Creature — Bird
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
Printings View all
|Masters 25 (A25)||None|
|Eternal Masters (EMA)||Common|
|2011 Core Set (M11)||Common|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Squadron Hawk occurrence in decks from the last year
All decks: 0.05%
Squadron Hawk Discussion
2 months ago
I don't fully believe the "Force of Will" story, as I seem to remember many people considering Force of Will bad in Standard when they reminisced. But I don't have firsthand proof. That said, Force would suck in Standard right now. There are no combo decks so fast that it's worth running. It's just too much card disadvantage for a format where, if you're playing blue, you have 15 mana open anyways.
Also, I have no proof, but I think the meme deepened with Jace, the Mind Sculptor and Squadron Hawk. I remember finding a lot of old posts about how Wizards should reprint Storm Crow because "all these top tier cards are too expensive".
I still want to buyout all the foil storm crows just for the memes tho. I will have thousands.
2 months ago
I'm glad to help! Too many people fall into the trap of thinking that Boros doesn't have options for ramp and card advantage because that's what they heard. Let me give you a quick primer to ramp and card advantage in Boros, then tell you what I think might be good for your deck. I'll be giving one example for each category, but be sure they aren't the only examples possible. Ramp: When it comes to ramp, there are always more mana rocks you can run. Outside of those, White ramps from behind with cards (lots of them creatures too!) like Knight of the White Orchid or the new Squadron Hawk. Red either ramps with temporary mana (Mana Geyser-like ritual effects) or lately, with treasure tokens (Captain Lannery Storm).
Card Advantage: Boros relies on Red and Artifacts to gain card advantage. White does struggle to generate card advantage, so you have to get creative in mono-white. We're playing Boros here though, so we don't have to worry about that. 1) Wheel effects are red's traditional draw effects. Wheel of Fortune is the original, but expensive. A creature human version though is Magus of the Wheel! 2) Red's new type of advantage is impulsive draw. Stuff like Light Up the Stage or Outpost Siege. Experimental Frenzy is you want to be crazy. 3) There are many great equipment that can draw you cards. Mask of Memory or Sword of Fire and Ice are the best ones, but not the only ones. 4) Wizard's has printed some interesting generic artifacts that draw cards. Tome of Legends is a good one for decks that like to attack. In addition to these main 4 ones, you have red's ability to filter through cards with stuff like Tormenting Voice. Not card advantage, but good filtering. White can also do some cool reanimation with stuff like Sevinne's Reclamation or Brought Back. Then there are select White cards that pay you with card draw for doing stuff White likes. You've got one in already, Mentor of the Meek.
With your deck, you like creatures and you like attacking. You seem to be able to dump your hand out pretty easily, so that makes wheels really good. Light equipment could also help since you like attacking.
Hope this helped!
2 months ago
Hiya! You're pretty short on both ways to generate card advantage and on ramp in your deck. That'll make it prone to lose steam in the late game. With the game plan of the deck, you'll want ways to either refill your hand quickly (since aggressive decks that like attacking tend to be good at dumping out your hand) or ways to generate advantage while attacking. Wheel effects are good at refilling an empty hand. Magus of the Wheel is a human too! Ramping and generating mana by attacking could be done too with some cool creatures. Captain Lannery Storm is a human that makes treasures when she attacks, and has haste! The new Squadron Hawk can ramp you by attacking and is a non-human.
6 months ago
Also Twinblade Paladin could be good. (i don't have any experience playing this kind of deck, although i can still see ways to improve it.)
I would also consider taking out Ajani's Aid , and Ajani, Valiant Protector , and replacing it with something like Squadron Hawk . Squadron Hawk will get you out more creatures to trigger Soul Warden to pump Ajani's Pridemate if you decide to add Soul Warden or Soul's Attendant .
6 months ago
Dawn of Hope Might also come in handy for some card draw. Hope this helps.
6 months ago
Continue with the following styles of cards: flickering, Venerated Loxodon , Squadron Hawk , tokens, banishing ( Banisher Priest , Oblivion Ring , Spell Queller ), destroy the powerful ( Balance , destroy creatures with power 4 or greater, 1/1 gets buffs).
Opinions on white as a color
I really like some of white's old mechanics that just kinda went missing. Land Tax effects, for example, are powerful, interactive, and fun to build around. Armageddon will not be returning, but maybe white could have some other way to punish players for ramping, a spot Leonin Arbiter only somewhat fills.
One of the biggest reasons why I think white is failing is because a lot of its color identity is being stolen by green to make green more interesting. Enchantress effects are more white than green in my opinion. Creatures matter cards are also more likely to be green than white even though white's identity is largely based around creatures. Collected Company and Chord of Calling represent raising an army of small creatures and a collective effort to search for a specific creature, both give off white vibes (while Honor of the Pure effects are less powerful and could be green).
7 months ago
So white is a pretty under-powered color in both modern and pioneer and I want to build a deck focusing on white cards for either of those formats, likely modern, and would like card and/or strategy suggestions.
Here's a list of cards I'm thinking about to get started, I just really don't know how to fit them together: Porphyry Nodes , Flagstones of Trokair , Recruit the Worthy , Sky Hussar , Squadron Hawk , Battle Screech , Legion's Landing Flip, Gift of Estates , Restore Balance , Generous Gift
Edit: I know the meta decks for white (D&T, Soul Sisters, Martyr Proc) and want to find a new W or Wx deck that uses weird mechanics and synergies specific to white in a semi-competitive way.
7 months ago
Hey, there's a mono white archetype in Modern called Soul Sisters. What you have here is a twist on that strategy.
The Sisters are Martyr of Sands,Soul's Attendant and Soul Warden. These are the repeatable life gaining sources to give you a consistent source of life gain and a consistent play turn one. Martyr is a fast way to gain life to activate Serra Ascendant or pump Ajani's Pridemate. Ascendant is by far your best threat to win a game and reason to want to gain life; Martyr can get you to 30+ life fast.
Squadron Hawk is a good two drop with this strategy giving you four potential creatures to gain life with and it has flying. Hawk is like draw putting up to three cards into your hand which is good with Martyr to have a better opportunity to gain life with her since you will have more white cards in your hand. I also like the interaction of Martyr and Lone Rider Flip as a way to gain three or more life for one mana.
Flying is the best evasion you can give the rest of your attacking creatures with Odric, Lunarch Marshal and he does seem good with Ajani's Pridemate, but I think 4x Odric is too much. Odric as a four drop isn't good by himself, he requires other creatures to be good to use his combat trigger. You only want to cast Odric if you have an established battlefield of creatures to get his combat trigger and having a flier helps too.
Hawk seems better here than Aerial Responder since Hawk fills your hand with creatures and it also has flying. Tokens are good with the Sisters; Spectral Procession is three flying Spirits for three mana. Procession with a Warden or Attendant on the battlefield can pump Pridemate at least three times. For three mana Procession seems more impactful than Ritual of Rejuvenation. 4x Ritual, 4x Revitalize and 2x Reviving Dose seems too many cards for this effect and Revitalize is better than the others. Gaining life and drawing is important, but creatures are more important.
Cards to consider adding:
- 4x Martyr of Sands
- 3x Soul's Attendant
- 4x Squadron Hawk
- 3x Spectral Procession
- 1x more Secluded Steppe
Cards to consider cutting:
- 4x Ritual of Rejuvenation
- 2x Reviving Dose
- 4x Aerial Responder
- 3x Auriok Champion
- 1x Odric, Lunarch Marshal
- 1x Lone Rider
Attendant being a one drop I think is better than the color protections of Champion who is a two drop and both have the same repeatable life gain ability. Champion could be a sideboard card, but not sure you even need him. Champion and gaining life is great hate against mono red and burn, but the strategy here is gaining life even without Champion. Good luck with your deck.