Temple Bell

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Temple Bell


: Each player draws a card.

Caerwyn on How Good is Temple Bell?

2 months ago

I would probably not compare Temple Bell to Underworld Connections. Underworld Connections other than to say they are both pretty mediocre cards in their own way. I think Temple Bell is probably the worse of the two--paying 1 mana and 1 life to draw a card is less punishing than letting your opponents draw cards--but I still would not run either.

SteelSentry on How Good is Temple Bell?

2 months ago

I think comparing group draw to individual draw is a mistake, because in all cases, from a "card advantage" point, giving cards to your opponent is bad. Temple Bell is de facto negative card advantage, that's not the point. Loran is only neutral card advantage because it disenchants on ETB. By all means play these cards; I surely do, but the reason you add card draw, unless you need the raw card velocity for some strategy, is to pull ahead in a fight you're outnumbered in.

DemonDragonJ on How Good is Temple Bell?

2 months ago

plakjekaas, I do, in fact, have Loran in several of my decks, already, so I shall keep her in mind for other decks, as well.

Caerwyn, in that case, is Underworld Connections not as good as is Temple Bell, or are they too dissimilar to be compared directly?

plakjekaas on How Good is Temple Bell?

2 months ago

The Zurzoth, Chaos Rider-player activated Temple Bell pre-combat for some extra devils while saying "What's the worst that could happen?", and the opponent miracled out Devastation Tide to answer the question xD

Gidgetimer on How Good is Temple Bell?

2 months ago

Temple Bell is actively bad in decks that are not punishing draws and exploiting that as their main theme or in decks that are shutting off the extra draws for opponents. Even in decks that are punishing draws, much of the time you would rather a burst of draw for each person.

Calling Temple Bell "card advantage" without shutting off the draws for your opponents also completely misunderstands what card advantage is. You go down a card and mana as wallisface mentioned and then each activation is zero sum in regards to card advantage.

DemonDragonJ on How Can I Put Ziatora, …

2 months ago

Caerwyn, I originally built this deck when EDH was still a new format, and I have been slowly upgrading it, since then, so I was not as skilled at deckbuilding at that time as I am now (if you look at my profile, you can clearly see how my newer decks show that I have gained experience as a deckbuilder).

I must disagree with you about my mana rocks, because I think that every one of them is a good card, and I actually used to have both Thran Dynamo and Gilded Lotus in this deck, but I removed them, because I decided that they simply were too expensive. I also do have several destruction spells in this deck that cost a mere 2 mana, so that should not be a problem.

I like Temple Bell, because it is free after its initial casting cost, can be used for political reasons, and I always use it during the end step of the player immediately before me, so that I benefit the most from it.

Also, since when is an average converted mana cost of 3.92 considered "high?" Perhaps for a 60-card deck, that is high, but not for an EDH deck, in my experience.

I do agree that Darigaaz is the best candidate for being replaced by Ziatora, but I would like to receive further feedback before I make my final decision, on this matter.

DemonDragonJ on How Good is Temple Bell?

2 months ago

I have a copy of Temple Bell in many of my EDH decks, and many players have told me that it is not a good card, because it gives my opponents additional resources, but that does not bother me, because it is free card advantage (after paying its initial cost) and the effect is symmetrical, so, in games with more than two players, I am assisting all players equally. Many players have said to me that, in a typical four-player game of EDH, my opponents are drawing three cards while I am drawing one, and that would be a problem in archenemy format, but a normal game is a free-for-all, not three against one.

Plus, I always use the bell during the end step of the player who is immediately before me, to ensure that I can immediately use the card that I draw, so I fail to see why so many players think that that card is a bad card.

What does everyone else say about this? How good of a card is Temple Bell?

Caerwyn on How Can I Put Ziatora, …

2 months ago

Of these options, I think Darigaaz is the one I would cut. The card does little for your deck, and arguably actively hurts your deck due to its mana-hungry nature.

Though, if I can be candid, I would probably cut all three options and work on fixing some other aspects of your deck before you think of adding another high mana creature. As it stands, your deck’s mana curve is very high - it looks a lot like you added a bunch of flashy creatures for their text boxes, but did not consider your curve when throwing things together.

Instead of adding more high-end creatures, I think you would be better served focusing on ramp and removal.

Despite being in Green, you seem to be running very little in the way of that color’s ramp package (mana dorks and land fetching spells), instead using a small number of artifacts (including incredibly mediocre -mana rocks). Lack of ramp is a problem in any deck; it is particularly a problem in a deck with a high curve.

Your removal package is also aggressively bad, with a lot of 3-4 mana spells. You need better, low-cost removal options - that will ensure you can cast those removal spells even when playing high-cost creatures, and will ensure you can use them to kill things and boost your commander’s power.

Also, just as an aside, Temple Bell is a god-awful card - you are giving away more resources with it than you get. It has no place in any deck.

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