Ward of Bones

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

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Set Rarity
Eventide Rare

Combos Browse all

Ward of Bones

Artifact

Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.

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Ward of Bones Discussion

TearsInRain23 on Help a picky OCD wreck ...

3 weeks ago

I am looking for help in finding a color combination and commander / commanders that can helm a deck that includes such a variety of cards like Palinchron, Deadeye Navigator, Restoration Angel, Kiki-Jiki, Mirror Breaker, Hanna, Ship's Navigator, Ward of Bones, Dark Confidant, Aetherflux Reservoir, Alhammeret's Archive etc.

I know there is a huge varient of cards here that shouldnt really be considered but I wanted to have a strong ETB creature synergy, lifegain, and some sort of aggressive win con all at the same time. I am willing to consider 4 color commanders (5 color is okay but I don't like any of them which is what deters me the most]]. I have good green which is considered as well but it would be supplemented to mana curve and draw and not anything else. 3 color commander colors is preferred as Bant, Esper, and Jeskai are all considered as well.

Another weird stipulation though not a make or break deal is I like my commanders to be female.

Commanders I have looked at heavily are Narset, Enlightened Master (though I would not want her to be ran in that OP creaturless storm extravaganza of hate she can be ran as), Jeleva, Nephalia's Scourge (see Narset), Hanna, Ship's Navigator, Jori En, Ruin Diver, Shu Yun, the Silent Tempest, Zedruu the Greathearted, Merieke Ri Berit, Rubinia Soulsinger, Queen Marchesa, Marchesa, the Black Rose, Ishai and Vial Smasher, Atraxa, Praetors' Voice, Tymna and Kydele, or Saskia the Unyielding

Winterblast on Enchanting Esper Tax

3 weeks ago

You could start with cutting all the mediocre planeswalkers and enchantments that are not doing anything for creating a lock (because you say that is your plan here).

You should have a look at these cards:
TAX: Sphere of Resistance, Thorn of Amethyst, Trinisphere, Nether Void, AEther Barrier, In the Eye of Chaos, Thalia, Guardian of Thraben, Spelltithe Enforcer

UPKEEP: Smokestack, Tangle Wire, World Queller, Pendrell Mists (if you don't already have The Tabernacle at Pendrell Vale), Mana Vortex, The Abyss

MASS REMOVAL: Armageddon, Ravages of War, Cataclysm, Sunder, Wrath of God, Damnation, Toxic Deluge

SLOWDOWN: Land Equilibrium, Ward of Bones, Overburden, Mana Breach, Ghostly Prison, Propaganda, Humility, Words of Wind, Thalia, Heretic Cathar

...There are so many cards that can effectifely create REAL locks, but I can't see how this current list could do that. I think you should cut a lot of irrelevant creatures here, because the most powerful lock pieces are enchantments and artifacts. Usually people can't run as many removals for these card types to prevent all of them from staying on the table, if your deck is full of that stuff.

Voltron3030 on MagicalHacker - List of All Pillow Fort Cards

1 month ago

Although it doesn't fit the criteria very well, I think Ward of Bones is worth considering. Creatures can't attack if they can't be cast. This card does also draw a lot of hate, which is counter productive for pillow fort. Maybe it will fit one of your other lists better.

But thank you for making this list. Some good cards I wouldn't have been able to find otherwise.

LoneCrusader399 on Yasova Friendless

2 months ago

I'm not sure about your budget, but Strip Mine and Crucible of Worlds should help in slowing down your opponents playing lands. Land Equilibrium, Ward of Bones and Territorial Dispute might also work. Territorial Dispute would work better if you play creatures that put lands into play, like Budoka Gardener.

I'd also strengthen your Twin combo by playing Kiki-Jiki, Mirror Breaker, Chord of Calling, Worldly Tutor, Mystical Tutor and Vexing Shusher if counterspells are prevalent in your meta.

Entrei on Galvanized

2 months ago

Hmm... Sydri is one of the more interesting commanders. Assuming you don't want friends: Mycosynth Lattice allows you to spam her blue ability to kill your opponents lands. Lethal Vapors works great with sydri, as you can instead animate artifacts, avoiding the etb trigger. If you REALLY don't want friends, Portcullis with no creatures in the deck obliterates creature decks, as does Ward of Bones if done right. Necropotence is a card I would advise looking into for black decks in general.

Eiti3 on ..This Fortress of Tears [Zedruu EDH]

2 months ago

Looks well thought out. I see quite a few synergies that have much thought put behind it. I like it.

If I may, I'd like to recommend a very underused card in pillowfort/control/stax decks: Equipoise. The card reads a bit awkwardly, but to simplify it, you choose all of each type to phase out (exiled until next untap phase) in excess to what you currently control. Almost like a Ward of Bones or Damping Engine but cooler for a few reasons: it bypasses targeting the permanents, deals with threats and wincons, and allows you to choose what temporarily disappears rather than an overall limiter. Equipoise targets the player, so Witchbane Orb directly counters it, but you could essentially exile any shroud or hexproof permanents until the next untap phase.

Why suggest this? Well... it fits the theme almost perfectly. You run the low count of 11 artifacts, 4 creatures, and no ramping spells to be superior in land count (plus you got all them bounce lands). The only permanents it excludes is the ones you run most of. Also, I believe that due to you choosing what phases out, you could in-Theory exile everything you don't own that your opponent controls to gain maximum synergy with Zedruu the Greathearted. And before I forget, let's say you may end up needing a land/creature/artifact that you lent your opponent, you can phase it out to get it back on your opponent's next untap phase. The ultimate control card for this type of deck if you ask me. But you didn't... so... I'm just going to stop rambling.

thegigibeast on Karn - The Joy of Colourless (Competitive Rebuild)

2 months ago

Yep, this is a pretty strong and easily abused combo. I would suggest removing higher CMC artifacts that are useless for more stax, like Tangle Wire, Ward of Bones... Also with cards such as Winter Orb, Static Orb, Trinisphere, Blinkmoth Urn, Icy Manipulator and Blinkmoth Well are pretty good to tap them to avoid you from being taxed/avoid your opponents from benifitting them.

Meekstone is another good card since creatures you run are usually weaker. Lodestone Golem is another pretty nice creature you should think about.

And don't forget the amazing Paradox Engine!!! It is amazing with lots of mana rocks.

Portcullis is so amazing with Karn too ;)

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