Propaganda

Propaganda

Enchantment

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

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Trade

Have (4) Forkbeard , Azdranax , ryancav , metalmagic
Want (3) thegrayfish , Sonovin , burntdabruski

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Legality

Format Legality
Legacy Legal
1v1 Commander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Casual Legal
Limited Legal
Leviathan Legal
Vintage Legal
Custom Legal
Canadian Highlander Legal
Tiny Leaders Legal
Unformat Legal
2019-10-04 Legal
Oathbreaker Legal

Propaganda occurrence in decks from the last year

Latest Decks as Commander

Propaganda Discussion

FounderX on Lathril's Dark Elfball

3 days ago

Hi, Nice deck! I would give Nullmage Shepherd a try, it did wonders for me because it is repeatable with untappers, it is not fun to play against cards like Ghostly Prison , Propaganda , etc. with your Elf army if Lathril isn't there to tap them.

edengstrom1 on Snakes on a Planeswalker - Xyris EDH swarm

6 days ago

Impact Tremors and Purphoros, God of the Forge would both be strong with all the snakes you'll be creating, and they help get around Propaganda type cards.

Magus of the Wheel might be worth a look.

Echo of Eons , Reforge the Soul and Time Reversal are all pretty good wheels if you are looking for more of that effect. All three will make 21 snakes in a 4-player game, which will kill the table with Purphoros.

Overall, looks really fun!

Heliogabale on The Crimson Permanent Assurance | Malcolm&Breeches

3 weeks ago

Thank you bushido_man96.

Although I would usually favor Propaganda , the art and flavor text on War Tax make me want to try it out in this deck!

Bobs_Army on Can you not? ~Enchantress Primer~

1 month ago

Oh and I have a couple more good enchantments that would go great in your deck.

First, Smothering Tithe would help you ramp into larger spells at a rapid rate all while boosting your commander.

I did a couple of test runs using playtest and some decks could kill you before you got to build your fort. Maybe run Propaganda and/or Ghostly Prison to prevent people from attacking early on.

Last thing, maybe consider a couple of curse enchantments as they could give others incentive not to attack you.

heftyschlumpf42 on Ever-Playful

1 month ago

Upgrades

Beast Whisperer -> The Great Henge

Yavimaya Dryad -> Yavimaya Elder

Nissa, Steward of Elements -> Nissa of Shadowed Boughs

Cut:

Capricopian würde ich wohl kicken

Illusory Ambusher ist mir zu teuer

Vorapede GGG, da gibts für 5cmc sicher schönere, oder?

Propaganda

Maybe

Heroic Intervention

Assassin's Trophy

Uro, Titan of Nature's Wrath

Voracious Hydra

Pollywog und Sea-dasher sind stark genug um sie zu spielen. Carddraw/Filter und Flash sind nicht zu unterschätzen mit Mutate

Simerix on Big Butt Big Mana

1 month ago

Cards to remove: Altered Ego, Horizon Chimera, Vastwood Hydra, Elixir of Immortality, Otherworld Atlas, Fog, Haze of Pollen, Respite, Kiora, Behemoth Beckoner, Prosperity, Wildest Dreams, Thryx, the Sudden Storm

Meh cards: Folio of Fancies, Beanstalk Giant, Hydra Broodmaster

Be carful with cards like Prosperity because you give your opponents a lot of cards. You pay a lot of mana for them to draw a lot of cards.

Your lands suck. I can help you find better lands to use if you would like. You will be fine if you don't change them, but better lands go a long way.

Thryx, the Sudden Storm is a decent card, but look at your mana curve. You don't have many cards over 5 cmc. In other words, he doesn't reduce the cost of many spells.

Cards like Fog don't work well in commander. When life totals are so high, you don't care about one individual combat, but gaining large long term value. This is a single use card. It will also likely sit in your hand as a dead card most of the game. Compare Fog to a card like Propaganda

Crow-Umbra on To Drown the World in Death: Araumi EDH [PRIMER]

2 months ago

In the games that you've played with Araumi, did you ever feel the need to run any kind of passive defenses like Propaganda? In the games I've played my deck, I've found that Araumi folds against aggro & token decks without removal or passive defense.

I'm currently running Vile Consumption since I have quite a few token decks in my meta, but I'm considering switching it for Crawlspace (since Emry could grab it), or good ol Propaganda.

Floklo on Inalla Combo

2 months ago

Hey Odyssey, I really love your deck list and and write-up on Inalla, Archmage Ritualist. After taking a closer look at the Dualcaster Mage + Ghostly Flicker + Inalla, Archmage Ritualist combo, I've come to the realization that it can create infinite tokens and infinite mana. I found your description of the Dualcaster combo a little hard to follow, since there were a few instances where triggers and spells were left unresolved. I've provided a modified description of the combo below so that no triggers are dropped and the combo is executed in such a way that you create the maximum amount of mana per token created. For the sake of clarity, I sequenced the combo differently and broke it down into three distinct phases. Assume all lands enter the battlefield untapped and produce 1 mana.

Phase 1 - Initiate the Combo

  1. On your pre-combat main phase, cast Ghostly Flicker, targeting two tapped lands.
  2. Hold priority and cast Dualcaster Mage, targeting Ghostly Flicker.

Phase 2 - Create a Stack of Inalla's Triggered Ability

  1. Dualcaster Mage ETBs. This triggers two triggered abilities: Inalla's ability and Dualcaster Mage's ability. Put Inalla's ability on the stack first. Put Dualcaster's ability on the stack second, targeting Ghostly Flicker. (+1 Inalla Ability)
  2. Dualcaster Mage's ability resolves and creates a copy of Ghostly Flicker. For this copy, target one tapped land and Dualcaster Mage.
  3. The copy of Ghostly Flicker resolves. An untapped land ETBs. Tap this land immediately to add 1 mana. As before, Dualcaster Mage ETBs and triggers two triggered abilities. Put Inalla's ability on the stack first. Put Dualcaster's ability on the stack second, targeting the original Ghostly Flicker. (+1 Mana, +1 Inalla Ability)
  4. Repeat steps 2 and 3 an arbitrary amount of times.
  5. Repeat step 2 except this time target two untapped lands.
  6. Two untapped lands ETB. Tap these lands immediately to add 2 mana. (+2 Mana)

At this point, your stack will consist of the the original Ghostly Flicker on the bottom and X amount of Inalla's triggered ability on top. You will also have X + 1 mana in your mana pool. The next phase will be concerned with resolving all of Inalla's triggered abilities.

Phase 3 - Create an Army and a Ton of Mana

  1. The topmost Inalla triggered ability resolves. Pay the cost and create a token of Dualcaster Mage. (-1 Mana, -1 Inalla Ability)
  2. A token of Dualcaster Mage ETBs. Only the token's triggered ability will resolve. Inalla's ability will not trigger for tokens. Put the token's ability on the stack, targeting the original Ghostly Flicker.
  3. The token Dualcaster Mage's ability resolves and creates a copy of Ghostly Flicker. For this copy, target two untapped lands.
  4. Two untapped lands ETB. Tap these lands immediately to add 2 mana. (+2 Mana)
  5. Repeat steps 1 through 4 until there are no Inalla triggered abilities remaining on the stack.
  6. Resolve the original Ghostly Flicker cast in phase 1. Two untapped lands ETB. Tap these lands for 2 mana. (+2 Mana)

At the end of this combo, you will have created X Dualcaster Mage tokens and have 2X + 3 mana in your mana pool. This mana can be used to pay for attacking taxes from cards such as Ghostly Prison or Propaganda. Alternatively, you can simply use the mana to cast Inalla, Archmage Ritualist to make her activated ability available to you. Since you have so much mana, she is almost uncounterable. Since the combo is infinite, Naban, Dean of Iteration will not change the amount of tokens you can create, but he will change the ratio of the amount of mana you can produce per token. With him on the battlefield, you will be able to make 6X + 5 mana per X tokens created.

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