Temple Bell

Temple Bell


: Each player draws a card.

Latest Decks as Commander

Temple Bell Discussion

DemonDragonJ on Mind Over Matter

2 weeks ago

shadow63, I do use the deck editor feature, but I like to keep track of the changes that I have made to my own decks, since I like to show the progress that I have made, and I would possibly forget the changes that I have made if I did not record them. Also, I like Temple Bell because it is an inexpensive and repeatable method for drawing cards that can be put into any deck, and there have been times when that card has saved me from certain defeat.

Massacar, I did not notice that combo, before, so I am glad that you made me aware of it.

DemonDragonJ on Reap what is Sown

2 weeks ago

shadow63, the mana curve of this deck is rather high for Ravos, is it not?

Also, I have Temple Bell in the majority of my EDH decks simply because it is such a great card; Staff of Nin is great, but the fact that I cannot control when it draws me a card is a major problem, and I also wish to keep the mana curve of this deck as low as possible.

Also, Deadbridge Chant is an awesome card, but removing Well of Lost Dreams for it would again raise the mana curve, plus, since all three colors of this deck focus on gaining life, it makes sense to have that card in this deck.

I could remove Pristine Angel in favor of the chant, since the angel does not strongly contribute to the central theme of this deck, and doing so would also improve the color balance of this deck, since it strongly favors white, at this moment.

Massacar on Mind Over Matter

2 weeks ago

Ironically enough, Mind Over Matter combos with Temple Bell.

Swords4293 on Elsha lets do this!

3 weeks ago

cards that might help with card draw would be Sensei's Divining Top Jeskai Ascendancy and maybe a Mystic Remora and then Otherworld Atlas and Temple Bell are 2 that help everyone so you might be able to use them for politicking and other win cons with Elsha i've seen are using Isochron Scepter and Dramatic Reversal to go infinite and then use that to get a Aetherflux Reservoir up and running or bounce back everyone else's board with Temporal Fissure and then there's Scroll of the Masters to make it even easier to make Elsha a one shot with your Manifold Key

DadHumanPraetor on God of Good Stuff

3 weeks ago

jakeyuki12 I havent updated the list, but I am running fiery emancipation and day dreaming about the 1 shot. I play in a meta with an unfortunate amount of hate and wraths, so my plan for this deck is usually holding onto my removal, dropping rocks and playing 1 threat at a time with Iroas as an enchantment, then on T8 or T9 after a(nother) wrath drop 2 huge threats at once and swing with my commander. It feels bad picking up a 2 drop late game with limited draw. I have been running Sun Titan Sevinne's Reclamation because they hit lands and Underworld Breach and more wheel effects. I cut Mind's Eye at your advice. Included Mazemind Tome and Temple Bell in the current build and I put Fires of Invention back in. Cut Tome of Legends. Drawing was too mana intensive. Ill update the list later on

King_of_Bees on Nekusar - I Screamed a Scream in Time Gone By

3 weeks ago

DeinoStinkus and Caerwyn, you're both gems! I appreciate it!

Caerwyn - totally agree on Temple Bell, et al. High cc's and we don't want to hand our opponent the perfect wrench to throw in our machine, especially if Nekusar isn't there to make the drawn cards work in my favor.

DeinoStinkus - Echo of Eons has come up a lot in my research, and I think it's a good choice.

How do you both feel about the reanimation elements of the deck? Do you think they're a nice addition to the amount of drawing/discarding that Nekusar and his opponents are doing, or does it distract from the real task at hand: draw/discard pain?

Caerwyn on Nekusar - I Screamed a Scream in Time Gone By

3 weeks ago

+1 for the Les Mis reference.

I would recommend cutting Howling Mine, Dictate of Kruphix, Master of the Feast, Forced Fruition, and Temple Bell. They all seem like they are good cards, but, in reality, they are traps. Nekusar's biggest problem is he fills your opponents' hands with the cards they need to stop you--these cards generally give your opponents more resources without significantly advancing your gameplan. The extra damage per turn if you have Nekusar or damage-dealers on the field is generally irrelevant, and they are outright liabilities if you do not have Nekusar fielded.

Instead consider running some of the following:

Curiosity is strong when enchanting Nekusar, and creates a draw/damage loop if you enchant Niv-Mizzet.

Helm of the Ghastlord likewise loops with Niv-Mizzet. When enchanting Nekusar and a wheel, it locks your opponents out of casting anything other than instant-speed spells.

Glistening Oil and Phyresis will allow you to get kills with Nekusar after 10 damage.

A few more instant-speed kill spells would also be a good idea.

DeinoStinkus - Day's Undoing is not a good card in Nekusar - its end the turn effect means you do not get any of Nekusar's damage triggers off the cards they draw.

sub780lime on The Stick I Beat You Over The Head With

1 month ago

I think you have room for a number of utility lands. You could probably safely get down to 25-26 forests and not interrupt your ability to play cards. You also aren't doing a whole lot that specifically cares about forest count. I don't know your meta, but for wide benefit, a couple land destruction lands (Strip Mine and Wasteland being the best, but there are more budget options) and some graveyard hate like Scavenger Grounds. Nykthos, Shrine to Nyx is pricey, but so good in mono-colored decks. I'd also recommend a couple of the cycling lands for the additional draw (keeps your hand size the same and helps get to your bigger draw game plan).

I'd swap your Garruk for Garruk, Primal Hunter simply for the mass draw potential. It's essentially a 5 Mana draw for your largest creature spell, but you don't have to also sac the creature.

Have you thought about Temple Bell?

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