on As Fortold.

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Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

As Foretold occurrence in decks from the last year

Modern:

All decks: 0.08%

Commander / EDH:

All decks: 0.02%

As Foretold Discussion

Suns_Champion on The National Library of Elkia

4 days ago

Nice! +1

Standstill depending on your meta might buy you a few turns or at least draw you some cards. Very good paired with Narset. Hesitation along those same lines.

As Foretold can be a great way to start free casting counters, then you spend mana on draw and wincons.

Arcane Laboratory might be used to "counter" any extra spells people have. You only have to worry about one spell a turn.

Mystic Remora and Rhystic Study seem like odd exclusions... any reason why you don't have them?

Lands: You mana base can use some work. Myriad Landscape can help ramp if you sacrifice turn 1. Boseiju, Who Shelters All can help prevent counter wars. Nykthos, Shrine to Nyx breaks even with azami but might not be great...

That's all I can think of! I built a Baral deck a while back: Mr. Blue Sky | Baral EDH. Check it out, you might find something you like!

multimedia on Estrid go Brách

1 week ago

Hey, saw your forum topic asking for help.

I'll first give my opinion on the direction you've taken your deck and then if you would like me to continue I'll give some suggestions in another comment of other ways to use Estrid as Commander. You're trying to combine +1/+1 counter creature strategies, enchant creature auras and equipment with a noncreature Commander. There's problems because these strategies are much better when your Commander is a creature since then it can be the main focus of boosting it's power with counters/auras/equipment.

I don't think the +1/+1 counters creature strategies are good with Estrid as Commander. Because Estrid isn't a creature and doesn't interact with creatures with counters. Estrid not being a creature means you can't put +1/+1 counters on her and make her a threat to do Commander damage. That's a big drawback if you can't use your Commander with +1/+1 counter strategies. Putting masks on creatures to protect them is fine, but this interaction doesn't seem particularly that good or needed.

Another thing I don't like about counter strategies with creatures with Estrid is these strategies don't need enchantments. With Estrid enchantments should be the focus of your deck especially with proliferate because of her -7 ultimate can be a powerful way to cheat enchantments onto the battlefield, but only if you're playing a lot of them. If not taking advantage of Estrid's -7 ultimate then proliferate is not doing much with her.

I think with Estrid as Commander Doubling Season effects would be better to use with Planeswalkers rather than +1/+1 counters with creatures. As Foretold is a good reason to want to proliferate, but not with creatures, with Planeswalkers and enchantments. Planeswalkers and enchantments have good interactions, much better than creatures with counters and enchantments.


Rafiq of the Many is an example of Bant Commander that could be good with +1/+1 counters creature strategies because he's a creature and double strike becomes scary for your opponents when Rafiq has a lot of power. Rafiq is considered a voltron Commander. Voltron means that you enchant/equip or place counters on a single creature and that creature is your win condition doing damage to your opponents, hopefully Commander damage. With Rafiq as Commander you could better combine the main counters creature strategies with secondary aura and equipment strategies. Shield of the Oversoul, Steel of the Godhead, Favor of the Overbeing, Rancor is a small, but powerful package of auras with Rafiq and voltron strategies.

Jenara, Asura of War like Rafiq has evasion, flying, but unlike Rafiq she can put counters on herself which is a bonus especially with Simic Ascendancy. This could make her a good Bant voltron Commander with counter creature strategies because she's a creature who you want to target with other cards to place counters on her and proliferate.

Tuvasa the Sunlit is another Bant voltron Commander, but unlike Rafiq and Jenara she benefits, really needs, a lot of aura enchantments. This doesn't mean you couldn't play counter strategies also, but they shouldn't be the main strategy, auras should. Auras that are good with her are the same ones with Rafiq, but also Ethereal Armor, Ancestral Mask, All That Glitters. Auras that give a creature more power the more enchantments you and/or opponents have on the battlefield.

If you would like I can continue with more advice.

Good luck with your deck.

IllumiNate on Atraxa Enchantment Fort Voltron

3 weeks ago

ToxicMCTV Omniscience is the card, which I had at one point but traded off. I'm not sure it's a solution for this deck being that it has a steep 10 mana cost and most of the time I can dump my entire hand anyways. As Foretold functions similarly just for one free instead of the entire hand, Bear Umbra / Nature's Will / Mirari's Wake make it so I can almost always cast high cost cards in hand. I guess the big boon to omniscience would be working in a multi turn combo to kill multiple players at one time.

NV_1980 on

1 month ago

Hi,

Nekusar without creatures can work, though we would not recommend it because many creatures out there will enhance the power of his abilities a great, great deal. Then there's the many creatures that will punish your opponents for discarding that you will also not be able to use.

However, if you are truly set on keeping this deck creature-less, we would recommend the following cards to force your opponents to draw more cards:

To prevent the loss of your cards when you discard yourself, you could add Library of Leng ; it's wonderful. Speaking of discarding, we would also definitely recommend cards that cause some major pains for opponents in cases that they have to discard. Some ideas:

Last but not least, some more anti-creature ideas:

Some cards we would definitely cut in favour of the cards mentioned above would be:

  • Bolas's Citadel ; not so good in this deck as it includes too few life-gain opportunities to compensate. Also expensive to cast.
  • As Foretold ; free stuff is great, but your deck contains plenty of ramp so we doubt you really need this.
  • Future Sight ; becomes a bit redundant in a deck with this many draw opportunities.
  • Leyline of Anticipation ; we do not see a good reason for this to be in here; the additions we have suggested will be most likely be more valuable to your strategy in the long run.
  • Mind Over Matter ; really not worth it in a creature-less deck.
  • Omniscience ; same reason for why we would cut As Foretold . Moreover, this card is so expensive to cast.

Have fun with the brew.

Regards, Mrs. and Mr. NV_1980

theThane on riku of two reflections edh

1 month ago

If you wanna go all-in on the spell copying i have a few things. You need cost reduction, in addition to Electromancer you have Baral, Chief of Cumpleaños , Arcane Melee , Mizzix of the Izmagnus , and Curious Homunculus  Flip for creatures. There're also the Medallion artifacts( Sapphire , Emerald , and Ruby ) and Jace's Sanctum is an enchantment that also has you scry 1 each time you cast an instant or sorcery. You can also look at As Foretold , Throes of Chaos , and Maelstrom Wanderer as ways to get "free" spells so you can use the mana that the spells cost to instead copy them. You're also going to want more mana acceleration so you can cast multiple spells or utilize multiple copy effects the best dorks are Rattleclaw Mystic , BoP , and Sylvan Caryatid and for 2CMC rocks you have the Signets( Izzet , Simic , and Gruul ) and the Talismans ( Creativity , Curiosity , and Impulse ). If you don't want to rely on artifacts for ramp since they don't synergize with Riku Kodama's Reach and Cultivate are pretty much auto-includes for G ramp spells, and Nature's Lore , Farseek , and Skyshroud Claim to get non-basic Forests into play faster, this does mean you'll need more non-basic Forests so you should get Breeding Pool , Stomping Ground , and Sheltered Thicket . Once you have costs down you can focus on the value you get out of your spells an easy way is looking at Twiddle effects like Rewind , Frantic Search , Snap , and Unwind , similar to Peregrine Drake and Palinchron , they untap their costs worth of lands so when you copy them or reduce their costs they start to generate mana. Now that you've generated a stupid amount of mana you need things to do with it so you have Epic Experiment , Expropriate , Time Stretch , and Rishkar's Expertise for value and you can use Fireball , Fall of the Titans , Finale of Devastation , and Electrodominance to just straight up kill people. Additional ways to copy spells are Dualcaster Mage , Dual Casting , Repeated Reverberation , Bonus Round , and Increasing Vengeance and Echo Mage , and some added value effects you can use are Rashmi, Eternities Crafter and Sunbird's Invocation .

Profet93 on Baral Combo Control

2 months ago

MrChris

At the risk of being ignored like before and the person above me, Snapcaster Mage would mage a great addition. I know you don't want to add too many creatures but Spellseeker is a good tutor as well.

Vedalken Shackles > Legacy's Allure

No Sensei's Divining Top or High Tide ?

Moreover, you should consider upgrading your mana base...

Castle Vantress - Helpful to ensure you get what you need.

Mystic Sanctuary - Re-use powerful spells

Reliquary Tower - To ensure you don't discard

Riptide Laboratory - Protect baral, re-use Snapcaster Mage , Spellseeker

Strip Mine - To stop boseju, cavern or other utility lands such as urborg, coffers, field of the dead, etc...

Treachery - Control magic but for free. Lots of decks crumble without their commander, especially if they are mono red or black that have difficulty removing enchantments

Land Equilibrium - Stops greedy decks from ramping

Invoke Prejudice - With such few creatures, this can slow them down pretty hard

As Foretold - Note you can cast cards on their turns for free. Very powerful

I understand your'e a combo deck and some of these might not be exactly what you're looking for, but should be considered nevertheless

K1ngMars on Bait Card

3 months ago

In my playgroup people seem to really hate on As Foretold . Three mana for a bait seems pretty good.

Also Luminarch Ascension and Bloodchief Ascension are removed first than anything else, both of them having low CMC.

lagotripha on Restore Balance

3 months ago

As Foretold is the strongest tool avalilable for this list. It ramps without lands, it plays balance, it fixes mana.

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