Moat

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Moat

Enchantment

Creatures without flying can't attack.

Profet93 on S U P E R F R ! E N D S (Djeru)

3 months ago

SufferFromEDHD +1

Reprieve - Counterspell cantrip

Moat - If budget / proxies allow

Cloud Key/Semblance Anvil - Ramp

Land Tax - Ensure land drops

How are you doing on draw? Options to draw include Alms Collector and Archivist of Oghma

Teferi's Protection - Super protection

Smothering Tithe - Ramp

jarncards on WALL STALL

4 months ago

If you're dead set on Celestial Convergence, Axis of Mortality, Mirror Universe, or the much worse Soul Conduit are probably entirely essential to your gameplan. They are also searchable with your signature spell

Moat, Magus of the Moat, and Blazing Archon, Mystic Barrier and Ensnaring Bridge are also good ideas for your pillow fort. Ghostly Prison is nice, but these effects are always better when multiplied. Windborn Muse and Norn's Annex are also good ones.

Cosmic Intervention and similar spells are probably good ideas too.

Relic Barrier and Icy Manipulator are best friends with Winter Orb and Static Orb

Solemnity instakills

Ferropede?

Nyx-Fleece Ram is better than some of your walls, Daxos, Blessed by the Sun probably is too.

Dusk / Dawn is your best board wipe in my opinion. Also reanimates almost every card in your deck.

Renounce and Zuran Orb are good ideas to dodge mass removal or suddenly gain the life you need to win.

Add Reprieve. it is temporary, but it will allow you to dodge a counter, or you could use it to bounce your own about-to-be-countered spell back to your hand before the counter resolves.

Elixir of Immortality? might help against mill. not great though.

The One Ring costs life if you need it to draw, but pro everything is probably more than worth it, and the extra cards are likely to be as well.

hootsnag on Overgrown Garden

6 months ago

I always tend to favor blue and white control cards. They were my favorites ever since I bought Moat back in the 90s. I made an entire blue/white control deck around it which later because my Oloro commander deck. I've had some version of creaturess blue/white control ever since the late 90s!

SufferFromEDHD on Overgrown Garden

6 months ago

Middle school for me. I believe my dad got the box for $85. That's so cool you were able to get proper orders to the family business.

Very generous gift and nice memory. I was lucky I pulled a Cradle and Academy from my one box.

I still have that mindset/mentality but this game has been hollowed out by the sharks/vultures/whales. I hate to see what it has become.

Haha I too also don't think it was play tested properly. All the legendary lands are iconic and powerful. Telepathy is a very cool power creeped uncommon. I always had a soft spot for Hidden Guerrillas. Excellent choice for favorite creature. Green deserves land destruction! I'm in the same lane as you but with Endless Wurm. I know it was an artifact block but the enchantments were so powerful. Sneak Attack is my favorite engine piece still to this day. Bedlam has always intrigued me as reverse Moat. Contamination is power at any cost. Gamble is a perfectly balanced red tutor.

As you can tell I really loved this set and what it did to the card pool. Every EDH deck I build has at least 1 Urza Saga card.

plakjekaas on Eminence: Do you like it …

9 months ago

Because the only way a card is problematic is if it's viable in cEDH? That's some ignorant prejudice '^^

Arahbo's eminence is not better than Edgar's. Cats may be powerful, but the ability of Arahbo can be negated by fogs, removal spells, Moat, and does nothing without a target, for which you need to invest in a board presence first. Edgar gives free board presence upon casting spells, which can only be negated by Stifles. You'll cast more vampires in an Edgar deck than you'll have combat phases in an Arahbo deck. To compare the advantage of both eminence abilities and conclude that Arahbo is the more powerful out of the two is frankly delusional.

Eminence changes the rules of the game for the user, without any cost tied to it. It's the same reason Companion is the most problematic mechanic of all time. The reason it's not a real problem like companion was in 1v1 formats, is because competitive formats don't have a command zone. If Inalla's eminence ability was obtainable in legacy, the card would be banned yesteryear.

The only reason it works in commander, is because it's a casual multiplayer format, which can correct overpowered cards with table politics. A lot of other broken cards and mechanics are fine in commander because of that. The infamous Command Zone analysis on t1 Sol Ring success rates proves that powerful effects can be mitigated by the inherent self-balancing of multiplayer formats.

I'm not advocating Eminence cards should be banned, but I will judge you for choosing an eminence commander over the plethora of other options every color has to offer now. If you choose Arahbo over, say, Mirri, Weatherlight Duelist as your cat commander, I will act accordingly because you're trying to exploit free resources I can't interact with. Your deck defines itself with this unfair advantage in the command zone, radiating its privilege from its safehouse. Just own up to that and we'll be fine, but don't deflect and argue eminence isn't that powerful, because it is. People are allowed to feel bad going up against it, just like people are allowed to feel bad when they get Armageddond.

Play unfair commanders, get treated unfairly, is all I'm saying.

InsulinRage on The Stax Man Cometh

10 months ago

Profet93 After playtesting a bit, I did cut Crucible of Worlds, Meekstone, and Ensnaring Bridge. I added in Scroll Rack for draw, Moat, and Kormus Bell as a combo piece.

ghostfire86 on Kaalia's Bounce House

11 months ago

I use to run a land destruction version of Kaalia years ago. Since then she’s move to faster kills by bleeding the opposition. Ravages of War is another mass land d card but will cost you $.

I’m surprised you’re not running Dragon Mage as a wonder wheel draw effect. Keen Duelist helps kill your opponents due to your higher cmc while offering increased draw.

Dragon Tempest is a staple for Kaalia and abused by incorporating Utvara Hellkite and Ancient Gold Dragon, amplified with running Terror of the Peaks. I don’t run a ton of dragons so I chose to keep out Utvara as it’s more situational in my deck.

You might find use in Mudslide and Circle of Flame. I run Mudslide and Moat.

Talismans > Signets, try hitting about 10-11 mana rocks. In Archenemy games where you’re the threat, Kaalia is just the decoy for removal while you more easily hard cast your threats. Quicksilver Amulet and Sneak Attack are good avenues around losing Kaalia as well, but have you considered Sundial of the Infinite which gets rid of sneak attacks drawback and opens combat combos and infinite turns to your arsenal? Maybe too much of you want to keep casual.

The Sanguine Bond and Exquisite Blood aren’t honestly needed in here. Archfiend of Depravity, Wound Reflection, Sower of Discord, Scourge of the Skyclaves, Gisela, Blade of Goldnight,and Heartless Hidetsugu are functionally better choices to utilize and synergize/combo.

faustodemambo on The Ur-Dragon, quest for 100%

1 year ago

BPWyndon

Moat I have asked my playgroup beforehand if they where fine with me playing it and they didn't mind. As I'm the target of most removal I need some protective pieces and this card does wonders. I don't see it leaving this list soon

Purphoros, God of the Forge should leave this list, I'll get Kaalia of the Vast back in. He has been doing a very good job but not as good as the other pingers

Draconic Muralists is also a protective piece as my board gets wiped a lot. It helps me rebuild faster, but so would Black Market Connections. I'm just afraid that I don't have the hp to afford it as I only have 1 lifelink effect in the deck in Scion of Draco. Demonic Tutor is probably what should go in

as for Wheel of Fortune I'm toying around with either wheel or Greater Good. And I'm still not sure on which one to play. Black Market Connections could also take its place but again 6hp is a lot with only 1 lifegain effect. I'm playing wheel right now as its nice to have a way of resetting your entire hand

If I'm playing Black Market Connections I'll probably make room for Whip of Erebos or a nother card that gives all my creatures lifelink

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