Temple Bell

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Temple Bell

Artifact

: Each player draws a card.

kamarupa on Improbable Alliance

2 weeks ago

You can definitely add "Budget" to you hubs on this brew. I'm not sure just how budget you're trying to stay, but the #1 way to improve your deck is to improve your mana base. Lands can get pricey, but the great thing about getting better lands is that they'll always be useful for future decks. I really like ManaGathering.com as a resource for lands, so I suggest you check that out if you haven't already. (and it includes prices for lands so you know what you're looking at. Generally, lands that don't have to enter tapped are the best, but Fiery Islet might be worth considering for it's sac/draw option, though there are cheaper "fast" options.

My second piece of advice is Temple Bell. While it comes with the obvious downside of gifting your opponent a card, it's repeatability means you can get a second draw on every one of your turns without the need to keep spending mana. And it has the added efficiency of being colorless, so it doesn't matter what lands you have down. And it lets you control when everyone draws, unlike some other options that do essentially the same thing: Kami of the Crescent Moon (2x U casting cost makes it less good in a non-mono-blue deck + Legendary makes more than 2 copies a risk of it becoming a dead card in your hand) and Mikokoro, Center of the Sea (recurring cost to activate and destabilizes your land base). And of course, there are lots more spells that do similar stuff, but those are the ones I like.

DemonDragonJ on Savage Destruction

5 months ago

I have replaced Temple Bell with Xira Arien, because Xira is such an unusual and interesting card, and I am aware that she is much more vulnerable than is the bell and that her ability also costs more mana than does that of the bell, but this deck has numerous ways to profit from creatures dying and also to revive creature that have died, so that shall not be a major concern, for me. Unfortunately, I am not certain if I can find room to put Xira, the Golden Sting into this deck, because she would be rgeat, in it.

DemonDragonJ on Death and Rebirth

1 year ago

Does this deck have sufficient lifegain for me to replace Temple Bell with Staff of Compleation?

DemonDragonJ on Waste Not

1 year ago

I have replaced Temple Bell with Folio of Fancies, which reduced the average converted mana cost of this deck from 3.65 to 3.63, since the folio better fits the theme of this deck than does the bell.

DemonDragonJ on Waste Not

1 year ago

I have replaced Mortality Spear with Drag to the Roots, since this deck has no way to gain life, apart from Ravenous Squirrel, but does actively encourage me to put cards into my own graveyard, so it should be easy to cast the latter card for its reduced cost.

I also am contemplating replacing Temple Bell with Folio of Fancies, as the latter card, there, would work very well, with this deck, so I shall ask everyone else here how they feel, about that.

Caerwyn on Should I Keep Font of …

1 year ago

I would cut Font of Mythos, Howling Mine, Master of the Feast and Temple Bell - not one of those cards does enough to win you the game. Forced Fruition is a trap also - it usually reads "let them combo off by giving them every card they need to win on a single turn, without being able to do enough damage to stop them."

Nekusar works best when he is hyper explosive, tossing mass damage on the field through wheels. Instead of wasting your time with these small, incremental damage, you really should be looking to add Dark Deal, Windfall, Winds of Changefoil. Whispering Madness, etc. Teferi's Puzzle Box is another high impact card that should be a must-include. Phyresis, Glistening Oil, and other ways to confer Infect will drastically will increase your odds of winning. Cards like Curiosity add huge card advantage. And auras like Helm of the Ghastlord and Sigil of Sleep can use Nekusar to help lock out opponents.

Cut the lifegain cards like Ivory Tower and Elixir of Immortality, as well as combat-focused cards like Akroma's Memorial. None of those do anything for your actual gameplan.

You also could stand to get your average mana cost down. Seizan, Perverter of Truth, for example, is synergistic, but five mana is steep and the card slot would be better off as a wheel.

DreadKhan on Eye for Mischief

1 year ago

If you can get copies I feel like Exquisite Blood and Bloodchief Ascension would generate a ton of life with your Goading stuff, the risk of these cards is that you get targeted early, Goad helps offset this nicely I'd wager. It's a bit janky, but Elemental Mastery would be a nifty way to technically swing at each opponent while your Commander is out without risking anything of any value. Baeloth Barrityl, Entertainerfoil seems interesting if you can count on having lots of stuff Goaded, he also makes it hard for someone to stockpile weenies to Craterhoof you later (I checked and you can get other versions for cheaper, I just can't seem to link to them!). Professional Face-Breaker is a nice option if you think you can get in for damage.

I absolutely love Ghoulish Impetus in a deck that wants to see people swinging, makes a whole bunch of dead stuff surprisingly quickly if you pick your creatures well.

I think if you really want to run something like Spiteful Visions I'd consider something like Fate Unraveler or even Underworld Dreams, these reinforce the effect. Another card that'd be amazing with it would be Exquisite Blood that I mentioned earlier. Temple Bell or Humble Defector are some draw effects that might synergize with what you're doing, adding political draw effects.

Oh yeah, if you like to sow Chaos, I love how much you can do with Dauthi Embrace. If you like Varchild, maybe Varchild's War-Riders? I remember finding one of these in a store's binder and picking it up, it worked well in 1v1, but if you can goad them all they won't be a problem until late (when you're 1v1), at which point the card lets you sacrifice it.

I bet this deck is a blast to play!

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