Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.
|Have (6)||orzhov_is_relatively_okay819 , Forkbeard , metalmagic , , tedtanal , CampbellStev|
|Want (12)||Divine_Equinoxx , IAmVytheros , Zacblu10 , mattsfatt , TechnicalSaturn , jgtanq , benwalter7609 , JackBlackIce , spaceyjdjames , Rabu , GreenDragon , jgw61692|
Printings View all
|Commander 2016 (C16)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Propaganda occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%
WU (Azorius): 1.15%
WUB (Esper): 0.48%
GWU (Bant): 0.72%
6 days ago
I had a Phenax deck and it was super fun to play. Mine was a bit more turtle-y than yours, so I ran a suite of walls like Glacial Wall , Wall of Junk , and Guardians of Meletis . Equip those bad boys with Slagwurm Armor and you got yourself a milling machine and defense. There’s a ton of blue and colorless walls out there with ridiculous toughness that pair well with Phenax and give you pretty awesome blockers that let you just mill someone for 20+ at their end step if they dare attack you.
You also open up protection such as Crawlspace , Propaganda , Collective Restraint , and Koskun Falls . If you go that route. Phenax wants your creatures to tap to mill, which is why I liked walls, but swarm decks prove to be a problem, which is why I like these cards in my deck.
Otherwise, good combos in a deck like this that I enjoy was Notion Thief + Teferi's Puzzle Box so that opponents can never have cards, And Bloodchief Ascension since you’re running Mindcrank for infinite mill and damage. And Fraying Sanity could mean instant death to one person.
I really like the interaction Necrotic Ooze has with mill decks, and same with Grimoire of the Dead . Psychic Strike is a good milling counterspell with the added benefit of not needing double blue to cast.
1 week ago
Selvala, Explorer Returned Ghostly Prison Propaganda Arcane Denial Mikokoro, Center of the Sea Geier Reach Sanitarium Norn's Annex Sphere of Safety Collective Voyage Supreme Verdict Wrath of God Venser's Journal Edric, Spymaster of Trest Windborn Muse Collective Restraint War Tax Temple Bell Khorvath's Fury Horn of Greed Pendant of Prosperity Rites of Flourishing
1 week ago
I don't have many aggro decks to my table, but i saw someone objecting how would you remain alive so, more for them than for you, here it is a little list of things that could be use for protection: the more renowed Ghostly Prison , Propaganda and Ensnaring Bridge , or the less known Koskun Falls , Crawlspace , Web of Inertia , Pendrell Mists , No Mercy . So, aggro it's not really a problem for Esper, including all wraths that the combination have.
Anyway, i'll surely build this up with a couple of changes (including Soothsaying ) and i'll let you know how it goes.
2 weeks ago
Looking through that page you might consider the following
Chain Reaction , Cathartic Reunion , Narset's Reversal , Opt , Baral, Chief of Compliance , Soulfire Grand Master , Propaganda , God-Eternal Kefnet , Smothering Tithe , Primal Amulet Flip, Young Pyromancer , Jeskai Ascendancy , Swords to Plowshares , Kykar, Wind's Fury , Goblin Electromancer .
I have not played the deck so my suggestions might all be crap :) Good luck.
3 weeks ago
I run a similar style with my Derevi deck, though I use primarily enchantments instead of creatures for one simple reason - Creatures are usually easier to remove. But here's some cards that I'd recommend using if you're going for as much resource denial as possible:
Creatures: Seedborn Muse , Angus Mackenzie , Lavinia, Azorius Renegade , Sigarda, Host of Herons , Hokori, Dust Drinker , Michiko Konda, Truth Seeker , False Prophet , Baird, Steward of Argive , Gwafa Hazid, Profiteer , Melira, Sylvok Outcast I'd only recommend using Melira if you plan on having Phyrexian Unlife in the deck.
Enchantments: Pendrell Mists , Frozen AEther , Blind Obedience , Privileged Position , Greater Auramancy , Back to Basics , Land Equilibrium , Propaganda , War Tax , Collective Restraint , Teferi's Moat , Moat , Humility , Overwhelming Splendor , Leyline of Anticipation , Solemnity , Invoke Prejudice , Mana Reflection , Mechanized Production , Overburden , Rising Waters , Rule of Law , Wilderness Reclamation
1 month ago
Also, defensively if I can get Ghostly Prison AND Propaganda out then my opponents will have to decide if they want to play spells or pay to attack me. I've even gone so far as to get them both out and then copy one or the other with Mirrormade - it's salty but fun...
1 month ago
I’d suggest cutting some creatures. It seems like you could mostly be doing a Knight build for the most part so getting rid of creatures like Gearshift Ace and others that are only in there because they have first strike will probably be your first ones to cut for any of the cards I listed. Always bet one games dragging into the late game some Agro decks need to take out 3 people each with 40 life, meaning you will probably make some enemies in the early game with all of your attacks. Just think about how important a 2/2 double strike creature will be in the later parts of the game if someone gets something like a Craterhoof Behemoth out or if someone is playing a pillowfort deck and only 1 or 2 of your creatures can attack at a time because of a Ghostly Prison or Propaganda not to mention the fact nearly every deck that plays red tends to run a Blasphemous Act which will easily kill all your creatures. Agro is good and all, but you should never expect the game to end early since you’ll be made into an enemy early on for all the early attacks.
1 month ago
Hey, you're welcome.
Kasmina is fine, two 2/2 Wizards, draw/discard two cards for four mana over the course of two turns. She's however much better when playing repeatable proliferate; then you can keep using her loyalty to create Wizards. Flux Channeler who's a Wizard can proliferate for no mana cost and that's good especially when you can make an infinite cast of a spell combo. I don't think I would play Kasmina without also playing Channeler.
Don't undervalue Roil/Blink, they're very versatile instant removal. Instant two drops, can imprint with Isochron Scepter . Having removal that can hit noncreature cards is very helpful in multiplayer Commander since not all threats or combos your opponents will try to assemble will be creatures. Counterspells are your main sources of removal Roil/Blink can bounce something you couldn't counter so that when your opponent casts it again you can counter it. Roil/Blink can even bounce Scepter back to your hand to imprint again which can be helpful if you want to play Scepter and imprint an instant that's not Reversal such as High Tide .
Roil/Blink/Zenith is redundancy for infinite draw with Naru to find Labman/Jace, that makes them in my opinion more playable than Kasmina. You're not always going to have access to Azami and when you don't having other outlets for draw are helpful. Zenith for example could also be used on opponents to make each of them, one at a time draw their libraries so they lose on their turns.
Tide is a powerful budget card for mono blue. It's powerful because it's only one mana which can make a lot of mana depending on the number of Islands you control. Use it in combination with budget cards that can untap your lands such as Frantic Search , Turnabout , Snap , Rewind , Cloud of Faeries , Peregrine Drake , etc. The advantage of Snap over the rest of these is it can be imprinted with Scepter. Turnabout is good with both Tide and Azami because it can also untap all your Wizards. Cards that can copy Turnabout make it even better because then you can untap all your lands and all your Wizards.
Turnabout can be part of infinite combos; one is with Sigil Tracer who's a Wizard + other Wizards + Azami. Tracer can be a backup Scepter effect with Reversal since Tracer can copy Reversal with Wizards. Tracer + Azami + one other Wizard + mana rocks is infinite mana and draw. Can do some neat recursion tricks with Tracer + Ghostly Flicker + Archaeomancer . Echo Mage who's a Wizard is a less expensive slower alternative to Tracer. Tracer and Mage's repeatable ability to copy a spell is powerful because they can copy an opponents spell.
Muddle the Mixture is good in mono blue especially when playing Scepter/Reversal combo because it can transmute for one of these cards. If not using it as a budget tutor then it's a Negate which is still good. If not playing Cyclonic Rift because of budget reasons then Devastation Tide is a fine budget alternative especially with Brainstorm.
If looking for a card to cut to clear some price to add other cards then consider cutting Propaganda ? There's nothing wrong with Propaganda, but because of the $150 budget the $9-$10 could be better used for other cards that have more synergy with Azami and Wizards.