Maybeboard


  • Major Themes/Archetype: Blink
  • Subthemes: Flying tribal, Foretell, Auras
  • Planar Flavor: Eldraine, Kaldheim, Fiora
  • Basic Land Art: Soaring, lofty, awe-inspiring

Mechanic Tribal

For years, if you wanted to try playing "flying tribal" you would have to settle for wonky anthem effects like Sprite Noble. Fortunately, recent years have lavished us with an unprecedented level of support for keyword tribal, which is exciting because building around a keyword is different from building around creature type in a couple important regards.

First, keyword abilities carry mechanical significance in a way creature type hasn't for many years. Your dinosaur can be awesome and flavorful, but it being a dinosaur doesn't mean anything until an effect says it does.

On the other hand, your fliers can naturally attack and block better than ground-dwellers even if you don't draw into any payoffs. There is an intrinsic benefit to your creature having flying, and reaping some extra reward for playing flying creatures is just gravy.

(As an aside, classic creature type tribal has improved remarkably in this regard over the years. Tribal used to be shorthand for a deck with +1/+1 "lords", and while straightforward lords still appear, context is important; small, token-heavy tribes make better use of that +1/+1 bonus than others.)

Another factor in mechanic tribal is volume. Literally thousands of cards have or grant flying or create tokens with flying, which gives us considerably more card options than any individual creature type (except possibly human).

Deck Themes

It just so happens that many of my favorite ETB creatures have flying. Mulldrifter, Cloudblazer, Peregrine Drake, you name it. The flying tribe is more than large enough to find a deck's worth of strong ETB or LTB flying creatures!

I made the deliberate decision not to include any of the typical Azorius blink/flicker staples, mainly for space concerns. Brago's flicker effect doesn't cost additional mana and can hit as many of your nonland permanents as you like—he does a great job on his own. Also, more flicker means more triggers to process, and I try to avoid decks that play out over long, busy turns.

The last and most recently-added subtheme is foretell. I've enjoyed playing with "cast from exile" synergies and there are too many to fit in one cohesive deck, so why not take advantage of the overlap between exile, EBT, and flying!

Neat Moves

Brago's blink trigger can target any nonland permanent, so you can reuse a mana rock tapped in main phase 1 so long as it enters untapped.

Judge's Corner

When an aura is put onto the battlefield by some means other than casting it, the aura's owner chooses a legal object it could enchant and it enters attached to that object. This enables us to move auras around with Brago's blink trigger. Drop your detrimental auras freely and move them onto bigger threats as the game develops, ditto your beneficial auras. Note that the target has to be on the battlefield already for an entering aura to attach to it, you can't have it return to a creature Brago also blinked.

It's worth noting that because an aura returning from exile doesn't target the thing it's attaching to, you can stick your auras on permanents with shroud, opponents' stuff with ward or hexproof, and technically also protection (although in the last instance, the aura will typically fall off when state-based actions are checked).

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97% Casual

Competitive

Date added 3 years
Last updated 1 month
Exclude colors BRG
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

29 - 0 Rares

27 - 0 Uncommons

15 - 0 Commons

Cards 101
Avg. CMC 3.87
Tokens 1/1 WU Token Creature Bird, Bird 1/1 U, Bird 3/4 W, Copy Clone, Faerie 1/1 U, Faerie Rogue 1/1 B, Monarch Emblem, Thopter 1/1 C
Folders EDH current decks
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