Temple Bell

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Temple Bell

Artifact

: Each player draws a card.

UltimateRoxas40 on Xyris, the Endless Ouroboros [Wheel Primer]

2 weeks ago

GorramScoundrel Temple Bell would be a good addition. Being able to make some Snakes at Instant speed would be nice, and having more Artifacts would make it more likely to trigger Molten Psyche.

But I kinda like Wheel effects rather than group hug everyone-draw-a-card effects. I'd like my opponents to see cards in hand, then watch as they all get dumped into the graveyard haha. But I appreciate the suggestion!

nothingstar on oloro

3 weeks ago

This is a good start, you have some really nice lifegain synergies going. It doesn't really seem like a card draw deck to me, though. It leans more towards the lifegain world of Aetherflux Reservoir than to the U/B world of card draw. There are a lot of black cards that exchange life for cards; if you want card draw, you should get a Graveborn Muse leave the Reservoir behind.

If you go the true lifegain route, you might add transmute effects for tutors, like Clutch of the Undercity or Dimir House Guard. And another good wincon could be Celestial Convergence + Solemnity. And Test of Endurance. Though those will require more counters/protection than you have right now.

I have learned from experience that strategies that ping your opponents for one or two life every turn get you killed very quickly, because they make you stand out even when you're doing very little. So things like Drana's Emissary are kinda dangerous.

In that same vein, Vito, Thorn of the Dusk Rose will draw hate. It's Sanguine Bond on a stick, and when people see half of the Sanguine Bond/Exquisite Blood combo, they shoot it immediately.

One final bit of overarching advice -- since this is a 3-color deck, I suggest staying away from cards that require a lot of one kind of mana. Particularly lots of black mana, like Underworld Dreams or Peer into the Abyss, since this deck is heavily U/W right now.

Okay, now some slightly more nitpicky things about card choices:

  • Since the Mages only seem to fetch mana rocks at this point, might you switch them out with myrs? Like Alloy Myr.

  • I'd replace Folio of Fancies with Temple Bell, personally, because I like having to spend less mana per draw.

  • Serra Avatar might be better than Celestial Force. But also I just really like Serra Avatar.

Again, this is quite good, just needs a bit of focusing towards the endgame. All the nitty-gritty of the mana curve and stuff you'll work out in playtesting, and what you have so far is workable.

griffstick on Is the New Heliod Justified …

1 month ago

Colorless spells is where this deck can shine and take advantage of this ability best. There are WAY more payoffs for artifacts in these colors than there are enchantments.

Now if you want to go with enchantments then focus on the ones with only one pip in its cost. Cards like Oblivion Ring can cost only or Quarantine Field could Exile 4 things for 0 mana. Your choice.

The deck should be able to cast 7, 8, 9, or more spells with just Howling Mine going off on your turn. That's good in all, but it gives everything flash. So effect that make everyone draw card on every turn is key. Otherworld Atlas and/or Temple Bell combined with and Unwinding Clock effect and boom! Engine is engaged and your in business to storm off on everyone's turn. Focus on making your spells (in a 4 player game) costing less each turn. With enough cards like Howling Mine for control and cards like Time Reversal for storm.

multimedia on Gisa, Zom Zom Queen *Work In Progress*

4 months ago

Hey, well done so far, but I think you overestimate needing so many buffs (anthems).

All the artifacts for anthem effects is overkill, you have tutors that can get the better anthem. Adding more repeatable draw sources can do more for gameplay than anthems because more reliable draw helps to draw the better anthems. Coat of Arms, Eldrazi Monument and The Immortal Sun are much better than the other artifact anthems here.

In my opinion anthem effects to be worth playing need to also have card quality for the mana cost. Instruments of War and Hall of Triumph are bad cards, only providing a small anthem effect nothing else for their mana cost isn't good enough to take deck spots. Obelisk of Urd is subpar, but at least it can be mana cost reduced even to 0 with Zombies. Bad Moon is only 2 mana, but there's greater two drops that have much better card quality. Heraldic Banner can be a mana rock, but even so you can do better for a three drop.

Adaptive Automaton is a creature who Gisa can sac and who can be a Zombie lord (anthem), but it's a bad card compared to all other Zombie lords who provide another good repeatable effect. Icon of Ancestry and Vanquisher's Banner aren't worth it since there's too many nonZombie creatures here. You can get more reliable repeatable draw from other sources.

You have Crypt Ghast, Cabal Coffers and tutors to get them, you don't need Caged Sun and Gauntlet of Power mana effects. These cards are better in mono white, red or blue because these colors can really use the mana ramp. Liliana's Mastery is a very low budget five drop for Zombies, not needed here.


There's several cards in the maybeboard to consider adding main deck if you have them. Areas to focus on improving with cards from the maybeboard are early game ramp, repeatable draw for only you, reanimation and more Zombie evasion.

Other cards to consider adding from the maybeboard.

Some cards to consider cutting:

Good luck with your deck.

Caerwyn on nekusaur and his merry men

5 months ago

I would recommend cutting Howling Mine, Temple Bell, Fevered Visions, Dictate of Kruphix, Lore Broker - though it might look like "drawing more cards = win faster", they actually end up hurting you more than they help. Nekusar's biggest problem is that he gives your enemies plenty of opportunities to draw the cards they need to win--these cards only do small amounts of damage (and even then, only if you have other pieces on the board) while giving your opponents huge amounts of card advantage. That furthers their victory more than it furthers your own and ends up hurting more than it helps.

Instead, focus on cards that inflict massive amounts of draw simultaneously - Teferi's Puzzle Box, Dark Deal, Windfall, Winds of Change, and similar cards.

DemonDragonJ on Should I Put Loran in …

5 months ago

Thus far, one user has voted in favor of keeping the Temple Bell in my deck, and two have voted in favor of putting Loran in the deck, so I shall wait for several more days, to see if anyone else provides any feedback, before I make a decision.

plakjekaas on Should I Put Loran in …

5 months ago

She's a human Reclamation Sage in . That also draws cards in a less "bad" way than Temple Bell would.

Although it is a creature, and is summoning sick. If your board gets wiped a lot in a way that artifacts stay in play, the Bell is probably better. If not, Loran is likely a way more useful card.

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