|Commander / EDH||Legal|
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Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
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1 week ago
Sorry, I'm not really used to replying to comments so wasn't really keeping track. Lifeline seems cool, however I'm usually wanting things to stay in the graveyard so I can access them as I need them (rather than being forced to).
I like Dispatch, but found that if I was ever unlucky enough to be on less than 3 artifacts (there's a lot of artifact hate in my group), I was screaming for something else.
Thanks for the suggestions though - I'll try harder to reply in the future!
3 weeks ago
Pia Nalaar is chronically underwhelming in Commander format. Unfortunately, there simply aren't enough ways to abuse one thopter token that will have an adequate effect on a game of commander. But, two thopters... now that's pretty insane.
cough Breya, Etherium Shaper cough
I would highly recommend reconstructing this deck into a Tiny Leaders deck. Very similar formats, and Pia's thopter goes much further with only 25 life to start. (I believe that's the starting life total, I don't recall exactly)
However, if you do insist on keeping this a commander deck, I'd throw in a healthy amount of dredge and artifact graveyard shenanigans. A couple notable cards to that end include Grinding Station and Mesmeric Orb. Additionally, if you don't switch the commander to Daretti, Scrap Savant, (who is extremely good as a commander) then add a healthy amount of artifact reanimation, namely Scarecrone, Lifeline, Trash for Treasure, etc. I'd also add some good token generators, i.e. Myr Battlesphere, Myr Turbine, and Thopter Assembly (which I see you already have). Add as many token generators as you can, primarily because they fuel other cards, such as Ashnod's Altar and Krark-Clan Ironworks, which can help you lay down your larger creatures. Then, you reanimate them, get the tokens again, and repeat the process. They also provide handy blockers and fuel pia's second ability. (Metalworker and Quicksilver Amulet work as well to lay down cards like Blightsteel, but worker is a bit pricey.) Speaking of ol' BS, having Warstorm Surge otb when blightsteel enters one-shots an opponent. Just fyi ;)
As for some just generally good cards for this style of deck, I'd recommend Inventors' Fair, Kuldotha Forgemaster, Hedron Archive, Blinkmoth Urn, Voltaic Construct, and Myr Retriever are all great cards. For more synergistic artifact suggestions, I'd take a look at some Karn, Silver Golem EDH lists and some Daretti, Scrap Savant EDH lists. A deck with Pia at at the head would run a lot of the same cards and work similarly to those, I'd imagine. I've never seen anyone try to use Pia in EDH before, so bravo, good sir, exploring new territory. Good luck with the deck!
3 weeks ago
My Queen Marchesa deck Divine Decree is all about being annoying for as long as possible and wins on occasion. Palisade Giant + indestructible effect or something else to keep it ticking is one of my stronger synergies. Ajani Steadfast emblem if you can get it out is ridiculous and worth the attempt. Pariah and Pariah's Shield are decent, I dropped pariah since it wasnt as strong for me but should be prefect for you. Worship is often underestimated, you could grab Lifeline for laughs too. Platinum Emperion protects from life loss and other than "I can't lose" cards is the only card that does. Mageta the Lion is probably the card that gets the most groans from my deck, actually probably the card that gets the most groans in my decade or so of playing.
1 month ago
Lifeline, Scarecrone, and Nim Deathmantle are all auto-includes for a Hope of Ghirapur deck. They allow you to brutally abuse its ability and recur it every turn, circumventing command tax. Metalworker, Copper Gnomes, and Ancient Tomb are also great cards, and I see a couple strict upgrades to fit them in. If you're considering Darksteel Forge, I'd add Mycosynth Lattice, since those two win the game with Nevinyrral's Disk out. (It destroys all permanents except your own) mycosynth also deals with pesky cards like Null Rod, and since you're using voltron, you'd likely win the ensuing mana-less battle. I'd also add Kuldotha Forgemaster as an additional tutor tool. Karn, Silver Golem also happens to combo with lattice to wreak havoc on lands, if that combo interests you. In a ramp heavy deck like this, I think Planar Portal would do a lot of good, especially since it actually cheapens Darksteel Forge and is a reusable tutoring engine. Also, Lightning Greaves is a strict upgrade over Swiftfoot Boots. Avarice Amulet is a very bad card, if you're looking for draw, Sword of Fire and Ice does the job better. Same deal with Vulshok Morningstar and Sword of Light and Shadow; it just does more.
1 month ago
1 month ago
For each creature dying Lifeline triggers, as well as Nether Traitor. You can put all these triggers on the stack in any order, but only ones that resolve after Nether Traitor returns will come back. The creatures themselves come back at the end step, and the order they come back is chosen at that time rather than relating to the order chosen when the board wipe happened. It's worth noting that Nether Traitor will trigger many times, but once you choose to pay the mana all other triggers will be irrelevant. You could choose to have it's triggers go between each Lifeline trigger just so you have the option to return it sooner or latter based on opponent's responses, but it's unlikely to matter. Most importantly is just having your creature on one side of it's trigger(s) and your opponents' on the other side. Not sure if this was any less confusing.
1 month ago
This is incorrect, it depends how you stack the triggers. If a Wrath of God style effect destroys all creatures at once, the ability will trigger for each creature, as they see eachother as they die. Because of the Intervening If clause the ability would normally fail on resolution, as there would no longer be a creature to satisfy the Intervening If clause. However, if there is a new creature, either due to Nether Traitor returning or an instant like Raise the Alarm the clause would be satisfied and the creature would be returned at end of turn. The way you want to stack the triggers is your creatures triggering Lifeline, Nether Traitor triggering, your opponents' creatures triggering Lifeline. The result will be the Intervening If failing so your opponent's creatures don't return, then Nether Traitor returning, then your creatures passing the check for Lifeline creating the delayed triggered ability to return them at the start of the end step.
1 month ago
So I have a question about an interaction between Lifeline and Nether Traitor if nether traitor is in the discard pile and a board wipe is played while lifeline is on the field. Could I activate nether traitor's ability to put him on the field to be the creature on the field for lifeline to then bring back the creatures destroyed? Or would I only be bringing back the nether traitor?