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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Gwafa Hazid, Profiteer
Legendary Creature — Human Rogue
, : Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
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5 months ago
This deck was an idea to use some of my old cards, and also see just how nuts I could go with Kwain, Itinerant Meddler. This deck is a spider-web of synergy and combos, multiple infinite combos, and complete bonkers level shenanigans lurking behind a friendly-looking magic rabbit. This is not a budget deck, but in a gracious nod to Lewis Carroll, it is incredibly fun to go "down the rabbit-hole".
At it's core, the deck is group hug with card-draw, card based mana-ramp, and multiple options for life-gain. I use a few card-draw creatures as well, such as Shabraz, the Skyshark for their synergy with Kwain. Alternate win conditions include Approach of the Second Sun, Jace's Archivist, Windfall, Jace, Wielder of Mysteries, Triskaidekaphile, and Test of Endurance; but the deck is also perfectly capable of beating someone to death with a giant fish - or a giant anything thanks to numerous life-gain options paired with an Archangel of Thune.
The deck has several prison elements with Moat, Silent Arbiter, and Archon of Emeria, as well as Propaganda, Ghostly Prison, and Sphere of Safety. Silent Arbiter and Crawlspace help directly reduce the deck's exposure to attack, along with Gwafa Hazid, Profiteer for any specific threats or "when attacks" triggers. Finally, since this deck does not rely on creatures or doing damage to win, and generates lots of cards in hand, Meishin, the Mind Cage is an easy way to reduce all opponents' creatures to 0 power. For direct damage and targeted attacks outside of combat, the deck includes The Wanderer and Greater Auramancy.
Card draw, treasure tokens, and unlimited hand-size combine with four different Tutors, an Urza's Saga, and a Teferi's Puzzle Box help you keep multiple options in hand, and hopefully keep Kwain hopping one or two steps ahead of your opponents (Remember to use the tutors before your Teferi's Puzzle Box hits the board). Tidal Barracuda, and Vedalken Orrery let you cast anything on anyone's turn. Walking Atlas helps get rid of lands anytime it's not tapped (another combo with Mind Over Matter), and Drumbellower and Teferi, Who Slows the Sunset make sure you're able to untap on every turn, so you can play cards anytime - including win-cons like Laboratory Maniac or Jace's Archivist on an opponent's end-step, then draw for the win.
Circling back to Sphere of Safety - the deck runs 18 enchantments natively, but also features Enchanted Evening to turn everyone's permanents into enchantments. (The deck also conveniently includes Cleansing Nova to destroy all enchantments, which is an absolutely devastating total board wipe when paired with Enchanted Evening, especially if you have Avacyn, Angel of Hope in play on your side). With Enchanted Evening on the board and Sphere of Safety, every permanent you control also counts toward your opponents' cost to attack you for each creature they target you with. Comboing Enchanted Evening, Avacyn, Angel of Hope, and Greater Auramancy means every permanent has both indestructible and shroud, and prevents your planeswalkers from being targeted (or targeted for attacks) directly.
I am only running two counterspells, Mana Drain and Force of Negation, so the deck uses Dovescape to lock down any stray non-creature spells, as well as Tidal Barracuda and ultimately Forced Fruition to further reduce any errant spellcasting. And in this deck, Dovescape not only helps creates magnitudes of tokens, but each of those tokens is potentially an enchantment when it hits the board. With Enchanted Evening in play, those tokens, or ... literally ... any ... other card you play, combos off Archon of Sun's Grace to instantly create infinite (enchantment) pegasus tokens, and become effectively a 1 card infinite combo of 2/2 flying (avoiding Moat) lifelink pegasus. Every. Single. Time. any permanent hits the board under your control after you have both in play.
The Deck includes a The Tabernacle at Pendrell Vale to help keep down on the riff-raff, (plus kill off a few billion pegasus every turn), and helps tie up opponent's mana; meshing with the prison cards we already use. For its own mana, there are some basic mana-rocks and a Smothering Tithe to help offset some of the higher casting cost spells if Braids, Conjurer Adept is not on the board.
The Smothering Tithe pairs well with sheer card-draw provided through Forced Fruition, Temple Bell, Kami of the Crescent Moon, and Kwain, Itinerant Meddler to almost guarantee several dozen treasure tokens each turn and help the deck rapidly ramp to maintain both card and board advantage towards casting an Omniscience.
More combo madness, Teferi's Puzzle Box helps spin through the deck looking for lands and combo solutions. Teferi's Puzzle Box also combos really well with Shabraz, the Skyshark and Alhammarret's Archive, effectively doubling the card-draw effect of Teferi's Puzzle Box each draw phase - and Sphinx of the Second Sun provides double the draw-phases per turn, so you're geometrically quadrupling your cards in hand each turn (and possibly playing them for free). And, for every card you draw, the shark is growing, your life is growing, and if you have the Archangel of Thune, everything else is growing too.
If you want to discard cards from your hand, to hit Triskaidekaphile for instance, or just go infinite with your commander, you can use Mind Over Matter, Omniscience, or Peace of Mind to manipulate your hand-size and either play or discard. The deck includes an Ulamog, the Infinite Gyre, Timetwister and Elixir of Immortality to shuffle your graveyard back into your hand, as well as Displacer Kitten and Angel of Finality to exile your opponents' graveyards with a quick bounce.
Kwain, Itinerant Meddler + (any of the above) == even more nuts
There's more I could write about with additional combos and card interactions, but those are the highlights. The deck is just all-out madness to play and can quietly build and recycle cards until it comes out of nowhere with an 600/600 flying shark. I enjoy it. I hope you will as well.
6 months ago
I too have a soft spot for well loved cards! My bling is generally in the form of tokens. I have my kids make all the weird tokens my deck ends up needing (djinn for Bottle of Suleiman, squid and kelp and octopuses for my Briny Deep deck, weird/gross food for my witches deck, bribery tokens for Gwafa Hazid, Profiteer). Not nearly as cool as some of the old/new things out there, but makes the “playing against Old Man FormOverFunction” even weirder! Lol
7 months ago
This guy might need to take the day shift at my antique shop. Sorry Gwafa Hazid, Profiteer. Thanks for the heads up on this card!!
10 months ago
11 months ago
The original Alara took advantage of the color overlaps: (Grixis unearth/Jund devour) was about sacrificing and bringing back creatures, (Jund devour/Naya power 5+) was having big creatures on board, (Naya power 5+/Bant exalted) was basically Voltron-ing, and Esper was doing its own thing because colored artifacts were much more of a novelty at the time.
For New Alara, I see the humans and goblins of New Jund basically learning advanced religion from Naya and Bant, possibly considering being eaten to be akin to ascension. Possible Jund mechanic: "When you sacrifice this creature, X." and sacrifice matters theme.
Bant had the seeds of corruption and trickery, as seen in Jhessian Infiltrator and Gwafa Hazid, Profiteer, and connections to Esper and Grixis might develop those further. New Bant could have more of a stax-y control mechanical theme, flavored as a welcoming society hiding an authoritarian power structure. Kind of a philosophical fusion of Azorius and Selesnya. Possible Glare of Subdual reprint.
Naya should be go wide/tokens. The beasts are powerful, but the demons of Grixis and the angels of Bant are more hands-on and provide for their followers. The Nayans notice and start to reconsider their faith. Their objects of worships are insufficient and they're surrounded by outsiders who want to basically colonize them, so they band together to show solidarity.
So for this so far, is locking down the board with tokens and prison effects, and is generating tokens and sacrificing them.
I have to admit, I'm not quite sure where to go with Grixis. I like TriusMalarky's graveyard exile stuff for benefits, sort of a user-end version of scavenge. This would put mechanically as sacrificing creatures and recycling them for parts.
Esper has to have an artifact theme somehow, but colored artifacts are showing up every set, so there's nothing special about that any more. is something about salvaging scrap metal, and is hard prison? Maybe?
And did the mana symbols change? The circles look bigger realities to the icons.
1 year ago
I love DnT! Here are a few recommendations :
Oloro, Ageless Ascetic might be a better option as a commander if you're wanting to up the power a little bit. Gwafa Hazid, Profiteer is certainly a fun political tool, but card draw is a steep price to pay for Pacifism.
Supreme Verdict board wipes are a must in this type of deck, only 17 creatures means that you will usually be outclassed in this regard.
Pithing Needle awesome card, useful in most situations
Meekstone something else to hamstring big creatures
Lemme know if you have any questions, I am a huge fan of stax/taxes/hatebears!
1 year ago
Ok thanks. So first I have 38 lands
Misty Rainforest Scalding Tarn Rustvale Bridge Slagwoods Bridge Drossforge Bridge Darkmoss Bridge Forbidden Orchard Razortide Bridge Silverbluff Bridge Savai Triome Yavimaya, Cradle of Growth Thornglint Bridge Tanglepool Bridge Forest x5 Island x5 Mountain x5 Swamp x5 Plains x5
Creatures x22 Opposition Agent Ignoble Hierarch Esper Sentinel Dauthi Voidwalker Ragavan, Nimble Pilferer Seedborn Muse Faeburrow Elder Deathrite Shaman Dryad of the Ilysian Grove Eternal Witness Spore Frog Willbreaker Pramikon, Sky Rampart Wandering Archaic Flip Golos, Tireless Pilgrim Queen Marchesa Shalai, Voice of Plenty Gwafa Hazid, Profiteer Plaguecrafter Sun Titan Vorinclex, Voice of Hunger Nihiloor