|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Eternal Masters (EMA)||Common|
|2011 Core Set (M11)||Common|
|Promo Set (000)||Common|
Combos Browse all
Creature — Bird
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (11)||dbp512 , damo_rox , bakeraj4 , TheRealPeaches , Ashy , Kravian , Unjust_DiabIo , TheDuggernaught , anonymausguy , Unlife , DFDGamer|
|Want (11)||EdenGardenz , Noobincube , Stegosaurus , mini_tb , capriom85 , turtlezbehatin , ewillroth , davir , Sergal , hlnrog001 , PTsmitty|
Squadron Hawk Discussion
3 weeks ago
Haven't gotten to play my version in paper yet, but this one looks a lot more aggressive than normal Martyr Proc decks, and I think the control aspect of traditional lists is the decks biggest strength. Many decks in modern fold to creature removal, and what are the most popular cards in modern? 1.) Lightning Bolt, 2.) Path to Exile, 3.) Snapcaster Mage, ect. Except most creature decks in modern aren't trying to combo (Trigger effects off lifegain) at the same time. I was stoked to see Resplendent Angel printed too, however I think it's more of a 1-2 of that can tick up the clock in the extremely grindy games the deck is known for. Let me know if this aggressive version does anything for you. Im going to stick with my Squadron Hawk and Ranger of Eos and Wrath of God and Ghostly Prisons.
1 month ago
Hey, my priority right now is acquiring the K-commands and Blood moons so please start there. I would be interested in the other cards that you have matches for if I was comfortable with what you were wanting for them. My next list of priority cards would be Unburial Rites, Expedition Map, Oblivion Stone, Restoration Angel, Sylvan Scrying, Squadron Hawk, and Bloodbraid Elf. I already have the x2 Blooming Marshes I needed for a deck, but I may be interested in x2 more to have a play set. The marshes would be the lowest priority of the second lists of cards. My binder is updated on the correct quantities of cards that I would be interested in. As for the rest of the cards, the only card that I did NOT need was the Merciless Eviction. All the others we could use a filler cards to make the numbers match.
1 month ago
10 lands is less than half of what you need. Yes, there are 3 signets in your deck. No, they are not enough either.
Also, what I meant was that perhaps it would be easier to adapt the martyrproc shell, to life-gain-wincons. Martyrproc wins by gaining life, and holding on until the constant card advantage from Proclamation of Rebirth ends the game.
Your current build will most likely beat burn, but not much else. You don't really stop an opponent from building card advantage against you. Many games will be you popping life-gain after lifegain, against an opponent who plays bigger and bigger threats, and you'll be lacking mana like crazy (to curve directly to 5, you need 26 mana sources or something like that).
I think you should find something more reliable to gain life, other than random creatures. Auriok Salvagers and Sunbeam Spellbomb could do, but other ways of getting the spellbomb back would also work. The spellbomb could be replaced by other cheap artifacts - perhaps you're on to something with the Scroll of Avacyn. Martyr of Sands and Proclamation of Rebirth is an option, but is better when you have some way of filling your hand with white cards (hello Squadron Hawk). Yet another option is Isochron Scepter and a lifegaining instant (I like this idea, since you can play sweepers in the early game without losing much).
2 months ago
I love this. Hot new take on Soul Sisters. I was thinking of a Soul Sisters Monument deck myself, using Oketra's Monument, Ballyrush Banneret, Squadron Hawk, and Legion Conquistador, and Ranger of Eos for a ramping card advantage package while going wide.
I really like the forecast card for card advantage though -- it makes a lot of sense in your build. I also like how you've planned on curving into an answer-me-now threat in Archangel of Thune. Traditional Soul Sisters lacks a blowout bomb like this. How has this been performing in Modern events?
2 months ago
maxon First off, the consistency issue is probably because you aren't playing Smuggler's Copter. This card can dig you out of bad hands and find you your Favorable Winds, more creatures, or your sideboard answers in games 2 and 3. I've been playing Thunderclap Wyvern for a while now and it actually has won me the game about every time I've cast it. It is really synergistic with Spell Queller, as you can hold up the mana to be able to cast either, and then cast whichever one seems best depending on what your opponent does. I think your choice of running Lingering Souls is interesting. I was running 4 of them instead of Squadron Hawk which is the flex slot in this deck. Lingering Souls might actually be better than the hawks, but I personally didn't have as much fun with it. I also tried Mantis Rider when adding red, but adding a 3rd color makes it so Moorland Haunt is awkward to include as it's hard to play 3 colors with colorless lands in the deck. Moorland Haunt is one of my favorite cards in the deck so I'd never want to have a build where I'm playing less than 2. It's super important to the deck's strategy. It's kind of an instant speed Lingering Souls on a land. It has won me countless grindy games. It also just digs you of a bad situation after a Wrath of God type effect.
2 months ago
Maybe add some Earthquake effects to take advantage of your fliers? The charm seems bad. Pride of the Clouds is a awesome card. But only running 1-drops means you will run out of cards on t3. That is likely before you beat down your opponent so... not ideal. Consider Squadron Hawk.
For inspiration there is a budget Legacy deck surrounding Pride of the Clouds called "Angry Birds". However, it uses Island Sanctuary and sometimes Back to Basics to hit the opponent from different angles.
3 months ago
One of the issues Extended ran into towards the end of its life was how horrible the format had gotten and the DCI's refusal (or rather, they just didn't care and forgot Extended was a sanctioned format) to ban problematic cards. Those cards being Bitterblossom, Jace, the Mind Sculptor, and Stoneforge Mystic.
U/B Faeries dominated Extended due to its timing. It rotated in when Onslaught block was rotating out. There was this ginormous power vacuum left in their place. Goblins, Dredge-a-Tog, Elves, 4CC, and so on all left in a very short time. The most powerful cards in the format were, without a doubt, Cryptic Command, Umezawa's Jitte, Thoughtseize, Bitterblossom, and Vendilion Clique. Oh look! These all go together in the same deck! They even get support from Mistbind Clique and Spellstutter Sprite!
Modern players may recognize that this isn't much different from how Faeries are played today, except it's in a much smaller format with fewer options to answer the Fae.
How bad was it? Well, you can start here and go all the way to the back on page 13, then scroll forward. Notice anything out of the ordinary? It's all top 8 finishes, often for the same event, and all at the level of Pro Tour Qualifier or higher. This is a format that normally has sometimes as many as 8 different decks in its top 8s, but with Fae? 3 out of 8 (sometimes more) of those spots are taken up by U/B Faerie variants.
And this continued for years. Faeries dominated the Extended meta for almost half a decade, yet no bans were made to curb its ability to fight a war of attrition, play a tempo game, or sit back and play draw/go.
It only gets worse.
By the time Lorwyn was looking to finally cycle out of Extended, Zendikar had already cycled in. And with Zendikar came Stoneblade. Faerie players just jammed Jace, the Mind Sculptor and Stoneforge Mystic into their decks. It was just a question of whether you wanted to play Squadron Hawk or Spellstutter Sprite.
Did the DCI finally realize this type of gameplay was hurting the format? That maybe people wanted to play something that wasn't durdly blue bullshit dot deck? Hahahaha nope. This continued for years as well, so that by the time Faeries had cycled out, Stoneblade had taken its place.
Surely, the DCI would realize this problem, right? I mean, they wouldn't just--
By now, it was too late. Anyone who enjoyed Extended had already begun to switch over to Modern. Everyone else had grown to resent the format.
So the problem wasn't any issue with the concept of Extended. Mike Flores even suggested it may have been the best format ever made. The problem was a handful of cards that lead to 4 grueling years of mirror matches between dumb blue decks that could do everything possible in the game except storm off and kill you with Tendrils of Agony.
I miss Extended myself. I've wanted it back even when they created Modern. In the past, it's been a format that's only slightly faster than Standard with a greater variety in viable options of what you can brew. 2002 to 2005 was probably the golden age we'll never get back, but I'd be interested in joining a silver age of the format.
4 months ago
First off, I think this deck is sweet and has potential, I ran it at GP Hartford. Second, I think the problems are slow starts and not enough man to implement the long game combo engines. I think Squadron Hawk is a must, it can generate so much value. I also personally like Judge's Familiar a lot. This is the version I'm messing around with now: http://tappedout.net/mtg-decks/trophy-monument/ Good Luck with this! I really want to see what the optimal build is