|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Creature — Bird Wizard
Cycling 2U (2U, Discard this card: Draw a card.)
When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
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Nimble Obstructionist Discussion
6 days ago
It is quite interesting and tempting, although it is a creature. If it was a spell, I would really think about adding it. I actually think about removing Prophetic Ravings and sometimes even Bedlam Reveler although the latter has just so much value and synergy. The value and issues of Nimble Obstructionist I can see is (ordered by value for this deck):
- counter ability for (bonus is draw and discard trigger) - great!
- flash block - nice for the deck theoretically, but so far I haven't encountered any need for it
- cycle for discard trigger - for it is quite expensive
- not an instant / sorcery (and creature doesn't even trigger prowess) - it does nothing in your graveyard
- costs always 3 mana - you can't easily get rid of it if you don't need it
But I definitely add it to maybeboard and it might be great for sideboard, thanks!
1 week ago
Hey Darsul thanks for your comment! I came to those realizations before I even read your comment. I played with the deck a bunch of times against my friends and realized Bloodwater Entity was counter-intuitive to the deck's main goal. Also, as you pointed out, Nimble Obstructionist was put in there as a good flier + some utility, but it really doesn't work very well in the deck.
I removed both aforementioned cards in exchange for a playset of Unsummon and after playtesting a bit on my own, it flows MUCH better. Thank you for your advice!
1 week ago
hmmm, your focus is off IMO. Nimble Obstructionist, Enigma Drake and Bloodwater Entity all share the same cmc and don't play well together though it may at first glance seem like they do. Looking closer we see Bloodwater Entity and to a lesser extent Riddleform are counter productive to Enigma Drake and Nimble Obstructionist just feels pushed. You need to focus on whats your power and weakness.
1 week ago
To be honest, I would prefer some more Draw-Go elements here. Instead of a Supreme Verdict, how would you feel about Settle the Wreckage? It seems like it would be a solid play in the deck. Instead of Detention Sphere, maybe something like Condemn or even Stasis Snare? Instant speed is really important to Draw-Go. I am a big fan of some of the flash birds as well, I.E. Vendilion Clique, Nimble Obstructionist. Either way, I love Draw-Go, so keep on with it!
1 week ago
It might be better to go with a midrangey control build instead of mill, you could up the number of Nimble Obstructionists and look for some more cycle cards/lands and run Hollow One and Siren Stormtamer for backup. Baral's Expertise could be a nice stall card, especially if you get a Glimmer of Genius or something nice from it. Chart A Course also pairs nicely with Hollow One (free card draw, so basically just a 0 mana filter, or just as a 2 mana draw 1/2)
1 week ago
I'd run Negate over Essence Scatter since you should be able to handle creatures with removal. Since your only turn 1 play realistically is opt, I would add Evolving Wilds maybe in place of Aether Hub because it's good fixing, trimming and triggers revolt for Fatal Push. Blue bird, Nimble Obstructionist is pretty cool but I think he belongs in the sideboard because he's fairly narrow. Could do with more removal since push is narrow either Unlicensed Disintegration, Cut or more Vraska's Contempt/Bontu's Last Reckoning.
Just suggestion take 'em or leave 'em.
2 weeks ago
Cool deck. I run a Naya cycling deck but it looks like black and blue bring a lot to the table.
3 weeks ago
Please leave a comment and not just a +1. Looking for advice on this new control, vs the current standard meta.
comment on Snap157's Budget deck Show
While keeping with the flash and budget themes, I would suggest:
- Nimble Obstructionist -Harbinger of the Tides
Obstructionist in particular could finish games in a hurry.
If you wanted to break from the theme a bit, but lend some inevitability to the match, I would suggest the new Blue God:
He won't break the bank, and gives you a lot of late game potential. Plus he is immune to most non-exile removal. Downside, no flash.
Another route to take could be ninjas. You are already halfway there with memnites. They would fit your curve, but still require mana on your turn, so I understand why you went the way you did.
+1 from me.