Cloudfin Raptor

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Common

Combos Browse all

Cloudfin Raptor

Creature — Bird Mutant

FlyingEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

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Cloudfin Raptor Discussion

Opifex on Bird Brain

3 weeks ago

Aerie Mystics is not legal, also Cloudfin Raptor is a bird.

Bruxo on Modern Casual Simic Evolve

2 months ago

Hi!
I like your deck and also I have a quite similar Evolve deck.
Some changes that I would made:
- Remove Unsummon to add Simic Charm, since it is more versitile.
- Cytoshape is good, but I don't think that it works well with evolve. I would put another Master Biomancer, Fathom Mage or some high power or thoughness 2 drops to help your creatures evolve.
- Add another Cloudfin Raptor. 4 are essencial.
- I would remove a couple of Simic Manipulator. They are good, but I think that 4 of them is to much.
- With Give / Take I would definitely play Fathom Mage, since it can draw you at least 6 cards if you play the Fuse cost.
- Zameck Guildmage is a good "+1/+1 counter manager". You should add him.
- Cytoplast Root-Kin + Renegade Krasis combo well togheter if you evolve the Krasis with the Root-kin.

I leave the link to my deck here if you want some ideas or other suggestions of cards to try in your deck: http://tappedout.net/mtg-decks/01-10-14-simic-evolve/
Have a nice time evolving your little mutants! ;)

xyr0s on Modern Casual Simic Evolve

2 months ago

I'd probably go for a lower manacurve, as this is a somewhat too slow for modern... 4 Cloudfin Raptor and 4 Experiment One. In turn, I'd drop most of the Simic Manipulators, as they are 0/1 creatures, with a rather conditional tap-ability.

Cytoshape sounds like a bit too circumstantial, as does the plan of recasting anything unsummoned. But Ghostly Flicker could probably accomplish pretty much the same, without letting your opponent get to play counterspells or discard along the way. Isn't there some fight-card, that puts a +1/+1 counter on your creature pre-fight?

If you splash white, you could play Gavony Township... or the somewhat harder-to-use Novijen, Heart of Progress without splash.

maxon on Swing X In The Air

3 months ago

Cafelattis thanks for the suggestions. I like Faerie Miscreant. I think I'd like to try that over Cloudfin Raptor and see which is better. I'll have to give Favorable Winds a try too, eventually. You think 2 copies would be a good starting point?

dahhahm on

3 months ago

I see that sly combo with sage + hardened scales + Hunger. Ha that's pretty clever, I was wondering why you put that in there. I'll assume you didn't want to use Increasing Savagery. You probably want 4x llanowar reborns if you're running 4x mistcutters. In the future I'd recommend Cloudfin Raptor over jhessian, but the mana base right now makes jhessian perform more consistently. Cool deck though, thanks for sharing your ideas!

Chuata on Glorious Evolution (Budget)

3 months ago

Mandalorian . . .Actually you don't fully understand this deck conception. For example in first turn I go with Cloudfin Raptor (Experiment One is as good as him) which is 0/1 with flying. In my 2-nd turn I cast Young Wolf which triggers evolve ability on Cloudfin Raptor making him 1/2 then I cast Pongify (or Rapid Hybridization) on Young Wolf. Wolf dies, but it instantly cames back with extra +1/+1 counter on him, which triggers evolve again. Then 3/3 Ape comes on board triggering evolve once more. This process makes my board looks like this: 3/4 Cloudfin Raptor, 2/2 Young Wolf and 3/3 Ape in 2-nd turn.

Lame_Duck on

4 months ago

I like the deck but I think you need to try lowering your mana curve; Modern is a brutally fast format and it's easy to fall behind if you end up with a clunky hand that doesn't do much in the early turns. Flyers are never going to be the most aggressive creatures, however, so I'd also look at creatures that help disrupt and slow the opponents game-plan.

I'd definitely look to add Selfless Spirit, Mausoleum Wanderer and Pride of the Clouds as they're just powerful creatures that fit what you're trying to do. Aven Mindcensor, Hushwing Gryff, Vryn Wingmare are Lyev Skyknight could be good additions, depending on what decks you expect to face (maybe just in the sideboard though). Cloudfin Raptor and Loyal Pegasus might be a little too unreliable but I'd give them a test as aggressive 1-drops. Squadron Hawk isn't that aggressive or disruptive but it's card advantage in creature form, which is useful.

To make space I'd start by removing the Dragonlord Ojutai and Jace, Unraveler of Secrets, which while powerful don't really seem to fit the overall plan of the deck. Warden of Evos Isle might not be worth it anymore since I'm suggesting dropping the curve anyway and Nimble Obstructionist seems too situational to run 3 in the maindeck, although I've never played with it so maybe I'm underestimating it.

Also, Faerie Miscreant really seems like it should be either 4-of or 0-of and I'd consider 1 or 2 copies of Moorland Haunt.

Shane on Hunger of the Howlpack with ...

4 months ago

The evolve ability only triggers when a creature enters the battlefield. So putting +1/+1 counters on your creature would not cause Cloudfin Raptor to grow.

Also the counters would all be placed at the same time.

A better play would be to play the raptor before you sac the wolf.

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