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Ward of Bones
Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.
Ward of Bones Discussion
1 month ago
1 month ago
Chainer's game plan should be something like... Ramp > Control > Reanimate.
Focus on filling and stealing from your opponents' graveyards and protecting Chainer.
Stax: Honestly, I would avoid hard stax. It encourages your opponents to hate you and escalate their power-level.
What this deck really needs is ramp: 38-40 lands and 12-16 cards like Bubbling Muck , Charcoal Diamond , Heartless Summoning , Burnished Hart , Coalition Relic , Revel in Riches , Black Market , Magus of the Coffers , Gauntlet of Power , Nirkana Revenant , etc. Also Phyrexian Tower .
...If you want to lean into stax... here's a list for evil people :)
1 month ago
CyferHey! I took a look at your deck, and from what I can tell (as you said, I don't know your meta) I think you may just need to tweak your playstyle more than your deck. First off though, here is what I would switch up:
Treasure Nabber : If you got this from my list, it was really just to troll my playgroup. It turned out they didn't have enough manarocks to be able to justify Nabber, and Lattice is expensive, and sets you up to fall victim to it yourself. If your meta has a lot of manarocks it may help, but this would be the first thing I cut.
Are you running the Goblin Goliath from your maybeboard? If not, definitely do that! It is very, very strong.
Vicious Shadows : I've never really liked this card, especially since I was always trying to stay so low to the ground, run as lean as possible on lands, and be able to rebuild after wipes. Maybe a Boggart Shenanigans in it's place? It won't hit as hard, but it will be a lot easier to get down, and can still be used politically.
Raid Bombardment is one of my core cards, and has won me a huge number of games. You don't get a lot of combat steps (for many reasons), so you have to make each one hit as hard as possible!
I would also considered switching to Snow-Lands (price should drop a lot with Modern Horizon printing) and getting Glacial Crevasses . It is seriously strong, and has saved my ass and helped stall until I could rebuild a number of times.
Fork Reverberate : I originally wasn't too keen on these, but added them almost on a whim, and I have been very happy with them so far. Being able to protect a cast of Blasphemous Act or doubling a Price of Progress or Goblin War Strike is huge.
Reforge the Soul : Honestly something I would like to revisit is having more wheels. I definitely like Memory Jar the most out of all of them, but Wheel of Fate / Wheel of Fortune and Reforge are something I want to try again. It's been a long time since I had Fortune in the deck.
Only suggestion is Ancient Tomb , the recent reprint dropped the price significantly. I especially your Valakut.
No issues here. Are you liking the Chandra?
Based on what you are already running, I think this is where you could have the most impact.
Expedition Map : I don't think this is as good unless we can recur it a lot.
Gauntlet of Power : Not a bad include, especially for the little buff, and would help rebuild more quickly after wipes, or more safely sac a few more mountains without losing mana output.
Ghirapur Orrery : I ran this for a long time, and ultimately ended up removing it because of just how rarely it would actually help me. My biggest struggle is having cards in hand AT ALL, not wishing I could cast something on someone else's turn. Maybe you have more luck with it than I did.
A few more mana rocks would help with safely saccing lands or rebuilding after a wipe. Crypt is costly, but maybe Mana Vault , or one of the plethora of 3 cost ones? Alternatively, Treasonous Ogre can be fantastic, and generates mana at instant speed! Maybe even Curse of Opulence
Rings of Brighthearth : I wish this wasn't as expensive, because I seriously get a lot of use out of this. A backup to Illusionist's Bracers that also hits a lot of things bracers can't is really, really nice. Maybe a Sculpting Steel if you don't want to drop that much on the Rings?
Spine of Ish Sah : I ran this, as well as the 7 cost instant version, for a very long time. This is a very hard slot to fill, and I wouldn't say I've ever been completely settled on the non-artifact removal portion. Chaos Warp is obviously a staple, and I've even tested Haphazard Bombardment for some non-enchantment hate, but I'm hoping Modern Horizons will get us some red or colorless stuff to work with.
As far as the list of other artifacts you are considering:
Ward of Bones : I'm leery of most non-Goblin cards over 5 mana, but this seems good if you can get a bit more ramp in the deck (mana rocks mostly).
Smokestack : I tried this at one point and that fact that it is symmetrical ended up being too hard to fight out from underneath. I would be more apt to run a Mana Web (which I am actively trying to get back in the deck) for disruption, and a form of protection on my turn. The number of spells I cast on opponent's turn is like... two (fork/reverb).
Damping Engine I would run this before I would run Ward. It's better in almost every way I think.
Ruination : Strictly a playgroup thing. My choice to go with "mass land dysfunction" instead of destruction was for in game politics, and also personal preference.
Sundial of the Infinite : What things would you want Sundial to help with?
As far as other protection based artifact suggestions, I would say Meekstone and Crawlspace would be my first picks. I also enjoyed Kazuul, Tyrant of the Cliffs for this purpose, and he is protecting a mountain pass, perfect!
That's all I can think of for now. Let me know what you think!
1 month ago
Hey @Liquidebeaver. I was here like, a year ago building my own IB deck but then I came across yours and found a ton of great cards and ended up going with a lot of them. I have made a ton of changes to the decklist I started with, but it still looks pretty similar to yours in a lot of ways. You don't know my meta, but the issue I'm having right now is I just feel a little too slow, and if I get knocked down from an explosion, it takes a lot of time to catch back up (depending on the circumstances of course). Now this is mostly meta-specific, I know, but I'm trying to fit some cards in that will help with that. How do you think cards like Ward of Bones , Smokestack , Damping Engine , Ruination , and Sundial of the Infinite fit into IB? http://tappedout.net/mtg-decks/25-05-19-ib-halfheart/?cb=1558808303 here is my list for reference but I don't expect you to go in and look at it, it's there just in case. I've said it here before, but huge fan, IB is my favorite commander, even when I was playing with my un-upgraded kind of jank version of him. You put a lot of work into this and it reflects!
1 month ago
third pass -
- Nether Void
- Dictate of Erebos
- Grave Pact
- Martyr's Bond
- Stony Silence
- Pestilence Demon
- Erayo, Soratami Ascendant
- Iona, Shield of Emeria
- Ward of Bones
- Ensnaring Bridge
- Leovold, Emissary of Trest
- Back to Basics
- Hokori, Dust Drinker
- Mist of Stagnation
- Rising Waters
- Static Orb
- Tangle Wire
- Winter Orb
- Blood Moon
- Destructive Flow
- Land Equilibrium
- Magus of the Moon
- Mana Vortex
- Bottomless Pit
- Jin-Gitaxias, Core Augur
1 month ago
Second pass -
Nether Void Contamination Death Cloud Dictate of Erebos Grave Pact Sheoldred, Whispering One Tainted AEther Martyr's Bond Smokestack Stony Silence Words of Wind Embargo Painful Quandary Pestilence Pestilence Demon Pyrohemia Erayo, Soratami Ascendant Jace, Unraveler of Secrets Iona, Shield of Emeria Ward of Bones Ensnaring Bridge Silent Arbiter Leovold, Emissary of Trest Back to Basics Hokori, Dust Drinker Mist of Stagnation Rising Waters Stasis Static Orb Tangle Wire Winter Orb Blood Moon Destructive Flow Equipoise Land Equilibrium Magus of the Moon Mana Vortex Bottomless Pit Jin-Gitaxias, Core Augur Mind Slash Oppression Cursed Totem Portcullis
1 month ago
Coming up with a stax ban list. First pass -
Dream Tides Energy Flux Invoke Prejudice Mudslide Nether Void War Tax Contamination Death Cloud Dictate of Erebos Grave Pact Sheoldred, Whispering One Tainted AEther Decree of Annihilation Martyr's Bond Smokestack Razia's Purification Null Rod Stony Silence Words of Wind Creeping Dread Embargo Manabarbs Nicol Bolas, Planeswalker Painful Quandary Pestilence Pestilence Demon Pyrohemia Jace, Unraveler of Secrets Gaddock Teeg Iona, Shield of Emeria Kaervek the Merciless Void Winnower Ward of Bones Catastrophe Jokulhaups Lethal Vapors Dueling Grounds Ensnaring Bridge Silent Arbiter Leovold, Emissary of Trest Back to Basics Freyalise's Winds Hokori, Dust Drinker Mist of Stagnation Rising Waters Stasis Static Orb Tangle Wire Vorinclex, Voice of Hunger Winter Orb Blood Moon Destructive Flow Equipoise Helldozer Land Equilibrium Magus of the Moon Mana Vortex Ruination Bottomless Pit Jin-Gitaxias, Core Augur Mind Slash Necrogen Mists Oppression Words of Waste Cursed Totem Hushwing Gryff Linvala, Keeper of Silence Portcullis Torpor Orb Ravages of War Armageddon Wildfire
3 months ago
Loving the deck and just proxied it up. It goldfishes pretty consistently to go infinite between turns 4 and 6.
My biggest issue is that I keep running into the situation where I play a colossus on turn 4, sac sanctum, get either a second colossus or the ravager, then I'm left with maybe 1-3 draws hoping to hit gas. This leaves me setting up the combo turn 5 and going off turn 6.
Ward of Bones occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%