Pride of the Clouds

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Dissension Rare

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Tokens

Pride of the Clouds

Creature — Elemental Cat

Flying

Pride of the Clouds gets +1/+1 for each other creature in play with flying.

Forecast - (2)(White)(Blue), Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying into play. (Play this ability only during your upkeep and only once each turn.)

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Pride of the Clouds Discussion

Lame_Duck on Sky beatdown

5 days ago

I like the deck but I think you need to try lowering your mana curve; Modern is a brutally fast format and it's easy to fall behind if you end up with a clunky hand that doesn't do much in the early turns. Flyers are never going to be the most aggressive creatures, however, so I'd also look at creatures that help disrupt and slow the opponents game-plan.

I'd definitely look to add Selfless Spirit, Mausoleum Wanderer and Pride of the Clouds as they're just powerful creatures that fit what you're trying to do. Aven Mindcensor, Hushwing Gryff, Vryn Wingmare are Lyev Skyknight could be good additions, depending on what decks you expect to face (maybe just in the sideboard though). Cloudfin Raptor and Loyal Pegasus might be a little too unreliable but I'd give them a test as aggressive 1-drops. Squadron Hawk isn't that aggressive or disruptive but it's card advantage in creature form, which is useful.

To make space I'd start by removing the Dragonlord Ojutai and Jace, Unraveler of Secrets, which while powerful don't really seem to fit the overall plan of the deck. Warden of Evos Isle might not be worth it anymore since I'm suggesting dropping the curve anyway and Nimble Obstructionist seems too situational to run 3 in the maindeck, although I've never played with it so maybe I'm underestimating it.

Also, Faerie Miscreant really seems like it should be either 4-of or 0-of and I'd consider 1 or 2 copies of Moorland Haunt.

triproberts12 on Official missing/incorrect card/token thread

1 month ago

River Hoopoe is missing from the database (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430832).

Also, Pride of the Clouds and Dovescape don't have a U/W 1/1 bird token. The image MTGO uses is here: http://i1013.photobucket.com/albums/af260/lovesoldier99/WBBIRDTOKEN.jpg

Also, you guys have got to lighten up on the java ads. My computer is tweaking out.

CaptSillva on Bird is the Word

1 month ago

A few cards you could consider are these Magus of the Moat, Mindshrieker, High Sentinels of Arashin, and Pride of the Clouds.

havetowin on This deck is pretty fly.

1 month ago

I would recommend Mana Leak instead of any other counterspell and Path to Exile (if you can afford) or the more budget Condemn If you can afford them Aven Mindcensorand Spell Queller. Additionally, Pride of the Clouds and Favorable Winds.

ClockworkSwordfish on Warden of Evos Isle Flying

2 months ago

I think you'd love a set of Pride of the Clouds. Even at two mana, he can easily be the biggest creature around. Soulcatcher is a similarly powerful two-drop, which can make your opponent hesitate to kill your other creatures. I'd also run Judge's Familiar or Cloudfin Raptor over Flying Men. Thunderclap Wyvern makes a good pseudo-lord (I find him more impressive than Archon of Redemption) especially with his ability to show up mid-combat.

Squadron Hawk gives you some card advantage, providing an army off just one card. Plus, it combos well with the Pride of the Clouds. Other efficient flyers that might interest you include Arctic Aven, Lyev Skyknight and Azorius First-Wing. Good luck!

PookandPie on derevi empyrial tactician

2 months ago

Hinder and Spell Crumple honestly aren't that great any longer since the tuck rule is gone (if a Commander would be tucked away into a library, they can choose to put it into the Command Zone now). Counterspell is a straight upgrade to one of those slots (tutor heavy decks would prefer the card being in the library versus the graveyard, plus 1 mana less), and Swan Song might be a good idea for the other as no one cares about 2/2 birds in a 40 life format.

Cyclonic Rift should be in. Overloading that gives you a late game option to swing in and claim a victory when you otherwise would have been behind. As for what to remove, Dovin Baan is cute but not really very good (his ultimate is Static Orb, but you could just run Static Orb if you want to be Stax Derevi as his other abilities aren't that great at once per turn for 4 mana).

Small creatures that grow or have evasion are great with Derevi. Pride of the Clouds is likely better than some of your other creatures.

Coastal Piracy is cute, but Rhystic Study would either draw you more cards or slow your opponents down: Both aspects are better for you.

It seems odd to run Perilous Forays in a list that doesn't make tokens over, say, Dawn's Reflection, which would net you 3 extra mana every time a creature of yours hits an opponent. Forays costs mana to use, as well, so you can't even properly loop Reveillark/Karmic Guide + a 2 power creature like you could, say, Martyr's Cause.

Vedalken Aethermage could just be Worldly Tutor, Chord of Calling,

Also, you have Eldrazi Displacer as your blink enabler, but you don't have enough colorless sources or tutors to find those aforementioned sources. The only land you have that produces colorless mana is Reliquary Tower, and you have no way to tutor that card. The only other things in the whole deck that make colorless mana are Ashnod's Altar and Sol Ring, at least that I am seeing at a cursory glance. So, my suggestion is to add Adarkar Wastes, Brushland, and Yavimaya Coast to the mana base. Wooded Bastion, Mystic Gate, and Flooded Grove are easier to use, but also more expensive. In any place, 3-5 of these lands should replace things like Meandering Coast, Guildgates, etc., so that you increase the likelihood of being able to use Eldrazi Displacer if you draw it (because that diamond symbol means that you need colorless mana plus two of any other type). otherwise, switch Displacer to Deadeye Navigator as he's easier to use without changing your mana base right now.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

2 months ago

CHANGELOG 29.05.17

Major overhaul to account for finalized archetypes.

CUTS:

GOLD:

WHITE:

BLUE:

BLACK:

RED:

GREEN:

None

ADDITIONS:

COLORLESS:

GOLD:

BLACK:

RED:

Note: With Welder and Daretti in the picture, I think its worth reconsidering whether we want Spine of Ish Sah. Its just pure value at that point (still slow to reduce opponents board presence, but you get your artifacts directly to the battlefield)

BLUE:

White:

A few thoughts:

If we want to include Eldrazi Displacer, then I think we have to keep the painlands, and should probably include some other colorless utility lands as well. I would be okay to lose some of the tap for any color lands as well as the artefact lands for this purpose. Its also possible that the Displacer is also just too good, in which case we can add the trilands over the painlands to give Simic Domain a bit more oomph.

Speaking of: Im not familiar with the enablers for Domain, so Im gonna be relying on you a bit to help flesh out the archetype. I look forward to your suggestions!

Anyways, let me know what you think about cuts/additions and I will make the changes. After that, we should probably just switch to cubetutor to get a better idea of where we are with each archetype.

/N

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