Triskaidekaphile

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Triskaidekaphile

Creature — Human Wizard

You have no maximum hand size.

At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.

: Draw a card.

DemonDragonJ on Patriotic Pride

1 month ago

I have replaced Clout of the Dominus, Scourge of the Nobilis, and Steel of the Godhead with Blind Obedience, Comet Storm, and Triskaidekaphile, which reduced this deck's average converted mana cost from 3.71 to 3.69, since the latter cards better fit the theme of this deck; that is one less card that synergizes with Whirlwind of Thought and Wandering Mind, but it is always nice to have an additional win condition in a deck, especially one that provides fuel for itself.

DemonDragonJ on Diabolical Machinations

2 months ago

I have replaced Fists of the Demigod, Helm of the Ghastlord, and Pain Magnification with Angrath's Rampage, Mayhem Devil, and Triskaidekaphile, which reduced this deck's average converted mana cost from 4.44 to 4.40, which is very nice, since this deck has a very high mana curve; the first two cards have strong synergy with the deck's theme, and the latter card is simply a nice card to have, as it is good to have an alternate win condition in a deck with such a high mana curve.

Squidcod on Jesus take the Wheel

8 months ago

I like some of the cards you have in yours. Mine is Drawing Cards Friendly Like

I know you weren't looking to go as creature focused, but I did hit up some nasty creatures in mine to help body block or draw hate to save me from having to recast my commander as much (another good reason for campfire).

You have way more ramp than me, so maybe cost concerns arent as much of an issue, but there are some cheap and mean combos I've got. Helm of the Ghastlord to ensure they never have a hand. Sigil of Sleep to ensure they never have creatures. Sangromancer I mean, this can net you like 3x7x3 life in one go if you play your cards right.

Personally I found that a number of cards were a bit slow, or less useful and ended up removing them, but like I said you have more ramp, so maybe yours can take it better. Triskaidekaphile when you're cycling hands is unlikely to happen without some combo. Magus of the Jar Just for some reason felt way to slow for it's cost for me, and doesn't even get the discard benefit.

SufferFromEDHD on I am Become Nezahal, Destroyer of Worlds

9 months ago

Decanter of Endless Water potential mana rock upgrade

Triskaidekaphile potential win con.

Body of Knowledge on theme beater.

Venser's Journal this is probably win more but life gain in mono blue is neat.

TheoryCrafter on Jesus take the Wheel

11 months ago

Damn has white in it so its not legal for your color identity.

Have you considered Liliana's Caress or Peer into the Abyss? Each works as a double punch with Jace's Archivist. Other cards for 2 card combos to consider are Curiosity to go with Niv-Mizzet, Parun and Symmetry Matrix to go with The Locust God.

Another alternate win card to Consider would be Triskaidekaphile. Not only will you have another no maximum hand size card, but the activated ability can work as a late game mana sink.

Considering all the discard, may I also recommend artifacts that shuffle your graveyard back into your library? This includes, but is not limited to, Campfire, Cranial Archive and Elixir of Immortality.

I hope these help. Thank you for reading me out. Happy Hunting!

Femme_Fatale on Official missing/incorrect card/token thread

1 year ago

Baiken_3D, they are both present. Triskaidekaphile *pp*. Make sure to specify MID and not DBL.

alecf2016 not too sure what bug you are experiencing but it seems to appear fine for me ________ Goblin. There's even a bunch of synonyms to make sure that no matter what number of underscores you put it it'll work.

Baiken_3D on Official missing/incorrect card/token thread

1 year ago

Triskaidekaphile is currently missing both promo pack and foil promo pack variations.

Tur on Hidden Power - Mono-Color - …

1 year ago

Hello everyone! This will be a forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please upvote the post or provide positive feedback and I will consider creating similar posts.

The powerful cards I plan on discussing are mono-color cards which are strong with big mana in commander.

I will provide one card per mono-color identity. These cards will not include x-spells nor multi-color identity spells. (I.e. no Torment of Hailfire nor Zacama, Primal Calamity)

It is obvious that big mana is a huge part of semi-competitive play. Whether it is from ramping through creatures, artifacts, enchantments, instants, sorceries, or lands. Big mana is pretty fun. Mana doubling effects from lands are especially useful. In this article, I'll be focusing on mana doubling from lands, but other ways to generate big mana are always possible

Here are some common big mana effects for each mono-color identity:

This is not an all inclusive list as Mana Flare, Heartbeat of Spring, Keeper of Progenitus, Sword of Feast and Famine, et cetera would work just as well. In each mono-color identity the artifacts Caged Sun, Gauntlet of Power, and Extraplanar Lens can be used, however the black and green color identities have an advantage for mono-color double mana effects. Furthermore, green contains cards such as Seedborn Muse, Awakening, and Wilderness Reclamation which allow for more interactions.

Well, let us begin in WUBRG order!

White: Sacred Mesa

This card is relatively unused. According to EDHREC, Sacred Mesa is played in 1511/849227 (0%) decklists and is under one dollar. You'd be surpized how powerful this card is with double mana. Imagine making some number of pegasus at instant speed as either blockers or attackers for your next turn. (The upkeep cost can be paid by making a summoning sick pegasus during your turn.) Not to mention power and toughness buffing effects are ideal with Sacred Mesa, examples include Dictate of Heliod, Cathars' Crusade, Caged Sun, or Elesh Norn, Grand Cenobite.

It is often compared to Luminarch Ascension because they have similar effects. Yes, it makes a 4/4 angel instead of a 1/1 pegasus.

However, Luminarch Ascension has many downsides:

  • You have to have four quest counters to use the ability. (That is, you have to not lose life during an opponents turn four times.) This creates a huge target on your life total and you'll see it surely chip away.
  • Bounce effects, such as Cyclonic Rift really mess it up. Welcome back to square one!
  • Common cards, such as Vorinclex, Monstrous Raider prevent quest counters from even occurring. Vampire Hexmage or Hex Parasite are also options to remove the counters.

Sacred Mesa is way more versatile and does not have such downsides. Not to mention is it only three mana, ideal for Sun Titan recursion.

Blue: Compulsion

It is very rare to see this wonderful card. According to EDHREC, Compulsion is played in 1000/945324 (0%) decklists and is under one dollar. Having an activated draw ability with very little downside on a blue enchantment is insane. Ideal when paired with Teferi's Ageless Insight or Thought Reflection. There are a few cards which have a similar effect, such as Triskaidekaphile or Kefnet the Mindful without having to discard a card, but having a two mana activation is much more versatile. I suppose that an argument could be made with Training Grounds, but that is too much just to make the Kefnet the Mindful ability more cost effective. Furthermore, discarding a specific card like Echo of Eons, Wonder, or a shuffle Eldrazi such as Kozilek, Butcher of Truth has some nice synergy. (In fact, it should be played in most bant enchantress decks, such as the commander Tuvasa the Sunlit. Replenish for life!)

Black: Chainer, Dementia Master

This is a wonderful card, but a little pricey compared to the previous two cards. According to EDHREC, Chainer, Dementia Master is played in 6344/983251 (1%) decklists and is approximately ten dollars. Yes, we all know that you can abuse Chainer, Dementia Master with Gray Merchant of Asphodel or Kokusho, the Evening Star with sacrifice outlets such as Phyrexian Altar. Suppose we don't want to abuse this card into the ground is it still just good card? Yes. We can fill up or graveyard with Buried Alive or Entomb and get back a creature card, or we can grab a creature card from an opponents graveyard. It can also be used to interrupt graveyard combos, such as Aristocrats by using the ability on an opponents Butcher Ghoul with the undying trigger on the stack.

Red: Scourge of Kher Ridges

An extremely powerful and undervalued card. According to EDHREC, Scourge of Kher Ridges is played in 1005/912333 (0%) decklists and is under three dollars. If you're able to untap with Sourge of Kher Ridges and double mana, your opponents are going to have a rough time. As you can put multiple activations on the stack, it provides you with a very high on-board presence. Even within a response to removal. I've heard players complain that Scourge of Kher Ridges dies too quick to removal and my answer is "from your opponents perspective it needs to die before you're able to untap". Ideal with lifelink (and deathtouch) equipment such as Basilisk Collar or Shadowspear.

Green: Kamahl, Fist of Krosa

Typically unseen in play. According to EDHREC, Kamahl, Fist of Krosa is played in 4786/880991 (1%) decklists and is approximately five dollars. It is odd how unused Kamahl, Fist of Krosa is compared to Ezuri, Renegade Leader when they basically have the same effect. Overrun as an activated ability which is stackable multiple times. I agree that Ezuri, Renegade Leader is better in elf tribal decks, however Kamahl, Fist of Krosa is great in most big mana decks. Ideal for wide aggro. Tall aggro will gain the benefit of trample. If you don't have extra creatures you can animate your lands as 1/1 attackers, correction 7/7 attackers. (Pretty interesting because these attackers get around Cyclonic Rift, they're lands.) You can also get some payback by animating your opponents lands in response to a creature board wipe. (From that reasoning it can be paired with cards such as Ascendant Evincar and Crovax, Ascendant Hero to destroy opponents lands through animation.)

All in all, these are relatively unused cards which have a lot hidden power with big mana. If your deck is mono-colored and designed for big mana spells or abilities, think about giving these cards a chance. See if they work well for you and your playgroup.

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