Creature — Bird Wizard
Cycling 2U (2U, Discard this card: Draw a card.)
When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
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Nimble Obstructionist Discussion
3 hours ago
Dread Wanderer and especially Festering Mummy might not be a bad way to protect ya neck early on. Maybe Nimble Obstructionist for the control aspect and possibly a scarab god target that would give you 4 power up top. If you are running scarab god and Lilly and admittedly arent getting in the start of a win con until turn 8, you gotta run at least a few other creatures. Id say 4 festering, 4 obstructionist and 2 or 3 scarab gods. Take out some extra control that you know wont be as good (Fatal Push) and put in some bodies, imo.
12 hours ago
I'm not certain on Fraying Sanity, it looks like something to add to it for some silliness in some casual matches.
Cast Out was definitely a thought. Issue being single target and I would have to change my land distribution if I were to consider sideboard and mainboard. Grind / Dust is just more effective thanks to interactions with Archfiend of Ifnir
New Perspectives and Abandoned Sarcophagus are going to replace both Scribe of the Mindful and Wander in Death as Sarcophagus breaks the synergy. I was considering 2 of each and fitting in 2 more Nimble Obstructionist for some countering and tricky flashback from the grave thanks to sarcophagus and new perspectives interaction with each other.
2 days ago
mario390 - As I said before, I still need to test this deck a bit more. I do appreciate the suggestion and I have decided to replace 1 Renewed Faith and 1 Nimble Obstructionist in favor of 2 copies of the Illumination. I do prefer Censor as the 1 cost cycler in this deck, and will try out this new list to see how it goes.
2 days ago
So, this starts slow. As most experienced MTG deck builders will tell you, this deck has too high of a mana curve. FNM tweaked it a bit from a suggestion playing against another standard work in progress deck.
Went 1-3. Lost to spirit tribal 0-2, didn't even scratch it playing a practice 3rd game. Next played red burn/agro, went 1-2, taking him down only when he mulliganed down to 4 cards.
Beat a Bolas the deceiver deck 2-1. Of note, this deck can cycle on two lands, but only just, edging out the non-cycle deck by going through cards and getting to lands and useful small spells faster.
Lost the final round to temur energy, 1-2.
Vile Manifestation grows very quickly, and is a bigger threat than I initially realized. I've added creature removal in Fatal Push and Bontu's Last Reckoning, also trading out all the Shadow of the Grave, a Curator of Mysteries, a Archfiend of Ifnir, and New Perspectives for the Wasteland Scorpion and the Nimble Obstructionist. Razaketh's Rite seems nearly useless, as when I'm casting it, I need to be casting the archfiend instead, or some other jankiness.
So, will update the card list in the deck and post how effective the updates are for HOU showdown.
2 days ago
I really want Mill to work again as well. I think the trick is to get the big mill cards working for you as soon as possible and protect them. So I'd go with a much Bluer denial with a splash of Black for Surgical Extraction.
If your not a fan of straight up denial you could put Jace's Phantasm in for a bit more defense.
The best Mill card out there is Archive Trap and with Fraying Sanity it amounts to a lot of cards. You'll probably only trick them once but it works well with Ghost Quarter and if they don't go searching at least you're slowing them down by stripping their land.
Maybe try Twincast to double the chances of this combo firing and to ensure that you at least give as good as you get agains't burn. This'll work well with Snapcaster Mage as another way to double up on the Mill.
3 days ago
Thanks for the suggestion Jay, I know the Bolas Bandwagon is a crowded one. As far as Nimble Obstructionist, I just wanted to limit the number of creatures in general in this deck. I know a lot of people would be playing 4x Torrential Gearhulks but I didn't want more creatures than are in it already, opting instead for more control. If the Obstructionist did take a slot, I just feel like I'd almost want to be cycling it, in which case it's a 3 cost counter (with a card draw) that doesn't benefit from Baral, Chief of Compliance's cost reduction and can't be re-cast with the Gearhulk. Even as a creature, the 1 toughness makes me uneasy since any creatures I'd want to be playing early are just going to be blocking fodder and she just won't hold up long for that purpose. All that being said, I'll be able to play this deck for the first time Monday at my LGS's standard night. If I decide I want to make some tweaks that include more creatures, the Obstructionist will be top of the list since its cycling effect definitely slides right in here.
4 days ago
I want bolas to be playable so bad. Solid control shell. I would try to work in a couple Nimble Obstructionist, only because of its versatility and how well it pairs with grixis. Would love to playtest against this.
5 days ago
I will say, I run two Scarab Gods, but only because I was fortunate to open both of them. If I hadn't opened him. I think having two of him is pretty important because they can exile one, and then you're a bit stuck.
I run 3 Verdurous Gearhulks, and he makes it pretty uncomfortable for your opponent when he starts dishing out counters, especially to the Nimble Obstructionist .
I think you may want to play a pair of Jace's Defeat in your side for the mirror...this card will stop a lot of blue threats, including Scarab God. I also run an Hour of Glory in my main because it works on Gods, and can get rid of that pesky Gideon when he attacks...instant speed aw yeah.
I found one of the biggest challenges was to have playable land right away...so I removed the man lands, and subbed in two evolving wilds, thins the deck, gives you shuffles, isn't rotating, and helps a ton.
I think this deck is going to get even better when the new sets come out, and core sets come back.
Some other cards I may play around with: Hour of Eternity, Seer of the Last Tomorrow you can mill yourself since it says target player, Strategic Planning will work in a pinch if you don't have Supreme Will and puts cards in the yard not the library.
One card that did wreck my day in a game three of a match was Scavenger Grounds, this card will shut us down...what are ways to deal with this? Sideboard some Land Destruction?
Cheers to a great deck