Kami of the Crescent Moon

Kami of the Crescent Moon

Legendary Creature — Spirit

At the beginning of each player's draw step, that player draws a card.

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Trade

Have (1) metalmagic
Want (1) Amos

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
1v1 Commander Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Modern Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Limited Legal
Block Constructed Legal

Kami of the Crescent Moon occurrence in decks from the last year

Kami of the Crescent Moon Discussion

DonaldFuck on Nekusar, the Eraser of Minds

6 days ago

SerBorksaLot yesterday i had a 1v1 game and after casting Hullbreacher and a wheel i had my opponent concede on the spot, so i think that YES the card is a nonbo for the deck but it brings much upsides and value so for now i will keep it. Notion thief can leave the deck as I don't really like it. Also, i found that the Isochron Scepter combo is bad here. I always have one piece discarded and it is difficult to succeed with it, so i will remove it. I will try some more force draw like Kami of the Crescent Moon

TotesMcGoats on Wizzardrix (Kwain, Itinerant Meddler)

2 weeks ago

Hey no worries OatmealBear, happy to help!

You nailed it on the first question. Originally I was making a mill deck with Kami of the Crescent Moon and all of those kinds of cards, but I think thats its own dedicated strategy, not really a group hug thing. You can certainly include group draw cards in that style of deck to get extra triggers and draw your opponents through their decks even faster too, but I don't think they go in the friendlier soft-control style we're going for here. People see Kwain and their first thought is, "That seems kinda underpowered and totally innocent...how are they trying to break it?" And the point of this deck is, for us at least, we're not trying to break him, we're just playing him as nothing but a straight up helpful good boy. But as soon as you play something like Psychic Corrosion, they think exactly: "Ah, that's what their gameplan is. Its a mill deck," and the jig is up. Kinda hard to play innocent after that. Otherwise with our deck, if you don't specifically know about the Smothering Tithe+Prosperity combo, you could search our whole deck and have no idea what our win condition is, it just looks like a pile of friendly group hug cards and some removal and counterspells. I think a card draw/mill deck is definitely doable, but you're probably better off going with Bruvac the Grandiloquent or Kami of the Crescent Moon and hard committing to the strategy. You can even still run the combo in mono-blue now thanks to Hullbreacher, which was originally going to be my plan until they spoiled Kwain and I got hella excited, lol.

As for Mirrodin Besieged, you'd have to play a lot more artifacts to make it work. If you're just using if for the card draw, we have enough strictly better options that don't make us discard so we don't really need it, and I don't think we have enough artifact spells to capitalize off of making Myr tokens or enough atifacts to be able to get enough artifacts into our grave for the alternate win condition. Just not sure what it really does for us. If you're just looking to make some tokens to chump block with, Nadir Kraken and Chasm Skulker are great at that, but I cut them because they can get awful huge and threatening and draw unnecessary aggro toward us. Oneirophage, Toothy, Imaginary Friend, and Psychosis Crawler are kinda the same, people see them and go "Aha, THAT'S your win condition!" and immediately want to blow it up so that you don't even become a problem. Hence, I cut them. No threats, no worries!

As for Windfall, I think its value is somewhat diminished for us in our deck. We tend to hold a full hand of cards most of the time with all our extra drawing, and Windfall gets the best value after you've played out your hand and can capitalize on discarding maybe 1 or 2 cards to draw 6 or 7 off an opponent. However, when everyone has full hands, its usually not card advantage anymore, its basically just a one-time Teferi's Puzzle Box except we have to discard everything in our hand, some things we might have prefered to keep, and instead draw a whole new hand blind. It can sort of be a win condition on its own in the late game if you've built up a sizeable enough hand that a Windfall might just mill everyone out, but for that, you'll need to have Jace, Wielder of Mysteries or Laboratory Maniac to win when you draw out. I found myself a lot of times with more cards in my hand than in my deck and less cards in my deck than in my opponents, and neither of the two alt win-cons, so Windfall didn't do me any good at all. They literally project "Hi, I'm a win condition", and they aren't any good on their own, so they tended to end up dead in my hand, so I just ended up cutting them and relying on the other win conditions instead.

Hope that helps! Lemme know if you have any other cards you're considering, I've probably thought about them to, and I'm happy to share my thoughts!

BrickBach22 on Nekuasar, the Vindictive

3 weeks ago

I love Nekusar, he was my first commander. It's important to note that Nekusar's biggest weakness is slow draw. Cards like Kami of the Crescent Moon and Temple Bell may seem great, but in actuality will more helpful to your opponents. I'd recommend some more punishment cards like Liliana's Caress and Raiders' Wake in order to lay down some more pain before you wheel.

Here's my decklist if you'd like some more ideas. https://tappedout.net/mtg-decks/mind-fck-3/

Caerwyn on Nekusar the Nightmare

2 months ago

You should cut Day's Undoing--because it ends the turn, Nekusar's damage triggers will not occur.

I would also recommend cutting Dictate of Kruphix, Font of Mythos, Howling Mine, Seizan, Perverter of Truth, and Kami of the Crescent Moon. These incidental, small draw effects are more likely to help your opponents by giving them the answers they need than they are to win you the game given how little "damage" they deal (with most of them providing no damage without outside support).

Forced Fruition is particularly bad--in my experience, Forced Fruition generally means an opponent casts a spell, draws 7 cards, finds their removal/board wipe, casts removal/board wipe, draws another 7 cards and then happily combos off with Forced Fruition no longer being in the picture. Basically this reads "Any player may pay 14 life; if they do, they find all their combo pieces and win the game."

If you want to make this more competitive, consider Glistening Oil and Phyresis, as both can make Nekusar extremely lethal, particularly alongside wheels or Teferi's Puzzle Box.

Underworld Breach allows you to get double use out of your wheel effects.

Spiteful Visions damages you, but, since you'll be dealing extra damage just to opponents from your other cards, your opponents will still be drained a bit faster than you will.

Hope some of this helps!

Peoni on windmill

2 months ago

Some cards that you might like: Brallin, Skyshark Rider  Flip, Shabraz, the Skyshark, Rielle, the Everwise, The Locust God, Psychosis Crawler, Burning Inquiry, Molten Psyche, Narset, Parter of Veils, Alms Collector, a Niv-Mizzet of your choice perhaps, Fevered Visions, Magus of the Jar, Wheel of Fate, Teferi's Puzzle Box, Winds of Change and I'll stop myself there lol.

Something you could do that might be cool would be to run a lot of cards like Dictate of Kruphix, Kami of the Crescent Moon, and Howling Mine to boost everybody's draw (might make them consider not killing you lol). That would rip the rug out from under everybody and make your wheels that much more impactful. Make them discard 12 cards instead of 6 or 7! Plus you're getting them closer to drawing on an empty deck.

To add to your fort cards I would recommend perhaps Silent Arbiter since you aren't trying to swing out anyway and it fits your Pariah combo quite well, and Crawlspace.

As far as card draw goes, my favorites are targeted X spells like Blue Sun's Zenith and Stroke of Genius as they could always be upgraded to kill tools with an infinite source of mana i.e. Dramatic Reversal + Isochron Scepter and I just like them a lot. If you decided to pursue group draw you could also experiment with stuff like Prosperity, Minds Aglow, and Fascination (you said you like options right?). Along with this I would add to your ability to win off of self mill with Thassa's Oracle and Jace, Wielder of Mysteries so that Lab Man has some friends.

I know you're running some recursion yourself but this deck has the potential to seriously fuel opposing decks with heavy graveyard interaction as their motif, for obvious reasons lol. Since you have have access to white you could always try Rest in Peace for the complete shutdown, and then maybe a Grafdigger's Cage just as another piece of graveyard hate. Alternatively, you might prefer cards with one time effects like Relic of Progenitus and Scavenger Grounds.. or you could mix and match! Up to you.

FINALLY, (yes I know, we're finally at the end) I would honestly just replace many of the dual lands you have that come in tapped with basics. I just personally don't enjoy having my lands come in tapped while everyone else gets ahead, and I really feel like basics are actually better than tapped lands even if they don't have the versatility or effects. Of course shocks and duals and fetches would always be nice, but we're trying to stay in budget so I'd just stick to the basics.

I know it's long but I just really enjoy researching cards and learning about different strats so I usually get carried away. I tried to stick with recommendations that stay under $10 but a few over the limit might've slipped through. I like your deck, hope this helped! :^)

Caerwyn on Brain Getting Too Big

3 months ago

I do not like Howling Mine type effects in Nekusar. Nekusar wins through wheeling and other massive draw effects for huge amounts of burn (or infect if you want to make the deck more lethal). The additional 1 or so damage Howling Mine, Kami of the Crescent Moon, Dictate of Kruphix, Font of Mythos, etc. cause is generally insignificant in terms of securing your own victory. What they mostly do is make it easier for your opponents to draw into the cards they need to stop your strategy before you kill them off.

The worst offender of the lot is Forced Fruition. While this seems like a massive burn spell, unless you are running infect, it usually reads "Deal 14 damage to your opponent. They draw 7 cards, find their removal to kill Nekusar, then draw 7 more cards to ensure their victory."

Instead, here are some options:

Phyresis and Glistening Oil allow you to win fairly quickly.

Curiosity and Helm of the Ghastlord are strong on Nekusar and create an draw/damage loop if on Niv-Mizzet. Ghastlord on Nekusar also locks your opponents out of playing non-instant spells.

Winds of Change and Windfall are two more wheels you could be running.

More instant-speed removal and some counterspells would probably help.

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