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Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Latest as Commander
Dingus Egg Discussion
2 weeks ago
You're playing enforcer: You need good Enforcer Cards. I'm not sure how often you're using your commander's ability (there seems to be a synergy in Dingus Egg ) which makes me super happy.
Here's some that come to mind (that aren't Cyclonic Rift-priced): Chandra's Ignition Blasphemous Act Slaughter the Strong , Tragic Arrogance and Boompile . The last one I've seen used to great effect similar to Oblivion Stone without having to hold up them mana or Nevinyrral's Disk / Slows the board down (or makes you the enemy, but you're playing Jokulhaups--you're not being nice).
Get rid of the Myr mana generators and put in Talismans ( Talisman of Conviction , Talisman of Creativity , and, if you want to spend a little, Talisman of Progress ). I say this because you're gonna kill creatures a lot with your sweepers. Talismans also have the added benefit of being 2-colored fixing and no summoning sickness. Solemn Simulacrum and Burnished Hart Should replace your other dorks (better value, don't care about sweeps.)
Now, What do Overpowered decks like to do: 1) Abuse triggers: Hushwing Gryff , and Torpor Orb are amazing because you have no ETB triggers on your creatures. 2) Abuse Specific Cards: This is a two parter. First, you can get rid of/hamper combo cards you know of with things like Extract or $ Meddling Mage or Pithing Needle / Sorcerous Spyglass -type effects. OR, you could go after their ability to actively find their answers with Stranglehold , Aven Mindcensor , or Mindlock Orb . The latter choice murders people with search lands... but your deck already does that in spades (Make it hurt worse with Thalia, Heretic Cathar ) 3) Use Crazy Manabases: Ruination , Price of Progress , Blood Moon , Magus of the Moon . Hates yourself pretty good, too, but that's what you wanted? Impending Disaster is a fun play 4) Graveyards: If you can't afford Rest in Peace , The next best things are Grafdigger's Cage and Silent Gravestone are the best IMO.
FINALLY; You need more draw. Budget Wheel of Fortune , Wheel of Fate is good, Windfall is an Auto-include. Mystic Remora is a gamble, but not bad. What I think would be great in this deck is Zedruu the Greathearted . Give away your things that hurt everyone, because It (usually) doesn't matter who controls them. Coercive Portal is also nice in a big game like you're gonna play. Get some voting going!... That was an aside.. and kinda draw, kinda gross.
I hope that helps. If you know some of these folks commanders, I can suggest further Shenanigans
GeG on Cull and Sack
1 month ago
Other (and very good) cards to consider instead of some of the stuff you have:
7 months ago
A player who drops a ton of lands onto the field with Sakura-Tribe Elder, Cultivate, Farseek, etc. and complains about Armageddon is just as much a hypocrite as the player who drops a Consecrated Sphinx and complains about the Swords to Plowshares, or the player who drops Counterbalance and Sensei's Divining Top and complains about Abrupt Decay, or the player who drops Expropriate and complains about Counterspell.
To run a game-winning effect, or an effect like Expropriate that helps you to win and claims players that run the appropriate answer is 'ruining their fun' is being hypocritical.
It isn't 'fun', generally predicated by the fact that they cannot play.
It stops players from winning, therefor isn't fun.
In that case, should we accept players frowing upon any deck that's goal is to stop others from winning or playing?
Well, on the surface, everytime a player wins the game, both conditions are decks. By a lot of the people on this forum's logic:
Banning winning is acceptable.
This is downright stupid. Even excluding this, any control deck is now banned, from permission to stax. Discard stops people from playing the cards they discarded, so it should be banned? Counterspells - banned. Removal - Banned, Hate - banned.
In fact pillow fort should be banned too, by the fact that it can stop your opponents from playing if their only play is to attack you, but your Glacial Chasm is stopping them or something.
At this point, by that logic, you can't defend youself, stop your opponents, or even win, when that is taken to its logical extremes.
Separately, even to slightly better variant on this argument, if stalling the game and not immediately winning is bannable, should every single board wipe be banned? They can also ruin people's fun, so can single target removal when in a specific situation.
In fact, a Blind Obedience, Stony Silence, Peacekeeper, Stranglehold, or any well-timed hatepiece can do this. Your argument would ban tons of normally played, fair, balanced cards. Unless you want every card like this to be banned or frowned upon, you are the hypocrite.
Even if you were to say these previously mentioned examples would only sometimes stall out a game, so would MLD, many times every player has an abundance of dorks or rocks, and wouldn't be affected in any meaningful way. Sometimes it accelerates the game, under effects like a Dingus Egg effect, or a deck aiming to abuse their own lands being destroyed, such as Titania, Protector of Argoth or The Gitrog Monster.
10 months ago
Hi, so I see what you are trying to do here but I think you went to all in on destroying lands. What I mean by this is there are too many Stone Rain effects, not enough ways for your deck to operate. For a deck like this to win you need to be able to draw a lot of cards and sustain your own game. A lot of the times a deck like this will draw a lot of aggression on a table, so you need to be able to protect your self and make the most out of a low land count and a lot of enemy's. Dingus Egg can help you actually kill players instead of just annoying them,Jokulhaups will neuter the table, but keep your "do stuff" enchantment and planeswalkers alive. These cards are a little protection for you Polluted Bonds,Ankh of Mishra,Crawlspace,Price of Glory,No Mercy,Burning Sands,Smoke, Tainted AEther, Rain of Gore, War's Toll. You also need more card draw so Necropotence, Underworld Connections, Greed, Phyrexian Arena,Erebos, God of the Dead, Solemn Simulacrum,Yavimaya Elder,and Memory Jar are good inclusions. Some other just good cards for you are Thaumatic Compass Flip,Borborygmos Enraged, Multani, Yavimaya's Avatar,Creeping Renaissance, Praetor's Counsel,Burgeoning,Tilling Treefolk,Krosan Tusker,World Shaper,Constant Mists,Tempt with Discovery,Horn of Greed,Vaevictis Asmadi, the Dire. There are a lot more cards that would make this deck much more explosive and be more punishing. I would go on EDHREC.com and look at the commonly used cards of Vaevictis Asmadi, the Dire,The Gitrog Monster,Mogis, God of Slaughter and Borborygmos Enraged to focus your list.
1 year ago
I don't see the use of Extraplanar Lens with all the mass land destruction. If there is something I'm missing, you should switch to Snow-Covered Mountains, since we don't want any of your opponents to accidentally have fun with doubled mana.
Decree of Annihilation is sure to bring some tears
Crucible of Worlds might let you recover if your opponents somehow get rid of Etali after lands have been handled.
Dingus Egg might be good for incremental advantage.
Roiling Terrain might be able to take someone out.
Shaman's Trance might be able to do some work.
1 year ago
I have started to look into your suggestions. I added them to the maybeboard, so that I could see what their actual stats were in comparison. So are you saying to just get rid of Dwarven Driller completely? I added Countryside Crusher to the list as well, but when in junction with Dingus Egg, he may end up hurting more than he helps. What do you think I should aim for as replacements for those that you mentioned.
1 year ago
Also, you don't really seem to have... a win condition. Dingus Egg rewards you for what you'll be doing anyway, and you might like some big boys such as Terravore, Argothian Wurm, Deus of Calamity or Petradon.
Dingus Egg occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%