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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Sliver
All Slivers have ": Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
10 months ago
It’s been awhile since you commented, glad to hear from you. Thanks for bringing these cards onto my radar. I've got some mixed opinions about each card, so let's discuss - Survival of the Fittest seems only viable when looking for the aforementioned Sliver Queen + Lavabelly Sliver + Basal Sliver combo. Otherwise, i'd just be populating my graveyard for a mass reanimation play that could either make or break my next turn and probably the rest of the game for me. Seems a little too high risk, high reward.
Survival of the Fittest only makes me miss Paradox Engine that much more. I guess I just need to see how it's viable outside of just tutoring for the previously mentioned. Separately, I saw a Sliver themed alter of this card that is really awesome:
Intuition in a good card, but i'm not sure it'll be good in this deck. It would be a great tutor for decks that have reanimation as a primary theme.
Dregscape Sliver on the other hand I’m seriously considering - i'd cut Patriarch's Bidding, as the benefit of only targeting my stuff outweighs the exile at the end of turn. I tend to face a lot of tribal decks in my meta(s), so not bringing back everyone else's graveyard to seal the deal on a combo seems like an easy decision.
Welcome to my deck page, thank you for posting. I've always held Magma Sliver in high regard, but the issue i've had with it is that for it to be a viable card on the board I would need to reach a "critical mass" of Slivers on board. By itself, it's ability is so-so. But I now realize when accompanied by Sentinel Sliver and/or Bonescythe Sliver this creature can make a somewhat threatening board get really out of hand.
To be honest, it's been a long time since i've taken another look at this card. The last time I considered it's inclusion was before M14 at least. Now, after Modern Horizons there are a bunch of more interesting combinations we could use. You've convinced me - i'll be cutting Heart Sliver (as Cloudshredder Sliver makes it obsolete) for Magma.
Thanks again for all of your awesome suggestions and discussion. You help keep this deck list evolving.
10 months ago
Indeed it’s been awhile since you commented, glad to hear from you. Thank you for bringing these cards onto my radar, let’s discuss them - I can easily tell that Survival of the Fittest would dramatically change the way the deck plays – with Survival of the Fittest + Dregscape Sliver on the board, access to at least 3 mana, 1 creature in hand, and at least an additional I can combo out and win the game on that turn. The only drawbacks I can see here are the mana requirements coupled with the more than likely opponent interaction that would be coming my way. Given that Dregscape Sliver’s ability is only sorcery speed – that only solidifies my concern as A simple Bojuka Bog could wreck me If I do not populate my graveyard with care and proper timing. This makes me wish that Paradox Engine wasn’t banned – I really miss that card. The verdict is out on Survival of the Fittest, I want to like to this card but I can’t help but feel hesitant in including it (let alone the investment). I think I’ll maybe proxy it in and see where that takes me. Speaking which, check out this really awesome alter:
Survival of the Fittest Sliver Alter Show
Dregscape Sliver on the other hand I’m considering including. Maybe cutting Patriarch's Bidding, as I do not like the mana investment and the potential added bonus of assisting opponents. In the metas I play in there are a lot of tribal decks – I’m sitting across from at least one or two other tribal decks every game. I’m ordering a copy today, so thank you for mentioning that card again.
Hi Sneuxfox (death by Snu snu?),
Welcome to my deck page! Thank you for posting. I’ve always wanted to work Magma Sliver into this decklist, but I don’t think it would be a good fit – Magma lends itself toward a Sliver deck that compliments a more Aggro strategy where the goal is to hit a “critical mass” of creatures and abuse enough evasion keywords to get a single creature to knock an opponent out. First Sliver's Chosen would be an absolute must include alongside Magma Sliver, as it would solidify a Voltron strategy by stacking Exalted triggers alongside Magma’s ability. I definitely agree that the aforementioned can get out hand when you have just one Sliver be the target of multiple triggers.
I agree that it's criminal that Magma doesn't make it's way into alot of lists, maybe it's due to most decks wanting to lean into the Mid-range Sliver tool box? Or maybe it's because the deck would need to be more Voltron centric? I decided to throw together a quick decklist as an example of what I think the average deck running Magma Sliver would look like:
Budget Aggro Sliver Decklist Show
- Sliver Hivelord CMDR
- Magma Sliver
- First Sliver's Chosen
- Bonescythe Sliver
- Brood Sliver
- Cloudshredder Sliver
- Crystalline Sliver
- Galerider Sliver
- Gemhide Sliver
- Harmonic Sliver
- Heart Sliver
- Hibernation Sliver
- Horned Sliver
- Manaweft Sliver
- Necrotic Sliver
- Quick Sliver
- Sedge Sliver
- Sentinel Sliver
- Shifting Sliver
- Sliver Legion
- Syphon Sliver
- Striking Sliver
- The First Sliver
- Venom Sliver
- Dregscape Sliver
- Synapse Sliver
- Hollowhead Sliver
- Homing Sliver
- Spiteful Sliver
- Arcane Signet
- Shared Animosity
- Chromatic Lantern
- Demonic Tutor
- Eladamri's Call
- Phyrexian Reclamation
- Grim Tutor
- Urza's Incubator
- Herald's Horn
- Nature's Lore
- Patriarch's Bidding
- Vanquisher's Banner
- Sol Ring
- Sylvan Library
- Three Visits
- Winds of Change
- Sylvan Tutor
- Worldly Tutor
- Skyshroud Claim
- Growing Rites of Itlimoc Flip
- Anguished Unmaking
- Assassin's Trophy
- Beast Within
- Cyclonic Rift
- Mystic Confluence
- Dovin's Veto
- Merciless Eviction
- Path to Exile
- Ruinous Ultimatum
- Nature's Claim
- Blasphemous Act
- Swan Song
- Swords to Plowshares
- Spectator Seating
- Smoldering Marsh
- Indatha Triome
- Rocky Tar Pit
- Breeding Pool
- Training Center
- City of Brass
- Command Tower
- Flood Plain
- Gemstone Mine
- Hallowed Fountain
- Llanowar Wastes
- Mana Confluence
- Vault of Champions
- Rejuvenating Springs
- Savai Triome
- Bad River
- Canopy Vista
- Scalding Tarn
- Prairie Stream
- Steam Vents
- Cinder Glade
- Zagoth Triome
- Raugrin Triome
- Underground River
- Sunken Hollow
- Verdant Catacombs
- Ketria Triome
- Watery Grave
- Mountain Valley
- Yavimaya Coast
What're your thoughts on the list, Sneuxfox ?
1 year ago
Virulent Sliver because it's ability is basically useless. Poison won't be a game winner. Even against infinite life decks, it's far more likely you'll win with commander damage before poison.
Darkheart Sliver because why would you ever want to sacrifice a sliver to gain 3 life?
Magma Sliver because BIG DAMAGE means one hit kill with your commander!
Quick Sliver because casting slivers at instant speed allows you insane flexibility that your opponents won't be able to respond to effectively.
1 year ago
1 year ago
1 year ago
I've made some cuts!
Spells being considered that are being purchased soon; Necrotic Sliver , Root Sliver , Bloom Tender , Pulmonic Sliver , Spoils of Victory , Darksteel Mutation , Synapse Sliver , Magma Sliver , Intruder Alarm , Horned Sliver , and Amoeboid Changeling .
2 years ago
ok then. So I would suggest (if your budget permits) a Sliver Legion. It is a strictly Sliver Coat of Arms. Speaking of CoA, I would probably actually cut it for the Sliver Legion. You could also look at things like Shared Animosity and Magma Sliver. I suggest dropping the Coat of Arms because the effect from this is symmetrical. I am a "greedy" player. If I bring an effect to the table, I want it for me only :) .
So, I don't want to be the guy to suggest infect... However, if you are going all out attack Triumph of the Hordes is a good finisher.
Metallic Sliver seems a little like filler. I tend to look at cards and say "If I pull this card, am I going to be happy". I don't see a time when you pull this that you are happy.
Brood Sliver could also be a really good include. Lots of extra Sliver tokens for your Hive. If this is something you want to lead into, you could look at Anointed Procession, Parallel Lives or Doubling Season as well. At the very expensive end of this, you could look at Sliver Queen. Her, plus any doubler and Basal Sliver means, infinite sliver tokens!!
I think some draw would be useful for you too. YOu never want to be running out of gas. Guardian Project and The Great Henge are possibilities. With the henge, remember, if your Commander is out, it will only cost due to the cost reducing effect.
Also, sometimes you just need to boardwipe. Either the board has become too crazy, or you are wanting to "turn sideways". If you got Sliver Hivelord out you can afford to destroy all your opponents creatures as you are rocking indestructible. Wrath of God, Damnation are one of a multitude of wraths. Also, everyones favorite, Cyclonic Rift can always open your opponent up for the end.
Hopefully that gives you some ideas. And of course
So, thats some ideas at least. Hope it gives you stuff to think about.
2 years ago
Starting from the Premium Deck is a pretty good place to begin crafting slivers and it's what I did myself and have been playing slivers for a number of years now.
Now for quite a lot of suggestions and thoughts that I hope will be helpful for you
You really don't need Mana Reflection in slivers or most other decks for that matter. It's really a "win more" kind of card and if you're doing well enough that you have the 6 mana to burn on it you're probably better off just dumping more slivers into play or tutoring for slivers that will allow you to win the game with your Sliver Overlord. If you're using it to go infinite and win with Sliver Queen then your Mana Echoes will provide the same effect for that combo but either of the 4-cost token doublers can also work. Anointed Procession Parallel Lives
You also don't really need bombs like Ulamog, the Infinite Gyre, when you can spend less mana on more creatures that generate more value, putting 11 mana into a single creature will feel kind of bad. Also, a 10/10 among a board of 20/20 unblockable, vigilant, double striking, lifelink, flying, deathtouch, trample, etc. creatures isn't going to provide much of a bonus, it actually ends up being less of a threat than the rest of your board. Plus, if it gets countered, you’re down 11 mana whereas if somebody counters a sliver then you’re down like 2-4 mana and can still play more slivers.
Mycosynth Lattice opens up your entire board to artifact removal (including your lands) you may want to reconsider this include as it doesn't really provide any benefit to you for all the risk that comes with it.
Sensei's Divining Top may not be as useful in a deck where you have as many tutors as you do and your commander can tutor all your value pieces since you’ll probably be shuffling your deck a lot.
Amulet of Vigor doesn’t actually do that much for you, out of all your permanents there is only one that always enters tapped, Vesuva. With the number of shock and check lands you run, you probably do not need this and can use this slot for something else. (I get that it also works with Cryptic Gateway but without a source for card draw, you’ll run out of slivers to play quite quickly anyway)
Crystalline Sliver turns off any and all "target sliver" abilities like Crypt Sliver and Magma Sliver (You also won’t be able to steal things with Overlord). If you find yourself subject to frequent spot removal and need to bring Crystalline out often to protect your Slivers you can at least keep the regenerate ability with Clot Sliver or Sedge Sliver
Harmonic Sliver can potentially ruin your infinite Token Queen combo as the pieces that enable that combo are all artifacts/enchantments and this sliver’s ETB is not a ‘may’ ability. You must destroy something if there is a legal target on the board so you would end up destroying your Training Grounds, Mana Echoes, etc. If you still want this ability I would recommend swapping this with Aura Shards as it is the same ability with the same trigger but it is a ‘may’ ability and you can choose not to destroy something.
Hibernation Sliver is one of the best slivers for avoiding removal. Paying 2 life to protect any sliver from being destroyed, exiled, stolen, etc. is very useful
Dormant Sliver It’s fairly easy to dump your hand when playing slivers but this leaves you with an empty hand and not a whole lot of options. Very good for keeping your hand full of slivers to play. Defender can be a problem but who says you have to attack to win with slivers ;)
Screeching Sliver alternate win, tack this onto infinite sliver tokens combo from the Queen to mill out your opponents. Good if locked out of attacking for some reason
Lavabelly Sliver another non-combat win with Queen combo
Homing Sliver another way to tutor for any sliver you need besides Overlord’s ability
Mesmeric Sliver only card with Fateseal in the game, great for controlling your opponent’s next draw. Force them to only draw lands or maybe give them no lands at all.
Necrotic Sliver having spot removal for any permanent on every single one of your creatures is terrifying a very valuable. Strongly recommend this as an include.
Shadow Sliver I have never encountered anyone playing creatures with Shadow in EDH in all my years of play. This most certainly will let you get through and hit face to win a game, just make sure you kill all your opponents or get rid of it after combat as it leaves you with no blockers
Virulent Sliver I know there are mixed feelings about poison counters in the magic community but hey you get 2 counters on someone with double strike creatures.
Fun and Useful Tribal Cards for Slivers
None of these are particularly pertinent includes and some came with the Premium Deck, but these are just some Tribal cards that I have used over time while playing with slivers. Some I still use and some I do not.
Kindred Summons, Wild Pair, Herald's Horn, Coat of Arms, Kindred Discovery, Descendants' Path, Patriarch's Bidding, Kindred Charge, Vanquisher's Banner, Distant Melody, Kindred Dominance, Living Death, Primal Surge, Harsh Mercy, Door of Destinies
Slivers can be a lot of fun to play but keep in mind that they are very aggressive and can draw a lot of hate from your opponents. Players that have experienced playing against slivers are likely to counter your high-value creatures like Gemhide or Queen and will try keeping your board as small as possible since slivers win by swarming and overwhelming your opponents. I have found that this can be mitigated somewhat by changing your commander since slivers have 3 good options. Sliver Overlord, Sliver Queen, and The First Sliver.
Overlord and Queen are quite similar as they both conducive to trying to hit Queen’s infinite combo as quickly as possible but I have found that Queen tends to make people more nervous than Overlord does since you can create a wide board very quickly with her. Not only that but if you are relatively uninterrupted then silvers can combo out relatively consistently by turn 4 or 5 (depending on how lucky you get). If you like a combo victory, then that’s great, but the combo has very little variance and I personally got bored of it after playing it like that for so long.
Using The First Sliver as your commander is a whole lot less consistent if you’re going for combo but overall I’ve found it to be significantly more fun to play as I can sometimes rip 3-4 slivers for free off the top of my deck. The win is the same with overrunning your opponents but not using an infinite combo every time was very refreshing.
Hopefully you find some of this helpful, slivers are my all-time favorite tribe in mtg and it was great to see them get some love in Modern Horizons.