As Foretold

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare

Combos Browse all

As Foretold

Enchantment

At the beginning of your upkeep, put a time counter on As Fortold.

Once each turn, you may pay rather than pay the mana cost for a spell you cast with converted mana cost X or less, where X is the number of time counters on As Fortold.

As Foretold Discussion

K1ngMars on Bait Card

1 month ago

In my playgroup people seem to really hate on As Foretold . Three mana for a bait seems pretty good.

Also Luminarch Ascension and Bloodchief Ascension are removed first than anything else, both of them having low CMC.

lagotripha on Restore Balance

1 month ago

As Foretold is the strongest tool avalilable for this list. It ramps without lands, it plays balance, it fixes mana.

Brak on Win a Game - Lose a Friend

1 month ago

K1ngMars, I don't know how to answer to someone's comment but I hope you're gonna see it. Thanks for your comment at first,

I'm definitely going to improve mana rocks, hopefully with Moxes but they are quite expensive so I think I'll start with 2 mana ones, for Izzet Signet there is a big NO from me, it's only 2 colors deck and I need mana to activate it what makes it inefficient if i played it for my last mana and it got replaced by Talisman of Creativity .

Timecrafting is pretty good if I go for casting cards out of suspend. I'm not really sure about Leyline tho, on one hand it's cool to have but but, on the other, I'll probably replace it soon with something better like another tutor or combo piece.

Shivan Sand-Mage seems to be bad tbh,it has suspend 4, to make it efficient I need to suspend it at least 2 turns before something else, I might not have anything to suspend what makes it useless then, if I do, I show it to everyone and become the target most likely what is not a good thing.

As Foretold is also interesting but very slow, to become useful it needs at least 5-6 counteres, you won't get to that moment, in addition, it seems dangerous what makes you the potential target while you have nothing to do with it for 5 turns anyway. I'd never play it in a deck that is supposed to be serious and ready high level.

Also, banning extra turns and land destruction in your playgroup makes jhoira kind of useless, you have no other ways to win tbh, casting big creature once upon a time out of suspend is not that good unless it happens very early otherwise you need to wipe the board or get more turns. It actually kills this deck, maybe it's not the best to lose to that but it seems to be more fair that other combat oriented decks which lose to board wipe killing 1 person before who then has to wait long for another game whereas with those board wipes you secure the victory (most likely) but it requires at least 2 spells to resolve and it's not that easy.

Furthermore, I'm looking forward to improve the deck with fetch lands, Scroll Rack and more tutors like Intuition or Personal Tutor helping me to combo off with Dream Halls / Omniscience and get my infinite turns.

K1ngMars on Win a Game - Lose a Friend

1 month ago

Nice classic Jhoira deck, with some countermagic, land destruction and extra turns.

I had a different take on her, mainly since my playgroup doesn't allow for MLD and turns: with this I mean that I used to run them, but then decided not to.

I like how you have a strong instant speed package and tutor package, I'll look forward to implement something similar myself too.

I would suggest to swap your 3 CMC mana rocks for 2 CMC mana rocks, as CMC 3 is on the same curve as your commander. You should prioritize ramp in the early turns: nobody wants a Mana Geode on turn 5. This speed advantage would also allow for Jhoira + suspend something on turn 2 (with a Mana Vault / Sol Ring and a 2 CMC mana rock on turn 1). In this regard I can suggest (just to name a few):

Also, for some more time counters control, I would suggest Shivan Sand-Mage .

As an alternative way to cast big spells when Jhoira is unavailable, I suggest As Foretold , since it can interact with all those cool time-counter cards like Timecrafting . It's pretty nice to have if you like casting free stuff also during you opponent's turns, being them instants or whatever else if you have a Leyline of Anticipation sticking around.

Xica on Living End Lives!!... at least, ...

1 month ago

If you go with the living end plan then As Foretold is far superior to Dreadhorde Arcanist , its an enchantment, so its damn hard to remove for most decks.

(imho arcanist is burtal when it has plenty of cmc 1 sorceries to flash back form the grave, in such situations its on par with snapcaster mage or dark confidant, however this deck lack support for it)


If you want to stick with the 6+ cmc random colored dudes then you need some way to ramp into them as plan B, or maaaaaybe you could try to build a transformative sidebaord to mill your opponent (in slow interactive matchups).

But in all honesty Hedron Crab & Stitcher's Supplier are very bad options compared to the miriad of cycling creature at living end's disposal.

You could easily jam Wurmcoil Engine & Pathrazer of Ulamog into UR living end variants - and stuff like Jace, Vryn's Prodigy  Flip as a discard outlet, and as a spell recursion engine.




P.s: I completely get the sentiment behind the deck.
My second ever brew attempt was trying to make Skaab Ruinator work in modern with a self-mill deck. It did go very poorly.
(Back in the stale Twin & Pod meta days)

Problem is that dredge is part of the format and hate cards are built (and put into sideboardds) that are ready to fight dredge, and completely obliterate other pure graveyard based decks.
To say the least its hard to make work a graveyard based deck.

On the other hand decks that have secondary gameplans like Living End, Hollow One, Phoenix decks, Obzedat's Vengeance ...etc. can find success.

ZendikariWol on Living End Lives!!... at least, ...

1 month ago

I have been playing the game for 10 years and I learned TODAY that tier is not a power metric. Learn something new every day.

Anyway, I'm aware of the problem, and Crashing Footfalls doesn't necessarily help against Rest in Peace when my main gameplan is casting from my gy w/ Arcanist. I guess I just put more As Foretold in my sideboard? What would you propose I remove? Unearth is in for consistency against Jund, Annul is my best plan against RIP thus far, Ancient Grudge is my defense against Whirza, and Creeping Chill is, obviously, what I've got against Burn.

Skullblade248 on Riftfire

1 month ago

You missed two important things Scarlet2009. Tron isn't some fast aggro deck. I would know, as I have tangled with it many times and won. Although you would probably call my tribal decks unfit for Modern or even Frontier (what they were designed for), I have beaten it. Generally, it requires an aggressive strategy. By going into Mono-Red, or even Rakdos, Wuzibo is opened up to cheap removal, and by going nearly creature-less, he could simply burn away most small creatures. He has a pretty good late game.

I'm not saying play Dark Petition on curve. No. You play it with spell mastery. Search for either Rift Bolt or Worldfire , depending on what you need. You get three black mana, which goes toward part of Worldfire's colorless cost. In one turn for 12 mana, you have the opponent screwed and with a near perfect way of assembling the combo.

Stormfist Crusader is card advantage and burn in one neat package. It's also a blocker. I wanted to suggest a way to draw into answers, tron, or the combo itself. It gives you an alternate way to kill the opponent. And by adding black, you can include hand attack for control such as Thoughtseize and Inquisition of Kozilek . And you say Stormfist Crusader isn't Modern viable? They said the same about Death's Shadow . Throne of Eldraine has been out for three days. THREE. DAYS. If I were you, I wouldn't put the card down yet.

I hope this explanation helps. It's one thing to make a toxic deck and another to call it bad, cute, or non-viable. I would know. That's all I was told when I started with my insane ambitions and look at me now. I can play decks made for other formats with Planeswalker decks inside and take first at FNM, an environment riddled with infinite combos, Tron, Infect, Affinity, Jund, and whatever the hell they call the deck with Wrenn and Six , As Foretold , and Progressive Stage IV Rhino Disease.

Sorry for rambling.

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As Foretold occurrence in decks from the last year

Modern:

All decks: 0.08%

Commander / EDH:

All decks: 0.02%