Ward of Bones
Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.
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Ward of Bones Discussion
4 days ago
Go Extraplanar Lens & Snow-Covered Islands if that is the case as it keeps things nice and selfish (hardly anybody runs snow covered lands). Caged Sun is an option but it is high in cmc and doesn't gel as nicely as Extraplanar Lens does with Land Equilibrium, however it still gives you a considerable leg up so I would run it regardless.
I was suggesting the Doubling Cube as it is a very easy combo with either Teferi or Tezzeret, and The Chain Veil. Then just Sunder or Upheaval, play all your stuff in hand with the floating mana and watch your opponents squirm as they try to recover. You can loop Upheaval with a small Archaeomancer or Mnemonic Wall but in saying that you have done well to keep your creature count minimal so I wouldnt strongly recommend the last two, but if you do come around to the Cube then these additions are a no brainer as they further solidify the cubes addition to the deck.
Ward of Bones is another card you can use to keep peeps in check, it may be 6 cmc but it will hose most strategies if played at the correct time.
Capsize and Whispers of the Muse could be used alongside Inexorable Tide to combo out too, so long as Teferi is untapping 6 mana and The Chain Veil with his -1 ability (almost a certainty if he is untapping Doubling Cube). It can also be done with Tezzeret, however he absolutely needs the cube to do it with his +1.
This deck is gross, but gross in the same way as getting a blow job from a high school crush because she now turns tricks to support the kid she had at 16, equal parts satisfying and guilt inducing.
1 week ago
Hey just curious if you tried out Ward of Bones and what you think of it? I'm trying it in my mostly creatureless Teferi, Temporal Archmage deck since it can come out turn one or two, I kind of like it more than Land Equilibrium but I'm not sure about it yet
2 weeks ago
What do you want this deck to do? You seem to have too many different ideas going on in this deck. People might be able to give you better advice if you had a clearer vision of what you want this deck to accomplish and how you want to get there.
Having said that, I can already see some ways to make this better. Let's start by looking at the changes that seem most obvious to me. Let me start with bringing up the idea that card draw is always better than tutoring. If I'm drawing 2 or 3 cards a turn, then I have more card advantage than doing a 1-for-1 trade of a tutor for something else. Look at replacing some of the tutor cards: Mystical Tutor, Muddle the Mixture, Intuition, Long-Term Plans, Personal Tutor, Merchant Scroll. Consider replacing half of those tutors with card draw engines. Maybe Arcanis the Omnipotent?
Drop the Treasure Mage, the only target you have in the mainboard is the Ward of Bones. Use Trinket Mage instead. AEther Barrier, Counterbalance, War's Toll don't really seem to help with much of any strategy in this deck. You should consider addming more creatures to make the Sneak Attack more effecitve. The Blood Moon is a special case. It hurts you as much or possible more than it hurts your opponents. But the good news is that we can take adavantage of that easily. Add a Valakut, the Molten Pinnacle. Consider adding an Archaeomancer and/or Izzet Chronarch to reuse the instants and sorceries.
Also, look at cutting Eternal Dominion. I think that card just hurts you too much. Look at the interaction of these 2 rules:
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Suspend (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
The Epic ability would prevent you from casting the suspended cards as well as anything in your hand or that you might draw for the rest of the game. Not good.
As for your maybe board, don't use Paradox Haze. I know why you considered it, but I'm pretty sure it will end up biting you more often than helping. Instead of Reminisce look at Elixir of Immortality. You can search it up with the Trinket Mage and you get 5 life out if it. I pretty much auto-include one in every Commander deck I build. I've never regretted play one.
Let me know what you think of these suggestions and maybe we can continue the discussion and make the deck more fun for you to play. As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.
3 weeks ago
I don't think Llawan, Cephalid Empress or Fog Bank are worth playing, you could also remove Wall of Denial...you have 40 life, so aggro isn't as much of a problem as it is when playing stax in other formats. Most aggro decks also have some combo included in case they run against too many protective permanents they can't remove. I don't think a card that is "just a good blocker" has any value in realistic matchups.
I would replace Crawlspace with Ensnaring Bridge because it's more effective (and your commander can always attack after you draw your card for the turn). maybe think about removing the artifacts that have activated abilities completely if you want to play Stony Silence and add Null Rod for an additional card with the same effect. Overburden seems a bit odd because it helps the opponents against Winter Orb and Static Orb - it's a great card, but only if your mana denial plan is based on bouncing/destroying lands instead of having them stay tapped. If you go for land bouncing I can recommend Mana Breach (super effective! you could get rid of Arcane Laboratory because mana breach also punishes players for playing too many spells per turn), Land Equilibrium, Ward of Bones, Words of Wind and Sunder.
In general I think it's best to focus on one or two types of lockdown and build around these. If you do a bit of this and a bit of that everything is there but weak. I would say the tapping locks are the easiest to escape because you leave everything intact and only disable certain permanent types...if the tapping card is gone, everything works again. The most effective locks are those that constantly make you lose cards permanently, for example Mana Vortex, Smokestack, Possessed Portal. You have to choose what suits your playing style best and then focus on that plan with your whole deck.
3 weeks ago
Okay, one last important question for you. What do you want to do with this deck. When you play a game with your friends and choose this deck, what is your intent on achieving victory?
You want stax and etb effects. Here are a few essentials that are affordable: Yisan, the Wanderer Bard (rank up those counters fast for tutor), Captain Sisay (tutor potential wincons/ essentials), Weathered Wayfarer, Rhystic Study (good for any deck with blue).
Stax (aka evil crap): Gaddock Teeg, Aven Mindcensor, Linvala, Keeper of Silence, Elesh Norn, Grand Cenobite, Thalia, Heretic Cathar, Dovin Baan, Dueling Grounds, Silent Arbiter, Michiko Konda, Truth Seeker, Ward of Bones, and Fatespinner are a small number of cards I can think of off the top of my head.
ETB effects: Panharmonicon (an essential!), Palinchron/ Peregrine Drake, Deadeye Navigator (infinite mana with Palinchron/ Peregrine Drake), Karmic Guide and Reveillark (can infinite etb triggers), Sun Titan, Woodfall Primus, Protean Hulk, Aura Shards (good stuff here), Solemn Simulacrum, Avenger of Zendikar, terastadon, Wood Elves, Eternal Witness (prob a first grab for etb cards), Mulldrifter, Coiling Oracle, Wall of Omens / Wall of Blossoms, Gilded Drake, Soul Warden / Essence Warden / Soul's Attendant, Venser, Shaper Savant, any cards with cloning effects I could go on.
Do any of these call out to you? Its not wise to just pick and choose, know what you want to do overall and hone in on the cards that fit and synergize the best from there.
1 month ago
I am looking for help in finding a color combination and commander / commanders that can helm a deck that includes such a variety of cards like Palinchron, Deadeye Navigator, Restoration Angel, Kiki-Jiki, Mirror Breaker, Hanna, Ship's Navigator, Ward of Bones, Dark Confidant, Aetherflux Reservoir, Alhammeret's Archive etc.
I know there is a huge varient of cards here that shouldnt really be considered but I wanted to have a strong ETB creature synergy, lifegain, and some sort of aggressive win con all at the same time. I am willing to consider 4 color commanders (5 color is okay but I don't like any of them which is what deters me the most]]. I have good green which is considered as well but it would be supplemented to mana curve and draw and not anything else. 3 color commander colors is preferred as Bant, Esper, and Jeskai are all considered as well.
Another weird stipulation though not a make or break deal is I like my commanders to be female.
Commanders I have looked at heavily are Narset, Enlightened Master (though I would not want her to be ran in that OP creaturless storm extravaganza of hate she can be ran as), Jeleva, Nephalia's Scourge (see Narset), Hanna, Ship's Navigator, Jori En, Ruin Diver, Shu Yun, the Silent Tempest, Zedruu the Greathearted, Merieke Ri Berit, Rubinia Soulsinger, Queen Marchesa, Marchesa, the Black Rose, Ishai and Vial Smasher, Atraxa, Praetors' Voice, Tymna and Kydele, or Saskia the Unyielding
1 month ago
You could start with cutting all the mediocre planeswalkers and enchantments that are not doing anything for creating a lock (because you say that is your plan here).
...There are so many cards that can effectifely create REAL locks, but I can't see how this current list could do that. I think you should cut a lot of irrelevant creatures here, because the most powerful lock pieces are enchantments and artifacts. Usually people can't run as many removals for these card types to prevent all of them from staying on the table, if your deck is full of that stuff.
2 months ago
Although it doesn't fit the criteria very well, I think Ward of Bones is worth considering. Creatures can't attack if they can't be cast. This card does also draw a lot of hate, which is counter productive for pillow fort. Maybe it will fit one of your other lists better.
But thank you for making this list. Some good cards I wouldn't have been able to find otherwise.