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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Telekinetic Sliver
Creature — Sliver
All Slivers have ": Tap target permanent."
DoctorMunchiesPHD on A Pimp Named Sliver Overlord
6 months ago
Mortlocke Yeah man, it's not necessarily a win-con but turn 3-4 with ramp if you have any of your haste Slivers in play like you're typically going for, bare minimum when your opponent enters their next turn after Telekinetic Sliver hits the field on said turns you just disable two of their lands.
With some miraculous hands you can play Intruder Alarm and one Sliver on T3 then have 6 lands T4 to play Telekinetic Sliver and tap 4 permanents with the Slivers currently in play and do it again if they play a creature. Imo great value for something that turns essentially your entire army into a better version of Blinding Mage
Mortlocke on A Pimp Named Sliver Overlord
6 months ago
Yes, I'm aware that Zur the Enchanter gets around counter magic through his ability, but in my opinion that seems like an unnecessarily convoluted way to try and solve a problem. Slivers have access to all colors - why not just run your own counter magic? Or control/stax pieces like Conqueror's Flail?
I'm not trying to be a contrarion here but this - "In turn 3 u cast vampiric tutor searching for enchanment, turn 4 cast Zur, turn 5 attack zur and draw second enchanment to loop combo." Doesn't make alotta sense. On turn 4 you'd have the enchantment you intend to put into play in hand. Zur won't be able to target said Enchantment when he eventually attacks on turn 5. I'm not sure what you're trying to say here without you at least naming all the cards you intend to use for the implied combo.
So your analysis of 4 CMC slivers boils down to "their power / toughness is low, so therefore they are bad". Sure, if they were vanilla creatures sure I'd agree with you. BUT - reading the card explains the card. Say you have Magma Sliver and 3 other smaller slivers in play. With one attack you could deal 15 damage to a player. If another one of those slivers was Shifting Sliver, then that damage is unblockable. So you say that slivers are likely to be targeted for removal? Well if your opponents aren't brain dead then they absolutely should be targeting any of the previously mentioned. But again Slivers are in all 5 colors, so say it with me now: Run. Interaction. It stops your mass removal, or if you really wanna flex, run a commander staple like Teferi's Protection.
"Next things is what u do if some one play "Ghostly prison", "Moat" or "The Tabernacle at Pendrell Vale" + "Winter Orb" or "Winter Orb" + "Static Orb" ?"
Harmonic Sliver. As for The Tabernacle at Pendrell Vale - Beast Within. Ill repeat myself just the once - Interaction. As for my face, well...if you want we can play some games on Spelltable. Doubt you'd show. Also doubt you own any of the expensive cards you like to try to flex with.
But I digress, DoctorMunchiesPHD tell me more about your Intruder Alarm + Telekinetic Sliver combo. This is your page after all.
DoctorMunchiesPHD on A Pimp Named Sliver Overlord
6 months ago
haki2022 Funnily enough I used to run a more Zur-Heavy list. In my experience he seemed to end up less useful as I bought more cards like Vampiric Tutor, just seemed more consistent and less-likely to get pathed the second it hit the board. Also I get why people run graveyard recursion style Overlord decks for sure they make for very explosive plays, but I'm going for a more control-heavy deck myself to better protect my combos and win-cons. It's been nasty in playtesting so far, current list is 4-1. Also Intruder Alarm is definitely in my deck, I use it to lock people out of games with Telekinetic Sliver lmao people do NOT like that interaction.
Youaresmelly on Slivers
8 months ago
I play tested the deck a little bit and I think you are running too many high cost slivers, and everything would feel nicer if you replaced them and the mana ramp spells to get to them. Just replace them with lower cost slivers and maybe a land or two. You really want bodies out when you drop that 4 or 5 drop sliver, otherwise they are kinda bad and give your opponent time to respond to the effect if he is your only dude. Alternatively for the more expensive ETB slivers you really want cheap guys you could maybe play on the same turn. If you make your land cheap you could toss in Sliver Overlord and still be cheaper overall, can swap that as your commander when you aren't playing 4 player games.
Things I think are worth adding in :
Plated Sliver , maybe Sidewinder Sliver , Shadow Sliver is just Shifting Sliver but one cheaper , Spinneret Sliver or just Winged Sliver, I think Taunting Sliver is just worse than Telekinetic Sliver besides the double blue cost although I understand the multiplayer use , and its kinda meme but good with your commander to maybe use this on your self when in need Screeching Sliver
enpc on Alien 5
6 years ago
Cards you could cut / relace with better versions of:
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Horned Sliver - You already have enough other evasion methods, trample is the worst of the lot anyway.
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Megantic Sliver, Might Sliver, Sinew Sliver - You have Sliver Legion already. Just get it instead.
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Telekinetic Sliver - Far too slow. Remove things which are an issue, much better than tapping.
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Toxin Sliver - expensive deathouch is expensive.
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Cryptic Gateway - your deck is cheap to play, you don't need this card.
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Coat of Arms - Worse sliver legion.
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Bident of Thassa - You're better off with unconditional card advantage.
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Gilded Lotus - Ramp that costs more than most of your deck isn't efficient ramp.
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Descendants' Path - Replace it for more card advantage
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Oversold Cemetery - there is better recursion than this, that is much less conditional.
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Unnatural Selection - This card is just bad. Untutorable and win more.
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Aphetto Dredging - Again, there are better recursion pieces.
Cards to add:
Farseek, Nature's Lore, Birds of Paradise, Avacyn's Pilgrim, Elves of Deep Shadow, Carpet of Flowers, Brainstorm, Impulse, Phyrexian Arena, Mystic Remora, Fellwar Stone, Regrowth, Sensei's Divining Top, Swords to Plowshares, Nature's Claim.
exia211 on Saturday Night Hive
6 years ago
Thank you for the feedback!! As for Galerider Sliver, I've went from 2 to 3 and back to 2. There are other answers to aggro decks with flyers, like Telekinetic Sliver, or attacking right back with Syphon Sliver out if Shifting Sliver or Sliver Hivelord is also alongside it. There's also two different tutors, plus Eladamri's Call to go dig for whatever sliver is needed. Your point remains valid though. If I do create a sideboard, I'll certainly add a couple Galeriders to it. :)
Loonmoon18 on Sliver EDH Control Deck
6 years ago
cdkime you are a genius!!!! It just clicked in my head to use Winter Orb and Telekinetic Sliver! I can just tap it right before my turn comes back up and all my lands are then untapped while they still have to deal with it! Thank you very much! :)
colton815 on Co-Co Slivers
6 years ago
also, you might want to update and proofread your deck description. you say "know where" when you mean "nowhere". "consistency" is spelled with an "e" not an "a". Sliver Legion doesn't help you against elves any more than any other P/T buffing sliver. and i'm not sure how you think Telekinetic Sliver will help against tron. it is ineffective against their lands. the tron lands (and any other land) can be tapped for mana in response to Telekinetic Sliver's activation.
and finally, get some Phantasmal Image in here
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