Forced Fruition

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Forced Fruition

Enchantment

Whenever an opponent casts a spell, that player draws seven cards.

Forced Fruition Discussion

bossomus on Wheelin' & Dealin' (Damage)

1 day ago

Thanks for the suggestions king-saproling!

I decided that of your suggestions, I do like Burning Inquiry , Dream Salvage , Psychic Possession , and Forced Fruition . However, I'm having a hard time figuring out what to cut for a lot of these cards? I'm thinking that Prosperity could easily be cut as can Jin-Gitaxias, Core Augur , but other than those two, I have no idea.

Also, the rest of the cards you recommended fit the theme great, but I don't like having lots of synergy pieces that rely on creatures staying on the board. That's why I try to mostly use pieces like Spiteful Visions and Underworld Dreams which are a bit harder to remove and don't die to board wipe.

Thanks for all your help!

Danteswill02 on B/U Phenax mill wall EDH

1 week ago

Okay so thanks for commenting Fallerup Voltaire26 so in playing mill decks obviously there is a problem of cards with when something goes to grave put it back in library and exile is needed for that issue but what i tried to do is when i go off and they have those couple cards that wont go in grave in trying to make them draw those cards into there death with Jace's Archivist Windfall Jace Beleren Forced Fruition . Now i agree with potentually dropping jace for combo pieces with Tunnel Vision . I absolutely love the thought of Bitter Ordeal in this didnt know about that card. The sadist requires 3 black sources and until I nearly hit the full kicker price would i really have the three black. Im trying to play as many blue mana sources for the Freed from the Real or Pemmin's Aura combos along with most the spells needing blue. Though dont get me wrong i understand how powerful that exile would be and ill be thinking about it for a bit. As for the rain over discovery I play against artifacts so being able to make them return like a Mycosynth Lattice (if its the biggest like it is if he's rushing me) when he tries to Hurkyl's Recall is solid. if you look at the number of three drops i really want out on turn three Notion Rain would feel like a turn set back compaired to doing it for one less card and keeping 2 life on turn 2 that has less options to play for that turn. As for the Fleet Swallower i just have no idea where to put him

Caerwyn on

2 months ago

In my experience fiddling around with Nekusar, Font of Mythos , Master of the Feast , and Jace Beleren are incredibly mediocre. Nekusar already has a big issue in that he helps other players either draw into their combo pieces or draw into the cards they need to stop you. While these effects might look symmetrical, since you're getting the same bonus as everyone else, that's not the right way to think about them. Effectively, they're "you draw a card, and your opponents draw 3 cards"--you only get one chance to draw the card you need, but there are three chances for someone to draw into the card someone else needs to stop you.

Temple Bell is in a similar boat, though it also combos with the fairly solid Mind Over Matter to win you the game.

Forced Fruition is also in the same boat, but is particularly awful. Yes, they'll likely take 14 damage, but by digging 7 deep, they're extremely likely to find the piece of removal they need or the cards they need to win the game. In my experience, Forced Fruition pretty much reads "your opponent loses a bunch of life, but it doesn't matter since they still won."

I have also found Psychic Corrosion effects to be pretty lackluster--you're unlikely to mill out the opponent before you kill them through damage, so it's just a dead card slot most of the time.

You also seemed to have added two copies of Torment of Hailfire by mistake.


Now onto things to add:

Library of Leng is absolutely fantastic with wheel effects, as it allows you to engineer better hands by sending your dead cards to the graveyard, but keeping cards you want to use.

Teferi's Puzzle Box disrupts a number of shenanigans such as tutoring and also nets you a decent amount of damage each turn.

Phyresis on Nekusar is devastating and can quickly close out a game.

Sigil of Sleep turns all your wheel effects into a mini Cyclonic Rift .

Helm of the Ghastlord is a bit expensive to cast, but provides incredible card advantage when placed on Nekusar, and causes them to discard every time they draw (which is directly on with your theme). When combined with a wheel effect, they have to discard every card they draw, effectively locking them out of playing any non-instant for the rest of the game.

Mindcrank goes infinite with Bloodchief Ascension .

Hope some of that helps!

austintayshus on Phenax's Big Boy Mill

4 months ago

Fog Bank and Guard Gomazoa could help deter early aggro.

Also, Forced Fruition can be very funny in a mill deck like this haha.

BlackShads on Kami of the Moon Croissant

4 months ago

Hi, looks like a fun deck!

Forced Fruition is a fun card in these types of decks, but is better in mill decks and doesn't really synergize with your self-mill wincon.

Consider Fatespinner as another form of pillow-fort. Maze of Ith is very good against many decks as well.

Leyline of Anticipation is another Vedalken Orrery.

Chasm Skulker is another threat you could run that builds up quickly. Toothy, Imaginary Friend as well, plus it draws you even more when it gets removed.

I don't get Evolving Wilds in mono-colored decks, it's just a tapped basic? Consider Myriad Landscape for ramp instead.

Good luck!

K1ngMars on Phenax Mill

5 months ago

I meant that as of now, I do not have LabMan or Jace in the deck, so of I have Notion Thief and Forced Fruition on the field at the end of my turn, my opponents could try to play as many spells as possible to deck me out. I knew this was a problem at time of building, but I didn't care too much, as this made it a high risk high reward kind of deal, and I liked it. Adding LabMan, Jace and some wheels could be interesting.

Underworld Dreams is not a card for this kind of mill deck, but rather for a wheel deck. I wouldn't include it, the step from there to a Nekusar deck is dangerously close.

Crucible of Worlds is definitely a strong piece for lands matter decks and could come in handy, but I don't think it deserves a spot here. If you own one, give it a try, otherwise, I would not risk buying one for nothing.

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Forced Fruition occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%