|Commander / EDH||Legal|
Printings View all
|2011 Core Set||Common|
Combos Browse all
Creature — Bird
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
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Squadron Hawk Discussion
3 days ago
MoGoose831 Thanks! Skyblinder Staff looks pretty cool, actually. It's a bit slow with that 3 equip cost, but it could make a nice sideboard card against deck with Squadron Hawk. (Which is a lot in Pauper, actually)
6 days ago
This is a cat themed deck...hence it does not have the full Soul Sisters deck list...like Squadron Hawk
1 week ago
1 week ago
Also, Cryptolith Rite and Kodama's Reach are good, but you could probably change up the lands, and not need them. Ancient Ziggurat is one of the better ones for you, since it's only your Zubera that are colorful; the rest of your spells are only black and green.
Perhaps Cauldron of Souls or Cauldron Haze would work in this deck? Especially if you can get some effects like Spawning Pit that'll let you sacrifice creatures anytime, rather than the one-shot effects like Thunder-Thrash Elder. It would effectively double the number of Zubera sent to the graveyard in a turn; and you'll get them back anyway.
I don't know, just brainstorming.
1 week ago
I like the deck but I think you need to try lowering your mana curve; Modern is a brutally fast format and it's easy to fall behind if you end up with a clunky hand that doesn't do much in the early turns. Flyers are never going to be the most aggressive creatures, however, so I'd also look at creatures that help disrupt and slow the opponents game-plan.
I'd definitely look to add Selfless Spirit, Mausoleum Wanderer and Pride of the Clouds as they're just powerful creatures that fit what you're trying to do. Aven Mindcensor, Hushwing Gryff, Vryn Wingmare are Lyev Skyknight could be good additions, depending on what decks you expect to face (maybe just in the sideboard though). Cloudfin Raptor and Loyal Pegasus might be a little too unreliable but I'd give them a test as aggressive 1-drops. Squadron Hawk isn't that aggressive or disruptive but it's card advantage in creature form, which is useful.
To make space I'd start by removing the Dragonlord Ojutai and Jace, Unraveler of Secrets, which while powerful don't really seem to fit the overall plan of the deck. Warden of Evos Isle might not be worth it anymore since I'm suggesting dropping the curve anyway and Nimble Obstructionist seems too situational to run 3 in the maindeck, although I've never played with it so maybe I'm underestimating it.
2 weeks ago
To answer your last question, no. This would not do well in a tournament. There are currently only two life gain decks in the current modern meta -- and both of them are fairly similar to the point I would just say they are both variations of the same deck. Soul Sisters is a deck that abuses Soul Warden, Soul's Attendant, and Auriok Champion to amass a ton of life and very quickly make a large Ajani's Pridemate and Serra Ascendant. These decks will also often utilize Archangel of Thune to make all your sisters into massive threats. Martyr Proc aims to do the same thing -- it just does so much more explosively with cards like Martyr of Sands and Squadron Hawk. Both decks aim to gain life as a buffer and then use that buffer to fuel cards like Serra Ascendant and Ajani's Pridemate. There are also other decks that aim to gain infinite life through combos such as Kitchen Finks + Melira, Sylvok Outcast + Viscera Seer, but that feels like a different direction than you want to go.
If you are primarily worried about your opponent's creatures, spot removal is typically more effective and mana efficient than counter magic. Therefore, I might suggest cutting blue and adding either black or green. You can substitute the counter magic for things like Path to Exile, Condemn, Journey to Nowhere, Banishing Light, Fiend Hunter, Inquisition of Kozilek, Thoughtseize, Duress, and Blackmail. You could also stay mono-white for the consistent mana base and or being able to use more colorless utility lands.
So my next question would be -- what direction do you want the deck to go? How do you want it to play? Do you want to keep you walls and try to play around that and just being a defensive deck that will eventually find an "oops I win" card? Do you like the Soul Sisters or Martyr Proc ideas? Do you want to try and mix and match a little? I can try to offer direct suggestions, but I just want to make sure I know the direction you want to go in. It is your deck afterall, and I want to make sure it is fun for you to play!
2 weeks ago
To make tokens, I've had success with the Genesis Chamber and Saltskitter/Squadron Hawk engine. When a creature enters the battlefield and you have both Genesis Chamber and Cathars' Crusade in play, stack the triggers so that the Genesis Chamber resolves first. The token comes into play, then gets +1/+1 from it entering the battlefield, then the +1/+1 from the original creature entering the battlefield. This gets you 3/3 Myr, and the opponent is only getting 1/1's. I could also see this deck working well with soul Sisters and such.
But, you know what would be really insane? Hero of Bladehold. Let's say you play it, and the next turn you put the Cathars' Crusade in play. It attacks as a 3/4. Stack the triggers so the you get two 1/1's first. They become 3/3's, Hero becomes a 5/6, and then they each get +1/+0 for a grand total of 14 damage heading toward the opponent. It's offcolor, but Hanweir Garrison/Hanweir Battlements/Hanweir, the Writhing Township does the same thing, but for 20 damage (assuming you played the Crusade first, because the battlements costs more).