Peace of Mind

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Peace of Mind

Enchantment

(White), Discard a card: You gain 3 life.

Mannlicher on Psycho Bunny Wonderland

1 year ago

Preface:

This deck was an idea to use some of my old cards, and also see just how nuts I could go with Kwain, Itinerant Meddler. This deck is a spider-web of synergy and combos, multiple infinite combos, and complete bonkers level shenanigans lurking behind a friendly-looking magic rabbit. This is not a budget deck, but in a gracious nod to Lewis Carroll, it is incredibly fun to go "down the rabbit-hole".

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At it's core, the deck is group hug with card-draw, card based mana-ramp, and multiple options for life-gain. I use a few card-draw creatures as well, such as Shabraz, the Skyshark for their synergy with Kwain. Alternate win conditions include Approach of the Second Sun, Jace's Archivist, Windfall, Jace, Wielder of Mysteries, Triskaidekaphile, and Test of Endurance; but the deck is also perfectly capable of beating someone to death with a giant fish - or a giant anything thanks to numerous life-gain options paired with an Archangel of Thune.

The deck has several prison elements with Moat, Silent Arbiter, and Archon of Emeria, as well as Propaganda, Ghostly Prison, and Sphere of Safety. Silent Arbiter and Crawlspace help directly reduce the deck's exposure to attack, along with Gwafa Hazid, Profiteer for any specific threats or "when attacks" triggers. Finally, since this deck does not rely on creatures or doing damage to win, and generates lots of cards in hand, Meishin, the Mind Cage is an easy way to reduce all opponents' creatures to 0 power. For direct damage and targeted attacks outside of combat, the deck includes The Wanderer and Greater Auramancy.

Card draw, treasure tokens, and unlimited hand-size combine with four different Tutors, an Urza's Saga, and a Teferi's Puzzle Box help you keep multiple options in hand, and hopefully keep Kwain hopping one or two steps ahead of your opponents (Remember to use the tutors before your Teferi's Puzzle Box hits the board). Tidal Barracuda, and Vedalken Orrery let you cast anything on anyone's turn. Walking Atlas helps get rid of lands anytime it's not tapped (another combo with Mind Over Matter), and Drumbellower and Teferi, Who Slows the Sunset make sure you're able to untap on every turn, so you can play cards anytime - including win-cons like Laboratory Maniac or Jace's Archivist on an opponent's end-step, then draw for the win.

Circling back to Sphere of Safety - the deck runs 18 enchantments natively, but also features Enchanted Evening to turn everyone's permanents into enchantments. (The deck also conveniently includes Cleansing Nova to destroy all enchantments, which is an absolutely devastating total board wipe when paired with Enchanted Evening, especially if you have Avacyn, Angel of Hope in play on your side). With Enchanted Evening on the board and Sphere of Safety, every permanent you control also counts toward your opponents' cost to attack you for each creature they target you with. Comboing Enchanted Evening, Avacyn, Angel of Hope, and Greater Auramancy means every permanent has both indestructible and shroud, and prevents your planeswalkers from being targeted (or targeted for attacks) directly.

I am only running two counterspells, Mana Drain and Force of Negation, so the deck uses Dovescape to lock down any stray non-creature spells, as well as Tidal Barracuda and ultimately Forced Fruition to further reduce any errant spellcasting. And in this deck, Dovescape not only helps creates magnitudes of tokens, but each of those tokens is potentially an enchantment when it hits the board. With Enchanted Evening in play, those tokens, or ... literally ... any ... other card you play, combos off Archon of Sun's Grace to instantly create infinite (enchantment) pegasus tokens, and become effectively a 1 card infinite combo of 2/2 flying (avoiding Moat) lifelink pegasus. Every. Single. Time. any permanent hits the board under your control after you have both in play.

The Deck includes a The Tabernacle at Pendrell Vale to help keep down on the riff-raff, (plus kill off a few billion pegasus every turn), and helps tie up opponent's mana; meshing with the prison cards we already use. For its own mana, there are some basic mana-rocks and a Smothering Tithe to help offset some of the higher casting cost spells if Braids, Conjurer Adept is not on the board.

The Smothering Tithe pairs well with sheer card-draw provided through Forced Fruition, Temple Bell, Kami of the Crescent Moon, and Kwain, Itinerant Meddler to almost guarantee several dozen treasure tokens each turn and help the deck rapidly ramp to maintain both card and board advantage towards casting an Omniscience.

More combo madness, Teferi's Puzzle Box helps spin through the deck looking for lands and combo solutions. Teferi's Puzzle Box also combos really well with Shabraz, the Skyshark and Alhammarret's Archive, effectively doubling the card-draw effect of Teferi's Puzzle Box each draw phase - and Sphinx of the Second Sun provides double the draw-phases per turn, so you're geometrically quadrupling your cards in hand each turn (and possibly playing them for free). And, for every card you draw, the shark is growing, your life is growing, and if you have the Archangel of Thune, everything else is growing too.

If you want to discard cards from your hand, to hit Triskaidekaphile for instance, or just go infinite with your commander, you can use Mind Over Matter, Omniscience, or Peace of Mind to manipulate your hand-size and either play or discard. The deck includes an Ulamog, the Infinite Gyre, Timetwister and Elixir of Immortality to shuffle your graveyard back into your hand, as well as Displacer Kitten and Angel of Finality to exile your opponents' graveyards with a quick bounce.

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Summary Combos:

Forced Fruition + Smothering Tithe == Treasure Tokens

Teferi's Puzzle Box + Shabraz, the Skyshark == Giant Shark and TONS of life-gain every turn

Teferi's Puzzle Box + Shabraz, the Skyshark + Alhammarret's Archive == Sheer madness

Teferi's Puzzle Box + Shabraz, the Skyshark + Alhammarret's Archive + Archangel of Thune == Same as above, but now ALL of your creatures grow exponentially, every turn

Kwain, Itinerant Meddler + (any of the above) == even more nuts

Kwain, Itinerant Meddler + Mind Over Matter == Infinite combo, draw your deck

Kwain, Itinerant Meddler + Mind Over Matter + (any "if you cannot draw you win") = instant win

Enchanted Evening + Sphere of Safety == every card you have counts towards attack cost

Enchanted Evening + Cleansing Nova == total board wipe (lands, creatures, artifacts, all permanents)

Enchanted Evening + Aura Fracture + (any land) == targeted removal of any permanent

Enchanted Evening + Archon of Sun's Grace == infinite flying pegasus whenever ANY card hits the board under your control, even treasure tokens from Forced Fruition.

Enchanted Evening + Greater Auramancy == every card you play has shroud when it comes into play, but will interfere with Mind Over Matter combo with Kwain.

Sheer Card Draw and hand-size + Mind Over Matter == you can tap or untap whatever you want, whenever you want, and you can reshuffle your graveyard with Elixir of Immortality or Timetwister.

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There's more I could write about with additional combos and card interactions, but those are the highlights. The deck is just all-out madness to play and can quietly build and recycle cards until it comes out of nowhere with an 600/600 flying shark. I enjoy it. I hope you will as well.

Thank you.

legendofa on No Damage Troll Deck - Budget as well

2 years ago

Hub suggestions: Drop Chaos, add Turbo Fog

Card suggestions: Ethereal Haze prevents noncombat damage from creatures, if you see Grim Lavamancer or whatever. Elixir of Immortality can replace Blessed Respite , since you have a lot of Fog effects already. I would switch the Pure Intentions with two Leyline of Sanctity in the sideboard.

Solitary Confinement is most useful with Squee, Goblin Nabob , but you don't have any way to assemble that without drawing into it. Similarly, I'm not sure Peace of Mind is doing much for you here.

Caerwyn on Squirrley

4 years ago

I am not sold on your key combo - Peace of Mind to discard Deep Forest Hermit to reanimate it with Vesperlark is a whole host of moving parts, none of which have suitable redundancies. That said, I think Noose Constrictor is probably an upgrade to Peace of Mind - the body with reach is nifty, and the lack of mana cost in its discard ability is invaluable.

A couple copies of Arbor Elf for ramp, and a splash of blue for Intruder Alarm would also enable you to go infinite with Squirrel Nest .

Meeknomore on White/Black Tribal Knights

5 years ago

Ok, a few suggestions. As per the description you state you want graveyard shenanigans, and im assuming that's in reference to Haakon, Stromgald Scourge. I have my own variation of this deck: Knighty-knight that you could take a look at that does just tha.

Looking over your deck list, I see some tweaks that should be made if this is a direction you want to go. First off, you only have one outlet to easily get Haakon into the graveyard that I can see in Buried Alive. I'd recommend a few more to facilitate some consistency. Entomb & Final Parting both work like Buried alive and Peace of Mind , Call the Bloodline , and Markov Dreadknight are discard outlets for if you draw Haakon.

You should be getting some value from this recursion other than knights that wont go away. Door of Destinies is a great anthem effect that gets bigger with each spell. On top of this, there are spells like Nameless Inversion , Crib Swap , and Shields of Velis Vel that have changeling. Which means that they are Knights while in your graveyard. Haakon will allow you to play these spells over and over again.

Last suggestion is relating to your equipment package. I'm not against running equipment, but i'm certainly not a fan. However, there is one equipment that I am surprised is not being run more often and thats Kusari-Gama . Such a great effect that can punish an opponent when forced to block.

I hope this helped a bit.

Darth_Savage on An unstoppable deck, except against Rudolph

5 years ago

Hi Wooliestkey5654

Turbo Fog is an interesting deck for Modern, it's budget friendly so easy to pick up and works well against creature heavy metas (Humans, Hollow One, etc). Personally I'd suggest you might want to replace:

You haven't listed a sideboard, so maybe something like; 2x Jester's Cap, 3x Relic of Progenitus, 2x Nevermore, 1x Riot Control, 1x Settle the Wreckage, 2x Blind Obedience, 1x Peace of Mind and 3x Approach of the Second Sun as a starter? To be fair Approach of the Second Sun could be a main-deck card as another win condition. Another option for win-cons is Planeswalkers; Gideon of the Trials, Gideon, Champion of Justice and Nissa, Worldwaker being the first ones I'd think of.

Suns_Champion on Rate each draw engine from …

5 years ago

I should point out that I agree with MagicalHacker here, I generally don't go out of my way to set up draw engines, rather, they usually pop up within the synergies of what the deck wants to do.

So if a card is only good with the thing that draws cards and doesn't go with the theme of the deck otherwise, like say Peace of Mind or Norin the Wary, than it probably will not make the cut.

Suns_Champion on Rate each draw engine from …

5 years ago

Nice! I play pretty casually and play almost exclusively Boros colors, so here's my take:

  • 1) 3.5. Skullclamp is really good in just about any token, sac or equipment deck.
  • 2) 4. The only thing holding this back is the price.
  • 3) 3. Not bad. The fact that you have to pay every time is annoying. Not quite as good as number 1.
  • 4) 2.5. Not a huge fan. This basically eats up half your mana base and makes you the target of Strip Mines.
  • 5) 2.5. Mask of Memory is pretty decent. Middle of the road.
  • 6) 3. Solid. I like it.
  • 7) 3. Good plan, Lifegain to mitigate paying life. Best with Necropotence.
  • 8) 2. Still helps opponents, and normally discard outlets are useless without the deck being built around them.
  • 9) 2. Tower of Fortunes is not really good if you don't have insane ramp. Better options out there.
  • 10) 3.5. Nice!
  • 11) 1. Just play Phyrexian Arena. Use Strionic Resonator for bigger trigger effects.
  • 12) 2. Well of Lost Dreams is actually pretty good, but there are better lifegain effects than Peace of Mind. I like Inventors' Fair.
  • 13) 2.5. You have to be pretty desperate to use this but it seems like it'd be okay sometimes.
  • 14) 3.5. Tribal is always powerful.
  • 15) 2.5. It's okay, kinda easy to interupt.
  • 16) 3.5. I love Infiltration Lens!
  • 17) 1. Little too janky and helps opponents.
  • 18) 4. Because Slate of Ancestry is so good.
  • 19) 1. I feel like there are better ways to repeat wheels. This one costs too much.
  • 20) 5. My all time personal favorite. Humble Defector is good alone and my top two-drop in all my Boros/red decks.

So again, from a strictly Boros perspective, those are my thoughts. I'm sure you can see the biases and the ones I've actually tested haha!

Others to consider:

Hope some of this helps. This will be a good resource!

StopShot on Rate each draw engine from …

5 years ago

A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)

A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.

) Skullclamp + Bitterblossom//Reassembling Skeleton = Draw off equip cost.

) Land Tax + Scroll Rack = Exchange 3 basic lands for 3 new cards every turn.

) Mentor of the Meek + Norin the Wary = Draw a card every time Norin flickers.

) Underworld Connections + Deserted Temple = Double draw by untapping enchanted land.

) Skyhunter Skirmisher + Mask of Memory = Dig through four cards while discarding only two.

Sensei's Divining Top + Quicksmith Genius = Repeatable loot effect by resolving QG's ability last.

Greed + Ivory Tower//Authority of the Consuls = Gain life to mitigate life loss from Greed.

Ghirapur Orrery + Tireless Tribe = Discard your hand to activate the Orrery's second ability.

Tower of Fortunes + Braid of Fire//Mana Flare = Use extra mana to activate ToF's ability.

Geth's Grimoire + Geier Reach Sanitarium = Draw extra cards equal to the number of opponents.

) Phyrexian Arena + Strionic Resonator = Double draw from Phyrexian Arena.

) Well of Lost Dreams + Peace of Mind = Discard one card to draw three.

) Aggressive Mining + Drownyard Temple = Pay three mana to draw two cards on every turn.

) Endless Ranks of the Dead + Cryptbreaker = Produce lots of zombies to draw cards with.

) Gift of Immortality + Moriok Replica = Pay 2 mana to draw 2 cards and lose 2 life on every turn.

) Invasion Plans + Infiltration Lens = Draw 2 cards for each creature that blocks equipped creature.

) Otherworld Atlas + Voltaic Key//Energy Chamber = Accelerate charge counters for draw power.

) Call the Bloodline + Slate of Ancestry = Produce multiple vampires to draw multiple cards.

) Strands of Night + Magus of the Wheel = Repeatable draw seven cards.

) Humble Defector + Homeward Path = HP regains control of Defector after drawing 2 cards.

Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.

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