Propaganda

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Commander 2013 (C13) Uncommon
MTG: Commander (CMD) Uncommon
Tempest (TMP) Uncommon

Combos Browse all

Propaganda

Enchantment

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

Propaganda Discussion

hkhssweiss on Oh, You Wanted to Play Magic?

2 days ago

No worries Jayd0nlink, I'll be glad to help! Also feel free to ask me to clarify on some points if you don't understand. By interaction magic, I mean cards like that either remove stuff from your opponents, denial via counterspells and such, or protection for your permanents.

I would say more denial and protection, cards like Propaganda and Collective Restraint are a waste of a slot when you can bounce there creatures and play them your self :P

Well the first thing is to see what route you want to do, I'm an advocate of helping people tune their deck the way they want it to play like :P

Icbrgr on Jace's unblockable cruise

4 days ago

Any thoughts on some deterrence from opponents attacking you such as Propaganda or Dissipation Field ?

Last_Laugh on Lavinia, Azorius Renegade - cEDH STAX v.1

1 week ago

Sorry if any of these are in the deck. I'm admittedly just copying and pasting a post I did for another Lavinia list.

Fatespinner (this card is amazing), Thorn of Amethyst , Sphere of Resistance , Defense Grid , Thalia, Guardian of Thraben , Linvala, Keeper of Silence , Torpor Orb , Kataki, War's Wage , Tocatli Honor Guard , Propaganda , Ghostly Prison , Rite of Replication , Winter Orb , Rising Waters , Stasis , and Static Orb are all options as you tweak this for your meta.

multimedia on Wrath of Cthulhu

1 week ago

Hey, Ancestral Statue is too important of a creature with Animar, you realize this, but you don't have any cards that tutor for it?

In a $100 deck I can understand why you wouldn't have a tutor, but not in a $400 deck. Consider Fabricate ? It doesn't break the bank and if not tutoring for Statue it can tutor for Curio. Consider Fauna Shaman ? She also doesn't break the bank and can be a repeatable creature tutor. That's good when you can't afford to add other expensive price creature tutors. Hell, if price is a concern then cut Dark Depths and add tutors that can help in a game to search for the cards that break Animar. These cards are more important than Depths for your overall deck to function.

Curio and Statue is a good, but consider some low CMC creatures who can bounce themselves or another creature back to your hand to cast again:

These creatures mimic what Statue does, more ways to get fast counters on Animar and they help if you don't draw or Statue is killed. These creatures also help like Curio does to abuse creatures with strong ETB abilities:

Empath is a very good tutor here for Eldrazi because he's a creature who you can bounce back to your hand. Faeries helps to play more creatures a turn by untapping your lands. Visionary is repeatable draw who's a creature. Witness is very good if you can bounce her.


Not sure why you've neglected the manabase so much instead you've focused on all the other fat in the deck. This is something that new players do... Why 24 basic lands in the manabase that's three colors and no Chromatic Lantern ? If budget is a concern you can still add some budget dual lands:

Can even cut Keranos, God of Storms , Thought-Knot Seer and Propaganda for price to add Lantern and more dual lands to the manabase. Dual lands and Lantern will help your deck much more than these cards do. Mana fixing is pretty damn important to have in a three color deck especially with a restrictive, no colorless mana, three colored mana cost Animar who you want to consistently cast turn three.

I'm sorry if I was harsh, but you're forgetting basic principles of Commander deck building while presenting yourself as a good player who other players should listen too. Good luck with your deck.

Deztrozar on Budget Oloro Politics

2 weeks ago

DrkNinja, while I do reeaaalllyy agree with your card suggestions, I should have stated first that this is a budget deck. Hahahahaha. Sorry.

I just started magic a few weeks ago, and I have inherited from my brother his Trostani EDH deck, and as long as I keep to myself for the first few turns and stay alive, I automatically win, with huge creatures all over the field hitting 2-3 people in one turn and dealing lethal to them. But I wanna change that for a bit and try to create a deck of my own playstyle.

I agree that most of my cards don't really have much worth come mid or late game, but I find it fun trying to keep others from winning. I also checked your deck and I found really good stuff to consider bringing over here to mine.

Cards I'm considering:

Pillow Forts:

Counterspells:

Exile cards:

Enchantments:

Others:

*Cards I have in extra

Though some of your suggestions such as Curse of Opulence and Curse of Bloodletting are really good, I don't think it's legal for me to put it in an esper themed deck. Also, Curse of Shallow Graves doesn't really do much for me, I'd rather put in Curse of Disturbance , as I also get a zombie whenever that player is attacked. I know that it's weird, but I would try to minimize each opponent's gains from my enchantments too much. Incentivizing them to attack another player is good, but them getting 2/2 zombies who can hit me too, would be real bad.

Vedalken Orrery is reaallyyy good for this deck but it's priced up way too high for me. This is the first time I've heard of Forcefield , and no. I wouldn't be able to afford it, and if I could, I definitely wouldn't be downgrading everything else in this deck. Ahahahahahaha

Any suggestions as to which cards I could do without?

DrkNinja on Budget Oloro Politics

2 weeks ago

First let me start by saying that if your goal is to win, I think you are missing value... You have 8 cards that require voting and 3 cards that affect your ability to change votes... I think that of those only 4 or 5 cards are worth their weight. I like the concept of the deck, I even built a version of politics matters deck called Politically Motivated. which is themed after House of Cards but it's in Mardu colors. I think you'd be better off cutting the cards that affect the voting outcome and play some pillow fort. Ghostly Prison , Propaganda , Collective Restraint , Glacial Chasm , and Sphere of Safety are all great cards for that purpose. I also think you should play a bit more counter magic, stuff like Arcane Denial so that you tell them no and give them a slap on the ass at the same time! Honestly some spells will resolve and destroy your boardstate so it's worth playing a few. I also think that Path to Exile , Swords to Plowshares , and Anguished Unmaking are pretty relevant to deal with cards that are indestructible.

Also here are some fun political cards I used that you may like.

Also Humility + Forcefield is a great combo for pillow fort I forgot about... and Humility is far better than Overwhelming Splendor.

Lastly Greater Auramancy isn't political but... most of your political tools are enchantments so... you could also add Enchanted Evening for shits and giggles.

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Propaganda occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Blue: 0.47%

W/U (Azorius): 1.15%

W/U/B (Esper): 0.48%

GWU (Bant): 0.72%