Dingus Egg

Dingus Egg

Artifact

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Oldschool 93/94 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dingus Egg occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Latest Decks as Commander

Dingus Egg Discussion

zacharyrtz on This Is It, This Is The One

1 month ago

jmac44, appreciate the love! Honestly it’s a common misconception that this decklist relies on Food Chain or Ad Nauseam, if anything, those are the flex spots. If you’re looking to run Dingus Egg in your list, I would highly recommend dropping 20 copies of Evolving Wilds and adding in 15 copies of Rampaging Ferocidon and 5 copies of Ramunap Ruins. Thanks for looking! Primer coming tomorrow.

jmac44 on This Is It, This Is The One

1 month ago

Hey zacharyrtz, I really love this decklist! Unfortunately I don't think my LGS is as competitive as yours so I may have to tweak this deck a bit. What do you think about playing Dingus Egg and Great Wall in place of Ad Nauseam and Food Chain. I'm really not trying to play cedh here.

TCK_Green on mono white indestructeble plays

2 months ago

Avacyn out of the Helavault, backed by other angels and with a plan to destroy the world? Sounds like a fun deck! :D you've asked to keep it budget, so most of the suggestions below should cost <$1 each. I've split my advice into sections, hopefully that'll help break it down into more bite-size chunks.

CHOOSE YOUR BATTLEFIELD

It felt like you had lots of fun cards in the deck, but it's not entirely clear how all of them fit in - at the moment it feels like you're trying to do a bit of everything. It might be worth (A) choosing what direction you want to take the deck (e.g. lifegain / big angels / destroy the world), (B) what your win-con and win-con cards are going to be for A, and (C) what cards would feel awesome to draw when you're winning / terrible to draw on an empty board. Hopefully those three questions will help shape what cards you choose to add and remove :) I decided to go human-angel tribal for one of my first decks that I built (Brisela, the confused angel), and whilst it wasn't my best deck (and is definitely in need of an update), you'll notice that there aren't (m)any creatures that aren't humans or angels. (I've also build a 'destroy the world'-style Oathbreaker deck, which does funky things with boardwipes, Dingus Staff/Dingus Egg and Second Sunrise!)

Well, with a slight plan of where you want the deck to go, let's think about some things you might want to consider. I've tried to keep the advice below quite general - if you're struggling to know what to remove, then do let me know and I'm happy to offer specific suggestions.

PROTECT THE GENERAL!

I really like how you've got 'fair' "destroy all" board wipes in there, which become one-sided when Avaycn is around. However, do be careful if someone exiles Avacyn in response to your Armageddon (or similar) - you really don't want to be on the receiving end of your own wipe! Avacyn is great, but she is vulnerable to pesky cards like Swords to Plowshares and Path to Exile that keep appearing in EDH. You might want to add some cards that give Avacyn hexproof or protection - I like the Mirror Shield and Flicker of Fate in the deck, but that's very little Avacyn 'protection' for 99 cards. Some suggestions here are artifacts like Whispersilk Cloak and Swiftfoot Boots. (Lightning Greaves is the best of these, but is a little more expensive - definitely a commander staple, so do pick one up at some point!). Creatures that give protection are also great, and those have the added bonus of providing you some early-game safety, especially those with repeatable protection. I'd suggest adding Devoted Caretaker to the deck, and either Benevolent Bodyguard or Alseid of Life's Bounty (with plans to upgrade to everyone's favourite Mother of Runes - another commander staple! - and Giver of Runes if you're happy to spend a little more).

Now that Avacyn's bodyguards are sorted, let's have a think of how we can get her out as fast as (reasonably) possible.

RISE AND SHINE, ANGELS

Since you have got a lot of high CMC creatures, I'd be tempted to chuck some more mana rocks in there - Worn Powerstone and Hedron Archive are good places to start - as well as card that reduce the cost of your high-end cards - Oketra's Monument is especially great here since it also gives you extra creatures to block with, Pearl Medallion is also good if you can stretch the budget. (I'd personally definitely remove Lotus Petal - it doesn't do a huge amount for you, and it takes up a slot that could be used by a repeatable mana rock.) Rocks/reducers will allow you to get more angels out quicker, meaning that you're more likely to have a board presence in the midgame - and rescue Avacyn from the Helavault as early as possible!

The creatures you have could do with some tweaking - I think it might be worth trimming your choices, but how you want to do that will depend on what 'theme' you want to have.

MAYDAY MAYDAY, WE'RE OUT OF AMMO!

The most important resource in MtG are cards. You use cards to get mana and play creatures that ultimately win you the game - if you don't have any cards then it's very hard to win games. I don't currently see much in the way of card draw in your deck, so I imagine you'd be top-decking quite often with this, hoping to get the card you really need from the top. (There are also a couple more lands than usual - standard EDH decks run 40 lands - meaning that you're a little more likely to have a 'dead draw' than you would otherwise be.)

Unfortunately we're in white so what we have is card advantage instead of card draw, but do have a think about what cards you could add that might help - Mentor of the Meek is a favourite of mine, but you need to have enough low-power creatures to make it work (or cards that create small tokens - like Oketra's Monument!). If you have a bit of budget then an Endless Atlas is a safe staple for EDH mono-colour decks, and Well of Lost Dreams is really nifty in a lifegain deck :) also, cards that fetch to the battlefield effectively count as card draw, so I'll also allow cards like Myriad Landscape, Reya Dawnbringer, and Brought Back (which can even function as a ramp card if you manage to use it on lands like Myriad Landscape).

WATCH THE WORLD BURN

I heard you like board wipes? End Hostilities is cheap, but if you want to go OG then the purest wipe is Wrath of God, though it's younger brother Day of Judgment) is a lot cheaper. Fumigate, Rout, Martial Coup, Phyrexian Rebirth and Nevinyrral's Disk also fit in that slot. Finally, if you can make it fit then I'd perhaps look at adding Worldslayer. It's a lot of mana to equip, but once it's on Avacyn there's no way anyone else is coming back from that!

Do remember that all of the above are just suggestions, let me know if you have any questions, good luck, and remember - once all the dust settles and the other players die, "Only one may stand!"

Poly_raptor on Klothys' crusaders

3 months ago

Gross deck! Love land destruction.

Maybe you could add Cryptolith Rite to turn all your creatures into dorks? If you’re short on your own lands.

Terravore would be kinda cool. As would Dingus Egg and Boil could do big things depending on the table, also Kudzu would be really funny.

I’d run these as all quite cheap, (if you can pick a championship deck copy of dust bowl)

Since you’re running Zuzo it might be worth having more rocks too,

Happy brewing, this deck looks a lot of fun :)

RNR_Gaming on Numot, Destroyer of Lands

8 months ago

Dingus Egg and Goblin Ruinblaster . They fit the theme but their power level is lower than the cards I suggested.

myLAAN on Gisela and the Seven Dwarves

8 months ago

Madcookie glad you liked it! I like Manabarbs and Burning Earth for furthering the burn gameplan, Price of Glory was in an earlier version which was more land destruction focused with stuff like Dingus Egg and it wasn't too great, maybe because my playgroup has a lot of artifact and creature mana. Plus I find that asymmetric hosers like Price of Progress earn you A LOT more hate from those affected than something like Manabarbs and this deck can't handle having a sworn enemy, especially a blue one :)

Regoober on No one wins!

10 months ago

You're playing enforcer: You need good Enforcer Cards. I'm not sure how often you're using your commander's ability (there seems to be a synergy in Dingus Egg ) which makes me super happy.

Here's some that come to mind (that aren't Cyclonic Rift-priced): Chandra's Ignition Blasphemous Act Slaughter the Strong , Tragic Arrogance and Boompile . The last one I've seen used to great effect similar to Oblivion Stone without having to hold up them mana or Nevinyrral's Disk / Slows the board down (or makes you the enemy, but you're playing Jokulhaups--you're not being nice).

Get rid of the Myr mana generators and put in Talismans ( Talisman of Conviction , Talisman of Creativity , and, if you want to spend a little, Talisman of Progress ). I say this because you're gonna kill creatures a lot with your sweepers. Talismans also have the added benefit of being 2-colored fixing and no summoning sickness. Solemn Simulacrum and Burnished Hart Should replace your other dorks (better value, don't care about sweeps.)

Now, What do Overpowered decks like to do: 1) Abuse triggers: Hushwing Gryff , and Torpor Orb are amazing because you have no ETB triggers on your creatures. 2) Abuse Specific Cards: This is a two parter. First, you can get rid of/hamper combo cards you know of with things like Extract or $ Meddling Mage or Pithing Needle / Sorcerous Spyglass -type effects. OR, you could go after their ability to actively find their answers with Stranglehold , Aven Mindcensor , or Mindlock Orb . The latter choice murders people with search lands... but your deck already does that in spades (Make it hurt worse with Thalia, Heretic Cathar ) 3) Use Crazy Manabases: Ruination , Price of Progress , Blood Moon , Magus of the Moon . Hates yourself pretty good, too, but that's what you wanted? Impending Disaster is a fun play 4) Graveyards: If you can't afford Rest in Peace , The next best things are Grafdigger's Cage and Silent Gravestone are the best IMO.

FINALLY; You need more draw. Budget Wheel of Fortune , Wheel of Fate is good, Windfall is an Auto-include. Mystic Remora is a gamble, but not bad. What I think would be great in this deck is Zedruu the Greathearted . Give away your things that hurt everyone, because It (usually) doesn't matter who controls them. Coercive Portal is also nice in a big game like you're gonna play. Get some voting going!... That was an aside.. and kinda draw, kinda gross.

I hope that helps. If you know some of these folks commanders, I can suggest further Shenanigans

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