Propaganda

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Propaganda

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

DreadKhan on You lost your Pocket

6 days ago

I can't really decide if you've got enough Evasives so I'll leave it up to you, but I run Strixhaven Stadium without a great deal of them as a closer. I feel like the potential to end a player if you can sneak in with a bunch of weenies is pretty reasonable upside on a mana rock.

Mesmeric Orb is a pretty good way to mill a ton of cards potentially, which should hurt other people more than you. Court of Cunning synergizes with the evasive Rogues you have while also potentially milling people a bunch. Also, if you're going to Mill people a lot, maybe Coffin Queen? Free bodies that you can afford to throw away every turn might work.

I could be wrong, but with this many relatively small creatures, would War Tax or Propaganda fit? War Tax is probably the stronger card, since you can use it on anyone's turn to just stop attacking if they won't agree to your terms, it's very easy to make it impractical to swing for most decks. Propaganda has a higher floor I'd say, but a much lower ceiling is my issue, it does one thing very well, War Tax can protect anyone, or hinder any deck reliant on attacking.

Necramus on Queza, the Queefer

6 days ago

Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.

Things like:

Arterial Flow

The Meathook Massacre

Dovin's Veto

Spell Pierce

Necropotence

Ghostly Prison

Propaganda

Revenge of Ravens

Damnation

Wrath of God

Supreme Verdict

Time Wipe

Counterspell

Mana Drain

Rhystic Study

Smothering Tithe

Sheoldred, the Apocalypse

Gray Merchant of Asphodel

Vampiric Tutor

Demonic Tutor

Search for Glory

Idyllic Tutor

Enlightened Tutor

Mystical Tutor

Cyclonic Rift

Murderous Rider

Feed the Swarm

Infernal Grasp

Fierce Guardianship

Deadly Rollick

Fateful Absence

Underworld Dreams

Ob Nixilis, the Hate-Twisted

Windfall

Solve the Equation

Baleful Strix

Drown in the Loch

Mana Leak

Professor Onyx

Narset, Parter of Veils

Nihil Spellbomb

Arcane Signet

Azorius Signet

Orzhov Signet

Dimir Signet

Talisman of Dominance

Talisman of Progress

Esper Sentinel

Lion Sash

Swords to Plowshares

Deep Gnome Terramancer

Archivist of Oghma

Teferi's Protection

Teferi, Hero of Dominaria

Teferi, Time Raveler

Teferi, Master of Time

Dig Through Time

Drannith Magistrate

Malevolent Hermit  Flip

Aven Mindcensor

Hushbringer

Aura of Silence

Sea Gate Restoration  Flip

Negate

Sphinx's Revelation

Authority of the Consuls

On Thin Ice

Generous Gift

Ponder

Gitaxian Probe

Brainstorm

Gadwick, the Wizened

The Magic Mirror

Echo of Eons

Narset's Reversal

Swift Reconfiguration

Land Tax

Blind Obedience

Darksteel Mutation

Grasp of Fate

Silence

Farewell

Jace, the Mind Sculptor

You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.

I'd suggest going for some fetches, checks, and shocks like:

Flooded Strand

Polluted Delta

Marsh Flats

Hallowed Fountain

Glacial Fortress

Watery Grave

Drowned Catacomb

Godless Shrine

Isolated Chapel

Deserted Beach

Shattered Sanctum

Shipwreck Marsh

Command Tower

You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.

I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!

Don't tell Rett I gave you so many suggestions XD

-Blake

TheOfficialCreator on Atraxa's Planeswalkers

1 week ago

What fumi said, I would at least consider Ghostly Prison and/or Propaganda.

Abres_Tenelles on Brudiclad, Copyright Infringer *C*

2 weeks ago

Noice!

I think ol' Propaganda could really help slow games down until Brudiclad comes into play.

Irenicus's Vile Duplication let's you clone legends.

Trreasure generators like Curse of Opulence could also give you more tokens to transform into big threats late game.

(If it helps any, my own list is here: https://tappedout.net/mtg-decks/edh-can-tell-youre-feeling-broody-brudiclad/)

Michigone on Trigger Warning

3 weeks ago

Change Log 09/01/2022

Cut:

Add:

Maybe Board Add:

Michigone on Trigger Warning

3 weeks ago

Came across a few games where Intruder Alarm was actually hampering if not almost entirely shutting down my engine. I'm switching in Propaganda because my deck is a little slow, and I think a little protection would be better than more card draw. Rhystic Study was a very close second.

multimedia on Phantom Premonition Customizations

3 weeks ago

Hey, well done so far upgrading the precon on a budget.

Some cards from the precon to consider adding.

Windfall is a powerful draw spell in multiplayer Commander where opponents can have huge hands of cards. Empty your hand of spells quick then Windfall to draw a whole new hand. Ghostly Flicker is one of the better instant blink spells since it can target two permanents not just a creature. Ghostly Prison can be a helpful effect to have in multiplayer Commander.


I don't think many of the Spirit anthem effects are needed. Some anthems are helpful, since Ranar is a Spirit cards that give him other abilities such as hexproof or flash, but cards that only increase power/toughness are subpar. Coat of Arms is the exception, no other little anthem effect can compare to it.

You're best game plan is to create infinite Spirits on an opponent's turn and then attack with them on your next turn. Infinite Spirits don't need an anthem to be a wincon. Infinite attacking Spirits are however shut down by opponent's Ghostly Prison, Propaganda, Windborn Muse, etc. thus it's important to have consistent removal for these cards. Cutting most of the anthems for more repeatable draw could help gameplay. Consider more repeatable draw options when you create a 1/1 Spirit?

Palace Jailer is powerful with blink, it's a unique card that makes you the monarch when it ETB, you draw a card at your end step and it's repeatable as long as you are the monarch. Only one player in the game can be the monarch at one time and it can change players.

If an opponent does combat damage to you or plays a card that makes them the monarch then that opponent becomes the monarch and you lose the monarch. You can get the monarch back by doing combat damage to the opponent who's the monarch. Flying Spirit tokens are fine fodder for blocking and flying makes them good attackers. Use Spirits as defense to keep the monarch for repeatable draw?

Jailer also does something else when it ETB, exiles an opponent's creature and the only way for opponents to get back their exiled creatures is if you lose the monarch. Each time Jailer is blinked you get to exile an opponent creature.


Skyclave Apparition is a Spirit and is another powerful blink target since it exiles any opponent nonland permanent 4 CMC or less which covers a huge amount of targets in multiplayer Commander. It's a good way with the strategy of blink to get rid of Ghostly Prison, Propaganda, Windborn Muse, etc.

Like with all precons the manabase is subpar and it's going to be difficult on a low budget to make many land upgrades, but here's some lands to consider.

Good luck with your deck.

wallisface on Simic Death-touch/hexproof

3 weeks ago

Some thoughts:

  • both Winter Orb and Propaganda are not modern legal, so you’ll need to remove both of these.

  • Ice-Fang Coatl fits your theme well here.

  • i think your mana curve goes too high. All your lower-mana cards look like they want to close out the game quickly, and i don’t think any of the things you’re running in the 4-5 mana slots help with that. Your deck currently lookslike its trying to be both an aggro deck as well as a prison/control deck. I’d suggest picking a lane instead of trying to do both of these things.

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