|Commander / EDH||Legal|
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|War of the Spark (WAR)||Uncommon|
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Prevent all noncombat damage that would be dealt to you and other permanents you control.
-2: Exile target creature with power 4 or greater.
The Wanderer Discussion
1 day ago
Benthehen333 - Absolutely! Not a problem. Excited to see the "Still Budget Upgrade List" for sure! I'm hoping to branch out and get more fun "Budget" decks after I made my first EDH Deck modeled after a Voltron Kozilek, the Great Distortion . The deck is a little strong for my meta as well, with the exception of two other not budget decks. If you care to see it: Koz, Colorless EDH Deck
To answer your question I looked at The Tax Man Cometh by KayneMarco and I would prefer you didn't by Molesto-the-Egregious as references: Disruptive Student , Vodalian Mage , Disruptive Pitmage , Turn Aside , Approach of the Second Sun , Kasmina, Enigmatic Mentor , Dovin, Hand of Control , God-Pharaoh's Statue , Monastery Siege , War Tax , Lavinia, Azorius Renegade , Daxos of Meletis , Baird, Steward of Argive , Aven Mindcensor , Teyo, the Shieldmage , The Wanderer , Time Wipe , Foresee , Azor's Elocutors , and Marble Diamond are several Non-Land Sub $1 cards I saw in there as well. The list goes on, for sure. I didn't look into it beyond this but any W/U or Colorless card that let's you draw when an opponent draws would be fantastic. Mind's Eye would be a good Sub $5 card I know of, if there were to be upgrades in that deck.
1 month ago
I love Approach so much! I also built a control deck with it as the win condition, U/W Control. Have you tried Ghostly Prison or Magus of the Moat ? But are extremely helpful to these kind of decks. Also Search for Azcanta Flip is amazing. I also think you should run a playset of Field of Ruin and Hallowed Fountain . I know that you already run 2 fields but they are killer to many decks. As a final note I prefer The Wanderer over leyline as it protects Planeswalkers from burn and comes with creature removal (although I do see the advantages to the leyline).
2 months ago
3 months ago
3 months ago
BUMPILIUMCIOUS BARS FOR ALL!!!
Chose Omnath as my CMDR in an Anti-Meta Mono Color Deck. Even the description states 4 individuals (Me, & 3 of my Fan-Made Post-Mending Era Walkers.). Also, since you stated that nothing is known about what happened at a time of Chaos before Pre-Guildpact Beta Era Ravnica. Really makes me wish all 10 Guilds can coexist with another; but because of color difference, this is never possible even Post-WAR. So, yeah, I have a name for my cEDH Boros Community Deck after all this: "Razia's Parhelion II △ Legion of the Damned." Oh, & as I said earlier, Suns_Champion is also allowed to join despite not knowing cEDH that well; but is a very great Guru on this subject matter. So close enough.
I still haven't found one resourceful enough about the feedback part of the Competitive Gauge. Any ideas? Also, how does Inverter of Truth work w/ Manifesting, Morphing, & Megamorphing, when the first former exiles a whole library face down? That is out of reach for Manifests! Is it truly worth adding after all this?
Finally, one last plan: Outside my Kykar, Wind's Fury Vorthos Deck, I've one other thing to do: A literal Mono- Burn/Red Deck Wins deck where scorching is the name of the game; & when stuff like The Wanderer (SPOILER: Sarkhan Vol knows her back at one time.) w/ her ability to prevent noncreature damage to them, Stuff giving you (As an opponent), & even enemy permanents Hexproof; potentially retiring Shroud as a Keyword forever. I just need ideas to bypass Target Protection, & even ways to bypass ol' Wanderer-dono's noncreature damage immunity. I'll start development as I finish both my Exiles Matter Deck, & Mono- Deck. Though I'd like it if I can find a use for Inverter of Truth ; Maybe MTGGoldfish had something like that; it was an Against the Odds Deck. Ah well, better than Tibalt #1 as everyone would say...
Thanks for the update reading; I hope I didn't tick you off or something...
UPDATE: Now the situation escalades: I found some stuff for Inverter of Truth ; but does even one card exist to negate only ETB Triggers I have that can be negated? I got Inverter of Truth , Eater of Days , Leveler , Hunted Horror , & Dust Elemental ? Even if one of this even exists, AT ALL, I'd be more than happy to try & get a copy; you know, selective ETB Trigger Negation? Ah whatever, I can't even find something close to that... DX
3 months ago
3 months ago
Seems not bad. If you're trying to play a control deck, I'd recommend tuning your counter suite. Instead of playing Hostage Taker , play Oblivion Ring . The Wanderer seems like a less good idea because it's really slow for its effect. I'd recommend finding some other hard removal spells ( Mortify , Doom Blade , etc.) and trying to play more Jaces to help with card draw to access your control spells. I would also recommend looking into other dual lands and fetch lands. To top things off, you can play Rule of Law or Eidolon of Rhetoric paired with Knowledge Pool to stalemate the game. If you're looking for alternate win conditions/combos, just let me know.
3 months ago
remove Vraska, Swarm's Eminence . This card does nothing for your game. It only puts counters on the tokens it creates and you need to proliferate for you to use it a 3rd time.
Teyo, the Shieldmage is better off as a The Wanderer . In my superfriends, Teyo always stayed in my hand, and its 0/3 walls only chumped and did nothing against trample creatures. The Wanderer atleast makes damage spells redundant, and offers removal.
Kaya, Bane of the Dead is a answer to hexproof and indestructibles.
Grateful Apparition is terrible against any flyer. It is going to be removed, and often is a wasted 2 mana. Its only ever good if you get it off at turn 2, and in commander, thats not exactly likely.
Bolas's Citadel is a must play in this deck. Sure you lose life, but it gives you a extra slot to your hand that you can cast for free. This card puts you so far ahead, the life lost is just a mere flaw
Evolution Sage needs to be in the deck if you are running superfriends
and finally. You NEED spot removal. Absolutely need it if you are going to win games in a superfriends shell. You need to be able to answer the creatures that possess a threat to your walkers.
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