Squadron Hawk


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
2011 Core Set (M11) Common
Promo Set (000) Common

Combos Browse all

Squadron Hawk

Creature — Bird


When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.

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Squadron Hawk Discussion

SassyAndClassy on Flying Jeskai Men

1 day ago

Have you considered Squadron Hawk over the Augury Owls? The scry 3 is kinda nice but I feel like Hawks will let you keep up pressure a little better.

TheManly1 on Mono White Monuement

2 days ago

It is an interesting list. I a U/W version that I play occasionally at local tournaments.

U/W Monument

Modern TheManly1


I like the Honor of the Pure idea to pump the tokens. Sky Hussar is good but can also be helpful when cast for the untap all of your creatures ability. Squadron Hawk is fantastic and I highly recommend it. I think that the creature density is a little too small for this deck. The equipment seems like a little too much. Eidolon of Rhetoric would be a good sideboard card. (Trying to keep the budget aspect in mind when recommending cards).

Mandalorian on Azorious Antiburn

4 days ago

Soul Sisters is probably the most competitive deck you can play that directly obliterates Burn as an archetype. It's mono white, so the mana base is cheap, and has good matchups all across Modern and doesn't need to play narrow cards that only hit burn.

4x Soul Warden

4x Soul's Attendant

4x Martyr of Sands

4x Squadron Hawk

4x Ajani's Pridemate

4x Honor of the Pure

2x Ranger of Eos

4x Spectral Procession

4x Path to Exile

2x Mirran Crusader

1x Felidar Sovereign

1x Cast Out

22x Plains

It is basically impossible for Burn to beat Soul Sisters, the deck does well against other decks as well, and best of all IT'S CHEAP! Less than 60$ for a good Modern deck is a great place to start. Upon further investment, if you like the deck, you can make slight upgrades like Serra Ascendant, Mistveil Plains, and Archangel of Thune

This is my suggestion over playing very narrow cards that only do well against burn and not other decks, to me, it would be a waste of money to invest in such a deck.

Xica on Is Soul Sisters coming back?

1 week ago

Some new cards really create a potential for the deck - but i never thought those would be the cats.

I think 3x Oketra's Monument (added to the 4x Ballyrush Banneret) create really good potions for the deck.
In such a case it can just barf out a million Legion Conquistador / Squadron Hawk on the field.
And draw a lot of cards from Mentor of the Meek since you can easily pay , if your creatures only cost

Spazik008 on Sister's Legion

2 weeks ago

I don't think there are enough humans here, and the Squadron Hawk is pretty good with Oketra's Monument. The Hanweir Militia Captain might fit though if the Angel of Invention turns out to be too big for this mana curve.

Spazik008 on Sister's Legion

2 weeks ago

I don't think there are enough humans here, and the Squadron Hawk is pretty good with Oketra's Monument. The Hanweir Militia Captain might fit though if the Angel of Invention turns out to be too big for this mana curve.

Pygmyrhino990 on Swing X In The Air

2 weeks ago

Thunderclap Wyvern is an ideal Lord that has flash, good for getting you out of a pinch, Squadron Hawk is Handy for rebuilding a lost boardstate

zephyr_chang on Dudes with Swords 3.0

1 month ago

I think other than Leonin Shikari (combat tricks with Equipment), Mirran Crusader (built in protection and evasion), and Puresteel Paladin (card advantage), you shouldn't be playing creatures that get a bonus only from equipping something (Auriok Glaivemaster, Auriok Steelshaper, Kor Duelist). My rationale is that they are going to be quite weak when played early, and that's not ideal. You need some resilient creatures in the first few turns, not creatures that become better on turn 4 when you equip something on them. Even if you cast them early, they are likely not attacking nor blocking anyway given they are basically vanilla 1/1s.

Therefore, some suggestions are Doomed Traveler (gives you an evasive spirit after dying), Sacred Cat (two lifelink bodies for a 1-drop), or Knight of the Holy Nimbus (tricky to get rid of), or Squadron Hawk (gives you more evasive bodies to hold the swords), or Auriok Champion (protection from more than one colour, goes well with the swords too). These guys will probably be better early-mid game.

I would also cut Quest for the Holy Relic entirely - it is a terrible top deck, objectively quite slow even if you manage to play it on turn 1, especially since your deck doesn't run that many creatures in the first place. And since that is the case, you may as well cut Argentum Armor, and play another sword or something like a Batterskull instead? Also, you can double up on Swords - Sword of Fire and Ice and Sword of Light and Shadow are objectively the best two swords and you can play two of each if you want.

I'd also suggest playing Gideon, Ally of Zendikar over Elspeth, Knight-Errant. He is more popular in midrange white decks ever since he was printed. I think his abilities are more relevant here. He can even animate himself and equip something if it comes to that.

Generally, I think 21 Lands, 4 Sorcery, 4 Instant, 2 Planeswalker, 6-7 Equipment, 22-23 creatures will work. Having only 19 creatures is quite risky, especially if you play against removal heavy decks like control (removal into Snapcaster buyback and/or boardwipes), Jund/Junk, etc.

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