Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
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|Commander / EDH||Legal|
Greater Auramancy occurrence in decks from the last year
Latest Decks as Commander
Greater Auramancy Discussion
2 weeks ago
1 month ago
Hi Exoflo , Thank you for your feedback!
I'm very happy to hear that you like the deck and even more happy that I have inspire you to build your own! I had a look on your decklist and it reminded me a lot of an older list of the deck I ran about 3 years ago. Like your own deck, mine was heavily inspired by Muddstah's decklist, over the cause of the last years I changed it up a lot though.
Minamo, School at Water's Edge originally made its way in the deck together with Azor's Gateway Flip. Even with a lot of untapers the gateway has proven to be way to slow and has been cut from the list. Yet the School stayed, as I very often used it to untap Hall of Heliod's Generosity or Academy Ruins , as well as the Serra's Sanctum you've already mentioned.
Funnily enough all the cards you mentioned have been part of the deck at some point but have been cut from the list due to deck-changes.
Soul-Guide Lantern might be a good graveyard-hate card for you.
Nine Lives has just made it into my own list because of its political use. At the same time it also acts as a new wincon and has proven very versatile in my list. Phyrexian Unlife might be better in your list though, as it combos well with Solemnity you're already running.
I run the enchantments for multiple reasons: First they are cheap, which is a big plus in my book as I don't want to spend a lot of mana only to protect my commander. Second you can donate them to your opponents which isn't true for artifacts, etc. Spiritual Asylum I didn't even know about before. Yet i probably wouldn't run it due to the same reasons I cut Greater Auramancy before. Would it only grant hexproof instead of shroud it would be perfect... sadly the shroud-effect shuts down everything the deck wants to do.
I don't run the Illusions for it's lifegain-effect in the first place. The
Illusions of Grandeur
has been a part of my decklist since the first version. While I definitely played it for the lifegain back then, I keep it in the deck as a wincon and because of the nostalgia of course :)
Yet you're right about the combo being slow and unreliable and if you really want to win the game you probably should have another wincon in the deck that's easier to pull of.
Seems like perfect timing, as the new update just hit today! ;)
I hope I could help you and answer all your questions, Have a nice day, stay healthy and keep brewing!
2 months ago
I’ve got some enchantment combos for you to consider.
First off is one that ain’t a combo but it will protect Zur immensely: Diplomatic Immunity will make him untargetable.
Aqueous Form to protect Zur from dying do being blocked.
This one will get you infinite turns. Second Chance + Riptide Chimera . Just use Necropotence to get your life to under 5 then stack the triggers to have the chimera return Second Chance to your hand in response to sacking second chance and then during your turn recast second chance then rinse and repeat every turn. I’ve checked with judges on this one and they told me this works.
Greater Auramancy + Copy Enchantment copying the auramancy to have all your enchantments be untargetable including the auramancy. Just save a counterspell or two to protect against mass removal spells.
Best thing is that everyone of these cards can be Zur’d out.
3 months ago
king-saproling, I dont really see where to put Chancellor of the Tangle or Elvish Spirit Guide as not much ramp is needed, especially not green mana! in response to Sylvan Scrying thats kind of what Crop Rotation is for and in my opinion its better. Teferi's Protection costs 4 mana while Greater Auramancy costs 2 and stays on the board. Once Upon a Time I have no creatures so this card is pointless with the small chance of getting the land I need, thank you for the suggestions though I love them!
3 months ago
Deadpan_Serious My playgroup loves to play shenanigans from the graveyard. This deck is strong without graveyard recursion. If I can tutor an enchantment, it is usually Rest in Peace. This puts a stop to these shenanigans. Greater Auramancy also helps keep it on the battlefield.
5 months ago
6 months ago
Grand Abolisher can help a lot against control decks and suits the devotion plan as well. If you face control often, you can also include other anti control cards. Fell free to experiment with Eight-and-a-Half-Tails, Favor of the Mighty, 4x Cavern of Souls, Giver of Runes, Greater Auramancy, Ranger-Captain of Eos, Pristine Angel, Voice of All, Pentarch Ward, Spectra Ward. Control has always the upper hand over you, this helps to bind their hands.
Luminous Broodmoth it's not an Angel and you control not enough non flyers that are worth to keep alive. You can run a creature only strategy. I suggest you look at death and taxes decks and draw inspiration from there.
Angels do not synergize with anything. You play Angels only because you like Angels not for competitive reasons. There is an option for a lifegain Angels deck (I'm working on it right now) but it uses very different kind of Angels Angel of Vitality, Resplendent Angel, Archangel of Thune, Lyra Dawnbringer and a lot of 1 life passive trigger cards.
If you add another color or colorless, you destroy the devotion plan. Therefore you need another strategy to get Angels out. See "Other strategies" in description