The Wanderer

The Wanderer

Legendary Planeswalker

Prevent all noncombat damage that would be dealt to you and other permanents you control.

-2: Exile target creature with power 4 or greater.

Latest Decks as Commander

The Wanderer Discussion

Caerwyn on the wanderer planeswalker in what …

4 weeks ago

The MTG Wiki generally does job keeping track of cards related to each planeswalker. They divide this into four categories: (1) Represented--the Planeswalker's cards themselves; (2) Associated Cards, cards like Wanderer's Strike, where the Planeswalker is represented in the card's name; (3) Depicted--cards that show the Planeswalker in the art; and (4) quoted or referred to--where the Planeswalker is referenced in the flavor text.

For The Wanderer they only have the three cards you already mentioned.

9-lives on the wanderer planeswalker in what …

1 month ago

What cards specifically feature The Wanderer? I know there's Wanderer's Strike and Blade Banish. Any more than that?

zapyourtumor on Azorius Testudo

1 month ago

Not sure running Moon-Blessed Cleric just to tutor High Alert is worth it. If it had high toughness maybe, but 3/2 stats kind of suck in this deck. Letting you tutor up a Detention Sphere, Rest in Peace, or Baffling End when needed is okay though.

Slaughter the Strong is another one-sided boardwipe that can costs one less than Dusk / Dawn.

I second cutting The Wanderer, it doesn't do enough here. For removal, I'd add some Portable Hole and Baffling End to handle the lower cmc stuff while Detention Sphere hits the bigger targets.

I'd maybe cut a 1-2 copies of Azorius Charm, since the removal option doesn't get rid of the creature for very long.

9-lives on Azorius Testudo

1 month ago

What should I do? Get rid of The Wanderer and add what? I think Whirlwind Denial is my best bet, as it counters so many things with a high payment cost.

9-lives on Azorius Testudo

1 month ago

I'm keeping The Wanderer because I don't want burn decks to destroy me, and on top of that I can destroy any 4P or more cards. She's like Lazotep Plating but more costly.

TriusMalarky on Azorius Testudo

1 month ago

multimedia on

2 months ago

Hey, saw your forum topic asking for help. Nice start, you have many excellent cards, but 30 cards that are 6 CMC or higher is really too many.

You're playing subpar/unplayable lands such as Rupture Spire / Gateway Plaza / Transguild Promenade and other lackluster cards such as Boon of the Wish-Giver / Spectral Searchlight / The Wanderer . I don't think you're in a position to judge how powerful Jodah can be compared to a much more refined deck. Instead of just right away rejecting Mtg_Mega_Nerds deck get inspiration from it because there's concepts that you can use to greatly improve your deck.


If you want to use Jegantha as companion then you're going to have to change your deck a lot because you're playing many spells that have more than one of the same mana symbol in the cost. You can't play Omniscience or Ultimatums with Jegantha as companion. My advice is to play Jegantha in the 99 like how it currently is, not as companion.

If you want to make Jegantha the companion then make it official by tagging Jegantha in the editor. In the deck editor remove Jegantha from the main deck and put it into the sideboard. Then after Jegantha, the Wellspring text add the CMPN tag. After you save, Jegantha will be shown as the companion card image and placed next to Jodah in the deck list.

Jegantha, the Wellspring *CMPN*

I offer more deck advice. Would you like more advice? Good luck with your deck.

DadHumanPraetor on Planeswalker Anti-Defamation League Redux

2 months ago

Promise of Loyalty is good here. Nevinyrral's Disk kills everything except your walkers. I also run Jokulhaups but I know not everyone is cool with MLD. It does work nicely with your Smothering Tithe too. Combine with Boros Charm for a win ;)

Pramikon, Sky Rampart and Mystic Barrier help keep your walkers safe from attacks. I run Meekstone as well, but you have some big guys in your list so idk if youd want it. Karmic Justice is a nice deterrent for removal spells.

Narset Transcendent Chandra, Torch of Defiance Jace, Unraveler of Secrets Will Kenrith and Rowan Kenrith and Dovin Baan all have insane emblems.

The Wanderer Narset, Parter of Veils Teyo, the Shieldmage Tibalt, Rakish Instigator are all good obstacles to your opponents game plans.

I run Narset + Wheels, but that's another salty combo so it depends on your group. You have Emergency Powers so Day's Undoing Whirlpool Warrior or Windfall aren't too far off. Add in a Solve the Equation and a Drift of Phantasms to search up the combo.

Ajani Vengeant is another one that you should only run if your group is ok with land destruction.

Ugin, the Spirit Dragon is obviously great but I know not everyone has the budget for him.

Tezzeret's Gambit is a flavorful draw spell for 3 generic and 2 life.

Just thoughts. I see you are doing more of a token theme. I personally focus more on wraths and resource denial to keep opponents from advancing their boards until I can get emblems. I admit that everyone HATES my version, but I love it lol. Cool deck.

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