Shabraz, the Skyshark

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Brallin, Skyshark Rider  Flip

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal

Shabraz, the Skyshark

Legendary Creature — Shark Bird

Partner with Brallin, Shark Rider

Flying

Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life.

:Target Human gains flying until end of turn.

Recommendations View more recommendations

Mannlicher on Psycho Bunny Wonderland

3 months ago

Preface:

This deck was an idea to use some of my old cards, and also see just how nuts I could go with Kwain, Itinerant Meddler. This deck is a spider-web of synergy and combos, multiple infinite combos, and complete bonkers level shenanigans lurking behind a friendly-looking magic rabbit. This is not a budget deck, but in a gracious nod to Lewis Carroll, it is incredibly fun to go "down the rabbit-hole".

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At it's core, the deck is group hug with card-draw, card based mana-ramp, and multiple options for life-gain. I use a few card-draw creatures as well, such as Shabraz, the Skyshark for their synergy with Kwain. Alternate win conditions include Approach of the Second Sun, Jace's Archivist, Windfall, Jace, Wielder of Mysteries, Triskaidekaphile, and Test of Endurance; but the deck is also perfectly capable of beating someone to death with a giant fish - or a giant anything thanks to numerous life-gain options paired with an Archangel of Thune.

The deck has several prison elements with Moat, Silent Arbiter, and Archon of Emeria, as well as Propaganda, Ghostly Prison, and Sphere of Safety. Silent Arbiter and Crawlspace help directly reduce the deck's exposure to attack, along with Gwafa Hazid, Profiteer for any specific threats or "when attacks" triggers. Finally, since this deck does not rely on creatures or doing damage to win, and generates lots of cards in hand, Meishin, the Mind Cage is an easy way to reduce all opponents' creatures to 0 power. For direct damage and targeted attacks outside of combat, the deck includes The Wanderer and Greater Auramancy.

Card draw, treasure tokens, and unlimited hand-size combine with four different Tutors, an Urza's Saga, and a Teferi's Puzzle Box help you keep multiple options in hand, and hopefully keep Kwain hopping one or two steps ahead of your opponents (Remember to use the tutors before your Teferi's Puzzle Box hits the board). Tidal Barracuda, and Vedalken Orrery let you cast anything on anyone's turn. Walking Atlas helps get rid of lands anytime it's not tapped (another combo with Mind Over Matter), and Drumbellower and Teferi, Who Slows the Sunset make sure you're able to untap on every turn, so you can play cards anytime - including win-cons like Laboratory Maniac or Jace's Archivist on an opponent's end-step, then draw for the win.

Circling back to Sphere of Safety - the deck runs 18 enchantments natively, but also features Enchanted Evening to turn everyone's permanents into enchantments. (The deck also conveniently includes Cleansing Nova to destroy all enchantments, which is an absolutely devastating total board wipe when paired with Enchanted Evening, especially if you have Avacyn, Angel of Hope in play on your side). With Enchanted Evening on the board and Sphere of Safety, every permanent you control also counts toward your opponents' cost to attack you for each creature they target you with. Comboing Enchanted Evening, Avacyn, Angel of Hope, and Greater Auramancy means every permanent has both indestructible and shroud, and prevents your planeswalkers from being targeted (or targeted for attacks) directly.

I am only running two counterspells, Mana Drain and Force of Negation, so the deck uses Dovescape to lock down any stray non-creature spells, as well as Tidal Barracuda and ultimately Forced Fruition to further reduce any errant spellcasting. And in this deck, Dovescape not only helps creates magnitudes of tokens, but each of those tokens is potentially an enchantment when it hits the board. With Enchanted Evening in play, those tokens, or ... literally ... any ... other card you play, combos off Archon of Sun's Grace to instantly create infinite (enchantment) pegasus tokens, and become effectively a 1 card infinite combo of 2/2 flying (avoiding Moat) lifelink pegasus. Every. Single. Time. any permanent hits the board under your control after you have both in play.

The Deck includes a The Tabernacle at Pendrell Vale to help keep down on the riff-raff, (plus kill off a few billion pegasus every turn), and helps tie up opponent's mana; meshing with the prison cards we already use. For its own mana, there are some basic mana-rocks and a Smothering Tithe to help offset some of the higher casting cost spells if Braids, Conjurer Adept is not on the board.

The Smothering Tithe pairs well with sheer card-draw provided through Forced Fruition, Temple Bell, Kami of the Crescent Moon, and Kwain, Itinerant Meddler to almost guarantee several dozen treasure tokens each turn and help the deck rapidly ramp to maintain both card and board advantage towards casting an Omniscience.

More combo madness, Teferi's Puzzle Box helps spin through the deck looking for lands and combo solutions. Teferi's Puzzle Box also combos really well with Shabraz, the Skyshark and Alhammarret's Archive, effectively doubling the card-draw effect of Teferi's Puzzle Box each draw phase - and Sphinx of the Second Sun provides double the draw-phases per turn, so you're geometrically quadrupling your cards in hand each turn (and possibly playing them for free). And, for every card you draw, the shark is growing, your life is growing, and if you have the Archangel of Thune, everything else is growing too.

If you want to discard cards from your hand, to hit Triskaidekaphile for instance, or just go infinite with your commander, you can use Mind Over Matter, Omniscience, or Peace of Mind to manipulate your hand-size and either play or discard. The deck includes an Ulamog, the Infinite Gyre, Timetwister and Elixir of Immortality to shuffle your graveyard back into your hand, as well as Displacer Kitten and Angel of Finality to exile your opponents' graveyards with a quick bounce.

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Summary Combos:

Forced Fruition + Smothering Tithe == Treasure Tokens

Teferi's Puzzle Box + Shabraz, the Skyshark == Giant Shark and TONS of life-gain every turn

Teferi's Puzzle Box + Shabraz, the Skyshark + Alhammarret's Archive == Sheer madness

Teferi's Puzzle Box + Shabraz, the Skyshark + Alhammarret's Archive + Archangel of Thune == Same as above, but now ALL of your creatures grow exponentially, every turn

Kwain, Itinerant Meddler + (any of the above) == even more nuts

Kwain, Itinerant Meddler + Mind Over Matter == Infinite combo, draw your deck

Kwain, Itinerant Meddler + Mind Over Matter + (any "if you cannot draw you win") = instant win

Enchanted Evening + Sphere of Safety == every card you have counts towards attack cost

Enchanted Evening + Cleansing Nova == total board wipe (lands, creatures, artifacts, all permanents)

Enchanted Evening + Aura Fracture + (any land) == targeted removal of any permanent

Enchanted Evening + Archon of Sun's Grace == infinite flying pegasus whenever ANY card hits the board under your control, even treasure tokens from Forced Fruition.

Enchanted Evening + Greater Auramancy == every card you play has shroud when it comes into play, but will interfere with Mind Over Matter combo with Kwain.

Sheer Card Draw and hand-size + Mind Over Matter == you can tap or untap whatever you want, whenever you want, and you can reshuffle your graveyard with Elixir of Immortality or Timetwister.

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There's more I could write about with additional combos and card interactions, but those are the highlights. The deck is just all-out madness to play and can quietly build and recycle cards until it comes out of nowhere with an 600/600 flying shark. I enjoy it. I hope you will as well.

Thank you.

thefiresoflurve on Ageless Classic

4 months ago

Nice build. IDK what your budget is, but Archangel of Thune would be epic in here. You could remove something like Celestial Unicorn etc. for it.

Twinblade Paladin is a cheaper and easy upgrade for Celestial Unicorn, too.

I would drop Light of Promise, since big auras tend to attract kill spells. Maybe replace it with Drogskol Reaver? Goes infinite with Queza, Augur of Agonies or Shabraz, the Skyshark.

You can also definitely drop 2-3 lands with your mana curve,

Murrow on Cycling is a Lifestyle

6 months ago

king-saproling

They are considerations of course. However a lot of them require me to build too linear like with adding Epicure of Blood and Cliffhaven Vampire. They’re absolutely great cards and if I wasn’t trying to be more adaptive in my deck building style and wanted to fine point the lifegain/loss strategy I’d absolutely add them. Same goes for Oloro, Ageless Ascetic lovely card but I don’t want to focus exclusively on lifegain/loss strategy. I know most people say to focus exclusively on a specific strategy but that’s just not my play style anymore. I like versatility and surprise! Haha

Lich's Mastery and Drogskol Reaver are great cards and easy wins. But I just don’t like playing like that with my friends so I stay away from those sort of things. I have added Peer into the Abyss and Necrologia as quick wins but more fair in my opinion.

Bone Miser and Psychosis Crawler are in my consideration pile in my deck box actually haha so you’re right on the money there! I’m also considering Shabraz, the Skyshark  Flip. I think I may be adding Sakashima the Impostor to my ninja deck now that you mention it.

Shadow of the Grave is a lovely card. I just always cut it at the final round of cuts for some reason. It’s in my maybe pile in my deck box though for sure. I still have to play test and work out the kinks of gameplay. So it may still make the cut in the end.

Bag of Holding would be lovely if it weren’t so easily destroyed. It’s also counterintuitive to the reanimator subtheme I have going in the deck.

Thank you so much for all your suggestions! It definitely reinforced some of my considerations :)

SithLord on Birb Storm

6 months ago

There are very few birds to be found here. Odd, because this is a tribal bird theme deck. You aren't even running Maskwood Nexus or Arcane Adaptation

So here are some birds I found that would be fun to play:

Derevi, Empyrial Tactician

Augury Owl

Arctic Aven

Falcon Abomination

Aetherstorm Roc

Apex Hawks

Aven Brigadier !!!!!

Aven Gagglemaster

Aven Mindcensor

Aven Squire

Aven Wind Guide

Bay Falcon

Celestial Gatekeeper !

Airborne Aid !

Battle Screech !

Teshar, Ancestor's Apostle !

Steel-Plume Marshal !

Emeria Angel

Judge's Familiar

Skycat Sovereign

Cloudchaser Kestrel

Healer's Hawk

Esior, Wardwing Familiar

Skyway Robber

River Hoopoe

Donal, Herald of Wings

Whippoorwill an exile for so little the cost

Storm Crow why isn't this here?

Spire Owl cheap, but nice

Jubilant Skybonder

Sephara, Sky's Blade this hits the field by turn 4 for 1 white mana!

Ledger Shredder badass name and badass ability

Cartographer's Hawk a fun card that empties your deck of plains

Watcher of the Spheres dude

Flurry of Wings and Settle the Wreckage There is so much fun to be had

Ishai, Ojutai Dragonspeaker_ look at this scawwwwww _ Warden of Evos Isle not needed, but nice for making 5 mana birds cost less

Empyrean Eagle lord

Kangee, Sky Warden all it takes is one 1/1 bird token to scwwwaaa

Kangee, Aerie Keeper you can't run one bird and not have any feathers ay?

Shabraz, the Skyshark its a sharknado

Wingmate Roc the best wingman

High Sentinels of Arashin use your mana ramp to buff your army

Nimble Obstructionist _a tale's end _

Cloudfin Raptor

Emeria Angel dude

Soulcatchers' Aerie

henrypan321 on Vega's Watching the Value

1 year ago

Thanks for the suggestion, Reynan! Drogskol Reaver + Shabraz, the Skyshark draws the whole deck right? Since it's a mandatory effect, I'd have to run Laboratory Maniac or Jace, Wielder of Mysteries to really use it though.

Reynan on Rarefied Atmosphere

1 year ago

Very cool deck, I always thought the new Linvala could give a nice azorius deck.

I would like to suggest Shabraz, the Skyshark, as you use Drogskol Reaver, you can make an infinite draw combo - but only if you are interested in that wincom, of course.

You use Emeria Angel and Azorius Chancery, so adding a Walking Atlas, you are able to put millions of tokens as you wish, and Walking Atlas work as a ramp in early game.

Boreas Charger, Cartographer's Hawk, Knight of the White Orchid and Loyal Warhound are nice possibilities of ramping defense. They can get Hallowed Fountain and Irrigated Farmland for you.

Another combo you can explore, and there's a lot of tutors for it in Azorius, is Archon of Sun's Grace + Enchanted Evening and there's endless tokens ETB(entering the battlefield). Anything to sacrifice a token or some ETB trigger to mill or deal damage to opponent do the trick, cards like High Market, Pyre of Heroes, Culling Dais, Altar of the Brood.

That's it buddy, nice deck.

TotesMcGoats on Wizzardrix (Kwain, Itinerant Meddler)

1 year ago

suarkdivad That is one direction you could go with! I wanted something beyond combat that though, something that doesn't scream "Hi, I'm the win condition!" What fun about the Smothering Tithe/Prosperity combo is that those are both unassuming cards you'd want in the deck anyway for group hugging. Like I mentioned above, cards like Nadir Kraken, Chasm Skulker or Shabraz, the Skyshark can easily make great win conditions on their own, but I personally aimed for subtlety.

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