Greater Auramancy

Greater Auramancy

Enchantment

Other enchantments you control have shroud.

Enchanted creatures you control have shroud.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Greater Auramancy Discussion

zapyourtumor on Selesnya Enchantos

1 week ago

On Thin Ice

Hall of Heliod's Generosity

Utopia Sprawl


Privileged Position is just worse Greater Auramancy / Sterling Grove since most of your permanents are enchantments and the shroud versus hexproof is not relevant.

Glorious Anthem doesn't do anything here, and is win more. Satyr Enchanter is not needed since you already have 10 draw engines, and it isn't an enchantment itself. Mirari's Wake is too slow. Archon of Sun's Grace isn't really needed either, since it only makes 2/2s and it's a 4 drop non-enchantment. Sigil of the Empty Throne and Destiny Spinner are much better wincons.

Tek123 on Sythis Enchantress

2 weeks ago

AstroAA

Hey there and thank you so so much for your detailed comment and amazing suggestions,really do appreciate it. I have a devotion thing going on since I will be putting Serra's Sanctum in so I have a lot of removal in the form of enchantments that exile and sit on board to help with that. I really do like Wheel of Sun and Moon and Greater Auramancy they are both cards I plan on buying but I try to shop local to give my LGS's the business and noone has had either sadly. I am definitely going to put Nature's Revolt in with a combo piece, seems like a really great finished.

I feel like I gotta kill my elf deck so I can put in Growing Rites of Itlimoc  Flip, Finale of Devastation , Craterhoof Behemoth and Green Sun's Zenith

Tek123 on Sythis Enchantress

2 weeks ago

AstroAA:

Hey there and thank you so so much for your detailed comment and amazing suggestions, I really do appreciate it. I have a devotion thing going on since I will be putting Serra's Sanctum in so I have a lot of removal in the form of enchantments that Exile and sit on board to help with that. I really do like Wheel of Sun and Moon and Greater Auramancy they are both cards I plan on buying but I try to shop local to give my LGS's the business and noone has had either sadly. I am definitely going to put Nature's Revolt in with a combo piece, seems like a really great finished.

I feel like I gotta kill my elf deck so I can put in Growing Rites of Itlimoc  Flip and Craterhoof Behemoth

AstroAA on Sythis Enchantress

2 weeks ago

Heya!

I'm unsure if you have a budget or not, but I'd recommend cutting Privileged Position in favor of Greater Auramancy . The CMC is a lot cheaper and as such easier to play. I'd also advise running more permanent removal like Beast Within , Generous Gift , or even things like Afterlife and Path to Exile . I know you're running a life-gain subtheme, but I think either Library of Leng or Wheel of Sun and Moon would be a better fit than Venser's Journal due to the cheaper CMC. The way I view it is if you have cheaper enchantments, you can cast more per turn, in turn drawing more cards per turn. I'd also advise something like Lightning Greaves , as Sythis draws a huge target on herself for being able to easily draw 3+ cards a turn. I'd also advise Luminarch Ascension as it plays into your theme of angels.

If you're open to the idea of other win-cons, one I use in my Sythis deck is Elesh Norn, Grand Cenobite or Linvala, Keeper of Silence and Nature's Revolt . Another win-con I've seen people use, albeit I don't use it myself, is Parallax Wave and Opalescence . Essentially, you abuse the stack with Wave, targeting four opponents creatures and then itself. It goes away, and comes back as a creature with five more counters. The original is still exiled, so all of your opponents creatures remain in exile.

If you wanna take a gander at my version of Sythis, you can find it here [EDH] Sythis Enchantress

MewtwoDegen on Ghen, Necro-Weaver

2 weeks ago

Since you're using Starfield of Nyx , I would even go as far as using Confusion in the Ranks to completely befuddle your opponents. A funnier combo when you give your enchantments hexproof or shroud, like, say, with Greater Auramancy or Spiritual Asylum . And, if you want to make it even funnier, you could create creatures that are copies of enchantments with Nightmare Shepherd , though you lose enchantments to exile this way. Better for removing opponents' enchantments and combo pieces while gaining your own.

BotaNickill on Sex-Proof Selesnyabians

4 weeks ago

Thanks for The advice! I think I'm forced to agree with you. The Sterling Grove at least gives me the option to sac it any time I want to 1) Get rid of it if I need to enchant an enchantment, and 2) search for the enchantment I need, so I though that would be better than say Greater Auramancy . But yeah the part about the commander damage and sac effects is totally valid. Thanks BUD!

AstroAA on Sythis, should've been a Demigod

4 weeks ago

I've also built a Sythis deck, and while you seem to be taking more of a creature-based approach, I took a more stax-based approach. My list is here: [EDH] Sythis Enchantress

All in all, it seems reletively solid for a creature-based deck. However, I do think you need more enchantments. I don't know if you have a budget or not, but things like Greater Auramancy , Growing Rites of Itlimoc  Flip, Luminarch Ascension , Carpet of Flowers , and Concordant Crossroads are all cheap CMC enchantments that put in work in my list. I'd also advise adding in more protection, such as Veil of Summer and Autumn's Veil , as that can help protect you against counterspells and spot removal.

I'd recommend cutting Castle Garenbrig , as this is a multi-colored deck and you only have four creatures with activated abilities costing mana. I'd also advise trying to trim down your CMC, as you probably want to be drawing as many cards as possible per turn. You don't necessarily need things like Starfield of Nyx or Privileged Position , or even things like Mirari's Wake in my opinion.

I will say though, I am a bit of a hypocrite because the main wincon in my deck is fairly expensive. I use Elesh Norn, Grand Cenobite paired with Nature's Revolt to kill everyone's lands or Linvala, Keeper of Silence paired with Nature's Revolt to prevent anyone from using their lands to tap for mana.

C--8CLARK8--D on G/W/x enchantress modern MH2 update

2 months ago

(4) Privileged Position protects all of your permanents Greater Auramancy only protects enchantments and is replaced by Sterling Grove

(5) honestly this could be Oblivion Ring , i previously played mone creatures making the convoke on Conclave Tribunal important

(6) having both isint necessary but it can save you in corner cases such as your oponat having Maelstrom Pulse

(7) Solitary Confinement is best played alongside Enchantress's Presence and Setessan Champion to fill your hand and discard extra copies or lands while digging for a win con, if your about to loose it can buy you time but only if you have a way to draw cards

(8) it gets back enchantments if your oponant has destroyed one, you could also use it to get back a Solitary Confinement that you have sacrificed

(9) Canopy Vista is a sometimes untapped forest for Utopia Sprawl but generally you wold want to enchant a basic forest, you could use a different forest + white land but canopy vista seems to do the best job besides Temple Garden

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