Squadron Hawk


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Eternal Masters (EMA) Common
2011 Core Set (M11) Common
Promo Set (000) Common

Combos Browse all

Squadron Hawk

Creature — Bird


When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.

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Recent Decks

Squadron Hawk Discussion

sylvannos on Pattern Recognition #65 - The ...

3 weeks ago

One of the issues Extended ran into towards the end of its life was how horrible the format had gotten and the DCI's refusal (or rather, they just didn't care and forgot Extended was a sanctioned format) to ban problematic cards. Those cards being Bitterblossom, Jace, the Mind Sculptor, and Stoneforge Mystic.

U/B Faeries dominated Extended due to its timing. It rotated in when Onslaught block was rotating out. There was this ginormous power vacuum left in their place. Goblins, Dredge-a-Tog, Elves, 4CC, and so on all left in a very short time. The most powerful cards in the format were, without a doubt, Cryptic Command, Umezawa's Jitte, Thoughtseize, Bitterblossom, and Vendilion Clique. Oh look! These all go together in the same deck! They even get support from Mistbind Clique and Spellstutter Sprite!

Modern players may recognize that this isn't much different from how Faeries are played today, except it's in a much smaller format with fewer options to answer the Fae.

How bad was it? Well, you can start here and go all the way to the back on page 13, then scroll forward. Notice anything out of the ordinary? It's all top 8 finishes, often for the same event, and all at the level of Pro Tour Qualifier or higher. This is a format that normally has sometimes as many as 8 different decks in its top 8s, but with Fae? 3 out of 8 (sometimes more) of those spots are taken up by U/B Faerie variants.

And this continued for years. Faeries dominated the Extended meta for almost half a decade, yet no bans were made to curb its ability to fight a war of attrition, play a tempo game, or sit back and play draw/go.

It only gets worse.

By the time Lorwyn was looking to finally cycle out of Extended, Zendikar had already cycled in. And with Zendikar came Stoneblade. Faerie players just jammed Jace, the Mind Sculptor and Stoneforge Mystic into their decks. It was just a question of whether you wanted to play Squadron Hawk or Spellstutter Sprite.

Did the DCI finally realize this type of gameplay was hurting the format? That maybe people wanted to play something that wasn't durdly blue bullshit dot deck? Hahahaha nope. This continued for years as well, so that by the time Faeries had cycled out, Stoneblade had taken its place.

Surely, the DCI would realize this problem, right? I mean, they wouldn't just--

Oh. Wait.

Yup. September 20th. 2011, the month after Modern was created, is when they finally banned Jace, the Mind Sculptor, Stoneforge Mystic, Ponder, and Preordain from Extended.

By now, it was too late. Anyone who enjoyed Extended had already begun to switch over to Modern. Everyone else had grown to resent the format.

So the problem wasn't any issue with the concept of Extended. Mike Flores even suggested it may have been the best format ever made. The problem was a handful of cards that lead to 4 grueling years of mirror matches between dumb blue decks that could do everything possible in the game except storm off and kill you with Tendrils of Agony.

I miss Extended myself. I've wanted it back even when they created Modern. In the past, it's been a format that's only slightly faster than Standard with a greater variety in viable options of what you can brew. 2002 to 2005 was probably the golden age we'll never get back, but I'd be interested in joining a silver age of the format.

CommanderEesha on Oketra's Quest

1 month ago

First off, I think this deck is sweet and has potential, I ran it at GP Hartford. Second, I think the problems are slow starts and not enough man to implement the long game combo engines. I think Squadron Hawk is a must, it can generate so much value. I also personally like Judge's Familiar a lot. This is the version I'm messing around with now: http://tappedout.net/mtg-decks/trophy-monument/ Good Luck with this! I really want to see what the optimal build is

IAmTheWraith on

2 months ago

Having the 4x Squadron Hawk seems too good to cut. What about Scout's Warning?

SeekerofSecrets on One Maralen, One Orb, and none shall play.

2 months ago

I have this crazy idea for maralen caw blade, the idea would be to cast a Squadron Hawk to fill your hand on turn two and then use maralen to search up your blades (to replace stone forge mystic).

The deck would be a high tempo/control list with the maralen lock as a back up

Spazik008 on Archangel Soul Sisters

2 months ago

Yea the manabase could definitely be improved. I put this deck together kind of quickly for the girlfriend. I'm also thinking of doing Field of Ruin instead of Ghost Quarter because I don't have Leonin Arbiter to take advantage of it. I like the Mistveil Plains - Squadron Hawk combo though, first time I've ever heard of it. Thanks for the tip.

Saintdale on How can I enjoy modern ...

3 months ago

Thanks AkromaPhage6 That's a really interesting article :) I loved the Squadron Hawk loop they established with their lands.


ulmo on Flying Jeskai Men

3 months ago

Pride of the Clouds > Squadron Hawk if you can afford it

lamoynet on

3 months ago

Match Report 01/26/2018

Overall Record

Games 0 - 3 - 1

Matches 0 - 1 - 1

Match 1 - Loss - Dredge

Never played against this deck before. It was a good learning experience. It's hard for me to play great graveyard hate because it destroys my 3 main engines. Maybe I need to find and consider playing a worse one sided hate. But the other good thing against it will be more exile effects. Both Settle the Wreckage and Declaration in Stone would have been helpful. I think the Black version might be better with more exile effects.

Match 2 - Loss - Faeries

Also first time playing Faeries. The first game was bad. I mulliganed and then had 2 Squadron Hawk in my hand. That doesn't work. The second game went really long and he stopped me from winning on three turns in a row with a Cryptic Command. Control opponents have not been good for me. :(


This was on a crazy Friday night at Forgotten Path Games. They have several tournaments going at one time.

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