Enchanted Evening

Enchanted Evening

Enchantment

All permanents are enchantments in addition to their other types.

Latest Decks as Commander

Enchanted Evening Discussion

multimedia on Tuvasa Enchantress

1 month ago

Hey, the best thing about Starfield of Nyx is the card art.

I'm sorry that it was a first expensive price card you got, but it's not a good card or one that's really needed. I'm not a fan of Starfield, it's too slow as enchantment reanimation compared to other cards and it's second effect doesn't work with auras, even if you control Enchanted Evening since auras are still auras.

If you control Starfield of Nyx and Enchanted Evening at the same time then all your lands are destroyed as being 0/0 creatures. You'll also have to control Mirari's Wake since you need an anthem effect that affects all creatures you control for your lands to live. This takes three 5 drops all being on the battlefield at the same time for Starfield to not to have a drawback. Adding less CMC anthem effects for all creatures you control is not something you want for the rest of your deck.

You have Sigil of the Empty Throne for a go wide strategy and you could add Archon of Sun's Grace as another source of tokens when an enchantment ETB.

b_steele86 on Tuvasa Enchantress

1 month ago

Should I take out Starfield of Nyx since I am running Enchanted Evening?

I like having it in there to add a “go wide” strategy plus it was my first card I bought as a single over $10 but I’m not sure if I am trying to go too many different directions?

Vessiliana on The Sunblessed Enchantress

1 month ago

Have you considered Calming Verse? Since you've got Spring Cleaning and Enchanted Evening I thought you might like another similar effect.

Caerwyn on Trouble with Helix Pinnacle...

1 month ago

Calming Verse will allow you to wrath all enchantments but yours. You can also combo it with Enchanted Evening to take out all their permanents while leaving your own intact.

Mana_Mythic_Legendary on Pursuing Perfection, Part 6: Azorius …

2 months ago

Here’s something interesting: while there are over 120 mono-colored legendary creatures, there are less than fifty to each color pairing. As the pool has grown limited, we’ll need to shake up the format of these articles going forward. I’ll be grouping playstyle-linked generals where possible, but where that's not an option we’ll instead discuss generals who match the color pair’s themes overall. And today, we discuss Azorius!

Maybe you came here to build a deck build around flying. Maybe. Assuming you’re not Peter Pan, you probably came sniffing after a combination of White stax and Blue control. Maybe this is about enchantments for you. Maybe this is about blink. But in summary, this pairing has a general slant toward prevention and manipulation rather than offensive power.

White, when played defensively, comes across as a big, solid castle that central catering forgot to stock with anything but a vat of sour cream and the world’s blandest potatoes. Thick walls, but comparatively little offense or subtlety. This ties into stax in part, but also touches on themes which weren't covered in the white article: potent life-gain a la Rhox Faithmender and friends, shockingly powerful barriers such as Solitary Confinement and sweeping control of the board like the Aven Mindcensor . One of White's inherent disadvantages, however, comes to mind: besides a handful of "I win" cards like Felidar Sovereign and Near-Death Experience , white has no teeth outside the combat phase, and relatively little draw to dig for them. Test of Endurance and Celestial Convergence are made more reliable by white's fine pile of enchantment tutors, but personally I'd rather not depend on cards that give your opponents time to prevent your win.

Blue, on the other hand, isn’t so much defensive or offensive (in one sense, anyway), skipping that spectrum in preference of sidestepping problems until you can strategery your way to victory. It's great, in theory, and generally in practice. Blue, so long as we're lampooning, is a brilliant, twerpy engineer. A pest so frail they’d crumple under a breeze, so agile you’ll never tag them, and so annoying they’ll leave you begging for the clean killing blow they're too reedy to actually fetch you. The glaring problem, though, is that if an opponent can ignore a blue player's tricks and actually land a few hits, said blue player is probably screwed.

Combine them, though... Combine them, and they shore up one another's weaknesses in a big way. Combine them, and you potentially have the most solid, strategic defense in the game. Suddenly you have all the draw you could want for your Approach of the Second Sun , your Sphere of Safety will have an Enchanted Evening , and you can actually, feasibly win with Azor's Elocutors ... which will probably see you dying alone, unloved, and undoubtedly quite pleased with yourself.

For today, we're discussing Blink/Flicker, Control (again), and the Miscellaneously Themey. As always, please bear in mind that our focus here is not necessarily competitive but rather on thematic, archetypical commanders.

Blink/Flicker

ETB effects are wonderful, wonderful things. You get a body, sometimes even a good solid one like the Sun Titan and some nice, tasty effect that hopefully makes said body only the icing on a fine, fine cake. The classic example would be Palinchron : pair it with something repeatable like Deadeye Navigator and you have infinite mana. Then you can Meteor Golem the table's collective psyche straight into the nearest mental ward. Or, if you really want to emotionally cripple someone, blink their commander whenever they try to attack, attach some voltrony wincon, or... well, anything.

Brago, King Eternal With White providing the protection keyword, Blue shelling out unblockable, and flying sourced from both, this pairing inarguably has the best evasion. Brago may not have the muscle to kill someone as is, but there are some great options for fixing that. Not that you need to: if you have a board of flickerhappy boyz, Brago's a great pick for commanding your blinking battalion.

Lavinia of the Tenth

Upon reading this card you may feel a great disturbance in the force, as though millions of token decks cried out in terror and were suddenly detained. Ask yourself: how many permanents cost less than 4 mana in a game? Assuming you're not playing an entire meta of leafy green lunatics, the answer is "most." This was my wife's first deck. Lavinia had herself a Conjurer's Closet , or something like, most games. I was grateful when she switched to slivers.

Ranar the Ever-Watchful

I like this guy. I like spirits. Rewarding the blink life with a swarm of tokens and supporting a neat mechanic with a number of good cards, Ranar's a great choice for someone who wants it all.

Control

Turtle up until you find your win, you spineless wart. Or, as Sun Tzu would say "Attack is the secret of defense; defense is the planning of an attack." Ghostly Prison AND Propaganda anyone? Nobody buys time like Azorius (blue extra turn shenannigans notwithstanding). The best spread of control options are tied up in these two colors, maintaining a proper hold on the battlefield to ensure you can, eventually, uninterruptedly, shamelessly legalese someone to death.

Grand Arbiter Augustin IV Simple. Direct. Rude. Terse? Resentful? Me? Absolutely. Do. Not. Want.

Lavinia, azorius renagade

I have seen Gaddock Teeg a few times, to my discomfort. This feels like Teeg playing favorites. For someone labeled as a renegade, Lavinia certainly abides by this pairing's preference for smacking people in the kisser with a banhammer. Opponents can't cast anything large. Opponents can't cast anything free. Those fond of Izzet spellcasting combos must HATE this card. Hell, as someone who plays Rashmi, Eternities Crafter , I hate this card and haven't even seen it played.

Gwafa hazid, profiteer

Taking a step back from going wide, Gwafa reminds me of that scene in Robin Hood: Men in Tights where the sheriff tries to laugh his way though delivering bad news. "Your creature is worthless, haha. But you draw a card, hoho, isn't that nice? Hehe, aren't I nice?" Go to the darkest, dankest, smelliest hell, Gwafa.

Miscellaneous

Hanna, Ship's Navigator

Most of the removal tied to artifacts and enchantments works off of destroy effects, not exile, so if your focus isn't on commander-based synergies but rather your board state, Hanna may serve you well, especially considering how often tossing an artifact will get you a new one.

Kangee, Sky Warden

If you really want to flyspam, Kangee is a solid pick: blue-white has a whole mess of options to hose down the opponent with an airborne death swarm. Top marks if you manage to regularly play Dovescape and know the pleasure of watching your opponents try to process all their cool stuff turning into birds.

Bruna, Light of Alabaster

You like auras? Here you go. Avoid stuff like Reliquary Tower , overload your hand with goodies like Steel of the Godhead and All That Glitters , then gloat when you slap Bruna down and get everything you discarded into play without the bother of paying for it. Hell, put your auras on the creatures that tutored them. Bruna doesn't mind. She'll take them anyway, from anywhere. Thank God she doesn't have haste.

And, for my personal favorite...

enter image description here This guy is a fantastic face to put on a political deck. Nobody wants to smash the guy who gives out free cards and life! At least, not until you find Mind Over Matter , or something like. You won't deck anyone thanks to this wascally wabbit's wording, but you'll have your entire deck in hand. That should be all, folks. The only reason Kwain doesn't have a deck in this house is because Rashmi and Pramikon got here first and stole all the good stuff.

That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back soon for Dimir!

Other Articles:

Mono-Green, with links to the other colors at the bottom

Guerric on What to Do with Yavimaya, …

3 months ago

Gidgetimer That is a truly evil use of the card, and one that I would definitely use! I'm not sure if that is more or less evil than playing Enchanted Evening in my Tuvasa deck, tapping all of my mana and then erasing the world with Calming Verse . It's probably less evil since Elesh Norn, Grand Cenobite would then help us to put them out of their misery quickly.

plakjekaas on Blue players

3 months ago

I'd like to mention that Caerwyn 's use of the word "tempo" was meant in a poetic sense, not a MtG sense. Meaning, the way stressed and relaxed syllables follow each other to create rhythm in a sentence. Which was completely irregular in the original post. It was a clever pun that nobody needs to be upset about, especially not after you mentioned how the verse came to be, RambIe. After the explanation of the stack rhyming, I thought it was all great fun, but that the readers of this forum needed that explanation. Then you called us douchebags in the very next sentence, because you took a pun personal. Or you didn't understand it.

Can I see the list I'm trying to hard lock? I'm pretty sure there's many obscure answers to rare threats if you dig deep enough and play mind magic. You can't fit them all in a 100 card deck though.

I could, say, cast Silence , then Drannith Magistrate , equip with Lightning Greaves , cast Possibility Storm and cast an enchantment to spin into Overwhelming Splendor , but then you say you had a Cindervines in play, so now I have to correct that with Opalescence and Linvala, Keeper of Silence and an Enchanted Evening , just to be sure. So what did I not think of, and is it actually a card someone would play in commander?

Caerwyn on Win cons: locks

4 months ago

Lavinia and Knowledge Pool, both mentioned above in separate posts also form a lock together.

Mycosynth Lattice + Karn, the Great Creator locks your opponents out of using any permanents for mana generation. Null Rod would lock everyone out of generating mana... so I guess it could count as a wincon if you have a bigger deck than anyone else and will draw out your deck last, or if you have some way to win already established on the field.

Nekusar, the Mindrazer and Helm of the Ghastlord forms a soft lock, forcing opponents to discard every card they draw, locking them out of anything other than instant-speed spells.

Opalescence and Enchanted Evening keep players from every fielding a land... but this effect is symmetrical, so you need something to give your lands +1/+1.

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