Creature — Kor Soldier
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
Printings View all
|Mystery Booster (MYS1)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Duel Decks: Elspeth vs. Kiora (DDO)||Common|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Common|
Combos Browse all
- Anafenza, Kin-Tree Spirit + Kor Skyfisher
- Kor Skyfisher + Strionic Resonator
- Conjurer's Closet + Kor Skyfisher
- Kor Skyfisher + Stoneforge Mystic
|Commander / EDH||Legal|
Kor Skyfisher occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Kor Skyfisher Discussion
1 week ago
I would add in some redundancies to the bouncing creatures. Man-o'-War, Dream Stalker, Kor Skyfisher, and Stonecloaker (especially good cause flash and also grave hate). Cloud of Faeries also does good work when comboing with Aluren and a bounce source.
Speaking of bounce sources, more redundancies! Words of Wind and Overburden (This card is important as it combos out with Shrieking Drake and is generally a strong card. You won't care about bouncing lands cause chulane will put it right back into play).
Now what to do with all the mana in the world you could want and all the casting you could want? Well, Aetherflux Reservoir and Brain Freeze come to mind. Also, Words of Wind doubles as a win con by bouncing everyone out of the game entirely. Similarly, Words of Wilding can give you as many bears as you want to swing with. These Word cards will help save that mandatory draw from Chulane as your deck empties out. (And on the chance your playgroup allows some UnCards, Crow Storm is quite the funny win con)
How are you gonna get these cards quickly and consistently though? A couple more draw engines wouldn't hurt. Beast Whisperer and Guardian Project are both strong when playing a "I must cast all the creatures" deck. Abundance and Rhystic Study aren't too bad either.
1 week ago
I love this deck! That lion is such a great build-around and it's nice to see a decent boros list for once.
In the early and mid-game, you will be doing a lot of cycling and will likely end up with a lot of excess lands that you won't know what to do with. I would recommend playing more red card draw spells that allow you to filter through them to find more cyclers. Cathartic Reunion and Tormenting Voice would fill in nicely.
In terms of protection, I would really recommend both Angelic Renewal and Benevolent Bodyguard. You can put both of these down before your Commander, which gives you layers of protection that you don't need to invest in reactively. Considering how important your Commander is to your strategy, this is definitely worth thinking about. Something like a well-timed Eland Umbra puts your Commander out of most burn range and is also a layer of protection against destroy effects. You might also consider Cho-Manno's Blessing, even if it's WW, the permanent protection at instant speed is as good as it gets.
One really good piece of tech you are missing is Library of Leng. No max hand size is nice, but being able to cycle a card and put on top of your library to draw it again is completely busted. This means that you can re-use the same card over and over again to trigger your Commander's ability for no extra cost. You could be dealing 2 and gaining 2 for as low as 3 mana whever you want.
In terms of removal, I would really rather see a Journey to Nowhere instead of Lightning Bolt. Oblivion Ring also deals with a lot more than Disenchant.Faith's Fetters is pretty much a staple of White Removal in PDH. They are great ways to remove commanders, since you can then pick them up with something like Kor Skyfisher.
Kor Cartographer is another staple ramp spell for White decks. You're scraping the bottom of the barrel with some of your ramp, so this could be an easy swap.
Your hand should stay be pretty full, so Martyr of Ashes could do a lot of work for you.
I don't really like the Pinger sub-theme. Your Commander already represents tons of removal and damage that you have access to at any time. I think those slots would be better served as protection, board wipes and card draw.
I've never played Bonder's Ornament, but it looks... kinda bad. How has it played out in your experience?
Great deck overall!
1 week ago
Awesome deck, great job!
These might interest you: Stone-Seeder Hierophant, Temur Sabertooth, Cloudstone Curio, Whitemane Lion, Kor Skyfisher, Thornscape Familiar, Pearl Medallion, Amulet of Vigor, Glimpse of Nature, Somberwald Sage, Elvish Rejuvenator, Genesis Wave, Jazal Goldmane, The Great Henge, Horizon Canopy, Bonders' Enclave
2 months ago
You've got Avacyn's Pilgrim, which is good fixing and ramp, and Sol Ring, so that's a good start. Some more good 1-2 mana ramp would speed you up: Selesnya Signet, Wild Growth, Fertile Ground, etc.
Secondly, more lands. I steer clear of lands that ETB tapped, and I never slot in less than 36 lands. Oracle of Mul Daya would be pure fire if you increased your land count. Maybe even as high as 38+.
If you replace the tap lands with basics and Evolving Wilds/Terramorphic Expanse, you open up a couple possibilities: 1) Land Tax, 2) Karametra + Whitemane Lion/Kor Skyfisher combo, and 3) Ramunap Excavator + Wayward Swordtooth fetchland loop (also works with Oracle).
Lastly, take a hard look at your card draw. I didn't look real hard, but I didn't notice much. Rishkar's Expertise, Soul's Majesty, Huatli, Radiant Champion, maybe Freyalise, Llanowar's Fury since she's also more ramp.... Beast Whisperer, Colossal Majesty, and Drumhunter all have a similar vibe to Elemental Bond.
Best of luck!
2 months ago
Sure thing! The loops all involve Teshar, a cheap artifact, a cheap creature that can return an artifact to your hand, and a way to sacrifice either an artifact, creature, or both.
Specific examples include:
- Tap Sol Ring for 2, then sacrifice it to Thermal Navigator.
- Sacrifice the Salvager of Ruin to return Sol Ring to your hand.
- Cast Sol Ring using 1 of the 2 floating mana, and return Salvager of Ruin to the battlefield with Teshar's trigger.
- Repeat for infinite colorless mana.
- Sacrifice the Aviary Mechanic (or Glint Hawk/Kor Skyfisher) to Ashnod's Altar to make 2.
- Cast the Artifact and return the Aviary Mechanic to the battlefield with Teshar's trigger.
- When the Mechanic enters, use its trigger to return the Artifact to your hand.
- Cast it again with the 2 floating mana.
- Use Golden Egg/Prophetic Prism/Ichor Wellspring/Elsewhere Flask to draw your whole deck; any artifact that costs 1 or less makes infinite colorless mana; Codex Shredder mills your opponents out.
There is one backup combo with Heliod, Sun-Crowned and Triskelion that involves giving Triskelion lifelink using Heliod's ability, then removing counters from the Triskelion to deal damage to your opponents. Each damage gains you a life, which puts a counter back on Triskelion with Heliod.
I'll be sure to go through the list and add Custom Categories so you can hopefully understand why I chose the cards I did. I'll also try to update it with a list of combos in the description.
3 months ago
3 months ago
3 months ago
Is Nissa, Voice of Zendikar really impactful aside from its Ultimate? And is that even realistic to reach?