|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Creature — Bird Wizard
Cycling 2U (2U, Discard this card: Draw a card.)
When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
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Nimble Obstructionist Discussion
2 days ago
sylvannos so Monastery Swiftspear was in my original list but with the amount of counters that i play i just don't get the same value out of prowes it in this shell. We play a game more similar to U snapdelverthing than a traditional delver list.
Thanks for showing me Squelch! It's a solid card but at the moment i think i prefer Nimble Obstructionist simply because during my opponents turn we can flash him in and really not hold us back. I also largely play against budget lists so i don't see allot of fetches.But when i actually go to an FNM I'll make a side board and ill have to add Squelch. But i could also see myself switching them out, I'll just have to see how additional testing goes.
Also surprisingly I've never had a problem hitting 4-5 mana. I think this is because of the lack of fetches so we naturally have more mana to hit, but we also have a much stronger draw package than the original delver (in my opinion). Between Serum Visions, Opt, Chart a Course and Bedlam Reveler we can dig VERY deep to find what we need.
2 days ago
Otherwise, I think I'd rather have Squelch over Bloodwater Entity or Nimble Obstructionist. Nimble Obstructionist, but it's not as good if you're on the play. You go land -> cantrip/Delver of Secrets Flip, your opponent plays a fetch and passes, you play a land on your turn. At the end of your turn, they try to fetch and you Squelch. Now they're down to 0 lands, your Delver of Secrets Flip has possibly flipped, and things are looking really bad for the opponent.
3 days ago
ToolmasterOfBrainerd Thanks for all the input! As always you've given me allot to think about. For know i think I'm going to keep delver. The way I've been playing it has to delver turn one and then thing around turn 3/4. I've been using thing as more of a win more or a way to regain control against creature decks so normally once i flip it delver has already done the necessary damage to close the game or more likely already been dealt with. I've also seen some delverthing decks post some decent records according to MTG gold fish so I do have some faith in the strategy.
Now as i get more comfortable with the deck and play some stronger lists there's a solid chance that i could switch delver for swift spear, it really just depends on how i like the feel.
3 days ago
I feel like thing better fits my shell so i want to replace young pyro. My initial thought was to find something with a good ETB affect so it can gain value with Thing in the Ice Flip. Of course Snapcaster Mage is the obvious choice, but I just cant afford him,
entity provides a snap like affect, and as a 2/2 prowes flyer could be a clock.
Nimble Obstructionist on the other hand gives us an additional control affect and another good clock.
I would run either one as a 3 of and up delver back to 4!
Also any advice on my list would be appreciated, i feel like its pretty solid with my budget restraints but it can always be improved
6 days ago
i haven't been following the archetype that closely, but this deck looks like it dilutes the archetype's goal a lot.Nimble Obstructionist seems terrible for example. you cant cast it off As Foretold to use its ability because that's only triggered when cycling. you also run less cyclers than other lists which makes your win condition somewhat unreliable.
also in a list that wants to win the turn after it combos off, isn't remand just strictly better than leak?
these are just spobtanous thoughts when looking at you list :)
1 week ago
Dewdrop Spy seems to be simply too weak - it doesn't generate any card advantage, it just lets you look at one card. How about Nimble Obstructionist instead? The problem about levelling creatures in a tempo deck, is that you have to spend mana in your own turn. Take Transcendent Master as an example - it's going to take a lot of mana (6, to be exact), before that really is anything better than the standard fare for 3/3 creatures in modern. You could also consider Reflector Mage in that slot.
mmmm.... looking a bit longer at it: Levelling is actually almost the greatest anti-tempo you can find. First of all, redundant copies are just that - redundant. You can't level more than one Lighthouse Chronologist or whatever, in the scope of a normal game. Second, removal is a real issue, since you lose quite a bit of tempo if you have to Vapor Snag a creature back to your own hand (against some decks, that happens quite a lot - grixis control, for example). And lose even more, if a creature is levelled, and then removed as you declare the last level-counter on the stack. You need some other kind of protection, and fewer creatures to protect, perhaps. That could be something like Gods Willing.
Time of Heroes is not all that great, either. Due to the cost of both playing AND levelling a creature, before it gets any bonus from Time of Heroes, you will have fewer creatures to receive the bonus... and that reduces the utility of the enchantment.
2 weeks ago
Yup. 3 cmc counterspells are in general too expensive (Cryptic Command is an exception, along with the budget-version Ojutai's Command, but that's because they provide additional value). Maybe you could play Remand and have Squelch in sideboard? Or Nimble Obstructionist (even though it's horribly lacking in the rogueishness).
3 weeks ago
Timetwister replaced with Nimble Obstructionist as it was often helping my opponents more than myself and is simply now too expensive to risk it being stolen at my dodgy LGS. The Nimble Obstructionist has been surprisingly good at countering triggers and has saved the precious Fluctuator on more than one occasion!