Temple Bell

Temple Bell


: Each player draws a card.

Latest Decks as Commander

Temple Bell Discussion

bushido_man96 on Stochastic Terrorism:

4 days ago

Temple Bell might be a group hug draw source you'd be interested in. Howling Mine is alright, but everyone benefits from it before you do, so consider that before adding it.

Entrei on Need help with the finer …

4 days ago

Mind Over Matter is generically good here. Loops with stuff like Temple Bell or Jace's Archivist. Wheels in general are good paired with a mass bounce such as cyclonic rift. End of turn Rift-> Whispering Madness -> cipher onto creature, swing and get another trigger.

Side note: I would highly recommend running 3+ more lands, as without consistent acceleration, and with that curve, 32 lands runs a huge risk of not having enough lands to play your stuff

bushido_man96 on Should I Put Circle of …

1 month ago

I think the consensus is you need more ramp. Crystal Ball is bad; cut it. I'd cut Gilded Lotus, too; 5 mana ramp isn't good ramp. I'm not big on Chromatic Lantern, either. These could all be replaced with more more efficient ramp spells like Rampant Growth, Farseek, Kodama's Reach, or your Druid.

I'd also cut Moonsilver Spear and Ring of Three Wishes. The spear costs 8 total to bring on line, and you have to pay 10 before the ring tutors up 1 card. Trash. You can do better than Thran Dynamo and Temple Bell, too.

Samothrace on Takeno Samurai Tribal

1 month ago

I’m all about flavor decks like this. Especially from Kamigawa.

I don’t know how casual your meta is, but I feel like it would be more enjoyable regardless to play Little more draw in the deck. I find that Temple Bell is flavorful and works fine. Endless Atlas too.

I would throw Oathkeeper, Takeno's Daisho in as well! Too good not to have in the one deck it is meant for.

Caerwyn on Wheel and Deal

3 months ago

Couple suggestions:

  1. Cut Day's Undoing - Because it ends the turn, you do not receive any of the damage triggers from Nekusar.

  2. Font of Mythos/Howling Mine/Dictate of Kruphix/etc. effects are a bit of a trap. They look like they should be good with Nekusar but, in actuality, are rather lackluster and tend to help your opponents more than they help you. Nekusar's biggest problem is that he gives your opponents additional cards, making it easier for some opponent to draw into whatever they need to stop you. Each Font of Mythos or similar effect increases the chance your opponents will draw into the card they need to stop you, while only providing a small amount of damage--and only providing that damage if you can keep your Nekusar-like effects on the field. I would include Temple Bell and Geier Reach Sanitarium on this list of cards that should be cut.

  3. Add Teferi's Puzzle Box--unlike Font of Mythos effects, Teferi's Puzzle Box does not provide card advantage to opponents, and can severely disrupt their ability to run tutors and such. It can provide massive, consistent damage per turn, helping you win the game rather quickly.

  4. Curiosity combos with Niv-Mizzet, the Firemind to draw your entire deck and take out an opponent in the process.

  5. Helm of the Ghastlord also draws your entire deck with Niv-Mizzet and has the added advantage of forming a soft lock when put on Nekusar. If you play a wheel-type effect (including having Teferi's Puzzle box afield), Ghastlord will force an opponent to discard each card they draw, locking them out of anything other than instants or cards with flash.

  6. Phyresis and Glistening Oil greatly reduce the amount of effort it takes to win with Nekusar.

  7. Bloodchief Ascension is relatively easy to get online with Nekusar and goes infinite with Mindcrank to mill your opponents to death.

  8. Sigil of Sleep is a low-cost enchantment that turns each of your wheel effects into a mini-Cyclonic Rift.

  9. Windfall is another wheel effect that you missed that isn't all that expensive.

  10. Do not run Izzet Boilerworks, or any others of these bounce lands, ever. They are just bad cards, and are actually worse in a budget mana base, because of the high likelihood you might have to bounce (and eventually replay) a "this land enters tapped" land.

Yumaddah on Te Mana o te Whenua [The Power of the Land]

5 months ago

brandonplaysmagic Thanks, man!

I have not thought about Tireless Tracker at all, so thanks for pointing that out. I agree with what you have to say here, and this might actually work out better than the Guardian Project I've been thinking about.

I find that Multani's inherent Shroud keeps him out of trouble (except for the likes of Cyclonic Rift/board wipes), so Asceticism wouldn't help (Multani can't even be targeted for regeneration).

I had Horn of Greed on my original setup, which run Azusa, Lost but Seeking, Howling Mine, Temple Bell, Crucible of Worlds, Exploration, Oracle of Mul Daya, etc. but I found that this deck's strength comes from drawing a sick amount of cards in one burst and then having a ton of mana to cast as much as possible. Even without this group-hug drawing package, already in a 3-player table, Multani is drawing a sick amount of cards, so instead I opted for ramp to drop him faster.

Thanks for your feedback and suggestions. Funny you mentioned the card-drawing as this is what I am currently working on .

RaidenShogun69 on Oloro, the Medic?

5 months ago

chaosshadow589: you can just link cards. Temple Bell

Peoyogon on Xyris just wants to Make Snakes

6 months ago

This is really cool! I actually have a deck that goes all-in on everyone drawing cards too - though it is mono-blue and, very unfortunately, does not have any snakes :( I love that you did this in Temur though! So many decks just use Nekusar, the Mindrazer instead and I really like that you didn't go that route!

Are you looking for any more universal-draw sources? Font of Mythos , Horn of Greed , Otherworld Atlas , Temple Bell , and classic Howling Mine are all artifact-based draws that I use! I noticed though that you might instead want more explosive draws instead of the more drawn-out, upkeep-based sources like these. Fruition seems like a fantastic card and is much more explosive! I've never played it, just because of its price, but it seems like it could be incredibly good with your build here. Jace's Archivist might also result in a healthy boom in your snake population :)

If you are in the market for pay-offs, Iron Maiden , Viseling , and Psychosis Crawler are the main win-cons in my own deck. Even if they don't take out a player, they might be able to dish out a lot of damage with your synergies!

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