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- Can bioshift shift counters to a creature while it is on the stack?
- Do creatures that ETB with +1/+1 counters count as having increased power and toughness for the use of Evolve?
- How evolve works with massive blink?
- How exactly does evolve work?
- What happens when a creature with evolve enters the battlefield at the same time as another creature?
Creature — Bird Mutant
Flying Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Cloudfin Raptor Discussion
5 days ago
Really fun looking deck! You might want to consider including some other low evolve creatures like Experiment One and Cloudfin Raptor. Also, I think Spike Weaver could be an interesting asset to your theme.
1 month ago
Ok, so I replaced Armorcraft Judge with Inspiring Call. It serves mostly the same purpose, but is 1 mana cheaper (yay) and doesn't give you a 3/3 creature (nah, it doesn't actually change much in this deck). I also replaced Cloudfin Raptor (an ok counter generator thanks to Simic Guildmage) with Hardened Scales.
Avatar of the Resolute is nice, but I wouldn't replace anything other with this card.
Servant of the Scale IMO doesn't really fit into this deck. If cast before Master Biomancer it doesn't do much, and otherwise I generally don't want my creatures buffed with 4 or so +1/+1 tokens to die.
Added two general "perfect scenarios"
1 month ago
Blistercoil Weird and Nivmagus Elemental are less traditional but fairly effective options in spell heavy lists- especially since you've only got access to U/G turn 1 rather than U/R. Steppe Lynx are worth looking at- but supporting white mana then fetch is less than perfect in your list.
I've been running grave hate against KCI and storm, just to slow them down. Be it Dryad Militant or Faerie Macabre, Scavenging Ooze or Skullsnatcher. (ninjitsu on bloodbraid is disynergy if you hit it, but synergy if its in hand. Its an interesting mix.) Either way, there are a lot of options out there depending on what you want to hit off braid and what you want in your hand. Heck, you can support Jund Charm in this list.
1 month ago
Aight, the big question- are you an aggro deck that combos out ral zarek? Are you U/R midrange? Are you a control deck that just repeat ults ral and hits with an Invisible Stalker?
At the moment you've got the kind of low cost instants and sorceries that speak to a Stormchaser Mage tribal deck, but the components can be swapped around in that to do a lot of cool things.
You can put together a proleferate list with Thrummingbird/Tezzeret's Gambit/Skyship Plunderer with Cloudfin Raptor,Astral Cornucopia,Braid of Fire and other shenanigans. Ulting planeswalkers every turn is a good way to win.
You could even build a true Fiery Gambit deck where you just pray and flip coins.
Ther big thing is to look at the restof the deck that isn't Ral and decide what the plan to support him is. Is it all counterspells? Multiple mana generating artifacts that abuse his +1? Burn that threatens his -2?
1 month ago
Basically everything ToolmasterOfBrainerd said...be careful with having too many cantrips..when it comes to being "competitive" or "not shit"... at least as far as Netdeckers/Tournament play is concerned... but if in a lax play group/friends or a typical LGS a Chasm Skulker/Lorescale Coatl brew could be tasty.
Have you considered going with help from Simic players like Plaxcaster Frogling and Fathom Mage? Have some guys out there with evolve like Cloudfin Raptor and then using Bioshift or maybe proliferate spells like Steady Progress?.... there are lots of ways to play higher mana spells sooner with things like Explore/Coiling Oracle and classic mana dorks/rocks like Llanowar Elves/Simic Signet.... Shielding Plax for protection?... Kiora, the Crashing Wave for the lulz?
1 month ago
Why do I only ever get comments when I don't check my account for a few weeks? Anyways, thanks for your feedback.
Getting counters on stuff is usually not that much of a problem. Most creatures either enter with counters, produce counters in some way or don't care about counters at all. Early on I usually spend my mana to cast creatures or ramp, Novijen, Heart of Progress and the likes are more useful later in the game. Sylvan Scrying would likely end up searching Reliquary Tower 90% of the time just like Expedition Map.
Depending on sequencing, the evolve creatures usually trigger on the next 2-3 casts. There is also a lot of abilities that multiply counters on all creatures, so they passively grow with the rest of the team if you play them early. And Prime Speaker Zegana will always evolve them. Crocanura is mainly in here because the deck doesn't have that many answers to flyers. If you have a more effective way to deal with flyers let me know. Same somewhat applies to Cloudfin Raptor, though its also quite potent on the offensive. Being a 1-drop you can almost always play it before your other stuff and grow it along with them. Battering Krasis I might end up cutting. Trample is a decent keyword and it can grow quite bit occasonally, but its severly outclassed by other 3 drops like Managorger Hydra. Main reason it's still in here is that there was other stuff I wanted to cut.
2 months ago
I really like the idea of this deck and the level of detail you've put in explaining it! I'm glad for your realism in explaining your infinite combo.
The thing that worries me in this kind of deck is getting the +1/+1 counters on my creatures to begin with. Is that something you have a problem with? I know the evolve and graft keywords can be nice for that, and Novijen, Heart of Progress, Zameck Guildmage, and Oran-Rief, the Vastwood are powerful resources for that, so I wonder if maybe some more cards that can tutor any land, like Sylvan Scrying could be handy.
Additionally, how much work do Crocanura, Battering Krasis, and Cloudfin Raptor put in once they're beefed up? I tend to be a little afraid of Evolve creatures that don't do anything special with their counters like Gyre Sage or Fathom Mage, but I love their flavor and I'd be so glad to play them if they can contribute to one's board presence and maybe make a couple of meaningful attacks.
Again, I love this deck's flavor and function. Thanks for sharing and keeping it updated!