Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.
|Want (7)||fong , CarbonFlight , Eurotrash , gobzombie , MisterFamous , thomas9790 , Miv-Nizzet|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Uncommon|
|Mystery Booster: Convention Edition (MYSCON)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Propaganda occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%
WU (Azorius): 1.15%
WUB (Esper): 0.48%
GWU (Bant): 0.72%
3 weeks ago
GucciJesus - This deck seems like a good start but it does have a few glaring weaknesses. From what I can tell you only have 9 instances of ramp with a fairly high average CMC, Two enchantress cards not including your general and no clear game plan. Tuvasa is a fairly versatile commander with strong theming that draws her to have you jam every enchantment into a deck and roll with it. This will work in most low power metagames and feel strong as you will likely have few opponents with decks built to handle enchantments and the extra draw every turn will put you ahead in most cases. However, the lake of a true plan to win the game will, feel like a slog when you get to the last few moments of the game, where you just keep casting Tuvasa hoping she will stick so you can 21 someone, only to have her removed before combat.
This is where a focused game plan can help breath new life into your deck. Typically Tuvasa has two clear options: Pillow Fort Enchantress or Voltron Enchantress.
Enchantress Decks typically try to turbo out a bunch of cheap enchantments to eventually win with overwhelming card and some win-con.
The pillow fort variety will usually puts up a wall of enchantments (Sphere of Safety, Propaganda, Elephant Grass) to prevent your opponents from hurting you while you play cheap and useful enchantments (Root Maze, Sterling Grove, Blind Obedience) with various enchantresses (Enchantress's Presence, Satyr Enchanter, Verduran Enchantress, Nessian Wanderer) to draw to a win-con (Opalescence, Starfield of Nyx)
Voltron attempts to win with a large Tuvasa, which appears to be the route that the Precon was built for. The issue is it seems you have no true protection from your commander. But Tuvasa is unique to other enchantment based voltron commanders in that she gets big with regular enchantments rather than aura's. Cards like Asceticism, Privileged Position can protect her, and cards like Levitation can help her get in for damage. The cheap and useful enchantments (Root Maze, Sterling Grove, Blind Obedience), various enchantresses (Enchantress's Presence, Satyr Enchanter, Verduran Enchantress, Nessian Wanderer) still apply here.
Finally the ramp situation, if you are in a metagame that has limited mass enchantment removal (most) and shy's away from land destruction, then you should look to land aura's that ramp like Utopia Sprawl, give you extra land drops like Exploration or are just powerful like Carpet of Flowers. A good ration is around 10 to 12 ramp spells.
One final note while Sol Ring is a powerful card in most situations, it isn't necessarily better than the previously mentioned ramp spells, as they accelerate your game plan (buffing Tuvasa, draw you more cards) and can ramp you into Tuvasa, 3 things Sol Ring is not good for. I usually drop it from most of my decks where the commander doesn't have any colorless mana in their cost as its usually a dead draw in my opening hand and causes political problems.
4 weeks ago
1 month ago
1 month ago
well, it's only ever been printed as a foil card but I absolutely agree if you a fifth of your deck is planeswalkers. I would drop Baird, Steward of Argive he really doesn't do anything other than being a worse Propaganda.
1 month ago
Neat multiplayer deck! I can see it's based in voting and multiplayer politics, i'm a really big fan of this idea
I notice you're playing Terramorphic Expanse Evolving Wilds, and Esper Panorama without playing any basic lands... It may be worth it to take out some of the slower ETB Tapped lands in favor of some basics here.
You should consider some of these cards: Coercive Portal -> Nets you an extra card each turn or wraths the board based on each players' decision Oreskos Explorer or Boreas Charger -> Good way to get you out of a situation where you're down on lands, with a nice multiplayer theme Wayfarer's Bauble -> Mana ramp in non-green colors Crystal Shard or Erratic Portal -> Buys back your own creatures that may have ETB effects, can also save your duders in a pinch Split Decision -> Voting card that can either copy a spell or counter one
Duskmantle Seer is always fun in a deck where you consistently have more life than an opponent
1 month ago
Hello all :)
I am strongly convinced, that I have posted somewhere the topic about this deck, but I couldn't find it, to bump it up, so I decided to start a new one. Hope no one would mind.
Here it is. My long time ago brewed, but just finished testing Oloro, Ageless Ascetic deck, that's basic idea of winning, is making the opponents to lose their life. That means - they will not get attacked, or burned. They just die. Their life will come to an end - I mean - to 0. Just like that.
Commander / EDH*
SCORE: 4 | 6 COMMENTS | 168 VIEWS
The corruption is spreading among the lands. Tainted planes are eating their inhabitants alive. Each day lived on this cursed land brings everyone to the inevitable death. Who will stop this insanity? Who will resist such dark magic?
Presenting the idea of the deck, when a players will be slowly dying. If it works - it should be a fine archenemy deck, that should override every security measures like Propaganda or Ghostly Prison or strong defences, having the same defences itself.
The test have shown, that it is possible to end the game having over 150 life total (and probably even more, if anyone would have wanted to count the life total with ongoing combo).
The question is - are there any ideas I can put in addition? Maybe I missed something, or need a little rebalancing?
What do you think?
Thanks for any insights (and upvotes of course).
1 month ago
Black has a lot of torture-type enchantments. Do a gatherer search for black enchantments and you will find a lot of good ones. I dare you to use Lich ;)
Red enchantments often have a lot to do with doubling the damage you do, e.g. Gratuitous Violence. There is a red/white enchantment combo using Sulfuric Vortex and Transcendence, both of which have high devotion.
If you're just going for high devotion, then try Opal Guardian.
1 month ago
I have considered both of those cards. Wheel of Sun and Moon is probably not going in since this deck uses more traditional ways of recursion and little tutors, i.e enchantments are more useful in my graveyard than they are in my deck. I could use it as way to shut down decks like Meren of Clan Nel Toth or Chainer, Dementia Master, but that seems a bit narrow. I'll think about it more though.
Archon of Sun's Grace is absolutely going in, as soon as I can get a copy of it.
The problem with planeswalkers in enchantress decks is that the creature count can be low, and enchantments like Propaganda don´t help you protect them. Estrid, the Masked is an exception since her +2 can untap an enchanted Tuvasa to protect herself. Also, since I have an Academy Rector I can cheat Omniscience into play as well.