Ward of Bones

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ward of Bones

Artifact

Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.

Butterking on Oops all planeswalkers

9 months ago

SufferFromEDHD

Ward of Bones and Primal Surge are not planeswalkers so they can not be run due to the deck Companion Umori, the Collector

Mobilized District is a consideration to run tho.

SufferFromEDHD on Oops all planeswalkers

9 months ago

Ward of Bones worth considering.

Primal Surge play your entire deck.

Mobilized District free manland.

SufferFromEDHD on Jodahs Super Friendship

1 year ago

Big fan of super gimmicky decks like this.

Oath of Gideon and Oath of Teferi legendary enchantments that Jodah can dig for and speed up your planeswalker strategy.

Luxior, Giada's Gift legendary equipment that Jodah can dig for and turns your planeswalkers into beaters.

Ward of Bones not legendary but it's static ability in this list is LEGENDARY.

Inexorable Tide again not legendary but proliferating for playing planeswalkers just speeds up your clock.

Savor the Moment I have a few Super Friends lists and I squeeze this card into all of them.

carpecanum on Grismold's Hordes

1 year ago

Akroan Horse?

If you can sac your own tokens pretty regularly a Ward of Bones might be fun. Nobody can play creatures because you gave them a token.

hootsnag on Oloro White Blue Black Creatureless Control

1 year ago

Glad you enjoy seeing the decks I make. I will answer your questions and give some insight into my decision making. First, I considered Expedition Map a long time ago and decided to go with more normal tutor cards such as Demonic Tutor etc. The map only grabs a land so it is limited in use. Mindslaver is one of those cards that can definitely cause all kinds of chaos but I chose to go for a faster win condition and less of cards like this. It takes too long to set up and get going. Lethal Vapors isn't a card I would run honestly. I would prefer a card like Spreading Plague or The Abyss instead. I chose exile as my main removal in this deck. Doing so counters graveyard strategies somewhat and indestructible. As for Static Orb and Winter Orb, these also interfere with my own win conditions. I'm trying to cast Approach of the Second Sun as fast as possible. This deck is very much control based and not really built to be a stax deck. Lastly, I've been asked before about why I don't run Yawgmoth's Will. I just don't think this particular deck is built to get value from it. It's an amazing card but I just didn't build this deck to support using such a card. Honestly, it would be more of a filler card for me.

Now, for the next set of questions. You are correct when you say that someone can still play one creature with Ward of Bones in play. The idea is to stop people from flooding the board with more than one. It is just a card to stall my opponents until I can draw or tutor my win conditions. This is the same reason why I use Portcullis. It keeps more than two creatures from being on the battlefield. Any creatures played on the battlefield beyond two get exiled until Portcullis leaves the battlefield. Again, I'm just slowing down and stalling my opponents so I can tutor or draw my win conditions. I feel that any creatureless deck should always run Portcullis. The value is just too insane. Energy Field is a card that I use to stall as well. It may last a couple of turns and that may be just enough to survive and tutor/cast my win condition. Null Brooch is such a fantastic card. A colorless artifact ability that just counters a non-creature spell is insane. It also combos crazy good with Ensnaring Bridge so that no creatures can attack because you have zero cards in hand. Witchbane Orb is just nice to have. It prevents a lot of bad things targeting you. It comes in handy more than you realize. You can't die to Grapeshot or other things with it in play. Norn's Annex forces people into a bad decision. They either pay white mana, lose life, or they can't attack you at all. Also, because of the Phyrexian Mana cost, you can play this fast to get value out of it quicker. Remember, if you make someone lose at least 8-10 life just to attack you, they are more vulnerable to other players killing them. The only other card I would put in place of this is No Mercy. Lastly, Mox Tantalite and Lotus Bloom are great for this deck. If I play them early enough, they allow me to cast Approach of the Second Sun very fast. Also, both suspend cards synergize with Tolaria West. Since the cards have a mana value of zero, you can use transmute from Tolaria West to search for them. I hope that shows you some of my reasoning and decision making. If you need to know anything further, feel free to ask.

SufferFromEDHD on Hurkyl, Tempo Master Wizard

1 year ago

Portent wow. Own it. Completely overlooked it. The slow cantrip is some neat tech for this list.

Artificer's Assistant you are right. I threw it in for the cheap scrying but Proteus Staff is spicy.

Cryptic Command for obvious reasons I'm avoiding counter magic but this is a powerful swiss army knife. Good eye!

Archmage Ascension seen this in a few of your lists. Your pet card. Hard to argue with instead of drawing a card Demonic Tutor it's just without a proliferate strategy to add counters it's a big requirement to meet.

Ward of Bones this is one of my pet card. Works best in planeswalker/instant/sorcery heavy strategies.

Dispersing Orb You are determined to not play with creatures haha I'm going to seriously consider this if I end up cutting Hullbreaker Horror and Tidespout Tyrant but the cantrip removal they grant is too powerful. Show and Tell fodder in absence of Blightsteel Colossus. Awesome suggestion.

SufferFromEDHD on Esika Ad Nauseam Gate Win

1 year ago

Awesome concept.

Amulet of Vigor fixes your mana base and win condition.

Urza's Saga grabs every artifact.

Treasure Hunt would be Ad Nauseam #2 in this list.

Ensnaring Bridge would buy time alongside your Manabond engine.

Ward of Bones your opponents can only play lands and planeswalkers.

carpecanum on The Toy Box

1 year ago

Acquire would let you search an opponents deck for an artifact with a huge CMC and play it early in the game.

Ward of Bones would be devastating

Alexi's Cloak would help hide your boss

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