|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.
|Have (6)||robbnoble , shinbatsu , Forkbeard , Rageface090 , Brutus1 ,|
|Want (11)||rotusq , calovr , jagodot , k-mac , Gefetter , Regoober , SkylordAleksander , Nuregami , Greidy , BilboTBagins , metalriders|
1 day ago
I've always liked Oloro, Ageless Ascetic -- he was my first general.
I've always thought Path to Exile is way overrated in EDH. Swords to Plowshares , which I see you've included, is better mainly because it doesn't ramp your opponents. In a format filled with people routinely doing mana-intensive things, I think you'll be better off running something like Ashes to Ashes .
Ponder , Preordain and Brainstorm are three REALLY good cards. Like Xerox decks in Vintage, in EDH it is advantageous to replace a part of your mana-base with cantrips. This allows you to dig for lands if you need them, and spells if you don't. Running these three, along with similar cheap card-draw, will allow you to run around thirty-two or so lands. Brainstorm goes from good to great if you have a high number of shuffle effects, from things like the Polluted Delta you're running. Similarly, Sleight of Hand or Serum Visions are good; they should be run only if you're already running the first three and still need more cantrips.
Similar to cantrips, card-positive draw-spells (i.e. Spells that draw more than one card) are also real good. Painful Truths , Fact or Fiction , Thirst for Knowledge , Night's Whisper , Echo of Eons and Windfall are great includes. Windfall and Echo of Eons are especially powerful if you also run Narset, Parter of Veils .
I highly suggest replacing your three-mana rocks with two-mana rocks. Chromatic Lantern , Pristine Talisman and Commander's Sphere are not as good as Talisman of Progress , Talisman of Hierarchy and Talisman of Dominance . Fellwar Stone , Mind Stone and Thought Vessel are also good two-mana rocks; Chrome Mox and Mox Diamond are good, though wildly expensive.
Ashiok, Dream Render is excellent if your format has a lot of fetch lands; it also hoses graveyard decks.
Ancient Tomb is a better Temple of the False God -- if you have access to it, you should run it. 'Enter the battlefield tapped' can be pretty not-good; while cards like Dimir Aqueduct are card advantage in that they produce more mana from the same number of lands, they aren't as good as a standard dual (at least in my opinion). Silent Clearing , City of Brass and Mana Confluence are all better than the Karoo lands. Caves of Koilos , Adarkar Wastes , Underground River , Reflecting Pool , Forbidden Orchard and Exotic Orchard are similar.
I don't think Felidar Sovereign is very good. Typically you cast it during your main phase, and it has to last an entire turn cycle with your life total above 40 (or 38, in Oloro, if you stack your triggers right) before it will win the game. During this time, all of your opponents will be doing all they can to remove it. I think it may be easier to win with a Laboratory Maniac / Jace, Wielder of Mysteries + Demonic Consultation / Doomsday combo. Running Silence can help protect this combo.
Force of Will and Mana Drain are the gold standard in counters, though they'll cost you about the same as a used kidney. Dovin's Veto , Spell Snare , Dispel and Swan Song are all good considerations; if your meta is filled with fat creatures, Exclude can be good, too.
I think you can run either Ghostly Prison or Propaganda -- I don't think both are necessary, especially since you're running Enlightened Tutor already. I advise running Ghostly Prison over Propaganda , as it doesn't die to Pyroblast / Red Elemental Blast .
Since it seems Aetherflux Reservoir is your main win condition, you may want to consider running Fabricate and Whir of Invention as tutors. If you want to go real deep, Transmute Artifact is a good card (though, also, REALLY expensive).
Alright -- I gotta go to bed. Good luck with the deck building!
1 day ago
Possible upgrades for your deck-
Sorcery: Finale of Revelation ,
“*” denotes Cards that your fellow players will not be a fan of...
2 days ago
Planeswalkers that you'd want to run would be the following;
Jace, Arcane Strategist : He empowers your boardstate and gives you card advantage. Also gives you a free combat wincon if you have enough power and life totals are low enough
Jaya Ballard : She gives you the mana you need to cast the spells you are going to be casting
Chandra, Torch of Defiance : Same thing
Kasmina, Enigmatic Mentor : Planeswalker protection
Nahiri, the Harbinger : Card advantage with potential wincon if you choose correctly
Narset, Parter of Veils : Oppression
Ral, Izzet Viceroy : Card advantage and wincon emblem
Teferi, Hero of Dominaria : Any self-respecting deck would run him in those colors
Teferi, Time Raveler : EDH lock
Tezzeret, Artifice Master : Immense card advantage
Venser, the Sojourner : An all-around powerful card that should honestly see more play
That's 13x Planeswalkers which should be plenty. If you'd like to add Karn Liberated you can do so but I wouldn't stretch it any further than this. You still need room for your Instants, Sorceries, Lands and Creatures. You mentioned you also want Enchantments? Well, I'd cut down on those except for the basic prisons. Notably:
I'd also focus on making it a soft Flying Tribal, to empower your tokens
All in all, this is 34 cards. If you figure you'll be running the recommended 37 lands + 8 stones, you have a total card base of 79 cards. This leaves you 20 Instant / Sorcery spells.
Given that, you may want to trim down so you have more chances to use your Commander. I'm noticing a general lack of red power in here, so you may want to actually make this an Azorius deck that happens to splash red just to get your Commander out.
Focus on replayable Instants and Sorceries, such as the ones mentioned above. Also, Charmbreaker Devils will be of great asset in this deck.
Hope that helps! :D
5 days ago
There are a couple cards I would suggest. Some of them are a bit more pricey tho.
- Felidar Guardian
- Gilded Drake $$
- Gonti, Lord of Luxury
- Hostage Taker
- Perplexing Chimera
- Ravenous Chupacabra
- Reflector Mage
- Sun Titan
- Torrential Gearhulk
- Venser, Shaper Savant
- Leonin Relic-Warder
- Glen Elendra Archmage
- Anguished Unmaking
- Generous Gift
- Path to Exile
- Swords to Plowshares
- Rapid Hybridization
- Reality Shift
- Swan Song
- Mystical Tutor
- Enlightened Tutor $
- Vampiric Tutor $$
- Eerie Interlude
- Animate Dead
- Dance of the Dead
- Imprisoned in the Moon
- Oath of Teferi
- Mystic Remora
- Rhystic Study $
- Smothering Tithe
- Ghostly Prison
- Fellwar Stone
- Mind Stone
- Thought Vessel
- Talisman of Dominance
- Talisman of Progress
- Talisman of Hierarchy
- Mana Vault $
- Sensei's Divining Top $
I hope these suggestions are of some help to you. Many of the cards are simply upgrades of the weaker removal/ramp/draw cards contained in the precon.
If you want to make the deck more competitive, cards like The Chain Veil or Felidar Guardian can outright win the game in combination with Altar of the Brood or Vela the Night-Clad .
5 days ago
I looked at Grid Monitor , the problem I have is its a 4/6.. thats a bit of a beast to be giving away. I guess if I had some Propaganda or Kazuul, Tyrant of the Cliffs out it might not be that bad. I know I originally discarded it because of the high P/T and because there is almost always a bigger creature on the board so it is easy enough for someone to attack with it just so it will die.
Psychic Possession however is really nice, might have to find a spot for it in here. I have recently been thinking about getting rid of Assault Suit as I dont have good enough creatures to give away. And this might make a nice replacement.
Thanks for the view and thoughts
6 days ago
First of all, great list! I have been thinking about building around this commander myself for quite some time now as I found this list on Reddit. You were asking for critique/suggestions so here we go:
The new land Field of the Dead seems like a great utility land for this deck, essentially turning all your infinite mana combos also into infinite creatures. It also seems like a solid target to blink for value.
Animate Dead but neither Dance of the Dead nor Necromancy ? If you don't want that many recurion spells I personally would opt to run Necromancy . It costs 1 mana more than Animate Dead , but it can be played at instant speed, if needed.
I know, it's a bit boring, but how about Rhystic Study ? Also maybe Smothering Tithe ?
Propaganda but no Ghostly Prison ?
Ashiok, Nightmare Weaver seems way less optimal than the new Ashiok . He also can infinitely mill your opponents, while providing graveyard hate instead of a mediocre creature steal ability.
Dark Confidant is a great card overall, but I wonder why he is in this deck specifically. He is the only creature in the deck that has no synergy with flickering.
Rona, Disciple of Gix seems very inefficient to me.
I get that you only play the Singets and Talismans that make blue mana, but the deck has only very few ramp pieces (I count 7), so I think Orzhov Signet and Talisman of Hierarchy would be great inclusions. Also have you considered cards like Mana Vault ?
No Path to Exile ?
Disenchant seems out of place. I would replace it with something like Leonin Relic-Warder .
Eerie Interlude but no Ghostway ?
You should definitely play Glen Elendra Archmage instead of Negate .
I know it's pricy, but have you considered Vampiric Tutor (or even more extreme: Imperial Seal )?
This deck is quite boardwipe light for a more control oriented strategy that can, on top of it, save some of it's creatures by temorarily exiling them. Terminus seems especially great, other than that just the classics: Wrath of God , Day of Judgment , Damnation .
These are all my thoughts on the deck, I hope there was something in there that is useful to you ;)
2 weeks ago
2 weeks ago
The reason I personally wouldn't just go lots of beats effects is that you will end up running out of space in your deck - control generally tends to be rathe slot hungry. You will need card advantage outside of your commander (like an additional 10-15 card slots), control will be a good 25 cards, ramp will be ~15 and we're already at 50-55 cards. That only leaves 10-15 for your win condition. And if you have to assemble multiple bign beats effects to get through your opponent's lines, then that will take even longer than sticking a Runechanter's Pike and turning sideways.
That's my reasoning at least. Don't get me wrong, I would probably include an Elspeth, Sun's Champion and potentially Venser, the Sojourner too, however I wouldn't flood the deck with planeswalkers unless they achieved something outside of just being planeswalkers.
Propaganda occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%
WU (Azorius): 1.15%
WUB (Esper): 0.48%
GWU (Bant): 0.72%